A thousand years of peace are shattered by betrayal, political upheaval, and war. Play as the hero Carrion Iblis, as the story of Siegfried, the Empire's true successor, plunges the world further and further into darkness.
User reviews:
Very Positive (54 reviews) - 88% of the 54 user reviews for this game are positive.
Release Date: Jul 2, 2010

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August 2

Trading cards, badges, emoticons, etc are in!

Sorry it took so long.

I've added all the steam goodies to Deadly Sin 2.

Enjoy and I <3 you all


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About This Game

A thousand years of peace are shattered by betrayal, political upheaval, and war. Play as the hero Carrion Iblis, as the story of Siegfried, the Empire's true successor, plunges the world further and further into darkness.

Immerse yourself in a world of conflict as several opposing factions clash for dominance over the Archaelus Empire and its people. Take up the mighty blade of Carrion Iblis as he and his friends tear through a massive web of manipulation. Theirs is a journey that will crack open the doors of destiny, setting the stage for a truly epic struggle for the fate of the world!

In this adventure, Carrion must clash against enemies from within and without. He will face down his own countrymen, repel an invasion of undead foes, conquer his personal demons, find love, and challenge the power of the heavens.

Deadly Sin 2 is a 20-30 hour fantasy RPG epic. It is not a direct sequel to Deadly Sin 1; much like the games in the Final Fantasy series, Deadly Sin 2 is merely the next in a line of spiritual successors to the original. Deadly Sin 2 boasts a massively improved battle and menu system, as well as all-new features.

1) A fully scripted, back-view, conditional turn-based battle system by Mithran. This is a sophisticated evolution of the traditional RPG battle formula that includes a winner-take-all threat system, and new stats, including Speed, Build, Shield Block, MP Regen, and Equipment Weight.

2) An original soundtrack written by the game creator, Harmonic.

3) A large amount of dynamic, enjoyable, and rewarding side-quests that bring the world to life!

4) Augment system: customize any weapon, shield, or helm/body/arm armor with augments that you find or purchase around the world. Augments add stats, status effects, elemental changes, and other enhancements that are endlessly fun to play around with.

5) In-depth skill point system: each PC has a unique skill tree. Invest skill points gained from leveling up or completing quests. If you don't like how your character is developing, you can have your skill points refunded at an inn!

6) Monster nodes: find these nodes to disable random encounters and obtain skill points. If you want to fight enemies again, the monster nodes can be turned back on at your will!

7) Mouse interface: you can use the mouse to do almost everything, including movement. You can choose not to use the mouse by simply moving it off screen. Use Alt-Enter to toggle full screen mode.

System Requirements

    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: PC with 800MHz Intel® Pentium® III equivalent or higher processor
    • Memory: 256 MB RAM
    • Graphics: 1024x768 or better video resolution in High Color mode
    • Storage: 160 MB available space
    • Sound Card: DirectSound-compatible sound card
Customer reviews
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Very Positive (54 reviews)
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43 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
59 of 69 people (86%) found this review helpful
2 people found this review funny
37.5 hrs on record
Posted: January 21, 2015
Let me put one thing straight : I am both a vet of old snes/nes/psx rpg's and I am well aware of the hate rpg maker games get. I am in the position to be able to rightly judge the quality to the good old days, and played enough rpg maker to realize the lazy games from the good ones so I hope you think of my point of view as a fair one.

This developer makes quality on par with the past consoles. The usual problem with rpg maker is that the gameplay is stale and the character personalities are paper thin. However, this dev went out of his way to make a unique combat system based on holding aggro with heavy armor characters that would easily be loved were it made on the old consoles and actually took the time to create and develop characters. The story is good and unpredictable, the gameplay is solid, and the music is surprisingly catchy. There are bad rpg maker games, and there are good ones. This one is great. Highly recommended.
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26 of 29 people (90%) found this review helpful
10.8 hrs on record
Posted: June 5, 2014
So I actually wanted to take some time to review this game because I feel it deserves it. First off I would like to state this is an RPGmaker title and gameplay wise it plays like Phantasy Star/FF series. For an RPGmaker game I have been truly impressed.

It has your standard leveling up system but with a few different things that change it from the original formula. For example you get skill points through gaining levels, completing side quests/main quests and monster nodes which you can collect in dungeon areas. You use the skill points to learn various abilities for each person in your party. Also there are 9 skills and 3 passives for each character in your party and each skill can have be leveled 1 to 5. So with one character in my party I focused on her fire spells and dark magic, yet if I wanted to I could have went Lightning/Frost or the many other combos which are possible with her. I personally feel you can choose any skills and make it through the game.(healing magic is a must though!)

The story is alright. There are some actual parts where I was really into it; taking this base over or defending a castle(Trying not to spoil anything there) What I do like is that alot of the dialoge feels mature and well written. Except with some of the characters. They seem like the average comedy relief anime people which to me felt generic. Other then that it is pretty solid I'd say.

The graphics are your classic SNES era or equivalent. I personally like old games since they old a nostalgic charm over me. Overall I would recommend this to any person who enjoys a good JRPG.
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20 of 25 people (80%) found this review helpful
1 person found this review funny
116.1 hrs on record
Posted: October 11, 2014
Great Game. I just spend 115 hours and finished the game. Had a great time, and definitely got my money worth.
I am really surprised that a RPG game is of such a high level.

The story line is well thought out, and the game mechanics is interesting. I also loved the concept of monster notes too. You can turn monster nodes on for grinding, and off if you need to explore.

I would highly recommend this game to old school rpg players.
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15 of 19 people (79%) found this review helpful
1 person found this review funny
24.5 hrs on record
Posted: May 20, 2014
Fun game put about 15 hours into beating it. Very solid old schol RPG made by RPG maker. Not alot of excitement or crazy plot twists but nicely executed without any serious jumps in difficulty or excessive grinding. The Monster stone system is great and really aids in not having to grind through monsters while retrecking through areas.
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17 of 24 people (71%) found this review helpful
10.3 hrs on record
Posted: May 14, 2014
I bought this game on a whim and am I glad I did!

Prepare for a nostalgia overload as well as a few hidden easter eggs in this one, people. Made in the classic 1990's RPG style, with good dialogue and plotline, and a very interesting skill system, this one's sure to please!
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10 of 14 people (71%) found this review helpful
11.4 hrs on record
Posted: June 1, 2014
I've only played around an hour and a half of the game, but so far my experience is positive. There seems to be quite a few side-quests, an arena, a slot machine, and a poker minigame, so there's plenty to do if the main quest bores you, and the dialog is well-written. It plays like a Dragon Quest game (with a 7th Sagaesque back-view for combat) with a well-written cast, intriguing story, and fun battle mechanics. And best of all, there's a visual Threat meter! One of the better RPG Maker games I've played.
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5 of 6 people (83%) found this review helpful
17.1 hrs on record
Posted: March 21
Okay this will seem weird but I will emphacize this, YOU DO NOT HAVE TO PLAY THE ORIGINAL TO UNDERSTAND THE SEQUEL! This game is so much better than the original in so many ways! Nearly everyone can be a big time damage dealer, the difficulty curve though present is nowhere near how it was in the original, only the final boss gave me any real trouble. The only downside is you HAVE to make sure you use your skill point boost crystals cause you have VERY limited item space I believe you can only carry 20 of an item at most. Overall this game is a huge improvement over the original.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
16.9 hrs on record
Posted: March 29, 2015
Well this is something different, ive gotten hooked on an rpg maker game. I neevr thought this day would acually come alas it has. I havent finished the game but from the looked of it and from the other reviews im not even close.

Here is a taste of what you would get if you were to get this game(its always under £1 on ♥♥♥ so its a steal).

Its very well polished, no mistakes in grammer or spelling
Charecters are well thought out and consistent
Adult humor, not to the nsfw zone but its funny in its own way, its like they are not going for the in your face borderlands style of humor which is great as ive not played a game like that for a while.
Old school rpg well everything.

There are a few nic nacs that may be a problem, my biggest issue that is i cant use wasd for movement, it has to be arrows or the numberpad, im not creating macros for this game as that is effort.

RPG maker locks a game at 640x480 which is pathetic to be honest, they have software limitations, you can fullscreen it however if you have multiple monitors then its a problem, i normally watch netflix while playing a game, if i with to fullscreen which of course i do then i cant watch netflix on my second monitor due to the painful scaling.

The main storyline isnt the most spectacular story ever however its good enough to keep you interested, it certainly is rather retro and i cant complain about that.

While you could say that its casual if you turn up the difficulty the game will reach out of the monitor and backhand you in the face, enemies seem to vary from doing next to no damage to Ruby died, its always Ruby.

Skill trees actually matter in this game with is awesome and allows you to change your play style accordingly, all of the charecters have their roles and it plays out well.

Teresa has nice leg muscles.
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3 of 3 people (100%) found this review helpful
29.1 hrs on record
Posted: January 24
Lengthy compaign, lots of side quests and a nice epilogue
Great music
Challenging combat on hard difficulty.

Random encounter is a bit annoying as it takes a while to get to the moster nodes.
Some late game dungeons are confusing.

Overall a nice game.
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5 of 8 people (63%) found this review helpful
14.4 hrs on record
Posted: June 1, 2014
The game is so good.

The battle system is well done, and makes you want to fight the enemies instead of retreating (because if you want to run you'll have some consequences) and you'll never see yourself pressing attack and attack over and over, overall the battles were engaging and tatical.

On the otherhand, outside of the battles were these mazes... and I will say the first few 'dungeons' they were pretty fun and challenging to get around and find the correct ways, but as the game progresses through these dungeons they just keep getting worst and more repeated... I found myself towards the end of the game with this scenario, "I found the exit, oh wait but where's the quest item!?". I felt towards the end of the game, the dungeons were rushed and almost had no sense of directions. I won't lie, but I just walked to random area till I eventually got to an exit.

Side quests were very well worth. The leveling/equiping system was very exciting and fun to play around on which build I wanted on each character.

**Gameplay - 7/10**

Audio was pretty good, I really didn't listen to it most of the time, but I do believe they had the same sound track for almost every dungeon(I may be wrong). Battle music were alright, nothing memorable although, but nothing to complain about.

Graphics were pretty good, the mapping they did in this game was top-notch, not sure if they used parallaxing at all, and if they didn't I applaud them. I thought the maps were really well done, espically the towns for their simplistic layout and directions (knowing where things are).

**Graphics/Audio - 8/10**

The story was ehh... I mean it seemed pretty cliche at some moments, but I think if you were to play a cliche rpg, this game would be the one. I say that there were SOME cliche moments, but those were only SOME moments, overall the story of the game was compelling and dynamic, but I did feel the character development was sometimes at a lost, also I did feel there were some questions to be asked. The story was decent, nothing memorable or different, but I mean it was still a great story.

Dialogue was GREAT, very good. Funny moments were funny, serious moments were serious. You could tell by the dialogue and I think the creator did a great job taking words and creating a tone with it. Very well done.

**Story - 7/10**

Overall the game was pretty well done. Dialogue really helped set the tone of the game which helped the somewhat cliche story and characters. Battles were very tatical and engaging, as well as for the quest. The game does some things that are just incredible, but does some things that are just straight out annoying, which killed my experience with the game and the story.

In the end although, I would recommend this game for any RPG fans.

**Overall - 7.5/10**
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Recently Posted
26.8 hrs
Posted: July 21
Very pleasantly surprised, I picked this up in the RPG Maker bundle during the Summer Steam Sale and couldn't be happier with my purchase. The characters were likeable, the plot didn't drag on or stall out (although a few spots were a bit confusing) but overall it's a fantastic game I'd recommend to anyone who enjoys the 90's era of RPG's. I rolled the credits at just over 21 hours with characters at lvl 67 and my only gripe was wishing there was a way to play afterwards to finish up the few small things I didn't do.

But when all is said and done, it's a great game. The skill trees are well done (take my advice and get your important skills to lvl 5 asap, the bonuses are SO worth it), the augmenting gives a nice additional boost to your items (putting poison chance on your whip is baller). Anyway, I could go on but then you wouldn't be playing yourself.. so what are you waiting for, go play it!
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3.8 hrs
Posted: June 12
I have not finished the game yet, but I've fallen in love with the characters, plot, and other little side plots. I enjoy the rewards from the side quests more than I do in traditonal rpgs. This game is very dependant on gear though, not actual character skill. I do enjoy the soundtarck quite a lot. I would give this game an 8.5/10 depending on how it goes from where I'm at my rating is subject to change.
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0.1 hrs
Posted: April 1
Hate these RPG Maker games. 4/15
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22.9 hrs
Posted: February 28
Helpful? Yes No Funny
24.3 hrs
Posted: January 16
What can i say about this game?? Its inspired in the old classics, and definitively worth to be called a classic on its on.
Its not very long game when compared with some of the old classics JRPGs, but its easily a good time spend playing it.

The skill system is good enough, although i always prefer to have more options, but i'm not complaining.
The characters are very charismatics and each one of then has their on rol on the story to unfold.
The Story is the high point of the game, its a classic, with mystery, love, betrayal, hate and friendship.

There are some flaws of course,
I didn't like the enemies design at all, except some bosses, generally they are generic RPG maker monsters.

Overall its a great game!
Everyone that is, like myself, a little attached to jrpgs from the snes era should play this game, if you haven't played the classics, you should play this one, its worth the time.
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21.6 hrs
Posted: January 5
I love everything about this game. The level up system, the story, the game mechanics. This game is awesome. You should really try it if you haven't already.
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13.7 hrs
Posted: December 28, 2015
RPGMaker done SO right!

-Great mapping
-Lovely soundtrack
-Meaningful skill point allocation/Character building
-Side quests that enhance the story and don't feel "grindy" at all
-Monster nodes that allow you to turn off random encounters (thank god)

- None, really...I mean, the dialogue was a little cheesy at times - but that's more a personal gripe than anything, ahaha!

Pick this up A.S.A.P - especially with the winter sale price!
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1.3 hrs
Posted: December 9, 2015
I have over 600 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.

One Hour Reviews #44 - Deadly Sin 2

I've always had a bit of a soft spot for JRPG games. My first introduction to a JRPG was back on the Super Nintendo. A friend of mine loaned me his copy of Final Fantasy II (actually IV but the US numbered them different than Japan). I had no idea what I was in for. I must have sank 50 hours into that game. I don't remember any other game on the SNES I put as much time into, and I loved every minute of it.

Now thanks to the advent of RPG Maker, there are quite a few JRPG games to be found, such as this one. RPG Maker is really a mixed bag. I love it as a concept, and I think anything that makes it easier for people to make games is a good thing. But the flip side to this is that you also end up with a lot of content out there, and that content is not necessarily very good. When it's easy to crank out your own JRPG, it also means that it's easy to make it very cookie-cutter and not very interesting.

I think there are 2 big areas you really need to stand out as a JRPG. One of the hallmarks of a JRPG is frequent combat, which can quickly feel repetivive and grindy. Anything that helps set the combat apart from your standard turn-based options can help make the game stand out. But what really makes or breaks a JRPG is the storyline. Without a good story to really bind all of the combat and other encounters together, things can quickly get boring.

So it's nice to see that Deadly Sin 2 succeeds in both of these fronts.

I'll start with the story. It's hard to really judge the story from playing just an hour of the game, but I enjoyed what I went through. The first thing I appreciated was getting a simple introduction to the game, without getting clobbered over the head with an exposition dump. Instead the game takes some time to introduce each of the characters that will end up in your party. It starts by using a frequently seen storytelling method of starting in a bad situation (and thus an introduction to battle), followed by a jump back in time, to tell the story of how you eventually end up in that situation.

I liked the main characters, and enjoyed some of the banter between them as I explored the starting town. The town also contains a university where you can get a little more of an extended tutorial on how to play the game. I actually like the way this is broken out. The prologue of the game forces you to fight, so you immediately get introduced to the very basics of combat. But by keeping the university separate, you're not forced to go through a tutorial each time you start a new game.

Graphically the game looks nice. It felt like something I would have played on my SNES. My only complaint is the complete lack of any graphics options. I set my expectation bar pretty low for 2D games, but the game gives you no options at all. I did figure out that I could hit Alt-Enter to go into windowed mode, but the window is very small (relative to my 1920x1080 desktop), and the game does not let you resize the window, or set the resolution in game.

Combat looked like your standard JRPG turn based combat, but with some additions. Characters have a standard attack, and can use items or skills. Skills vary for each character, with a mix of offensive, defensive, utility, and passive abilities. I liked the fact that you can customize the skills for each character, through the use of skill points. Combat also includes a threat meter, so you can see which character is going to get attacked next, and the game provides skills to allow you to manage threat level. It definitely adds a little more to the typical turn based combat I am used to.

Another neat addition to this game that I liked is the concept of Monster Node crystals. You collect these in different areas, and it serves a dual purpose, both to give you a bonus for finding it, as well as letting you deactivate random encounters in that area. I like this mechanic of being able to turn off random encounters, but without it being like a cheat code. The first one I found was in a dungeon and I had to clear most of the floor before I found it.

By the time I ended my first hour, I had just added my 3rd party member (out of 4) after making it through a couple of dungeon levels. I really enjoyed my first hour and this definitely seems like a fun little romp. One last note, I don't know anything about Deadly Sin 1, but the way this game starts, I didn't get any kind of impression like I needed to know anything about the first one. I get the impression it's more like Final Fantasy where the games are all completely independent.

If your idea of an RPG is more along the lines of Skyrim or Dragon Age, then you might want to give this one a pass, especially if you are turned off by lots of reading. But if you like JRPGs you will feel at home here, even if you are normally turned off by RPGMaker games.
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