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Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens, and comes with 3 game modes: Adventure, Puzzle and Rogue.
Release Date: Mar 26, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“To our early access adventurers, THANKS for checking Paper Dungeons!

First of all, we are pleased to say that the current single player version is complete and already provides many hours of gameplay. Our 2 persons' team has also worked hard on bringing live Trading cards, shining Badges, cool Profile backgrounds and cute emoticons for you to enjoy, in order to celebrate our Early Access release!

That being said, we value the regular feedbacks that active players have sent us, which have already helped us a lot to improve the game, and motivate us into adding new features and game adjustments, version after version.

Although the solo modes are complete, we want to push our game concept much further, by implementing 3 MULTIPLAYER MODES! After all, computerized board games are also fun with friends :)

They will be released in this order:

1) Co-op:
Play the Adventure campaign with one of your friend. Turn by turn action with shared XP. Players have 6 action points per turn and must act before the end of a timer.

2) PvP:
1-4 players play against each other in an arena filled with monsters. Features a new type of dice set with special powers vs other classes. Rewards for players: a special currency to buy those new dice, and even the regular dice sets from the single player campaign (Adventure).

3) D-Master:
1 player as the Dungeon Master vs 1 to 4 players. Players cooperate against traps and monsters controlled by the Dungeon Master. Features new specific Monsters’ dice that the DM can unlock to equip his minions.


We are not forgetting Single player modes! At term, we plan to release more Puzzle levels and Steam features (Achievements, Steamworkshop) will be implemented as soon as possible.
We would also love to extend the sharing levels system, with the possibility to create fully scripted campaigns, with texts and pictures to introduce them.

As you can see, we’ve got a busy schedule ahead! The price will stay the same after our Early Access phase.
We hope you feel as excited as we are, and will enjoy following us step by step.
So far, your regular inputs have been a great support, keep it up and again, THANKS SO MUCH!

Paifu & Miyu”
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$14.99

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Paper Dungeons [v1.15] Start with 3 powers!

April 20th, 2014

Version 1.15 Release Notes
Sunday, April 20, 2014

Biggest change you'll notice right away are the 3 Class specific powers. They are available from the start, while the Dice power slot now starts empty (till you roll one with a die). Combat calculations details and combat modifiers are now displayed under the Dicebar and on the Character sheet.

We've also added many tooltips on the fly to UI elements (in game, on the Character sheet, in Editor mode...), visual effects, and of course fixed many bugs.
Thanks for the feedbacks, keep them coming!


Game Balance:
  • 3 Class specific power slots are now available from the start (Utility, Escape, Action power). Once used, these powers are down to 0%. You need to kill monsters to replenish them.
  • Dice power slot now starts empty (instead of giving a random dice power available from the start).
  • Rogue mode: dungeon 1 will no longer display Disease mobs (Undead) or traps (Divine trap).


UI Improvements:
  • Added combat calculation details under the dice bar.
  • New button in menu: "Show fight details" toggles combat calculations.
  • Character sheet: during combat, statistics modifications (+10% attack etc) are now also displayed.
  • Character sheet: bonuses, maluses and calculations results now have distinct colors.
  • Added tooltips on the fly on Editor UI elements.
  • Added tooltips on the fly on In game UI elements.
  • Added tooltips on the fly on In game dice sets details.
  • Added visual effects on cursor when an active spell/power requires a target. Note: When such spell is activated and shows a visual effect, you don't loose it until you meet the requirements.
  • New button in menu: "Show cursor effect" toggles visual effects.


New Features:
  • Added a negative status (flame icon) on the Character portrait when you take burn damages from Wall of Fire or Dragon Breath.
  • When registering a new account: "Continue" button is now showed by default instead of "New game" which means you won't loose your previous game progression.
  • Rogue mode: "Enter" key can be used to validate the name of the character.
  • Editor mode: "Enter" key can be used to validate the info panel.
  • Shops and Temples: you can now click on the text field as well as the icon to buy an Item or a Benediction.
  • Added Cleansing benediction on the Deity selection.
  • Added tooltips on the fly on Deity selection.
  • New button in menu: "Show cursor effect" toggles visual effects.


Bug Fixes:
  • Puzzle mode: dungeon 19 can now be finished with Thief.
  • Rogue mode: Killing the final Boss would sometimes not credit the level. Implemented a work around security: if killing the Boss doesn't trigger the level, killing all mobs on the map triggers next level.
  • Vampire monsters will no longer self heal when engaged in an out of reach combat.
  • Dicebar no longer stays visible after a combat ends.
  • Clicking on a Wall of Fire during Combat mode no longer moves your character into the fire.
  • Cancelling Dispel or IceBlast now properly removes the mini visual effect (flame) on the character sheet.
  • Extra keys will now be correctly displayed when loading a Save point in Adventure/Puzzle mode or when loading to the next level in Rogue mode.
  • Flame effects will now show correctly when loading a Save point in Adventure/Puzzle mode or when loading the next level in Rogue mode.
  • Wizard Eye uncovered zones now show correctly when loading a Save point in Adventure/Puzzle mode or when loading the next level in Rogue mode.
  • Both Priest's after combat heals (Idun's Grace benediction and Holy Cross equipment) now trigger correctly after killing a monster with IceBlast.


For previous patches and hotfixes, please refer to our Changelogs list.

1 comments Read more

Paper Dungeons [v1.14] - Big Patch

April 7th, 2014

v1.14

Phew, that's one big patch for you guys!

We listened to your suggestions, watched the reviews on videos, and came up with notable changes that should improve your gaming experience (lower level requirements to unlock game modes and classes, etc...), spice up your game play (70% of the dice sets have been modified and become more specialized to offer more tactical options, etc...) and feel more user's friendly (you can now easily transfer your game progression from one computer to another, etc...).

We hope you enjoy! Again, thanks for your feedbacks!

Game balance:
  • Lowered the level requirements to unlock game modes: Puzzle mode (Adventure 3), Rogue mode (Adventure 4).
  • Lowered the level requirements to unlock new classes: Thief (Puzzle 16), Archer (Adventure 16), Priest (Adventure 31), Mage (Adventure 47).
  • Modified 70% of the dice sets to be more specialized and offer more strategic choices.
  • Dice sets can now be switched in the middle of a fight.
  • Some dice powers can now be cast in fight, with an effectiveness reduced to 20%: Regenerate, Power shot, Divine light, Fire blast, Backstab.

New features:
  • New game option : "Hide dice roll". The dice roll animation is removed, for a faster gameplay.
  • New game option : "Click to dismiss the dicebar". The dicebar stays on screen until you click on it, so you can appreciate the end fight result at your own pace.
  • Removed the email requirement to register a new account (this field was obsolete).
  • Changed the account save system to be on a text file (.txt) instead of in the registry. It is now easier to transfer your game's progression from one computer to another one.
    See FAQ for details.
  • Dice are now classified by rarity on the dice select page.
  • The background image on the main menu has been modified to avoid bars showing on screen formats other than 16:9.
  • New shortcuts: TAB: Switch dice set. F4: Cast your power spell.
  • Added scrollbar on the map screen for a faster scrolling option.
  • Added visual indications for the Priest's heal after fight abilities.
  • Online Levels mode : "NEW SEARCH" option is now accessible in the game menu.

Fixed bugs:
  • Map stuck after completing Adventure mode levels 41 and 51.
  • Sound reset on loading Savepoint.

For previous patches and hotfixes, please refer to our Changelogs list.

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Reviews

“First off, if this game had been available either in my undergraduate or graduate time at university I would have failed - it's that addicting! (...) And do not let the cute graphics fool you. This game will kill you. :) This is simply a MUST buy.”
10 – VladVoivode

“A topdown turn based RPG that takes me back to my childhood days of playing Hero Quest with my friends. Fun graphical style and random dice mechanic make it enjoyable to play and a different experience every time. There is plenty of content to keep you occupied with game modes, classes, dice sets, and difficulty levels to unlock. 125+ basic levels and the ability to create and share your own dungeons with other players online.”
9 – dangergerbil

“Turned the game on this morning at 8am, what felt like 5 minutes later was actually 4 hours and 50 minutes, havent had that happen for a long time.”
EzPzJoystiq

About the Game

Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.

Game Modes


Paper Dungeons already features 3 SINGLE PLAYER MODES, each with a different gameplay:

  • Adventure Mode:
    Begin every dungeon as a new map from a long campaign: each time, your character resets to level 1. Unexplored parts of the dungeons are hidden by a fog of war. Monsters and items are placed at random, combats based on your statistics and dice rolls. Mitigate the combat’s result with a 2d6 (one for damages and the other for effects). Favor one attribute when you level up. Unlock and collect sets of dice (common/uncommon/rare/epic), but Beware! Monsters use their own too. An awareness system makes the monsters move towards you if you are in their line of sight. Dig up the walls to flee, at the cost of some precious health...
  • Rogue Mode:
    Your character doesn't reset at each new dungeon and keeps leveling up until you meet your demise. What will remain is your name in the Hall of Fame and more powerful sets of dice that you can use in your next Rogue run.
  • Puzzle Mode:
    Hard-core campaign levels with no place for luck. No fog of war: the dungeon's layout (mobs and items) is shown. Monsters are static and won't move towards you. Strategize all your moves to ensure victory.

At the end of the Early Access program, Paper Dungeons will have 3 MULTIPLAYER MODES!

  • Co-op Mode:
    Play the Adventure campaign with one of your friend. Turn by turn action with shared XP. Players have 6 action points per turn and must act before the end of a timer.
  • PvP Mode:
    1-4 players play against each other in an arena filled with monsters. Features a new type of dice set with special powers vs other classes. Rewards for players: a special currency to buy those new dice, and even the regular dice sets from the single player campaign (Adventure).
  • D-Master Mode:
    1 player as the Dungeon Master vs 1 to 4 players. Players cooperate against traps and monsters controlled by the Dungeon Master. Features new specific Monsters’ dice that the DM can unlock to equip his minions.

Current Features

  • Supports high resolution with native 1080p graphics.
  • Big campaign of 125 Adventure levels and 31 Puzzle levels.
  • 5 character classes (warrior/archer/priest/mage/thief), male and female, each with a unique gameplay.
  • Dozens of different dice sets to improve your character.
  • 80+ monster types.
  • 4 different starting zones, each with specific monsters and bosses, 3 sizes of dungeon and special boss stages.
  • A comprehensive EDITOR, to create your own dungeons and publish them online.
  • ONLINE LEVELS feature, to play user's created content in Adventure or Puzzle modes.

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Direct X Compatible

Linux System Requirements

    Minimum:
    • OS: Linux Kernal 3.2 32 & 64 bits
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Additional Notes: Tested on Ubuntu with nvidia drivers.
Helpful customer reviews
28 of 38 people (74%) found this review helpful
252 products in account
66 reviews
1.9 hrs on record
Early Access Review
After 2 Hours of playing this game Here are my thoughts

The game Tactics concept is really refreshing and something new to see and try.
Its really easy to pick up on although you would get a feeling that its confusing but it really isn't
I would really suggest you check online videos of the gameplay before you decide to pick up the game
the steam pictures does not really show the whole game content.

Whats Good is

+The game has steam workshop so you can play creative maps created by others or make your own and its really easy and fun to get to
+They are currently working on adding ( Multiplayer ) With Pvp , Dungeon master , And Co-op Modes really excited about this!
+A lot of unlockables and creative levels that brings good challenge
+Addictive gameplay, Turn-based board type game that doesn't get old or boring ( not quick anyway )
+Various Abilities, Items, Powerups, and buff effects
+5 Character classes
+3 Game modes ( Adventure , Puzzle , RogueLike that has hall of fame )
+still on early access so theres a room for improvements and you can suggest and share ideas in the forum to help
+Controls are pretty basic .. i mean seriously you can do everything using only the Mouse

Whats Not so Good

-The game price is kinda meh especially that its still on early access, i got the game from an old bundle ( Build a greenlight bundle 5 from groupees ) And i can honestly say the game is great BUT i have no place to say ("Hey 14.99$ is an ok price!") while i got it for no more than 4$ .. so this is for you to decide

-Maybe this is annoying just for me but every time you'd finish a level you'lll hear a sound saying ( Too easy ) or ( Booyah!) .. and it really sounds like it was recorded by someone who has absolutely no experience in voicing and recorded it using a 1$ mic in a crowded room.... seriously.. yeah its not that big'o'deal but come on ... fix that..

-Editor, its really good and easy and you can do it all with the mouse, i guess i will edit this out since they'll probably fix it but they keyboard controls for it is not really comfortable, maybe its just me.

There could be more (Vices) to the game but usually (Hopfully) Early access means the game will keep improving and getting better with time and its fun to follow the progress
Posted: March 27th, 2014
Was this review helpful? Yes No
52 of 81 people (64%) found this review helpful
188 products in account
4 reviews
3.7 hrs on record
Early Access Review
I am a huge fan of Roguelikes, dice and card games and RPGs, so I thought this sounded like the perfect game. I was extrememly disappointed and I feel like I wasted $15.

First of all, do not think this is at all a roguelike. There are only a few simple items to be found in the game, all of which are restoratives or just give Attack +10% or Defence +10%. Then +20%, etc.

It gets VERY boring after only a few levels. There is not enough content here for the randomness to mean anything. Just where dumb simple items are and monster placement. If anything this is a mediocre puzzle game, that's it. All of the dice sets are relatively balanced and basically the same. You are just choosing from a few effects you want on your dice and how dangerous you want them to be (HUGE loss of damage if you roll wrong but huge boost if you roll right, versus just mild miss chance but no great reward.)

Don't waste your money unless you want a simple mindless diversion for a couple of minutes at a time.
Posted: March 29th, 2014
Was this review helpful? Yes No
10 of 12 people (83%) found this review helpful
5 products in account
1 review
3.2 hrs on record
Early Access Review
I don't really want to be derisive about this game, it isn't horrible or anything, however I found it to be super repetitive.

Personally I was hoping for a DND like adventure and this wasn't anything of the sort. The Idea of unlocking different sets of die isn't nearly as nice as different weapons & items to modify stats. There are stat modifiers in the game but they are very bland. You can find or purchase +1 modifiers, and a few other mechanics but it's a shallow pool. The different classes of characters have to be unlocked from playing and they don't really give you a diverse experienceof play. Each class does have their own set of abilities, but it was shocking to me how little difference it made to the game. I guess in that lane of reasoning it doesn't have the depth of a traditional DND type game, which is what the name "paper dungeon" conjures to mind.

To me it seems that a game like this is supposed to appeal to your imagination in lieu of awesome graphics or gameplay, this didn't do that for me. YMMV but I wouldn't recomend it.
Posted: May 20th, 2014
Was this review helpful? Yes No
12 of 17 people (71%) found this review helpful
32 products in account
1 review
20.9 hrs on record
Early Access Review
I know this is still early access, but this game is great. Adventure Mode is the only mode originally unlocked. It can be quite hard at first but evens out to a fair level of difficulty over time. Puzzle mode offers around six hours of gameplay. With lovable artistry fitted to adventuring music, this game is beautiful. Multiplayer is to be added in a later release which I'm sure will only add further play value. The level editor and ability to share those levels online keeps the gameplay fresh even after finishing the initial game. It's worth the price and I would definitely reccomend this to anyone who enjoys dungeon delvers, strategy puzzles, tabletop games, or mixture of the three.
Posted: March 27th, 2014
Was this review helpful? Yes No
8 of 10 people (80%) found this review helpful
690 products in account
15 reviews
13.6 hrs on record
Early Access Review
TL:DR version: AVOID THIS GAME LIKE THE PLAGUE. I STRONGLY DO NOT RECOMMEND IT AT ALL.

I can only describe this game as: an EXERCISE IN ANGER MANAGEMENT.

Rated: 3/10

I have spent well over 25+ hours playing this game between Steam and Desura. Any reviewer who has played less than 10+ hours of this game, you should be very suspect of their game review.

One of the first points that will tell you this game got brought into Green Light and Early Release on Steam is that almost all of the reviews of this game on Desura blankly give it 9/10 or 10/10 and no description WHY it has that rating. Many of the reviews of this game on Desura are by no-name accounts. Also, those glowing early reviews of the game that were written, chances are they have not played more than that which was required for them to write the review and they have not played it since.

The game is 'relatively' Bug-Free. To be fair, I find the graphics cute enough and well done enough to give this game a unique personality. The music and sound is decent but not outstanding. Other than this, I really cannot mention anything positive about the game. What holds this game back is poor design.

The key design element of the game is dice rolls to determine attack and defense outcome. The dice rolling animation is horrible. A child with a broken arm can roll dice better. After a while you can predict with a fair amount of certainty what the dice rolls will come out like. If a player rolled dice this sloppily at my DnD table, I would kick them out of the game or force them to use a dice tower. While there is a large variety of dice, there is no real way to acquire enough of a variety or decent dice to make your game play better.

The gameplay between the three available modes of play quickly become repetitive and boring. Even with a nice variety of art for the monsters. There is no real variety in what your character can use as weapons, armor, magic or even tactics to keep it interesting. After an hour of game play, chances are you already have seen all there is to see with any character class.

To level up you must kill monsters in order from lowest to highest. You have to kill all of the level 1 monsters so you can level up to level 2. Then you must repeat the same process killing the level 2 monsters to be able to level up to level 3. Rarely, can you ever face a monster more than a level above your character and hope to survive. The frustrating part about 'leveling-up' is that you must wander around a map trying to find these monsters of lower level to try and kill them so you can progress. This is because of the game randomly places the monsters all over the map in all but the Puzzle Mode games. More often than not, your path will be blocked by a higher level monster so that you cannot find the low level monsters you need to kill to level up. Frequently your character will start a new dungeon and be surrounded by monsters too high a level to fight preventing exploration. Thus, your character is dead from the start and you must die or restart to even hope to have the appropriate level monsters nearby to try and get started.

Rogue mode is the only one that is the truly rogue-like and fun. Yet, to get a decent start and not die in the first few minutes of the game it is all purely luck based on when it is generated.

I do not understand why the developers would brag about having 125 dungeons for Adventure Mode when I never got past the 10th dungeon because of being blocked in by high level monsters. I was never able to experience anything other than the Warrior class because of the bad design of the game or to be able to unlock more than three pairs of extra dice other than those I started with. Again, this was after 25+ hours of gameplay.

I think many people would be surprised that I did not shoot my computer or throw it out of the window due to the frustration and anger I experienced during the time I played this game. That is why I describe this game as only an exercise in anger management.

There are many, many more games out there that are cheaper and more rewarding to play than this game is after two hours of game play. It is not at all worth $15. I doubt this game would even be worth $2.99 even if it ever does make it out of Early Access.

Please, do yourself a big favor and avoid this game, even if it does get out of early release. You can find better games out there to play and enjoy than this - even if it is playing tic-tac-toe with a child.
Posted: June 30th, 2014
Was this review helpful? Yes No
28 of 38 people (74%) found this review helpful
252 products in account
66 reviews
1.9 hrs on record
Early Access Review
After 2 Hours of playing this game Here are my thoughts

The game Tactics concept is really refreshing and something new to see and try.
Its really easy to pick up on although you would get a feeling that its confusing but it really isn't
I would really suggest you check online videos of the gameplay before you decide to pick up the game
the steam pictures does not really show the whole game content.

Whats Good is

+The game has steam workshop so you can play creative maps created by others or make your own and its really easy and fun to get to
+They are currently working on adding ( Multiplayer ) With Pvp , Dungeon master , And Co-op Modes really excited about this!
+A lot of unlockables and creative levels that brings good challenge
+Addictive gameplay, Turn-based board type game that doesn't get old or boring ( not quick anyway )
+Various Abilities, Items, Powerups, and buff effects
+5 Character classes
+3 Game modes ( Adventure , Puzzle , RogueLike that has hall of fame )
+still on early access so theres a room for improvements and you can suggest and share ideas in the forum to help
+Controls are pretty basic .. i mean seriously you can do everything using only the Mouse

Whats Not so Good

-The game price is kinda meh especially that its still on early access, i got the game from an old bundle ( Build a greenlight bundle 5 from groupees ) And i can honestly say the game is great BUT i have no place to say ("Hey 14.99$ is an ok price!") while i got it for no more than 4$ .. so this is for you to decide

-Maybe this is annoying just for me but every time you'd finish a level you'lll hear a sound saying ( Too easy ) or ( Booyah!) .. and it really sounds like it was recorded by someone who has absolutely no experience in voicing and recorded it using a 1$ mic in a crowded room.... seriously.. yeah its not that big'o'deal but come on ... fix that..

-Editor, its really good and easy and you can do it all with the mouse, i guess i will edit this out since they'll probably fix it but they keyboard controls for it is not really comfortable, maybe its just me.

There could be more (Vices) to the game but usually (Hopfully) Early access means the game will keep improving and getting better with time and its fun to follow the progress
Posted: March 27th, 2014
Was this review helpful? Yes No