“Us And Them - Cold War” is a turn-based strategy game about cold war that you can play either as CIA or KGB. Although it is a game of territorial expansion, the rivals do not attack their opponent using military force. Instead they are using an army of Spies, Assassins and Experts of various kinds (like economy, technology etc.
User reviews: Mostly Negative (72 reviews)
Release Date: Mar 8, 2010
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About This Game

“Us And Them - Cold War” is a turn-based strategy game about cold war that you can play either as CIA or KGB.
Although it is a game of territorial expansion, the rivals do not attack their opponent using military force. Instead they are using an army of Spies, Assassins and Experts of various kinds (like economy, technology etc.) in order to destabilize the enemy's countries socially, economically, politically and finally to change their governments’ ideology and attach them in their own political block.

The player will have to manage resources like money, oil and technology. He must place his units strategically on the map and create a series of spy networks waiting for the right moment to unleash a series of sabotages, assassinations, bribes, revolutions, arrests and interrogations of enemy units. Since most of the units are hidden to the enemy, the collection and interception of crucial information about the countries, the units' attributes and their whereabouts is essential for victory.

Take advantage of great Cold War personalities like Che Guevara, Henry Kissinger, Mao Ze Dong, Fidel Castro the Pope and many many more!

Research and develop spy gadgets right out of James Bond's laboratories and some famous equipment of real life spies.

Take part in the historic Space Race

Use your nuclear arsenal to intimidate the opponent.

A series of special rules will allow you to deploy special strategies like the “Domino Effect” and the “Communist sandwich”.

All units, as a representation of actual persons, have their own skills and attributes that make them unique.

The game features a series of random events that in the most part are real events of the cold war era.

System Requirements

    • OS: Windows 7, 8, Vista or XP
    • Processor: Pentium 4
    • Memory: 512 MB RAM
    • Graphics: 1024x768 Screen resolution
    • Hard Drive: 300 MB available space
Helpful customer reviews
9 of 14 people (64%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: December 31, 2014
I bought it on sale. Clunky interface, but good concept. Where else can you assassinate Henry Kissinger for two bucks? Worth a look.
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215 of 270 people (80%) found this review helpful
8.3 hrs on record
Posted: March 19, 2014
“US and THEM” is Icehole’s attempt at developing a turn based strategy game based on the Cold War. You get to choose to play as either the Capitalist United States or Soviet Russia. Your goal is to deploy special agents to the various countries around the world and, through various acts of subterfuge, sway their governments to your particular political ideology(Communism if you’re playing as Russia and Capitalism if you’re playing as the US.) When your special agents are deployed, they can perform a wide range of nefarious acts ranging from carrying out assassinations, stealing technology, sabotaging a nation’s economy and inciting revolts. Various historical “heroes” appear such as Che Guevara and Henry Kissinger and each have their own unique special abilities to help their respective sides. The player has to manage their financial income, vaguely defined “resources” and technological abilities. The game features a decent tech tree featuring tools that make your agents more effective, the space race and nuclear arms development(no, you don’t get to actually use nukes at any point.) Grainy Cold War era propaganda videos add to the game’s atmosphere and serve as both your introduction to and reward for a game well played. Altogether, it makes for a very intriguing concept if executed properly.

Unfortunately, it’s in the execution where “US and THEM” starts to fall apart. The game’s major problems stem from the user interface and some design choices range from questionable to downright horrible. For starters, the world map that takes up more than half of the screen can be neither scrolled nor zoomed. In a game where your interaction heavily relies on clicking various nations, this becomes a problem. While larger countries like Canada, the US and Russia are easily accessible, smaller nations require pixel perfect accuracy to interact with. Try clicking on Cuba, Ireland or Hungary and you’ll find yourself maniacally clicking shades and outlines and a handful of visible pixels in the area of these countries in vain hope that the game will acknowledge your actions. The developers attempted to reconcile this problem by including a drop down menu with every nation listed, for quick and easy navigation. Unfortunately, the ONLY way to place units into nations is by clicking the nation on the map.

The agents themselves pose problems as well. When you first try to get a grasp on the agents at your employ, you begin to realize that this game desperately, desperately, desperately needs the implementation of tool tips(desperately.) Agents are divided into 6 classes: Spies, Assassins and Political, Resource, Financial, Military and Tech Experts. They each perform duties that are pretty self explanatory, but for any inexperienced player it’s nearly impossible to distinguish the classes from each other. When you view your roster of active agents, they’re sorted by class. However, they’re not labeled by name, but rather solely by character portrait. While you can go to the purchase units screen and see the class’s name that each portrait represents, new players will need either amazing memories or a few hours of gameplay before they’re positive which are which.

On that same roster screen, you have the ability to “train” any agents not in a foreign country. To do this, you click an oval to the right of the agent’s name. So what happens when you click the oval? Does it get a check mark? Does it display the words “in training?” Nope. The oval simply changes color from orange to green. Or was it green to orange? Either way, you better remember which means “in training” because there is no other distinguishable way to tell which agents at home are training. This again could all be fixed with a simple tool tip, but they simply don’t exist. Even better, the game SHOULD automatically have inactive agents at home go into training rather than just consuming a salary every turn until you remember to do something with them.

The most glaring problem with the interface happens every time you click “end turn.” First, you’re met with individual pop-up news boxes displaying all the actions your opponent took against nations under your control. That’s fine. That’s important information. You need to know what areas your opponent is targeting so you can adjust your strategy accordingly. What ISN’T important information, however, also pops up. Bundled in between the important information are morale updates for every agent you have deployed in a foreign nation. These updates go one of two ways: 1) Your agent is having a “great time” in whatever luxurious nation you sent him or 2) Your agent protests having to be stuck in some miserable place. As you play the game longer, you naturally end up having more and more agents in the field. As things heat up, you can have upwards of 2-3 dozen agents working in foreign nations at any given time. A separate window will pop up that you HAVE to click through for each.and.every.one. Each.and.every.turn. It’s beyond monotonous and incredibly unnecessary. To rub salt in the wound, you have the option of adjusting your “news” settings. Frustratingly, however, while you can turn off notifications for enemy actions, random events and the like, you can’t do anything about the morale updates. Apparently your opponents actions are trivial and optional information, but reading the same more updates 20-30 times in a row is so absolutely vital that the option to turn them off isn’t included.

There are other gripes to be had with “US and THEM”, including but not limited to the inability to save your preferences(they reset to default upon EVERY reboot), an almost intentionally inaccurate RNG(you’ll find yourself failing tasks that display a 75% + success rate far too often), nations randomly deciding to revolt on their own and failing(and potentially killing every agent you have in that nation in the process), horribly implemented “features”(such as the ability to “name” your individual agents: Here, the game DOESN’T turn off hotkey functions while you type, so a plethora of letters can’t be used, such as “C” and “T”) and certain “heroes” being far, far too overpowered(for example, sending Che Guevara and a Political Expert into any enemy nation guarantees a revolt in your favor in 2-3 turns.) Even these complaints seem trivial when compared to the final stab in the eye.

The game simply lags far, far too often. When playing other strategy games, it’s acceptable if the game hangs up momentarily from time to time. Games like Crusader Kings are processing actions of over a hundred AI’s in real time, so it’s to be expected. Games like Civilizations V have comparatively advanced graphics including waving flags, hammering workers and wavy oceans, so it’s ok if it doesn’t scroll as quickly as you’d hope. However, when this game lags, it’s absolutely unforgivable. The game occasionally lags during routine clicking during YOUR turn. While this is going on, the software has absolutely no other processing to do. There’s only one AI and it’s completely inactive during your turn. There are no immediate effects of placing a unit, clicking the word “cancel” or any other user operation that warrant any type of system hang up. The lag is reminiscent of what you see on an old computer system during a windows update and it happens often enough that I’ve found myself wondering if the program is doing something on my computer in the background that I really don’t want it doing. It’s completely unacceptable.

The saddest part is that almost every one of these problems could be fixed with a decent patch. Don't expect one from this developer though(look at their website, this game came out in 2010 with no updates.) So save your money.
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69 of 91 people (76%) found this review helpful
1.5 hrs on record
Posted: March 18, 2014
Plays like a boardgame. Needs lots of micromanaging (unless you use the auto tools, but seriously why would you do that).
You need a good memory + geographical memory (otherwise youll have to click a lot between news panel and country selection). Has somewhat a steep learning curve, but this is merely cause this is not your ordinary concept pc game.

I havent had the opportunity to play real boardgames like Diplomacy or Twilight Struggle. But this game keeps me entertained. I wouldnt worry about the price (seen worse games for more).

Only minor bad points are: mediocre tutorial (there is a manual however, see your local files), resolution swaps to a fixed 1024x768 (font is not sharp/smooth), has an old flash standard-stock button look (the theme looks nice though), there is no ingame option to adjust the sound volume (not a biggy imo)

I will update this review later on, when Ive had some aditional hours into this game. As I am not entirely sure about the replayability of this game (the price vs fun ratio of the game is reasonable imo)

Oh yeah, almost forgot: +1 for the company name ;)
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57 of 77 people (74%) found this review helpful
5.9 hrs on record
Posted: March 18, 2014
I recommend this game for all Cold War history fans or Board Games players.
It plays like a board game and goes slowly, also interface and graphics are not the best possible.

That been said, this game is the best effort I have ever seen to create a serious and deep strategy game about cold war. It leaves nothing from the period and the events out. Secret Agents, Cold War heroes, Arms Race, Space Race, the need for oil, need for money, Military dictatorships…

Gameplay is pretty original in many parts of the game. To give an example: When you place an agent in a country is invisible to the enemy and safe. The longer he stays there he improves his operational ability (in sabotages, assassinations, starting a revolution etc), but also the longer he stays the more possible it gets to be uncovered and a target. Also if another agent is arrested in the country or in another country that is a member of his spy network (big spy networks are more powerful and more in danger to collapse the same time), he might reveal the presence of all his fellow agents in the country (better research fast a suicide tooth in order to help your agents not to break under torture).

Since every agent is a person with certain skills, loyalty and morale, they don’t like to be left exposed. So after an assassination or arrest attempt or if somebody from the network is arrested or dead, they expect from you to protect them and if you don’t bad things can happen (they even might change sides to save their life).

The above is only a small part of the gameplay of a complex game about all aspects of the cold war. So you better see the tutorial and read the manual if you want to win.

For me another huge plus of the game is that it has lot of humor. All the Spy Gadgets Research part is hilarious! Also there are many random events that never happened but could have been real.

For the end I left the best part which is the Heroes. In this game you get to use Che or to assassinate Fidel Castro, the Pope and the Queen of England!
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22 of 29 people (76%) found this review helpful
13.5 hrs on record
Posted: April 15, 2014
This game is a 7/10 for me.
The concept of the game is great but it suffers from a low budget production. After Patch 1.2.2 things are a lot better but there are still some interface issues.

In any case the game features a unique and original gameplay that I have never seen in any other game, also is the only serious PC strategy game about cold war.
The game tries to include everything that took place during the cold war era like, espionage, space race, arms race, heroes and villains, real events from the period and some fictional events that could have happened and many more.

Entering the game the user has to select between CIA and KGB.
Playing with CIA seems easier but KGB side has a lot of good heroes and it is not so depended from oil producing countries, mainly because Soviet Union produces enough energy to cover all eastern block needs. This gives the communist player a clear target to attack the capitalists’ energy production countries.

The user has to manage a lot of things in 2 levels. There is a grand strategy level that includes Space Race, Nuclear Weapons, Tech Research, Money and Energy and a micromanagement level that involves the Agents that operate inside each country on the map.

If a political block is ahead in Nuclear Arsenal gains an intimidation advantage that pays each turn in converting more citizens into its ideology. Something similar happens with space program achievements that give prestige points.
Tech research helps your Agents to attack or defend better, to intercept information, to endure severe interrogation and many more benefits.
Finally energy sufficiency is important to maintain economy and a high quality of life, while money pays for your units and operations.

But the real dirty job that provides resources for the grand strategy level of the game is done from the field agents on the map.
The user has to produce and deploy an army of secret agents on the map in order to defend, attack and collect crucial information. All agents are hidden from the enemy and this keeps them safe. The longer they stay in a country the better they get, but this also increase the possibility to reveal their existence to the enemy and the minute that this happens they are not safe anymore.
All agents when placed in a country of the same political block act as experts of their type and when placed in an enemy country they act as saboteurs.
In this level of the game there is a lot of micromanagement and a mini RPG level, since each agent harvests skill, experience and stats while on the field. His loyalty to the cause is also very important for his performance and not to accept bribes. So try not to send them to impossible missions or station them for very long in a country with low luxury level like Mongolia.

The most important unit is the Spy. Spies have the ability to uncover the enemy secret agents. They can also arrest and bribe enemy agents. The 2nd most important unit is the Assassin. Use him to kill your enemies and the enemy heroes (but they must be really good and experienced in order to do that). Political, Financial, Energy, Tech and Military agents might look equally important but they are not. Political agents are far more important than the others because they can convert citizens, make political sabotages and incite revolutions. Financial experts are also very important as they can increase your funds and sabotage the enemy’s income.

Another huge part of the game is the Heroes. Each one of them has his special ability to help you in your cause. In my opinion Communist heroes are a lot stronger but this balances the fact that Capitalists control more countries and have a lot more money. You can use your assassins in order to take them out and if you are a cold war ear fan there is for sure at least one prominent public figure of the period that you want to kill!

The game plays turn by turn and you have to think a lot and plan ahead your moves in order to win.
There is a lot of micromanagement involved and since there are many countries on the map and the grand strategy level at the same time, there are some interface problems. The user interface could be a lot better designed and more user-friendly, so be warned about that.
Another thing that I didn’t liked is that playing with CIA is very similar like playing with KGB. There should be some different units for each side that would make the experience different.

In all I had many fan hours with this game and I recommend it for such a low price.
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37 of 58 people (64%) found this review helpful
7.5 hrs on record
Posted: March 18, 2014
Good game, but frustrating at times when countries rebel and join the opponent. VERY hard to get them back in the fold. Micromanaging is indispensable to remember which agents are where. Just finished 1 compaign in 7 hours. Great price/fun ratio. Although not a big game, its not a casual game, lots of depth.
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16 of 20 people (80%) found this review helpful
8.6 hrs on record
Posted: July 23, 2014
The game is rough around the edges but for two euros it was definitely a bargain.

Although the game is not as intricate as SuperPowers 2 it has good depth to it. Especially in how you use the spy networks.

It is what a Tropico game is to SimCity: not too complicated but still challenging and very addictive. The quality was good, it never crashed during 9 hours of continous gameplay.

It has a unique approach of mainly using spy and covert tacticts to subdue your enemy states.

You get 7 types of agents to use: an assassin, a spy and five types of saboteurs.
Each saboteur will damage one particular aspect of society: finances, resources, politics, technology and military.

Spies are used to build networks, which adds bonuses to those in the network.
You can also use spies to make bribes and arrests, steal secrets and so on.

The stats of each agent will change over time, for example their morale might decrease.
An assassin with low morale who's in charge of protecting your president is weak to bribery from enemy spies.

The idea is to sabotage each country enough so that people will revolt.
If a country in your alliance is in danger of revolting you can use money to financially support the faction in power and hopefully prevent the revolt. This is very expensive though.

Each country has different attributes that affect how easily they are turned and how important they are to winning the game. However it may stilll be worthwhile to turn a low-ranking country as it will affect neighbouring enemy states as well.

You can recruit new agents, there's no limit apart from financial as they are very expensive.
You also need to train your new agents as otherwise they will be useless, and training costs both money and time.

You can research the gadgets your agents use: assassination weapons, interrogation techniques, surveilance gadgets etc.

Each political superpower has a set of leaders and henchmen: Che Guevara, Fidel Castro, Henry Kissinger etc. Assassinating them might make it easier to turn a country, but I didn't notice any difference to be honest.

The game has some bigger flaws:
* I can't get the game to go full-screen, some countries are so small that its easy to put your agents in the wrong country
* the game has no easy way of locating agents who are out in the field, you have to click around and search for them

All in all a good game with unique gameplay. As with most strategic games higher difficulty levels will bring more out of the game.
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21 of 30 people (70%) found this review helpful
4.8 hrs on record
Posted: November 11, 2014
Many of these reviews are a mess and don't talk about the game itself. The game is very...interesting. I think its best to do pros and cons

Good theme: The game really feels like a struggle against the enemy.
What is simulated right, is simulated right: The system does a great job of simulating lots of concepts from the war, such as the domino effect, the communist sandwhich, the iron curtain, etc. Also the heroes that are simulated decently well.

Horrible UI: Probably one of the worst I can remember. Some things are so absent that you wonder if they even put any thought about it at all.
Confusing Concepts: Why doesn't weapons seem to help arrest attempts? What does the military score really mean? Why do the chance percentages seem to be weird? How do I even stop Che? Why would I ever intervene militarily? I've read the manual, and I still don't even understand half of the game.
...And then there's what's not simulated right at all: Or just plain absent. Why are my agents of the CIA being arrested, IN AMERICA? Why is Che an unstoppable monster? Why isn't there anyone else fighting for my block? I very much remember much of the cold war was spend secretly funding other revolutionary groups. In this one it seems like there's no element of any one else, just you and them, but it seems like you are just playing political leveraging, and less covert operations. Lots of stuff just feels wrong.
Random Access Memories: The random events just feel weird. The events work and make sense, but their random nature makes it really weird. Chernobyl had a meltdown in 1967. Its just weird.
Real, Real-time simulation: As nice as it is progressing one month at a time, it makes the game drag on and on and on. Its excruciating when there's nothing to do but press end turn.

Overall: Just wait for Twilight Struggle PC. It'll probably be better.
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16 of 25 people (64%) found this review helpful
4.2 hrs on record
Posted: March 20, 2014
This is a really low budget production game, but I still like it! Is like a good b movie, which means you have to be a fan of the theme and the genre in order to overlook some big flaws that it has.
Personally I love the cold war period and I play a lot of board games (especially Kremlin from Avalon Hill) and old school grand strategy games.
Us and Them is a deep strategy game that doesn’t take itself very seriously.
In order to win you will have to plan your moves very carefully many turns ahead like chess. If you play turn by turn you don’t stand a chance. So this is a very serious part of the game. But in the meantime many funny things happen. Some events, some comments from your agents, the sounds, some ridicules sudden deaths, even the clumsy interface represent for me perfectly the cold war period that was at the same time tragic and hilarious.
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16 of 25 people (64%) found this review helpful
12.7 hrs on record
Posted: May 26, 2014
☭ ☭ ☭ Awesome game ! ☭ ☭ ☭

But i took over the USA in only 6 hours :/ (you win when you make a revolution in USA or in USSR)
a bit short and not that much replayability.

But taking over every countries of the world should take much more time, it's VERY HARD to do.

Anyways, if you're into the cold war or into communism, you MUST buy this game on a sale !
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8 of 13 people (62%) found this review helpful
19.4 hrs on record
Posted: May 20, 2014
It's a game with a few major flaws, but for 2 dollars, I got more than my monies worth out of it. It plays as a board game, it's turn based, and your goal is to influence a set number of countries over to your ideology. You have a bunch of agents you can put in countries which can make it easier to spark a revolution, and some countries are more important than others, which helps you flip other countries as well. The game isn't super deep, but I think there's enough there to make it fun. I played on normal, and while I ran into some pitfalls and was on the verge of collapsing at a few points, once you know what you're doing and stabilize your initial situation, the game is not extraordinarily difficult, and the learning curve isn't too steep, if you read the manual and the tutorial, you should pick up enough to get by, the rest is trial and error.

As I said though, there are a bunch of negatives, that may be dealbreakers for some people (and for its regular price, I'd consider them to be). The biggest one is the UI, it's total garbage, and for a game made in 2010, some of these issues are inexcusable, I've played early 90's games that did a better job. The game is tied to a single resolution, that does not appear to be designed for widescreen monitors (it did not display some text correctly, the top menu bar of your resources and income is not fully visible and there's no way to fix this, and some arrow keys have "ghosts" next to time). While there is a listing of all your agents, and where they are, there is no way to click on that list and go to them, so you have to remember where you have agents in the 70+ countries of the game to have them each take actions. There is a "master plan" menu that lets you automate all tasks with a certain success rate, but sometimes this isn't good enough, so it's very easy to forget where you have people and they will just sit around doing nothing the entire game.

The other big negative for me is total lack of feedback about what is going on in the game. For example, I have an assassin, of skill 99, exp 99 (the highest possible in the game), and I'll have a 7% chance to execute an enemy of only 20 skill. The game gives you the chance of success, but there's no way to tell how it arrives at that number, and in that particular example I ran into, it seems very bizarre, especially when you'll get a 70% chance to kill with a much less qualified agent elsewhere. There's a ton of technologies in the game, there are four trees, each with a bunch of techs that give you bonuses, but again, while the game explains what each tech is (for example, dead drops, and it explains what a dead drop is if you didn't know), but there's nothing that explains how that translates to what having that tech does in the game, how much better it lets you avoid detection, or detect other agents, etc. So you have this research system that is large enough so that you'll never get everything, but there's no way of prioritizing what is the best value or use to you, because there's just no way of knowing what the practical benefit to any of these things are, other than they are (allegedly) providing a bonus.

The final negative is lack of multiplayer, this is a game where I think if you played against another human, even with the above problems, would actually be a blast to play, becasue the whole point is hiding agents around the world and trying to spark revolutions as quickly and quietly as possible, and having to go up against an actual human intelligence as opposed to an AI that does not really make the best decisions would be an entirely different ballgame.
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10 of 17 people (59%) found this review helpful
4.5 hrs on record
Posted: July 23, 2014
it took a while to really know how to play but i got use to it (thanks to youtube) its really fun even though I always lose xD
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7 of 12 people (58%) found this review helpful
0.3 hrs on record
Posted: August 10, 2014
Interesting game, but I wish someone would remake it and fix the terrible interface so that I can enjoy it.
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20 of 38 people (53%) found this review helpful
0.3 hrs on record
Posted: March 19, 2014
I really can't recommend this game as long as it is in this state. There are tons of bugs, I can't get a resolution higher than 1024x768 (WTF), the interface is pretty awful...I really like the concept of this game, however. It just suffers from very poor production values and poor programming. If this was made by a studio other than one dude in his basement during his spare time, it could truly be a spectacular game. However, as it is, do not waste your $10.
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11 of 21 people (52%) found this review helpful
0.5 hrs on record
Posted: June 7, 2014
Unplayable due to graphical bugs. The game is a programming mess do not buy.
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9 of 19 people (47%) found this review helpful
7.6 hrs on record
Posted: May 13, 2014
I got the game when it was on an 80% sale for $2. At that price, it's worth it. Anymore... I dunno.

I didn't experience any glitches in the game, so I dunno what others are talking about.

However, the game still really isn't that great. The concept seems awesome, but it's a big letdown. The game is very simple and repetitive. You buy spies, assassins, and political advisors over and over to influence smaller countries before bigger countries to get the domino effect, and focus on countries that are rich in income and natural resources. The tech, resource, and military advisors are situation specific. Space race? Forget it. Nuke research? Forget it. Just zero them out and pour all your research into spy tech. Lose a spy from an assassination or revolution gone wrong? Buy two more to replace it. Heck, buy four more so you can train them in advance. Also, buy finance, tech, and resource advisors to boost your economy where it counts too.

What really stinks is the in game spreadsheet of all your spies doesn't hone in where agents are located if you click on their row. In other words, you have to remember where your hundreds of agents are on the board. If any go passive from completing a mission, but you forget about them, you'll be stuck paying upkeep for nothing for the rest of the game.

The game does give you a master plan button that automatically executes missions if they're successful within a certain probability, but still, you're just doing the same thing over and over again. The hardest part of the game is upkeep since agents cost $15k per turn in the field. You'll buy a bunch of agents since you have so much to do, but then you won't be able to afford more towards the game's end where you're mopping countries up. I guess the capitalist campaign was easier since you didn't have to do as much of this though, and you already start with the Middle East which gives you a boatload of resources. As the commies, I just influenced Iran, Iraq, Saudis, then Argentina and Brazil at the same time that I mopped up the Middle East. Then I took Japan, Pakistan, Thailand, Norway, Finland, France, Mexico, Italy, Britain, South Africa, Indonesia, Australia, and Canada. The computer took Poland, Czechoslavkia, Hungary, Vietnam, Angola, Republic of Congo, Rwanda, and Laos from me, but who cares? I even got spontaneous revolts in Greece, Turkey, Algeria, Peru, Bolivia, Burma, Malaysia, Mozambique, and Chile.

I dunno... I beat the game by 1970 both as capitalists and communists. It just wasn't that much of a challenge even if it's harder to take Belgium than Britain. South Korea and West Germany are a pain in the butt to influence also. China's a pain in the butt to take as Capitalists, but you just have to surround it with capitalist countries and let the domino effect work out. The communists don't start with many lands, so it's all about picking them off one by one until the Soviet Union and China are all that's left standing. When the computer spies on your homeland too, all you have to do is assassinate its agents one by one every game month. That kills its treasury very fast since it has to train skilled spies over and over. Without spies, Canada stops flip flopping too since assassins can kill the Pope and Kissinger so Che can get down to business.

The computer tried to kill me with Chernobyl in 1967, but did that work? Nope. This would be GREAT as a multiplayer game, but there's no option.
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1 of 3 people (33%) found this review helpful
3.9 hrs on record
Posted: December 8, 2014
This one couldnt hold my attention. Just wasnt that interesting and difficult to keep track of where things were, how I was advancing, and seemed very cumbersome. An excellent attempt though.
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7 of 16 people (44%) found this review helpful
0.2 hrs on record
Posted: June 3, 2014
This is a pretty terrible port/update for one reason: It's not really designed to be played on different-sized monitors. This means the text doesn't fit into the boxes it's supposed to fit into, and frequently bleeds out past the edges of the screen.

Since this is a spreadsheet-style strategy game, this makes the game pretty much unplayable.

Shame. Hopefully this will be fixed at some point.
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7 of 16 people (44%) found this review helpful
9.3 hrs on record
Posted: March 22, 2014
Good concept.

But the end turn management of each... individual... freaking operative REALLY breaks my focus on the game. If there was a single menu for each major event.... "New spies detected", "Lost spies", "How your spies feel" then it would be FAR more manageable, faster paced, and can enjoy it SO much more. But it breaks my entire immersion experience.
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7 of 17 people (41%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: August 15, 2014
it is a wonderful game
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