Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.
User reviews:
Recent:
Mixed (10 reviews) - 60% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (390 reviews) - 80% of the 390 user reviews for this game are positive.
Release Date: May 30, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our Open Beta has been successful in rooting out many major bugs with the game and we've implemented many community suggestions. Because of this, we feel that it's time to open up more of the game and to a broader audience so that more bugs can be fixed, more suggestions added, and most importantly the late game years can be balanced.”

Approximately how long will this game be in Early Access?

“This depends on how successful Early Access is. The greater the response the more features we'll add and the longer Early Access will be. We can devote at least 6 more months to the project.”

How is the full version planned to differ from the Early Access version?

“The full version will have more art, better stability, and increased portability to Unix systems. We'll also attempt to add features requested in our suggestions forum, but the main focus will be on ease of use and quality of information provided to players. Some parts of the game, such as race teams and magazine reviews should be getting an overhaul before the full version. Of the major features, government contracting and fleet sales are most notable. Also planned is an easy mod loading system and unicode localization support.”

What is the current state of the Early Access version?

“The game is fully playable from the years 1900 to 2020. The early half game years are fairly well balanced, the late years not so much. The AI is slow and sometimes stupid when playing with a large number of them. However the AI numbers can be reduced for faster turn times. There are occasional crashing bugs on some systems in certain situations.

There is also some missing art. Most notable are the missing vehicles, logos, late year headlights, and newspaper photos. We also wish to add many more vehicle accessories than what is currently in the game. There are also spelling and grammatical issues all over the place as we have not hired an editor/writer yet.

Lastly the game lacks a good tutorial system. There are a number of videos included ingame, however since the game is not feature complete we have not put too much effort into them. The game does have a learning curve. This may cause some frustrations if you're not used to learning by failure.”

Will the game be priced differently during and after Early Access?

“We're starting off with a discounted price! Every major build or two will see a slight increase in pricing until hit our ideal retail price. So grab the game early and save!”

How are you planning on involving the Community in your development process?

“We always welcome bugs reports and suggestions! Anything to help us make this a better game for you! Also help spread the word to any of your friends or family that might be interested in this sort of game. Being as niche as we are, we can use all the publicity we can get!”
Read more

Buy GearCity

 

Recent updates View all (149)

August 11

Testing Build v1.22.1 SP1

Minor Supplemental Patch for v1.22.1 today. This patch fixes a couple of minor bugs and adds additional global conflicts data for Base City Map up to 1963.

I'll now start working on v1.22.2.

- Bug Fix: Incorrect Min/Max Estimated Shipping Costs
- Bug Fix: Missing Random Fluff News Articles
- Bug Fix: Contracting Memo showing all contracts.
- Content: War/Coup/Conflict news articles and government stability between 1945-1963 added to Base City Map.
0 comments Read more

August 4

Testing Build v1.22.1

Testing Build has been updated to v1.22.1. If you wish to try Testing Build, or if you're on Testing Build and want to return to v1.22, you can find instructions on how to do this here.

v1.22.1

So what's new with v1.22.1? The main focus of v1.22.1 was a redesign of the contracting system. We succeeded in this. The new design is a more flexible system internally. This will allow modders to alter more externally. Most of these changes will not be visiable to the user, but it allows us to implement additional features such as chassis, gearbox, and AI contracting easier. We can expect these new features in v1.22.2. And mod tools in v1.22.3.

Besides a bunch of bug fixes and contract balancing, the other notable feature in v1.22.1 is the Assisted Contract Engine Designer. This was a heavily requested feature. It is an additional drop down box and two buttons in the Assisted Engine Designer, that attempts to automatically design an engine for a selected contract. This system may take a while to complete depending on your system's specs. It is not guaranteed to be able to design all contracts. But it can handle many of the mid/lower ones. We will expand this system to Chassis and Gearbox contracts in v1.22.2. And Vehicle contracts when we get pre-designed vehicles.

For a complete list of changes for v1.22.1: http://steamcommunity.com/app/285110/discussions/0/1353742967812528994/



Other News

Several users of OS X 10.12 Sierra have reported an increase in crash problems. I believe most of these are related to video drivers. I have installed Sierra to see if I can duplicate the crashes, but have been unable to after a couple hours of play yesterday and the day before. The report system does have a little problem in Sierra, in that it will stay white for a while until Berkelium loads. Once loaded, reports should work normally.

I am exploring using a windows compatibility layer (WINE) as an optional way to run the game if you are having trouble with the native port. Unfortunately, most of the technologies used in GearCity are close to a decade old, using older OSX APIs, and are completely abandoned by their developers. It would take a near rewrite of the game engine to improve the native OSX port. (And when Apple drops 32-bit support after High Sierra, the native port will stop working in OSX all together...) Currently the game runs much smoother in WINE, but more testing is needed.


Pootle Translation Server has been shut down. We should have our own custom translation program soon. I have subcontracted this work out. So I can't guarantee the date. However it didn't make sense for me to renew the subscription to the Pootle server when the new translation program is coming soon, and will be ran on the main server.

All translation data from Pootle has been saved.


Future

v1.22.2 will bring contracting options for chassis and gearboxes, mainly for racing contracts. Racing will be prepopulated with racing teams. These teams/series will create contracts for the player to fill. This may replace some forms of auto racing in the racing menus.

We'll also be expanding the contract system to work between in game companies. You'll be able to create contracts which the AI can bid on. And you can bid on AI contracts. The AI (or you) will have to fill the contracts as you normally would. Sales, or total production will be limited to the amount of units you acquire.


Well that's all. Enjoy v1.22.1!
6 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128 MB
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
    Recommended:
    • OS: Windows XP, Windows 7
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
    Minimum:
    • OS: OSX 10.7
    • Processor: 1.2 GHz
    • Graphics: 128 MB
    • Storage: 2 GB available space
    • Additional Notes: OSX 10.9 and older are not officially supported, but should work. Try the demo to make sure it does!
    Recommended:
    • OS: OSX 10.10
    • Processor: 3 GHz
    • Graphics: 512 MB
    • Storage: 3 GB available space
    Minimum:
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 2 GB available space
    • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
    Recommended:
    • OS: Slackware 14.1 (Any major distro with glibc2.17 or higher)
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 3 GB available space
    • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
Customer reviews Learn More
Recent:
Mixed (10 reviews)
Overall:
Very Positive (390 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
295 reviews match the filters above ( Mostly Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...