The Battle of Sol is an intense space action game where you participate in epic capital ship battles, thrilling dogfights, space station raids, and much more as you liberate humanity's solar system from enemies determined to bring us to its fiery end.
User reviews:
Overall:
Mixed (67 reviews) - 65% of the 67 user reviews for this game are positive.
Release Date: Jul 1, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy The Battle of Sol

SUMMER SALE! Offer ends July 4

-50%
$9.99
$4.99

Packages that include this game

Buy The Sol Bundle

Includes 2 items: The Battle of Sol, The Fleets of Sol

SUMMER SALE! Offer ends July 4

 

Recent updates View all (35)

January 27

Tobii EyeX Update...

Hey everyone,

We just pushed an update that includes a major polish pass of the Tobii EyeX implementation we added last month. With help from Tobii we overhauled our initial implementation to make it feel much better! We also added sliders to the video settings to allow users to manually adjust a few settings when using the camera.

If you are unaware of the Tobii technology please check it out at the link below.

http://www.tobii.com/xperience/

Thanks!

3 comments Read more

Reviews

“The Battle of Sol delivers where it counts. It offers up huge areas and fills them with cool spaceships, then lets you blow them up. It ties satisfying dogfights together with a surprisingly well executed plot, and manages to make its battles challenging without being unbalanced.”
3.5 / 5 – Gizorama

About This Game

STORY SYNOPSIS


By the year 2500 Earth had become toxic and unsafe for human life. Pollution and overpopulation had ravaged the planet, forcing humanity to the stars. Colonies and settlements soon sprung up across the solar system, but man had not left its thirst for war behind. Then, they learned the Sun was dying, and everything changed. Only when faced with a threat greater than each other did the nations of man finally come together. The United Colonies of SOL (UCS) was born, its first and only mission: to locate a new home for mankind, safely beyond the doomed borders of our solar system.

Suit up and take on the role of the Lieutenant Williams and enigmatic Brother Aelius as you battle a mysterious enemy within humanity's solar system and beyond!

GAME FEATURES


- Beautiful visuals powered by Unreal Engine 3.

- Dogfight intelligent AI enemy fighters capable of performing advanced maneuvers to keep you on your toes!

- Pilot multiple ships -each with their own distinct handling and armament.

- 21 campaign missions spread throughout our solar system and beyond!

- Earn medals based on mission performance!

- Full Tobii EyeX Integration! Infinitescreen support, target enemies, and more using your eyes!

- Fully voice acted by top name VO talent including Dave Fennoy (Lee from Season 1 of the Walking Dead), Rachel Butera (actress best known for her on-point impressions and appearances on The Howard Stern Show), Artie Widgery, Alex Brandon (Skyrim, Deus Ex), Troupe Gammage, Laura Post (The Evil Within, Hearthstone) and much more!

- Now with Steam Workshop support! Create and share custom missions using the same tools we use!

System Requirements

    Minimum:
    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, or Windows 8
    • Processor: 1.8Ghz Intel Core 2 Duo / AMD Athlon X2, or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible, 256 MB of VRAM;(NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB)
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
    Recommended:
    • OS: Windows 7 or greater
    • Processor: 2.0Ghz Quad Core
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible, 512MB of VRAM; NVIDIA (GeForce GTX260 / ATI Radeon 4870)
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (67 reviews)
Recently Posted
Mesenzio
( 7.6 hrs on record )
Posted: May 8
A very nice space shooter for fans of Freespace, Wing Commander, etc. who wants a mission-based space game rather than an open one.
Helpful? Yes No Funny
donequis 🎮
( 2.1 hrs on record )
Posted: April 7
It's a derpy casual game. Nice Voiceacting, but that's it. Looks like a Wii game, has a rather dull story and the gameplay gets boring quickly. Nearly any other space dogfighting game will be a better pick for 15€. Alternatively, you could opt for a few beers and this game when it's on sale, as a precaution for a lonely evening.
Helpful? Yes No Funny
bigkev411
( 0.3 hrs on record )
Posted: February 14
the worst game ever!!!!! don't buy it you will lose your money!!!!!
Helpful? Yes No Funny
Golden_Cashew
( 0.6 hrs on record )
Posted: February 6
Decent Game
Helpful? Yes No Funny
The Relik
( 15.6 hrs on record )
Posted: February 2
Thus far I really like this game. The graphics are very impressive in my opinion, and since i haven't played a good space combat game since Wing Commander, this is really top notch. The missions are fun, the music, while extremely limited, does fit the tone of the game. The whole thing definetely has inspiration from Battlestar Gallactica and I really dig it.
Helpful? Yes No Funny
matrix1867
( 3.8 hrs on record )
Posted: January 29
I have a particular love for all space games, and I buy them all.

This game I got on a sale, and was not expecting much.

It has been said in previous reviews, it reminds me of the beginnings of Battle Star Galactica, remnants of humans trying to survive and grow. So there is story there.

Now to combat:

The combat, after learning through the beginning missions (and honestly the game has a steady and appropriate learning curve) is fun and engaging. Eventually the player is able to control units, they aren't useless, and it’s a fun game. More than an arcade sense of space game fun and not so in depth like Elite Dangerous or X Rebirth

You want a fun game, that you don't mind spending a few hours getting to learn and play, a game that has a believable story with a sort of purpose coupled with Freelancer-like combat in FPS view, give this game a chance. Good potential, developers have great ideas. I wonder what else they can accomplish with more support.

I give it a thumbs up, at the very least get it on a discount if you like space combat games, you will not be disappointed given you play a few hours to learn.
Helpful? Yes No Funny
Texelion
( 1.6 hrs on record )
Posted: January 9
Full controller support ? No, just no. Controls are terrible with a 360 gamepad and stop working at random times ( my gamepad works fine on other games, it's not broken or anything ), especially if you try to modify the default settings. Keyboard+mouse is not better.

Unplayable.
Helpful? Yes No Funny
DarkNetFan
( 0.5 hrs on record )
Posted: December 31, 2015
Fairly enjoyable space shooter. Would play again. Options menu is sufficient. Not available on Linux, unfortunately. It's also nothing special - no ship customization or anything like that. It's not worth the price, but it's worth it in a bundle or a cheap sale if you want some story based braindead shooting down space ships.
Helpful? Yes No Funny
ummester
( 14.6 hrs on record )
Posted: December 30, 2015
This game fully captures the feeling of the old space shooters I loved like Wing Commander, X-Wing/Tie Fighter and Freespace - recommended for fans of those games.

The production's polish and narrative are not perfect but the core game mechanic is nicely in place. I see potential to tell a better single player story, with better delivered wingman communications on the solid base of this game.

I have not played with the editor yet but suspect I may talk about what can be done with this game in the community once I have finished the 2 campaigns I purchased for a reasonable price. I have spent a bit of time getting it running perfectly in stereoscopic 3D and it looks great, with some shader’s having to be turned down or off.
Helpful? Yes No Funny
76561197977267103
( 1.2 hrs on record )
Posted: December 2, 2015
This should be your First choice for your First SpaceFlight Sim.

Its probably the best way to dip your toes into a really great universe.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
72 of 94 people (77%) found this review helpful
16 people found this review funny
Recommended
0.9 hrs on record
Early Access Review
Posted: August 11, 2014
Just a couple of things...

There are a lot of great things about this game - graphics, story... lots of potential.

That said, flight mechanics and a couple of other things leave A LOT to be desired.

1) No side thrusters - up, down, left or right. Unless I don't understand the controls, you can't control the direction of your ship... only backward or forward. Even Tom Hanks had side thrusters in Apollo 13.

2) Buggy. Sound goes in and out (I've checked my machine and settings.. definitely on the side of the game). You can travel through ship models... I've designed 3d spaceships for games before and this isn't a hard issue to avoid.

I DO recommend this game as it has a lot of potential. I suggest they model their flight mechanics as Allegiance did, which is considered semi-Newtonian.
Was this review helpful? Yes No Funny
38 of 42 people (90%) found this review helpful
1 person found this review funny
Recommended
4.2 hrs on record
Posted: July 20, 2015
Bit Planet has done some very cool things with this game.

Normally, I would hit the good points first, but I want to get my complaints out of the way.

On the plot side, the characterizations of the different pilots can be pretty cartoony, to the point of things becoming unbelievable. Lieutenants have an alarming tendency to order captains (and even generals) around, and it's done with complete impunity. It was hard for me to suspend my disbelief in that area. Further, there is an outsized amount of profanity used by a particular pilot, and it seems to be gratuitous rather than character establishing. (Maybe it's just me.)

Speaking technically, the game does have some nagging, but mercifully un-fatal bugs. The first is that the Ingress/ hacking loop still delivers invalid codes in some situations. It's incredibly frustrating to select what should be the right code, only to have it fail...and be taking fire from a number of turrets at the same time. Also, there's an occasional graphics glitch where a "sun" overlay gets plastered all over the center of your screen. (The problem can be quickly fixed by selecting a different screen resolution, and then reverting.)

Every once in a while, a rough edge in overall experience design makes a glaring appearance. The most notable of these was a mission where you have to save some transports that are dropping through atmosphere. The success/ fail conditions for the mission are not at all clear at first, although the success condition is so low that I suppose you can shrug your shoulders a bit.

My final negative point is that "jinking" in a tough dogfight doesn't seem to be possible. If an enemy fighter succeeds in getting you "zeroed," you either have afterburners available for escape, or you're in big trouble. The only turning option you have seems to be heading directly toward your attacker, which lets them hammer you several more times before they overshoot. Hopefully, you're not in a crowd.

But the above paragraph leads me into what's really, really good about the game:

Energy management.

Really.

There are lots of other space sims that give you the ability to transfer energy amongst three systems, such as shields, weapons, and afterburner. In every other such game that I've played, that energy management is fairly secondary. In "Battle Of Sol," it's front and center in a very neat and satisfyingly challenging way. Especially when flying the Hades(?), each energy reserve is pretty shallow. You have to keep your head in the ETS game, or you will be in enormous trouble. This lends a nice boost to the tension of combat, especially because the basic dogfighting isn't all that hard.

The criticality of the energy management also helps to create noticeable differentiation between the Hades and the Arrow fighters. Arrows don't let you manage energy transfer manually, and the afterburners are "all or nothing," but the regen time is fast...for two out of three systems. The bugbear you get to wrestle with is that shield regeneration isn't under your control - you have to escape from combat almost entirely if your Arrow gets mangled. This "personality difference" really keeps you on your toes, and is a great way to add variety where a whole bunch of different ships aren't a gameplay option.

Another great choice by the developers is the need to master the "slide" mechanic. In other games, the ability to keep your heading while changing your orientation is handy, if not necessarily required. In this game, you'll either get it or get torn to shreds. Giving thought to your heading and then engaging a slide is the only thing that will keep you effective against gun platforms and capital ships. Once you do get it, you'll feel very much more like an ace pilot, especially since you'll actually be able to do some good.

Another thing I like was the (seeming) overall homage to the reimagined "Battlestar Galactica." The UCS missions often feature percussion-heavy music that would fit right in with BSG, and the Hades guns seem to behave - and sound - very much like what you would find on a Colonial Viper. Maybe this was all intentional, and maybe it wasn't...but it's fun either way, and made me smile.

Bit Planet has really done some fine work here, and I think they could build a real challenger to Wing Commander and Freespace if they keep iterating and extending what they've got already. This particular game isn't an instant classic, mosty because it's not deep enough for that, but the seeds do seem to be there.
Was this review helpful? Yes No Funny
66 of 97 people (68%) found this review helpful
2 people found this review funny
Not Recommended
5.0 hrs on record
Posted: July 5, 2015
Recommendation - Not so much (After about 5 + hours)

I love Space Sims so I try a new one every now and again. This is not Freespace2, Freelancer, Wing Commander or the Alpha of Star Citizen. This is a mission to mission game where a single failure and you cannot move on.

Pros
1. Easy to play

Cons
1. On the rail format for story - (You pass or fail a mission but cannot move on if you fail)
2. No customization for ships.
3. No choice for load out.
4. Cardboard props for characters.
5. No interest in re-play.
6. Voice acting... Meh.

So why should you play. Well to be honest if you need to blow stuff up without caring of story or characters than this can get you by.
Was this review helpful? Yes No Funny
53 of 75 people (71%) found this review helpful
8 people found this review funny
Recommended
14.1 hrs on record
Posted: July 3, 2015
If you are a fan of any of the following:
-Wing Commander
-Freespace
-XWing

GET THIS GAME! These guys understand how to make a fun arcadey space sim without mining or economics. There's dogfighting, there's really big ships, and there's space debris. Pew pew pew! Enjoy!
Was this review helpful? Yes No Funny
67 of 104 people (64%) found this review helpful
61 people found this review funny
Recommended
1.2 hrs on record
Posted: July 4, 2015
If you like flying a jet this game is for you.
If you like the scene from Star Wars when Luke blows up the death star this game is for you.
If you like making paper airplanes and throwing them this game is for you.
If you like flying jets in Battlefield this game is for you.
If you like great graphics this game is for you.
If you want to fly on a dinosuar this game is not for you but you should check out ARK.
I might have little hours but I have done 5 missions and it was amazing.
If you watch Firefly this game is for you.
Was this review helpful? Yes No Funny
16 of 19 people (84%) found this review helpful
Recommended
18.0 hrs on record
Posted: September 12, 2015
+Cool space backgrounds.
+Entertaining dogfights.
+Voice dialogs.
+Easy to learn how to play.
+Nice music.
+Ability to issue some basic commands to your fleet.
+Story to be continued. I hope the sequel will be much better overall.

-Unable to modify ships and weapons.
-Very few available weapons to use.
-No much variation of ships.
-Difficult to control on specific objectives. In fact some of the last missions were really frustrating.
-Average graphics.
-Short campaign.
-Unclear how the story goes.
-Although you may give commands to your fleet, there's not much of any help.

I put this game as recommended only for those who enjoy space sims and collect this category of games.
Otherwise, I think that you will not enjoy it much.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
Recommended
22.6 hrs on record
Posted: July 5, 2015
Edit 07/07/2015
Just finished the storyline and the game definitely left me wanting more. The devs are also very responsive, I encountered a bug and it was patched immediately. Another patch dropped today so it is obvious the devs are looking to support this game. Very pleased and looking forward for a continuation of the storyline!


Original Review
This game is an amazing accomplishment because it does something that a lot of these new space fighter games have not done, remind me of the old days. The flight mechanics are straight old school. Many have complained about the lack of strafe but old school games like Wing Commander did not have strafe. Slide however works exactly like it did in Wing Commander 3.

I do have two complaints and please note I have not yet finished the game. The ships, while controlling great, do not feel to have much speed. There are afterburners but they are used up quick, which I do not mind. I just wish there top speed of the craft was higher. My second complaint is that I have only been allowed to pilot two different fighters. Again I have yet to finish the story line so maybe I will get additional starfighters as the game progresses.

If you are a fan of old school starfighters I highly recommend this purchase.
Was this review helpful? Yes No Funny
27 of 43 people (63%) found this review helpful
7 people found this review funny
Recommended
1.2 hrs on record
Posted: July 1, 2015
It's a fun old school space sim. With about 70 min of game play I'm liking it, it was well worth the $15 I paid for it. A lot of nostalgia value, feeling like Freespace or Starlancer, on a $15 budget.

But, MY JOYSTICK IS NOT WORKING. I have an X-55 with a set of rudder pedals. The game defaults to using my rudder pedals as the input device - which, for reasons, leaves me spining in space. I'm sure that I can work around but using the whole HOTAS set up is out of the question right now.

That's not a deal breaker though. Although I am I proud HOTAS user that's not the way this game is meant to be played. The game plays more as a arcade then sim. But that's fun.

Bottom line: If you've played through the real old school space games then this is something fun to do.
Was this review helpful? Yes No Funny
14 of 19 people (74%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: November 8, 2015
I don't normally do this so I apologize in advanced. I will try to be as nice as possible....
1) Game looks pretty nice, cap ships look cool and at first I thought "wow this is gonna be cool!"

2) Hotas support is a real pain. I don't want to go into too much detail here but it took me hours to setup. I gave up trying honestly cuz I bought this game a few days after release. Now finally today I dedicated another 3 hours to trying to to setup my Hotas. I have CH fighterstick and CH pro throttle. It is SOOOO complicated with about 40 different axis choices and it doesn't sense any axis so you must do this manually. Would be easy without the maybe 15 or so subcategories for axis. I have never seen anything this complicated and I have played many space sims. Feels like they just threw HOTAS support in for us and said "you figure it out!". In the end of a 3 hour setup run I finally stopped trying to designate my throttle and rolls to any axis. I just shut them off and found out how to designate those controls to the keyboard. In other words, old school 90s wing commander style play from here out, Stick and keyboard. Still, I was determined to give this an honest try.

3) Sounds Really rough here. When overheating you hear a loud "ping!". Thought I could turn that effect down by turning sound fx down and leaving music and master volume up but nope. Just turns down other sounds but that damn ping sound stays loud as hell! The weapon sounds are also really bad here. No real gun sounds and no real missile sounds. One good thing I will say is the voice acting is pretty cool. Well done in that department.

4) Gameplay. Really simple, boring fighting. Made it 10 missions in. Only way you can tell you are being attacked is a red color in the corner of your ship. No feel of impact or sound effects to help you know. Also on the flipside it's hard as hell to tell you are hitting the enemy ship other than they visually take damage. Even after all the HOTAS nightmares the joystick randomly rolls while making fast movements. The CH Fighterstick CANNOT ROLL so this is a software problem with the game. This never happened in any space sims I ever played before. Very annoying. Also everytime to fire your guns the whole screen blurs up and shakes like crazy. Not cool man....

5) Summary Guys, I thank you for trying to make a fun single player space combat game. I miss these types of games dearly as a big fan of the glory days of Wing Commander, Freespace, X Wing and Tie Fighter. However, this time...mission not accomplished. I am very sorry to write a review like this. But the fact that I paid money for this game is a damn shame. I have played fan made mods of Wing Commander and Freespace games that are honestly 10 times as good as this. Those were made by non pros. Examples would be Wing Commander Saga, Wing Commander Standoff, and about a dozen Freespace mods. I do however hope you guys try again sometime soon. But you need to take your time and make a good game. Make the game interesting. Instead of just checkpoints all the time give us real destinations. The guns need to feel like guns. Missles need to be improved greatly. The art style you guys used was awesome. IT LOOKS SWEET!! Also, next time you build a space combat game, make it with the HOTAS in mind from the beginning. Don't just tack in on after the fact. Space combat games died with Freelancer and I think a big part of that was the fact that this is the beginning of mouse space combat games. Alright, that's all I have to say. Once again, I'm really sorry to the creators if this sounds harsh......but it's all the truth. I respect you a lot for trying but this has been a terrible gaming experience for me.
Was this review helpful? Yes No Funny
22 of 34 people (65%) found this review helpful
1 person found this review funny
Recommended
1.0 hrs on record
Early Access Review
Posted: September 1, 2014
As a lover of all things that fly in space (mainly if I'm allowed to helm a heavily armed one xD) I have to say this game sounds very promising! True, it is in alpha, and this review will be based on my analysis on said alpha version.
There are a few issues concerning the sounds in game. Sometimes the game mutes a couple of sounds or on ocasion mutes the game entirely, but nothing too critical (and understandable. It IS an alpha version, so instability is expected).
But so far, aside from the thruster system and the power distributing systems, the game provides a very fun series of dogfights in space with easy to learn controls. The graphics aren't bad although the sounds should be revamped, mainly the weapon sounds.
Other than that, I'll keep a close watch on updates for this game! I recommend it for people that liked games like H.A.W.X. and even Warthunder and even for those unfamiliar to this type of games!

EDIT: Forgot to mention that a bit of diversity in the ships would be great! Mainly if we could switch between ship classes.
Was this review helpful? Yes No Funny