Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens, and comes with 3 game modes: Adventure, Puzzle and Rogue.
User reviews: Mixed (23 reviews)
Release Date: Mar 26, 2014
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“To our early access adventurers, THANKS for checking Paper Dungeons!

First of all, we are pleased to say that the current single player version is complete and already provides many hours of gameplay. Our 2 persons' team has also worked hard on bringing live Trading cards, shining Badges, cool Profile backgrounds and cute emoticons for you to enjoy, in order to celebrate our Early Access release!

That being said, we value the regular feedbacks that active players have sent us, which have already helped us a lot to improve the game, and motivate us into adding new features and game adjustments, version after version.

Although the solo modes are complete, we want to push our game concept much further, by implementing 3 MULTIPLAYER MODES! After all, computerized board games are also fun with friends :)

They will be released in this order:

1) Co-op:
Play the Adventure campaign with one of your friend. Turn by turn action with shared XP. Players have 6 action points per turn and must act before the end of a timer.

2) PvP:
1-4 players play against each other in an arena filled with monsters. Features a new type of dice set with special powers vs other classes. Rewards for players: a special currency to buy those new dice, and even the regular dice sets from the single player campaign (Adventure).

3) D-Master:
1 player as the Dungeon Master vs 1 to 4 players. Players cooperate against traps and monsters controlled by the Dungeon Master. Features new specific Monsters’ dice that the DM can unlock to equip his minions.

We are not forgetting Single player modes! At term, we plan to release more Puzzle levels and Steam features (Achievements, Steamworkshop) will be implemented as soon as possible.
We would also love to extend the sharing levels system, with the possibility to create fully scripted campaigns, with texts and pictures to introduce them.

As you can see, we’ve got a busy schedule ahead! The price will stay the same after our Early Access phase.
We hope you feel as excited as we are, and will enjoy following us step by step.
So far, your regular inputs have been a great support, keep it up and again, THANKS SO MUCH!

Paifu & Miyu”
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October 19

Paper Dungeons [v1.16] Halloween Treats galore!

Version 1.16 Release Notes
Sunday, October 19, 2014

Our newest big patch is finally out! So sorry for the unplanned delay, it took us longer than expected to tweak everything right. Anyhow, as per Halloween's custom, we come bearing treats!

Here goes (Ta-daa~! Hope you're as excited as we are ^^ ) :

New features:
  • Added a paper doll inventory management, now available under your Character sheet: click on the Inventory button (shortcut "I") to slide it open.
  • Added 50 new pieces of equipment, common, uncommon and rare! Some of them give new abilities, change your attack range or even your damage type... All these equipments have an upgraded version available in the higher game zones.
  • Some pieces of equipment can be activated to cast a spell (Left click on their mini icon to cast the spell). To recast the spell, you need to recharge the item by killing 3 monsters.
  • Some scrolls give a curse that will lower one of your base statistic (Attack/Defense/Life/Mana). To remove it, you need to visit a temple and buy a Cleansing benediction (40 Piety).
  • Rogue mode: An automated name generator is now available at the start of this mode.

Game balance (Adventure & Rogue modes):
  • Reduced the amount of XP required to reach level 2 and level 3 for an easier start.
  • For each monster killed, the amount of Gold and Piety is now reduced to 5 (don't forget that "Steal" and "Faith" dice Effects enable you to earn more Gold and Piety).
  • Each killed monster gives a 20% chance to get an unidentified loot. You can identify it by spending 50 gold.
  • A potion or scroll that has already been identified once will remain identified if you loot it again in the current level.
  • Once you have identified a new piece of equipment, it will be displayed as unlocked in every shop.
  • Each piece of equipment looted has 30% chance to be cursed with a negative status. You can uncurse a piece of equipment by spending 100 piety points.
  • Any loot (potion, scroll, equipment) can be sold in shops, at 25% of its price.
  • If you kill a monster higher than your level, chances of drop are doubled with a higher chance to win a rare item.
  • There is now a chance to encounter some monsters equipped with Epic dice. These dangerous monsters always drop a loot once killed.
  • Higher rank monsters now have a greater statistic boost and even greater on Void difficulty mode (we recommend adapting your dice sets and equipment to increase your chances of survival).

UI improvements:
  • On the main menu page, the gender selection icons have been replaced by a mini portrait (emoticon) of the different characters.
  • Character sheet: if cursed, a new mini status icon will be displayed, with tooltips on the fly.
  • Added animation on your character when receiving damage.

Fixed bugs:
  • Adventure mode: it is now possible to continue and choose level 32 on the map after beating level 31.
  • Adventure & Rogue mode: game was stuck in some rare cases, when crossing the path of an awaken monster.
  • Adventure & Rogue mode: wrong calculations from some monsters dice effects.
  • Rogue mode: Boss didn't show in some Rogue levels.
  • Rogue mode: game was stuck when attacking a poisonous Boss, after reaching level 20.
  • Rogue mode: game was stuck after using the Archer's Detect Hidden ability.
  • Rogue mode: wrong calculations on some statistics after a level up.
  • Rogue mode: the uncovered zone revealed by the Wizard's Eye effect would still show uncovered in the next level.
  • And many other smaller bugs.

Aaand... Last but not least: Paper Dungeons is now available for MAC!!

Thank you so much for your patience guys!
We are back on track and still tweaking away.
Have fun with this new patch and Happy Halloween celebrations!

1 comments Read more
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“First off, if this game had been available either in my undergraduate or graduate time at university I would have failed - it's that addicting! (...) And do not let the cute graphics fool you. This game will kill you. :) This is simply a MUST buy.”
10 – VladVoivode

“A topdown turn based RPG that takes me back to my childhood days of playing Hero Quest with my friends. Fun graphical style and random dice mechanic make it enjoyable to play and a different experience every time. There is plenty of content to keep you occupied with game modes, classes, dice sets, and difficulty levels to unlock. 125+ basic levels and the ability to create and share your own dungeons with other players online.”
9 – dangergerbil

“Turned the game on this morning at 8am, what felt like 5 minutes later was actually 4 hours and 50 minutes, havent had that happen for a long time.”

About This Game

Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.

Game Modes

Paper Dungeons already features 3 SINGLE PLAYER MODES, each with a different gameplay:

  • Adventure Mode:
    Begin every dungeon as a new map from a long campaign: each time, your character resets to level 1. Unexplored parts of the dungeons are hidden by a fog of war. Monsters and items are placed at random, combats based on your statistics and dice rolls. Mitigate the combat’s result with a 2d6 (one for damages and the other for effects). Favor one attribute when you level up. Unlock and collect sets of dice (common/uncommon/rare/epic), but Beware! Monsters use their own too. An awareness system makes the monsters move towards you if you are in their line of sight. Dig up the walls to flee, at the cost of some precious health...
  • Rogue Mode:
    Your character doesn't reset at each new dungeon and keeps leveling up until you meet your demise. What will remain is your name in the Hall of Fame and more powerful sets of dice that you can use in your next Rogue run.
  • Puzzle Mode:
    Hard-core campaign levels with no place for luck. No fog of war: the dungeon's layout (mobs and items) is shown. Monsters are static and won't move towards you. Strategize all your moves to ensure victory.

At the end of the Early Access program, Paper Dungeons will have 3 MULTIPLAYER MODES!

  • Co-op Mode:
    Play the Adventure campaign with one of your friend. Turn by turn action with shared XP. Players have 6 action points per turn and must act before the end of a timer.
  • PvP Mode:
    1-4 players play against each other in an arena filled with monsters. Features a new type of dice set with special powers vs other classes. Rewards for players: a special currency to buy those new dice, and even the regular dice sets from the single player campaign (Adventure).
  • D-Master Mode:
    1 player as the Dungeon Master vs 1 to 4 players. Players cooperate against traps and monsters controlled by the Dungeon Master. Features new specific Monsters’ dice that the DM can unlock to equip his minions.

Current Features

  • Supports high resolution with native 1080p graphics.
  • Big campaign of 125 Adventure levels and 31 Puzzle levels.
  • 5 character classes (warrior/archer/priest/mage/thief), male and female, each with a unique gameplay.
  • Dozens of different dice sets to improve your character.
  • 80+ monster types.
  • 4 different starting zones, each with specific monsters and bosses, 3 sizes of dungeon and special boss stages.
  • A comprehensive EDITOR, to create your own dungeons and publish them online.
  • ONLINE LEVELS feature, to play user's created content in Adventure or Puzzle modes.

System Requirements

    • OS: Windows XP
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Direct X Compatible
    • OS: OSX
    • Processor: Intel
    • Graphics: 512 Mb
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • OS: Linux Kernal 3.2 32 & 64 bits
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Additional Notes: Tested on Ubuntu with nvidia drivers.
Helpful customer reviews
1 of 4 people (25%) found this review helpful
1.0 hrs on record
Early Access Review
One more dead project
Posted: October 12
Was this review helpful? Yes No
24 of 38 people (63%) found this review helpful
13.6 hrs on record
Early Access Review

I can only describe this game as: an EXERCISE IN ANGER MANAGEMENT.

Rated: 3/10

I have spent well over 25+ hours playing this game between Steam and Desura. Any reviewer who has played less than 10+ hours of this game, you should be very suspect of their game review.

One of the first points that will tell you this game got brought into Green Light and Early Release on Steam is that almost all of the reviews of this game on Desura blankly give it 9/10 or 10/10 and no description WHY it has that rating. Many of the reviews of this game on Desura are by no-name accounts. Also, those glowing early reviews of the game that were written, chances are they have not played more than that which was required for them to write the review and they have not played it since.

The game is 'relatively' Bug-Free. To be fair, I find the graphics cute enough and well done enough to give this game a unique personality. The music and sound is decent but not outstanding. Other than this, I really cannot mention anything positive about the game. What holds this game back is poor design.

The key design element of the game is dice rolls to determine attack and defense outcome. The dice rolling animation is horrible. A child with a broken arm can roll dice better. After a while you can predict with a fair amount of certainty what the dice rolls will come out like. If a player rolled dice this sloppily at my DnD table, I would kick them out of the game or force them to use a dice tower. While there is a large variety of dice, there is no real way to acquire enough of a variety or decent dice to make your game play better.

The gameplay between the three available modes of play quickly become repetitive and boring. Even with a nice variety of art for the monsters. There is no real variety in what your character can use as weapons, armor, magic or even tactics to keep it interesting. After an hour of game play, chances are you already have seen all there is to see with any character class.

To level up you must kill monsters in order from lowest to highest. You have to kill all of the level 1 monsters so you can level up to level 2. Then you must repeat the same process killing the level 2 monsters to be able to level up to level 3. Rarely, can you ever face a monster more than a level above your character and hope to survive. The frustrating part about 'leveling-up' is that you must wander around a map trying to find these monsters of lower level to try and kill them so you can progress. This is because of the game randomly places the monsters all over the map in all but the Puzzle Mode games. More often than not, your path will be blocked by a higher level monster so that you cannot find the low level monsters you need to kill to level up. Frequently your character will start a new dungeon and be surrounded by monsters too high a level to fight preventing exploration. Thus, your character is dead from the start and you must die or restart to even hope to have the appropriate level monsters nearby to try and get started.

Rogue mode is the only one that is the truly rogue-like and fun. Yet, to get a decent start and not die in the first few minutes of the game it is all purely luck based on when it is generated.

I do not understand why the developers would brag about having 125 dungeons for Adventure Mode when I never got past the 10th dungeon because of being blocked in by high level monsters. I was never able to experience anything other than the Warrior class because of the bad design of the game or to be able to unlock more than three pairs of extra dice other than those I started with. Again, this was after 25+ hours of gameplay.

I think many people would be surprised that I did not shoot my computer or throw it out of the window due to the frustration and anger I experienced during the time I played this game. That is why I describe this game as only an exercise in anger management.

There are many, many more games out there that are cheaper and more rewarding to play than this game is after two hours of game play. It is not at all worth $15. I doubt this game would even be worth $2.99 even if it ever does make it out of Early Access.

Please, do yourself a big favor and avoid this game, even if it does get out of early release. You can find better games out there to play and enjoy than this - even if it is playing tic-tac-toe with a child.
Posted: June 30
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15 of 23 people (65%) found this review helpful
3.2 hrs on record
Early Access Review
I don't really want to be derisive about this game, it isn't horrible or anything, however I found it to be super repetitive.

Personally I was hoping for a DND like adventure and this wasn't anything of the sort. The Idea of unlocking different sets of die isn't nearly as nice as different weapons & items to modify stats. There are stat modifiers in the game but they are very bland. You can find or purchase +1 modifiers, and a few other mechanics but it's a shallow pool. The different classes of characters have to be unlocked from playing and they don't really give you a diverse experienceof play. Each class does have their own set of abilities, but it was shocking to me how little difference it made to the game. I guess in that lane of reasoning it doesn't have the depth of a traditional DND type game, which is what the name "paper dungeon" conjures to mind.

To me it seems that a game like this is supposed to appeal to your imagination in lieu of awesome graphics or gameplay, this didn't do that for me. YMMV but I wouldn't recomend it.
Posted: May 20
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
12.3 hrs on record
Early Access Review
Feels like a roguelike and a board game had a baby. Turn based, fog of war, and you start at level 1. How far can you make it? Good comparison would be Dungeons of Dredmore, but simpler graphics and less complex items and environment. Still great fun. You can eat through walls to avoid stuff but will take damage. Try to clear maps that you can to keep up in level later on. Great fun though.
Posted: July 1
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9 of 13 people (69%) found this review helpful
30.8 hrs on record
Early Access Review
Pretty Enjoyable if you're after what I'd describe as "iPad D&D".
If you're after a rogue-like/lite or anything of the sort, just know that this is NOT THAT. Instead, it's definitely more akin to a true dungeon-crawler, with dice rolls determining attacks, a grid-based field, and fog-of-war.

Some could complain about its "Lack of Depth", but "Simple Mechanics" could just as easily describe it with a much less negative connotation. It's a "dungeon crawler" stripped to its absolute minimum, and as such, I'd probably agree with others saying it's not really worth $15, at least in its current state. Though, if you can pick it up at a good discount or find it in one of the innumerable game bundles out there, it's definitely worth a good couple hours of playtime.
Posted: July 13
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3 of 5 people (60%) found this review helpful
15.2 hrs on record
Early Access Review
I initially purchased this game as part of the "Build a Greenlight 5" bundle, and it was well worth the price of entry...but that was only $1.50 or something, so it would be pretty bad for a game to not at least be worth a buck fifty, right? I've posted a full review on my blog, but the short summary is that this isn't a bad game by any means, and each update seems to improve a few critical areas. The latest patch, for instance, gives you three class skills (that recharge slowly after use), and that really changes the dynamics of the game for the better. I wouldn't recommend paying $15 unless you really like rogue-like games, but if you can find this on sale for $5 or so, it's a fun little game. And just maybe when it reaches the point of full release, it will be worth more.
Posted: April 28
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2 of 4 people (50%) found this review helpful
0.5 hrs on record
Early Access Review
you have to re-level a new character every map, which completely removes the RPG element enjoyment, I can't actually see the point of this game. Not very random, not very good.
Posted: June 21
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3 of 6 people (50%) found this review helpful
3.2 hrs on record
Early Access Review
It's like Desktop Dungeons, except the levels are huge and too empty. The randomness can be really frustrating too.
Posted: June 23
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8 of 16 people (50%) found this review helpful
3.0 hrs on record
Early Access Review
Видели Desktop Dungeons? А вот теперь представьте то же самое, только со "случайными", а не расчётными боями - и вот вам Paper Dungeons. Авторы, я так полагаю, где-нить рассыпаются в комплиментах духовным наставникам - потому что и без этого невооружённым глазом виден явный плагиат. Случайные небольшие и закрытые туманом войны донжоны, несколько классов, открываемых по ходу дела, случайно разбросанные предметы, храмы, магия от предметов, а не как умения, походовое передвижение и даже регенерация от открываемых закрытых клеток - всё это уже было в DD.

Собственно, беда была бы невелика, если бы ребята усовершенствовали или хотя бы повторили предшественников. Но они угробили идею. Тебе выдаётся две кости - на удар и спецэффекты, причём наборы костей с другими эффектами открываются по ходу дела. Так что _теперь_ ты можешь контролировать в битве разве что степень рандома. В узких пределах (потому что поначалу доступно аж три набора, мало отличающихся, с третью/половиной плохих эффектов и остальными условно хорошими). Ещё есть три спецспособности - для воина, которого я только и опробовал, это "посмотреть, где монстры", "выйти из боя" (бой здесь не прерывается, кстати, в отличие от DD. Гениальное нововведение, ага) и "включить регенерацию". Все три, реализованы, мягко говоря, хреново. Потому что "посмотреть" действует порядка 3 секунд (да, да, в реальном времени!) , причём показывает только монстров недалеко от героя (карту тупо нельзя отодвинуть от героя. В принципе. Никогда.) "Выйти из боя", как понимаете - это всего лишь костыль для дурной механики. А "регенерация" может и была бы полезна - не регенерируй она по 1 жизни, тогда как каждый раунд отнимается по 5-6 и выше уже начиная с 4-го уровня монстров. И прекращая действие по выходу из боя, естественно.

А, да, для завершения эффекта, спецспособности активируются только раз в эн минут. Даже не ходов.

В общем, впечатление этот монстрик производит угнетающее. Лучше бы не делали, честное слово.
Posted: May 10
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2 of 5 people (40%) found this review helpful
3.5 hrs on record
Early Access Review
It's clear some effort has gone into this game - the problem is that the overall concept (Desktop Dungeons + Dice) is one which simply doesn't work.

Adding Randomness to the combat simply makes it unfair - the effect of the Dice can change a fight from 'easy win' to 'massive loss' and which you can improve your dice, the different sets make VERY little difference and the game remains unbalance.

I realise it's "Early Access" and to be fair the developer has made some changes but the core selling point here (the Dice) just do not fit into the game at all.

Posted: May 6
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60 of 93 people (65%) found this review helpful
3.7 hrs on record
Early Access Review
I am a huge fan of Roguelikes, dice and card games and RPGs, so I thought this sounded like the perfect game. I was extrememly disappointed and I feel like I wasted $15.

First of all, do not think this is at all a roguelike. There are only a few simple items to be found in the game, all of which are restoratives or just give Attack +10% or Defence +10%. Then +20%, etc.

It gets VERY boring after only a few levels. There is not enough content here for the randomness to mean anything. Just where dumb simple items are and monster placement. If anything this is a mediocre puzzle game, that's it. All of the dice sets are relatively balanced and basically the same. You are just choosing from a few effects you want on your dice and how dangerous you want them to be (HUGE loss of damage if you roll wrong but huge boost if you roll right, versus just mild miss chance but no great reward.)

Don't waste your money unless you want a simple mindless diversion for a couple of minutes at a time.
Posted: March 29
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30 of 43 people (70%) found this review helpful
3.1 hrs on record
Early Access Review
After 2 Hours of playing this game Here are my thoughts

The game Tactics concept is really refreshing and something new to see and try.
Its really easy to pick up on although you would get a feeling that its confusing but it really isn't
I would really suggest you check online videos of the gameplay before you decide to pick up the game
the steam pictures does not really show the whole game content.

Whats Good is

+The game has steam workshop so you can play creative maps created by others or make your own and its really easy and fun to get to
+They are currently working on adding ( Multiplayer ) With Pvp , Dungeon master , And Co-op Modes really excited about this!
+A lot of unlockables and creative levels that brings good challenge
+Addictive gameplay, Turn-based board type game that doesn't get old or boring ( not quick anyway )
+Various Abilities, Items, Powerups, and buff effects
+5 Character classes
+3 Game modes ( Adventure , Puzzle , RogueLike that has hall of fame )
+still on early access so theres a room for improvements and you can suggest and share ideas in the forum to help
+Controls are pretty basic .. i mean seriously you can do everything using only the Mouse

Whats Not so Good

-The game price is kinda meh especially that its still on early access, i got the game from an old bundle ( Build a greenlight bundle 5 from groupees ) And i can honestly say the game is great BUT i have no place to say ("Hey 14.99$ is an ok price!") while i got it for no more than 4$ .. so this is for you to decide

-Maybe this is annoying just for me but every time you'd finish a level you'lll hear a sound saying ( Too easy ) or ( Booyah!) .. and it really sounds like it was recorded by someone who has absolutely no experience in voicing and recorded it using a 1$ mic in a crowded room.... seriously.. yeah its not that big'o'deal but come on ... fix that..

-Editor, its really good and easy and you can do it all with the mouse, i guess i will edit this out since they'll probably fix it but they keyboard controls for it is not really comfortable, maybe its just me.

There could be more (Vices) to the game but usually (Hopfully) Early access means the game will keep improving and getting better with time and its fun to follow the progress
Posted: March 27
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14 of 19 people (74%) found this review helpful
25.9 hrs on record
Early Access Review
I know this is still early access, but this game is great. Adventure Mode is the only mode originally unlocked. It can be quite hard at first but evens out to a fair level of difficulty over time. Puzzle mode offers around six hours of gameplay. With lovable artistry fitted to adventuring music, this game is beautiful. Multiplayer is to be added in a later release which I'm sure will only add further play value. The level editor and ability to share those levels online keeps the gameplay fresh even after finishing the initial game. It's worth the price and I would definitely reccomend this to anyone who enjoys dungeon delvers, strategy puzzles, tabletop games, or mixture of the three.
Posted: March 27
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7 of 12 people (58%) found this review helpful
44.9 hrs on record
Early Access Review
Five classes, ten blessings, Three ways to play and 47 adventure dungeons in before I remembered there was a story in the game. Adventure, Puzzle and Rogue dungeon offer you three different challenges in three different ways to take each one on, be it brain over dice rolls in puzzle or strategical planning in rogue. Boss levels in adventure dungeons change up the nature of your path completely with new enemies and a new soundtrack. Even create your own dungeons in editor and upload them to challenge other players. For an early access game theres so much to do and hopefully more on the way. 9/10.
Posted: April 13
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3 of 5 people (60%) found this review helpful
3.3 hrs on record
Early Access Review
Just 2 hours in but I am having fun (somewhat mindless, but a little strategy involved). I've tried some of the puzzle levels, which are pretty basic (but good for learning some strategies for progressing farther in the Adventure mode. Mainly playing in the Adventure mode. Turn based dungeon romp where you whack the monster, kill the monster, heal up some and move to the next (avoiding too high level monsters until you level up some and go back for them). So far farily easy but a nice break from AOWIII. A good game when you only have 10 minutes to play (although I find I want to keep going). I got on sale and expectations were low...I was very happily surprised and expect to easily get a dozen or so hours of entertainment (and this is not on the full release yet). I've hit no bugs so far.
Posted: April 10
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10 of 19 people (53%) found this review helpful
1.0 hrs on record
Early Access Review
A trashy attempt at introducing RNG mechanics to the far superior Desktop Dungeons. The random generator regularly creates impossible maps, die rolls routinely get stuck in between two results from which the game seems to pick arbitrarily, and certain stat choices are incredibly overpowered / weak. Combine that with the ludicrous price and you've got all the amazing hallmarks of a game that prove my point that greenlight will accept just about ♥♥♥♥ing anything.

Posted: April 9
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4 of 8 people (50%) found this review helpful
13.3 hrs on record
Early Access Review
If you're not sure what this game is about, download the demo. The demo is quite extensive and got me playing for hours.
The game uses a dice roll system which took me a while to understand, but you don't really need to understand it to play the game anyway. The different game modes (adventure, puzzle, rogue) offer a variety of challenges and you can even make your own dungeons, which is a cool touch. I find this game really addictive to play and it's really easy to get to grips with
Posted: April 8
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3 of 6 people (50%) found this review helpful
11.9 hrs on record
Early Access Review
I wanted to wait till a patch first came for the game to see what direction it was going in. So far so good, the devs seems really involved with the feedback we give. With that said I will review the game.

I really enjoy this game. I really do. However, some things tend to want to make me pull my hair out at times. My main complaint is the rouge-like level problems faced in adventure mode. I have been stuck on level 18 (or 19 I can't remember because signing up for an account deleted all my progress) because I cannot find more than one level 1 monsters in the first 2 minutes of the level. I am constantly running with my tail between my legs and getting cornered by monsters 15 levels higher than me. In earlier levels it strengthened the fact of the need to explore. However, it comes a point when I can't even do that. I am glad of the level requirements being lowered for game modes and characters, which was an older complaint.

Puzzle mode is very nice, but it can be hard to tell if a certain puzzle needs a certain class. I got to around level 19 on the puzzle maps, and I have no major complaints with this game mode. I would suggest that a recommended class be suggested to the player before the start. One could choose to use said class or not. Just a minor idea.

Rouge Mode. Ah Rogue Mode. This is how adventure mode should be done in some ways. A clear progression of difficulty depending on one's level and so on. This is a great way to test a newly unlocked class or set of dice. Great mode to kill time in when you're not pulling your hair out because of getting ganked by level 14 monsters when you the player are still level 1.

One could argue that disease and poison a little over powered. Instead of a -10% effect, -5% would be a little more forgiving. Poison could also only last for a limited number of moves, but have increased damage. Just a couple suggestions.

I have not tried the editor, nor any player levels, but from briefly looking them over they seem very promising. I am excited for the new features planned to be added. I have to wonder if one can only play as the class they unlocked in single player, or can play which ever they desire?

To conclude this review: Adventure Mode is extremely unforgiving. Puzzle Mode is a nice challenge. Rouge Mode is great fun with a nice challenge. In Adventure and Puzzle Mode, one class could be favorable over another, but it isn't clear until the level has been attempted by one class multiple times. Aside from my minor complaints or suggestions, the game is great fun and I highly recommend it. Heck, I want to play this with a few of my friends once it is fully released and maybe for a lower price.
Posted: April 8
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