Something ancient and evil is stirring in Victorian England. Only you can stop it. Journey to the brink of madness and beyond as you set forth alone into the dark.
User reviews:
Very Positive (493 reviews) - 95% of the 493 user reviews for this game are positive.
Release Date: May 20, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy The Last Door - Season One

Buy The Last Door Collector's Edition Bundle BUNDLE (?)

Includes 2 items: The Last Door - Season One, The Last Door Season 2



“A love letter to H.P. Lovecraft.”
Penny Arcade

“Off to a promisingly frightening start.”

“I experienced genuine chills.”

Steam Greenlight

About This Game

Feel what it's truly like to be alone in the dark with this low-res, high-suspense point-and-click horror adventure, winner of multiple Best Games of the Year awards. Set in Victorian England, when Jeremiah Devitt receives a letter from his old schoolmate Anthony Beechworth with a hidden, cryptic message, he knows something is wrong. His journey to an abandoned manor is only the beginning as he starts to remember a long-buried secret from his youth, discovering things man was not meant to know, and opening doors that should have remained closed…

The Last Door: Collector’s Edition contains four terrifying episodes of occult and otherworldly horror inviting you to investigate Victorian England's deepest, darkest secret. Featuring new scenes and puzzles, enhanced graphics, unlockable bonuses, and remastered sound. Explore ancient manors, decaying tenements, and twisting underground warrens with little but a lamp and magnifying glass to guide you. Dare you open The Last Door: Collector's Edition?

System Requirements

Mac OS X
    • OS: Microsoft Windows XP, Vista, 7, 8
    • Processor: Intel Atom 1.6 GHz
    • Memory: 1 GB RAM
    • Graphics: Integrated with 64 MB RAM
    • Storage: 400 MB available space
    • Additional Notes: Requires Adobe AIR
    • OS: Microsoft Windows XP, Vista, 7, 8
    • Processor: Dual Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated with 128 MB RAM
    • Storage: 400 MB available space
    • Additional Notes: Requires Adobe AIR
    • OS: OSX Leopard
    • Processor: Intel Atom 1.6 GHz
    • Memory: 1 GB RAM
    • Graphics: Integrated with 64 MB RAM
    • Storage: 400 MB available space
    • Additional Notes: Requires Adobe AIR
    • OS: OSX Leopard
    • Processor: Dual Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated with 128 MB RAM
    • Storage: 400 MB available space
    • Additional Notes: Requires Adobe AIR
Helpful customer reviews
38 of 39 people (97%) found this review helpful
7.6 hrs on record
Posted: April 13
Back into the chamber turning, all my soul within me burning,
Soon again I heard a tapping somewhat louder than before.
“Surely,” said I, “surely that is something at my window lattice;
Let me see, then, what thereat is, and this mystery explore—
Let my heart be still a moment and this mystery explore;—
’Tis the wind and nothing more!” - Edgar Allan Poe, The Raven

I vaguely remember encountering a prologue to a title named The Last Door in Kongregate a couple years ago, but I dropped participating Kongregate community sometime thereon, so it was a complete surprise encountering the full game here in Steam later. A quick research informed me about the Kickstarter journey of The Game Kitchen and how wonderful a job they managed to put on the table with limited participation on backers and pixel art graphics only. Recently completing the first season, here will be my part actual review and part fangirl rant for Victorian Gothic - especially for the concept of horror itself.

It's 1891, England. Jeremiah Devitt receives an unsettling letter from his old friend, Anthony Beechworth, with whom he attended a boarding school in Aberdeen years ago. The letter contains one sentence only that would be vaguely familiar to Devitt: "Videte ne quis sciat", the long forgotten motto of the philosophy club they formed as young boys back in the boarding school. Knowing his old friend would only use this sentence as a distress call, Devitt leaves his apartment and catches the first train to Sussex to visit Beechworth residence. From thereon, his journey towards the unknown, the unspeakable and the unforeseeable will begin. In his journey for discovering the truth, Devitt will slowly yet surely pass the veil that separates the wisdom from the insanity, reaching for the knowledge of "Malum in se" or rather: evil within itself.

As one can get a grasp of the narration so far, The Last Door is a fine product of horror literature, inspired heavily from the works of Poe, Lovecraft, Maupassant, Borges, Machen and many others; playing on the horror of the unknown, the unexplainable or more so: the uncanny. Today, literary academics make clear differentiations between the notions of fear, terror and the horror. Fear is an instantaneous reaction or at least a basic worry, while the terror is being continuously under some kind of threat. With terror, you can fundamentally foresee and understand the threat that would befall on you, yet fail to resolve it or prevent it with a conclusion. With horror, on the other hand, you are rendered incapable of even grasping the meaning, the reason or the nature of the threat altogether, rendering your cognitive ability useless… and that specific kind of threat is the most fundamental, basic and dreadful experience anyone can go under. So dreadful, the narrative medium of language fails to describe its nature exactly, presenting only vague descriptions of associations. Being a masterfully arranged horror adventure, The Last Door is one of such experiences.

Establishing a horror adventure with pixel art graphics might seem like a repelling choice for most people, but I find part game's success in this specific display choice. With pixel art graphics, we are not always capable of understanding direct depictions of objects, nuances or happenstances. We are left with symbolic environment designs that are presented to arrange a vague image, a symbol for the actual. It is both familiar yet quite so alien at the same time. Freud's 1835 Article, Das Unheimliche or The Uncanny describes this specific notion as a cognitive dissonance; for being attracted and repulsed by a concept at the same time. This paradoxical nature deems a state or a being uncanny - and quite possibly dangerous. This fundamental concept perpetuated the fear of the unknown and established the foundation of all horror literature that will follow involuntarily. The art display in the game is an excellent example of Freud's Uncanny. Everything is somewhat familiar yet boundlessly alien at the same time. This psychodynamic arranges a triumphant baseline for the atmosphere. The same notion is supported by brilliantly picked sound effects and orchestrated soundtrack – ordinary and beautiful, yet unexplainable and unsettling at the same time - to exalt the setting.

Aside its psychological undertone, The Last Door is an episodic point & click adventure. Each chapter follows the one before to portray the first season of Jeremiah Devitt's unsettling journey. You are to roam within a limited environment in each chapter; collecting notes, items; interacting with people and solving puzzles to make the story progress. Even with the chosen style of graphics, it’s not that hard to notice and interact with objects. Puzzles take brief contemplation at first, but when figured, they are spot on and elegant. Anecdotes and nuances collected from the most memorable Gothic literary pieces are masterfully nestled into the game for your discovery. The primary motifs of the game - crows, or rather ravens - are a direct reference to Poe alongside countless others.

If you are interested in the collective experience that would portray the totality of The Last Door, you are in for a literary feast with imageries worthy of nightmarish depictions scribbled into your subconscious. It is a remarkable example of sheer success for both narrative and atmosphere without much graphic display. Recommended to be played with headphones and in total darkness!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Was this review helpful? Yes No Funny
15 of 15 people (100%) found this review helpful
14.4 hrs on record
Posted: April 27
If you had told me that a point & click game with highly pixelated graphics would prove to be a disturbing and genuinely creepy experience, I would have been skeptical. I never believed that a point and click game could be scary...until now.

The Last Door takes its inspiration straight from the masters of horror: H.P. Lovecraft and Edgar Allan Poe. The story and themes draw on various themes that they wrote about, and it is done in such a way that those who are familiar with their works will appreciate the homage done to them. For those who have not read their work, they will be chilled by this dark and disturbing story...and hopefully get interested and read the source material.

Now, if you are willing to give the pixelated graphics a chance, I think you will be amazed at how they lend themselves to the story and the overrall tone of the game. This game takes place in the Victorian time period, and the graphics call back to an earlier time as well. The disturbing scenes, I believe, are made to be even creepier in pixelated form.

I love the music in this game. It really captures the tone of a dark, gothic, Victorian, horror story. The lighting, music, and overrall atmosphere create an atmosphere of dread in which you know there will not be a happy ending.

The puzzles themselves are not difficult, but very intuitive. The gameplay is a standard point-and-click format. The episodes themselves are not that long. This game could probably be beaten in a few hours. The only negative I could find (this is a tiny nitpick) is that there are certain Easter eggs in the game, and to discover them, you really need a guide. It's not a matter of exploring everywhere, but making sure that the timing is right to unlock said Easter eggs. However, the overrall gaming experience is not hindered by this.

Since this is The Last Door Season 1, the game ended on quite a cliffhanger. It wrapped up enough questions answered but left enough to ponder and anticipate for Season 2. I am really looking forward to continuing the story.
Was this review helpful? Yes No Funny
23 of 31 people (74%) found this review helpful
1 person found this review funny
7.5 hrs on record
Posted: December 25, 2015
A Masterpiece of Darkness, and it seems to be a masterpiece from another world. When you play this game you think you are reading H.P. Lovecraft. It's not a copy of something. No it's unique, minimalistic and you can't stop playing. The music fits absolutely perfect it creates a beautiful but also strange and dangerous atmosphere. Dive into the story of the last door, but be careful there is no coming back...

Outstanding 10/10
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
3.2 hrs on record
Posted: November 3, 2015
This game surprised me. I tend to chew through adventure games and spit most of them out in the process, looking for those rare gems and refusing to waste time with anything less. This one had me hooked right from the start. It hits those necessary notes perfectly and with careful deliberation.

. Lots of games use pixel art to justify a low art budget, but this makes pixel art look pixelated. The resolution is something like 120x120, less than old CGA games. And as a result the art takes on this impressionistic feeling that just works in a compelling way. It's ultra low res, but it's crafted extremely well. The combination works in surprising ways.
. The writing is good, and what isn't written is communicated visually with a similarly deft hand.
. The orchestral soundtrack is absolutely bonkers in how good it is. A three hour long game should not have music this rich.
. Finally, the length of the game is just right. It ends before any adventure game fatigue sets in. To be fair, if I had been waiting for this to come out episode-by-episode, I would have been less than impressed, but taken as a whole and burning through the entire game in a night, it fit.
. It ends on a sequel which is a -1 point deduction, I can give them a pass.

It still contains your typical adventure game inventory stuff, but I never really struggled with where to go or what to do next. The few instances where I did backtrack aimlessly were because I overlooked something clickable. That didn't happen often enough to frustrate me.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
4.1 hrs on record
Posted: February 9
In short, this is an absolute gem of a game and proof positive that you don't need fancy graphics to build an immersive, disturbing atmosphere.

+ Amazing soundtrack and in particular, stellar use of sound to evoke feelings/build tension
+ Great Poe/Lovecraft inspired story, and the story-telling is superb
+ Innovative use of interactive cut scenes to drive the story forwards and force you to do gruesome things you're not going to want to
+ Works well, didn't encounter any bugs, and the UI is simple and not at all clunky
+ Definitely leaves you wanting more
+ Great length for the price
+ Some creative puzzles, although on the most part they're relatively simple/not too frustrating

- Cheaper to buy the standard
- No voice acting.
-achievements are brokin. Unlocked all of them at the same time
Was this review helpful? Yes No Funny