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Battleplan: American Civil War introduces you to fastplay wargaming, a new kind of strategy game experience. Take command of either Confederate or Union troops and fight your way through eleven of the American Civil War’s most famous battles.
Release Date: Jul 4, 2014
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Buy Battleplan: American Civil War

$9.99

Recent updates View all (4)

Battleplan: American Civil War Version 1.3 is now available!

September 7

Patch Note:

  • Limits pontoon positioning, so they can't accidentally be built too close to one another.
  • Enables players to stop pontoon building midway.
  • Adds nifty tool tips.

Thanks for your continued support!

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Version 1.2 of Battleplan: American Civil War is now available

August 17

Version 1.2 of Battleplan: American Civil War is now available!

Update Includes:

  • Various bug fixes
  • Enable + and - keys on keyboard allow players to speed up and slow down the game speed, bypassing the pesky Game Options slider
  • Enable dashboard tab to centre screen for CinC and supply wagons (making them easier to locate)
  • Allow players the option of using arrow keys to move instead of the WASD keys
  • Adding on-screen clock timer to edge of battlefield to count down arrival of friendly reinforcements

5 comments Read more

About the Game

Welcome to fastplay wargaming, a new kind of strategy game experience.

Battleplan: American Civil War is an exciting top-down real time/turn-based hybrid strategy game. Take command of either Confederate or Union troops and fight your way through ten of the American Civil War’s most famous battles.

Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent with several strategies to employ against you.

A pure strategy experience, Battleplan: American Civil War’s gameplay focuses solely on battle management – the only thing you have to worry about is where best to send your troops and how best to keep them supplied.

The short, demanding battles can be ideal for brief journeys as each can take as little as ten minutes to play.

- Play as Union or Confederate
- Campaign or one off-battles
- Three difficulty settings
- Historically faithful simulation of large-scale battles at divisional and brigade level
- Factor in weather & reinforcements
- Random reinforcements and No Pause mode for a greater challenge
- Unique ‘automatic’ and high-level command battle mechanics
- Manage messengers and lines of communication
- Historically accurate corps commander personalities
- Build pontoons and earthworks
- Ammunition and supply management
- NEW! Change the pace of battle to suit your style with Patch 1.1's Speed Slider (in Options)

Learn to control your armies, think strategically, and unfold complex attacks in the face of a cunning enemy while dealing with an ever-changing battlefield.

Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent capable of surprising you with unorthodox plans of their own.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4 or Athlon 64
    • Memory: 1 GB RAM
    • Graphics: GL 2.1
    • Hard Drive: 400 MB available space
    • Sound Card: Integrated
Helpful customer reviews
141 of 190 people (74%) found this review helpful
0.5 hrs on record
Clunky system that in entirely too fast paced to enjoy. The AI is pretty terrible. On the Bull Run scenario the entire Union army tried to cross a single bridge and one regiment killed 20,000 men, I lost 400. The battle ended in a draw because I did not have a unit sititng on the victoy point that was way behind my lines. The over emphasis on victory point over casualties inflicted make it a game of chase the flag rather than fighting the enemy. The artillery mechanics need a lot of work. The game had potential but falls flat on its face. The campaign is less a campaign and more a string of skirmish scenarios that have no correlation to each other. Nothing is carried on as far as I can tell from battle to battle. They simply progress linearly.
Posted: July 4
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32 of 44 people (73%) found this review helpful
14.9 hrs on record
Short version: It's fun without requiring a lot of time.

You focus on where your forces should go - the unit profiles take care of how well they execute your plan.
No waiting while troops advance at a walk - the game will accelerate movement to contact, then you can pause and issue new commands based on what was uncovered. Fog of War can have enemy units pop up suddenly if you haven't deployed wisely.

I tend to issue commands - let the game advance quickly until I see a problem - pause it - issue new commands - let the game advance to the next trouble stop. It really moves things along and there is no "dead time" as you stare at units but have nothing to do. If it's going too fast let the pause move your forces in bursts with which you are happy.

You can finish a battle in 30 minutes. Great for those of us that just don't have hours to spend at the computer. Is it accurate? Hey... they're working on that. :-) It's fun now - more fun with dev updates.
Posted: July 5
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45 of 67 people (67%) found this review helpful
3.5 hrs on record
I'm leaning more towards Battleplan ACW rather than Ultimate General Gettysburg. Battleplan keeps its promise adding depth and realism while keeping a managable fast paced tempo. The formations in Battleplan have their own character, something I see sorely missing in Ultimate General. For example, Leaders are sorted as either agressive, steady, or cautious folk. An agressive subordinate will be instrumental in conducting an assualt where as a cautious one might delay or flat out refuse the order. In addition, it also features a decent take on command and control amongst other features here and there. For example, choosing where you move your HQ isn't only about the bonuses it applies to troops. The effects of longer or shorter distances from HQ to ordered unit affects the uptake of said orders. All in all Battleplan ACW is a meaty pocket sized wargame that trades graphics for depth of gameplay. I think it's a fine game for strategy game fans but may be too easy for hardened wargamers. Check out this Let's Play for gameplay and more information.
Posted: July 4
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16 of 21 people (76%) found this review helpful
1.1 hrs on record
The game is very similar to a wargame from the mid-late 70s that was for the Napoleonic period. That game was strategic and used rectangular counters, similar to the ones in this game, to depict forces. The game that I played almost 35 or so years ago may have, in fact, been made by Avalon Hill.

I purchased the Battleplan ACW game after playing the demo. I was glad that the developer had released a demo as I always like to try before I buy. The demo proved a couple of things to me: first, to see if it ran under Windows 7-64bit, and second, to see if I like the way the game played since I read a lot of goods & bads on the forums. So far, I like the game. I also saw that the developer had released a patch today so players could slow the game down if you wanted to.

It is a strategic wargame so you should be commanding large units (battalion/regiment & above) and not a tactical game where you command squads, platoons, and companies. I went through the tutorials and found them to be sufficient to learn the mechanics of the game. Overall, you can't beat the price.
Posted: July 11
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15 of 22 people (68%) found this review helpful
2.4 hrs on record
Nice game for a good price. The messenger system for conveying orders is very realistic for the time period and type of warfare. Great for anyone looking for a a good strategy game, but not somtheing as big or complicated as Total War.
Posted: July 9
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