Battleplan: American Civil War introduces you to fastplay wargaming, a new kind of strategy game experience. Take command of either Confederate or Union troops and fight your way through eleven of the American Civil War’s most famous battles.
User reviews: Mixed (49 reviews)
Release Date: Jul 4, 2014
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Recommended By Curators

"A more abstract take on pausable planning real time American Civil War game, but with a satisfying plan and play mechanic."

About This Game

Welcome to fastplay wargaming, a new kind of strategy game experience.

Battleplan: American Civil War is an exciting top-down real time/turn-based hybrid strategy game. Take command of either Confederate or Union troops and fight your way through ten of the American Civil War’s most famous battles.

Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent with several strategies to employ against you.

A pure strategy experience, Battleplan: American Civil War’s gameplay focuses solely on battle management – the only thing you have to worry about is where best to send your troops and how best to keep them supplied.

The short, demanding battles can be ideal for brief journeys as each can take as little as ten minutes to play.

- Play as Union or Confederate
- Campaign or one off-battles
- Three difficulty settings
- Historically faithful simulation of large-scale battles at divisional and brigade level
- Factor in weather & reinforcements
- Random reinforcements and No Pause mode for a greater challenge
- Unique ‘automatic’ and high-level command battle mechanics
- Manage messengers and lines of communication
- Historically accurate corps commander personalities
- Build pontoons and earthworks
- Ammunition and supply management
- NEW! Change the pace of battle to suit your style with Patch 1.1's Speed Slider (in Options)

Learn to control your armies, think strategically, and unfold complex attacks in the face of a cunning enemy while dealing with an ever-changing battlefield.

Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent capable of surprising you with unorthodox plans of their own.

System Requirements

    • OS: Windows XP
    • Processor: Pentium 4 or Athlon 64
    • Memory: 1 GB RAM
    • Graphics: GL 2.1
    • Hard Drive: 400 MB available space
    • Sound Card: Integrated
Helpful customer reviews
15 of 15 people (100%) found this review helpful
4.8 hrs on record
Posted: May 25
A simple scratch for that strategy itch // Recommended for the more casual of strategy gamers*

*You'd likely prefer it at sale price

+ Includes a multitude of mechanics that showcase the uncertainty of combat; depending on various factors, for example, units can refuse orders, or delay their implementation
+ Many small, impressive attentions to detail, such as troops' refusal to build pontoons too close to bridges, or that units will not move until messenger horses arrive with your orders (from the 'C-in-C')
+ One can pause game-time to take stock of a situation and give orders
+ Effectiveness of artillery takes elevation and wind into the account of its effectiveness
+ Unit controls are simple, efficient, and smooth in practice
+ Tutorials are more than sufficient to acclimate the player to the game's mechanics
+ Pace is somewhat lively; enough so that the player is consistently engaged
+ UI is practical and easy to navigate
+ Seems to run smoothly with no obvious bugs, glitches, or crashes

- Unit AI often struggles to cross bridges/pontoons
- Woefully short campaigns (3-5 hours each)
- No multiplayer, variance in objectives, or additional game-modes; this does little to help increase replayability beyond the campaigns
- When beginning a match, it is not made apparent from which directions the enemy will be arriving; this makes it difficult to determine the nature of one's initial troop movements and positions (there is also a crippling lack of a reconnaissance element)
- Selecting/Deselecting units is often clunky and awkward
- Constructing earthworks will typically force involvement of units one does not intend to be involved; this can drastically ruin a well-formed defense at critical moments (earthworks also cannot be destroyed or undone)
- Visual and audio are both universally underwhelming

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19 of 25 people (76%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: December 11, 2014
What a fun little no-frills real-time Civil War Game... that doesn't work. The graphics are kind of bare bones, which is fine with me, and the interface is very simple and easy to use. But it is damn near impossible to consistantly get units to do what you want them to do. (This is as of 1.3).

The major problem with this game is getting units to move is an uncertain affair. There is a kind of cool mechanic where sometimes your orders don't get through, simulating the communication difficulties of the second world war. I can go with that. What I can't go with is when you give an order, it get's accepted, and the unit doesn't move. Even after you repeat the order. Again. And again. And again. And again. Units will just randomly "stick" in spots and will be essentially worthless for the rest of the battle.

Worse are river crossings. I played Chancellorsville as the Union. Most of my force started across the river. There are several bridges. I must have re-issued my orders three dozen times before I got them across. Meanwhile, the few who stragged over the bridge got savaged one by one, because no one followed them. Most of the game can be more or less played and even enjoyed if you really try, but on a battle like that where you have to cross a river... forget about it. Don’t bother.

Beyond that, the game really doesn’t do a good job at communicating what is going on. The units are represented with boxy little symbols, which is fine with me, but half the time, I can’t even tell who’s firing. Sometimes, my units just suddenly die. No warning, just poof. Sometimes it’s because there is a hidden enemy, but sometimes, they will just randomly panic and flee, even if not under fire.
The sad part is there is a really fun game hiding under here. This is one of those games that I want badly to recommend, but cant. I love the design idea, love the genre, love supporting indies, but the game just doesn’t play right. Unless you are willing to put up with some major frustration and love Civil War RTS, I’d pass.
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5 of 5 people (100%) found this review helpful
9.9 hrs on record
Posted: December 30, 2014
First off i need to say that this game is clearly designed for a tablet (its what mobile gaming in my opinion should be though) but it still works ok on PCs. As someone who is from the UK i havent played any ACW games but this one is fun and would love to see this style of game for other wars of the era e.g. Franco-Prussian or Crimean. 6-7/10 (yet worth the money)
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4 of 4 people (100%) found this review helpful
1.3 hrs on record
Posted: May 15
I have been interested in the Civil War, since a childhood field trip to Gettysburg, Pennsylvania in 5th grade. It is a time in the political history of our country, not unlike the ideological gridlock of our society today. This game attempts to be a top-down, strategic gameboard-type game where you can select and direct individual units to capture objectives, outflank the enemy and win the war. It uses historical information to show you the win/lost statistics compared to your own actions, but doesn't offer much in the way of substance. I would not recommend this game if you are interested in a great strategic battle, as it is very simplistic.
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2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: April 14
Unlike some other strategy tiles, it's very easy to get into the game.
The mechanics are simple but effective, and the game is fun.
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2 of 2 people (100%) found this review helpful
0.5 hrs on record
Posted: April 15
A fun enough albeit basic strategy game. Battles are way too fast though....
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3 of 4 people (75%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: April 13
It's vere interesting game. I could win the war for Dixie, ahahaha I destroyed Union!!)
Well, in this game you can rewrite history)
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2 of 3 people (67%) found this review helpful
56.0 hrs on record
Posted: March 15
I like this game but there should be more battles like perryville, fredericksburg, Atlanta, and chatanooga. It has simple graphics but who cares? The best strategy to use in this game is conter-attacking, cornering, and surrounding.
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3 of 5 people (60%) found this review helpful
2.6 hrs on record
Posted: February 5
Thank you for this great little game on the American Civil War!
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5 of 9 people (56%) found this review helpful
2 of 4 people (50%) found this review helpful
3.9 hrs on record
Posted: April 17
Killed Yankees. Reminesced on Dixie. Got sad. 10/10
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2 of 4 people (50%) found this review helpful
3.1 hrs on record
Posted: May 3
First off, I won't say it is a bad game, but it does have some little issues that can prove to be extremely annoying in the long run. First off, the holding of points to decided victory is irritating, but manageable. What makes it annoying is that the bot can control 2 points and it will win, while when you do it calls it a draw. This also becomes even more annoying when units that have never been in battle and sometimes actually starting on the point suddenly run off. Units also get stuck especially on peninsulas, I had a whole army get trapped on one in one mission, keep in mind there were no enemies nearby.
In a list format the issues are:
Units get stuck
Units break for no reason, i.e. not in battle nor any enemies nearby.
For you to win you have to have all 3 victory points, for the enemy to win, they only have to have 2
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179 of 236 people (76%) found this review helpful
0.5 hrs on record
Posted: July 4, 2014
Clunky system that in entirely too fast paced to enjoy. The AI is pretty terrible. On the Bull Run scenario the entire Union army tried to cross a single bridge and one regiment killed 20,000 men, I lost 400. The battle ended in a draw because I did not have a unit sititng on the victoy point that was way behind my lines. The over emphasis on victory point over casualties inflicted make it a game of chase the flag rather than fighting the enemy. The artillery mechanics need a lot of work. The game had potential but falls flat on its face. The campaign is less a campaign and more a string of skirmish scenarios that have no correlation to each other. Nothing is carried on as far as I can tell from battle to battle. They simply progress linearly.
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24 of 32 people (75%) found this review helpful
1.1 hrs on record
Posted: July 11, 2014
The game is very similar to a wargame from the mid-late 70s that was for the Napoleonic period. That game was strategic and used rectangular counters, similar to the ones in this game, to depict forces. The game that I played almost 35 or so years ago may have, in fact, been made by Avalon Hill.

I purchased the Battleplan ACW game after playing the demo. I was glad that the developer had released a demo as I always like to try before I buy. The demo proved a couple of things to me: first, to see if it ran under Windows 7-64bit, and second, to see if I like the way the game played since I read a lot of goods & bads on the forums. So far, I like the game. I also saw that the developer had released a patch today so players could slow the game down if you wanted to.

It is a strategic wargame so you should be commanding large units (battalion/regiment & above) and not a tactical game where you command squads, platoons, and companies. I went through the tutorials and found them to be sufficient to learn the mechanics of the game. Overall, you can't beat the price.
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49 of 77 people (64%) found this review helpful
3.5 hrs on record
Posted: July 4, 2014
I'm leaning more towards Battleplan ACW rather than Ultimate General Gettysburg. Battleplan keeps its promise adding depth and realism while keeping a managable fast paced tempo. The formations in Battleplan have their own character, something I see sorely missing in Ultimate General. For example, Leaders are sorted as either agressive, steady, or cautious folk. An agressive subordinate will be instrumental in conducting an assualt where as a cautious one might delay or flat out refuse the order. In addition, it also features a decent take on command and control amongst other features here and there. For example, choosing where you move your HQ isn't only about the bonuses it applies to troops. The effects of longer or shorter distances from HQ to ordered unit affects the uptake of said orders. All in all Battleplan ACW is a meaty pocket sized wargame that trades graphics for depth of gameplay. I think it's a fine game for strategy game fans but may be too easy for hardened wargamers. Check out this Let's Play for gameplay and more information.
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11 of 14 people (79%) found this review helpful
3.2 hrs on record
Posted: July 12, 2014
A fun little game for the casual armchair general. Playing out the great battles of the civil is kind of fun when you stick to the tactics that were actually used. The AI has a number of battleplans that they use against you in any given battle, and while that is where the depth ends, it is still enough for replayability. It is a very easy game to learn without taking much time to figure out the controls and it has a great tutorial. I really like the messenger system to give out orders, so it make you have to move around your commanding general in order for the messengers to not be intercepted by the enemy's formations.

There are some problems:

-AI pathing, units walking into the rivers and drowning, or just getting stuck on the riverback, unable to move, when selecting multiple units, they take the route of the unit being dragged around, not taking into account obstacles.

-the aforementioned lack of the AI's ability to adjust to your strategy (which as the battle unfoldes, you adjust your men to theirs, but they seem to lack the ability to adjust to yours). this make the computer very easy to beat after only a few playthroughs of each battle. Once you recognize the AI's battleplan you can adjust your men accordingly, because they won't stray from their strategy

-Artillery is still a bit clunky and unresponsive and needs a bit of work still

-lack of multiplayer. While this game is fun to play, how much more fun would it be to play with a friend? I don't really see how hard it could be to implement something like that.

-This game is centered on three capture zones rather than defeated and routing the enemy. So all you really have to do is to hold two zones no matter what and wait for the time to run out. Makes the game kind of dull and fairly easy to beat.

Overall, i would recommend this game as it is fun and not too hard to learn. But it does require an update for two to make it a real gem. Right now it's a diamond in the rough, just needs a bit of polishing.

===if you've made it this far, thanks for reading, and I hope this has helped you make your decision===
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15 of 22 people (68%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: August 31, 2014
At first i thought this game was fun. But then I lost the 1st Battle of Bullrun because i pulled a unit off a victory point at the last second to chase another unit away. The game has a lot of potential but in it's current state is pretty terrible. I attacked one unit of union militia with four units of confederate veterans and they were all routed after they lost literally ten guys. Instead of militia retreating, they literally fight to the death. But the biggest problem is probably units completely dying without getting shot. I attacked some artillery with 800 veterans and the entire unit died instantly. Nothing shot at them. They just died. So yeah this game is pretty crappy. Not worth the money
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10 of 13 people (77%) found this review helpful
6.7 hrs on record
Posted: September 14, 2014
Cut the crap, let's get straight to the point:
- easy to learn, not that hard to master to on two first levels of "easiness". (militia and regular)
- nice ui
- nice movement system. You just draw a line mith a mouse and units follow it
- fast battles (win or lose in 5-10 mins for each battle). It can also be a cons.
- civil var flavour with historical units
- terrain bonuses
- some small things like adjutants who carry general's orders (they may become lost/intercepted and the orders get lost with them), hidden personalities of unit commanders - cautious may ignore some of your orders, agressive may charge needlessly into action, etc.
- basic logistics (artillery runs of ammo and must be resupplied by a wagon train)
- decent AI.
- absolutely no graphics to speak of. Units are represented by rectangles composed of little squares. If such squares are in disarray you unit ir broken/routed/not in good order. See screens above and that's the battle in its entirety. Environment consists of a few copipasted houses/trees
- battle can run on one speed only or be paused. Maybe you can change it but I didn't find out how
- no tactical formations. Column or two rows. Fullstop
- engagements between units are affected by terrain, morale (milita, regular, vets), number of men and flanking mostly. Units have other stats. like fatigue but since battles are so short it's usually on maximum. Weather/wind direction are also there but mostly irrelevant. Night affects visibility for engaging, however, and you can see campfires where units are postioned (including enemy units)
- dumb building ui. Bridges/covers are hard to place and cannot be cancelled. I once lost a battle because I misclicked, all nearby units started building something and noone was left in control of my victory points
- about 20 battles for each campaign (I found it really short at the pace the game was running)
- units have no independent thinking beyond personalities of their cammanders. If a neighbour is attacked a few meters away most prefer to stay where they are and enjoy the show.
- some simple but annoying bugs. The ones I encountered during almost 6 hours:
units get stuck. Usually in rivers. I had to fight without artillery entirely because my wagon train got stuck
units have trouble crossing bridges. Some can cross only after second/third attempt.
if you want to get some regular/vet achivements (regular Bull Run, etc.) set to zero your campaign of a previous difficulty level. I.e. I beat the Confederate campaign on regular + vet. for some battles, but because I also had Confederate militia campaign started earlier I got only militia achievements.

Verdict: worth playing if costs less than 3 $ and you really like US civil war. Want something more complicated and/or with graphics try Civil war Mod for Medieval TW.
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18 of 30 people (60%) found this review helpful
2.5 hrs on record
Posted: July 9, 2014
Nice game for a good price. The messenger system for conveying orders is very realistic for the time period and type of warfare. Great for anyone looking for a a good strategy game, but not somtheing as big or complicated as Total War.
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6 of 9 people (67%) found this review helpful
6.0 hrs on record
Posted: November 12, 2014
This games does a nice job of balancing abstraction while maintaining enough tactical elements to make it compelling. A very clean and consistent UI contributes to smooth play.

I like it. 9/10
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