Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.
User reviews:
Very Positive (319 reviews) - 80% of the 319 user reviews for this game are positive.
Release Date: May 30, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our Open Beta has been successful in rooting out many major bugs with the game and we've implemented many community suggestions. Because of this, we feel that it's time to open up more of the game and to a broader audience so that more bugs can be fixed, more suggestions added, and most importantly the late game years can be balanced.”

Approximately how long will this game be in Early Access?

“This depends on how successful Early Access is. The greater the response the more features we'll add and the longer Early Access will be. We can devote at least 6 more months to the project.”

How is the full version planned to differ from the Early Access version?

“The full version will have more art, better stability, and increased portability to Unix systems. We'll also attempt to add features requested in our suggestions forum, but the main focus will be on ease of use and quality of information provided to players. Some parts of the game, such as race teams and magazine reviews should be getting an overhaul before the full version. Of the major features, government contracting and fleet sales are most notable. Also planned is an easy mod loading system and unicode localization support.”

What is the current state of the Early Access version?

“The game is fully playable from the years 1900 to 2020. The early half game years are fairly well balanced, the late years not so much. The AI is slow and sometimes stupid when playing with a large number of them. However the AI numbers can be reduced for faster turn times. There are occasional crashing bugs on some systems in certain situations.

There is also some missing art. Most notable are the missing vehicles, logos, late year headlights, and newspaper photos. We also wish to add many more vehicle accessories than what is currently in the game. There are also spelling and grammatical issues all over the place as we have not hired an editor/writer yet.

Lastly the game lacks a good tutorial system. There are a number of videos included ingame, however since the game is not feature complete we have not put too much effort into them. The game does have a learning curve. This may cause some frustrations if you're not used to learning by failure.”

Will the game be priced differently during and after Early Access?

“We're starting off with a discounted price! Every major build or two will see a slight increase in pricing until hit our ideal retail price. So grab the game early and save!”

How are you planning on involving the Community in your development process?

“We always welcome bugs reports and suggestions! Anything to help us make this a better game for you! Also help spread the word to any of your friends or family that might be interested in this sort of game. Being as niche as we are, we can use all the publicity we can get!”
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Recent updates View all (118)

October 22

Testing Build Save Game Changes October 26th

Hello again everyone.

Testing build will be upgraded to v1.20.5 on Wednesday, October 26th. This should be the last Testing Build before v1.21 is released sometime in the first half of November.

This update will require save game changes. So finish up your v1.20.4 games. :)

5 comments Read more

October 4

Testing Build 1.20.4 SP1

Evening everyone,

Testing Build v1.20.4 has received its final supplemental patch which includes minor bug fixes and additional features that do not require save game changes. This should be the last patch for v1.20.4, as I will now start working on v1.20.5 features that break save games.

If you're interested in trying the Testing Build (which has all our latest and greatest features and bug fixes) check out our tutorial here: http://www.ventdev.com/forums/showthread.php?tid=2594

-Fixed decimal formatting bug on Total Expenses in Revenue Summary Report.
-Fixed Incorrect warning when using Assisted Engine Designer
-Fixed Monthly Report Construction Table bug when doing a Factory Update or Redesign.
-Fixed Incorrect Font usage in Help Buttons.
-Implemented Pension Funding and Information from Financial Banking Window (Safe Room)
-Implemented Networth Bar Chart (Wanted a stacking line chart, but this was undo-able with our libs.)
-Added Low Morale warning message for Factory Production Screens.
-Assign production will now reselect the previously selected vehicle when modifying production lines (Only works when not in district mode.)

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About This Game

Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Data Reports
And much much more.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128 MB
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
    • OS: Windows XP, Windows 7
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
    • OS: OSX 10.7
    • Processor: 1.2 GHz
    • Graphics: 128 MB
    • Storage: 2 GB available space
    • Additional Notes: OSX 10.9 and older are not officially supported, but should work. Try the demo to make sure it does!
    • OS: OSX 10.10
    • Processor: 3 GHz
    • Graphics: 512 MB
    • Storage: 3 GB available space
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 2 GB available space
    • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
    • OS: Slackware 14.1 (Any major distro with glibc2.17 or higher)
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 3 GB available space
    • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
Customer reviews
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Very Positive (319 reviews)
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243 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
26.8 hrs on record
Early Access Review
Posted: October 11
From making cars, to merging with other companies.

This game is very in depth. At first I thought it was only about making cars and selling them. I was wrong. You have to manage your company through tough times, like World wars, and the rise of the Soviet Union. (Kind of sucks if most of your buisness is in Moscow because during these times they don't allow you to sell or make anything)

I didn't care about stock until I played this game, buying and selling stock is pretty fun, plus it gets you a lot of money.
You can even merge with other companies and steal their profit!

I know I'm missing things, you'd be better off buying this game and playing it for yourself.

Plus, this game is always being updated, which is very nice.
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Most Helpful Reviews  Overall
52 of 52 people (100%) found this review helpful
31.7 hrs on record
Early Access Review
Posted: January 30, 2015
If you are the type that could get hyped about numbers in a spreadsheet, this is definitely yours. If not, well still take a read, there are more to this game than meets the eye.

Most tycoon games try to be simplistic to address a larger spectrum of buyers but not GearCity. Sure you could use the automated tools and have a great time but the details that the game allows you to dig through if you chose to manually design your engine, gearbox and chassis are uncommon to this genre of games and surely are a great addition.

Simply put, GearCity is a turn-based tycoon where you have to design a category of car by designing three basic components: chassis, engine and gearbox. The development can be too detailed for some people as some other comments suggest but in a recent update a wizard system has been implemented that makes the game accessible to everyone. The game also provides a stock-exchange system, a detailed offer and demand by area, by city and best of all, a historically-correct model of the car industry.
This is not to say that the game is perfect yet, this is an early access with its bugs and crashes but I am optimistic this little gem is going to be on my list of all-time favorites.

  • The articles section of the magazine are my favorite part, where they write a report about your recent car. It needs a bit more textual variations but it is definitely my favorite part.
  • Designing the components in advanced mod is great fun, more so than designing the car itself. You can even get a license and just produce other cars.
  • Detailed components description that are informative and not intrusive. The level of research in this game is nice.
  • World map with major cities divided by continents with preferences to specific car-types while the cities have evolving population-count, personal income and demographics.
  • Historically-correct gameplay. After you learn the basics, take the long run and start a game from 1900. It won't be easy for historical reasons (material prices, low tech and low car demand). Also keep the Great Wars on if you dare...
  • Racing section that allows you to put your best car or engine head-to head with the industry leaders. Don't expect cheering and stuff but it seems that the racing section also helps your research section which is an ingenious addition to the genre and a very realistic one.
  • Managing your factories and branches on the map is really nice but slightly too hard to be done individually. Luckily it is on the list of things to receive a major makeover in the coming months.

  • No shortcuts. If after designing a dozen cars you just feel like skipping this one, well you won't.
  • There is still a lot of ironing to do especially regarding crashes and interface but the dev is really helpful and hard at work making this happen.

Clarifications about other Comments
  • The comments about the hard parts are outdated, the recent update made an easier way to design components.
  • While the game does crash randomly, it has a discreet autosave feature and it launches in less than 20 seconds on an average computer. While this is still not a good solution but it doesn't make the game unplayable. A hint is to always save after making a big change.

In Conclusion
I have rarely been that sure about a game except in cases where it was about Civilization or Skyrim and those are big companies and the games have a lot of graphics while this is an indie with mostly numbers in misfit boxes. If that doesn't tell how impressive the core of this game is, nothing would.

I will be updating this review as the game progresses.
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66 of 74 people (89%) found this review helpful
3.3 hrs on record
Early Access Review
Posted: May 30, 2014
So, here we all are, a new game has arrived for the petrolheads (yay). But is it worth it?
Well, this one is a tough one.
I'll tell you of my experiences and judgement and let you decide.
Also, I'll be featuring a tl;dr at the bottom.

For the petrolheads: Don't expect a lot of depth into the cars, yes, it has a body designer, but to be fair, it's fairly simplistic, sure you can smack some bits (there aren't a lot, at all, i'm afraid, this is early access though, so it might change) onto premade shells which you can lengthen/shorten a bit, yknow, basic editing. The placement of stuff is wonky though, I've had a very hard time placing wheels for instance, and you have to tell it to mirror parts (err, since when are there asymmetrical cars? ANYWAYS...)
You can also "design" the car's chassis, engine and gearbox, although not much in depth. If you don't know jack sh*t about cars, don't worry, there's a fully automatic assist there to do the work for you, not like there's a lot of work though. For example: the engine designer, basically you can decide what sort of engine (inline 4? V8?) What fuel, and the emphasis and quality of the engine. That's it? Well yeah, pretty much.

For everyone: Soo what is this game about then? Automotive economy, my dear friend. If you're interested into the economics of selling cars, then this game is for you. You're basically the CEO, making the head decisions, with quite some micromanagement to have fun with. Be warned though, this game can be a pretty tough nut to crack and get started, since there's no tutorial, and the world of economics isn't really, y'know, not a place filled with people just hugging eachother, not even on easy mode. As far as I've seen it's pretty in depth with the market: where to build your company, how far to deliver, pricing (obviously), work environments,... Plenty of stuff to awaken your inner capitalist and earn some money.

tl;dr: This game is more about economy, rather than designing cars, although there is some.

If you're looking for a game with the emphasis on car design, I'd sincerely suggest checking out Automation, which is in early access too, just not on Steam yet.

Conclusion: If you have some spare cash laying around and you like economy, and you like some cars: Then this game should give you a good bang for your buck. If you dislike economy though, you're honestly better off avoiding this game.
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46 of 47 people (98%) found this review helpful
360.4 hrs on record
Early Access Review
Posted: September 30, 2014
I've been playing GC for quite some time now (especially the beta before the Steam EA release) and would estimate to have accumulated quite a bit more than 500 hrs in total by now. It is therefore safe to assume that I'm quite attached to this project and would recommend it to anyone with even a passing interest in the automotive industry, management games and simulations or - better yet - both of these fields!

Of course, the presentation of GC may be considered somewhat old-fashioned or even obsolete by today's usual gamer crowd, but one would honestly have to ask, what could actually be improved? This IS a management simulation after all, should tables and menus be made 'prettier'? Would that add to the player's 'enjoyment'? I certainly believe it does not. Recent games that exhibited at least partial similarities, such as GameDev Tycoon, often feature simplified, cuddly, though arguably 'artsy' looks to mask what is essentially a very hollow gameplay 'husk'. GC is the polar opposite - it may not look like much, but it sure as hell has 'substance' - and that is what finally makes a good game and keeps players coming back. The designed vehicles themselves could surely be improved upon - but remember that this game was not funded at all for a long period of time, so concessions had to be made somewhere. The vehicle design is merely a 'gimmick' in current versions anyway and therefore not of great importance. Most elect to skip the design phase entirely - as this is, I would admit, the only point where the presentation fails and may certainly look 'cheap'. But do not let this keep you away from exploring this wonderful game further.

The gameplay itself, the fidelity of the economic simulation, the extent to which vehicles can be designed and customized are all aspects that other similar games (and probably the gaming industry in general) are severly lacking.
Add to to this the extensive and easy-to-use modding capabilities of the game (Want real company names and compete with Ford and Porsche? No problem, 5 minute job - Want to add new engine types, vehicle categories or your favorite racing series? No problem, done within minutes!) and you've got a real winner on your hands. It should also be mentioned that the games primary developer is almost constantly available on the official forums and open to any and all kinds of suggestions, many of which are actually implemented. Bugs that are reported are also fixed in a matter of days. Having bought a staggering amount of early access games in the past years, I honestly have to say that I have never before seen this type of commitment and responsiveness from any other developer and that alone should suffice as a reason to make this tiny contribution to such an outstanding project that stands out as a modern pinnacle of grown-up and sophisticated gaming in a sea of mediocre and forgettable games.

Recommended 100%.
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23 of 24 people (96%) found this review helpful
1 person found this review funny
138.7 hrs on record
Early Access Review
Posted: February 1
A long time ago I played a game called, "Detroit". The objective of the game was to build an automotive empire. Despite being released for DOS, it had advanced customization features rarely seen elsewhere. The game made every attempt to be immersive. Menus were represented as rooms or buildings. Want to change your research? Go talk to the researchers. Interested in making some investments? Call the bank from your office. The game even takes many major world events into consideration. (Which tend to impact your sales.)

I could go on and on... Why am I telling you about Detroit? Well, Gear City is everything Detroit was, and more. The game is very retro. It very much looks like a DOS game. That said, it has features which set it far apart and above old games. (Such as interactive 3D models.)

The main feature is designing and selling your own vehicles. The game takes place over many years. As you research new parts, your build options expand. The available parts are extensive. They don't cover absolutely everything, but they cover almost anything you'll want to build. The body options are somewhat limited, but this is mostly superficial anyway.

If you like turn-based, business-management games... you are sure to like this one. Of course, if the retro style turns you off, you might want to back away now.
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24 of 26 people (92%) found this review helpful
2 people found this review funny
168.4 hrs on record
Early Access Review
Posted: December 17, 2015
Do you like buisness sims?
Do you like cars and trucks?
Do you want to design your own car..... from scratch?
Did you like games like car tycoon, detroit, motor city (released in US as "vice city"), Automation ect.

If you can say yes to just one, or for that matter all of those questions, this is the game for you.

Let me first of all point out that this is NOT just some attempt to make a game for the sake of fattening the dev team wallet, The activity of the one man dev team is absolutely unprecidented in early access games. this guy Eric B, have a dedication level "insane", i mean post a question or bug problem on the steam forum and some 10 minutes later you have a response with intention to solve your problem.

(some of them anyway)
At a pricetag of only 16 Euro, 17 USD or little under 12 GBP this game is an absolute steal.

There's a clear road map of which tickets are going to be addressed. If you submit a legit idea or bug he will implement/fix it.

How much you want to micromanage is completely up to you. Building parts and cars/trucks you can either do it the "assisted" way and have the AI do a "best estimation" based on type of vehicle you want to build (all though the AI still need a bit of work) or you can do it the advanced way and choose a *beep*load of settings eg: engines have submenues of:
layout: type (flat, streight ect. and number of cylinders) stroke, bore, length, width, weight.
performance: revolutions, fuel type, fuel economy, torque, valvetrain, induction type
technology: well you get the idea
design focus:

even the way you visually design your car will make a difference, as a more aerodynamic shape and a smaller vehicle size will have an impact on your vehicle performance.

Monumental level of detail, from opening factories, stats, marketing effect, stats, designing cars, race teams, stats, vehicle popularity, stats, laborskills, reports, stats, funny magazine reviews, stats, and more stats. you can even have it generate a "monthly report" that pop up at the end of each turn. This game is so freaking detailed it even takes cultural stereotypes of the player into consideration.

Want to build a V12 8.0 1600 HP coupe.... go ahead
Want to build a microcar that can tow 50 Ton... go ahead
Want to build a 350 Km/H pickup..... the choice is yours.

Steap learning curve
Is a BETA.... i mean its not perfect..... yet.

If you don't give this game a shot.... we can't be friends.

it has a fully playable demo with no restictions exept ingame years you can play, you can get it here

HINT: If you want an fairly easy start (from 1900) build your HQ in a big city in North America (Chicago or New York) and build cheap pickup-trucks. That should give you a stable income for a few years :)
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22 of 23 people (96%) found this review helpful
97.2 hrs on record
Early Access Review
Posted: May 2, 2015
First things first. I love it.

Gear City is a game of rare complexity and strategic depth, that will apppeal to those of us that enjoy both overseeing the big picture but also micromanaging the detail... there are plenty of spreadsheets and charts to mull over. I can see it staying on the hard drives of players of Civilisation, Football Manager, OOTP, EU4 amongst others, for a long time. I suspect it will also become a modders delight.

There is so much to consider, forget developing chassis, engines and gearboxes for a moment, even the way you visually design your car will make a difference, as a more aerodynamic shape and a smaller vehicle size will have an impact on your vehicle performance. You will need to balance design, marketing, sales, manufacturing and production and a multiplicity of models and marques tailored to your target markets.

It is unashamedly complex and as you come to grips with it, it can be roleplayed in many different ways. instead of building an economic juggernaut and driving the competion out of business, try building a prestige marque in a niche market and survive.

The designer is extraordinariliy (and I do mean exraordinarily) prompt and courteous to queries and suggestions in the forums. He might even sleep occasionally, though I can't confirm that.

It is still far from perfect, for example, screen navigation is clunky, necessary information can be difficult to access, reporting is insufficient and hardly a treat for the eyes, there are occasional system crashes.

But whilst still in early access, and a diamond in the rough, it is nevertheless already recognisably a diamond. Enjoy.
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29 of 35 people (83%) found this review helpful
2 people found this review funny
136.8 hrs on record
Early Access Review
Posted: January 2, 2015
First thing I would like to say about this game to potential buyers is... if you are looking for 2015 Direct X11 graphics, exciting animations, live action, this is not it and you probably wont like it. There is a part of this experience that has to exist in your mind and imagination because its not gonna be shown in HD graphics. That being said, here is what I think of it:

I am both an Auto Mechanic in real life, and just a general fan of mathematics and physics in general. This is the perfect type of game for me. I absolutely love the full control, you can chose to build a car with a single cylinder, 2stroke, dirtbike engine in to your tiny little sport car, or you can put a gigantic V12 in your work Van. There are no "invisible walls" here so to speak, this game allows you to make your company and your cars in literally any way you darn well feel like. The awesomeness of this concept... however... also makes the game quite hard. There is no handholding, your entirely on your own.

If you have ADHD, dont like reading and math, dont want to spend time learning a difficult learning curve, or you just simply dont have a very high IQ score (no offense, some people just arnt nerds like myself) then STAY AWAY, you will not like this game.

If you really love cars and engine design, and also love a good challange with ABSOLUTELY ZERO restrictions placed on the creativity of your mind in both Engineering choices and Marketing choices, you will love this game like I do. The dev is a single person who has put much love into this project. Give him some support guys. At this price, there is no reason not to click the buy button. Its totally worth it. I promise. If thats not good enough, this is the first time Ive ever bothered to write a review on steam. Thats how much I feel like this game deserves your support.

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19 of 20 people (95%) found this review helpful
149.0 hrs on record
Early Access Review
Posted: June 23, 2015
I don't normally write steam reviews, and this is actually my first. but this game is definitely worth one.

I have been watching this game for some time because I'm a bit skeptical about early access titles. I however grew a pair recently and got it because it seemed very interesting. I must say, I am really pleased with what I got for the money, even for an early access title. If you like managing, tycoon games, cars, or micromanagement then this game is your paradise. If you don't like micromanagement then this game has lots of tools to help reduce the micromanagement to a level where it isn't unbearable so you can focus on other things.

I also did some research and saw that this game was constantly being updated and what is even more mind boggling is that it's being developed by one guy whose dedication to this project is nothing short of insanity.

-Monumental level of detail- from opening factories, designing cars, race teams, stats, reports, stats, funny magazine reviews, stats, and more stats, etc.
- Very rewarding gameplay- the game may have somewhat of a steep learning curve but once you get the hang of it, it's a really good feeling.
-Hours of Gameplay and completely replayable with open ended scenarios
-Constantly updated and being improved

- Clunky car designer with subpar graphics, also needs more fixtures
- UI could be improved a bit with more options to limit micromanagement in the mega panel
- Still needs a bit more balancing and finetuning

Overall: This game really is a good one and the developer could really use the support... Money well spent in my opinion. Get it!

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16 of 16 people (100%) found this review helpful
39.5 hrs on record
Early Access Review
Posted: December 21, 2014
Used more than 13 hours this weekend after getting the game and here is my review so far.

If you enjoyed a game in your teens called Detroit, like i did, you will feel home right away in GearCity. Its complex, demanding and very deep. This is not your everyday iOS tycoon app, this is the real deal. If you like games like Capitalism 2 where you have to invest some time to learn the tools of the trade, you will love GearCity!

What a gem this is!
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Recently Posted
66.0 hrs
Early Access Review
Posted: October 13
I've spent a lot of money on games in this genre and this is by far the best. You can play in an assisted mode that makes the game go quicker but gives you less control over car design. This is a good way to start because there are a lot of different options. However, once you get the hang of things, these extra options really let you take control of your company. I only have two complaints about the game.

The first is that it is difficult at first to start. This makes it more challenging for new people but I do like this challenge because it is more realistic.

My only real complaint is that once you've made it big so to speak, it becomes very easy. Once you've made so much money it is almost imposible to fail but it also gives you the freedom to build the cars you wish companies would build.

Keep up the good work dev and the quick updates. You update this game quicker than games that have entire dev teams working on it.
Helpful? Yes No Funny
34.8 hrs
Early Access Review
Posted: September 28
Very good game with good potential. Mediocre learning curve but that's whats this game is about. Keep updating and it will be execlent!
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29.2 hrs
Early Access Review
Posted: September 21
And updated and a little more in-depth version of the old DOS game Detroit. Has a very active developer (check out the steam forums, multiple paragraph replies to people), it has already improved since I bought it. If you like your economic simulators, you'll like this one.

Only took me a few hours to get to grips with it, once you start to unstand the demand in different regions, how to get good type ratings, and how to start in a major US city, it's pretty fun.
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14.3 hrs
Early Access Review
Posted: September 20
I downloaded this because i was looking for a game like DETROIT from the 90's. It is very well thought out! And you cn loose hours playing it. I know the game is under development and is continuing to get updated. The concept of the game is great and once you get going it is fun. A few gripes i have are that when you are desinging a new car it forces you to start from scratch, i wish there was a model you could choose and just modify it. The technical aspect of all the engines and transmisions and suspension is freaking amazing and spot on! You can build a limo with a V12 and twin turbo if you want. It takes some time getting used to as you are constantly clicking and going from screen to screen and i hope they fix that, im not saying dumb it down just simplify some on the comands you have to change screens mulitple times to check on your production facilty. Still it is fun, and challenging i would jsut lie to see it come together and i cant wait
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1.3 hrs
Early Access Review
Posted: September 19
too difficult to get started and understand when you have accomplished goals. Maybe im a dummy but, should have be much easier.
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36.5 hrs
Early Access Review
Posted: September 19
EDIT: I am changing this to a recommend. I watched some youtubers play this and I also went to the beta branch and I am now hooked to this game. The new reports system is great. And while the UI still needs some work and the menu graphics are very rough, this game is now playable and fun to me which is all that's important. I love challenges and this game delivers!

Previous review: This one was a hard game to not recommend, and I am keeping it in hopes it gets better. The tycoon aspect of this game is great, there is depth and features galore. But I just cannot get into it because of the UI and graphics. Everything is hard to find, menus are just too full of text, not enough visual feedback and the artwork is very hard on the eyes IMO. Looks like it was well made in 1995 =( The important buttons are mixed in with unimportant ones all over the place and you cannot easily find things like your bottom line and "is my car done researching yet?"

It just needs a thorough graphics and UI pass and make some UI interactions easier to understand and this game will be great! Even the car body designer isn't bad graphically honestly. Currently I can't recommend it though. Will give this one another try next year some time, can't wait to see improvements.
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18.3 hrs
Early Access Review
Posted: September 7
GearCity is one of the best Tycoon/Management games I have ever played and believe me I have played a lot of them. GearCity is a challenging but fun game which really puts you as a player to the test, I started out in 1900 and I struggled to sell any cars at first, I had flop after flop and then after studying the Market demand and which of my competitors weren't meeting this demand I was able to become the largest Car Company in the game by 1940. The player has many challenges to deal with, economic booms and recessions as well as factories being bombed or closed during real historical wars. I found the war time challenges to be exciting and it kept me on my toes. If however you don't want the extra challenge you can always disable this feature. One of the best aspects of the game is being able to build your own cars, market and manufacture them, this is fun for anyone who likes to control every aspect of the game play. The only downside I found to the vehicle design feature is the placement of the bumpers can sometimes be a little laggy or unresponsive but this game is in early access and this is the only fault I can find. Jeremy Clarkson also reviews your cars, who doesn't want Jezza testing their cars?
Overall this is a great game, I'm looking forward to seeing how it develops in the futures and I would recommend this game to just about every petrol head. 10/10!
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41.4 hrs
Early Access Review
Posted: August 29
Two "Car Company" games have come out over the past couple of years, but this is the only one I can truly call a TYCOON style game. The other is still just a engine/car body simulator, with it's "tycoon" mode still in heavy development still after 2 years, all flash, but no substance.

Gearcity is a really fun and well thought out global car company tycoon game, light enough to get in an enjoy, but complex enough to keep your attention. The interface is a little dated and dry, but the mechanics behind the gameplay are solid and very informative. Matching your design quality with your production costs and the target market's ability to afford the car, make it an ever changing challenge to keep up and get ahead of your possible 100 AI competitors.

A speacial nod to the developers for continued updates and support for their release! Thank you!

A great sub-$20 value, and a must for any TYCOON player's collection.


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81.0 hrs
Early Access Review
Posted: August 25
If you like business sims, this is one of the best. Harking back to the days when you could actually lose a pc game, this game rewards success and punishes failure.

That said, it is fairly easy to get into.

Additionally, there is more than one way to run a successful business, from playing the stock markets, to selling high end luxury vehicles, or flooding the market with budget hatchbacks.

You also have to adapt your business during the wars and crises of the 20th century.

The developer is very passionate and committed and has continued developing this game post release, and will still assist with any queries or issues you may have, well worth supporting.

My top tip? Place your manafacturing hubs in areas with low wages, Andorra, Lisbon, Guadalajara etc
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