Colonies Online is an open MMO-sandbox, set in the distant future on the far reaches of space. Players unite as colonists to explore vast territories of far-out planets, fight with alien monsters and search for rare resources to build their new home in the outland.
User reviews:
Mixed (181 reviews) - 44% of the 181 user reviews for this game are positive.
Release Date: May 1, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Early Access to the game for us is not just a way to raise up funds but also an opportunity to communicate with players. Although we have a clear concept of the project, we are very much interested to know how the new opportunities we are introducing are received and how they are used.

Purchasing Early Access makes you a part of the development process and allows you to follow the progress of the project. Standing among the first colonists you will be able to watch game opportunities transform from ideas to realization.

Attention! Please make sure you understand that the project is currently in the active stage of development. Not all of the features are implemented by this moment. We cannot guarantee constant trouble-free running of the game and servers.”
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Recent updates View all (22)

February 11

Update 0.12.4 released

Dear colonists, we’re glad to announce the update 0.12.4. We began a thorough redesign of combat profession system, and this update already has some of the new features.

List of changes:

Combat profession and abilities

  • In anticipation of the profession system changes we removed the ultimate slot from profession tree, and replaced it with the regular “rank 7” slot. This means the abilities placed in this slot don’t get special form but rather become stronger.
  • Former ultimates of Kick and Dodge became separate abilities - Shockwave and Onslaught respectively.
  • There are two new passive abilities in the game now - Heat and Traveler. Take notice that strength of passive abilities do not depend on the slot rank. Later we will make separate slots dedicated for passive abilities.
    Recharge ability has been changed. Instead of instantly replenish the shield it will gradually regenerate it over time.
  • A new vendor arrived at Outpost Delta. You can retrieve any ability item from him for no cost.

Options menu
  • Options menu has appeared in the game. You can configure video and audio there. Other options are coming later.

Bug fixes and improvements
  • The problem with placing constructions near other constructions has been fixed.
  • The Incinerate effect has been slightly nerfed.

Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail:!

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January 21

Update 0.12.3

List of changes:

Game mechanics

  • New influence effects: incineration, freeze, explosion. Effects are binded to particular types of influences, and apply to player's weapons as well as monsters;
  • New "Teleport" construction. Allows to teleport to it, provided the character is on the same planet.

  • Shotgun damage increased;
  • Minigun durability increased;
  • Resources sell price is ten times lower;
  • Constructions purchase prices reduced;
  • Rank vendors gained missing xenodin types.

Good luck with conquering planets!

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Scout Pack

Early Access you’ll be among the very first pioneers of extraterrestrial colonization! You are also making an important commitment to the development of the game, and let us make it better. You’ll be able to influence the development directly, as we’re watching closely what our players say about the game. With Scout Pack you’ll receive Founder’s Banner, which can be placed at your colony base as a proud testimony of your contribution to Colonies Online. Everyone will know you’ve been here first!

Pack includes:

  • Early Access
  • Founder's Banner

All items can be destroyed or looted by other players. Keep your purchases in Item Pick Point or in a well-defended colony.

Note: To get items use the "Item Pick Point" terminal at Outpost Delta. You can use any character from your account to take items.

Pyromancer Pack

Get access to the game and become the owner of the Pyromancer equipment set. This equipment was designed to answer the ruthless requirements of battle for survival in the wilderness of alien planets. Pyromancer is able to hold back large chitinid swarms, effectively push them back and end up a winner in dire situations. Get ready to wreak havoc in enemy masses! You’ll also receive Founder’s Banner.

Pack includes:

  • Early Access
  • Founder’s Banner
  • Pyromancer armor set
  • Shotgun with incinerating ammo
  • Frames for Pyromancer armor crafting
  • Repair nanobots 500
  • 1000 Bonification Tokens
  • Neuronizer (use to reset the distribution of skill points)

All items can be destroyed or looted by other players. Keep your purchases in Item Pick Point or in a well-defended colony.

Note: To get items use the "Item Pick Point" terminal at Outpost Delta. You can use any character from your account to take items.

Dreadnought Pack

By purchasing this pack you get the Dreadnought equipment set and extra Early Access key for your friend. Dreadnought fighters stand out for versatility and firepower. Iron discipline and unbendable will have made this unit legendary. They act on battlefield like iron fist, accomplishing the toughest missions. This package includes construction modules for building an outpost, which will be your shelter and a rally point for successful combat operations. You will also receive Founder’s Banner.

Pack includes:

  • Early Access х2
  • Founder’s Banner
  • Dreadnought armor set
  • Photon pulsegun
  • Frames for Dreadnought armor crafting
  • Repair Nanobots 1000
  • 5000 Bonification Tokens
  • 2 Neuronizers (use to reset the distribution of skill points)
  • Construction modules for building an outpost

All items can be destroyed or looted by other players. Keep your purchases in Item Pick Point or in a well-defended colony.

Note: To get items use the "Item Pick Point" terminal at Outpost Delta. You can use any character from your account to take items.

Citizen Pack

For the players with serious intentions we collected a Citizen package. You’ll get full Pyromancer and Dreadnought sets of equipment and 3 extra Early Access keys. With solid construction kit included in this package you’ll be able to build an amble and well-fortified colony in no time. Impenetratable walls with energy shields, generators, storage containers - these are some of the things you’ll need to build a new home on a distant planet. You will also receive Founder’s Banner.

Pack includes:

  • Early Access х4
  • Founder’s Banner
  • Pyromancer armor set
  • Dreadnought armor set
  • Shotgun with incinerating ammo
  • Photon pulsegun
  • Frames for Pyromancer armor crafting
  • Frames for Dreadnought armor crafting
  • Repair Nanobots 1000
  • 10000 Bonification Tokens
  • 3 Neuronizers (use to reset the distribution of skill points)
  • Construction modules for building a colony

All items can be destroyed or looted by other players. Keep your purchases in Item Pick Point or in a well-defended colony.

Note: To get items use the "Item Pick Point" terminal at Outpost Delta. You can use any character from your account to take items.

About This Game

Distant future, the frontier of known space. Brave colonists are making their path on uncharted planets, fighting for a place under foreign stars.

One of these brave men is you. Drop down to the surface and make the first steps towards building your own space colony! Fight with hostile fauna, conquer new territories, build alliances and march to war against each other. Build settlements, protect and develop your foothold as you like – most importantly, do not forget that it will not be so easy to survive, to preserve and increase your belongings – in Colonies Online the world is common for all, and there are many colonists besides you in the game, and all of them are operating their own interests – that means that nothing and no one is safe.

Vast areas for colonization, countless monsters, lots of planets and unexplored possibilities are right in front of you. Are you ready to take the risk?

All players in the Colonies Online are in a single game world – there are no instances, no restrictions, full interaction with others! Everything you create in the game world will be available to other players even when you're offline. System, that we’re implemented in the game, allows us to create an infinite number of planets with an area of several thousand square kilometers, so we don’t need to divide players in different game worlds, and at the same time we can ensure that there is enough place for everyone to have their own adventures.

A key feature in the Colonies Online. Colonies which players build, will be a centers of communication, research, trade and so on. Players will decide what type of colony they want to build – a secure military base for your guild or free trade spaceport, which will allow everyone to enter. Various building blocks will allow players to create a truly unique structures and security systems to protect them from unwanted visitors. Auction houses, item storages, vendors and so on, disposed on the territory of a colony – all of this will help to make a particular colony a unique place.

New Update! All planets in the Colonies Online are rich in mineral resources – you just need to find and to extract them. Some resources require large-scale approach to exploitation – building mines and long-term development. Locating deposits of rare resources and their further development can become a true adventure in remote corners of planets.

The game uses fair non-target system. In conjunction with the isometric view and WASD-controls that makes battles more dynamic – more like a fights in Action genre games than of the classic MMO fighting mechanics. Players will have to think well of their surroundings and tactics to blast their opponents and at the same time not to injure their teammates – friendly fire, you know!

In Colonies Online players can start a firefight with anyone, anywhere. Living opponents will always pose a serious threat – you will need to defend your territory to avoid becoming a victim of aggressive raids. And you can hunt for others, too – it is dangerous, but it is often worth the trophies: arms and supplies, resources and technologies of other players – all this can be taken away for good.

Game features a full character equipment system: armor, helmets, weapons, energy shields – all things that will be helpful for you to dominate in the colonies. In future, with addition of crafting, everyone will be able to make unique items from scratch!

Game will not have predefined classes, instead, there will be a wide variety of skills, from which players can create sets. By combining skills in an interesting set, player will be able to create a profession out of it and teach it to other players. And if such set will contain a rare skill, it can be profitable to sell!

Almost all items in the Colonies Online will be made by players with use of their technologies. Flexible craft-circuits will allow creating unique equipment and construction props, as well as customizing any of their parameters.

Game has an original system of "influences". By investigating patterns of substances, obtained from defeated monsters, players can explore new technologies and use the results of their research to create a more powerful equipment. However, you should be careful – cool technologies in your hands will attract greedy glances from others.

Key features

  • One common game world with big number of planets;
  • Planet sizes estimated in dozens of thousands square kilometers;
  • Isometric view and non-target combat system;
  • Versatile crafting;
  • No restrictions for building – build anything, anywhere;
  • Flexible character development;
  • Open PvP with massive battles of hundreds of players at one time.

How to Play

If you have any questions about the gameplay, start with checking the official game FAQ:
Also, feel free to ask us anything on Twitter: @ColoniesOnline

System Requirements

    • OS: Windows XP Service Pack 3 / Vista / 7 / 8
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 1.6 GHz, AMD Dual Core @ 1.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: GPU with 256 MB VRAM or more that supports Shader Model 3 and DirectX 9.0c (AMD Radeon 2600 XT or NVIDIA GeForce 8600 GTS)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Supports SSE, Direct Sound compatible
    • OS: Windows 7 / 8
    • Processor: Intel Pentium i7 Series or AMD X4 @ 2.0 GHz or greater
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 6790 or NVIDIA GeForce GTX 560 or better with at least 1 GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Supports SSE, Direct Sound compatible
Helpful customer reviews
14 of 15 people (93%) found this review helpful
2.6 hrs on record
Posted: December 13, 2015
Early Access Review
Is it good? Well... long-story-short: no, but listen to the short-story-long.

Right now it is mainly a foundation. It knows what it wants to do, it is ambitious. This ambition is treated though. It is not finished yet, so no, it is not good. It's early access, which means you play it and help the developer(s) decide what the right direction is for the game in the future.

Going back to what I said about it not being good: well it isn't, but it isn't supposed to be... yet. The whole point is to play it yourself and tell them how to make it good. You have to join the process and contribute. If you aren't helping make it good, then you are keeping it from becoming great.

This game will be great, I have almost no doubt in my mind. We just need to make sure that we are nuturing it into greatness. Yes, this game is flawed, but it is a child. Help raise the game. Is the game good?

No (not yet). But what is keeping you from helping it be?

See you in testing,

P.s.: This is not meant to be offensive to the developers, sorry if my style of writing has offended you, the point is that people should buy this game. I highly recommend it.
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15 of 19 people (79%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: December 10, 2015
Early Access Review
Get this game.. Its already good, and by mid-late 2016 it could be getting real good. This game is much better than the year old reviews i read on this thread. I was thinking that it would be some sort of run-of-the-mill colony building, griefing, hero based RTS, no no no no ... The game is a survival shooter, you set out into the wilderness and theres a 70% chance you'll be dead if you get greedy or aren't smart.. You are afraid of dying unlike a lot of games.. You can build yourself a Terraria style base in the middle of nowhere and it will persist forever, your own little wilderness secret stash spot,. Phew, finally you can get 1 minute without stressing.. but dont worry about building anything until you somehow survive long enough to save cash without 3 straight failed missions.. expensively repairing your gear in shame... Griefing or player killing? Unless you're dumb enough to build near a public drop zone, you're lucky to even see another player, hell, youre excited to see someone else because the world is so enormous and you're so alone, so very alone..

- Survival is hard and fun, you earn everything you get, returnign to base is a pleasure, not a chore
- Desolation, you feel very alone and vulnerable,
- Game concept is ambitious and new.. a giant sci fi shooter open world with sandbox survival elements. though in early stages right now.

- The combat seems ♥♥♥♥♥♥ and basic in the tutorial but enter the game and you soon develop your own tricks to fight and survive in the wilderness and you stop noticing the crap early 2000's style shooter mechanics because you're always 20 seconds from near death.
- missions diversity is low, only a few available right now, probably the last thing on the Devs minds until the game is fleshed out more
- not much player interaction. This is where the "colonies" concept wont play a role until the player base has grown post-release where i think the intention is to group together to ppol resources and make areas of control. An ambitious idea at such an early stage, but could be big if it works.

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5 of 8 people (63%) found this review helpful
1 person found this review funny
120.3 hrs on record
Posted: January 25
Early Access Review
Excellent game with it's own uniquely addictive combat system.

Definietly worth a look.

As with most early access, the game has a long way to go, but what you get so far is alot of fun.
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349 of 400 people (87%) found this review helpful
3 people found this review funny
3.0 hrs on record
Posted: May 1, 2014
Early Access Review
Early access. Do not buy unless you have intentions of helping it along. They do not mention the cash shop available on their website, with a limited selection of items to 'help' along players and there are more options for different packs to invest in the game (Ala Kickstarter type stuff.)

Edit 2 - The game is clearly also 'Pay to win' right now. The more money you invest into the game is going to net you better gear, which makes it easier for you to hunt mobs and make PvP a simple matter of holding your gun straight at an enemy and holding the mouse button for a split second until they crumple under your overwhelming DPS. To give a comparison, the starting gun has a stated 16 DPS - The gun you can buy in a bundle has 300+dps, and you have a meager starting 50hp. None of the armor seems to reduce damage by any tangible amount either.

To make it even worse, safe areas are not clearly designated or noted, and so you don't even know if you're even capable of defending yourself or being annihilated until you trade shots, and then you just sit there daring the other person to leave whatever safe area you've found so you, or they, can shoot each other in the back.

Edit 3 - Game seems pretty stable if lacking in graphical options. Zero ability to adjust any graphical options at all and I couldn't find any to adjust in the files. Everything you build can be destroyed while you are offline, including the stuff you've bought in the bundles, and there isn't a damn thing you can do about it. If you lose your ILU (Basically your transport unit until they add more stuff for it) while you are offline and log back in, you are effectively stuck on the planet until you suicide into bugs. Hopefully you killed a bunch of stuff with that bundle you bought (You bought it, right? Hope you like doing zero damage and getting ganked all day if you didn't) because if you didn't, you'll be starting over from nearly ground zero. Re-grind for money to get another ILU to transport yourself to another planet only for it to be destroyed the next time you log off.

ANYTHING YOU BUILD CAN BE DESTROYED WHILE YOU ARE OFFLINE. It is INCREDIBLY easy to do this. This wouldn't be such a huge issue if you weren't transported to another planet and dropped next to two to three other players ILU's, of which you can shoot if you want. You can also damage your own if you shoot it. The basic turrets provided to all ILU's only fire at mobs and not players regardless if you're being fired at or not.

Edit 4 5/3/14 - PvP protection has been enabled on the first planet for all players. It's an entirely Co-op experience until you get your first ILU and get off planet and into another. No more camping complete newbies. Safe areas are labeled with a (SAFE AREA) in safe areas, but you still don't know when you're near one (The only safe area I know of now is the entire first planet.) Game is significantly more playable now because of the change.

**I will continue to update this review as the game fixes it's initial problems. I'm in for the long haul in this one.**
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251 of 295 people (85%) found this review helpful
4 people found this review funny
22.7 hrs on record
Posted: May 2, 2014
Early Access Review
I bought this game and I feel strongly cheated

The idea for this game is great! Seriously, I really like it... but:

I built my first base. I spent a couple of hours to build. I built turrets, power-generator, item-storage, etc..
After some time, came another player. He killed me with "one shot" and destroyed ALL of my base in less than a minute! My turrets (4 of them) is not fired even one time!
This is the most stupid thing I've ever seen. This game is a huge waste of time and money.

Worst thing I discovered after buying the game: This game has a shop! Where you can buy weapons, armor, etc. .. You have to pay for a game that should be F2P and has a system: Pay for Win!

On the other hand: If you spend huge (real) money, someone come and destroy everything you have built in 5 minutes without a problem.

I love PVP, but the game which have open PVP + shop with guns, armours, resources, etc.. is a BIG fail!

My good advice: do not buy this game! Never!
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