The Battle of Sol is an intense space action game where you participate in epic capital ship battles, thrilling dogfights, space station raids, and much more as you liberate humanity's solar system from enemies determined to bring us to its fiery end.
User reviews: Mixed (58 reviews) - 65% of the 58 user reviews for this game are positive.
Release Date: Jul 1, 2015

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Buy The Sol Bundle

Includes 2 items: The Battle of Sol, The Fleets of Sol


Recommended By Curators

"An enhanced, updated and expanded version of SOL: Exodus, this new version -- so far -- addresses many of the minor shortcomings of the original."

Recent updates View all (33)

July 27

HOTAS Patch is LIVE!

Hey Everyone,

As promised we have just released a patch that adds HOTAS support.

For additional info regarding the patch please visit the Joystick stickied post on the Steam forums!


4 comments Read more

July 21

Steam Workshop and Custom Missions Added!

Hey Everyone,

We are extremely excited to announce that Steam Workshop and Custom Mission support has been patched into the game with today's major update.

What does this mean?

You now can create and share with the community custom missions using the same exact tools we used when creating the singleplayer game!

We've created a wiki and multiple tutorial videos that cover the basics of creating and uploading a mission and you can find this information on the Steam Workshop page. Please note the wiki is still very much a work-in-progress and will be updated in the days and weeks to come.

We look forward to playing what the community creates!

- Bit Planet Games Team

0 comments Read more


“The Battle of Sol delivers where it counts. It offers up huge areas and fills them with cool spaceships, then lets you blow them up. It ties satisfying dogfights together with a surprisingly well executed plot, and manages to make its battles challenging without being unbalanced.”
3.5 / 5 – Gizorama

Just Updated

Steam Workshop has been added! Players can now create and share custom missions using the same tools the development team used to create The Battle of Sol!

About This Game


By the year 2500 Earth had become toxic and unsafe for human life. Pollution and overpopulation had ravaged the planet, forcing humanity to the stars. Colonies and settlements soon sprung up across the solar system, but man had not left its thirst for war behind. Then, they learned the Sun was dying, and everything changed. Only when faced with a threat greater than each other did the nations of man finally come together. The United Colonies of SOL (UCS) was born, its first and only mission: to locate a new home for mankind, safely beyond the doomed borders of our solar system.

Suit up and take on the role of the Lieutenant Williams and enigmatic Brother Aelius as you battle a mysterious enemy within humanity's solar system and beyond!


- Beautiful visuals powered by Unreal Engine 3.

- Dogfight intelligent AI enemy fighters capable of performing advanced maneuvers to keep you on your toes!

- Pilot multiple ships -each with their own distinct handling and armament.

- 21 campaign missions spread throughout our solar system and beyond!

- Earn medals based on mission performance!

- Fully voice acted by top name VO talent including Dave Fennoy (Lee from Season 1 of the Walking Dead), Rachel Butera (actress best known for her on-point impressions and appearances on The Howard Stern Show), Artie Widgery, Alex Brandon (Skyrim, Deus Ex), Troupe Gammage, Laura Post (The Evil Within, Hearthstone) and much more!

- Now with Steam Workshop support! Create and share custom missions using the same tools we use!

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, or Windows 8
    • Processor: 1.8Ghz Intel Core 2 Duo / AMD Athlon X2, or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible, 256 MB of VRAM;(NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB)
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
    • OS: Windows 7 or greater
    • Processor: 2.0Ghz Quad Core
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible, 512MB of VRAM; NVIDIA (GeForce GTX260 / ATI Radeon 4870)
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
Helpful customer reviews
32 of 36 people (89%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: July 20
Bit Planet has done some very cool things with this game.

Normally, I would hit the good points first, but I want to get my complaints out of the way.

On the plot side, the characterizations of the different pilots can be pretty cartoony, to the point of things becoming unbelievable. Lieutenants have an alarming tendency to order captains (and even generals) around, and it's done with complete impunity. It was hard for me to suspend my disbelief in that area. Further, there is an outsized amount of profanity used by a particular pilot, and it seems to be gratuitous rather than character establishing. (Maybe it's just me.)

Speaking technically, the game does have some nagging, but mercifully un-fatal bugs. The first is that the Ingress/ hacking loop still delivers invalid codes in some situations. It's incredibly frustrating to select what should be the right code, only to have it fail...and be taking fire from a number of turrets at the same time. Also, there's an occasional graphics glitch where a "sun" overlay gets plastered all over the center of your screen. (The problem can be quickly fixed by selecting a different screen resolution, and then reverting.)

Every once in a while, a rough edge in overall experience design makes a glaring appearance. The most notable of these was a mission where you have to save some transports that are dropping through atmosphere. The success/ fail conditions for the mission are not at all clear at first, although the success condition is so low that I suppose you can shrug your shoulders a bit.

My final negative point is that "jinking" in a tough dogfight doesn't seem to be possible. If an enemy fighter succeeds in getting you "zeroed," you either have afterburners available for escape, or you're in big trouble. The only turning option you have seems to be heading directly toward your attacker, which lets them hammer you several more times before they overshoot. Hopefully, you're not in a crowd.

But the above paragraph leads me into what's really, really good about the game:

Energy management.


There are lots of other space sims that give you the ability to transfer energy amongst three systems, such as shields, weapons, and afterburner. In every other such game that I've played, that energy management is fairly secondary. In "Battle Of Sol," it's front and center in a very neat and satisfyingly challenging way. Especially when flying the Hades(?), each energy reserve is pretty shallow. You have to keep your head in the ETS game, or you will be in enormous trouble. This lends a nice boost to the tension of combat, especially because the basic dogfighting isn't all that hard.

The criticality of the energy management also helps to create noticeable differentiation between the Hades and the Arrow fighters. Arrows don't let you manage energy transfer manually, and the afterburners are "all or nothing," but the regen time is fast...for two out of three systems. The bugbear you get to wrestle with is that shield regeneration isn't under your control - you have to escape from combat almost entirely if your Arrow gets mangled. This "personality difference" really keeps you on your toes, and is a great way to add variety where a whole bunch of different ships aren't a gameplay option.

Another great choice by the developers is the need to master the "slide" mechanic. In other games, the ability to keep your heading while changing your orientation is handy, if not necessarily required. In this game, you'll either get it or get torn to shreds. Giving thought to your heading and then engaging a slide is the only thing that will keep you effective against gun platforms and capital ships. Once you do get it, you'll feel very much more like an ace pilot, especially since you'll actually be able to do some good.

Another thing I like was the (seeming) overall homage to the reimagined "Battlestar Galactica." The UCS missions often feature percussion-heavy music that would fit right in with BSG, and the Hades guns seem to behave - and sound - very much like what you would find on a Colonial Viper. Maybe this was all intentional, and maybe it wasn't...but it's fun either way, and made me smile.

Bit Planet has really done some fine work here, and I think they could build a real challenger to Wing Commander and Freespace if they keep iterating and extending what they've got already. This particular game isn't an instant classic, mosty because it's not deep enough for that, but the seeds do seem to be there.
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48 of 66 people (73%) found this review helpful
6 people found this review funny
11.2 hrs on record
Posted: July 3
If you are a fan of any of the following:
-Wing Commander

GET THIS GAME! These guys understand how to make a fun arcadey space sim without mining or economics. There's dogfighting, there's really big ships, and there's space debris. Pew pew pew! Enjoy!
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58 of 84 people (69%) found this review helpful
2 people found this review funny
5.0 hrs on record
Posted: July 5
Recommendation - Not so much (After about 5 + hours)

I love Space Sims so I try a new one every now and again. This is not Freespace2, Freelancer, Wing Commander or the Alpha of Star Citizen. This is a mission to mission game where a single failure and you cannot move on.

1. Easy to play

1. On the rail format for story - (You pass or fail a mission but cannot move on if you fail)
2. No customization for ships.
3. No choice for load out.
4. Cardboard props for characters.
5. No interest in re-play.
6. Voice acting... Meh.

So why should you play. Well to be honest if you need to blow stuff up without caring of story or characters than this can get you by.
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65 of 99 people (66%) found this review helpful
58 people found this review funny
1.2 hrs on record
Posted: July 4
If you like flying a jet this game is for you.
If you like the scene from Star Wars when Luke blows up the death star this game is for you.
If you like making paper airplanes and throwing them this game is for you.
If you like flying jets in Battlefield this game is for you.
If you like great graphics this game is for you.
If you want to fly on a dinosuar this game is not for you but you should check out ARK.
I might have little hours but I have done 5 missions and it was amazing.
If you watch Firefly this game is for you.
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12 of 14 people (86%) found this review helpful
22.6 hrs on record
Posted: July 5
Edit 07/07/2015
Just finished the storyline and the game definitely left me wanting more. The devs are also very responsive, I encountered a bug and it was patched immediately. Another patch dropped today so it is obvious the devs are looking to support this game. Very pleased and looking forward for a continuation of the storyline!

Original Review
This game is an amazing accomplishment because it does something that a lot of these new space fighter games have not done, remind me of the old days. The flight mechanics are straight old school. Many have complained about the lack of strafe but old school games like Wing Commander did not have strafe. Slide however works exactly like it did in Wing Commander 3.

I do have two complaints and please note I have not yet finished the game. The ships, while controlling great, do not feel to have much speed. There are afterburners but they are used up quick, which I do not mind. I just wish there top speed of the craft was higher. My second complaint is that I have only been allowed to pilot two different fighters. Again I have yet to finish the story line so maybe I will get additional starfighters as the game progresses.

If you are a fan of old school starfighters I highly recommend this purchase.
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