GearCity is a automotive tycoon game, dripping with customisation and detailed management functionality. You choose a starting date, a name and logo for your car company, how many competitors you want, and then choose your headquaters from a swathe of global major cities. From there your job is to design and manufacture cars, from designing the chassis, motor, and gearbox to designing its body with as much detail as you want. Once you've mastered the art of designing, manufacturing, and marketing profitable models, the game gives you the freedom to take your company in whichever direction you wish; from designing cheap cars for the masses, to luxury sports and super cars, to even vans and limousines. It's your choice what you produce, how you produce it, and what image your company will have.
The game really excels in its customisation and micromanagement, especially with its R&D interface. If you wanted to design a V2 motor (for no reason), paired with an equally sexy 1-speed gearbox that allows for forward and... nothing, you can do that. If you decided to beat your competition in the 1900's by showing up their 4-6HP compact cars with a 96HP compact car (or pickup truck, just to put salt in their wounds), you can do that too. Alternatively if you feel cheap, uncomfortable, no-power rust-buckets are the way to go, then this game gives you everything you need to make that happen. I personally enjoy developing new powerful motors, excellent chassis, and powerful gearboxes for my line of sports cars, then incorporating this technology into my new sedans whilst developing ever more powerful engines for my next line of sports car.
For an early access game, this game is loaded with engaging gameplay to keep you occupied for hours. The game does get very challenging from 1914 - 1945, as you must face the uncertainty of maintaining a profitable company when Europe decides to blow itself up in WW1, gets depressed in the 1930's, then starts blowing itself up again from 1939. This is where the game could do with some improving in my opinion, as the game forces you to idle production, close down factories and branches, and simply wait out the entire duration of all the conflicts of the first part of the 20th century; whilst hemorrhaging money with little to do. I would love to see the implementation of government contracts (which I believe is coming), to convert your factories to producing vehicles for the war. It currently makes no sense to me that when war breaks out, all factories (in Germany at least) reduce their production to 0. Imagine if Kaiser William II said "Right we're at war! Let's close down all the factories." I'd find the game much more playable if I could develop cheap, useful, and reliable trucks, or maybe tanks to help the war cause. This would give you something to do, rather than wait whilst watching your company bleed to death.
All in all, this game is great! It gives you the tools and creative freedom to live out your dreams as a car manufacturer, designing whatever you've always wanted to. The game is still in early access right now, so there are some bugs to be squashed, and some creases to iron out, but is still remarkably playable, and intensely enjoyable. I am very much looking forward to updates to come! Bring on the war contracts!