Project Root the Shoot’em up Evolution. Project Root is a classic shoot’em up with open scenarios where the player's skill will be the key to survive.
User reviews: Mixed (46 reviews)
Release Date: May 1, 2014
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Recent updates View all (2)

June 17

Version 1.05 is now available!

Version 1.05 is now available. This version fixes some issues with the control options.

Update Notes:

- Fix: Issues with the control options.

2 comments Read more

June 8

Version 1.04 is now available!

Version 1.04 is now available with some fixes, optimizing, and changed difficulties.

Update Notes:

- Difficulty level: Easy is set to enjoy the game, Normal and Hard for experienced players.
- Fix: random crashes in level 7 and 8.
- Fix: add some missing explosion sounds.
- Optimization: Rendering speedup.

1 comments Read more

About This Game

Prometheus Corporation is the leader in the generation and distribution of energy to all cities in the world. Due to the ideas and designs of charismatic president Demetrio Watts, the corporation developed new technologies producing higher quantities of energy at a lower cost, granting them near-absolute control of the market.

The friendly policies enforced by Prometheus and Demetrio Watts has made citizens confident they will have access to electricity in their houses every day. However, very few of them are aware of what's behind Demetrio Watts' smile or behind the scenes in Prometheus Corporation. Secret plans. Terrible plans. Plans which will take the population by surprise. When they realize what is going on, it will already be too late.

A group of rebels are the only ones who know Demetrio and his company's true intentions, and will do everything it takes to bring the truth to light about the person who pretends to be their eternal benefactor. It will not be easy or agreeable, but the danger behind what Prometheus hides within is a threat to all. Stopping Demetrio Watts is in the hands of a group of unknowns. Depends on Arcturus.

System Requirements

    • OS: Windows Vista/7/8
    • Processor: Dual Core 1.5Ghz +
    • Memory: 1 GB RAM
    • DirectX: Version 10
    • Hard Drive: 800 MB available space
Helpful customer reviews
62 of 98 people (63%) found this review helpful
0.4 hrs on record
Projectiles from off-camera behind you make this game quite frustrating, no matter how good your reflexes, if you can't see the bullet, you can't dodge it.

The game is not bad, but always having one eye on the radar and off the action to avoid surprise instant damage seems out of place for a fast paced bullet-hell shooter. Maybe some sort of warrning system that lets you know when an enemy behind you starts shooting, anything other than having to constantly look at the radar litterally every second.
Posted: May 3
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31 of 44 people (70%) found this review helpful
0.4 hrs on record
Good old time shoot 'em up. Enjoyed playing it although the difficulty bar is quite high. The ability to constantly upgrade your ship gives it longevity. Controls are unique using mouse and keyboard which make it very intuitive to learn. Recommended as a blast from the past!
Posted: May 4
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22 of 29 people (76%) found this review helpful
2.9 hrs on record
Action without pause and a lot of adrenaline. The ship control is very precise and the motion of rotation of the camera is just perfect. Love it!
Posted: May 5
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15 of 21 people (71%) found this review helpful
0.5 hrs on record
Not too bad, but rather hard game.

Video Review Below:
Posted: May 14
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8 of 11 people (73%) found this review helpful
1.8 hrs on record
A bug-hunters wet dream. Horribly broken menus (not that you can actually access the options in-game, because apparently this is 1995) and the inability to even fix it yourself because the player configs are in encrypted binaries. Menus are both slow to respond, and hard-coded to use xbox360 controller icons, regardless of control preference (oh yeah and the controls menu causes the game to grind to a halt). Which is probably just there to foreshadow the fact that the mouse controls in-game are abysmal and pretty much unusable. The ship will continue to rotate long after you've actually stopped making any input with the mouse, regardless of sensitivity settings - high sensitivity only results in massive over-compensation from any input, and low sensitivity results in the feeling that you're stirring tar. The standard troubleshooting (vsync, pre-rendered frames, etc) will offer you no remedies here, this is all game mechanism.

This could have the best gameplay in the world, but it's completely irrelevant thanks to an atrocious input interface with the user. Of course in reality, the gameplay is nearly as poor; it's marred by the usual suspects - invisible walls (with enemies that can shoot at you through them, but you can't shoot back - oh and they can do this with some standard geometry too), backtracking and just painfully bland & repetitive gameplay.

Posted: May 7
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