Fun game in the same vein as Desktop Dungeon, but with 1/10th the frustration. At no point does it feel like a game is unwinnable with a decent strategy.
The dice throw an interesting spin into the mix, with adventurers allowed to carry two sets into each dungeon. One will invariably be a general damage set, while the other will tend to be anti undead. Of the various types of enemies, the undead are by far the most crippling, with a severe -% damage stat that stacks for each one. More enemy variety, or more parity on which enemy is the toughest would be nice.
The game still has some room to grow. The abilities are not randomized and you will have full access to them a few hours in, with an untold number of hours to go. I suspect the modes may get stale before I finish it. Of the 3 classes I have unlocked, they play slightly differently, but not enough to change the actual strategy. Find the weakest mob available, kill it, repeat.
I can understand the disappointment from those that had the game for a long time with slow development. The current state is completely playable and enjoyable. It easily parses into an hour of enjoyment, with quick progress through the earlier levels. If you like the strategic rougelike with generally winnable situations, the game is worth a try.