Battleplan: American Civil War introduces you to fastplay wargaming, a new kind of strategy game experience. Take command of either Confederate or Union troops and fight your way through eleven of the American Civil War’s most famous battles.
User reviews:
Mixed (72 reviews) - 62% of the 72 user reviews for this game are positive.
Release Date: Jul 4, 2014

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April 27

Battleplan: American Civil War Version 1.4 is Now Available!

Patch notes are below:

  • Added Fredericksburg, Seven Pines and Chattanooga battles
  • All quick battles are now unlocked without having to play through the campaign
  • Units can no longer cross destroyed bridges and pontoons, and those don't block construction of new nearby pontoons
  • Fixed messengers occasionally never reaching supply wagons
  • Fixed battle achievements not unlocking in quick battles
  • Added notification to user if graphics chip doesn't support required OpenGL functionality
  • Fixed appearing in corner of screen if running at lower resolutions than desktop

Thanks for your continued support!

6 comments Read more

About This Game

Welcome to fastplay wargaming, a new kind of strategy game experience.

Battleplan: American Civil War is an exciting top-down real time/turn-based hybrid strategy game. Take command of either Confederate or Union troops and fight your way through ten of the American Civil War’s most famous battles.

Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent with several strategies to employ against you.

A pure strategy experience, Battleplan: American Civil War’s gameplay focuses solely on battle management – the only thing you have to worry about is where best to send your troops and how best to keep them supplied.

The short, demanding battles can be ideal for brief journeys as each can take as little as ten minutes to play.

- Play as Union or Confederate
- Campaign or one off-battles
- Three difficulty settings
- Historically faithful simulation of large-scale battles at divisional and brigade level
- Factor in weather & reinforcements
- Random reinforcements and No Pause mode for a greater challenge
- Unique ‘automatic’ and high-level command battle mechanics
- Manage messengers and lines of communication
- Historically accurate corps commander personalities
- Build pontoons and earthworks
- Ammunition and supply management
- NEW! Change the pace of battle to suit your style with Patch 1.1's Speed Slider (in Options)

Learn to control your armies, think strategically, and unfold complex attacks in the face of a cunning enemy while dealing with an ever-changing battlefield.

Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent capable of surprising you with unorthodox plans of their own.

System Requirements

    • OS: Windows XP
    • Processor: Pentium 4 or Athlon 64
    • Memory: 1 GB RAM
    • Graphics: GL 2.1
    • Storage: 400 MB available space
    • Sound Card: Integrated
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Mixed (72 reviews)
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Most Helpful Reviews  Overall
203 of 263 people (77%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: July 4, 2014
Clunky system that in entirely too fast paced to enjoy. The AI is pretty terrible. On the Bull Run scenario the entire Union army tried to cross a single bridge and one regiment killed 20,000 men, I lost 400. The battle ended in a draw because I did not have a unit sititng on the victoy point that was way behind my lines. The over emphasis on victory point over casualties inflicted make it a game of chase the flag rather than fighting the enemy. The artillery mechanics need a lot of work. The game had potential but falls flat on its face. The campaign is less a campaign and more a string of skirmish scenarios that have no correlation to each other. Nothing is carried on as far as I can tell from battle to battle. They simply progress linearly.
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36 of 42 people (86%) found this review helpful
4.8 hrs on record
Posted: May 25, 2015
A simple scratch for that strategy itch // Recommended for the more casual of strategy gamers*

*You'd likely prefer it at sale price

+ Includes a multitude of mechanics that showcase the uncertainty of combat; depending on various factors, for example, units can refuse orders, or delay their implementation
+ Many small, impressive attentions to detail, such as troops' refusal to build pontoons too close to bridges, or that units will not move until messenger horses arrive with your orders (from the 'C-in-C')
+ One can pause game-time to take stock of a situation and give orders
+ Effectiveness of artillery takes elevation and wind into the account of its effectiveness
+ Unit controls are simple, efficient, and smooth in practice
+ Tutorials are more than sufficient to acclimate the player to the game's mechanics
+ Pace is somewhat lively; enough so that the player is consistently engaged
+ UI is practical and easy to navigate
+ Seems to run smoothly with no obvious bugs, glitches, or crashes

- Unit AI often struggles to cross bridges/pontoons
- Woefully short campaigns (3-5 hours each)
- No multiplayer, variance in objectives, or additional game-modes; this does little to help increase replayability beyond the campaigns
- When beginning a match, it is not made apparent from which directions the enemy will be arriving; this makes it difficult to determine the nature of one's initial troop movements and positions (there is also a crippling lack of a reconnaissance element)
- Selecting/Deselecting units is often clunky and awkward
- Constructing earthworks will typically force involvement of units one does not intend to be involved; this can drastically ruin a well-formed defense at critical moments (earthworks also cannot be destroyed or undone)
- Visual and audio are both universally underwhelming

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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31 of 42 people (74%) found this review helpful
1.1 hrs on record
Posted: July 11, 2014
The game is very similar to a wargame from the mid-late 70s that was for the Napoleonic period. That game was strategic and used rectangular counters, similar to the ones in this game, to depict forces. The game that I played almost 35 or so years ago may have, in fact, been made by Avalon Hill.

I purchased the Battleplan ACW game after playing the demo. I was glad that the developer had released a demo as I always like to try before I buy. The demo proved a couple of things to me: first, to see if it ran under Windows 7-64bit, and second, to see if I like the way the game played since I read a lot of goods & bads on the forums. So far, I like the game. I also saw that the developer had released a patch today so players could slow the game down if you wanted to.

It is a strategic wargame so you should be commanding large units (battalion/regiment & above) and not a tactical game where you command squads, platoons, and companies. I went through the tutorials and found them to be sufficient to learn the mechanics of the game. Overall, you can't beat the price.
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27 of 37 people (73%) found this review helpful
2 people found this review funny
Not Recommended
6.7 hrs on record
Posted: December 11, 2014
What a fun little no-frills real-time Civil War Game... that doesn't work. The graphics are kind of bare bones, which is fine with me, and the interface is very simple and easy to use. But it is damn near impossible to consistantly get units to do what you want them to do. (This is as of 1.3).

The major problem with this game is getting units to move is an uncertain affair. There is a kind of cool mechanic where sometimes your orders don't get through, simulating the communication difficulties of the second world war. I can go with that. What I can't go with is when you give an order, it get's accepted, and the unit doesn't move. Even after you repeat the order. Again. And again. And again. And again. Units will just randomly "stick" in spots and will be essentially worthless for the rest of the battle.

Worse are river crossings. I played Chancellorsville as the Union. Most of my force started across the river. There are several bridges. I must have re-issued my orders three dozen times before I got them across. Meanwhile, the few who stragged over the bridge got savaged one by one, because no one followed them. Most of the game can be more or less played and even enjoyed if you really try, but on a battle like that where you have to cross a river... forget about it. Don’t bother.

Beyond that, the game really doesn’t do a good job at communicating what is going on. The units are represented with boxy little symbols, which is fine with me, but half the time, I can’t even tell who’s firing. Sometimes, my units just suddenly die. No warning, just poof. Sometimes it’s because there is a hidden enemy, but sometimes, they will just randomly panic and flee, even if not under fire.
The sad part is there is a really fun game hiding under here. This is one of those games that I want badly to recommend, but cant. I love the design idea, love the genre, love supporting indies, but the game just doesn’t play right. Unless you are willing to put up with some major frustration and love Civil War RTS, I’d pass.
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49 of 81 people (60%) found this review helpful
3.5 hrs on record
Posted: July 4, 2014
I'm leaning more towards Battleplan ACW rather than Ultimate General Gettysburg. Battleplan keeps its promise adding depth and realism while keeping a managable fast paced tempo. The formations in Battleplan have their own character, something I see sorely missing in Ultimate General. For example, Leaders are sorted as either agressive, steady, or cautious folk. An agressive subordinate will be instrumental in conducting an assualt where as a cautious one might delay or flat out refuse the order. In addition, it also features a decent take on command and control amongst other features here and there. For example, choosing where you move your HQ isn't only about the bonuses it applies to troops. The effects of longer or shorter distances from HQ to ordered unit affects the uptake of said orders. All in all Battleplan ACW is a meaty pocket sized wargame that trades graphics for depth of gameplay. I think it's a fine game for strategy game fans but may be too easy for hardened wargamers. Check out this Let's Play for gameplay and more information.
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15 of 20 people (75%) found this review helpful
Not Recommended
8.1 hrs on record
Posted: June 20, 2015
Battleplan: American Civil War could get by with its minimalistic graphics if, upon closer inspection, it had some real depth in the gameplay by the way of ultra historically correct maps and commander and unit details. It doesn't have any of these elements, and so I'll go ahead with the only two positives I can think of:

1) One interesting function that this game has, that I wish others did, is that all commands issued by the General must be received by a messenger. If the messenger dies, the message is not received and the unit you're attempting to move stays where it is. Sometimes unit commanders will refuse a command -- no reason is ever given, but both of these elements add some character and unpredictability.

2) The Steam wallpapers are pretty cool. Yep.

The flaws are manifold, but I will go for the chief hang ups that I have with this game: it rarely works, and it has zero support. I have an ASUS G73jh that cannot run this game, and yet a low-end Dell at work, that barely runs Minesweeper, can somehow get the game running. Take a few minutes in the forum and you'll see that it is a crapshoot if this game will run for you -- and the only pseudo-representative of the company can do nothing but forward e-mails after asking you to jump through diagnostic hoops. As Steam customers, I believe we deserve a little more.

Stay away from this title.

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17 of 25 people (68%) found this review helpful
1 person found this review funny
Not Recommended
3.2 hrs on record
Posted: August 31, 2014
At first i thought this game was fun. But then I lost the 1st Battle of Bullrun because i pulled a unit off a victory point at the last second to chase another unit away. The game has a lot of potential but in it's current state is pretty terrible. I attacked one unit of union militia with four units of confederate veterans and they were all routed after they lost literally ten guys. Instead of militia retreating, they literally fight to the death. But the biggest problem is probably units completely dying without getting shot. I attacked some artillery with 800 veterans and the entire unit died instantly. Nothing shot at them. They just died. So yeah this game is pretty crappy. Not worth the money
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18 of 28 people (64%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: May 15, 2015
I have been interested in the Civil War, since a childhood field trip to Gettysburg, Pennsylvania in 5th grade. It is a time in the political history of our country, not unlike the ideological gridlock of our society today. This game attempts to be a top-down, strategic gameboard-type game where you can select and direct individual units to capture objectives, outflank the enemy and win the war. It uses historical information to show you the win/lost statistics compared to your own actions, but doesn't offer much in the way of substance. I would not recommend this game if you are interested in a great strategic battle, as it is very simplistic.
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11 of 15 people (73%) found this review helpful
3.2 hrs on record
Posted: July 12, 2014
A fun little game for the casual armchair general. Playing out the great battles of the civil is kind of fun when you stick to the tactics that were actually used. The AI has a number of battleplans that they use against you in any given battle, and while that is where the depth ends, it is still enough for replayability. It is a very easy game to learn without taking much time to figure out the controls and it has a great tutorial. I really like the messenger system to give out orders, so it make you have to move around your commanding general in order for the messengers to not be intercepted by the enemy's formations.

There are some problems:

-AI pathing, units walking into the rivers and drowning, or just getting stuck on the riverback, unable to move, when selecting multiple units, they take the route of the unit being dragged around, not taking into account obstacles.

-the aforementioned lack of the AI's ability to adjust to your strategy (which as the battle unfoldes, you adjust your men to theirs, but they seem to lack the ability to adjust to yours). this make the computer very easy to beat after only a few playthroughs of each battle. Once you recognize the AI's battleplan you can adjust your men accordingly, because they won't stray from their strategy

-Artillery is still a bit clunky and unresponsive and needs a bit of work still

-lack of multiplayer. While this game is fun to play, how much more fun would it be to play with a friend? I don't really see how hard it could be to implement something like that.

-This game is centered on three capture zones rather than defeated and routing the enemy. So all you really have to do is to hold two zones no matter what and wait for the time to run out. Makes the game kind of dull and fairly easy to beat.

Overall, i would recommend this game as it is fun and not too hard to learn. But it does require an update for two to make it a real gem. Right now it's a diamond in the rough, just needs a bit of polishing.

===if you've made it this far, thanks for reading, and I hope this has helped you make your decision===
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10 of 14 people (71%) found this review helpful
6.7 hrs on record
Posted: September 14, 2014
Cut the crap, let's get straight to the point:
- easy to learn, not that hard to master to on two first levels of "easiness". (militia and regular)
- nice ui
- nice movement system. You just draw a line mith a mouse and units follow it
- fast battles (win or lose in 5-10 mins for each battle). It can also be a cons.
- civil var flavour with historical units
- terrain bonuses
- some small things like adjutants who carry general's orders (they may become lost/intercepted and the orders get lost with them), hidden personalities of unit commanders - cautious may ignore some of your orders, agressive may charge needlessly into action, etc.
- basic logistics (artillery runs of ammo and must be resupplied by a wagon train)
- decent AI.
- absolutely no graphics to speak of. Units are represented by rectangles composed of little squares. If such squares are in disarray you unit ir broken/routed/not in good order. See screens above and that's the battle in its entirety. Environment consists of a few copipasted houses/trees
- battle can run on one speed only or be paused. Maybe you can change it but I didn't find out how
- no tactical formations. Column or two rows. Fullstop
- engagements between units are affected by terrain, morale (milita, regular, vets), number of men and flanking mostly. Units have other stats. like fatigue but since battles are so short it's usually on maximum. Weather/wind direction are also there but mostly irrelevant. Night affects visibility for engaging, however, and you can see campfires where units are postioned (including enemy units)
- dumb building ui. Bridges/covers are hard to place and cannot be cancelled. I once lost a battle because I misclicked, all nearby units started building something and noone was left in control of my victory points
- about 20 battles for each campaign (I found it really short at the pace the game was running)
- units have no independent thinking beyond personalities of their cammanders. If a neighbour is attacked a few meters away most prefer to stay where they are and enjoy the show.
- some simple but annoying bugs. The ones I encountered during almost 6 hours:
units get stuck. Usually in rivers. I had to fight without artillery entirely because my wagon train got stuck
units have trouble crossing bridges. Some can cross only after second/third attempt.
if you want to get some regular/vet achivements (regular Bull Run, etc.) set to zero your campaign of a previous difficulty level. I.e. I beat the Confederate campaign on regular + vet. for some battles, but because I also had Confederate militia campaign started earlier I got only militia achievements.

Verdict: worth playing if costs less than 3 $ and you really like US civil war. Want something more complicated and/or with graphics try Civil war Mod for Medieval TW.
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Recently Posted
Mongoloid Mike
1.4 hrs
Posted: September 3
Helpful? Yes No Funny
0.5 hrs
Posted: August 11
Fun little game, enjoy playing it every now and then. Would be better value at a slightly lower price.
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0.3 hrs
Posted: August 6
Bought and downloaded this game with great excitment only to have it contiously sfreeze at the load screen. I have had this game for 3 or 4 days now and have yet to be able to play it.
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4.5 hrs
Posted: June 30
I like this game because you can get into the action fairly quickly, and because I was (and still am) a big fan of the PBS/Ken Burns Series, The Civil War. I first found this game on my Ipad a year or two ago. If you want just a quick and dirty game, by all means get this one. If you are looking for a more in depth strategy/tactics experience, then maybe find another title. I picked this up cheap during the summer sale and it is well worth it to me.


+ Quick to get into. While the tutorial helps and clears up issiues the game is pretty intuitive.
+ Even though this game has been out for a while, the devs are still updating it and actually listen to player suggestions
+ Relatively Bug Free
+ Small - It's a small, bare bones game. Does not take up much space, a laptop from the mid 90s could play it easily, and of course, it's cheap.


+ It's small. It's not a high end, graphics intensive game. Does not really matter to me, but I know it does matter to some.
+ There is a campaign mode, but it's not at all a real campaign. The campaign is really just a mission list that you play through.
+ No real depth: This is what bugs me the most about this game: The chain of command only goes down to brigade level. So if you wanted to play, for instance, the 50th Maine's Heroic Stand atop LIittle Round Top on the second day of the battle of gettysburg, well...too bad.
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9.5 hrs
Posted: June 30

Overall, this is a fun and simple game. I'm a strategy wargame fan, so this is a game I would naturally enjoy. I was able to skip the tutorial and get right into it. There was a bit of confusion at first, but this was made clear once I reviewed the tutorial (which is quick and simple in its own right).

During gameplay, feedback is good. The status of units is generally clear and easy to read.

It would be nice to be able to cancel pontoon and entrenchment orders -- especially when these orders are issued by mistake. Also, I would like to be able to interrupt/redirect a unit's move order (solution: don't order them too far).

Also, others have mentioned that units seem to get stuck in rivers. This may be by design. If so, I would like to know the unit's status. More feedback here might be useful.

Entrenchment needs some work. I can trace an entrenchment, then when I click on a unit, that unit gets a small secondary entrenchment to dig first. Maybe I'm doing it wrong? Actually, the unit's click-target is really small (the small star above the unit).

The CinC likes to help with entrenchment, which is really strange. They go right to it. Do keep the generals away.

Challenge-wise, entrenchments might occur too quickly. It's almost too easy to dig in.

Others have complained about the Victory Points or unit confusion. I have no problem with these. This is how good wargames are designed. Unit objectives and dropped orders reflects actual battlefield conditions. It can be frustrating, but you have to deal with it.

The graphics are okay. As a wargammer, I don't need great graphics -- they're not a priority. So long as I can identifty units and terrain, I'm good to go.

One issue I found is that Confederate victories only produce a Milita achievement. I verified this on the game's Statistics screen (0 Milita games). As a Reb, I've won on both Regular and Veteran modes, but have not received the achievements for these. I'm getting Militia achievements instead.

My only complaint is that the game is too easy. So far I've only played (and replayed) the first two battles: Bull Run/Manassas and Shiloh/PL. I've won as both Union and Confederate on Regular and Veteran modes. It would be nice if there was more of a challenge.

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Crowd Control 幽玄
5.5 hrs
Posted: June 28
Nothing special. Too plain and no good points to show off.
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4.5 hrs
Posted: May 22
Obviously this is not Total War. I like the mechanics that you actually have to issue orders and send them out with messangers. Those messangers can get killed and commanders can delay your orders or ignore them completely. For people who do not wish to be One-Finger-Gods of battlefield will like this closer to earth feature. Also i wouldn't say that this game tries to be more realistic. After all units are simply coloured blocks.

Any way. I personally would recommend this little title. If ti is worth full price or you want to wait until sale is up to you.
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2.5 hrs
Posted: May 6
good game to waste time on however there are many glitchs to fix for example units getting struck in rivers after making pontoons and getting killed but otherwise amazing game
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0.1 hrs
Posted: April 21
Boring, repetitive, and poorly animated.
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Flying Shisno
4.0 hrs
Posted: April 15
It's a very casual strategy game, similar to Ultimate General: Gettysburg. But Battleplan is a very casual version compared to Ultimate General: Gettysburg. I think both are fun, but I personally enjoy Ultimate General: Gettysburg(got this on copy/paste) more since it's more realistic.

Basically, you can play as either Union or Confederates. You have Infantry, Artillery, a General, Supply Wagons for Artillery, and Calvary that are represented by various sized squares. You order a unit by dragging a path for them to follow, and they automatically engage. When you issue an order, a messenger runs from your General to the unit you ordered. When the messenger arrives, then the unit begins it. But depending on the Unit Leaders personality(Cautious, Steady, Aggressive), they may either delay doing the order, or even ignore it altogether.

There are 11 battles altogether.

I recommend the game if it's on sale.
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