Run, Rush, Haste, Burst Speed has never been pushed this far. Jump, Charge, Dodge, Slide You just slipped and got crushed! You can’t handle T.E.C 3001 yet… Try again until speed holds no secrets for you.
User reviews: Very Positive (270 reviews) - 91% of the 270 user reviews for this game are positive.
Release Date: Apr 10, 2014

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Recommended By Curators

"Insanely fast and fun running game. An absolute blast for when you want something without fighting but that's still intense and awesome."

About This Game

Run, Rush, Haste, Burst
Speed has never been pushed this far.
Jump, Charge, Dodge, Slide
You just slipped and got crushed! You can’t handle T.E.C 3001 yet…
Try again until speed holds no secrets for you.

In T.E.C 3001 (Tesla Energy Collector), you are guiding a cutting-edge technology robot to collect virtual space energy leftovers for humanity.
With great graphics and a unique heart-pumping soundtrack, T.E.C 3001 has what it takes to keep you on the right track.

Winner of the Indie Games Summer Uprising 2011, the game arrives on STEAM.

- 41 levels of speed bursting dexterity test.
- Split screen multiplayer mode to challenge your friends on the same computer
- Four ever-challenging game modes: Free, Drag, Speed and Endless.
- 14 unique soundtracks to give you adrenaline rushes.
- Simply the most hardcore runner game you can find.

NOTE: Multiplayer is local. It means that 2 players can play on same machine, not over network

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (256MB)
    • DirectX: Version 9.0
    • OS: Windows 7 / Windows 8
    • Processor: 3.0GHz i5 Dual Core or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 650 Radeon HD 3600 (1GB)
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • OS: OS X Mountain Lion
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (256MB)
    • OS: OS X Mavericks
    • Processor: 3.0GHz i5 Dual Core or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce GTX 650 Radeon HD 3600 (1GB)
Helpful customer reviews
13 of 13 people (100%) found this review helpful
2.3 hrs on record
Posted: September 13
Welcome to a futuristic virtual reality world where you play as a soulless automaton. Let’s call him Tom for short, Tom is designed to move forward without stopping. T.E.C. 3001 is a runner in third or first person where you need to make it from the start to the finish of each course. It sounds simple and it might even sound mundane, but T.E.C. manages to mix things up with a lot of abilities and types of tracks that keep every moment engaging.

The game has a beautiful color scheme and its humble in terms of graphics, but it gets the job done admirably. For the most part, each area consists of a single color’s hue. You’ll see tones of red and when you pass through a gate, then the tone will meld into blue, then yellow and so on. Even a simple color change makes the game look fresh. There are still environments for all of these courses that make them look different even if its just the same objects. You’ll see mountains in the distance, a futuristic grid from the 1980s, and walls. So many walls.

Like most runners, T.E.C. is a one more try sort of game. Slamming into a wall will send you back to the last checkpoint, but there’s so little downtime that it keeps you in the action for just one more time again and again. In this case, Tom is running for batteries in a race against time. You only have X number of seconds to make it to the goal and you need to collect Y number of batteries along the way.

As you speed along, the game will pinpoint and highlight the batteries for a brief moment before you’re near them. That way you can prepare for them. Depending on how many you get, there are three ranks for each course and all courses can be replayed to your heart’s content for better times.

Truth be told, the runner genre is one of my least favorite that I can still tolerate to play. I see the genre as a one trick pony while T.E.C. 3001 is a mustang that turns every course into a magic show. There is a lot of diversity here. For starters, because the camera chases after the metal man so you have control to turn him left and right. Its the full motion that makes this game more engaging and challenging than a typical runner.

With Tom’s speed he turns slow, which is okay given the genre. Almost every course opens up into branches that allow for some nonlinear play. Take one path on this run, take another on that run. The game shines when there are multiple paths for you to jump between both up and down below.

Tom has several standard abilities, such as a sliding kick that will get you under limbo walls. There is a standard jump, but also a double jump. You can even dash to break through glass and dash in mid air to make it across extra long gaps. The course has a variety of arrows, green arrows make you move faster, red arrows slow you down. Some levels have timing arrows that consist of red, yellow and red. Hit a speed boost on a specific arrow to determine if you’ll go faster or slower. Think of it as Guitar Hero with one button and one chord.

Hitting the red arrows lets you move slow enough where you can jump off a course’s path and then double jump back onto the same path. There are high jump pads that send you into the air and even sky diving rings that you dash through to leap off and then dash through the landing rings or slam into the ground. In flight you can move around to dodge things. Its all an impressive array of tricks. Just when you think the game is out of tricks, another one is conjured up for you, such as what I can only describe as a freeway on ramp. Tom turns slow, so these are generous wide turns on narrow platforms.

There is some thought, logic and strategy to these tricks, such as falling down a far distance and still landing on the course will tumble Tom into a vulnerable state where for a brief moment, Tom cannot jump, dive or anything like that. Dashing leaves you with the same vulnerability. If you dash and fail to achieve what you meant to, its another split second before you can use it again. Its all timing and its easy enough, but the game begins to wildly throw obstacles at you after you’re in the tenth course.

To mix up the gameplay, there are some courses where the full ability to run where you please is taken away and it turns into running on three rails to which you just left and right between them. These tend to be faster paced levels. You’ll find an endless mode that makes use of this three lane mechanic as the game throws walls, vaults and limbos at you.

My only real problem with the game is that it takes away the instructions. In an age where people complain about hand holding, I felt like there were times when I needed it. Such as the double jump into a dash mid air. After one failure, the instruction never appeared again without restarting the entire level. That instruction might also throw people off, but when you see it once, that’s it.

For anyone with friends, there is two player split screen where you compete against one another on the same track. I had to compete against a controller on a pillow and after one slip up, it managed to take the lead. A failure on your part sends you back a bit.

At $4, that’s the right price for the game, its enough to be a diversion and one of the best in its shallow genre. Its worth taking a risk if you’re even remotely interested in it.
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5 of 5 people (100%) found this review helpful
2 people found this review funny
2.3 hrs on record
Posted: June 18
Plain in simple in it's delivery, but engaging while playing. T.E.C is a 3D linear running game.

This game feels like it was greatly paid attention to, from the gameplay to the visual details and music. There are three basic modes to T.E.C. The first requires you to run in a straight line and commit to certain dodge techniques. The second sort of works like a grid system, where acceleration and top speed rise sharply and quick manouevers are needed. The third mode consists of free running, where the player is in full control of every tilt their player makes. This last game mode is what makes this game unique. There are levels where I've felt I've barely made the turn but still managed to make it to the end. The free running is extremely fun as you'll quickly be jumping platform to platform (which go in all directions). One thing I've noticed in free running is some courses require the player to make 360 degree turns running up a platform. As the joystick is held in one direction, the player finally starts leaning inwards making a sharper turn, while the camera begins to rotate over the shoulder. This is a cool concept, and makes for a great visual, but can make it hard to control the runner accurately. I also have no idea how to reset the camera back to normal when that happens. On top of creative level design and good control schemes, the game offers local co-op on top of multiplayer. Third and first person views are also a feature in the game.

The visuals are appealing, and game (and menu) colors change with each color-icon you hit. Graphics are sharp but there seems to be more room for improvement here. The backgrounds are quite plain. Level designs are immaculate as there is no one way to go about your business, which makes it welcoming to local co-op. Sounds are few but on point. I like when the runner jumps from a height and that smashing metal sound plays. Music seems to be original and some tracks are quite catchy.

For future T.E.C games, perhaps make a "fight" mode for local co-op where players can run into one another, or perhaps strike each other as a distraction. Also, maybe having an options to designate sensitivity of the joystick would be appreciated, unless the dev's wanted this certain feel.

Rating : 7.35/10

ScreenShots :

The free form control I was speaking of as well as multiple choices for routes

You can slide in third person or first person

Proof of the third or first person view options

Any game that has double jump, I am a huge fan of
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4 of 4 people (100%) found this review helpful
3.5 hrs on record
Posted: November 19
fine game, hard game.
Also it unlock archievements after you leave the game.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: June 24
I bought this game when it was on sale, it was under a dollar. So i gave it a try, and yes it was worth it. (8/10)
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1 of 1 people (100%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: June 15
This game is incredibly fun and addictive if you like the sense of speed. Be warned though, it's not a relaxing casual game. Most levels are very hard and require you to learn to manoeuvre your robot very precisely. And even then, a lot will often depend on sheer luck, and you will die dozens of times before you succeed.

There is a large variety of stages, from high speed ones, to the more aerial ones where you perform numerous jumps between platforms, and so on. Some take a form of drag race, where you must time your boosts accurately, others are more open and have multitudes of paths to take through a level.

The main 'campaign' has 41 levels. There are a lot of tough, frustrating moments, but strangely enough you will keep coming back to the game repeatedly to try and beat the level you're stuck on. Once you complete the campaign, you unlock several bonus levels, which, from what I played so far, seem even harder than the original campaign ones. You also have an endless run level, where you keep running and dodging obstacles for as long as you can.

The game has a very nice visual style and cool electronic music. All this helps to enhance the virtual reality atmosphere the game is going for. If high speed challenging games are your thing, then give this game a try.
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