Action-packed death racing, this is what Speed Kills is about! Traditional, isometric, powered by Unreal Engine. Players compete in various championships, ranging from bootleg rallies on the outskirts of the galaxy to big-league circuits set against the goliath skylines of metropolis cityscapes.
User reviews:
Mixed (114 reviews) - 40% of the 114 user reviews for this game are positive.
Release Date: May 16, 2014

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About This Game

Action-packed death racing, this is what Speed Kills is about!

Traditional, isometric, powered by Unreal Engine. Players compete in various championships, ranging from bootleg rallies on the outskirts of the galaxy to big-league circuits set against the goliath skylines of metropolis cityscapes. You can purchase offensive and defensive vehicle upgrades, buy new cars, collect power-ups and earn bonuses.

• Classic gameplay, inspired by the 16-bit isometric racing games
• 5 planets/championships to compete
• Over 50 unique tracks
• 8 fully customizable and upgradable vehicles, ranging from beefed-up pickup trucks to futuristic hovercars

System Requirements

    • OS: Windows 7
    • Processor: Intel CORE i3 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 5570 1GB/Nvidia GT 450
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: Intel CORE i5 2 GHz
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 6770/Nvidia GTX 550 Ti
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
Helpful customer reviews
11 of 15 people (73%) found this review helpful
3.1 hrs on record
Posted: February 15
Basic Information
Title: Speed Kills
Genre: Action, Indie, Racing
Developer: Holy Warp , Black Wing Foundation
Publisher: Holy Warp, KISS ltd
Release Date: 16 May, 2014

Basic Overview
This is a very fun racing game that defiantly can cure the boredom in your life for a hour or two if you have it. It's graphics don't really suit the futuristic theme to the game since the game is set in the future. There isn't really anything really advanced in the environment that you race in. There is quite a balance of bad and good things about this game, so let's get started with the usual categories.

Game Play
So let's start off by talking about the game play of this game. It's simply a futuristic racing game with guns on your cars. There is quite a balance of good and bad things here. First off let's talk about the some of the good points about this game. You'll be glad to know that (well for me anyways) this game has a high replay value. I'm not really sure what kept me going back to play this game, since I had a few short breaks, but I just did. It felt really satisfying to complete a race in first place and grab some money at the end to upgrade your car. It's also a very competitive game even though you are racing against bots. I would really like to see this game take thongs forward and possibly add a Online-Multiplayer mode to it for even more fun and replay value. Like I said in the overview, it seems to be really good at curing your boredom when you are playing it. I think that it's the satisfaction of shooting while you drive and winning first place in the race. Now for some bad things about this game that I don't really want to talk about but I will go through them none the less. The game play can be a bit frustrating at times, because sometimes the collisions of the cars can be very unforgiving. Starting a jump will immediately cancel out any nitro that you're using and since there are multiple jumps throughout each map this makes it difficult to take full advantage of your boost. Sometimes jumps can make you do a U turn if you don't land near enough straight, this can ultimately really mess up a race since you have to turn around and continue racing like nothing ever happened. I found that some of the upgrades where a little bit game breaking, for example if you upgrade your rig then use your boost at the start of the race then you can gain the lead straight off. You can then take very single power up that you can so that the cars behind you don't get any. However, this can also work the other way around. You could be last or near last and you can't pick up any power ups and really you're only chance of getting a power up is to restart. Another unfortunate thing about this game is that sometimes you have to grind for cash to even stand a fighting chance in the later levels. This can really drain the games replay ability and fun as no one wants to grind on a game for money to stand a chance to win. One last bad thing about this game is that there is no map to show you the track you are on. This means you have to memorize the track in order to get the full advantage of the track that you are on. The game slightly helps you, by having a arrow and a number to tell you how sharp the turn is and in which direction you are turning in. This kind of helps you but then again a map in the corner of the screen would've been a lot easier.
Score (Out Of 10): 6 - Would like to see Online-Multiplayer, add a mini map in the top left or right of the screen, fix the spawn rate of the power ups, or increase the length of the track so you have a chance to get a power up if you're behind everyone else.

Graphics/art style
The graphics for me feel okay. They don't really seem to fit in with the kind of futuristic style that this game takes on with it. Would like to see some futuristic like technology around the environment as I drive around the tracks. Maybe even some futuristic technology for your cars that make you go on the side of the wall or something. For me this game doesn't feel futuristic enough with the whole premise of it being in the distant future.
Score (Out Of 10): 7 - Would like to see some more futuristic technology in the environment and/or for the cars.

Music & Sounds
The music for this game fits in nicely with the futuristic and racing style that this game has to offer, although can get a bit repetitive. The sounds are just generic, nothing much to really talk about with this category.
Score (Out Of 10): 8 - Music can get repetitive after a while, and the sounds are just generic

Although this game has a few flaws that let it down, I still recommend this game to racing fans. There is some really high replay value in this game, with a nice variety of cars and upgrades that can help you though the game. Although sometimes you may find that you have to grind for money to stand a fighting chance in some of the races, although winning a race in first place is really satisfying.

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6 of 10 people (60%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: March 20

I do not want my money back, I just want this review to stay at game's store page forever as a "don't buy" warning to all who are at same situation as mine.

I have lost my legs because of a car accident. That's why, I can play games with only controller because reaching mouse and keyboard is a true pain for me. All I can do this is laying at my couch and playing games at my tv...

Today I installed your game (which says it has 100% controller support) and I realized controller is not supported and %100 controller support was a lie. You can only do right, left, top, bottom but no button is working in the game. After starting the game, you cannot even quit because no buttons are working. It took me half hour to reach my keyboard and mouse to close the game.

I cannot imagine why such a game developer or sales manager or whoever responsible for the game, would want to do this to a crippled person. Shame on you. I wish all of you will experience the same situation to understand me trully.

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2 of 3 people (67%) found this review helpful
0.3 hrs on record
Posted: March 4
Awful. Simply awful. Terrible collision detection, crap level design, no learning curve, crap ai in general - basically, if you're in the lead, you get to collect all the power ups and stay in the lead. The power ups will reappear, but you'd be too far back to actually have them be any help. The game LOOKS good, but exectures terribly. Not to mention the half-♥♥♥♥♥ menu that seems to only be partly controller enabled. High hopes dashed. Stick with ANYTHING else.
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60 of 65 people (92%) found this review helpful
3.2 hrs on record
Posted: December 12, 2014
Speed KIlls. An abandon game by Holy Warp. Store page is misleading. Full controller support stated but not implemented. This issue has been posted in the game's forum as far back as July. No alternate view as most games in this genre offer. Broken achievements. Play Little Racers Street or Motor Rock. See what polished mini racers look like and how the pride and self-respect of a developer can infuse a game with spirit and sparkle.
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87 of 108 people (81%) found this review helpful
3.3 hrs on record
Posted: May 17, 2014
While this game does have a lot going for it, and I am enjoying it for what it is, there are a lot of details that are lacking or completely absent that would prevent me from recommending this game to anyone that isn't madly craving isometric combat racing.

The good:
Multiple cars of 3 classes that can be upgraded and switched back and forth. Regret a purchase? Switch back to a previous car that is still fully upgraded and you knew how to win in. You can't sell any cars you own, but its nice to know you won't screw yourself mid-game with a bad choice.

Circuits are replayable as many times as you'd like. Try again and again to beat one, or replay a circuit as a cash-cow until you've got your funding for an upgrade.

This game does not use any resources from R&RR. It is the same game format and a similar concept, but there is nothing directly copied, so I can't see any takedown issues over this game.

Music is good, but repetative. Graphics are good, and show speed well. Opponents are good at blocking you in while the playing field is evenly matched.

The game concept is sound, and is exactly what you think it is... but...

The iffy and bad:
There is no map. There are signs before every turn that indicate the angle and direction, but without any way to see the full course, it is awkward trying to plan out the best path. Because the tracks are somewhat uniform, it takes a good bit of memorization to know when a turn is coming, and when is a good or bad time to use the turbo boost.

There both is and isn't gamepad support: my x360 gamepad works in the actual game, but not in the menus. There is no indication anywhere in-game of what buttons do what, and there is no way to reconfigure the gamepad buttons in the settings menu. For the record:

RT: accelerate
LT: brake/reverse
A: turbo
B: rear weapon
X: front weapon
Y: respawn from off-track

You will need to use the keyboard ENTER and ESC for any and all menus. There is no mouse-click to match to the ESC button, and several menus do not have a back function beyond ESC. This is annoying, but workable. A different controller might be more effective than mine, but this is what I have.

Weapons do not adjust for terrain. This game has a lot of ramps, jumps, and drops as you drive around the course, and even though some front-firing weapons do track after opponents, they frequently crash into a change in the track's slope. Again, track memorization will help, but that takes time to learn and there is no map to give hints to your location. Since weapons do not automatically reload to full between races, this can burn through your money.

Power-ups are plentiful, but they are always in the center of the track, and are frequently taken by the lead vehicle. If you're trailing, you won't often find them... if you're leading, you can keep hitting them every few seconds, and unless you make a bad turn, you will not likely see another car for the rest of the race. This is kinda game-breaking, as this type of game is the most fun when you're actively fighting against the other cars.

You can upgrade a car's armor and weapon count a total of 5 times each. You can upgrade a car's top speed and acceleration as a single stat, 5 times each... each time you upgrade, it will either boost top speed or acceleration. Not both, and you can't choose which one. Its a set path.

You CANNOT upgrade your vehicle's handling. Your car will always turn at the same rate, and as you're able to drive faster, mid-to-late game cornering means hugging the outside of a turn and using the wall to grind around the corners because you simply cannot make the turns. Letting off of the accelerator button does not make your car turn any faster. Tapping the brake won't make you slide around a corner, but it will slow you down enough to make a turn... but there's not really a point to that, since grinding around the outer edge doesn't damage your car, and doesn't really slow you down enough to matter.

You will spin badly in mid-air if you angle off of a jump wrong, and you will get turned around from collisions. Your car will roll forward off of some ramps, and there is no way to correct this, which will randomly slow you down on landings. While reverse does work, turning while backing up is VERY slow, and this cannot be improved. If you face the wrong way for more than a few seconds, the game will auto re-spawn your vehicle facing the right way in the center of the track... it will sometimes do this while you're in the middle of a turn if you aren't facing the correct way, and has happened to me twice, so far.

The conclusion:
The opponents are not very challenging once you've upgraded your cars a bit... get ahead of them, and keep your car in the middle of the track whenever possible, and any race is yours. The unmapped tracks, weird landings from the many jumps, and lack of handling are far more of a threat than any of the other cars. Without being able to play against other opponents (at this time), or increase the opponent AI difficulty (I have not fully beaten the game, that may be an option after 1 completion, but I don't see anything for now), this is not a very challenging game.

If you're absolutely craving this kind of game, then get it, but be aware of what you're purchasing.
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