Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
User reviews:
Overall:
Mixed (104 reviews) - 68% of the 104 user reviews for this game are positive.
Release Date: Oct 4, 2016

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Recent updates View all (79)

November 23

1.0.2.6: Achievements, Trading cards and many improvements



Hi there - a new version is now available on the default branch.
This patch will break previous save games, so if you want to continue playing those just select an older branch - this post will tell you how.

These are the changes:

ACHIEVEMENTS ///////
You now have a number of achievements to strive for. See the list on the achievements page.

TRADING CARDS ///////
Trading cards are live now which means that you'll get cards added to your Steam account as you play. Through trading, you can acquire badges, desktop backgrounds and emoticons (shown below):



AI ///////
-Production tasks such as cooking, hunting and constructing are now prioritized internally based on the importance of their output. The output is ranked as important if the stocks are estimated to run out soon, or have run out. This is meant to improve the Task priority system without adding more task priority options to the existing 3: LOW, MEDIUM and HIGH.

UI ///////
-Standing orders can now be set to unlimited.
-Production Panel now has a search field where words can be typed to locate an object in the list. See image:



-New 'Production' ledger shows amounts of items produced and used by the colony. Also shows amount of degraded items as well as average productivity.
- New 'Kills' ledger shows the number of creatures killed by the colony. This is useful to keep track of certain achievements.
-Task list progress bars will now indicate if the task is currently taken. Also, it will be indicated with a grey color if the progress is unknown (because the task is in the FOW).
-Improved the tooltip on degrade profiles so that it explains that colonists will only do maintenance on structures, never on tools and weapons.
-Improved the explanatory tooltips on Salvaging/disassembling to make it clearer when breaking an object apart will result in lost parts.
-Improved the alert message and status icon tooltip in the case of missing fuel so that they also show the minimum amount required. This should reduce confusion in cases where some fuel items exist, but their combined amount is not sufficient to complete a fuel-burning process.
-The GATHER window now shows the regrowth rate of the resources in the zone. See image:



Other fixes
-Effects list in the side panel now shows all effects, instead of just one.
-Broken items can no longer be traded.
-Repairing the Peat bank no longer requires different tools than building it.
-Dropping items during hauling should now be less likely to occur.
-Fixed a bug where a character could not overtake an item that another character had targeted for eating, resulting in them appearing frozen.

Reduced the number of log messages that appear in the log window at the bottom of the screen:
-Eating or drinking is no longer logged.
-Disappeared waste items no longer logged.
-Animals are only logged as 'detected' when the species is first spotted. Predator sightings are always logged however.

-Fixed a video memory leak that happened after saving or starting a new game from the main menu.

Hope you like these additions - we're looking forward to your feedback!

3 comments Read more

November 14

1.0.2.0 New version available on TEST branch

A new patch is now ready for testing. To play this, you need to select the TEST branch by right-clicking on the game in your Steam library like this:

http://steamcommunity.com/app/284100/discussions/0/305510202676551919/

Note that previous save files will not work with this version.
It should be quite stable. When this version has been thoroughly tested we will put these additions in a new version on the default branch and post a new announcement to inform you about it.
These are the changes in the test version:


//Achievements:
A set of achievements are available for testing. (Any achievements you get during testing you can keep, even if we decide to adjust them later.)
//AI:
-Production tasks such as cooking, hunting and constructing are now prioritized internally based on the importance of their output. The output is ranked as important if the stocks are estimated to run out soon, or have run out.

//UI:
-Production Panel now has a search field where words can be typed to locate an object in the list.
-New Production ledger shows amounts of items produced and used by the colony. Also shows amount of degraded items as well as average productivity.
- New Kills ledger shows the number of creatures killed by the colony. This is useful to keep track of certain achievements.
-Standing orders can now be set to unlimited.
-Task list progress bars will now indicate if the task is currently taken. Also, it will be indicated with a grey color if the progress is unknown (because the task is in the FOW).
-The gather window now shows the regrowth rate of the resources in the zone.
-Improved tooltip on degrade profiles so that it explains that colonists will only do maintenance on structures, never on tools and weapons.
-Improved the explanatory tooltips on Salvaging/disassembling to make it clearer when breaking an object apart will result in lost parts.
-Improved the alert message and status icon tooltip in the case of missing fuel to also show the minimum bulk amount required. This should reduce confusion when fuel items exist, but their combined bulk amount is not sufficient.


//OTHER FIXES:
-Effects list in the side panel now shows all effects, instead of just one
-Broken items can no longer be traded.
-Repairing peat bank no longer requires different tools from building it
-Dropping items during hauling should now be less likely to occur.
-Fixed a bug where a character could not overtake an item that another character had targeted for eating, resulting in them appearing frozen.
-Eating or drinking is no longer logged in the log window at the bottom of screen.
-Disappeared waste items is no longer logged.
-Animals are only logged as detected when the species is first spotted. Predators are always logged however.


We are grateful for any feedback we get. If you find any bugs in the test version please post in the bug forum http://steamcommunity.com/app/284100/discussions/2/ , stating the version number. Also, if you are specially interested in testing, you are welcome to send an email to jobs [AT] unclaimedworld-game.com, then we'll contact you by email when a new version is ready to test.

2 comments Read more

Reviews

“Seriously, I’ve played a little over twenty hours and I still feel like I’ve only discovered a little of what’s possible. It’s a smart game, with a lot under the hood.”
eXplorminate

“I. Want. This!”
Rock, Paper, Shotgun

About This Game

Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.



Features
Indirect control -- the colonists are free and have a democratic society. Dissatisfied people can either leave or vote for improving their colony: Only if you have ambitious inhabitants will you access better technology and develop a camp into a comfortable town.

-Realistic sci-fi, pioneer setting
-Simulation of alien nature, human needs and frontier community
-Detailed, flexible crafting
...We draw inspiration from ‘The Settlers’, ‘Dwarf Fortress’ and Paradox games.

Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.

----------------------------------------

Open-ended maps and scenarios
In various scenarios and maps we explore the history of the planet's colonization. The tutorials and scenarios introduce you to the game's setting and mechanics and make you ready to tackle the open-ended maps where you build up a colony from scratch.

Fields of Tau Ceti are open-ended maps that take place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use simple technology such as smithing, small scale farming and black powder.


Fields of Tau Ceti currently has 2 maps + 1 large map version for powerful PCs.


Muckroot Mining Site is an open-ended map where a mining crew is extracting metals in a dangerous biome: They use advanced weapons for protection against the wildlife. They can start a settlement, mixing advanced and primitive tech.


Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island and must wait for rescue. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island.


Making Headway is an open-ended scenario where you grow a small farm community by expanding into rubber production, extracting sap from a dangerous swamp.


The Clay Pit is an open-ended tutorial where a scruffy crew of laborers make mudbricks for sale. See if you can turn the camp into a permanent settlement.


Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight 'bush dragons' and build a signal pyre on top of an island.


-The maps and scenarios are hand-made but we ensure replayability by randomizing starting location, number of resources, colonists, trade goods, animals etc.

CONTENT:
As of release, the game includes
94 structures
31 animals
~450 items (ingredients, materials, tools, gadgets, weapons, upgrades etc.)
17 plant species

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System Requirements

    Minimum:
    • OS: Windows 7, Windows 8, Windows 8.1, Windows 10
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 capable graphics card
    • DirectX: Version 10
    • Storage: 660 MB available space
    • Additional Notes: Windows Media Player is required. The game does not support Intel integrated graphics cards.
    Recommended:
    • Additional Notes: Standard dpi (96) Desktop monitor recommended.

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Overall:
Mixed (104 reviews)
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