Project Root the Shoot’em up Evolution. Project Root is a classic shoot’em up with open scenarios where the player's skill will be the key to survive.
User reviews: Mixed (69 reviews)
Release Date: May 1, 2014
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Recommended By Curators

"A classic and challenging shoot'em up with open scenarios / Un desafiante juego de naves estilo clásico pero con escenarios abiertos"

About This Game

Prometheus Corporation is the leader in the generation and distribution of energy to all cities in the world. Due to the ideas and designs of charismatic president Demetrio Watts, the corporation developed new technologies producing higher quantities of energy at a lower cost, granting them near-absolute control of the market.

The friendly policies enforced by Prometheus and Demetrio Watts has made citizens confident they will have access to electricity in their houses every day. However, very few of them are aware of what's behind Demetrio Watts' smile or behind the scenes in Prometheus Corporation. Secret plans. Terrible plans. Plans which will take the population by surprise. When they realize what is going on, it will already be too late.

A group of rebels are the only ones who know Demetrio and his company's true intentions, and will do everything it takes to bring the truth to light about the person who pretends to be their eternal benefactor. It will not be easy or agreeable, but the danger behind what Prometheus hides within is a threat to all. Stopping Demetrio Watts is in the hands of a group of unknowns. Depends on Arcturus.

System Requirements

    • OS: Windows Vista/7/8
    • Processor: Dual Core 1.5Ghz +
    • Memory: 1 GB RAM
    • DirectX: Version 10
    • Hard Drive: 800 MB available space
Helpful customer reviews
15 of 19 people (79%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: February 4
The game itself is a lot of fun.. but playing it makes me feel sick, yes quite literally.

The need to keep spinning/twisting around and around, back and forth - all the time makes me both dizzy and want to throw up. It's like one of those amusementpark rides that just looks so god damn tempting, but you regret getting on 30 seconds after it starts moving.

Or perhaps I'm just too old and boring.

I remember spinny, fast and hectic top-down games for snes/nes that were near identical to this and they never came close to making me throw up on my keyboard/controller.

If it takes a lot for you to get dizzy or feel sick, you'll probably love it. The gameplay itself is good.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: July 23
The first thing you need to know about this game is that it's been abandoned by it's developer already.

They have stopped updating/fixing it for over a year now.

I played for 4 level on hard and I must say i really enjoyed it.

It's a arcade style Jet shoot them up using a neat little plane that shoot air and ground targets.
There is a level/upgrade system as your gain experience.

Not a very fansy bullet storm but you can move 360% and have quite a bit fun explore and shoot enemy.

The graphic is pretty good and music is pretty good.
The upgrade system is not too effective but it does help you improve.
I only played hard but the difficulty is really not that insane compare to many other games out there.
You do need to rest a bit after each level since the over whelming amount of spinning does burn you out.

It's really sad to me that this game has been abandoned without fixxing the achievements cause many of them are really fun to get. It works in game but it doesn't link and work on steam.


I would give it higher score if the achievement is fixxed.
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4 of 5 people (80%) found this review helpful
0.6 hrs on record
Posted: March 6
No wonder nobody likes this game or plays it. Super boring, you use the same 2 guns to shoot at endless guys that all look the exact same. Guys just continually come, nothing like endless respawning enemies to take any feeling of accomplishment out of killing or letting you relax and enjoy your work for a second........The levels have you destroying buildings, and going to points, that's about it. The barely there story sucks. And there are 3 lives per level, so even though the level is huge and takes like 15 to 20 min, if the endless guys that shoot homing missiles that don't seem to stop when they die or even after any reasonable amount of time, you have to start from the beginning, even if you beat like 5 objectives, almost if the developer didn't know to design checkpoints or levels. The guys just keep growing if you let off for a second and its impossible not to get hit by all the shots and homing missiles. Just stay away. Not really anything positive to say about it, other than the game actually works. 4/10
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75 of 113 people (66%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: May 3, 2014
Projectiles from off-camera behind you make this game quite frustrating, no matter how good your reflexes, if you can't see the bullet, you can't dodge it.

The game is not bad, but always having one eye on the radar and off the action to avoid surprise instant damage seems out of place for a fast paced bullet-hell shooter. Maybe some sort of warrning system that lets you know when an enemy behind you starts shooting, anything other than having to constantly look at the radar litterally every second.
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23 of 25 people (92%) found this review helpful
1 person found this review funny
8.7 hrs on record
Posted: September 26, 2014
Anyone remember Zone 66? It was one of my favourite top-down "sandbox" shooters from the early 90s. This game harkens back to that era, both in terms of difficulty and gameplay. Be warned that if you are not experienced at this type of game and in particular, twinstick shooters, even on easy you will find this game an exercise in frustration. It is quite unforgiving...
- Missions last between twenty minutes and an hour and there are no checkpoints! Run out of lives, back to the start.
- Power ups seem to drop at times when you either don't require them (two repairs when I am already at full health, really?), or when it is practically impossible to pick them up without being destroyed. They don't hang around that long either.
- Enemies fire from offscreen, many projectiles will track you for a long time and later enemies lean towards a bullet-hell style. These traits combine to make the airspace very crowded and sitting still for even a moment will be enough to make you very dead. This is where the game really shines; the flawless control and responsive movement of your ship make it a joy to play. It is possible to avoid practically anything, using a good sense of placement and understanding from which direction the next salvo of enemy fire is likely to approach. Unfortunately, the lack of on screen prompts and lacklustre radar make this heavily reliant on the player's intuition. Irrespective of that, there is a real sense of skill and reward, both for careful and ballsy play styles.

There are a decent variety of enemies that are slowly introduced as the game progresses. There are both air and ground targets, which need to be destroyed with an appropriate weapon, similar to both Zone 66 and Xevious. Each enemy variant represents a particular threat and they do force certain responses to deal with them. When you get many types mixed together, the game is at its most difficult and hectic. There is an experience system that awards points at level-up. These points can be used between missions to upgrade your ship. However, even fully upgraded your fire power always feels underwhelming. Players are better off focussing on upgrades that increase agility; this is the main means by which you will stay alive!

Throughout, the graphics are decent and manage to keep up a good frame rate on a mid-spec machine. Enemy designs are standard fare and borrow from just about everywhere, but provide good variety. Explosions in particular are pleasing to the eye. Sound is a little bland, but does the job.

A few minor technical issues cropped up while playing...
- I was unable to confgure my Logitech F310 gamepad. Trying to change the controls in either mode (XBox 360 or F310 Direct Input) just didn't work. I ended up using the default XBox 360 control scheme, which did the job. You are basically forced into a twinstick control scheme to make the game playable anyway.
- Steam achievements didn't work. They are awarded as in-game medals, but the corresponding Steam achievement wasn't activated.
- Enemies occasionally get stuck in the scenery and cannot be shot. Usually not too annoying, but once the enemy was an objective and I couldn't complete the mission.
- I had only one crash to desktop in seven hours of play, which isn't too bad.

In summary:
This is an enjoyable but slightly repetitive game that rewards skillful play and will be appreciated by top-down shooter fans who are not looking for a quick fix.
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