Colonies Online is an open MMO-sandbox, set in the distant future on the far reaches of space. Players unite as colonists to explore vast territories of far-out planets, fight with alien monsters and search for rare resources to build their new home in the outland.
User reviews: Mixed (156 reviews) - 43% of the 156 user reviews for this game are positive.
Release Date: May 1, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Early Access to the game for us is not just a way to raise up funds but also an opportunity to communicate with players. Although we have a clear concept of the project, we are very much interested to know how the new opportunities we are introducing are received and how they are used.

Purchasing Early Access makes you a part of the development process and allows you to follow the progress of the project. Standing among the first colonists you will be able to watch game opportunities transform from ideas to realization.

Attention! Please make sure you understand that the project is currently in the active stage of development. Not all of the features are implemented by this moment. We cannot guarantee constant trouble-free running of the game and servers.”
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Recent updates View all (17)

November 3

UPDATE 0.12!

Dear soldiers of extraterrestrial front, we're happy to announce that long-anticipated update 0.12.0 is complete, tested and ready to welcome guests in a renewed world of Colonies. Among the most prominent innovations are: game client performance optimization, completely redesigned main location - outpost Delta, refreshed landscape pattern on the planets, character career arc, better logistics and complete rebalancing of economy, combat system and resources generation. Let's get a closer look at some of these things.

Outpost Delta is now a real fort with infrastructure and functional zones:

Each planet got its own unique landscape pattern. The higher the planet level - the more biome types it has.

Main balance changes:
  • weapon and armor parameters were changed to greatly amplify the role of critical damage. Players have to take care of critical ratings and defense as much as they care about base damage and armor. One can't progress to more challenging planets without it
  • equipment durability loss and repair costs are now an important part of game economy. The higher the quality of an item - the higher upkeep it will require. Keep extra coin for emergency repairs and craft some spare units of equipment
  • missions are now mainly used to earn money, but less effective in terms of experience and resources. When you have a solid financial situation - go to the wilderness to get drops from monsters and level up

Detailed list of changes:

-visual and interface improvements
  • fixed reward display when completing a mission
  • fixed shield battery indicator to display charge more accurately
  • roofs hide correctly after loading
  • fans hide correctly
  • items sell price displayed in tooltips now use the correct formula
  • vendor items now sort conveniently
  • item names reworked and improved
  • items tooltips cleaned of unnecessary information
  • Attack Rating added to weapons tooltip
  • hint about traveling via dropship added to easy missions description
  • added new decorative constructions
  • missions for different planets moved to different terminals
  • mission markers added to mission monsters
  • parameters of skills and bonuses are displayed correctly

  • added PvP coefficient for critical and base damage
  • added Neuronizer, item for reset skill points distribution
  • added price for selling resources
  • fixed bug when bonifications counter increased after item repair
  • character arrives at landing pad after teleporting to Delta
  • entities with shield now have full shield right after loading
  • added possibility to teleport to mission location
  • rebalanced the experience reward for tutorial missions
  • rebalanced combat level experience requirements
  • formulas of skills and bonuses reworked
  • basic weapons and armor now available at extremely low price at Delta
  • repair price formula reworked
  • added refineries with different quality limits
  • monsters HP reduced on the 3rd tutorial mission
  • monsters damage reduced on the 4th tutorial mission
  • constructions HP and defense rebalanced
  • added highlighting of monsters that were hit
  • monsters damage and defense reworked
  • added two small monster camps
  • rifle now shoot through targets dealing damage on the way
  • added hard mission to planet Leto (2nd planet)
  • combat experience reward removed from missions
  • repair formula reworked
  • turrets now consume a lot of energy and have low defense to prevent abuse
  • shield and energy consumption removed from simple walls
  • PvE balance configured for all planets
  • monster stats scaling added for all planets
  • monsters in the wilderness were organized as "families" which include soldiers, champions, elites and bosses
  • influences and mutagens reconfigured
  • planets reconfigured: landscape and resource deposits generation
  • monster loot rebalanced, they give monster remains for sale, xenodin, bonicores, biomass, spare parts
  • new vendors at the outpost Delta
    • basic weapons
    • basic armors
    • 6 mastery vendors (armor frames, shield generators, quark batteries, xenodin, abilities)
    • 3 construction vendors (hull, devices, decorations)
    • general supplies vendor (bonification tokens, spare parts, evacuation beacons, ingots, resource diggers)
  • mission monsters and rewards rebalanced
  • added spare parts crafting

  • updated online shop
  • updated items in starter packs

At this moment it is known that on some systems performance problems can appear when player is at the new outpost Delta. We made our best to minimize it, but it's not perfect yet. We can promise that each new update will have better performance to the point when the problems are gone.

Good luck with colonizing!

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August 12

UPDATE 0.11.6

Colonists, all on board! This update is a small one, it is because right now we are hard at work creating a quite big amount of new and awesome content for you to play with in the next update, stay tuned for news. And right now you can try out our new system of interplanetary travel!

List of changes:

Transportation between planetary sectors

  • From now on ILUs won’t be your main way of travel between planetary sectors.
To travel from a sector to a sector, now you can use interplanetary shuttles – just approach the nearest landing glade and call a shuttle by clicking a special icon that will appear next to your minimap, it’s that easy. And of course, you can always respawn at yor landing glade or choose to return there by using the Emergency Beacon.

Miss your ILU? Don’t be afraid, in foreseeable future ILUs will make their return with a blast, packed with many new and much more useful features.

Bug fixes
  • Fixed some bugs
Colonies Online is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day.

If you encounter some serious bugs or technical issues, let us know about them on the forums of the game or via e-mail:!

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Report bugs and leave feedback for this game on the discussion boards

Scout Pack

Early Access you’ll be among the very first pioneers of extraterrestrial colonization! You are also making an important commitment to the development of the game, and let us make it better. You’ll be able to influence the development directly, as we’re watching closely what our players say about the game. With Scout Pack you’ll receive Founder’s Banner, which can be placed at your colony base as a proud testimony of your contribution to Colonies Online. Everyone will know you’ve been here first!

Pack includes:

  • Early Access
  • Founder's Banner

All items can be destroyed or looted by other players. Keep your purchases in Item Pick Point or in a well-defended colony.

Note: To get items use the "Item Pick Point" terminal at Outpost Delta. You can use any character from your account to take items.

Pyromancer Pack

Get access to the game and become the owner of the Pyromancer equipment set. This equipment was designed to answer the ruthless requirements of battle for survival in the wilderness of alien planets. Pyromancer is able to hold back large chitinid swarms, effectively push them back and end up a winner in dire situations. Get ready to wreak havoc in enemy masses! You’ll also receive Founder’s Banner.

Pack includes:

  • Early Access
  • Founder’s Banner
  • Pyromancer armor set
  • Shotgun with incinerating ammo
  • Frames for Pyromancer armor crafting
  • Repair nanobots 500
  • 1000 Bonification Tokens
  • Neuronizer (use to reset the distribution of skill points)

All items can be destroyed or looted by other players. Keep your purchases in Item Pick Point or in a well-defended colony.

Note: To get items use the "Item Pick Point" terminal at Outpost Delta. You can use any character from your account to take items.

Dreadnought Pack

By purchasing this pack you get the Dreadnought equipment set and extra Early Access key for your friend. Dreadnought fighters stand out for versatility and firepower. Iron discipline and unbendable will have made this unit legendary. They act on battlefield like iron fist, accomplishing the toughest missions. This package includes construction modules for building an outpost, which will be your shelter and a rally point for successful combat operations. You will also receive Founder’s Banner.

Pack includes:

  • Early Access х2
  • Founder’s Banner
  • Dreadnought armor set
  • Photon pulsegun
  • Frames for Dreadnought armor crafting
  • Repair Nanobots 1000
  • 5000 Bonification Tokens
  • 2 Neuronizers (use to reset the distribution of skill points)
  • Construction modules for building an outpost

All items can be destroyed or looted by other players. Keep your purchases in Item Pick Point or in a well-defended colony.

Note: To get items use the "Item Pick Point" terminal at Outpost Delta. You can use any character from your account to take items.

Citizen Pack

For the players with serious intentions we collected a Citizen package. You’ll get full Pyromancer and Dreadnought sets of equipment and 3 extra Early Access keys. With solid construction kit included in this package you’ll be able to build an amble and well-fortified colony in no time. Impenetratable walls with energy shields, generators, storage containers - these are some of the things you’ll need to build a new home on a distant planet. You will also receive Founder’s Banner.

Pack includes:

  • Early Access х4
  • Founder’s Banner
  • Pyromancer armor set
  • Dreadnought armor set
  • Shotgun with incinerating ammo
  • Photon pulsegun
  • Frames for Pyromancer armor crafting
  • Frames for Dreadnought armor crafting
  • Repair Nanobots 1000
  • 10000 Bonification Tokens
  • 3 Neuronizers (use to reset the distribution of skill points)
  • Construction modules for building a colony

All items can be destroyed or looted by other players. Keep your purchases in Item Pick Point or in a well-defended colony.

Note: To get items use the "Item Pick Point" terminal at Outpost Delta. You can use any character from your account to take items.

About This Game

Distant future, the frontier of known space. Brave colonists are making their path on uncharted planets, fighting for a place under foreign stars.

One of these brave men is you. Drop down to the surface and make the first steps towards building your own space colony! Fight with hostile fauna, conquer new territories, build alliances and march to war against each other. Build settlements, protect and develop your foothold as you like – most importantly, do not forget that it will not be so easy to survive, to preserve and increase your belongings – in Colonies Online the world is common for all, and there are many colonists besides you in the game, and all of them are operating their own interests – that means that nothing and no one is safe.

Vast areas for colonization, countless monsters, lots of planets and unexplored possibilities are right in front of you. Are you ready to take the risk?

All players in the Colonies Online are in a single game world – there are no instances, no restrictions, full interaction with others! Everything you create in the game world will be available to other players even when you're offline. System, that we’re implemented in the game, allows us to create an infinite number of planets with an area of several thousand square kilometers, so we don’t need to divide players in different game worlds, and at the same time we can ensure that there is enough place for everyone to have their own adventures.

A key feature in the Colonies Online. Colonies which players build, will be a centers of communication, research, trade and so on. Players will decide what type of colony they want to build – a secure military base for your guild or free trade spaceport, which will allow everyone to enter. Various building blocks will allow players to create a truly unique structures and security systems to protect them from unwanted visitors. Auction houses, item storages, vendors and so on, disposed on the territory of a colony – all of this will help to make a particular colony a unique place.

New Update! All planets in the Colonies Online are rich in mineral resources – you just need to find and to extract them. Some resources require large-scale approach to exploitation – building mines and long-term development. Locating deposits of rare resources and their further development can become a true adventure in remote corners of planets.

The game uses fair non-target system. In conjunction with the isometric view and WASD-controls that makes battles more dynamic – more like a fights in Action genre games than of the classic MMO fighting mechanics. Players will have to think well of their surroundings and tactics to blast their opponents and at the same time not to injure their teammates – friendly fire, you know!

In Colonies Online players can start a firefight with anyone, anywhere. Living opponents will always pose a serious threat – you will need to defend your territory to avoid becoming a victim of aggressive raids. And you can hunt for others, too – it is dangerous, but it is often worth the trophies: arms and supplies, resources and technologies of other players – all this can be taken away for good.

Game features a full character equipment system: armor, helmets, weapons, energy shields – all things that will be helpful for you to dominate in the colonies. In future, with addition of crafting, everyone will be able to make unique items from scratch!

Game will not have predefined classes, instead, there will be a wide variety of skills, from which players can create sets. By combining skills in an interesting set, player will be able to create a profession out of it and teach it to other players. And if such set will contain a rare skill, it can be profitable to sell!

Almost all items in the Colonies Online will be made by players with use of their technologies. Flexible craft-circuits will allow creating unique equipment and construction props, as well as customizing any of their parameters.

Game has an original system of "influences". By investigating patterns of substances, obtained from defeated monsters, players can explore new technologies and use the results of their research to create a more powerful equipment. However, you should be careful – cool technologies in your hands will attract greedy glances from others.

Key features

  • One common game world with big number of planets;
  • Planet sizes estimated in dozens of thousands square kilometers;
  • Isometric view and non-target combat system;
  • Versatile crafting;
  • No restrictions for building – build anything, anywhere;
  • Flexible character development;
  • Open PvP with massive battles of hundreds of players at one time.

How to Play

If you have any questions about the gameplay, start with checking the official game FAQ:
Also, feel free to ask us anything on Twitter: @ColoniesOnline

System Requirements

    • OS: Windows XP Service Pack 3 / Vista / 7 / 8
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 1.6 GHz, AMD Dual Core @ 1.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: GPU with 256 MB VRAM or more that supports Shader Model 3 and DirectX 9.0c (AMD Radeon 2600 XT or NVIDIA GeForce 8600 GTS)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Supports SSE, Direct Sound compatible
    • OS: Windows 7 / 8
    • Processor: Intel Pentium i7 Series or AMD X4 @ 2.0 GHz or greater
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 6790 or NVIDIA GeForce GTX 560 or better with at least 1 GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Supports SSE, Direct Sound compatible
Helpful customer reviews
14 of 20 people (70%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: July 7
Early Access Review
Good game with great potential, but needs a lot of work to implement it. A good buy if you want to support the developers and help create a unique sandbox MMO.
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11 of 16 people (69%) found this review helpful
5.7 hrs on record
Posted: August 20
Early Access Review
ok this my review as of 8/20/15

games controls are good on M/K and gamepad.
looks pretty good so far graphics wise.
needs more to do and kill .
pricetag is not so bad .......not digging the P2W tho .
PvP is ok at best.

I see this game getting better and do not feel bad about buying it.
I also see alot of people with less time than me< COME ON YOU GAVE IT A CRAPPY REVIEW WITH LESS THAN A HOUR OF PLAYTIME> giving bad reviews with things like PvP,greifing,etc.....I yet to have seen this happen to me yet , but as most people who know this happen alot in E/A games when testing is underway and does not run right <which i have seen no problems yet> .
with all this said just like any other E/A game you take a risk
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12 of 21 people (57%) found this review helpful
20.8 hrs on record
Posted: June 19
Early Access Review
Great game as it is with lots of possibility behind it. If you really want this game to succeed, be patient keep playing and support the devs with feedback!
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22 of 41 people (54%) found this review helpful
1.0 hrs on record
Posted: July 3
Early Access Review
Once upon a time, Bruce Willis dressed up in some power armor, and went on an interplanetary joy ride in a UNSC shuttle. It got shot down over a strange planet infested with bugs and giant floating jellyfish that shoot lasers! What did he do next? This is his tale.

Colonies Online is a top-down MMO shooter - in my experience, completely unique - where you shoot stuff and build outposts. I didn't play it very much, because it's horrible. You're about to learn why.

What Works
First, the game is redeemable. The visuals are OK, and the basic controls generally make a degree of sense. I didn't have too much trouble using my character.

The laser on the weapon helps the player understand where they're shooting, which is a very nice touch in this sort of game; specifically it helps you lead enemies who are moving tangent to where you're trying to shoot.

What Doesn't Work
I didn't get past the first planet (the one you crash on), because I didn't really want to. A lot of things contributed to this.

First, the UI is completely horrible, from a usability standpoint. Pretty much, the UI just doesn't make sense - I couldn't figure out how to equip a weapon that I bought in the crash site, for starters. A little later, at Camp Delta, I found a storage chest with armor in it, but I couldn't equip it for some reason. Long story short, the UI is just plain broken. I don't honestly know how people play this game; I assume there's some way of circumventing the UI. I recommend they rethink the UI from the ground up.

Second, even with the lengthy tutorial text (there's a lot) I didn't know really what to do. What the tutorial text told me to do, and what I actually could do, were nearly always completely at odds with one another. The tutorial was useless because it made no sense.

One thing I was looking forward to was the base building and crafting. I really enjoy crafting in ♥♥♥♥♥♥mes, when I'm not bashin' skulls and splittin' noobs. However...for the life of me I could not figure out where to begin. Sure, killing monsters gives random drops, but I couldn't figure out how or where to do any crafting. There were no indications of how to take on a tradeskill (if those even exist in this game), or anything else.

Additionally, the base construction is well-hidden as well. Since crafting is well-hidden from players, I can only assume the developers don't yet want people making stuff, because when I found the base part vendor in Camp Delta, I couldn't figure out how to get even the least expensive parts to set down to make the foundation of a base.

I gave this game a chance, and it failed, horribly. Pretty much, this game is awful. It could be great, but it's not - the UI fights the player at all opportunities, preventing them from doing anything worthwhile. It's not worth $14.99. It's not worth two hours of game time. I've already requested my refund.

This game isn't ready for Steam, or for the public at all. The developer has some serious work to do on this game.

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333 of 383 people (87%) found this review helpful
3 people found this review funny
3.0 hrs on record
Posted: May 1, 2014
Early Access Review
Early access. Do not buy unless you have intentions of helping it along. They do not mention the cash shop available on their website, with a limited selection of items to 'help' along players and there are more options for different packs to invest in the game (Ala Kickstarter type stuff.)

Edit 2 - The game is clearly also 'Pay to win' right now. The more money you invest into the game is going to net you better gear, which makes it easier for you to hunt mobs and make PvP a simple matter of holding your gun straight at an enemy and holding the mouse button for a split second until they crumple under your overwhelming DPS. To give a comparison, the starting gun has a stated 16 DPS - The gun you can buy in a bundle has 300+dps, and you have a meager starting 50hp. None of the armor seems to reduce damage by any tangible amount either.

To make it even worse, safe areas are not clearly designated or noted, and so you don't even know if you're even capable of defending yourself or being annihilated until you trade shots, and then you just sit there daring the other person to leave whatever safe area you've found so you, or they, can shoot each other in the back.

Edit 3 - Game seems pretty stable if lacking in graphical options. Zero ability to adjust any graphical options at all and I couldn't find any to adjust in the files. Everything you build can be destroyed while you are offline, including the stuff you've bought in the bundles, and there isn't a damn thing you can do about it. If you lose your ILU (Basically your transport unit until they add more stuff for it) while you are offline and log back in, you are effectively stuck on the planet until you suicide into bugs. Hopefully you killed a bunch of stuff with that bundle you bought (You bought it, right? Hope you like doing zero damage and getting ganked all day if you didn't) because if you didn't, you'll be starting over from nearly ground zero. Re-grind for money to get another ILU to transport yourself to another planet only for it to be destroyed the next time you log off.

ANYTHING YOU BUILD CAN BE DESTROYED WHILE YOU ARE OFFLINE. It is INCREDIBLY easy to do this. This wouldn't be such a huge issue if you weren't transported to another planet and dropped next to two to three other players ILU's, of which you can shoot if you want. You can also damage your own if you shoot it. The basic turrets provided to all ILU's only fire at mobs and not players regardless if you're being fired at or not.

Edit 4 5/3/14 - PvP protection has been enabled on the first planet for all players. It's an entirely Co-op experience until you get your first ILU and get off planet and into another. No more camping complete newbies. Safe areas are labeled with a (SAFE AREA) in safe areas, but you still don't know when you're near one (The only safe area I know of now is the entire first planet.) Game is significantly more playable now because of the change.

**I will continue to update this review as the game fixes it's initial problems. I'm in for the long haul in this one.**
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