Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
User reviews:
Mixed (80 reviews) - 67% of the 80 user reviews for this game are positive.
Release Date: Mar 26, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We will be leaving Early Access soon: FULL RELEASE ON OCT 4th 2016!
Unclaimed World was launched on Early Access in March 2014 to help finance the game’s development and to involve players in the process. The time immediately after was spent on getting the core mechanics finished and stable, as well as developing better UI feedback to the player about what the simulation was doing.
A lot of work on the code structure meant that we couldn't roll out features as quickly as many players expected which meant we lost some hype - but we've soldiered on and have recently been able to add all the fun stuff:
We have added many more gameplay features and scenarios with the help of players and we now focus on the final polish to make sure that the game realizes its full potential - we are always thankful for any feedback we get.”

Approximately how long will this game be in Early Access?

“RELEASE DATE: Release from Early Access Oct 4th 2016! After that we will sell the game as completed - however, we hope to continue improving and expanding the game with post-release updates long after it's been released.”

How is the full version planned to differ from the Early Access version?

“The full version will be a well rounded game offering even deeper gameplay and replayability. The scenarios will be more finely tuned to provide a suitable challenge at any selected difficulty level.

Early Access: Planned features

During the Early Access phase we have developed the following features: (This list was updated Sep 14, 2016)

  • Save game functionality -DEPLOYED!
  • Trade / migration -DEPLOYED!
  • Happiness - DEPLOYED!
  • Democracy - DEPLOYED!
  • Many more scenarios -SEVERAL ADDED!
  • Creatures can feed on food items and carcasses -DEPLOYED!
  • More animations / effects -DEPLOYED!
  • Interface graphics polished -DEPLOYED!

Possible features in the long term (after Early Access)

-Modding support (maps, scenarios, game data)
-Languages (community provided translations)
-Game feature: Research
-Game feature: Medical treatment
-Game feature: Electrical power

NOTE (Jan 2016): We have decided NOT to aim for making a Mac/Linux port because of the cost. Sorry!

See our website for the list of current features and what we might develop in the future:

What is the current state of the Early Access version?

“The game is now well rounded and can offer 100+ hours of gameplay across scenarios, open-ended maps and tutorials. It has a polished UI, a robust AI, an alien ecosystem, lots of crafting, trade, migration and a sturdy combat system.
Post-release, we would like to keep adding more content and features.”

Will the game be priced differently during and after Early Access?

“The price has been gradually increased during Early Access and the game now has the full price!”

How are you planning on involving the Community in your development process?

“We regularly visit our forum to read and comment on feedback from players, and many times it influences the development path. Feedback is valuable for us when we discuss which road to take in the dev team.”
Read more

Buy Unclaimed World


Recent updates View all (73)

September 25 Music fix. AI improvements

Hi all, time for a new update - these are the fixes and improvements:

-AI improvements to prevent dropping of items
-Improved the attack zone and patrol behaviour to avoid job switching during combat.
-Fixed a crash that would sometimes happen when fading the music up or down
-Added code to retry fullscreen mode in case the video card is not ready or the window is out of focus.
-Improved the error dialog for incompatible save games with more detailed explanations and instructions.

0 comments Read more

September 22 AI fix and tweaks

Hi - a new (small) patch is now available. These are the fixes:

-Population cap added. This is intended to keep the colony size within the boundaries we are testing and optimizing for. (Later the cap can be changed by players when the data files become available).
-Strategy hint on tier policy. Hovering over the 'No majority' label will now list strategy suggestions and show how long it can expected to take to reach the majority for that policy.
-Improved the AI so characters will not give up (drop) their weapon or tool for another character if near threats, and the two characters are far apart.
-Corrected a bug where the reload tasks did not disappear after salvaging the sentry, or sometimes allowed the sentry part to be reloaded after it had been taken down.
-Corrected a UI bug where the slider was not reset when a modal dialog appeared.
-Increased bolt action defense rating from 0.4 to 0.55
-Increased coil rifle/sentry defense rating from 0.55 to 0.8
-Reduced advanced weapons prices with app. 50%
-Reduced price of barge transportation with 33%
-Increased barge speed with 33%
-Added more hints to the loading screen

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“What I most like so far is that the survivors chat to each other, quipping or showing agitation...”
Rock, Paper, Shotgun

“I. Want. This!”
Rock, Paper, Shotgun

“ interesting and novel game that aims to make you think and often succeeds.”

About This Game

Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.

Indirect control -- the colonists are free and have a democratic society. Dissatisfied people can either leave or vote for improving their colony: Only if you have ambitious inhabitants will you access better technology and develop a camp into a comfortable town.

-Realistic sci-fi, pioneer setting
-Simulation of alien nature, human needs and frontier community
-Detailed, flexible crafting
...We draw inspiration from ‘The Settlers’, ‘Dwarf Fortress’ and Paradox games.

The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.


Open-ended maps and scenarios
In various scenarios and maps we explore the history of the planet's colonization. The scenarios introduce you to the game's setting and mechanics and make you ready to tackle the open-ended maps, called Fields of Tau Ceti, where you build up a colony from scratch.

Fields of Tau Ceti are open-ended maps that take place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use simple technology such as smithing, small scale farming and black powder.

Fields of Tau Ceti currently has 2 maps + 1 large map version for powerful PCs.

Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island and must wait for rescue. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island. To permanently end the threat you must locate their nests and come up with a way to clear them out.

Making Headway is an open-ended scenario where you grow a small farm community by expanding into rubber production, extracting sap from a dangerous swamp.

The Clay Pit is an open-ended tutorial where a scruffy crew of laborers make mudbricks for sale. See if you can turn the camp into a permanent settlement.

Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight 'bush dragons' and build a signal pyre on top of an island.

-The maps and scenarios are hand-made but we ensure replayability by randomizing starting location, number of resources, colonists, trade goods, animals etc.


System Requirements

    • OS: Windows 7, Windows 8, Windows 8.1, Windows 10
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 capable graphics card
    • DirectX: Version 10
    • Storage: 660 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (80 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
66 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
52.5 hrs on record
Early Access Review
Posted: September 13
This game really come a long way since I bought it. The last update mentioned they were coming out of early access in Oct. So I thought I'd play it again to see what improvements had been made. All I can say is WOW. I've been playing for about 13 hours since I started. i did get a little sleep in there somewhere. I keep losing all my coloniists, for 1 reason or another but it's not the 'rage quit' kind of feeling. I'm learning more and more about what NOT to do and what I should focus on.

Still needs some work in some areas but the devs have been so active in the forums that I'm pretty sure they have a medical IV drip of coffee to their veins.

Well, I gotta get back there and get some more water cane stems so I can build the workshop and I'm sure the damned binal rats have probably eaten all my food stores while I've been away.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
35.4 hrs on record
Early Access Review
Posted: September 13
I have been following this game since pretty much day 1. Just to see how far it has come is amazing!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
75 of 100 people (75%) found this review helpful
3 people found this review funny
Not Recommended
4.5 hrs on record
Early Access Review
Posted: January 24, 2015
Unclaimed World has oodles of potential oozing out from between the flaws. But don't be tempted, the flaws are terrible and many. After playing in January 2015. I'm going to probably give this game a year or more before trying again. And now I have given it a year - it's January 2016 - and things have changed but not drastically.

First off, the good stuff. Unclaimed World is like Majesty and Dwarf Fortress at it's core. You designate tasks and one or more of your free-willed plebs will undertake them. There is no mico-managing workers. The banter between the various colonists is the perfect way to introduce the new world. The scenarios are not random so after a couple of tries you'll know which colonists you get and what their skills are.

I like the graphical style and the smooth character animations, they give a good sense of pioneering on an alien planet. The character portraits, whilst somewhat caricatured, make knowing and empathising with said characters much easier.


That's where the good stops.

There are currently only three stages, the tutorial which is so hand-holdy it's a chore; and not one I've forced myself to complete. The first stage which is impossible to lose unless you try really, really had to get your colonists killed. And lastly the second stage which crashes fairly early in. Don't expect content, it's not here.

The user interface is bad - but vastly impoved from when it was first released. And as things start to take shape it's now possible to see higher level issues with interface. Right click context sensitive menus have been a 'thing' for a very, very long time now. Unfortunately the devs have ignored years of progress and have a wierd left click, bring up a small box with an arrow, left click the arrow, bring up the context sensitive menu. Right clicking hides the interface but doesn't close anything. Left clicking brings back all the menus as they were.

Unclaimed World is SLOW. The characters idle along at maybe 5 to 10 pixels a seond but have to traverse areas that are thousands of pixels across. Leaving the game to run whilst doing other things seems to be the only meaningful way to play. Even after three version bumps this is still a problem and I suspect it's a fatal one. I've added more detail in my first comment.

And the speed gets worse on the (previously mentioned) second stage. The characters still move at about the same rate but the screen refreshes at less than a frame a second until eventually it becomes a slide show and crashes. I'm sure a simple 2D game should run better than this.

The artificial intelligence in a game where units can't be directly controlled has to be good. But in Unclaimed World it's not. It's awful. I can't seem to prioritise tasks. Gathering seems to take precedence over everything. So if there are a couple of construction projects going on and I set a new gather task then everyone drops what they're doing and rushes (relatively) to all gather the same stick of firewood. Practicaly this means as long as there are gather tasks construcion tasks will not finish.

Furthermore the AI in combat is even more deficient, with the characters commenting that they must attack as a group and then walking in one at a time; and only after the previous character has been killed. It's horrible. They also seem to get lost and will wander backwards and forwards through an enemy nest despite there not being any tasks near it. I still haven't found a good way to get the colonist to move and work as a unit.

In closing, Unclaimed World has a lot of potential with a good exploration and command vibe but it is so far from being completed that it's barely even a tech demo - let alone a full game. Avoid.
Was this review helpful? Yes No Funny
43 of 58 people (74%) found this review helpful
4.9 hrs on record
Early Access Review
Posted: April 19, 2014
Still too early to buy, get a demo or wait for future developments.
The game is beautiful and is full of potential, definitely watchlist-worthy!
Was this review helpful? Yes No Funny
73 of 112 people (65%) found this review helpful
1 person found this review funny
Not Recommended
8.4 hrs on record
Early Access Review
Posted: July 23, 2014
I do not recommend Unclaimed World.

First, the good: the game has a lot of charm. The soundtrack and graphics are very appealing, and the banter between your scientists really sets the mood for exploration of an unknown world, giving you a sense of possibility and adventure. You assign general tasks and priorities and your scientists go to work, constructing shelters and weapons, exploring their surroundings and gathering materials. The basic concept is fun and draws from fantastic games like Dwarf Fortress, and it shows a lot of potential.

However, the game is highly unfinished. The colonist AI is quite buggy despites multiple bugfixes and often they will stand there being slaughtered by enemies, refusing to attack, or fumbling with their hauling tasks. The UI is finicky. There is only one relatively small map and no sense of progression in terms of tech or anything of that sort.

And all of that would be forgivable if there was any sense that actual development was happening on the game, as it is in Early Access and is not a finished product. However, since its Early Access in March, there has been very little in the way of significant new gameplay features nor any communication from the developers as to the state of development. They have not updated their dev blog since release in March and a question asking about the state of development in their (very quiet) forum has gone unanswered for a week.

You could ask the question whether this game is abandoned. Don't buy expecting it to get better, because there is no reason to.
Was this review helpful? Yes No Funny
22 of 27 people (81%) found this review helpful
44.5 hrs on record
Early Access Review
Posted: June 29, 2014
I've played this game so far for Hours and does crash from time to time which is to be expected with an early access game. I really like the concept of trying to survive in an unknown region then having the ability to control the outcome of each and every one of your people. Currently I own several early access games and Unclaimed World is deffinately at the top of my list. Patience is key with all early access games expect buggs. And talk about them. Creating games is a long process especially if the dev team is small. Overall the game has a great concept with unlimited possibilities and I like sim type games so I recommend this game. If any potential buyers of unclaimed world want more info please feel free to message me I will get back to you as soon as possible.
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
74.0 hrs on record
Early Access Review
Posted: May 29
This game is an absolutely amazing concept for an economic/town management type simulator. I love how the game combines advanced technologies with very low level primitive technologies to give an exciting twist on economic and town management in a futuristic sci-fi setting.

If you enjoyed playing the old Caesar 3, Emperor and Pharoah games then then this is your type of simulation game but it is however much more than these games because it combines other aspects into the settlement running that make it a lot less mechanical and requires a lot more input from the player, it really pulls the aspects of building a town that will thrive while ensuring that you survive together into one continuous journey. You will constantly be tested by dangerous beasts that try to eat your settlers and plagued by vermin who steal your food stores.

I bought this game at a very early stage of development and was very disappointed with the lack of features in the game but since the release of a lot more content it has started to become the simulator/town management game that I have dreamed of playing for so long and has really in my opinion become money well spent on a game under development even though I didn't initially feel this way.

Be advised that the game is still in a very early stage of development and there does tend to be a long wait time on updates to the game but when an update is released it tends to add a whole new level of depth to the game which really makes it worth playing which is why I have recently logged so many hours playing this game.

I would like to see a lot more content added to this game both in the world variety (fauna, flora and environment) as well as different scenario types each with their own unique challenges. Unfortunately there is only a single player mode so there is no intertribal warring and there is currently no sandbox mode.
Was this review helpful? Yes No Funny
20 of 25 people (80%) found this review helpful
3.8 hrs on record
Early Access Review
Posted: November 26, 2014
Update: Might want to wait until this one is farther along or promised to be finished, as the development cycle isnt very fast.

Shows promise, not feature full yet, but does have good vision and a steady updates (Albeit slow, probably smaller team) .

The systems they have in place show some foresight, compared to other strategy sim games (Gnomaria, towns, etc) and I can see they had good systems from the start. It has been a while since early access started but it seems they have been adressing AI bugs and implementing systems over just raw content. I would wait for release or a sale if you like something feature complete, but if you are like me and just like to keep an eye on projects as they go grab it and suppourt them, as long as they don't abandon it like some other ones *cough spacebase cough* then it will prove to be a solid game
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
86.5 hrs on record
Early Access Review
Posted: August 17, 2015
Lovely, if you enjoy the feeling of surviving off the land and whatever resources it can give, coupled with some resource and personnel management. Currently in progress, but looking rather promising.
Was this review helpful? Yes No Funny
38 of 63 people (60%) found this review helpful
1.3 hrs on record
Early Access Review
Posted: March 27, 2014
Unclaimed World has great potential. I've only played Early Access at this point am excited about the possibilities. It's short on some features at the moment, but as the game progresses, I expect big things. You can check out my first experience with the game here:
Was this review helpful? Yes No Funny
Recently Posted
Moja Wind
92.5 hrs
Early Access Review
Posted: September 12

it would be a nice game if the development would continue for one year or more, if it has some more content (except the 1-2 maps) and wouldn't crash after 1 or 2 hours. I havent managed to finish one game without a crash, wrote bugreports, etc.

It has no modding support so nobody can add the missing content.

Today I heard the game will be released in october 2016 - so that means for me another unfinished game to leave behind. Its a shame - the game had some really nice ideas.

As a fazit i can say:
- Sorry, but it is not worth the money.
- I cannot recommend this game except you want to sponsor the developers.

Helpful? Yes No Funny
88.0 hrs
Early Access Review
Posted: August 15
Many reviews and ratings for this game are really out of date. I am writing this review as of version 0.9, have been playing since early Alpha, and have logged 80hrs on this game. I will say that a lot of those hours were very frustrating and felt like a slog BUT - the game is really improving.

What's not so great:
Thankfully it's mostly stuff that's still in progress!
* Finicky system for harvesting resources; sometimes they're visible but not harvesting
* Balance still needed for food production and how the colonists perceive their level of supply and comfort
* Lots of time waiting for colonists to finish tasks
* No randomized maps
* Sometimes difficulty is frustrating rather than challenging
* Still has some instability/crashes

What's great:
* Maps are handcrafted and beautiful, and highly dynamic and interactive
* Feels like a fleshed out eco-system into which your colonists are intruding (not just hey there are rabbits and also wolves)
* Highly varied animal species which each play unique role
* TONNES of things to harvest, which can be over-harvested and lead to realistic resource scarcity, forcing your colonists to wait for them to regrow! You have to plan your settlement strategically
* Cobbling together buildings and tools from realistic ingredients (not oh hey I need 5 wood and now magically have a workbench - you can see the ingredients in the design of each structure: i.e., this simple workbench has a big purple leaf as its awning, and this could break and need to be replaced)
* Highly stratified task-management system to juggle priority of specific tasks and task categories
* Each colonist has not just specific skill sets but different priorities for the colony (some want better food, others can live off survival rations but want more comfortable living arrangements)
* Different scenarios in different timelines give different blends of survival/advanced technology perfect for a Space Western kind of genre.
* Slowly and deliberately build from a collection of tents and eating fish to a developed industry town producing machine parts, finished rubber products, bombs, or moonshine!

Overall the game really is a joy to play, and I wait with baited breath for each content release. It feels very distinct from other similar games, such as Stonehearth, Rim World, and Clockwork Empires and has a lot to recommend it!
Helpful? Yes No Funny
113.9 hrs
Early Access Review
Posted: August 15
One of the best early access games out there. There have been a few hiccups as expected with any early access game but the dev team is so fast and responsive and they regularly take our suggestions and bug reports. The game has evolved into a much more fun and challanging sim than any I have played to date.
Helpful? Yes No Funny
64.2 hrs
Early Access Review
Posted: August 9
I've had unclaimed world for a long time now and its turned into a very solid small settlement simulation game. The artwork is particularly lovely. Its come a long way since it started early access and I cant wait to see the final version.
Helpful? Yes No Funny
12.7 hrs
Early Access Review
Posted: July 7
Currently the game is quite enjoyable, and has a lot of features. The graphics are nice, and is has quite an advanced colony management simulation. One thing that is still a bit wonky is the interface, or maybe it just takes a bit to get used to. In that respect it is quite similar to dwarf fortress, although perhaps slightly easier to use. One thing that was a bit troublesome was that saving takes quite some time, and windows ended up closing the program, but it did successfully save and I could continue my playthrough.
Helpful? Yes No Funny
22.8 hrs
Early Access Review
Posted: July 7
Great game! Chock full of potential! Still very much in progress and not for the impatient, but if you like survival colony sims I definitely reccomend it
Helpful? Yes No Funny
Hugh Mungus
17.7 hrs
Early Access Review
Posted: July 2
Had this game since it would crash, a little over 2 years. It was fun then, took some getting used to. Now i cant even begin to understand 9/10 things to do. Like most modern things, menus within menus, within menus, within...ect Makes absolutely no sense to me anymore, more of a chore to navigate dialog box hell than anything.
I get the premise, i understand the objective, its just not fun. Even though it was barely playable back when i got it, i could still manage to enjoy it.
No idea how such a simple design became an over-elaborate nightmare
Helpful? Yes No Funny
A developer has responded on Jul 4 @ 4:33pm
(view response)
44.5 hrs
Early Access Review
Posted: June 8
This game is just awsome, really like it and there is no other game like that.
Its in early stage and even now I am having lots of fun - BUY IT ! :)
Helpful? Yes No Funny