Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.
User reviews:
Recent:
Mostly Positive (11 reviews) - 72% of the 11 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (294 reviews) - 79% of the 294 user reviews for this game are positive.
Release Date: May 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our Open Beta has been successful in rooting out many major bugs with the game and we've implemented many community suggestions. Because of this, we feel that it's time to open up more of the game and to a broader audience so that more bugs can be fixed, more suggestions added, and most importantly the late game years can be balanced.”

Approximately how long will this game be in Early Access?

“This depends on how successful Early Access is. The greater the response the more features we'll add and the longer Early Access will be. We can devote at least 6 more months to the project.”

How is the full version planned to differ from the Early Access version?

“The full version will have more art, better stability, and increased portability to Unix systems. We'll also attempt to add features requested in our suggestions forum, but the main focus will be on ease of use and quality of information provided to players. Some parts of the game, such as race teams and magazine reviews should be getting an overhaul before the full version. Of the major features, government contracting and fleet sales are most notable. Also planned is an easy mod loading system and unicode localization support.”

What is the current state of the Early Access version?

“The game is fully playable from the years 1900 to 2020. The early half game years are fairly well balanced, the late years not so much. The AI is slow and sometimes stupid when playing with a large number of them. However the AI numbers can be reduced for faster turn times. There are occasional crashing bugs on some systems in certain situations.

There is also some missing art. Most notable are the missing vehicles, logos, late year headlights, and newspaper photos. We also wish to add many more vehicle accessories than what is currently in the game. There are also spelling and grammatical issues all over the place as we have not hired an editor/writer yet.

Lastly the game lacks a good tutorial system. There are a number of videos included ingame, however since the game is not feature complete we have not put too much effort into them. The game does have a learning curve. This may cause some frustrations if you're not used to learning by failure.”

Will the game be priced differently during and after Early Access?

“We're starting off with a discounted price! Every major build or two will see a slight increase in pricing until hit our ideal retail price. So grab the game early and save!”

How are you planning on involving the Community in your development process?

“We always welcome bugs reports and suggestions! Anything to help us make this a better game for you! Also help spread the word to any of your friends or family that might be interested in this sort of game. Being as niche as we are, we can use all the publicity we can get!”
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Recent updates View all (106)

June 23

1.20 SP3 Hotfix #1

Good evening everyone,

I made some adjustments to our texture codecs which may improve stability on some out of date video card drivers. Since this might fix some crashing issues (particularly new players) have with the game, I decided to slip this into the 1.20 build.

Thanks and enjoy!


PS. Recently every time I made an update to Steam, a few people have had some sort of crashing issues which file verification does not fix. If you previously played the game with no issues but now the game crashes every time at odd places (such as starting the game, the main menu, etc.) please uninstall and delete all game files from your computer. Then reinstall the game. Normally this resolves it.(Note the issue is with Steam and/or your internet connection to their servers... But sorry for inconvenience none the less.)

12 comments Read more

June 16

1.20 Supplemental Patch #3

Hello everyone!

1.20 SP3 patch has been released. This should be the last patch for version 1.20 unless we come across the need for a hotpatch.

I'll now switch over to some bug fixes that required save game changes as well start implementing our in game web browser which will be used for our new reports system.

Here is the change log for 1.20 SP3:
---------------------------------------------------------------
-Fixed crash in district marketing on world map.
-Fixed crash in district view competition on world map.
-Memo Scroll Bar Resets to top.
-Fixed crash negotiating factory benefits.
-Adjusted share price and Acquisitions costs somewhat
-Fixed bug in scaled up surface area aerodynamic drag calculations
-Fixed bug on world map that showed zero factory costs when a vehicle is not in production.
-Fixed bug in chassis sub-component selection causing missing sub-components. This was due to a previous bug fix with duplicate drop down boxes.
-RnD research teams window will now remain open after hitting "Apply" so you can see the new growth values
-Possible fix to RnD Ratings growth display bug which shows you gaining skill points when you're really not (or are losing some.)
-We now display current wages and city average wages in the information when employees are threatening to strike.
-Help buttons for Banking and Stock system.
-Financial State Hotkeys

11 comments Read more
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About This Game

Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128 MB
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
    Recommended:
    • OS: Windows XP, Windows 7
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
    Minimum:
    • OS: OSX 10.7
    • Processor: 1.2 GHz
    • Graphics: 128 MB
    • Storage: 2 GB available space
    • Additional Notes: OSX 10.9 and older are not officially supported, but should work. Try the demo to make sure it does!
    Recommended:
    • OS: OSX 10.10
    • Processor: 3 GHz
    • Graphics: 512 MB
    • Storage: 3 GB available space
    Minimum:
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 2 GB available space
    • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
    Recommended:
    • OS: Slackware 14.1 (Any major distro with glibc2.17 or higher)
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 3 GB available space
    • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (11 reviews)
Overall:
Mostly Positive (294 reviews)
Recently Posted
Rilder
( 34.9 hrs on record )
Early Access Review
Posted: June 26
An amazingly fun and interesting tycoon game that just draws you in for hours trying to manage your car company, with a great deal of freedom in how you play and try to prosper. Even if you have no interest in cars you'll find yourself staring at the spreadsheets of the R&D area trying to maximize your designs to create good vehicles.
Helpful? Yes No Funny
LoneWolfie
( 6.7 hrs on record )
Early Access Review
Posted: June 22
This game focuses more on marketing features than on vehicle customization. Don't let that steer you away, because this game is quite immersive. You can choose when to start your company: the 1900s, 1930s, 1950s, or 1980s. Based on the decade you choose your office setup, market/advertising, and the cars you build will relate to that time. As the years pass on new technologies are discovered. In my opinion, this is the best tycoon game I have ever played.
Helpful? Yes No Funny
seel
( 99.3 hrs on record )
Early Access Review
Posted: June 20
I've played Gear City, off and on, for more than a year now. It gets better everytime I play it. The developer is taking feedback and continually making improvements. Well done!
Helpful? Yes No Funny
Trig_the_Poor_Shot
( 55.1 hrs on record )
Early Access Review
Posted: June 16
I rarely buy Early Access. Even more rarely I buy games that are not on sale.
I bought this one anyway.
And I'm not even into cars. I never watched Top Gear. Nor had fantasies about owning a supercar.

So why am I recommending this game?

Because it:
- gives you the freedom to run a car company the way you like
- enables you to experiment with car designs, parts, financial plans
- teaches you about automotive industry's history and the milestones in it
- isn't terribly simplified or dumbed down, like so many other games
- makes even a guy like me feel he knows something about cars after a few hours of play

Is there anything bad about it?
- it crashes sometimes, which can be frustrating if you've just lost a car youv'e been designing for an hour
- the car designing tool can be a bit clunky at times
- doesn't always adequatly explain cause and effect, how something you did influenced the outcome
... but it's still in development, so I expect most issues will be addressed eventually.

If you like cars, get it.
If you don't care about cars, get it anyway.
If you absolutely hate cars, you're not reading this review anyway.
Helpful? Yes No Funny
Jake Wright
( 6.6 hrs on record )
Early Access Review
Posted: June 13
-Start in 1900
-Create a badass Sedan with a fuel efficient engine
-The 1900 Vector Countess
-English people love it, buy the hell out of my car
-Spend a few months saving up cash, working on my next secret project
-Market the Countess
-Build another factory to keep up with demand
-Almost time to unveil my next creation to the world
-1902
-Ladies and Gentleman, I give you the Vector Alpaca!
-Le Compact Car
-Nobody buys it
-Reviews call it the worst car ever made.
-I am out of business by the start of 1904

Loving it so far. Lets see if I can get to 1905!
Helpful? Yes No Funny
Ness Racing
( 13.9 hrs on record )
Early Access Review
Posted: June 10
Looks like a great game if I could play it more than 15 minutes. Crash after crash. I gues its early access but for what I paid I would love to play the game.
Helpful? Yes No Funny
 
A developer has responded on Jun 10 @ 5:05pm
(view response)
klbycarr
( 37.3 hrs on record )
Early Access Review
Posted: June 6
Every time I try to use the marketing button the game crashes.
Helpful? Yes No Funny
 
A developer has responded on Jun 7 @ 5:24am
(view response)
Bobsbad
( 21.7 hrs on record )
Early Access Review
Posted: June 4
Takes time and patience to find your way around but once you do its quite a rewarding experience. I feel that when the game is finally fully fleshed out that it has the potential to be truly excellent ! Totally recommended !
Helpful? Yes No Funny
MaddogMatty
( 4.0 hrs on record )
Early Access Review
Posted: June 1
crashes too much
Helpful? Yes No Funny
 
A developer has responded on Jun 1 @ 8:05am
(view response)
cata92sv
( 37.8 hrs on record )
Early Access Review
Posted: May 18
This game is awesome. The ideea behind the game it's fantastic and the developer did a really impressive job. OK, it's not like need for speed, just pressing some buttons and having a great car, but after you get the hang of it ( it took me about 2 days ) you will discover how powerfull the game is. I reallly hope that Eric will add more content to the game soon. The economics of the game are brilliant.

I've started 2 times in 1900 just to get familiar with the game, after that in 1930 but i bankrupt because of WW2 ( which is also a really great ideea) and one more time in 1930 and right now, i`m in 1963 with about 10 different cars available ( about 30 in total ) and lots of cash in my bank.

I can't get the game out of my mind.

Big thanks for the game!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
2 people found this review funny
Recommended
55.1 hrs on record
Early Access Review
Posted: June 16
I rarely buy Early Access. Even more rarely I buy games that are not on sale.
I bought this one anyway.
And I'm not even into cars. I never watched Top Gear. Nor had fantasies about owning a supercar.

So why am I recommending this game?

Because it:
- gives you the freedom to run a car company the way you like
- enables you to experiment with car designs, parts, financial plans
- teaches you about automotive industry's history and the milestones in it
- isn't terribly simplified or dumbed down, like so many other games
- makes even a guy like me feel he knows something about cars after a few hours of play

Is there anything bad about it?
- it crashes sometimes, which can be frustrating if you've just lost a car youv'e been designing for an hour
- the car designing tool can be a bit clunky at times
- doesn't always adequatly explain cause and effect, how something you did influenced the outcome
... but it's still in development, so I expect most issues will be addressed eventually.

If you like cars, get it.
If you don't care about cars, get it anyway.
If you absolutely hate cars, you're not reading this review anyway.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
8 people found this review funny
Recommended
6.6 hrs on record
Early Access Review
Posted: June 13
-Start in 1900
-Create a badass Sedan with a fuel efficient engine
-The 1900 Vector Countess
-English people love it, buy the hell out of my car
-Spend a few months saving up cash, working on my next secret project
-Market the Countess
-Build another factory to keep up with demand
-Almost time to unveil my next creation to the world
-1902
-Ladies and Gentleman, I give you the Vector Alpaca!
-Le Compact Car
-Nobody buys it
-Reviews call it the worst car ever made.
-I am out of business by the start of 1904

Loving it so far. Lets see if I can get to 1905!
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
99.3 hrs on record
Early Access Review
Posted: June 20
I've played Gear City, off and on, for more than a year now. It gets better everytime I play it. The developer is taking feedback and continually making improvements. Well done!
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
6.7 hrs on record
Early Access Review
Posted: June 22
This game focuses more on marketing features than on vehicle customization. Don't let that steer you away, because this game is quite immersive. You can choose when to start your company: the 1900s, 1930s, 1950s, or 1980s. Based on the decade you choose your office setup, market/advertising, and the cars you build will relate to that time. As the years pass on new technologies are discovered. In my opinion, this is the best tycoon game I have ever played.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
64 of 71 people (90%) found this review helpful
Recommended
2.2 hrs on record
Early Access Review
Posted: May 30, 2014
So, here we all are, a new game has arrived for the petrolheads (yay). But is it worth it?
Well, this one is a tough one.
I'll tell you of my experiences and judgement and let you decide.
Also, I'll be featuring a tl;dr at the bottom.

For the petrolheads: Don't expect a lot of depth into the cars, yes, it has a body designer, but to be fair, it's fairly simplistic, sure you can smack some bits (there aren't a lot, at all, i'm afraid, this is early access though, so it might change) onto premade shells which you can lengthen/shorten a bit, yknow, basic editing. The placement of stuff is wonky though, I've had a very hard time placing wheels for instance, and you have to tell it to mirror parts (err, since when are there asymmetrical cars? ANYWAYS...)
You can also "design" the car's chassis, engine and gearbox, although not much in depth. If you don't know jack sh*t about cars, don't worry, there's a fully automatic assist there to do the work for you, not like there's a lot of work though. For example: the engine designer, basically you can decide what sort of engine (inline 4? V8?) What fuel, and the emphasis and quality of the engine. That's it? Well yeah, pretty much.

For everyone: Soo what is this game about then? Automotive economy, my dear friend. If you're interested into the economics of selling cars, then this game is for you. You're basically the CEO, making the head decisions, with quite some micromanagement to have fun with. Be warned though, this game can be a pretty tough nut to crack and get started, since there's no tutorial, and the world of economics isn't really, y'know, not a place filled with people just hugging eachother, not even on easy mode. As far as I've seen it's pretty in depth with the market: where to build your company, how far to deliver, pricing (obviously), work environments,... Plenty of stuff to awaken your inner capitalist and earn some money.

tl;dr: This game is more about economy, rather than designing cars, although there is some.

If you're looking for a game with the emphasis on car design, I'd sincerely suggest checking out Automation, which is in early access too, just not on Steam yet.

Conclusion: If you have some spare cash laying around and you like economy, and you like some cars: Then this game should give you a good bang for your buck. If you dislike economy though, you're honestly better off avoiding this game.
Was this review helpful? Yes No Funny
49 of 49 people (100%) found this review helpful
Recommended
31.5 hrs on record
Early Access Review
Posted: January 30, 2015
If you are the type that could get hyped about numbers in a spreadsheet, this is definitely yours. If not, well still take a read, there are more to this game than meets the eye.

Most tycoon games try to be simplistic to address a larger spectrum of buyers but not GearCity. Sure you could use the automated tools and have a great time but the details that the game allows you to dig through if you chose to manually design your engine, gearbox and chassis are uncommon to this genre of games and surely are a great addition.

Simply put, GearCity is a turn-based tycoon where you have to design a category of car by designing three basic components: chassis, engine and gearbox. The development can be too detailed for some people as some other comments suggest but in a recent update a wizard system has been implemented that makes the game accessible to everyone. The game also provides a stock-exchange system, a detailed offer and demand by area, by city and best of all, a historically-correct model of the car industry.
This is not to say that the game is perfect yet, this is an early access with its bugs and crashes but I am optimistic this little gem is going to be on my list of all-time favorites.

Pros
  • The articles section of the magazine are my favorite part, where they write a report about your recent car. It needs a bit more textual variations but it is definitely my favorite part.
  • Designing the components in advanced mod is great fun, more so than designing the car itself. You can even get a license and just produce other cars.
  • Detailed components description that are informative and not intrusive. The level of research in this game is nice.
  • World map with major cities divided by continents with preferences to specific car-types while the cities have evolving population-count, personal income and demographics.
  • Historically-correct gameplay. After you learn the basics, take the long run and start a game from 1900. It won't be easy for historical reasons (material prices, low tech and low car demand). Also keep the Great Wars on if you dare...
  • Racing section that allows you to put your best car or engine head-to head with the industry leaders. Don't expect cheering and stuff but it seems that the racing section also helps your research section which is an ingenious addition to the genre and a very realistic one.
  • Managing your factories and branches on the map is really nice but slightly too hard to be done individually. Luckily it is on the list of things to receive a major makeover in the coming months.

Cons
  • No shortcuts. If after designing a dozen cars you just feel like skipping this one, well you won't.
  • There is still a lot of ironing to do especially regarding crashes and interface but the dev is really helpful and hard at work making this happen.

Clarifications about other Comments
  • The comments about the hard parts are outdated, the recent update made an easier way to design components.
  • While the game does crash randomly, it has a discreet autosave feature and it launches in less than 20 seconds on an average computer. While this is still not a good solution but it doesn't make the game unplayable. A hint is to always save after making a big change.

In Conclusion
I have rarely been that sure about a game except in cases where it was about Civilization or Skyrim and those are big companies and the games have a lot of graphics while this is an indie with mostly numbers in misfit boxes. If that doesn't tell how impressive the core of this game is, nothing would.

I will be updating this review as the game progresses.
Was this review helpful? Yes No Funny
52 of 55 people (95%) found this review helpful
49 people found this review funny
Recommended
25.3 hrs on record
Early Access Review
Posted: November 10, 2015
I founded a company that specialized in pickup trucks in 1900. In 1903 I had a truck with more power than mordern semi truck. Made so much money that I built a Muscle truck in 1910 because "Why not?" in 1914 we built our first car; a race car that cost us 28 million to develop. It was a carriage with a Badass engine and transmission on it. In 1914 My company built a race car that went 198 MPH. all other competion was maxing out at 45MPH..... We won.... A LOT.... infact we raced that same car until someone finally beat it 70+ years later. Despite this, We still were best known for our trucks...

I'm from the Southern United States. I based my Company in the Southern United States. Built a damn horse carriage that ruled the Racing world for nearly a century. An engineering MARVEL... And still only trusted by the world wide public to build a decent pickup truck and nothing else. There's only one explaination....

Game's so detailed it even takes cultural stereotypes of the player into consideration 11/10

Now excuse me while I go write a country song about my pickup truck. (Now only $65/mo (With approved credit, subject to licensing terms and agreements, see dealer for details))
Was this review helpful? Yes No Funny
46 of 47 people (98%) found this review helpful
Recommended
359.9 hrs on record
Early Access Review
Posted: September 30, 2014
I've been playing GC for quite some time now (especially the beta before the Steam EA release) and would estimate to have accumulated quite a bit more than 500 hrs in total by now. It is therefore safe to assume that I'm quite attached to this project and would recommend it to anyone with even a passing interest in the automotive industry, management games and simulations or - better yet - both of these fields!

Of course, the presentation of GC may be considered somewhat old-fashioned or even obsolete by today's usual gamer crowd, but one would honestly have to ask, what could actually be improved? This IS a management simulation after all, should tables and menus be made 'prettier'? Would that add to the player's 'enjoyment'? I certainly believe it does not. Recent games that exhibited at least partial similarities, such as GameDev Tycoon, often feature simplified, cuddly, though arguably 'artsy' looks to mask what is essentially a very hollow gameplay 'husk'. GC is the polar opposite - it may not look like much, but it sure as hell has 'substance' - and that is what finally makes a good game and keeps players coming back. The designed vehicles themselves could surely be improved upon - but remember that this game was not funded at all for a long period of time, so concessions had to be made somewhere. The vehicle design is merely a 'gimmick' in current versions anyway and therefore not of great importance. Most elect to skip the design phase entirely - as this is, I would admit, the only point where the presentation fails and may certainly look 'cheap'. But do not let this keep you away from exploring this wonderful game further.

The gameplay itself, the fidelity of the economic simulation, the extent to which vehicles can be designed and customized are all aspects that other similar games (and probably the gaming industry in general) are severly lacking.
Add to to this the extensive and easy-to-use modding capabilities of the game (Want real company names and compete with Ford and Porsche? No problem, 5 minute job - Want to add new engine types, vehicle categories or your favorite racing series? No problem, done within minutes!) and you've got a real winner on your hands. It should also be mentioned that the games primary developer is almost constantly available on the official forums and open to any and all kinds of suggestions, many of which are actually implemented. Bugs that are reported are also fixed in a matter of days. Having bought a staggering amount of early access games in the past years, I honestly have to say that I have never before seen this type of commitment and responsiveness from any other developer and that alone should suffice as a reason to make this tiny contribution to such an outstanding project that stands out as a modern pinnacle of grown-up and sophisticated gaming in a sea of mediocre and forgettable games.

Recommended 100%.
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48 of 61 people (79%) found this review helpful
78 people found this review funny
Recommended
25.6 hrs on record
Early Access Review
Posted: February 9, 2015
Opened up a factory in Nigeria
Designed and built a 7 ton sedan with a 750 horsepower V12
Unit Cost was $470,000
Local Yearly Incone was less than $1000
Was bankrupt in less than 3 years

Learned more about Capitalism from Gear City than I ever did from Adam Smith.
Was this review helpful? Yes No Funny
25 of 27 people (93%) found this review helpful
2 people found this review funny
Recommended
143.7 hrs on record
Early Access Review
Posted: December 17, 2015
Do you like buisness sims?
Do you like cars and trucks?
Do you want to design your own car..... from scratch?
Did you like games like car tycoon, detroit, motor city (released in US as "vice city"), Automation ect.

If you can say yes to just one, or for that matter all of those questions, this is the game for you.

Let me first of all point out that this is NOT just some attempt to make a game for the sake of fattening the dev team wallet, The activity of the one man dev team is absolutely unprecidented in early access games. this guy Eric B, have a dedication level "insane", i mean post a question or bug problem on the steam forum and some 10 minutes later you have a response with intention to solve your problem.


PROS
(some of them anyway)
At a pricetag of only 16 Euro, 17 USD or little under 12 GBP this game is an absolute steal.

There's a clear road map of which tickets are going to be addressed. If you submit a legit idea or bug he will implement/fix it.

How much you want to micromanage is completely up to you. Building parts and cars/trucks you can either do it the "assisted" way and have the AI do a "best estimation" based on type of vehicle you want to build (all though the AI still need a bit of work) or you can do it the advanced way and choose a *beep*load of settings eg: engines have submenues of:
layout: type (flat, streight ect. and number of cylinders) stroke, bore, length, width, weight.
performance: revolutions, fuel type, fuel economy, torque, valvetrain, induction type
technology: well you get the idea
design focus:

even the way you visually design your car will make a difference, as a more aerodynamic shape and a smaller vehicle size will have an impact on your vehicle performance.


Monumental level of detail, from opening factories, stats, marketing effect, stats, designing cars, race teams, stats, vehicle popularity, stats, laborskills, reports, stats, funny magazine reviews, stats, and more stats. you can even have it generate a "monthly report" that pop up at the end of each turn. This game is so freaking detailed it even takes cultural stereotypes of the player into consideration.

Want to build a V12 8.0 1600 HP coupe.... go ahead
Want to build a microcar that can tow 50 Ton... go ahead
Want to build a 350 Km/H pickup..... the choice is yours.

CONS:
Steap learning curve
Is a BETA.... i mean its not perfect..... yet.

If you don't give this game a shot.... we can't be friends.



it has a fully playable demo with no restictions exept ingame years you can play, you can get it here
windows
Mac
Linux

HINT: If you want an fairly easy start (from 1900) build your HQ in a big city in North America (Chicago or New York) and build cheap pickup-trucks. That should give you a stable income for a few years :)
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