Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you're up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens, and has 4 game modes: Boardgame, Campaign, Puzzle and Rogue.
User reviews: Mixed (39 reviews) - 56% of the 39 user reviews for this game are positive.
Release Date: Mar 26, 2014

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"Works really well, just like it's supposed to be a touchscreen game."

Recent updates View all (11)

June 14

Paper Dungeons [1.23]

Version 1.23 Release Notes
Sunday, June 14h, 2015

Hello everyone!

Here we are with some bug fixed and UI improvements. Plus a new feature: use now your unwanted scrolls and potions when fighting a monster.

Check it out:

New features:
  • Throw potions on monsters, usable potions (Acid / Heal / Pure Water / Sickness / Poison / Attack boost / Defense boost).
  • Cast scrolls on monsters, usable scrolls (Curse Attack/ Curse Defense / Curse Life / Direct Damages).

UI Improvements:
  • Added a new option to remove the voice over during the win or lose game phases.
  • Added the dice set number currently in use over the dice.
  • Added your current gold amount over the shop window.
  • Added your current piety amount over the temple window.
  • Added an Icon in the inventory to use a potion or a scroll against the monster in fight.

Fixed bug:
  • Fixed main Inventory button couldn’t be clicked in fight on some resolutions.
  • Fixed Achievement Reckless not registering correctly.
  • Fixed some texts indicating Adventure levels instead of Boardgame levels in the main page.
  • Fixed wrong set number indicated in the dice set bar.
  • Fixed Text cut for the first NPC in Boardgame Level 5.
  • Fixed incorrect order when flipping monsters’ info in the codex.

Thanks for your support and stay tuned!

3 comments Read more

April 13

Paper Dungeons [1.22] Achievements

Version 1.22 Release Notes
Tuesday, April 14h, 2015

Hello everyone!

Here we are with 25 Steam Achievements! Also a brand new campaign with a new potion to unlock. We fixed alot of small bugs that were mostly introduced during the last patch, finished with a dash of polish on the UI and optimizations for the new Unity 5 engine…

Check it out:

New features:
  • 25 Steam Achievements.
  • A new campaign: “The Four Idols”
  • A new potion: Potion of wisdom restoring 100 piety points.
  • When your Inventory is full, if you pick a new loot, it will no longer be destroyed but will stay on map.
  • Game engine upgraded to Unity 5.

UI Improvements:
  • Added the Achievement page in the Codex, to check your goals and follow your progression towards each achievement.
  • Added a Blur effect on the backgrounds when opening a menu in game.
  • Modified the Uncurse icon.

Fixed bug:
  • Fixed wrong death menu in Rogue mode.
  • Fixed choosing a new class not possible after a death in Rogue mode.
  • Fixed NPC not dropping the proper rewards in Puzzle lvl31.
  • Fixed Curse not showing on Character portrait when receiving a curse from an NPC.
  • Fixed NPC Type 1, that didn’t work properly in certain cases.
  • Fixed NPC Type 3, whose second choice’s reward was broken.
  • Fixed default zoom level.
  • Fixed wrong UI ratio in certain cases.
  • Fixed Editor active zone not large enough.
  • Fixed Items on the move in Inventory, that stayed highlighted green after being moved to another slot.
  • Fixed clicking 2 times to open the Inventory.
  • Fixed the Inventory keyboard shortcut “I”, not working.

We are planning to exit Early Access on April 20th. If some new bugs arise, we will release a hotfix.
We’ll be waiting for your feedbacks! Thanks for your support and stay tuned!

4 comments Read more


“First off, if this game had been available either in my undergraduate or graduate time at university I would have failed - it's that addicting! (...) And do not let the cute graphics fool you. This game will kill you. :) This is simply a MUST buy.”
10 – VladVoivode

“A topdown turn based RPG that takes me back to my childhood days of playing Hero Quest with my friends. Fun graphical style and random dice mechanic make it enjoyable to play and a different experience every time. There is plenty of content to keep you occupied with game modes, classes, dice sets, and difficulty levels to unlock. 125+ basic levels and the ability to create and share your own dungeons with other players online.”
9 – dangergerbil

“Turned the game on this morning at 8am, what felt like 5 minutes later was actually 4 hours and 50 minutes, havent had that happen for a long time.”

About This Game

Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.

Game Modes

Paper Dungeons features 4 SINGLE PLAYER MODES, each with a different gameplay:

  • Boardgame mode:
    Begin every dungeon as a new board from a long adventure set: each new dungeon, your character resets to level 1 fortunately you keep your inventory. Unexplored parts of the dungeons are hidden by a fog of war. Monsters and items are placed at random, combats based on your statistics and dice rolls. Mitigate the combat’s result with a 2d6 (one for damages and the other for effects). Favor one attribute when you level up. Unlock and collect sets of dice (common/uncommon/rare/epic), but Beware! Monsters use their own too. An awareness system makes the monsters move towards you if you are in their line of sight. Dig up the walls to flee, at the cost of some precious health...
  • Campaign mode:
    This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion. Your character doesn't reset and keeps his inventory between dungeons.
  • Rogue mode:
    Your character doesn't reset at each new dungeon and keeps leveling up until you meet your demise. What will remain is your name in the Hall of Fame and more powerful sets of dice that you can use in your next Rogue run.
  • Puzzle mode:
    Hard-core campaign levels with no place for luck. No fog of war: the dungeon's layout (mobs and items) is shown. Monsters are static and won't move towards you. Strategize all your moves to ensure victory.

Also availables:

  • A MAP EDITOR, to create your own dungeons and publish them online.
  • A CAMPAIGN EDITOR, to tell your own story and post it online.
  • ONLINE LEVELS feature, to play user's created content in Adventure or Puzzle modes.
  • A CODEX listing all elements of the game.
  • An hardcore difficulty THE VOID with alternate color for the monsters.


  • Supports high resolution with native 1080p graphics.
  • Big adventure of 125 Boardgame levels and 31 Puzzle levels.
  • 5 character classes (warrior/archer/priest/mage/thief), male and female, each with a unique gameplay.
  • 2 Official campaigns.
  • Dozens of different dice sets to improve your character.
  • 80+ monster types.
  • More than 50 unique pieces of equipement, 30 scrolls and 8 potions.
  • 4 different starting zones, each with specific monsters and bosses, 3 sizes of dungeon and special boss stages.
  • 5 zoom levels.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Direct X Compatible
    • OS: OSX
    • Processor: Intel
    • Graphics: 512 Mb
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • OS: Linux Kernal 3.2 32 & 64 bits
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Additional Notes: Tested on Ubuntu with nvidia drivers.
Helpful customer reviews
17 of 27 people (63%) found this review helpful
1 person found this review funny
27.7 hrs on record
Posted: April 13
Early Access Review
The game is entirely based on grinding for new dice sets.
The only RPG element seems to be from classes and the fact that you can level up. No story no over all plot other than kill the monsters.

Over all i guess the game is okay if you just want to spend a few mins every now and then but it isn't that great if you ask yourself why you are playing the game. It is just "oops i died. well time to try it again and see if the dice like me this time."

Your "charecter" doesnt even keep their levels between dungeons. Each dungeon is a new charecter that you start at the level of whatever they decide to start you at.
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3 of 4 people (75%) found this review helpful
20.6 hrs on record
Posted: August 21
The game may look simple in concept and setup, still it takes some planning to get ahead. The various dice may affect the game and there seem to be a lot to unlock. I had fun playing this game.
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2 of 4 people (50%) found this review helpful
2.0 hrs on record
Posted: June 15
Wow, so many negative reviews! It's actually a cute little game. I am enjoying it more than I thought. I got it in a bundle and wasn't really interested, but on a whim I started it up and now I keep going back in to play more. Maybe it gets worse later? No idea, but right now for me it's very fun. :)
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81 of 123 people (66%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: March 29, 2014
Early Access Review
I am a huge fan of Roguelikes, dice and card games and RPGs, so I thought this sounded like the perfect game. I was extrememly disappointed and I feel like I wasted $15.

First of all, do not think this is at all a roguelike. There are only a few simple items to be found in the game, all of which are restoratives or just give Attack +10% or Defence +10%. Then +20%, etc.

It gets VERY boring after only a few levels. There is not enough content here for the randomness to mean anything. Just where dumb simple items are and monster placement. If anything this is a mediocre puzzle game, that's it. All of the dice sets are relatively balanced and basically the same. You are just choosing from a few effects you want on your dice and how dangerous you want them to be (HUGE loss of damage if you roll wrong but huge boost if you roll right, versus just mild miss chance but no great reward.)

Don't waste your money unless you want a simple mindless diversion for a couple of minutes at a time.
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31 of 44 people (70%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: May 20, 2014
Early Access Review
I don't really want to be derisive about this game, it isn't horrible or anything, however I found it to be super repetitive.

Personally I was hoping for a DND like adventure and this wasn't anything of the sort. The Idea of unlocking different sets of die isn't nearly as nice as different weapons & items to modify stats. There are stat modifiers in the game but they are very bland. You can find or purchase +1 modifiers, and a few other mechanics but it's a shallow pool. The different classes of characters have to be unlocked from playing and they don't really give you a diverse experienceof play. Each class does have their own set of abilities, but it was shocking to me how little difference it made to the game. I guess in that lane of reasoning it doesn't have the depth of a traditional DND type game, which is what the name "paper dungeon" conjures to mind.

To me it seems that a game like this is supposed to appeal to your imagination in lieu of awesome graphics or gameplay, this didn't do that for me. YMMV but I wouldn't recomend it.
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