Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you're up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens, and has 4 game modes: Boardgame, Campaign, Puzzle and Rogue.
User reviews: Mixed (30 reviews)
Release Date: Mar 26, 2014
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"Works really well, just like it's supposed to be a touchscreen game."

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April 13

Paper Dungeons [1.22] Achievements

Version 1.22 Release Notes
Tuesday, April 14h, 2015

Hello everyone!

Here we are with 25 Steam Achievements! Also a brand new campaign with a new potion to unlock. We fixed alot of small bugs that were mostly introduced during the last patch, finished with a dash of polish on the UI and optimizations for the new Unity 5 engine…

Check it out:

New features:
  • 25 Steam Achievements.
  • A new campaign: “The Four Idols”
  • A new potion: Potion of wisdom restoring 100 piety points.
  • When your Inventory is full, if you pick a new loot, it will no longer be destroyed but will stay on map.
  • Game engine upgraded to Unity 5.

UI Improvements:
  • Added the Achievement page in the Codex, to check your goals and follow your progression towards each achievement.
  • Added a Blur effect on the backgrounds when opening a menu in game.
  • Modified the Uncurse icon.

Fixed bug:
  • Fixed wrong death menu in Rogue mode.
  • Fixed choosing a new class not possible after a death in Rogue mode.
  • Fixed NPC not dropping the proper rewards in Puzzle lvl31.
  • Fixed Curse not showing on Character portrait when receiving a curse from an NPC.
  • Fixed NPC Type 1, that didn’t work properly in certain cases.
  • Fixed NPC Type 3, whose second choice’s reward was broken.
  • Fixed default zoom level.
  • Fixed wrong UI ratio in certain cases.
  • Fixed Editor active zone not large enough.
  • Fixed Items on the move in Inventory, that stayed highlighted green after being moved to another slot.
  • Fixed clicking 2 times to open the Inventory.
  • Fixed the Inventory keyboard shortcut “I”, not working.

We are planning to exit Early Access on April 20th. If some new bugs arise, we will release a hotfix.
We’ll be waiting for your feedbacks! Thanks for your support and stay tuned!

4 comments Read more

April 1

Change of plans


As of March 2014, it’s been 1 year since Paper Dungeons has been on early access. It is longer than we planned, as we hoped to get all the promised features done by now.
During this time, we improved all game modes greatly, brought many new contents and the single player modes are very solid now. We also introduced many great features to improve the DIY (Do It Yourself) aspect of Paper Dungeons.

Although we still missed the multiplayer game modes, and in order to earn enough resources to keep developing our game, we released Paper Dungeons on mobile last month.
Unfortunately the game didn’t take off on mobile and sold very poorly. I’ve worked very hard these past 2 months to get the first multiplayer mode out on PC, but it’s taking too much time with only me as developer. I estimated that we need at least 4 to 6 more months to get the 3 multiplayer modes done.

Faced with this harsh reality (no income during 6 months), we have to admit that we cannot continue adding new game modes. Instead, we need to focus on finishing the game completely with the current features for a final release.

I understand that many will flame out this post and you have every right to do so. Paper Dungeons is our very first game and we handled poorly this early access opportunity. This is the last time that I release a game without all major features already implemented. This long development has also cost us our game momentum: many players who enjoyed the game from the beginning have already finished the main game modes and will surely not come back, even if we finish to implement new features. With this reduced player base, the multiplayer modes have already lost their main interest.

We plan to get Paper Dungeons out of early access within 2 weeks, with a reduced price of 10 USD to reflect the missing features. And I will dedicate my remaining development time on Paper Dungeons to eradicate the last bugs, implement achievements and bring you a brand new Campaign. The next built of the game will also run with the new Unity 5 engine for better performances.

We want to thank all players and their feedbacks, suggestions, encouragements! Thanks to you, we were able to produce a much better game. Again I am so sorry that I cannot deliver all the features I envisioned for this game.

Do not worry: beside that, we still fully support Paper Dungeons and will continue to patch it every time it’s needed.

8 comments Read more


“First off, if this game had been available either in my undergraduate or graduate time at university I would have failed - it's that addicting! (...) And do not let the cute graphics fool you. This game will kill you. :) This is simply a MUST buy.”
10 – VladVoivode

“A topdown turn based RPG that takes me back to my childhood days of playing Hero Quest with my friends. Fun graphical style and random dice mechanic make it enjoyable to play and a different experience every time. There is plenty of content to keep you occupied with game modes, classes, dice sets, and difficulty levels to unlock. 125+ basic levels and the ability to create and share your own dungeons with other players online.”
9 – dangergerbil

“Turned the game on this morning at 8am, what felt like 5 minutes later was actually 4 hours and 50 minutes, havent had that happen for a long time.”

About This Game

Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.

Game Modes

Paper Dungeons features 4 SINGLE PLAYER MODES, each with a different gameplay:

  • Boardgame mode:
    Begin every dungeon as a new board from a long adventure set: each new dungeon, your character resets to level 1 fortunately you keep your inventory. Unexplored parts of the dungeons are hidden by a fog of war. Monsters and items are placed at random, combats based on your statistics and dice rolls. Mitigate the combat’s result with a 2d6 (one for damages and the other for effects). Favor one attribute when you level up. Unlock and collect sets of dice (common/uncommon/rare/epic), but Beware! Monsters use their own too. An awareness system makes the monsters move towards you if you are in their line of sight. Dig up the walls to flee, at the cost of some precious health...
  • Campaign mode:
    This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion. Your character doesn't reset and keeps his inventory between dungeons.
  • Rogue mode:
    Your character doesn't reset at each new dungeon and keeps leveling up until you meet your demise. What will remain is your name in the Hall of Fame and more powerful sets of dice that you can use in your next Rogue run.
  • Puzzle mode:
    Hard-core campaign levels with no place for luck. No fog of war: the dungeon's layout (mobs and items) is shown. Monsters are static and won't move towards you. Strategize all your moves to ensure victory.

Also availables:

  • A MAP EDITOR, to create your own dungeons and publish them online.
  • A CAMPAIGN EDITOR, to tell your own story and post it online.
  • ONLINE LEVELS feature, to play user's created content in Adventure or Puzzle modes.
  • A CODEX listing all elements of the game.
  • An hardcore difficulty THE VOID with alternate color for the monsters.


  • Supports high resolution with native 1080p graphics.
  • Big adventure of 125 Boardgame levels and 31 Puzzle levels.
  • 5 character classes (warrior/archer/priest/mage/thief), male and female, each with a unique gameplay.
  • 2 Official campaigns.
  • Dozens of different dice sets to improve your character.
  • 80+ monster types.
  • More than 50 unique pieces of equipement, 30 scrolls and 8 potions.
  • 4 different starting zones, each with specific monsters and bosses, 3 sizes of dungeon and special boss stages.
  • 5 zoom levels.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Direct X Compatible
    • OS: OSX
    • Processor: Intel
    • Graphics: 512 Mb
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • OS: Linux Kernal 3.2 32 & 64 bits
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Additional Notes: Tested on Ubuntu with nvidia drivers.
Helpful customer reviews
17 of 28 people (61%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: December 29, 2014
Early Access Review
Art design
The sprites are kind of cute, but other than that the design is crappy. Sounds and music are incredibly repetitive. Textures and icons could really use some work. And some enemy sprite variation would be nice.
2 / 10 — Terrible

Gameplay elements
I got this game thinking it would be a fun roguelike. Don't make this mistake. It is terrible as a roguelike. Mechanics are too simple to create any meaningful interactions and decisions. The enemies scale poorly and since rogue mode keeps your character consistent between floors you can quickly call a run successful as early as the first or second floor because you know you'll be overpowered if you find a good item. There is no mechanic in place to prevent you from grinding every mob on a floor, giving you another method of reliably becoming overpowered. Combat is a snore, you just attack one of the possibly enemies next to you and they attack you back, they don't really have many interesting effects or spells. EVERYTHING IS SLEEPING for some reason. No monsters hunt for you or even roam, if they are chasing you they will easily ignore you and fall back to sleep if you go around a corner, which is absolutely terrible. Food is overpowered as you can easily find clumps of 5-10 of it and only a couple will heal you to full health out of combat.

Adventure mode is alright when taken as a puzzler, but still way to simplistic. Since it doesn't have the persistence of rogue mode you have to tackle every floor from scratch, leading to an actual BALANCED experience. The main strategy you need to employ is figuring out how to get around high level enemies to reach lower level enemies that you can farm up, before you tackle stronger enemies, and eventually the boss. The one interesting mechanic of the game is the magic walls which make up most of the walls in the game, you can crash through them for a health or mana penalty, which allows you to carve your own path through the floor and find secret areas. In adventure mode though the stats, items, and enemies are still just as dull as they are in rogue mode.
5 / 10 — Engaging for a short period, but repetitive once you figure it out

Story and characterization
Not applicable. Game doesn't really have a story or characters.

I know the game is in Early Access, but the game doesn't feel promising on a fundamental level. There is also no open forum where the developers can interact with the players publicly, so I wouldn't expect its issues to be addressed.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
1 person found this review funny
27.7 hrs on record
Posted: April 13
Early Access Review
The game is entirely based on grinding for new dice sets.
The only RPG element seems to be from classes and the fact that you can level up. No story no over all plot other than kill the monsters.

Over all i guess the game is okay if you just want to spend a few mins every now and then but it isn't that great if you ask yourself why you are playing the game. It is just "oops i died. well time to try it again and see if the dice like me this time."

Your "charecter" doesnt even keep their levels between dungeons. Each dungeon is a new charecter that you start at the level of whatever they decide to start you at.
Was this review helpful? Yes No Funny
75 of 115 people (65%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: March 29, 2014
Early Access Review
I am a huge fan of Roguelikes, dice and card games and RPGs, so I thought this sounded like the perfect game. I was extrememly disappointed and I feel like I wasted $15.

First of all, do not think this is at all a roguelike. There are only a few simple items to be found in the game, all of which are restoratives or just give Attack +10% or Defence +10%. Then +20%, etc.

It gets VERY boring after only a few levels. There is not enough content here for the randomness to mean anything. Just where dumb simple items are and monster placement. If anything this is a mediocre puzzle game, that's it. All of the dice sets are relatively balanced and basically the same. You are just choosing from a few effects you want on your dice and how dangerous you want them to be (HUGE loss of damage if you roll wrong but huge boost if you roll right, versus just mild miss chance but no great reward.)

Don't waste your money unless you want a simple mindless diversion for a couple of minutes at a time.
Was this review helpful? Yes No Funny
28 of 40 people (70%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: May 20, 2014
Early Access Review
I don't really want to be derisive about this game, it isn't horrible or anything, however I found it to be super repetitive.

Personally I was hoping for a DND like adventure and this wasn't anything of the sort. The Idea of unlocking different sets of die isn't nearly as nice as different weapons & items to modify stats. There are stat modifiers in the game but they are very bland. You can find or purchase +1 modifiers, and a few other mechanics but it's a shallow pool. The different classes of characters have to be unlocked from playing and they don't really give you a diverse experienceof play. Each class does have their own set of abilities, but it was shocking to me how little difference it made to the game. I guess in that lane of reasoning it doesn't have the depth of a traditional DND type game, which is what the name "paper dungeon" conjures to mind.

To me it seems that a game like this is supposed to appeal to your imagination in lieu of awesome graphics or gameplay, this didn't do that for me. YMMV but I wouldn't recomend it.
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16 of 20 people (80%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: November 23, 2014
Early Access Review
Fun game in the same vein as Desktop Dungeon, but with 1/10th the frustration. At no point does it feel like a game is unwinnable with a decent strategy.

The dice throw an interesting spin into the mix, with adventurers allowed to carry two sets into each dungeon. One will invariably be a general damage set, while the other will tend to be anti undead. Of the various types of enemies, the undead are by far the most crippling, with a severe -% damage stat that stacks for each one. More enemy variety, or more parity on which enemy is the toughest would be nice.

The game still has some room to grow. The abilities are not randomized and you will have full access to them a few hours in, with an untold number of hours to go. I suspect the modes may get stale before I finish it. Of the 3 classes I have unlocked, they play slightly differently, but not enough to change the actual strategy. Find the weakest mob available, kill it, repeat.

I can understand the disappointment from those that had the game for a long time with slow development. The current state is completely playable and enjoyable. It easily parses into an hour of enjoyment, with quick progress through the earlier levels. If you like the strategic rougelike with generally winnable situations, the game is worth a try.
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32 of 53 people (60%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: March 27, 2014
Early Access Review
After 2 Hours of playing this game Here are my thoughts

The game Tactics concept is really refreshing and something new to see and try.
Its really easy to pick up on although you would get a feeling that its confusing but it really isn't
I would really suggest you check online videos of the gameplay before you decide to pick up the game
the steam pictures does not really show the whole game content.

Whats Good is

+The game has steam workshop so you can play creative maps created by others or make your own and its really easy and fun to get to
+They are currently working on adding ( Multiplayer ) With Pvp , Dungeon master , And Co-op Modes really excited about this!
+A lot of unlockables and creative levels that brings good challenge
+Addictive gameplay, Turn-based board type game that doesn't get old or boring ( not quick anyway )
+Various Abilities, Items, Powerups, and buff effects
+5 Character classes
+3 Game modes ( Adventure , Puzzle , RogueLike that has hall of fame )
+still on early access so theres a room for improvements and you can suggest and share ideas in the forum to help
+Controls are pretty basic .. i mean seriously you can do everything using only the Mouse

Whats Not so Good

-The game price is kinda meh especially that its still on early access, i got the game from an old bundle ( Build a greenlight bundle 5 from groupees ) And i can honestly say the game is great BUT i have no place to say ("Hey 14.99$ is an ok price!") while i got it for no more than 4$ .. so this is for you to decide

-Maybe this is annoying just for me but every time you'd finish a level you'lll hear a sound saying ( Too easy ) or ( Booyah!) .. and it really sounds like it was recorded by someone who has absolutely no experience in voicing and recorded it using a 1$ mic in a crowded room.... seriously.. yeah its not that big'o'deal but come on ... fix that..

-Editor, its really good and easy and you can do it all with the mouse, i guess i will edit this out since they'll probably fix it but they keyboard controls for it is not really comfortable, maybe its just me.

There could be more (Vices) to the game but usually (Hopfully) Early access means the game will keep improving and getting better with time and its fun to follow the progress
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14 of 22 people (64%) found this review helpful
1 person found this review funny
26.0 hrs on record
Posted: March 27, 2014
Early Access Review
I know this is still early access, but this game is great. Adventure Mode is the only mode originally unlocked. It can be quite hard at first but evens out to a fair level of difficulty over time. Puzzle mode offers around six hours of gameplay. With lovable artistry fitted to adventuring music, this game is beautiful. Multiplayer is to be added in a later release which I'm sure will only add further play value. The level editor and ability to share those levels online keeps the gameplay fresh even after finishing the initial game. It's worth the price and I would definitely reccomend this to anyone who enjoys dungeon delvers, strategy puzzles, tabletop games, or mixture of the three.
Was this review helpful? Yes No Funny
15 of 24 people (63%) found this review helpful
1 person found this review funny
30.8 hrs on record
Posted: July 13, 2014
Early Access Review
Pretty Enjoyable if you're after what I'd describe as "iPad D&D".
If you're after a rogue-like/lite or anything of the sort, just know that this is NOT THAT. Instead, it's definitely more akin to a true dungeon-crawler, with dice rolls determining attacks, a grid-based field, and fog-of-war.

Some could complain about its "Lack of Depth", but "Simple Mechanics" could just as easily describe it with a much less negative connotation. It's a "dungeon crawler" stripped to its absolute minimum, and as such, I'd probably agree with others saying it's not really worth $15, at least in its current state. Though, if you can pick it up at a good discount or find it in one of the innumerable game bundles out there, it's definitely worth a good couple hours of playtime.
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45 of 83 people (54%) found this review helpful
1 person found this review funny
13.6 hrs on record
Posted: June 30, 2014
Early Access Review

I can only describe this game as: an EXERCISE IN ANGER MANAGEMENT.

Rated: 3/10

I have spent well over 25+ hours playing this game between Steam and Desura. Any reviewer who has played less than 10+ hours of this game, you should be very suspect of their game review.

One of the first points that will tell you this game got brought into Green Light and Early Release on Steam is that almost all of the reviews of this game on Desura blankly give it 9/10 or 10/10 and no description WHY it has that rating. Many of the reviews of this game on Desura are by no-name accounts. Also, those glowing early reviews of the game that were written, chances are they have not played more than that which was required for them to write the review and they have not played it since.

The game is 'relatively' Bug-Free. To be fair, I find the graphics cute enough and well done enough to give this game a unique personality. The music and sound is decent but not outstanding. Other than this, I really cannot mention anything positive about the game. What holds this game back is poor design.

The key design element of the game is dice rolls to determine attack and defense outcome. The dice rolling animation is horrible. A child with a broken arm can roll dice better. After a while you can predict with a fair amount of certainty what the dice rolls will come out like. If a player rolled dice this sloppily at my DnD table, I would kick them out of the game or force them to use a dice tower. While there is a large variety of dice, there is no real way to acquire enough of a variety or decent dice to make your game play better.

The gameplay between the three available modes of play quickly become repetitive and boring. Even with a nice variety of art for the monsters. There is no real variety in what your character can use as weapons, armor, magic or even tactics to keep it interesting. After an hour of game play, chances are you already have seen all there is to see with any character class.

To level up you must kill monsters in order from lowest to highest. You have to kill all of the level 1 monsters so you can level up to level 2. Then you must repeat the same process killing the level 2 monsters to be able to level up to level 3. Rarely, can you ever face a monster more than a level above your character and hope to survive. The frustrating part about 'leveling-up' is that you must wander around a map trying to find these monsters of lower level to try and kill them so you can progress. This is because of the game randomly places the monsters all over the map in all but the Puzzle Mode games. More often than not, your path will be blocked by a higher level monster so that you cannot find the low level monsters you need to kill to level up. Frequently your character will start a new dungeon and be surrounded by monsters too high a level to fight preventing exploration. Thus, your character is dead from the start and you must die or restart to even hope to have the appropriate level monsters nearby to try and get started.

Rogue mode is the only one that is the truly rogue-like and fun. Yet, to get a decent start and not die in the first few minutes of the game it is all purely luck based on when it is generated.

I do not understand why the developers would brag about having 125 dungeons for Adventure Mode when I never got past the 10th dungeon because of being blocked in by high level monsters. I was never able to experience anything other than the Warrior class because of the bad design of the game or to be able to unlock more than three pairs of extra dice other than those I started with. Again, this was after 25+ hours of gameplay.

I think many people would be surprised that I did not shoot my computer or throw it out of the window due to the frustration and anger I experienced during the time I played this game. That is why I describe this game as only an exercise in anger management.

There are many, many more games out there that are cheaper and more rewarding to play than this game is after two hours of game play. It is not at all worth $15. I doubt this game would even be worth $2.99 even if it ever does make it out of Early Access.

Please, do yourself a big favor and avoid this game, even if it does get out of early release. You can find better games out there to play and enjoy than this - even if it is playing tic-tac-toe with a child.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
34.4 hrs on record
Posted: November 3, 2014
Early Access Review
A surprisingly fun little gem.
It brings back the same feeling I had playing the Hero Quest boardgame as a kid.
I just love the dice mechanic. Every attack is full of anticipation.
Maybe you can beat that dungeon boss 4 levels higher than you.
Maybe that puny goblin will get lucky and destroy you.
There's still plenty of tactics, it's not purely luck, especially in puzzle mode which has no dice and no luck whatsoever.
With so many levels and a level editor, I can see myself playing this game for quite a while.
Can't wait to see how it develops even further.
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9 of 15 people (60%) found this review helpful
1 person found this review funny
18.3 hrs on record
Posted: July 1, 2014
Early Access Review
Feels like a roguelike and a board game had a baby. Turn based, fog of war, and you start at level 1. How far can you make it? Good comparison would be Dungeons of Dredmore, but simpler graphics and less complex items and environment. Still great fun. You can eat through walls to avoid stuff but will take damage. Try to clear maps that you can to keep up in level later on. Great fun though.
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6 of 11 people (55%) found this review helpful
1 person found this review funny
15.2 hrs on record
Posted: April 28, 2014
Early Access Review
I initially purchased this game as part of the "Build a Greenlight 5" bundle, and it was well worth the price of entry...but that was only $1.50 or something, so it would be pretty bad for a game to not at least be worth a buck fifty, right? I've posted a full review on my blog, but the short summary is that this isn't a bad game by any means, and each update seems to improve a few critical areas. The latest patch, for instance, gives you three class skills (that recharge slowly after use), and that really changes the dynamics of the game for the better. I wouldn't recommend paying $15 unless you really like rogue-like games, but if you can find this on sale for $5 or so, it's a fun little game. And just maybe when it reaches the point of full release, it will be worth more.
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8 of 16 people (50%) found this review helpful
1 person found this review funny
44.9 hrs on record
Posted: April 13, 2014
Early Access Review
Five classes, ten blessings, Three ways to play and 47 adventure dungeons in before I remembered there was a story in the game. Adventure, Puzzle and Rogue dungeon offer you three different challenges in three different ways to take each one on, be it brain over dice rolls in puzzle or strategical planning in rogue. Boss levels in adventure dungeons change up the nature of your path completely with new enemies and a new soundtrack. Even create your own dungeons in editor and upload them to challenge other players. For an early access game theres so much to do and hopefully more on the way. 9/10.
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7 of 14 people (50%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: October 26, 2014
Early Access Review
Don't usually write reviews, but I think people have been too quick to judge this game so I'll make an exception. What you'll get with Paper Dungeons is a solid puzzle RPG in the vein of Desktop Dungeons but with some interesting ideas and concepts added to give the game more depth. The dice system gives a feeling of progression as you move through the levels and each of the characters feels like a distinct gaming experience.

The biggest draw for this game, in my opinion, is Rogue mode. With persistent character levelling and the newly added equipment you start to feel like a powerhouse as you hit the lower levels. Overall, a fun little game for when a bit of boardgame action takes your fancy
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14 of 29 people (48%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: April 9, 2014
Early Access Review
A trashy attempt at introducing RNG mechanics to the far superior Desktop Dungeons. The random generator regularly creates impossible maps, die rolls routinely get stuck in between two results from which the game seems to pick arbitrarily, and certain stat choices are incredibly overpowered / weak. Combine that with the ludicrous price and you've got all the amazing hallmarks of a game that prove my point that greenlight will accept just about ♥♥♥♥ing anything.

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5 of 11 people (45%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: May 6, 2014
Early Access Review
It's clear some effort has gone into this game - the problem is that the overall concept (Desktop Dungeons + Dice) is one which simply doesn't work.

Adding Randomness to the combat simply makes it unfair - the effect of the Dice can change a fight from 'easy win' to 'massive loss' and which you can improve your dice, the different sets make VERY little difference and the game remains unbalance.

I realise it's "Early Access" and to be fair the developer has made some changes but the core selling point here (the Dice) just do not fit into the game at all.

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4 of 9 people (44%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: April 8, 2014
Early Access Review
I wanted to wait till a patch first came for the game to see what direction it was going in. So far so good, the devs seems really involved with the feedback we give. With that said I will review the game.

I really enjoy this game. I really do. However, some things tend to want to make me pull my hair out at times. My main complaint is the rouge-like level problems faced in adventure mode. I have been stuck on level 18 (or 19 I can't remember because signing up for an account deleted all my progress) because I cannot find more than one level 1 monsters in the first 2 minutes of the level. I am constantly running with my tail between my legs and getting cornered by monsters 15 levels higher than me. In earlier levels it strengthened the fact of the need to explore. However, it comes a point when I can't even do that. I am glad of the level requirements being lowered for game modes and characters, which was an older complaint.

Puzzle mode is very nice, but it can be hard to tell if a certain puzzle needs a certain class. I got to around level 19 on the puzzle maps, and I have no major complaints with this game mode. I would suggest that a recommended class be suggested to the player before the start. One could choose to use said class or not. Just a minor idea.

Rouge Mode. Ah Rogue Mode. This is how adventure mode should be done in some ways. A clear progression of difficulty depending on one's level and so on. This is a great way to test a newly unlocked class or set of dice. Great mode to kill time in when you're not pulling your hair out because of getting ganked by level 14 monsters when you the player are still level 1.

One could argue that disease and poison a little over powered. Instead of a -10% effect, -5% would be a little more forgiving. Poison could also only last for a limited number of moves, but have increased damage. Just a couple suggestions.

I have not tried the editor, nor any player levels, but from briefly looking them over they seem very promising. I am excited for the new features planned to be added. I have to wonder if one can only play as the class they unlocked in single player, or can play which ever they desire?

To conclude this review: Adventure Mode is extremely unforgiving. Puzzle Mode is a nice challenge. Rouge Mode is great fun with a nice challenge. In Adventure and Puzzle Mode, one class could be favorable over another, but it isn't clear until the level has been attempted by one class multiple times. Aside from my minor complaints or suggestions, the game is great fun and I highly recommend it. Heck, I want to play this with a few of my friends once it is fully released and maybe for a lower price.
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4 of 9 people (44%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: April 10, 2014
Early Access Review
Just 2 hours in but I am having fun (somewhat mindless, but a little strategy involved). I've tried some of the puzzle levels, which are pretty basic (but good for learning some strategies for progressing farther in the Adventure mode. Mainly playing in the Adventure mode. Turn based dungeon romp where you whack the monster, kill the monster, heal up some and move to the next (avoiding too high level monsters until you level up some and go back for them). So far farily easy but a nice break from AOWIII. A good game when you only have 10 minutes to play (although I find I want to keep going). I got on sale and expectations were low...I was very happily surprised and expect to easily get a dozen or so hours of entertainment (and this is not on the full release yet). I've hit no bugs so far.
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2 of 5 people (40%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: May 25
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12 of 26 people (46%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: May 10, 2014
Early Access Review
Видели Desktop Dungeons? А вот теперь представьте то же самое, только со "случайными", а не расчётными боями - и вот вам Paper Dungeons. Авторы, я так полагаю, где-нить рассыпаются в комплиментах духовным наставникам - потому что и без этого невооружённым глазом виден явный плагиат. Случайные небольшие и закрытые туманом войны донжоны, несколько классов, открываемых по ходу дела, случайно разбросанные предметы, храмы, магия от предметов, а не как умения, походовое передвижение и даже регенерация от открываемых закрытых клеток - всё это уже было в DD.

Собственно, беда была бы невелика, если бы ребята усовершенствовали или хотя бы повторили предшественников. Но они угробили идею. Тебе выдаётся две кости - на удар и спецэффекты, причём наборы костей с другими эффектами открываются по ходу дела. Так что _теперь_ ты можешь контролировать в битве разве что степень рандома. В узких пределах (потому что поначалу доступно аж три набора, мало отличающихся, с третью/половиной плохих эффектов и остальными условно хорошими). Ещё есть три спецспособности - для воина, которого я только и опробовал, это "посмотреть, где монстры", "выйти из боя" (бой здесь не прерывается, кстати, в отличие от DD. Гениальное нововведение, ага) и "включить регенерацию". Все три, реализованы, мягко говоря, хреново. Потому что "посмотреть" действует порядка 3 секунд (да, да, в реальном времени!) , причём показывает только монстров недалеко от героя (карту тупо нельзя отодвинуть от героя. В принципе. Никогда.) "Выйти из боя", как понимаете - это всего лишь костыль для дурной механики. А "регенерация" может и была бы полезна - не регенерируй она по 1 жизни, тогда как каждый раунд отнимается по 5-6 и выше уже начиная с 4-го уровня монстров. И прекращая действие по выходу из боя, естественно.

А, да, для завершения эффекта, спецспособности активируются только раз в эн минут. Даже не ходов.

В общем, впечатление этот монстрик производит угнетающее. Лучше бы не делали, честное слово.
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