Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you're up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens, and has 4 game modes: Boardgame, Campaign, Puzzle and Rogue.
User reviews:
Mixed (54 reviews) - 50% of the 54 user reviews for this game are positive.
Release Date: Mar 26, 2014

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“First off, if this game had been available either in my undergraduate or graduate time at university I would have failed - it's that addicting! (...) And do not let the cute graphics fool you. This game will kill you. :) This is simply a MUST buy.”
10 – VladVoivode

“A topdown turn based RPG that takes me back to my childhood days of playing Hero Quest with my friends. Fun graphical style and random dice mechanic make it enjoyable to play and a different experience every time. There is plenty of content to keep you occupied with game modes, classes, dice sets, and difficulty levels to unlock. 125+ basic levels and the ability to create and share your own dungeons with other players online.”
9 – dangergerbil

“Turned the game on this morning at 8am, what felt like 5 minutes later was actually 4 hours and 50 minutes, havent had that happen for a long time.”

About This Game

Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.

Game Modes

Paper Dungeons features 4 SINGLE PLAYER MODES, each with a different gameplay:

  • Boardgame mode:
    Begin every dungeon as a new board from a long adventure set: each new dungeon, your character resets to level 1 fortunately you keep your inventory. Unexplored parts of the dungeons are hidden by a fog of war. Monsters and items are placed at random, combats based on your statistics and dice rolls. Mitigate the combat’s result with a 2d6 (one for damages and the other for effects). Favor one attribute when you level up. Unlock and collect sets of dice (common/uncommon/rare/epic), but Beware! Monsters use their own too. An awareness system makes the monsters move towards you if you are in their line of sight. Dig up the walls to flee, at the cost of some precious health...
  • Campaign mode:
    This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion. Your character doesn't reset and keeps his inventory between dungeons.
  • Rogue mode:
    Your character doesn't reset at each new dungeon and keeps leveling up until you meet your demise. What will remain is your name in the Hall of Fame and more powerful sets of dice that you can use in your next Rogue run.
  • Puzzle mode:
    Hard-core campaign levels with no place for luck. No fog of war: the dungeon's layout (mobs and items) is shown. Monsters are static and won't move towards you. Strategize all your moves to ensure victory.

Also availables:

  • A MAP EDITOR, to create your own dungeons and publish them online.
  • A CAMPAIGN EDITOR, to tell your own story and post it online.
  • ONLINE LEVELS feature, to play user's created content in Adventure or Puzzle modes.
  • A CODEX listing all elements of the game.
  • An hardcore difficulty THE VOID with alternate color for the monsters.


  • Supports high resolution with native 1080p graphics.
  • Big adventure of 125 Boardgame levels and 31 Puzzle levels.
  • 5 character classes (warrior/archer/priest/mage/thief), male and female, each with a unique gameplay.
  • 2 Official campaigns.
  • Dozens of different dice sets to improve your character.
  • 80+ monster types.
  • More than 50 unique pieces of equipement, 30 scrolls and 8 potions.
  • 4 different starting zones, each with specific monsters and bosses, 3 sizes of dungeon and special boss stages.
  • 5 zoom levels.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Direct X Compatible
    • OS: OSX
    • Processor: Intel
    • Graphics: 512 Mb
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • OS: Linux Kernal 3.2 32 & 64 bits
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Tested on Ubuntu with nvidia drivers.
Helpful customer reviews
1 of 1 people (100%) found this review helpful
9.2 hrs on record
Posted: December 5, 2015
its somewhat an hard game had to restart alot maybe im just bad but its also addictive lol
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94 of 138 people (68%) found this review helpful
2 people found this review funny
3.7 hrs on record
Posted: March 29, 2014
Early Access Review
I am a huge fan of Roguelikes, dice and card games and RPGs, so I thought this sounded like the perfect game. I was extrememly disappointed and I feel like I wasted $15.

First of all, do not think this is at all a roguelike. There are only a few simple items to be found in the game, all of which are restoratives or just give Attack +10% or Defence +10%. Then +20%, etc.

It gets VERY boring after only a few levels. There is not enough content here for the randomness to mean anything. Just where dumb simple items are and monster placement. If anything this is a mediocre puzzle game, that's it. All of the dice sets are relatively balanced and basically the same. You are just choosing from a few effects you want on your dice and how dangerous you want them to be (HUGE loss of damage if you roll wrong but huge boost if you roll right, versus just mild miss chance but no great reward.)

Don't waste your money unless you want a simple mindless diversion for a couple of minutes at a time.
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38 of 53 people (72%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: May 20, 2014
Early Access Review
I don't really want to be derisive about this game, it isn't horrible or anything, however I found it to be super repetitive.

Personally I was hoping for a DND like adventure and this wasn't anything of the sort. The Idea of unlocking different sets of die isn't nearly as nice as different weapons & items to modify stats. There are stat modifiers in the game but they are very bland. You can find or purchase +1 modifiers, and a few other mechanics but it's a shallow pool. The different classes of characters have to be unlocked from playing and they don't really give you a diverse experienceof play. Each class does have their own set of abilities, but it was shocking to me how little difference it made to the game. I guess in that lane of reasoning it doesn't have the depth of a traditional DND type game, which is what the name "paper dungeon" conjures to mind.

To me it seems that a game like this is supposed to appeal to your imagination in lieu of awesome graphics or gameplay, this didn't do that for me. YMMV but I wouldn't recomend it.
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19 of 21 people (90%) found this review helpful
53.5 hrs on record
Posted: October 10, 2015
Addicting rogue-like, turn-based, dungeon crawler with occasional bugs (gameplay bugs as well as in-game enemy bugs!).

There have been a lot of negative reveiws and I can understand some of their points, but for me the gameplay is addicting and that helps me overcome the irritation of the bugs. I think some reviewers are too hard on indie developers.


There is minimal story and I don't remember much (I tend to skim past story scenes so I can get to the killing!). There are scenes every 5 or so dungeons. So if you're more of a story lover than a gameplay lover, this may not be a game for you.


All right, let's get to the important part (imho). There's the main adventure mode with the story (called Board Game), but also a Puzzle mode and Endless. There's also a board creator so you can make your own boards and play other people boards, though I have not tried that at all.

The first few levels of Adventure mode are small and give you tutorial info. This game is turn-based, so you can take your time planning a strategy. There is blackness everywhere you have not been (fog of war). Each time you advance a space the blackness goes away in 1 space around you and you also heal a little bit from uncovering the blackness. It's wise to save some of the back areas if you can tell they are dead ends so you can come back later and heal.

The enemies do not move, they are stationary (at least so far as I have played in game). If you move into the space in front of a monster he wakes up but battle does not commence until you click on the monster, so you can back out if you are not ready. The monster will follow you until he loses sight of you or if you have a special ability to get away.

Your goal in every dungeon board is to find and kill the boss monster (wears a crown). There are pathways but you can also make your own path by either moving onto a wall (only certain types of walls) but you damage yourself a little, or if you have a magic book and mana to remove one section of wall.

Your character starts at level 1 every time and gains experience along the way in that dungeon. Items you find carry over, but NOT gold or experience. Monsters have a number above them telling what level they are at. It's best to stick to monsters with the same level you are or maybe one or two above depending on the monster. Later on some monsters poison you or decrease your attack, and those abilites stack until they are healed.

Damage is done by rolling special dice. Both you and the monsters have different dice you roll. So there is some randomness to damage done and received. Sometimes you have to reload from a save point and try again. There are all kinds of different dice sets to choose from. Some are better against elemental enemies, some for undead, some give you more gold with each kill, and some have a chance to heal you a little.

Occasionally you get items from fallen enemies. You have to spend 30 gold to identify them (or just take a chance and use it anyway). Mostly you get potions or scrolls but sometimes an armor or weapon item. Potions could be healing, mana, or a negative potion. Scrolls are mostly helpful but sometimes negative. Thankfully you can sell the negative ones or ones you don't want. Just keep in mind that money does not carry over. If you have extra money at the end make sure to spend it at a store before finishing the boss.

You start the game with a Warrior. As you complete more levels (or boards) more characters will be unlocked. It can be a bit grindy in the beginning until you unlock the next character. Each one has it's own special abilites and differences in life, attack, mana, etc.

I'll have to look them up in the game and write them down, but this is from memory:

Warrior - good attack but small amount of mana. can see monsters even in black areas (ability has cooldown)
Archer - good defense but bad attack, however he can attack from 2 spaces away! special ability attack
Priest - good life and mana. can transform an enemy to random type (could be good or bad)
Rogue - (I just unlocked him and haven't tried him out yet)

Puzzle Mode:

Unlike the Adventure Mode, in Puzzle Mode your damage is not random. No dice are used, instead you can mouse over each enemy to see their attack and defense so you know ahead of time what the result will be. It's a puzzle because you have to use certain strategies to finish the board, especially with monsters that poison you or the skeletons that down your attack power. Your items do not carry over in Puzzle Mode.

Endless Mode:

Sounds good but it is brutal. You get totally random dungeon, random enemy types, but your character starts at level 1 with nothing and some random layouts are just instant death (surrounded by fire). I suppose this mode might appeal to players who love perma-death games.

Game Bugs: Sometimes weird things happen in the dungeon, and I'm not talking about seeing a floating eyeball. I have had the game bug out so that I can't move my character. It doesn't happen often but does happen sometimes. It's only really bad when you're in a large dungeon, because the only way I have figured out how to fix it is to quit the game entirely and reload it. But your in-dungeon progress doesn't save and you have to redo it from the beginning. So if you're one of those people who can't play a game with a chance of random bugs, then you might want to wait until the devs fix it or just take a pass on this game. Like I said in the beginning, it doesn't bother me too much. I just reload and continue on killing.


Turn-Based (enemies don't move)
Rogue-Like-ish (random loot)
Fog of War blackness
3 game variations: Adventure, Puzzle, Endless
5 characters (only one at first, others unlock)
Board Creator (have not tried it)
Damage done by Dice roll (lots of dice sets to choose from)
Sometimes game bugs: can't move

Hopefully I remembered everything since I'm lazy about updating my reviews. I really wish Steam would go with a numbered review system instead of a yes/no. Some games can look bad when they're really not all that bad. Like I'd give them game a 7/10. Not the greatest, but still good enough for me.

I forgot to mention Graphics and Sound.

Graphics are cute and cartoony. I love them. You can view screenshots to make up your mind if it is your style or not.

Music and Effects: Background music is kind of blah. It's the same track all the time even in the later sections. It gets old. And it's not even that great to begin with! But not a big deal for me as I am usually caught up in the strategy of the game and don't notice the music. The sound effects are nice. There's thumps and things like that. When you are poisoned and walk around you hear "ow, ow" with each step until you either heal or the poison wears off. When you successfully complete a dungeon (kill the boss) a voice-over says stuff like "Too easy" or "Boo-yah!". I think I saw in the options that you can turn that off.
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18 of 26 people (69%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: November 23, 2014
Early Access Review
Fun game in the same vein as Desktop Dungeon, but with 1/10th the frustration. At no point does it feel like a game is unwinnable with a decent strategy.

The dice throw an interesting spin into the mix, with adventurers allowed to carry two sets into each dungeon. One will invariably be a general damage set, while the other will tend to be anti undead. Of the various types of enemies, the undead are by far the most crippling, with a severe -% damage stat that stacks for each one. More enemy variety, or more parity on which enemy is the toughest would be nice.

The game still has some room to grow. The abilities are not randomized and you will have full access to them a few hours in, with an untold number of hours to go. I suspect the modes may get stale before I finish it. Of the 3 classes I have unlocked, they play slightly differently, but not enough to change the actual strategy. Find the weakest mob available, kill it, repeat.

I can understand the disappointment from those that had the game for a long time with slow development. The current state is completely playable and enjoyable. It easily parses into an hour of enjoyment, with quick progress through the earlier levels. If you like the strategic rougelike with generally winnable situations, the game is worth a try.
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