Battleplan: American Civil War introduces you to fastplay wargaming, a new kind of strategy game experience. Take command of either Confederate or Union troops and fight your way through eleven of the American Civil War’s most famous battles.
User reviews: Mixed (59 reviews)
Release Date: Jul 4, 2014
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Recommended By Curators

"A more abstract take on pausable planning real time American Civil War game, but with a satisfying plan and play mechanic."

About This Game

Welcome to fastplay wargaming, a new kind of strategy game experience.

Battleplan: American Civil War is an exciting top-down real time/turn-based hybrid strategy game. Take command of either Confederate or Union troops and fight your way through ten of the American Civil War’s most famous battles.

Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent with several strategies to employ against you.

A pure strategy experience, Battleplan: American Civil War’s gameplay focuses solely on battle management – the only thing you have to worry about is where best to send your troops and how best to keep them supplied.

The short, demanding battles can be ideal for brief journeys as each can take as little as ten minutes to play.

- Play as Union or Confederate
- Campaign or one off-battles
- Three difficulty settings
- Historically faithful simulation of large-scale battles at divisional and brigade level
- Factor in weather & reinforcements
- Random reinforcements and No Pause mode for a greater challenge
- Unique ‘automatic’ and high-level command battle mechanics
- Manage messengers and lines of communication
- Historically accurate corps commander personalities
- Build pontoons and earthworks
- Ammunition and supply management
- NEW! Change the pace of battle to suit your style with Patch 1.1's Speed Slider (in Options)

Learn to control your armies, think strategically, and unfold complex attacks in the face of a cunning enemy while dealing with an ever-changing battlefield.

Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent capable of surprising you with unorthodox plans of their own.

System Requirements

    • OS: Windows XP
    • Processor: Pentium 4 or Athlon 64
    • Memory: 1 GB RAM
    • Graphics: GL 2.1
    • Hard Drive: 400 MB available space
    • Sound Card: Integrated
Helpful customer reviews
24 of 27 people (89%) found this review helpful
4.8 hrs on record
Posted: May 25
A simple scratch for that strategy itch // Recommended for the more casual of strategy gamers*

*You'd likely prefer it at sale price

+ Includes a multitude of mechanics that showcase the uncertainty of combat; depending on various factors, for example, units can refuse orders, or delay their implementation
+ Many small, impressive attentions to detail, such as troops' refusal to build pontoons too close to bridges, or that units will not move until messenger horses arrive with your orders (from the 'C-in-C')
+ One can pause game-time to take stock of a situation and give orders
+ Effectiveness of artillery takes elevation and wind into the account of its effectiveness
+ Unit controls are simple, efficient, and smooth in practice
+ Tutorials are more than sufficient to acclimate the player to the game's mechanics
+ Pace is somewhat lively; enough so that the player is consistently engaged
+ UI is practical and easy to navigate
+ Seems to run smoothly with no obvious bugs, glitches, or crashes

- Unit AI often struggles to cross bridges/pontoons
- Woefully short campaigns (3-5 hours each)
- No multiplayer, variance in objectives, or additional game-modes; this does little to help increase replayability beyond the campaigns
- When beginning a match, it is not made apparent from which directions the enemy will be arriving; this makes it difficult to determine the nature of one's initial troop movements and positions (there is also a crippling lack of a reconnaissance element)
- Selecting/Deselecting units is often clunky and awkward
- Constructing earthworks will typically force involvement of units one does not intend to be involved; this can drastically ruin a well-formed defense at critical moments (earthworks also cannot be destroyed or undone)
- Visual and audio are both universally underwhelming

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12 of 16 people (75%) found this review helpful
1.3 hrs on record
Posted: May 15
I have been interested in the Civil War, since a childhood field trip to Gettysburg, Pennsylvania in 5th grade. It is a time in the political history of our country, not unlike the ideological gridlock of our society today. This game attempts to be a top-down, strategic gameboard-type game where you can select and direct individual units to capture objectives, outflank the enemy and win the war. It uses historical information to show you the win/lost statistics compared to your own actions, but doesn't offer much in the way of substance. I would not recommend this game if you are interested in a great strategic battle, as it is very simplistic.
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6 of 8 people (75%) found this review helpful
6.2 hrs on record
Posted: June 20
Battleplan: American Civil War could get by with its minimalistic graphics if, upon closer inspection, it had some real depth in the gameplay by the way of ultra historically correct maps and commander and unit details. It doesn't have any of these elements, and so I'll go ahead with the only two positives I can think of:

1) One interesting function that this game has, that I wish others did, is that all commands issued by the General must be received by a messenger. If the messenger dies, the message is not received and the unit you're attempting to move stays where it is. Sometimes unit commanders will refuse a command -- no reason is ever given, but both of these elements add some character and unpredictability.

2) The Steam wallpapers are pretty cool. Yep.

The flaws are manifold, but I will go for the chief hang ups that I have with this game: it rarely works, and it has zero support. I have an ASUS G73jh that cannot run this game, and yet a low-end Dell at work, that barely runs Minesweeper, can somehow get the game running. Take a few minutes in the forum and you'll see that it is a crapshoot if this game will run for you -- and the only pseudo-representative of the company can do nothing but forward e-mails after asking you to jump through diagnostic hoops. As Steam customers, I believe we deserve a little more.

Stay away from this title.

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3 of 5 people (60%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: April 13
It's vere interesting game. I could win the war for Dixie, ahahaha I destroyed Union!!)
Well, in this game you can rewrite history)
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4 of 7 people (57%) found this review helpful
2.6 hrs on record
Posted: February 5
Thank you for this great little game on the American Civil War!
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