Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.
User reviews:
Mostly Positive (309 reviews) - 79% of the 309 user reviews for this game are positive.
Release Date: May 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our Open Beta has been successful in rooting out many major bugs with the game and we've implemented many community suggestions. Because of this, we feel that it's time to open up more of the game and to a broader audience so that more bugs can be fixed, more suggestions added, and most importantly the late game years can be balanced.”

Approximately how long will this game be in Early Access?

“This depends on how successful Early Access is. The greater the response the more features we'll add and the longer Early Access will be. We can devote at least 6 more months to the project.”

How is the full version planned to differ from the Early Access version?

“The full version will have more art, better stability, and increased portability to Unix systems. We'll also attempt to add features requested in our suggestions forum, but the main focus will be on ease of use and quality of information provided to players. Some parts of the game, such as race teams and magazine reviews should be getting an overhaul before the full version. Of the major features, government contracting and fleet sales are most notable. Also planned is an easy mod loading system and unicode localization support.”

What is the current state of the Early Access version?

“The game is fully playable from the years 1900 to 2020. The early half game years are fairly well balanced, the late years not so much. The AI is slow and sometimes stupid when playing with a large number of them. However the AI numbers can be reduced for faster turn times. There are occasional crashing bugs on some systems in certain situations.

There is also some missing art. Most notable are the missing vehicles, logos, late year headlights, and newspaper photos. We also wish to add many more vehicle accessories than what is currently in the game. There are also spelling and grammatical issues all over the place as we have not hired an editor/writer yet.

Lastly the game lacks a good tutorial system. There are a number of videos included ingame, however since the game is not feature complete we have not put too much effort into them. The game does have a learning curve. This may cause some frustrations if you're not used to learning by failure.”

Will the game be priced differently during and after Early Access?

“We're starting off with a discounted price! Every major build or two will see a slight increase in pricing until hit our ideal retail price. So grab the game early and save!”

How are you planning on involving the Community in your development process?

“We always welcome bugs reports and suggestions! Anything to help us make this a better game for you! Also help spread the word to any of your friends or family that might be interested in this sort of game. Being as niche as we are, we can use all the publicity we can get!”
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Recent updates View all (110)

August 9

Testing Build 1.20.2

Testing Build has been updated to version 1.20.2!

If you're on not on Testing build, but would like to try it, see our tutorials on how to switch builds: http://www.ventdev.com/forums/showthread.php?tid=2594
You can at anytime switch back to previous versions of GearCity to play your old save games.

So what's new in v1.20.2?
First off there were some bug fixes as always.
After that the major focus of 1.20.2 was to use the web browser implemented in v1.20.1 for a brand new salesbook/report/charting system.

Most of the old sales book functionality has been replaced by web based reports. These new reports should display more information, have more charts, and run much more faster than the old reports. There is no need to create user generated reports. All reports are saved to your harddrive in HTML format, allowing you to view, share, and print them outside of the game. You can go back and view previous reports and information. The data is also interactive. Thus allowing you to sort columns by clicking on the headers, search data for specific keywords, remove or add information on the charts by clicking labels, and giving information when hovering over plot points.

The new sales book is not without flaws. The animation and typing is slow on some machines, the drop down box for number of rows does not show, some of the final reports are not sortable, and it's missing all the pop culture reference and subtle mocking of corporate culture.

In the mean time the old sales book is still available in the office by hitting CTRL-R

1.20.3 will bring new reports and charts to various places in the game. We'll also make the report system accessible anywhere in the game, allow you to filter what reports get generated and which don't (default on.) As well as bug fixes, some possible gameplay changes, and tweaks to the new report system based on your feedback.

I think that covers it! Enjoy!

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August 4

Testing Build Save Game Changes August 9th

August 9th, Testing build will be upgraded to 1.20.2. This update requires save game changes.

If you are not on Testing build, do not worry, you will not be receiving this update and can continue playing 1.20 save games. If you'd like more information on how to switch builds of the game, we have a lovely tutorial for you: http://www.ventdev.com/forums/showthread.php?tid=2594

0 comments Read more
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About This Game

Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Data Reports
And much much more.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128 MB
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
    • OS: Windows XP, Windows 7
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
    • OS: OSX 10.7
    • Processor: 1.2 GHz
    • Graphics: 128 MB
    • Storage: 2 GB available space
    • Additional Notes: OSX 10.9 and older are not officially supported, but should work. Try the demo to make sure it does!
    • OS: OSX 10.10
    • Processor: 3 GHz
    • Graphics: 512 MB
    • Storage: 3 GB available space
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 2 GB available space
    • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
    • OS: Slackware 14.1 (Any major distro with glibc2.17 or higher)
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 3 GB available space
    • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (309 reviews)
Recently Posted
253.7 hrs
Early Access Review
Posted: August 12
Ok so here's my take on this game. It is an awesome tycoon game.... it also can very intense.

You can be a person who relies on the "Smart" option and design a car in a limited way.
Or you can be more hardcore and go trough advanced option to create a piece of art.

The game is light and fairly simple. It claims to be hard (slow)on the CPU when you play with "all" competion (so it advises to limit your rivals). But my i7 can handle it fairly well. Graphics are also fairly light. Cars are a little ugly but hey, you get the gist of it.

I rate this an addictive 8/10.

Good luck have fun. :)
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Sgt. York
38.8 hrs
Early Access Review
Posted: August 11
I enjoy this game and would recommend it to anyone who loved Detroit back in the day. The graphics aren't ground breaking, and the UI design is messy, and, honestly, I've never really gotten very far into it as it becomes overwhelming, but it satisfies that car tycoon itch. It's an in-depth simulation of a real automotive business with a bit of automotive design element thrown in.

If you're trying to decide between this and Automation, it's a tough call. I have both, and I honestly get more enjoyment out of tweaking engine specs than I do pouring over spreadsheets BUT this is the better game in my opinion.
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16.1 hrs
Early Access Review
Posted: August 10
Nice idea, good game, a lot of work to improve the actual state but the devs are sweets and deep involved! Definitely, yes!
Helpful? Yes No Funny
aaron30uk (6 digit 2ndacount)
56.7 hrs
Early Access Review
Posted: August 9
This game already is amazing i am loving the fact you can race cars now with your competition any person who loves mass management and tuning cars your going to lvoe this game in my opinion this is the best car tycoon game on steam keep up the good wor kguys
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9.5 hrs
Early Access Review
Posted: August 6
This game is terrible. I really wanted it to be good but it isnt. At least three times I clicked one button by accident and lost HOURS of design on a car. The layout of the on-screen menus is too cluttered and confusing making it easy to throw away everything without warning. To be fair, they admit in the tutorial that its a hard game to learn with a steeper learning curve than some. Its too bad because I really wanted to enjoy this game.
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25.9 hrs
Early Access Review
Posted: July 26
For the price, there's not a better car manager game out there. The bugs are constantly being worked out, and it's a good game already, even in early access. Don't play it if your just looking for cool looks or fast cars. This is a real simulation game that is very difficult, but very fun.

Early access: 8/10
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Donald J Trump
30.0 hrs
Early Access Review
Posted: July 18
Hard to think I passed this one up for the last year. I was a bit skeptical. I'm glad I purchased it, because this is one of the deepest management sims out there. I've had a ton of fun develping chassis, engines, and gearboxes. After the components are made, you design the body. Its always fun reading the reviews from faux Jeremy Clarkson. The game is very fun and very addicting. Always trying new combinations to make that perfect vehicle. Technology progresses with research and developement. You can even hire lobbyists to cut down taxes! Playing the stock market is fun with the other competing car companies. You can buy them out, spin them off, or just sell them. Well worth the money. I highly recommend this one. Haven't touched all the features yet.
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0.4 hrs
Early Access Review
Posted: July 12
Alright Game, Quite difficult.

I dont feel it is viable for the price though, Depends on the person really :)
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17.9 hrs
Early Access Review
Posted: July 11
Amazing automobile business simulation game. It's not for everyone - this is a customziation, design and spreadsheet game. I love customization and design, and I'm ok with spreadsheets, and I really like learning about different parts of cars - frames, steering axles, suspension, engine types. There's something beautiful about designing a best-selling car, planning your expansion overseas in terms of dealerships and factories, deciding on your marketing budget, determining when to go public, balancing selling cars with securing contracts, all while juggling and surviving depressions and world wars. Simply, a one of a kind game.
Helpful? Yes No Funny
ATX Ferret
114.0 hrs
Early Access Review
Posted: July 10
Yes, this is a modern version of Detroit, but it is so much better. As usual, TL;DR at the bottom.

This is a very playable early release. This is already something you can lose hours of your life to, provided you can stomach a game that is entirely menus. I logged about 6 hours before my first crash to desktop. The only other crashes I've had were related to my alt-tabbing. I really feel like a few days worth of hardcore clean-up work on the UI and such and it actually would be finished. The core mechanics of the game are complex, great, and seem to work very smoothly.

The tutorial is pretty decent for an early release. I was surprised at how useful it was considering all of the complaints about it. If you put the time and effort into it, you can learn this game pretty well, and everything the tutorial doesn't touch on should be fairly simple for the average PC gamer to pick up.

The UI is clunky, but entirely functional. Big sore points, for me, are that you can accidentally lose designs by exiting the wrong menu, that nothing snaps in place on the car designer, and that the "computer" (it's an abacus in the 1900s lol) essentially negates the need for most other menus, and has quite a bit of vital information that is completely exclusive to it. I’m not sure if the last part is really a bad thing, but it does make me question why the other menus are there at all.

The research area is strangely barren in information, which is odd considering the game starts in 1900, making research probably the most important element of the concept, and it could be helped a bunch with just textual information instead of bland icons. There are grammatical errors, but they're not numerous or bad enough to be bothersome.

The game play is fun, but, even though this is definitely my genre – which I have missed – the game gets really boring, really fast. I think it has to do with the designing, for me. You can spend time designing your cars, but no one will ever see them. Once you get a few designs saved, though, it gets less tediuos. Designing the engines and chassis are more fun, since you need them to work together to create an effective car, but the body elements themselves are basically just rope with which to hang your self-esteem. Nothing snaps, so unless you’re ready to take a ruler to your monitor, you’ll have off-center bumpers that are attached to axles and axles with wheels that aren’t centered. A simple hard-point style system would make the designer non-absurd, at least. It’s not like there’s artistic license to be taken on things like the wheels not being on the windows and the doorhandles not being on the headlights.

The economic aspects are great. The way customers react to price changes and car improvements feels very natural, and I haven’t once had this feeling of some invisible hand holding me down, despite everything from design to price point being vastly superior to the NPCs that are murdering me, not even while I’m learning the game.

The graphics look dated, but not distractingly so. You don't play this kind of game for the graphics anyway.

The music is, for the most part, a cacophony of terribadness, so be prepared to just turn that math off and play your own music, but that's not big a loss since even the most brilliant soundtrack gets monotonous in an exclusively menu-driven game.

I don’t know how often the game autosaves, but there’s no reason it shouldn’t be once a turn. It has been a while since I’ve seen a turn-based game in which saves were even an issue, but I learned that I have to resurrect my 00’s era save reflexes when I got the first CTD and learned that multiple entire cars weren’t designed yet.

TL;DR – If this concept looks even slightly interesting, and/or you played Detroit and loved it, buy this. If you’re wishing for the bygone era of tycoon games that actually made you manage a business, buy this. What the game is lacking will probably be fixed in the future, going by the developer’s history of updates, and the core game mechanics are, at least at the moment, one-of-a-kind.
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
25.9 hrs on record
Early Access Review
Posted: July 26
For the price, there's not a better car manager game out there. The bugs are constantly being worked out, and it's a good game already, even in early access. Don't play it if your just looking for cool looks or fast cars. This is a real simulation game that is very difficult, but very fun.

Early access: 8/10
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Most Helpful Reviews  Overall
66 of 74 people (89%) found this review helpful
2.2 hrs on record
Early Access Review
Posted: May 30, 2014
So, here we all are, a new game has arrived for the petrolheads (yay). But is it worth it?
Well, this one is a tough one.
I'll tell you of my experiences and judgement and let you decide.
Also, I'll be featuring a tl;dr at the bottom.

For the petrolheads: Don't expect a lot of depth into the cars, yes, it has a body designer, but to be fair, it's fairly simplistic, sure you can smack some bits (there aren't a lot, at all, i'm afraid, this is early access though, so it might change) onto premade shells which you can lengthen/shorten a bit, yknow, basic editing. The placement of stuff is wonky though, I've had a very hard time placing wheels for instance, and you have to tell it to mirror parts (err, since when are there asymmetrical cars? ANYWAYS...)
You can also "design" the car's chassis, engine and gearbox, although not much in depth. If you don't know jack sh*t about cars, don't worry, there's a fully automatic assist there to do the work for you, not like there's a lot of work though. For example: the engine designer, basically you can decide what sort of engine (inline 4? V8?) What fuel, and the emphasis and quality of the engine. That's it? Well yeah, pretty much.

For everyone: Soo what is this game about then? Automotive economy, my dear friend. If you're interested into the economics of selling cars, then this game is for you. You're basically the CEO, making the head decisions, with quite some micromanagement to have fun with. Be warned though, this game can be a pretty tough nut to crack and get started, since there's no tutorial, and the world of economics isn't really, y'know, not a place filled with people just hugging eachother, not even on easy mode. As far as I've seen it's pretty in depth with the market: where to build your company, how far to deliver, pricing (obviously), work environments,... Plenty of stuff to awaken your inner capitalist and earn some money.

tl;dr: This game is more about economy, rather than designing cars, although there is some.

If you're looking for a game with the emphasis on car design, I'd sincerely suggest checking out Automation, which is in early access too, just not on Steam yet.

Conclusion: If you have some spare cash laying around and you like economy, and you like some cars: Then this game should give you a good bang for your buck. If you dislike economy though, you're honestly better off avoiding this game.
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50 of 50 people (100%) found this review helpful
31.5 hrs on record
Early Access Review
Posted: January 30, 2015
If you are the type that could get hyped about numbers in a spreadsheet, this is definitely yours. If not, well still take a read, there are more to this game than meets the eye.

Most tycoon games try to be simplistic to address a larger spectrum of buyers but not GearCity. Sure you could use the automated tools and have a great time but the details that the game allows you to dig through if you chose to manually design your engine, gearbox and chassis are uncommon to this genre of games and surely are a great addition.

Simply put, GearCity is a turn-based tycoon where you have to design a category of car by designing three basic components: chassis, engine and gearbox. The development can be too detailed for some people as some other comments suggest but in a recent update a wizard system has been implemented that makes the game accessible to everyone. The game also provides a stock-exchange system, a detailed offer and demand by area, by city and best of all, a historically-correct model of the car industry.
This is not to say that the game is perfect yet, this is an early access with its bugs and crashes but I am optimistic this little gem is going to be on my list of all-time favorites.

  • The articles section of the magazine are my favorite part, where they write a report about your recent car. It needs a bit more textual variations but it is definitely my favorite part.
  • Designing the components in advanced mod is great fun, more so than designing the car itself. You can even get a license and just produce other cars.
  • Detailed components description that are informative and not intrusive. The level of research in this game is nice.
  • World map with major cities divided by continents with preferences to specific car-types while the cities have evolving population-count, personal income and demographics.
  • Historically-correct gameplay. After you learn the basics, take the long run and start a game from 1900. It won't be easy for historical reasons (material prices, low tech and low car demand). Also keep the Great Wars on if you dare...
  • Racing section that allows you to put your best car or engine head-to head with the industry leaders. Don't expect cheering and stuff but it seems that the racing section also helps your research section which is an ingenious addition to the genre and a very realistic one.
  • Managing your factories and branches on the map is really nice but slightly too hard to be done individually. Luckily it is on the list of things to receive a major makeover in the coming months.

  • No shortcuts. If after designing a dozen cars you just feel like skipping this one, well you won't.
  • There is still a lot of ironing to do especially regarding crashes and interface but the dev is really helpful and hard at work making this happen.

Clarifications about other Comments
  • The comments about the hard parts are outdated, the recent update made an easier way to design components.
  • While the game does crash randomly, it has a discreet autosave feature and it launches in less than 20 seconds on an average computer. While this is still not a good solution but it doesn't make the game unplayable. A hint is to always save after making a big change.

In Conclusion
I have rarely been that sure about a game except in cases where it was about Civilization or Skyrim and those are big companies and the games have a lot of graphics while this is an indie with mostly numbers in misfit boxes. If that doesn't tell how impressive the core of this game is, nothing would.

I will be updating this review as the game progresses.
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56 of 60 people (93%) found this review helpful
54 people found this review funny
27.2 hrs on record
Early Access Review
Posted: November 10, 2015
I founded a company that specialized in pickup trucks in 1900. In 1903 I had a truck with more power than mordern semi truck. Made so much money that I built a Muscle truck in 1910 because "Why not?" in 1914 we built our first car; a race car that cost us 28 million to develop. It was a carriage with a Badass engine and transmission on it. In 1914 My company built a race car that went 198 MPH. all other competion was maxing out at 45MPH..... We won.... A LOT.... infact we raced that same car until someone finally beat it 70+ years later. Despite this, We still were best known for our trucks...

I'm from the Southern United States. I based my Company in the Southern United States. Built a damn horse carriage that ruled the Racing world for nearly a century. An engineering MARVEL... And still only trusted by the world wide public to build a decent pickup truck and nothing else. There's only one explaination....

Game's so detailed it even takes cultural stereotypes of the player into consideration 11/10

Now excuse me while I go write a country song about my pickup truck. (Now only $65/mo (With approved credit, subject to licensing terms and agreements, see dealer for details))
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46 of 47 people (98%) found this review helpful
360.4 hrs on record
Early Access Review
Posted: September 30, 2014
I've been playing GC for quite some time now (especially the beta before the Steam EA release) and would estimate to have accumulated quite a bit more than 500 hrs in total by now. It is therefore safe to assume that I'm quite attached to this project and would recommend it to anyone with even a passing interest in the automotive industry, management games and simulations or - better yet - both of these fields!

Of course, the presentation of GC may be considered somewhat old-fashioned or even obsolete by today's usual gamer crowd, but one would honestly have to ask, what could actually be improved? This IS a management simulation after all, should tables and menus be made 'prettier'? Would that add to the player's 'enjoyment'? I certainly believe it does not. Recent games that exhibited at least partial similarities, such as GameDev Tycoon, often feature simplified, cuddly, though arguably 'artsy' looks to mask what is essentially a very hollow gameplay 'husk'. GC is the polar opposite - it may not look like much, but it sure as hell has 'substance' - and that is what finally makes a good game and keeps players coming back. The designed vehicles themselves could surely be improved upon - but remember that this game was not funded at all for a long period of time, so concessions had to be made somewhere. The vehicle design is merely a 'gimmick' in current versions anyway and therefore not of great importance. Most elect to skip the design phase entirely - as this is, I would admit, the only point where the presentation fails and may certainly look 'cheap'. But do not let this keep you away from exploring this wonderful game further.

The gameplay itself, the fidelity of the economic simulation, the extent to which vehicles can be designed and customized are all aspects that other similar games (and probably the gaming industry in general) are severly lacking.
Add to to this the extensive and easy-to-use modding capabilities of the game (Want real company names and compete with Ford and Porsche? No problem, 5 minute job - Want to add new engine types, vehicle categories or your favorite racing series? No problem, done within minutes!) and you've got a real winner on your hands. It should also be mentioned that the games primary developer is almost constantly available on the official forums and open to any and all kinds of suggestions, many of which are actually implemented. Bugs that are reported are also fixed in a matter of days. Having bought a staggering amount of early access games in the past years, I honestly have to say that I have never before seen this type of commitment and responsiveness from any other developer and that alone should suffice as a reason to make this tiny contribution to such an outstanding project that stands out as a modern pinnacle of grown-up and sophisticated gaming in a sea of mediocre and forgettable games.

Recommended 100%.
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48 of 61 people (79%) found this review helpful
80 people found this review funny
25.6 hrs on record
Early Access Review
Posted: February 9, 2015
Opened up a factory in Nigeria
Designed and built a 7 ton sedan with a 750 horsepower V12
Unit Cost was $470,000
Local Yearly Incone was less than $1000
Was bankrupt in less than 3 years

Learned more about Capitalism from Gear City than I ever did from Adam Smith.
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26 of 28 people (93%) found this review helpful
2 people found this review funny
153.5 hrs on record
Early Access Review
Posted: December 17, 2015
Do you like buisness sims?
Do you like cars and trucks?
Do you want to design your own car..... from scratch?
Did you like games like car tycoon, detroit, motor city (released in US as "vice city"), Automation ect.

If you can say yes to just one, or for that matter all of those questions, this is the game for you.

Let me first of all point out that this is NOT just some attempt to make a game for the sake of fattening the dev team wallet, The activity of the one man dev team is absolutely unprecidented in early access games. this guy Eric B, have a dedication level "insane", i mean post a question or bug problem on the steam forum and some 10 minutes later you have a response with intention to solve your problem.

(some of them anyway)
At a pricetag of only 16 Euro, 17 USD or little under 12 GBP this game is an absolute steal.

There's a clear road map of which tickets are going to be addressed. If you submit a legit idea or bug he will implement/fix it.

How much you want to micromanage is completely up to you. Building parts and cars/trucks you can either do it the "assisted" way and have the AI do a "best estimation" based on type of vehicle you want to build (all though the AI still need a bit of work) or you can do it the advanced way and choose a *beep*load of settings eg: engines have submenues of:
layout: type (flat, streight ect. and number of cylinders) stroke, bore, length, width, weight.
performance: revolutions, fuel type, fuel economy, torque, valvetrain, induction type
technology: well you get the idea
design focus:

even the way you visually design your car will make a difference, as a more aerodynamic shape and a smaller vehicle size will have an impact on your vehicle performance.

Monumental level of detail, from opening factories, stats, marketing effect, stats, designing cars, race teams, stats, vehicle popularity, stats, laborskills, reports, stats, funny magazine reviews, stats, and more stats. you can even have it generate a "monthly report" that pop up at the end of each turn. This game is so freaking detailed it even takes cultural stereotypes of the player into consideration.

Want to build a V12 8.0 1600 HP coupe.... go ahead
Want to build a microcar that can tow 50 Ton... go ahead
Want to build a 350 Km/H pickup..... the choice is yours.

Steap learning curve
Is a BETA.... i mean its not perfect..... yet.

If you don't give this game a shot.... we can't be friends.

it has a fully playable demo with no restictions exept ingame years you can play, you can get it here

HINT: If you want an fairly easy start (from 1900) build your HQ in a big city in North America (Chicago or New York) and build cheap pickup-trucks. That should give you a stable income for a few years :)
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24 of 25 people (96%) found this review helpful
1 person found this review funny
4.1 hrs on record
Early Access Review
Posted: February 1
A long time ago I played a game called, "Detroit". The objective of the game was to build an automotive empire. Despite being released for DOS, it had advanced customization features rarely seen elsewhere. The game made every attempt to be immersive. Menus were represented as rooms or buildings. Want to change your research? Go talk to the researchers. Interested in making some investments? Call the bank from your office. The game even takes many major world events into consideration. (Which tend to impact your sales.)

I could go on and on... Why am I telling you about Detroit? Well, Gear City is everything Detroit was, and more. The game is very retro. It very much looks like a DOS game. That said, it has features which set it far apart and above old games. (Such as interactive 3D models.)

The main feature is designing and selling your own vehicles. The game takes place over many years. As you research new parts, your build options expand. The available parts are extensive. They don't cover absolutely everything, but they cover almost anything you'll want to build. The body options are somewhat limited, but this is mostly superficial anyway.

If you like turn-based, business-management games... you are sure to like this one. Of course, if the retro style turns you off, you might want to back away now.
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30 of 36 people (83%) found this review helpful
2 people found this review funny
107.8 hrs on record
Early Access Review
Posted: January 2, 2015
First thing I would like to say about this game to potential buyers is... if you are looking for 2015 Direct X11 graphics, exciting animations, live action, this is not it and you probably wont like it. There is a part of this experience that has to exist in your mind and imagination because its not gonna be shown in HD graphics. That being said, here is what I think of it:

I am both an Auto Mechanic in real life, and just a general fan of mathematics and physics in general. This is the perfect type of game for me. I absolutely love the full control, you can chose to build a car with a single cylinder, 2stroke, dirtbike engine in to your tiny little sport car, or you can put a gigantic V12 in your work Van. There are no "invisible walls" here so to speak, this game allows you to make your company and your cars in literally any way you darn well feel like. The awesomeness of this concept... however... also makes the game quite hard. There is no handholding, your entirely on your own.

If you have ADHD, dont like reading and math, dont want to spend time learning a difficult learning curve, or you just simply dont have a very high IQ score (no offense, some people just arnt nerds like myself) then STAY AWAY, you will not like this game.

If you really love cars and engine design, and also love a good challange with ABSOLUTELY ZERO restrictions placed on the creativity of your mind in both Engineering choices and Marketing choices, you will love this game like I do. The dev is a single person who has put much love into this project. Give him some support guys. At this price, there is no reason not to click the buy button. Its totally worth it. I promise. If thats not good enough, this is the first time Ive ever bothered to write a review on steam. Thats how much I feel like this game deserves your support.

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22 of 23 people (96%) found this review helpful
97.2 hrs on record
Early Access Review
Posted: May 2, 2015
First things first. I love it.

Gear City is a game of rare complexity and strategic depth, that will apppeal to those of us that enjoy both overseeing the big picture but also micromanaging the detail... there are plenty of spreadsheets and charts to mull over. I can see it staying on the hard drives of players of Civilisation, Football Manager, OOTP, EU4 amongst others, for a long time. I suspect it will also become a modders delight.

There is so much to consider, forget developing chassis, engines and gearboxes for a moment, even the way you visually design your car will make a difference, as a more aerodynamic shape and a smaller vehicle size will have an impact on your vehicle performance. You will need to balance design, marketing, sales, manufacturing and production and a multiplicity of models and marques tailored to your target markets.

It is unashamedly complex and as you come to grips with it, it can be roleplayed in many different ways. instead of building an economic juggernaut and driving the competion out of business, try building a prestige marque in a niche market and survive.

The designer is extraordinariliy (and I do mean exraordinarily) prompt and courteous to queries and suggestions in the forums. He might even sleep occasionally, though I can't confirm that.

It is still far from perfect, for example, screen navigation is clunky, necessary information can be difficult to access, reporting is insufficient and hardly a treat for the eyes, there are occasional system crashes.

But whilst still in early access, and a diamond in the rough, it is nevertheless already recognisably a diamond. Enjoy.
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