Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.
User reviews:
Recent:
Very Positive (10 reviews) - 80% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (380 reviews) - 80% of the 380 user reviews for this game are positive.
Release Date: May 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our Open Beta has been successful in rooting out many major bugs with the game and we've implemented many community suggestions. Because of this, we feel that it's time to open up more of the game and to a broader audience so that more bugs can be fixed, more suggestions added, and most importantly the late game years can be balanced.”

Approximately how long will this game be in Early Access?

“This depends on how successful Early Access is. The greater the response the more features we'll add and the longer Early Access will be. We can devote at least 6 more months to the project.”

How is the full version planned to differ from the Early Access version?

“The full version will have more art, better stability, and increased portability to Unix systems. We'll also attempt to add features requested in our suggestions forum, but the main focus will be on ease of use and quality of information provided to players. Some parts of the game, such as race teams and magazine reviews should be getting an overhaul before the full version. Of the major features, government contracting and fleet sales are most notable. Also planned is an easy mod loading system and unicode localization support.”

What is the current state of the Early Access version?

“The game is fully playable from the years 1900 to 2020. The early half game years are fairly well balanced, the late years not so much. The AI is slow and sometimes stupid when playing with a large number of them. However the AI numbers can be reduced for faster turn times. There are occasional crashing bugs on some systems in certain situations.

There is also some missing art. Most notable are the missing vehicles, logos, late year headlights, and newspaper photos. We also wish to add many more vehicle accessories than what is currently in the game. There are also spelling and grammatical issues all over the place as we have not hired an editor/writer yet.

Lastly the game lacks a good tutorial system. There are a number of videos included ingame, however since the game is not feature complete we have not put too much effort into them. The game does have a learning curve. This may cause some frustrations if you're not used to learning by failure.”

Will the game be priced differently during and after Early Access?

“We're starting off with a discounted price! Every major build or two will see a slight increase in pricing until hit our ideal retail price. So grab the game early and save!”

How are you planning on involving the Community in your development process?

“We always welcome bugs reports and suggestions! Anything to help us make this a better game for you! Also help spread the word to any of your friends or family that might be interested in this sort of game. Being as niche as we are, we can use all the publicity we can get!”
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Recent updates View all (146)

June 29

v1.22 SP2 Hotfix #1

Several folks have had issues with the game settings editor in Windows. It was recently reported to me how to duplicate this issue, so I have created a hotfix for it and released it to Default build.

For Testing build users, you'll get this fix and the fix to the external settings editors in v1.22.1. If you are on Testing build and run into issues with the settings, please reset your settings using the external configuration editor.

If you're on Default build and have any issues after this hotfix, please let me know, so I can fix them.

Thanks and enjoy!

19 comments Read more

June 10

v1.22 SP2 Released

Hello everyone,

The final Supplemental Patch for v1.22 has been released to both Default and Testing build users. I will now work on updating the demos located on our main webpage, then it's on to v1.22.1!

v1.22.1 will focus on a complete redesign of the contracting system based on your feedback and my observations, there are several things we can improve there.

Change Log For Default Users
----------------------------------------------------

-Fixed Model Comparison crash in the showroom when changing company if the bottom list is empty and top list is not.
-Implemented safety check against negative shipping costs.
-Implemented safety check against incorrect amount of public shares for a company.
-Fixed bug in shipping system that caused incorrect branch infrastructure and gasoline ratings to be used. Thus reducing shipping costs.
-Added an exponential increase to shipping costs of 1.2 based on the distance. (Previous system had linear costs. Now the further away something has to be shipped, the little more it will cost per mile.)
-Increased the amount of Administrative, Marketing, and Branch employees.
-Reactivate discontinued (End Production) vehicles. This includes canceled designs.
-Create new generation or trims of discontinued vehicles.
-Fixed Target Demographic and Gearbox Type help buttons. Rewrote Engine Power help button to be more accurate with changes for v1.22.
-Canceling "Advanced" design of a vehicle or component will close the "Build It" window if it is open.
-Player can now set starting funds when spinning off a Marque.
-Can now set AI Behavior when spinning off Marque.
-Some labels will now rescroll up when text in them have changed. (Did not do this to the contracting system since it is going to be rewritten. May be other places that I need to do this at.)
-Mod Tools, Racing Editor Table sorting
-Mod Tools, Racing Editor ID's are now automatically generated when saving file, to prevent errors.
-Fixed very rare crash when adjusting the resolution settings in game.
-Improved RnD load time by roughly 10-15%
-Fixed bug that did not allow enabling/disabling tutorials in some rooms.
-Fixed duplicate tutorial text bug.
-Added a "maximum" transport costs to the estimated transport cost system. It now shows minimum and maximum transport costs.
-Fixed bug in minimum transport costs that could possibly not give you the true minimum transport costs.
-Fixed bug in district estimated average transport costs.
-Boosted marketing effect on sales
-Fixed Estimated Customers Chart numbers
-Fixed possible divisions by zero in project profits system.
-Fixed bug in racing selection that did not load the marque being used into the drop down boxes.
-Fixed bug in racing system that did not automatically load the selected engine or vehicle for a racing series you're funding. No more need to select a engine/vehicle to make minor adjustments to your team.
-Fixed bug in racing revenues that gave you income when the racing series was inactive.
-Fixed bug in Racing Expense reports that shows yearly expense instead of per month expense.
-Synced the dates for Racing Expense and the Main report.
-Added Season column to Racing Expense report.
-Fixed regression that caused Recondition Action Memos to show when Auto-Recondition is enabled.
-Fixed bug in Stock Report Memo being off set by one month.
-Fixed Issue with Engine Design Requirement Stars.
-Added disclaimer text to Estimated Customers Chart.
-Fixed bug in Networth Charts which did not calculate stocks properly.
-Fixed couple bugs in Stock Holdings reports.


Change Log for Testing and Default users
------------------------------------------------------------
-Fixed Total Gains column in Stock Holdings report.
-Mod Tools - Fixed bug in Mod Data Export with wrong miscart zips.
-Mod Tools - Fixed several bugs in the DYK Editor
-Tweaked several chassis subcomponent effects.
-Documentation - Added DYK Editor wiki page.
-Maps - War news articles have been added up to 1940. So we now have 1940+WW2 on Base City Map.

11 comments Read more
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About This Game

Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128 MB
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
    Recommended:
    • OS: Windows XP, Windows 7
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
    Minimum:
    • OS: OSX 10.7
    • Processor: 1.2 GHz
    • Graphics: 128 MB
    • Storage: 2 GB available space
    • Additional Notes: OSX 10.9 and older are not officially supported, but should work. Try the demo to make sure it does!
    Recommended:
    • OS: OSX 10.10
    • Processor: 3 GHz
    • Graphics: 512 MB
    • Storage: 3 GB available space
    Minimum:
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 2 GB available space
    • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
    Recommended:
    • OS: Slackware 14.1 (Any major distro with glibc2.17 or higher)
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 3 GB available space
    • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
Customer reviews Learn More
Recent:
Very Positive (10 reviews)
Overall:
Very Positive (380 reviews)
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