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Colonies Online - a game in which a huge world awaits thousands of players. Traveling the huge planets hide in themselves unknown danger, players will fight monsters, find new friends, build and defend their colony from enemies.
Release Date: May 1, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Early Access to the game for us is not just a way to raise up funds but also an opportunity to communicate with players. Although we have a clear concept of the project, we are very much interested to know how the new opportunities we are introducing are received and how they are used.

Purchasing Early Access makes you a part of the development process and allows you to follow the progress of the project. Standing among the first colonists you will be able to watch game opportunities transform from ideas to realization.

Attention! Please make sure you understand that the project is currently in the active stage of development. Not all of the features are implemented by this moment. We cannot guarantee constant trouble-free running of the game and servers.”
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Recent updates View all (2)


August 29

Translation from the command: “All units, immediately commence resource gathering protocol! Full-scale expansion is in progress. No excuses!”

Good day, colonists!

Here comes the update 0.8! We put a lot of effort into the development of the Colonies Online, and this update lays an important foundation on the way to the final incarnation of the game – a persistent universe where players have all the tools to become a true space colonists!

Attention! When the game starts, not from under Steam may be problems displaying the cursor. Run the application as an administrator to resolve this issue.

List of changes:


We have added resource gathering to the game. Now here are three types of resources: minerals, crystals and polymers. Within these types we’ve implemented a variety of resources that you can extract. Resources are divided into common and rare - common ones you can usually find in large quantities, but rare will be more difficult to locate, and you can’t extract much of them in one place.

Full list of added resources and their gradation of rareness you can read on our forum: http://colonies-online.com/en/forums/topic?id=288.

To start mining resources, you will need the following things:

  • Resource digger - portable disposable device with limited amount of uses, which you can use for sampling soil for the presence of minerals. There are three types of diggers - one for each resource type. Important note: gather rare resources with this device, using mine to extract small amount of recourses is unprofitable!;
  • Resource mine - construct, designed for automatic large-scale resource extraction. Mines are also divided into three types according to resources they can extract. Don’t forget that you will need power generators for mines to work;
Currently you can sell resources to vendors, but we recommend to reserve a part of them for yourself - in the next major content patch they will come very handy (shh, we did not say anything to you).


Now defensive turrets require energy to work, so you need to have in mind that a power generator now is a must to protect your facility.

The character's health

The rate of character's life regeneration has been highly reduced.
Added the chance to get a non-regenerable wounds when monsters inflict damage directly to your healthbar. To replenish your health just visit a medic on the outpost of the first planet.

Energy shields for the characters

There is a new way for colonists to protect their precious health - an energy shield! Purchase one of these on the outpost of the first planet, but also do not forget to buy some quark batteries to power your shield;

Bug fixes, major game optimization

Do not forget, the game is in early access state - a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game!

Attention! Temporarely disabled support of Windows XP.

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Update 0.7.5

May 30

Update introduces the possibility to defend facilities from hostile players.

List of changes:


Aggro system have been сhanged. Character will less often get into a fight caused by monsters aggro.


In facilities management has appeared aggro. Two modes are available. In Defense Mode the facility turrets will attack hostile characters. In Aggressive Mode the turret will attack all unknown characters.

Attention: Before turning Aggressive Mode - make sure that your character is in the White List, otherwise the turret will immediately shoot at him.

In facilities have the ability to add characters to the Black List. These characters will be attacked by facilities turrets as soon as they fall into the range of visibility, regardless of the mode. Also you can add characters to the White List. Characters from the White List will never be attacked by facilities turrets.


Turrets will now attack hostile players. Turrets work defined by defense settings of facility to which they relate.

Vendors have a new terminal - Defense Control Terminal. With it you can select the facilities defense mode as well as add and remove characters from the black and white lists. Terminal will be able to used by any player who can gain access to it, therefore to place the terminal in a well-protected place.

Strength of the walls equipped with an energy shield has been increased.


The capacity of the energy shield and its rate of recovery has been increased.

Bug Fixes:

Fixed opportunity to cheat character position and speed of its movement.

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Pyromancer Pack

Get access to the game and obtain equipment of Special Incendiary Division. As they start to sense thrill of the battle, these reckless guys turn out-of-control killing machines. Tactics and covert operations are not their strongest points, but if you require to clear a certain sector, no one will do better! The constructions that go with the pack are enough to install a moderate size facility which can be used as a storage for your trophies.

The pack includes:

  • Early Access
  • Pyromancer Armor Set
  • Flamethrower Mk2
  • Repair Nanobots Rp4
  • Set of constructions for a building

Note: You can get in-game items in the game on Delta Outpost in a special terminal "Item Pick Point".

Dreadnought Pack

Purchasing Early Access pass for two, you get an equipment set of Dreadnought Division. Dreadnoughts are legendary for their iron discipline and strongest will-to-win spirit. Unstoppable like an iron fist they move through the battlefield, able to accomplish the most important missions. And the more Dreadnoughts are feared by enemies, the more respect they earn from their allies! With this pack you also get a number of constructions for setting up a defended post which is sure to become a convenient base for projecting your operations.

The pack includes:

  • Early Access x2
  • Dreadnought Armor Set
  • Assault Rifle GR-50
  • Repair Nanobots Rp4
  • Set of constructions for a defended post

Note: You can get in-game items in the game on Delta Outpost in a special terminal "Item Pick Point".

Citizen Pack

For players with serious intentions we prepared Citizen’s Pack. The set of constructions included in this pack allows you to start your colony almost right off. Walls with electric shields, power generators and several turrets is all you need to build your first home on a far-out planet. Additionally you shall receive a special full-dress uniform of the Citizen, assault rifle GR-50, and Early Access for three of your friends who you think can contribute to the colony development.

The pack includes:

  • Early Access х4
  • Citizen Armor Set
  • Assault Rifle GR-50
  • Repair Nanobots Rp4
  • Set of constructions for a colony

Note: You can get in-game items in the game on Delta Outpost in a special terminal "Item Pick Point".

About the Game

Colonies Online is an open MMO sandbox. The game is set in the distant future. As a colonist you should be prepared to explore vast territories of far-out planets, withstand numerous monsters populating them, search for rare resources and simply survive. In cooperation with your friends you can set up your own colony which will become your new home in the outland.

All players of Colonies Online are interacting in the common game world. The system implemented in the game supports almost infinite number of planets. Planet size amounts to several thousand square kilometres. Due to that we do not need to separate players in different game worlds, ensuring that there will be enough space for everyone.

Building is one of the key features of Colonies Online. Colonies are supposed to become true centres of communication, research, trade, etc. It is up to players to decide what their colony will be - a protected military base or a commercial harbour open to everyone. With various constructions at hand players can create unique facilities and protect themselves from intruders with defence systems. Auction houses, item storages, vendors and so on, disposed on the territory of a colony - all of this will help make a particular colony a popular place. And by building own spaceport, players will be able to link their colony to amicable colonies on other planets.

In Colonies Online we do not have built-in classes. Instead, there is a big number of various skills a player can choose from to create and study a set of skills of their own. A new profession may be originated on the base of this skill set and then taught to other players. Rare skills obtained by a player can make such profession appreciated and highly-demanded.

We introduced fair "non-target" system in the game, which in combination with isometric view and original game controls makes battling dynamic and unpredictable. It is better to think over the combat tactics in advance in order to shoot your enemies and avoid hurting allies.

Colonies Online is a free PvP, so other players may pose serious threat. Hunting other players’ characters is risky but sometimes the loot is worth it. It may be a highway robbery for the sake of plunder or a well-planned attack on a hostile colony with the aim to take over resources and technologies.

Uncommon patterns of “infuences” are implemented in the game. Analysis of tissue specimens taken from dead monsters enriches players with new knowledge, thus improving their technologies, which allows to create more sophisticated armour. At the same time advanced technologies are likely to attract other players’ unwanted attention.

The majority of objects in Colonies Online are created by players on the base of technologies they own. Flexible schemes allow to set up any parameters of items and create unique equipment and objects.

All planets in Colonies Online are rich with treasures of the soil, which only need to be discovered and extracted. Some resources require large-scale approach to exploitation - building mines and long-term development. Locating deposits of rare resources and
their further development will make a true experience in remote corners of planets.

Key features

  • One common game world and a big number of planets
  • Planet sizes estimated in dozens of thousands square kilometres
  • Isometric view and non-target system
  • Versatile crafting system
  • No restrictions for building on planet surface
  • Flexible character development
  • Open PvP
  • Massive battles of hundreds of players at one time

System Requirements

    • OS: Windows XP Service Pack 3 / Vista / 7 / 8
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 1.6 GHz, AMD Dual Core @ 1.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: GPU with 256 MB VRAM or more that supports Shader Model 3 and DirectX 9.0c (AMD Radeon 2600 XT or NVIDIA GeForce 8600 GTS)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: Supports SSE, Direct Sound compatible
    • OS: Windows 7 / 8
    • Processor: Intel Pentium i7 Series or AMD X4 @ 2.0 GHz or greater
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 6790 or NVIDIA GeForce GTX 560 or better with at least 1 GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: Supports SSE, Direct Sound compatible
Helpful customer reviews
228 of 265 people (86%) found this review helpful
3.0 hrs on record
Early Access Review
Early access. Do not buy unless you have intentions of helping it along. They do not mention the cash shop available on their website, with a limited selection of items to 'help' along players and there are more options for different packs to invest in the game (Ala Kickstarter type stuff.)

Edit 2 - The game is clearly also 'Pay to win' right now. The more money you invest into the game is going to net you better gear, which makes it easier for you to hunt mobs and make PvP a simple matter of holding your gun straight at an enemy and holding the mouse button for a split second until they crumple under your overwhelming DPS. To give a comparison, the starting gun has a stated 16 DPS - The gun you can buy in a bundle has 300+dps, and you have a meager starting 50hp. None of the armor seems to reduce damage by any tangible amount either.

To make it even worse, safe areas are not clearly designated or noted, and so you don't even know if you're even capable of defending yourself or being annihilated until you trade shots, and then you just sit there daring the other person to leave whatever safe area you've found so you, or they, can shoot each other in the back.

Edit 3 - Game seems pretty stable if lacking in graphical options. Zero ability to adjust any graphical options at all and I couldn't find any to adjust in the files. Everything you build can be destroyed while you are offline, including the stuff you've bought in the bundles, and there isn't a damn thing you can do about it. If you lose your ILU (Basically your transport unit until they add more stuff for it) while you are offline and log back in, you are effectively stuck on the planet until you suicide into bugs. Hopefully you killed a bunch of stuff with that bundle you bought (You bought it, right? Hope you like doing zero damage and getting ganked all day if you didn't) because if you didn't, you'll be starting over from nearly ground zero. Re-grind for money to get another ILU to transport yourself to another planet only for it to be destroyed the next time you log off.

ANYTHING YOU BUILD CAN BE DESTROYED WHILE YOU ARE OFFLINE. It is INCREDIBLY easy to do this. This wouldn't be such a huge issue if you weren't transported to another planet and dropped next to two to three other players ILU's, of which you can shoot if you want. You can also damage your own if you shoot it. The basic turrets provided to all ILU's only fire at mobs and not players regardless if you're being fired at or not.

Edit 4 5/3/14 - PvP protection has been enabled on the first planet for all players. It's an entirely Co-op experience until you get your first ILU and get off planet and into another. No more camping complete newbies. Safe areas are labeled with a (SAFE AREA) in safe areas, but you still don't know when you're near one (The only safe area I know of now is the entire first planet.) Game is significantly more playable now because of the change.

**I will continue to update this review as the game fixes it's initial problems. I'm in for the long haul in this one.**
Posted: May 1
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160 of 191 people (84%) found this review helpful
22.7 hrs on record
Early Access Review
I bought this game and I feel strongly cheated

The idea for this game is great! Seriously, I really like it... but:

I built my first base. I spent a couple of hours to build. I built turrets, power-generator, item-storage, etc..
After some time, came another player. He killed me with "one shot" and destroyed ALL of my base in less than a minute! My turrets (4 of them) is not fired even one time!
This is the most stupid thing I've ever seen. This game is a huge waste of time and money.

Worst thing I discovered after buying the game: This game has a shop! Where you can buy weapons, armor, etc. .. You have to pay for a game that should be F2P and has a system: Pay for Win!

On the other hand: If you spend huge (real) money, someone come and destroy everything you have built in 5 minutes without a problem.

I love PVP, but the game which have open PVP + shop with guns, armours, resources, etc.. is a BIG fail!

My good advice: do not buy this game! Never!
Posted: May 2
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83 of 92 people (90%) found this review helpful
4.5 hrs on record
Early Access Review
All in all I would have to say my experience has been under board since day one, from the non-stop safe zone camping to griefing.

The funny part is that every single positive review about the game is written by the very same first day griefers who ran off about 50% of the first day non-pvpers with griefing.

And now for the funniest part to top all of that off, the very same griefers have been appointed mods by the developer's in the steam hub to squash any kind of negative feedback, no matter how civil it is.

Ya know you might be going about handling this all wrong? Just saying.

IMO anytime a developer gives power to a player it's a bad thing, especially over others idea's and opinion's no matter how negative or positive they might be. tsktsk

This game is a total lost cause in my book. To bad I had to be the fool to spend the 50 dollars in support of the game only to be ran off by power wielding developer's pet's, not just in game but in the steam hub as well.

Let this be a warning to all those who think they are gonna play this game the way they want to or have their own idea's.

They will ♥♥♥♥ all over you.

Edit: Just an FYI, now they are even telling people to ignore the reviews and negative feedback, which they so rightfully earned for themselves by abusing the very people who were trying to support this game.

I wonder if they will stop treating people the way they are or if it will continue? Think I'll keep an eye on this one just out of curiosity. I certainly won't be playing it anymore even if they do have my 50 dollars. Not worth the abuse from the Mod appointed by the dev's to be honest. At least I can say that without flinching.

I feel really bad for the people who are stuck with the game and the lost money who can't say that it's no big deal they got screwed over. Best of luck to all of you though.
Posted: May 9
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64 of 80 people (80%) found this review helpful
3.9 hrs on record
Early Access Review
At this point in time there are really only two features in the game. Base building and loot grinding to buy better weapons. Until crafting and skills come into play you will tire of the game quickly.

-Base building is solid and you can edit structure per tile leading to high creativity. Costly and slow to do if you are not a bought in premium player.
-Combat is fun and they got the tactical elements right. Hiding behind cover, flanking and leading your targets are all relevant to comabt.

-Content is minimal. Shoot a few monsters a thousand times, sell monster parts, buy new gear. Repeat. This is IT to the game beyond building bases.
-Lack of progression system, skills or crafting contributes to the extremely repeditive play.
-Minimal anti greifing systems compounds the minimal content causing players to get bored and muder people.
-UI needs work. Badly. Across the board.
-Base security is minimal and most tiles can be destroyed/griefed without specific sheilding.

Unless you want to support the developers do not buy this game yet as it is extremely early access and likely wont keep your interest for more than a few hours. I do however recommend following this game to see if it does get beyond its current itteration as the potential for something special is clearly there.
Posted: May 2
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56 of 74 people (76%) found this review helpful
2.1 hrs on record
Early Access Review
I know the game is early access but the available features really are terrible. Apart from shooting bugs and following an extremely arduous mission line, the game has only one other feature - construction. However, as appealing as this may sound, a considerable amount of time (or money) will have to be spent in order to even think about construction. Aside from this, there's the annoying ganking and grade-A molesters who like to kill you at every opportunity they can get (as PvP isn't optional). Although I myself don't have a problem with that, I can imagine if someone went on a spree to kill a load of noobs the noobs would think it's an awful game and quit, straight up. The only way to earn money (it would seem) is to kill bugs, sell their carcasses and keep grinding on and on and on and on... My main "bug" (get it) with this therefore is just the lack of features. I've heard rumour that they will add these in as time goes on but at the moment, in alpha (or whatever stage it is in), I would say the game is worth about £2.99.
Posted: May 2
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