The Battle of Sol is an intense space action game where you participate in epic capital ship battles, thrilling dogfights, space station raids, and much more as you liberate humanity's solar system from enemies determined to bring us to its fiery end.
User reviews: Mixed (46 reviews)
Release Date: Jul 1, 2015
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Recommended By Curators

"An enhanced, updated and expanded version of SOL: Exodus, this new version -- so far -- addresses many of the minor shortcomings of the original."

Recent updates View all (33)

July 27

HOTAS Patch is LIVE!

Hey Everyone,

As promised we have just released a patch that adds HOTAS support.

For additional info regarding the patch please visit the Joystick stickied post on the Steam forums!


3 comments Read more

July 21

Steam Workshop and Custom Missions Added!

Hey Everyone,

We are extremely excited to announce that Steam Workshop and Custom Mission support has been patched into the game with today's major update.

What does this mean?

You now can create and share with the community custom missions using the same exact tools we used when creating the singleplayer game!

We've created a wiki and multiple tutorial videos that cover the basics of creating and uploading a mission and you can find this information on the Steam Workshop page. Please note the wiki is still very much a work-in-progress and will be updated in the days and weeks to come.

We look forward to playing what the community creates!

- Bit Planet Games Team

0 comments Read more


“The Battle of Sol delivers where it counts. It offers up huge areas and fills them with cool spaceships, then lets you blow them up. It ties satisfying dogfights together with a surprisingly well executed plot, and manages to make its battles challenging without being unbalanced.”
3.5 / 5 – Gizorama

Just Updated

Steam Workshop has been added! Players can now create and share custom missions using the same tools the development team used to create The Battle of Sol!

About This Game


By the year 2500 Earth had become toxic and unsafe for human life. Pollution and overpopulation had ravaged the planet, forcing humanity to the stars. Colonies and settlements soon sprung up across the solar system, but man had not left its thirst for war behind. Then, they learned the Sun was dying, and everything changed. Only when faced with a threat greater than each other did the nations of man finally come together. The United Colonies of SOL (UCS) was born, its first and only mission: to locate a new home for mankind, safely beyond the doomed borders of our solar system.

Suit up and take on the role of the Lieutenant Williams and enigmatic Brother Aelius as you battle a mysterious enemy within humanity's solar system and beyond!


- Beautiful visuals powered by Unreal Engine 3.

- Dogfight intelligent AI enemy fighters capable of performing advanced maneuvers to keep you on your toes!

- Pilot multiple ships -each with their own distinct handling and armament.

- 21 campaign missions spread throughout our solar system and beyond!

- Earn medals based on mission performance!

- Fully voice acted by top name VO talent including Dave Fennoy (Lee from Season 1 of the Walking Dead), Rachel Butera (actress best known for her on-point impressions and appearances on The Howard Stern Show), Artie Widgery, Alex Brandon (Skyrim, Deus Ex), Troupe Gammage, Laura Post (The Evil Within, Hearthstone) and much more!

- Now with Steam Workshop support! Create and share custom missions using the same tools we use!

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, or Windows 8
    • Processor: 1.8Ghz Intel Core 2 Duo / AMD Athlon X2, or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible, 256 MB of VRAM;(NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB)
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
    • OS: Windows 7 or greater
    • Processor: 2.0Ghz Quad Core
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible, 512MB of VRAM; NVIDIA (GeForce GTX260 / ATI Radeon 4870)
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
Helpful customer reviews
18 of 20 people (90%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: July 20
Bit Planet has done some very cool things with this game.

Normally, I would hit the good points first, but I want to get my complaints out of the way.

On the plot side, the characterizations of the different pilots can be pretty cartoony, to the point of things becoming unbelievable. Lieutenants have an alarming tendency to order captains (and even generals) around, and it's done with complete impunity. It was hard for me to suspend my disbelief in that area. Further, there is an outsized amount of profanity used by a particular pilot, and it seems to be gratuitous rather than character establishing. (Maybe it's just me.)

Speaking technically, the game does have some nagging, but mercifully un-fatal bugs. The first is that the Ingress/ hacking loop still delivers invalid codes in some situations. It's incredibly frustrating to select what should be the right code, only to have it fail...and be taking fire from a number of turrets at the same time. Also, there's an occasional graphics glitch where a "sun" overlay gets plastered all over the center of your screen. (The problem can be quickly fixed by selecting a different screen resolution, and then reverting.)

Every once in a while, a rough edge in overall experience design makes a glaring appearance. The most notable of these was a mission where you have to save some transports that are dropping through atmosphere. The success/ fail conditions for the mission are not at all clear at first, although the success condition is so low that I suppose you can shrug your shoulders a bit.

My final negative point is that "jinking" in a tough dogfight doesn't seem to be possible. If an enemy fighter succeeds in getting you "zeroed," you either have afterburners available for escape, or you're in big trouble. The only turning option you have seems to be heading directly toward your attacker, which lets them hammer you several more times before they overshoot. Hopefully, you're not in a crowd.

But the above paragraph leads me into what's really, really good about the game:

Energy management.


There are lots of other space sims that give you the ability to transfer energy amongst three systems, such as shields, weapons, and afterburner. In every other such game that I've played, that energy management is fairly secondary. In "Battle Of Sol," it's front and center in a very neat and satisfyingly challenging way. Especially when flying the Hades(?), each energy reserve is pretty shallow. You have to keep your head in the ETS game, or you will be in enormous trouble. This lends a nice boost to the tension of combat, especially because the basic dogfighting isn't all that hard.

The criticality of the energy management also helps to create noticeable differentiation between the Hades and the Arrow fighters. Arrows don't let you manage energy transfer manually, and the afterburners are "all or nothing," but the regen time is fast...for two out of three systems. The bugbear you get to wrestle with is that shield regeneration isn't under your control - you have to escape from combat almost entirely if your Arrow gets mangled. This "personality difference" really keeps you on your toes, and is a great way to add variety where a whole bunch of different ships aren't a gameplay option.

Another great choice by the developers is the need to master the "slide" mechanic. In other games, the ability to keep your heading while changing your orientation is handy, if not necessarily required. In this game, you'll either get it or get torn to shreds. Giving thought to your heading and then engaging a slide is the only thing that will keep you effective against gun platforms and capital ships. Once you do get it, you'll feel very much more like an ace pilot, especially since you'll actually be able to do some good.

Another thing I like was the (seeming) overall homage to the reimagined "Battlestar Galactica." The UCS missions often feature percussion-heavy music that would fit right in with BSG, and the Hades guns seem to behave - and sound - very much like what you would find on a Colonial Viper. Maybe this was all intentional, and maybe it wasn't...but it's fun either way, and made me smile.

Bit Planet has really done some fine work here, and I think they could build a real challenger to Wing Commander and Freespace if they keep iterating and extending what they've got already. This particular game isn't an instant classic, mosty because it's not deep enough for that, but the seeds do seem to be there.
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9 of 11 people (82%) found this review helpful
0.2 hrs on record
Posted: July 14
Me like this.
This is arcadish, but fun space game. Devs are also active in forums which is a big plus.
If you're not into hardcore space sims, this might interest you.

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10 of 13 people (77%) found this review helpful
8.3 hrs on record
Posted: July 8
TL:DR – Did you like Freespace? Do you like or even prefer narrative based space combat games? Do you understand that a team of 6 developers are not going to give you the experience of a AAA game? If you’ve just answered yes to those questions you will get something out of the around 5 hours of campaign available in this game.

I felt compelled to write a review on The Battle of Sol. At the time of writing it is sitting with a mixed rating and that seems rather unfair IMO. I’ll be honest, there are so many games on Steam that if a game has a mixed rating or less I very rarely add it to my account, even if I got it in a bundle, and I definitely wouldn’t buy it. Such is the nature of a swamped marketplace. For this game that makes me a little sad that others almost certainly take a similar life’s too short approach and will be skipping this. There are so few games in the narrative space combat genre and this game is a decent game in its own right.

First to what this isn’t, this isn’t indie Star Citizen or indie Elite, there is no open world. If you ever played Freespace that is the most similar experience, all be it stripped down in many ways, it is an indie game after all. It is a narrative experience played out over a series of combat missions, if that doesn’t appeal then this game probably isn’t for you. If you’re like me and grew up playing Freespace and its sequel and loved them, then there is something for you hear.
I’m just going to reiterate, this is indie Freespace, be under no illusions of that. Freespace may have been years ago but the golden age of Interplay was created with a sizeable budget and development team at that time. Technology may have moved on but the dev team appears to be only 6 in size for this game which is not going to create the content equivalent to a AAA title even many years later.

The story is ok, certainly not ground-breaking but not appalling. The acting isn’t going to win awards but it’s not annoying either, to be fair I’ve heard a lot worse in games with much higher budgets. It’s not short IMO for an indie narrative game, but neither is it that long, you can complete it in around 5 hours if you are playing at a challenging setting. The missions range from great to ok, for me the game started strongly after the tutorial but tailed away towards the end as the focus was taken off dogfighting, which was a mistake IMO. You only get to fly two fighters, you don’t get to choose your weapon load out and most dogfighting you generally rely on guns anyway which is fine by me. However the controls are decent and again should be familiar to anyone who liked Freespace, just with less options for management, although you do get to give orders to wingmen at times. It plays fine with a 360 controller if, like me, you no longer bother getting the flightstick out for casual games, but I’m lead to believe there is joystick support. The graphics are ok and at 144 FPS maxed out it looks good enough but nothing special, it certainly won’t be giving Star Citizen any headaches in the art department, but luckily it’s a genre that doesn’t need awesome graphics to succeed. There is the option to replay any mission from the menu once you have unlocked it in the campaign and a number of achievements to unlock if you are that way inclined.

The Devs are very active with little fixes and very responsive to bugs and issues. My one major criticism would be that it seems to have left early access slightly too early. The devs were literally patching bugs as I played, but you can now play the game from start to finish without encountering a major game breaking bug and I saw very little glitches or minor bugs.

If you don’t go in expecting AAA quality there is a lot of enjoyment to be had from the around 5 hours of campaign. If you are a genre fan you should pick this up, if you’re not a genre fan it is still a fun game and better than others I have played on Steam with much higher review scores. If it’s in a bundle it’s a no brainer.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: July 6
Review: 2/5

In this game you pilot small fighter craft (think battlestar galactica style fighters) in narrated and linear space combat missions.

The story and voice acting are boring and laughable at best. Graphics feel quite dated for a game released in 2015.

As far as gameplay goes, the game attempts to make you feel like you are part of epic fleet vs fleet battles when in reality you are pointing your ship's crosshairs from red circle to red circle easily picking off enemy fighter OR pulling your hair out trying to shoot small turrets on large ships while dealing with the worst controls out of any space sim I've played. I attempted one mission atleast 10 times as I repeatedly would ram into the ship I was shooting at because you have to get within 2 meters of your target to even think about shooting these small turrets accurately. Too bad that's again rediculously frustrating to do when your ship weaves and bobs all over the place.

Overall not recommended. Would need a serious overhaul.
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: July 30

very nice game ;)
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