Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens, and comes with 3 game modes: Adventure, Puzzle and Rogue.
User reviews: Mixed (27 reviews)
Release Date: Mar 26, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“To our early access adventurers, THANKS for checking Paper Dungeons!

First of all, we are pleased to say that the current single player version is complete and already provides many hours of gameplay. Our 2 persons' team has also worked hard on bringing live Trading cards, shining Badges, cool Profile backgrounds and cute emoticons for you to enjoy, in order to celebrate our Early Access release!

That being said, we value the regular feedbacks that active players have sent us, which have already helped us a lot to improve the game, and motivate us into adding new features and game adjustments, version after version.

Although the solo modes are complete, we want to push our game concept much further, by implementing 3 MULTIPLAYER MODES! After all, computerized board games are also fun with friends :)

They will be released in this order:

1) Co-op:
Play the Adventure campaign with one of your friend. Turn by turn action with shared XP. Players have 6 action points per turn and must act before the end of a timer.

2) PvP:
1-4 players play against each other in an arena filled with monsters. Features a new type of dice set with special powers vs other classes. Rewards for players: a special currency to buy those new dice, and even the regular dice sets from the single player campaign (Adventure).

3) D-Master:
1 player as the Dungeon Master vs 1 to 4 players. Players cooperate against traps and monsters controlled by the Dungeon Master. Features new specific Monsters’ dice that the DM can unlock to equip his minions.

We are not forgetting Single player modes! At term, we plan to release more Puzzle levels and Steam features (Achievements, Steamworkshop) will be implemented as soon as possible.
We would also love to extend the sharing levels system, with the possibility to create fully scripted campaigns, with texts and pictures to introduce them.

As you can see, we’ve got a busy schedule ahead! The price will stay the same after our Early Access phase.
We hope you feel as excited as we are, and will enjoy following us step by step.
So far, your regular inputs have been a great support, keep it up and again, THANKS SO MUCH!

Paifu & Miyu”
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Recent updates View all (5)

November 25

Paper Dungeons [1.18] Cosmetics & User friendly patch

Version 1.18 Release Notes
Tuesday, November 25, 2014

This patch shows a bunch of cosmetic changes (pretty menu stickers! Icons!) and many new user friendly features (identify/uncurse items in Shops/Temples! Save and quit in Adventure/Puzzle mode! etc). We focused on a more comprehensive game interface, smoother in game movements to improve your gaming experience.
Lookie here!

  • The player’s sprite now follows the selected path instead of teleporting to its destination.
  • Added a walking animation on the player’s sprite.
  • Added new camera option that stays centered on the player’s sprite.
  • Camera movements are now smoother.

New features:
  • All game modes now benefit of a “save & quit” option, allowing to save, exit the game and come back later to finish a specific level.
  • Adventure & Rogue modes: When an Escape power is used in combat the monster now stays damaged, so you can now escape a difficult situation and come back later finish the monster.
  • Adventure & Rogue modes: The inventory is now available in fight.
  • Adventure & Rogue modes: Only pieces of equipment that are usable by your class are now dropping.
  • Adventure & Rogue modes: You can now identify your items at the shop for a reduced price of 30 Gold.
  • Adventure & Rogue modes: You can now un-curse your items at the temple for a reduced price of 60 Piety points.
  • All modes: Spells requiring a target (Dispel or Ice blast) can now be cancelled, by clicking again on the spell’s icon or its shortcut. Doing so will recover your mana loss.
  • Adventure & Rogue modes: Powers requiring a target can now be cancelled by clicking again on the power’s icon or its shortcut.
  • Rogue mode: After killing the boss or the last monster on the map, the next level won’t load automatically anymore: instead, a special teleporter will appear, which allows you to jump to the next level only once you decide.
  • Demo version: Rogue mode is now available for testing, up to the first boss.

UI improvements:
  • All active buttons have now a bump and color animation on the fly.
  • Replaced the various game modes buttons (Adventure, Rogue, Online…) by more explicit stickers.
  • Added a pictogram to all menu buttons (Save, Load, Exit…).
  • Added a “Continue” button on Puzzle and Adventure map, when a level in progress save is available.
  • Main Option menu: Added a new button to change the camera type (centered or not)
  • Added animations when receiving a reward or completing a game mode.
  • Added a little bag icon on the inventory window.
  • Modified the question mark icon on scrolls and potions.
  • Modified the cursed mark icon on cursed items detail.
  • Modified the thief class selection icon on the main menu.
  • Adventure & Rogue modes: Added an “Identify” button in the Shop window and an “Uncurse” button in the Temple window.

Fixed bugs:
  • Rogue mode: Fixed game crash after killing the red dragon, level 80+.
  • Rogue mode: Fixed wrong calculation on thief’s poison after level 30+.
  • Fixed Crude Dagger, Crude Staff, Crude Mace and Crude Bow that gave negative bonuses.
  • Fixed Vanish state no longer present when reloading the level.
  • Fixed player sometimes still in fight after using an Escape power.
  • Fixed can’t buy in shop anymore when entering and buying an item in a shop a second time.
  • Fixed some typos in dice explanations and intro movie.

Hope you’ll enjoy all these improvements, many stemming from your suggestions and bugs reports!
Stay tuned, the Codex should come next and the long awaited Campaign mode/editor...

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October 30

Paper Dungeons [1.17] Game Balance patch

Version 1.17 Release Notes
Friday, October 31, 2014

Here we are again!

This new patch introduces many deep changes and is all about the game balance. Notably, the 5 classes are now much more distinct from each other and the gap between the different zones has been reduced for a more linear progression.

The Rogue mode progression has also been completely rethought for a more comprehensive and realist goal.

Game balance:
  • Defense for both Classes and Monsters has been significantly raised up.
  • Each class has its own leveling system, plus distinct bonuses when leveling on Adventure and Rogue modes.
    • Warrior: High defense | Medium damages | Medium life | Low mana
    • Archer: High defense | Low damages | Medium life | Medium mana
    • Priest: Medium defense | Medium damages | Very high life | High mana
    • Mage: Medium defense | Medium damages | Low life | Very high mana
    • Thief: Medium defense | High damages | Medium life | Medium mana

  • The increase of spell casting costs between each zone has been greatly reduced. For example, upon entering Zone IV, a Warrior can now cast 2 Ice Blasts and a Mage up to 5.
  • Ice Blast damages have been slightly reduced.
  • Magical monsters have now 50% damage resistance against Ice Blast and Fire Blast spells, so they are more distinct from other monsters (and give a wider array of tactic choices depending on monster types).
  • Vampiric monsters’ Drain damages have been reduced by 20%.
  • Void difficult mode: monsters’ rank bonuses on statistics have been reduced to match the Classic difficulty mode.

New Rogue mode:
  • Rogue mode is now subdivided into 5 difficulty zones: 4 classic zones (Temperate, Jungle, Desert and Volcanic) plus a special Demonic zone with its own tile set.
  • Once your character is level 20, the next dungeon will be a Dragon Nest. Defeating the Elder dragon will lead you to a higher difficulty zone. Your goal is to reach level 100 and vanquish the Demon Lord to complete the Rogue mode.
  • Zone 4 (Volcanic) includes Dragons as normal monsters.
  • Zone 5 (Demonic) includes Dragons and Demons as normal monsters. Each monster is equipped with epic dice sets.
  • The Hall of Fame and rewards now reflect this new Rogue mode progression.

New features:
  • You can now click on your character to pass a turn, which is useful to let monsters go back to sleep state or to let an activated monster move towards you (ex. Mage class can now wait on the same tile until the mob enters blasting range).
  • Adventure & Rogue modes: while playing in a dungeon, it is now possible to open the dice selection page, choose 2 new dice sets and resume your game.
  • Added tool tips (details of your future statistics) on the Level up bonus selection.
  • Added a button to reset scores in the Hall of Fame.

UI improvements:
  • Added Fly over buttons with tool tips on the Level up bonus selection.
  • Added an animated button with fireworks on "Game Completed" message.
  • Added an erase score button into the Hall of fame.

Fixed bugs:
  • Fixed player game icon not moving properly when receiving damages.
  • Fixed player game icon of the wrong gender that showed when reloading a level.
  • Can no more select an item in inventory when another one is currently in use.
  • Fixed loot erased when the player was moving past this loot.
  • Fixed gold amount not refreshed when grabbing multiple chests.
  • Fixed class change on next Rogue level.
  • Fixed damages details not updating when attacking a monster at distance.
  • Fixed damage details still showing when [No fight details] option was activated in the option menu.
  • Fixed damage modifications miscalculations after a dice roll.
  • Fixed some menus (Shop, Temple...) that wouldn’t close in Rogue mode after the latest patch (1.16).
  • Fixed Wizard eyes uncovered zones that still showed when going in the next Rogue dungeon.
  • Fixed Crude staff equipment not working properly.
  • Fixed some Rare dice sets (16, 31, 40, 49, 58 and 67) where the Damage die would display inverted sides.
  • Fixed Mana and Life bonuses miscalculations on some equipment.
  • Fixed game crash when testing an editor level that was created without any monsters inside.

We can't wait for you to test this out! And just in time for the Steam Halloween Sales ;)
Enjoy, and Happy Halloween celebrations!

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“First off, if this game had been available either in my undergraduate or graduate time at university I would have failed - it's that addicting! (...) And do not let the cute graphics fool you. This game will kill you. :) This is simply a MUST buy.”
10 – VladVoivode

“A topdown turn based RPG that takes me back to my childhood days of playing Hero Quest with my friends. Fun graphical style and random dice mechanic make it enjoyable to play and a different experience every time. There is plenty of content to keep you occupied with game modes, classes, dice sets, and difficulty levels to unlock. 125+ basic levels and the ability to create and share your own dungeons with other players online.”
9 – dangergerbil

“Turned the game on this morning at 8am, what felt like 5 minutes later was actually 4 hours and 50 minutes, havent had that happen for a long time.”

About This Game

Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.

Game Modes

Paper Dungeons already features 3 SINGLE PLAYER MODES, each with a different gameplay:

  • Adventure Mode:
    Begin every dungeon as a new map from a long campaign: each time, your character resets to level 1. Unexplored parts of the dungeons are hidden by a fog of war. Monsters and items are placed at random, combats based on your statistics and dice rolls. Mitigate the combat’s result with a 2d6 (one for damages and the other for effects). Favor one attribute when you level up. Unlock and collect sets of dice (common/uncommon/rare/epic), but Beware! Monsters use their own too. An awareness system makes the monsters move towards you if you are in their line of sight. Dig up the walls to flee, at the cost of some precious health...
  • Rogue Mode:
    Your character doesn't reset at each new dungeon and keeps leveling up until you meet your demise. What will remain is your name in the Hall of Fame and more powerful sets of dice that you can use in your next Rogue run.
  • Puzzle Mode:
    Hard-core campaign levels with no place for luck. No fog of war: the dungeon's layout (mobs and items) is shown. Monsters are static and won't move towards you. Strategize all your moves to ensure victory.

At the end of the Early Access program, Paper Dungeons will have 3 MULTIPLAYER MODES!

  • Co-op Mode:
    Play the Adventure campaign with one of your friend. Turn by turn action with shared XP. Players have 6 action points per turn and must act before the end of a timer.
  • PvP Mode:
    1-4 players play against each other in an arena filled with monsters. Features a new type of dice set with special powers vs other classes. Rewards for players: a special currency to buy those new dice, and even the regular dice sets from the single player campaign (Adventure).
  • D-Master Mode:
    1 player as the Dungeon Master vs 1 to 4 players. Players cooperate against traps and monsters controlled by the Dungeon Master. Features new specific Monsters’ dice that the DM can unlock to equip his minions.

Current Features

  • Supports high resolution with native 1080p graphics.
  • Big campaign of 125 Adventure levels and 31 Puzzle levels.
  • 5 character classes (warrior/archer/priest/mage/thief), male and female, each with a unique gameplay.
  • Dozens of different dice sets to improve your character.
  • 80+ monster types.
  • 4 different starting zones, each with specific monsters and bosses, 3 sizes of dungeon and special boss stages.
  • A comprehensive EDITOR, to create your own dungeons and publish them online.
  • ONLINE LEVELS feature, to play user's created content in Adventure or Puzzle modes.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Direct X Compatible
    • OS: OSX
    • Processor: Intel
    • Graphics: 512 Mb
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • OS: Linux Kernal 3.2 32 & 64 bits
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Additional Notes: Tested on Ubuntu with nvidia drivers.
Helpful customer reviews
7 of 8 people (88%) found this review helpful
9.8 hrs on record
Posted: November 23
Early Access Review
Fun game in the same vein as Desktop Dungeon, but with 1/10th the frustration. At no point does it feel like a game is unwinnable with a decent strategy.

The dice throw an interesting spin into the mix, with adventurers allowed to carry two sets into each dungeon. One will invariably be a general damage set, while the other will tend to be anti undead. Of the various types of enemies, the undead are by far the most crippling, with a severe -% damage stat that stacks for each one. More enemy variety, or more parity on which enemy is the toughest would be nice.

The game still has some room to grow. The abilities are not randomized and you will have full access to them a few hours in, with an untold number of hours to go. I suspect the modes may get stale before I finish it. Of the 3 classes I have unlocked, they play slightly differently, but not enough to change the actual strategy. Find the weakest mob available, kill it, repeat.

I can understand the disappointment from those that had the game for a long time with slow development. The current state is completely playable and enjoyable. It easily parses into an hour of enjoyment, with quick progress through the earlier levels. If you like the strategic rougelike with generally winnable situations, the game is worth a try.
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8 of 10 people (80%) found this review helpful
18.3 hrs on record
Posted: July 1
Early Access Review
Feels like a roguelike and a board game had a baby. Turn based, fog of war, and you start at level 1. How far can you make it? Good comparison would be Dungeons of Dredmore, but simpler graphics and less complex items and environment. Still great fun. You can eat through walls to avoid stuff but will take damage. Try to clear maps that you can to keep up in level later on. Great fun though.
Was this review helpful? Yes No
10 of 14 people (71%) found this review helpful
30.8 hrs on record
Posted: July 13
Early Access Review
Pretty Enjoyable if you're after what I'd describe as "iPad D&D".
If you're after a rogue-like/lite or anything of the sort, just know that this is NOT THAT. Instead, it's definitely more akin to a true dungeon-crawler, with dice rolls determining attacks, a grid-based field, and fog-of-war.

Some could complain about its "Lack of Depth", but "Simple Mechanics" could just as easily describe it with a much less negative connotation. It's a "dungeon crawler" stripped to its absolute minimum, and as such, I'd probably agree with others saying it's not really worth $15, at least in its current state. Though, if you can pick it up at a good discount or find it in one of the innumerable game bundles out there, it's definitely worth a good couple hours of playtime.
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3 of 4 people (75%) found this review helpful
17.8 hrs on record
Posted: November 3
Early Access Review
A surprisingly fun little gem.
It brings back the same feeling I had playing the Hero Quest boardgame as a kid.
I just love the dice mechanic. Every attack is full of anticipation.
Maybe you can beat that dungeon boss 4 levels higher than you.
Maybe that puny goblin will get lucky and destroy you.
There's still plenty of tactics, it's not purely luck, especially in puzzle mode which has no dice and no luck whatsoever.
With so many levels and a level editor, I can see myself playing this game for quite a while.
Can't wait to see how it develops even further.
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3 of 5 people (60%) found this review helpful
7.6 hrs on record
Posted: October 26
Early Access Review
Don't usually write reviews, but I think people have been too quick to judge this game so I'll make an exception. What you'll get with Paper Dungeons is a solid puzzle RPG in the vein of Desktop Dungeons but with some interesting ideas and concepts added to give the game more depth. The dice system gives a feeling of progression as you move through the levels and each of the characters feels like a distinct gaming experience.

The biggest draw for this game, in my opinion, is Rogue mode. With persistent character levelling and the newly added equipment you start to feel like a powerhouse as you hit the lower levels. Overall, a fun little game for when a bit of boardgame action takes your fancy
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61 of 94 people (65%) found this review helpful
3.7 hrs on record
Posted: March 29
Early Access Review
I am a huge fan of Roguelikes, dice and card games and RPGs, so I thought this sounded like the perfect game. I was extrememly disappointed and I feel like I wasted $15.

First of all, do not think this is at all a roguelike. There are only a few simple items to be found in the game, all of which are restoratives or just give Attack +10% or Defence +10%. Then +20%, etc.

It gets VERY boring after only a few levels. There is not enough content here for the randomness to mean anything. Just where dumb simple items are and monster placement. If anything this is a mediocre puzzle game, that's it. All of the dice sets are relatively balanced and basically the same. You are just choosing from a few effects you want on your dice and how dangerous you want them to be (HUGE loss of damage if you roll wrong but huge boost if you roll right, versus just mild miss chance but no great reward.)

Don't waste your money unless you want a simple mindless diversion for a couple of minutes at a time.
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30 of 45 people (67%) found this review helpful
3.1 hrs on record
Posted: March 27
Early Access Review
After 2 Hours of playing this game Here are my thoughts

The game Tactics concept is really refreshing and something new to see and try.
Its really easy to pick up on although you would get a feeling that its confusing but it really isn't
I would really suggest you check online videos of the gameplay before you decide to pick up the game
the steam pictures does not really show the whole game content.

Whats Good is

+The game has steam workshop so you can play creative maps created by others or make your own and its really easy and fun to get to
+They are currently working on adding ( Multiplayer ) With Pvp , Dungeon master , And Co-op Modes really excited about this!
+A lot of unlockables and creative levels that brings good challenge
+Addictive gameplay, Turn-based board type game that doesn't get old or boring ( not quick anyway )
+Various Abilities, Items, Powerups, and buff effects
+5 Character classes
+3 Game modes ( Adventure , Puzzle , RogueLike that has hall of fame )
+still on early access so theres a room for improvements and you can suggest and share ideas in the forum to help
+Controls are pretty basic .. i mean seriously you can do everything using only the Mouse

Whats Not so Good

-The game price is kinda meh especially that its still on early access, i got the game from an old bundle ( Build a greenlight bundle 5 from groupees ) And i can honestly say the game is great BUT i have no place to say ("Hey 14.99$ is an ok price!") while i got it for no more than 4$ .. so this is for you to decide

-Maybe this is annoying just for me but every time you'd finish a level you'lll hear a sound saying ( Too easy ) or ( Booyah!) .. and it really sounds like it was recorded by someone who has absolutely no experience in voicing and recorded it using a 1$ mic in a crowded room.... seriously.. yeah its not that big'o'deal but come on ... fix that..

-Editor, its really good and easy and you can do it all with the mouse, i guess i will edit this out since they'll probably fix it but they keyboard controls for it is not really comfortable, maybe its just me.

There could be more (Vices) to the game but usually (Hopfully) Early access means the game will keep improving and getting better with time and its fun to follow the progress
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14 of 19 people (74%) found this review helpful
25.9 hrs on record
Posted: March 27
Early Access Review
I know this is still early access, but this game is great. Adventure Mode is the only mode originally unlocked. It can be quite hard at first but evens out to a fair level of difficulty over time. Puzzle mode offers around six hours of gameplay. With lovable artistry fitted to adventuring music, this game is beautiful. Multiplayer is to be added in a later release which I'm sure will only add further play value. The level editor and ability to share those levels online keeps the gameplay fresh even after finishing the initial game. It's worth the price and I would definitely reccomend this to anyone who enjoys dungeon delvers, strategy puzzles, tabletop games, or mixture of the three.
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18 of 27 people (67%) found this review helpful
3.2 hrs on record
Posted: May 20
Early Access Review
I don't really want to be derisive about this game, it isn't horrible or anything, however I found it to be super repetitive.

Personally I was hoping for a DND like adventure and this wasn't anything of the sort. The Idea of unlocking different sets of die isn't nearly as nice as different weapons & items to modify stats. There are stat modifiers in the game but they are very bland. You can find or purchase +1 modifiers, and a few other mechanics but it's a shallow pool. The different classes of characters have to be unlocked from playing and they don't really give you a diverse experienceof play. Each class does have their own set of abilities, but it was shocking to me how little difference it made to the game. I guess in that lane of reasoning it doesn't have the depth of a traditional DND type game, which is what the name "paper dungeon" conjures to mind.

To me it seems that a game like this is supposed to appeal to your imagination in lieu of awesome graphics or gameplay, this didn't do that for me. YMMV but I wouldn't recomend it.
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35 of 63 people (56%) found this review helpful
13.6 hrs on record
Posted: June 30
Early Access Review

I can only describe this game as: an EXERCISE IN ANGER MANAGEMENT.

Rated: 3/10

I have spent well over 25+ hours playing this game between Steam and Desura. Any reviewer who has played less than 10+ hours of this game, you should be very suspect of their game review.

One of the first points that will tell you this game got brought into Green Light and Early Release on Steam is that almost all of the reviews of this game on Desura blankly give it 9/10 or 10/10 and no description WHY it has that rating. Many of the reviews of this game on Desura are by no-name accounts. Also, those glowing early reviews of the game that were written, chances are they have not played more than that which was required for them to write the review and they have not played it since.

The game is 'relatively' Bug-Free. To be fair, I find the graphics cute enough and well done enough to give this game a unique personality. The music and sound is decent but not outstanding. Other than this, I really cannot mention anything positive about the game. What holds this game back is poor design.

The key design element of the game is dice rolls to determine attack and defense outcome. The dice rolling animation is horrible. A child with a broken arm can roll dice better. After a while you can predict with a fair amount of certainty what the dice rolls will come out like. If a player rolled dice this sloppily at my DnD table, I would kick them out of the game or force them to use a dice tower. While there is a large variety of dice, there is no real way to acquire enough of a variety or decent dice to make your game play better.

The gameplay between the three available modes of play quickly become repetitive and boring. Even with a nice variety of art for the monsters. There is no real variety in what your character can use as weapons, armor, magic or even tactics to keep it interesting. After an hour of game play, chances are you already have seen all there is to see with any character class.

To level up you must kill monsters in order from lowest to highest. You have to kill all of the level 1 monsters so you can level up to level 2. Then you must repeat the same process killing the level 2 monsters to be able to level up to level 3. Rarely, can you ever face a monster more than a level above your character and hope to survive. The frustrating part about 'leveling-up' is that you must wander around a map trying to find these monsters of lower level to try and kill them so you can progress. This is because of the game randomly places the monsters all over the map in all but the Puzzle Mode games. More often than not, your path will be blocked by a higher level monster so that you cannot find the low level monsters you need to kill to level up. Frequently your character will start a new dungeon and be surrounded by monsters too high a level to fight preventing exploration. Thus, your character is dead from the start and you must die or restart to even hope to have the appropriate level monsters nearby to try and get started.

Rogue mode is the only one that is the truly rogue-like and fun. Yet, to get a decent start and not die in the first few minutes of the game it is all purely luck based on when it is generated.

I do not understand why the developers would brag about having 125 dungeons for Adventure Mode when I never got past the 10th dungeon because of being blocked in by high level monsters. I was never able to experience anything other than the Warrior class because of the bad design of the game or to be able to unlock more than three pairs of extra dice other than those I started with. Again, this was after 25+ hours of gameplay.

I think many people would be surprised that I did not shoot my computer or throw it out of the window due to the frustration and anger I experienced during the time I played this game. That is why I describe this game as only an exercise in anger management.

There are many, many more games out there that are cheaper and more rewarding to play than this game is after two hours of game play. It is not at all worth $15. I doubt this game would even be worth $2.99 even if it ever does make it out of Early Access.

Please, do yourself a big favor and avoid this game, even if it does get out of early release. You can find better games out there to play and enjoy than this - even if it is playing tic-tac-toe with a child.
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5 of 7 people (71%) found this review helpful
15.2 hrs on record
Posted: April 28
Early Access Review
I initially purchased this game as part of the "Build a Greenlight 5" bundle, and it was well worth the price of entry...but that was only $1.50 or something, so it would be pretty bad for a game to not at least be worth a buck fifty, right? I've posted a full review on my blog, but the short summary is that this isn't a bad game by any means, and each update seems to improve a few critical areas. The latest patch, for instance, gives you three class skills (that recharge slowly after use), and that really changes the dynamics of the game for the better. I wouldn't recommend paying $15 unless you really like rogue-like games, but if you can find this on sale for $5 or so, it's a fun little game. And just maybe when it reaches the point of full release, it will be worth more.
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7 of 12 people (58%) found this review helpful
44.9 hrs on record
Posted: April 13
Early Access Review
Five classes, ten blessings, Three ways to play and 47 adventure dungeons in before I remembered there was a story in the game. Adventure, Puzzle and Rogue dungeon offer you three different challenges in three different ways to take each one on, be it brain over dice rolls in puzzle or strategical planning in rogue. Boss levels in adventure dungeons change up the nature of your path completely with new enemies and a new soundtrack. Even create your own dungeons in editor and upload them to challenge other players. For an early access game theres so much to do and hopefully more on the way. 9/10.
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3 of 5 people (60%) found this review helpful
3.3 hrs on record
Posted: April 10
Early Access Review
Just 2 hours in but I am having fun (somewhat mindless, but a little strategy involved). I've tried some of the puzzle levels, which are pretty basic (but good for learning some strategies for progressing farther in the Adventure mode. Mainly playing in the Adventure mode. Turn based dungeon romp where you whack the monster, kill the monster, heal up some and move to the next (avoiding too high level monsters until you level up some and go back for them). So far farily easy but a nice break from AOWIII. A good game when you only have 10 minutes to play (although I find I want to keep going). I got on sale and expectations were low...I was very happily surprised and expect to easily get a dozen or so hours of entertainment (and this is not on the full release yet). I've hit no bugs so far.
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4 of 8 people (50%) found this review helpful
13.3 hrs on record
Posted: April 8
Early Access Review
If you're not sure what this game is about, download the demo. The demo is quite extensive and got me playing for hours.
The game uses a dice roll system which took me a while to understand, but you don't really need to understand it to play the game anyway. The different game modes (adventure, puzzle, rogue) offer a variety of challenges and you can even make your own dungeons, which is a cool touch. I find this game really addictive to play and it's really easy to get to grips with
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3 of 6 people (50%) found this review helpful
11.9 hrs on record
Posted: April 8
Early Access Review
I wanted to wait till a patch first came for the game to see what direction it was going in. So far so good, the devs seems really involved with the feedback we give. With that said I will review the game.

I really enjoy this game. I really do. However, some things tend to want to make me pull my hair out at times. My main complaint is the rouge-like level problems faced in adventure mode. I have been stuck on level 18 (or 19 I can't remember because signing up for an account deleted all my progress) because I cannot find more than one level 1 monsters in the first 2 minutes of the level. I am constantly running with my tail between my legs and getting cornered by monsters 15 levels higher than me. In earlier levels it strengthened the fact of the need to explore. However, it comes a point when I can't even do that. I am glad of the level requirements being lowered for game modes and characters, which was an older complaint.

Puzzle mode is very nice, but it can be hard to tell if a certain puzzle needs a certain class. I got to around level 19 on the puzzle maps, and I have no major complaints with this game mode. I would suggest that a recommended class be suggested to the player before the start. One could choose to use said class or not. Just a minor idea.

Rouge Mode. Ah Rogue Mode. This is how adventure mode should be done in some ways. A clear progression of difficulty depending on one's level and so on. This is a great way to test a newly unlocked class or set of dice. Great mode to kill time in when you're not pulling your hair out because of getting ganked by level 14 monsters when you the player are still level 1.

One could argue that disease and poison a little over powered. Instead of a -10% effect, -5% would be a little more forgiving. Poison could also only last for a limited number of moves, but have increased damage. Just a couple suggestions.

I have not tried the editor, nor any player levels, but from briefly looking them over they seem very promising. I am excited for the new features planned to be added. I have to wonder if one can only play as the class they unlocked in single player, or can play which ever they desire?

To conclude this review: Adventure Mode is extremely unforgiving. Puzzle Mode is a nice challenge. Rouge Mode is great fun with a nice challenge. In Adventure and Puzzle Mode, one class could be favorable over another, but it isn't clear until the level has been attempted by one class multiple times. Aside from my minor complaints or suggestions, the game is great fun and I highly recommend it. Heck, I want to play this with a few of my friends once it is fully released and maybe for a lower price.
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9 of 18 people (50%) found this review helpful
3.0 hrs on record
Posted: May 10
Early Access Review
Видели Desktop Dungeons? А вот теперь представьте то же самое, только со "случайными", а не расчётными боями - и вот вам Paper Dungeons. Авторы, я так полагаю, где-нить рассыпаются в комплиментах духовным наставникам - потому что и без этого невооружённым глазом виден явный плагиат. Случайные небольшие и закрытые туманом войны донжоны, несколько классов, открываемых по ходу дела, случайно разбросанные предметы, храмы, магия от предметов, а не как умения, походовое передвижение и даже регенерация от открываемых закрытых клеток - всё это уже было в DD.

Собственно, беда была бы невелика, если бы ребята усовершенствовали или хотя бы повторили предшественников. Но они угробили идею. Тебе выдаётся две кости - на удар и спецэффекты, причём наборы костей с другими эффектами открываются по ходу дела. Так что _теперь_ ты можешь контролировать в битве разве что степень рандома. В узких пределах (потому что поначалу доступно аж три набора, мало отличающихся, с третью/половиной плохих эффектов и остальными условно хорошими). Ещё есть три спецспособности - для воина, которого я только и опробовал, это "посмотреть, где монстры", "выйти из боя" (бой здесь не прерывается, кстати, в отличие от DD. Гениальное нововведение, ага) и "включить регенерацию". Все три, реализованы, мягко говоря, хреново. Потому что "посмотреть" действует порядка 3 секунд (да, да, в реальном времени!) , причём показывает только монстров недалеко от героя (карту тупо нельзя отодвинуть от героя. В принципе. Никогда.) "Выйти из боя", как понимаете - это всего лишь костыль для дурной механики. А "регенерация" может и была бы полезна - не регенерируй она по 1 жизни, тогда как каждый раунд отнимается по 5-6 и выше уже начиная с 4-го уровня монстров. И прекращая действие по выходу из боя, естественно.

А, да, для завершения эффекта, спецспособности активируются только раз в эн минут. Даже не ходов.

В общем, впечатление этот монстрик производит угнетающее. Лучше бы не делали, честное слово.
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10 of 20 people (50%) found this review helpful
1.0 hrs on record
Posted: April 9
Early Access Review
A trashy attempt at introducing RNG mechanics to the far superior Desktop Dungeons. The random generator regularly creates impossible maps, die rolls routinely get stuck in between two results from which the game seems to pick arbitrarily, and certain stat choices are incredibly overpowered / weak. Combine that with the ludicrous price and you've got all the amazing hallmarks of a game that prove my point that greenlight will accept just about ♥♥♥♥ing anything.

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3 of 8 people (38%) found this review helpful
3.2 hrs on record
Posted: June 23
Early Access Review
It's like Desktop Dungeons, except the levels are huge and too empty. The randomness can be really frustrating too.
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2 of 6 people (33%) found this review helpful
3.5 hrs on record
Posted: May 6
Early Access Review
It's clear some effort has gone into this game - the problem is that the overall concept (Desktop Dungeons + Dice) is one which simply doesn't work.

Adding Randomness to the combat simply makes it unfair - the effect of the Dice can change a fight from 'easy win' to 'massive loss' and which you can improve your dice, the different sets make VERY little difference and the game remains unbalance.

I realise it's "Early Access" and to be fair the developer has made some changes but the core selling point here (the Dice) just do not fit into the game at all.

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2 of 7 people (29%) found this review helpful
0.5 hrs on record
Posted: June 21
Early Access Review
you have to re-level a new character every map, which completely removes the RPG element enjoyment, I can't actually see the point of this game. Not very random, not very good.
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