Classic Japanese style vertical manic shooting action! Shoot, dodge and explode your way through the second entry in the critically acclaimed Danmaku Unlimited series. Battle through nail-biting bullet patterns and compete for dominance on the global leaderboard!
User reviews: Very Positive (219 reviews)
Release Date: Mar 18, 2014

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Reviews

“Best indie shmup of 2013”
http://www.shmup.com/index.php?id=778

“A gorgeous and addictive entry into the bullet-hell genre.”
Pocket Gamer

“Some Bullet Hell Shooters are Too Hard. Some are Too Easy. This One is Just Right.”
Kotaku

External Controller Supported

About This Game

Danmaku Unlimited 2 is an indie labor of love to bring classic Japanese vertical shooting action to modern HD systems. Inspired by Japanese doujin shooters and being authentic to a fault, the game features epic stages filled with beautiful but deadly bullet patterns, nail-bitingly difficult boss fights and seriously rocking soundtracks!

Features


  • Authentic indie J-STG style action in 60fps HD.
  • Battle countless enemies as you fight across 5 beautiful, action-packed stages
  • Weave and dodge against unique, exhilarating bullet patterns in epic multi-phase boss battles.
  • Level up and outfit the powerful Senko fighter to suit your personal play-style!
  • Music by the talented Japanese indie group BLANKFIELD
  • 4 levels of difficulty
  • Choose between 2 full-featured game modes
  • Bonus features: Go for a challenge in the Boss Rush mode or practice your skills in the Free Play mode.
  • External controller support
  • Steam leaderboards and achievements
  • Vertical (tate) mode

System Requirements

    Minimum:
    • OS: XP, Vista, 7, 8
    • Processor: 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: GPU with Shader Model 2.0
    • Hard Drive: 110 MB available space
Helpful customer reviews
14 of 14 people (100%) found this review helpful
15.1 hrs on record
Posted: January 1
This is both a very accessible and extremely well crafted "Bullet Hell" style vertical shooter. The soundtrack is prog-metal meets ambient dance music in style and perfectly fits the game. The graphics are excellent, and the game play is addictive.

9 out of 10
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10 of 10 people (100%) found this review helpful
3.6 hrs on record
Posted: December 21, 2014
Danmaku Unlimited 2 is a great japanese bullet hell game for fans of the genre and newcomers. Yes, you read it right: newcomers. If you're new to these kind of games, don't be afraid of all this barrage of bullets you saw on the screenshots; there's an easy mode to start and you can use continues. Between each playthrough you'll rank up and will be able to buy more lifes, upgrade your weapons, etc.

You can choose to play two full-featured modes ("Classic" and "Burst" - the latter is score oriented) and two extra modes ("Boss Rush" and "Free Play"). DU2 has only five levels, but they have good replayability.

This game works well with keyboard, Xbox 360 controller and generic joysticks (it even has DirectInput as an option). The soundtrack is top-notch will keep you on the edge of your chair during your playthroughs.

If you always wanted to try a bullet hell game but don't want to spend much money on something you might not like, I suggest you to try Danmaku Unlimited 2. You'll probably enjoy it. Also, It's cheap enough at the full price and an absolute steal when it's on sale.
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8 of 9 people (89%) found this review helpful
13.0 hrs on record
Posted: December 16, 2014
With indie games like this on the net I'm still trying to understand why people keep making jokes about Dark Souls difficulty.

And I'm aware that this is not even close to the hardest bullet-hell games. My God.

Nice game and soundtrack though. 7.5/10
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4 of 4 people (100%) found this review helpful
1.5 hrs on record
Posted: February 25
A very beautiful and quit addictive bullet-hell game.If you like Bullet Hell games,i recommend this game.

10/10
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3 of 3 people (100%) found this review helpful
1 person found this review funny
16.1 hrs on record
Posted: March 31
TL;DR Version : Solid port,badass metal soundtrack and possibly one of the best danmaku on Steam beside Ikaruga and Crimzon Clover. Veteran danmaku won't have a problem with this,but do buy for the music.

This game is practically the oasis of a desert of poorly optimized and graphically subpar danmakus on Steam.

The gameplay doesn't differ from any other Danmakus. But since it's a genre it should not try to be different since there's little room for change. Think of FPS games.

I really liked the leveling system in the game. It's pretty fresh and it gives me a reason to go back and play it. Pardon me as I inflate my ego by stating that I beat the game on extreme on my second try. Which to be honest is a pretty troubling thing for me. Spending money on bullet hell only to play it for an hour and never touch it again because there's no reason to.
But do not use this as a basis of your judgement on the difficulty of the game. I have an unhealthily long log of Danmakus that I've beaten on the highest difficulty so I guess I can be considered a veteran.
This game isn't hard nor is it too easy. It's perfect for beginners-above average
Your arsenal contains of the usual projectiles in which you'll hold on to the button the entire time you're playing.
Then there's the bomb which will convert all incoming enemy project into point orbs.
Then there's the laser which will destroy any projectile that it can reach.

The graphics are surprisingly smooth and clean. Seeing as how I was greeted by a small window for settings when I first started the game I immediately had my expectations lowered. People who played a lot of the other Danmaku will know what window I'm talking about. *Looks at eXceed , Acceleration of Suguri etc.*
Don't get me wrong,those game are fun in their own aspect.
Also keep in mind that this is a mobile port... The very thought of playing a bullet hell on a mobile phone terrifies me.

The soundtrack really took me by surprise. The first stage music started off lightly with a few acoustic fingerstyle strums before pleasantly transitioning into heavy metal. Metal is unjustly underused in bullet hells and I really hope to hear more of it.

So buy it if you're:
new to Danmakus
familiar with Danmakus
vet of Danmakus

Rather,just buy the game if you appreciate a good game with good music.


*If you're wondering what's 'Danmaku -弾幕-', its literally barrage.
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3 of 3 people (100%) found this review helpful
3.1 hrs on record
Posted: December 7, 2014
It's not hard to figure out what Danmaku Unlimited 2 is, I mean it says it right on the "box". This is a bullet-hell 2D shooter, the kind where your screen gets flooded by death and you're expected to survive and get a high-score. While lacking in style, DU2 has the fundamentals down pat, is sufficiently challenging, and can be quite entertaining.

I forgot the plot to this game. It was probably too dramatic and complicated for me to understand.

To start with, DU2 has an upgrade system. It's a little unique in that while you eventually get more points to distribute, you never get enough to max out anything. Your options include increasing your firepower, your ADS (shield), and additional lives & continues. Extra survival sounds nice, but taking damage will severely penalize your score. Unless beating the true boss reveals the best ending since -insert your favorite videogame ending here- I'd consider investing elsewhere. Most of your "upgrades" are going to come the old-fashioned way, playing through the game again and again until you figure it all out.

There are two modes of play, burst and arcade. I'm going to refrain from speaking too much on the scoring systems. If I understood anything at all I'd have scored trillions of points. If I had to guess, I'd say getting a high-score involves lots of staying close to bullets, knowing when to trigger the hyper ability, and keeping that multiplier high. Burst mode is probably a bit easier to figure out, since you can use a wicked laser to build up the multiplier. Arcade mode is easier though, mainly because holding down the fire button provides a homing shot, allowing you to focus almost entirely on dodging stuff.

Honestly, there's not much else to say. Danmaku Unlimited 2 doesn't really throw any curveballs. Once you understand the basics, it's all a matter of dealing with the increasing intensity of enemy fire. Each of the five stages has the standard mid-boss/boss setup, and the bosses themselves are multi-form behemoths with the occasional gimmick. Like I said, this game doesn't do much to stand out in terms of visuals. This can be considered a good thing however. Not everybody wants to play a shooter, where all of the characters are little girls, and they're fighting an army of giant crocodiles over the world's supply of rice cakes.

Danmaku Unlimited 2 delivers exactly what you'd expect out of a quality 2D shooter. It's probably sitting in your Steam library right now, alone and unloved. Take a chance on it sometime.
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3 of 3 people (100%) found this review helpful
10.6 hrs on record
Posted: January 5
Bullet Hell can be very intimidating because of its nature of extremely hard and very technical gameplay that need a lot of concentration can be frustrating for a lot of people. Danmaku Unlimited 2 is a rare experience that offers a very good balanced learning scale which brings you into the easy but still exciting play in the early stages and challenging but passable feel in the later, basically train you in the middle of play, hence it's very good especially for newcomers in this genre.

You got three different type of weapons: Focus destroys enemy faster but only shoot in a narrower spread so you need to navigate better through all the bullets. Track and Wide are more suitable for newcomer because you can be almost anywhere in the screen to destroy enemy, although both are weaker than Focus. You can gain and use experience to upgrade weaponry, add armory layers, or increase life and continue counts.

What makes DU2 really exciting is Burst Mode with its risk rewarding mechanism which encourage you to (1) Destroy everything while flying close to the enemies - it gives you more orbs to charge your laser gauge faster (2) Flying as close as possible with enemy's bullets (which called grazing) which not only increasing your score multiplier but charges Trance Gauge as well. Both laser and trance can be utilized to gives you overwhelming attack which able to clear bullets when it gets activated, valuable tricks to get you out from most tight situations. You need to make use every tricks of these risky mechanisms to the fullest to challenge into the global leaderboard.

The presentation in HD is beautiful, all the bullet patterns highlighted clearly and the ship/enemy design is very cool, although you may need a vertical screen to enjoy the view in its fullest (I just rotate my monitor lol) and the blood pumping progressive metal soundtrack from BLANKFIELD is amazingly BAD ♥♥♥. Enough said.

Overall DU2 is a very exciting shmup especially with its Burst Mode risk reward mechanism and offers a very good balanced learning scale which is very good for newcomers, really great gameplay experience with a beautiful HD presentation and full adrenaline soundtrack. Very recommended even though you never play Bullet Hell before.

NB: Thanks for (◕‿‿◕) for gifting this awesome game (yes it's his actual username)
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2 of 2 people (100%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: December 18, 2014
They took all the leftover bullets from other games and put them into this one.
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: April 22
nice soundtrack and familliar gameplay :D
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1 of 1 people (100%) found this review helpful
12.2 hrs on record
Posted: March 7
Steer Clear
10/10
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1 of 1 people (100%) found this review helpful
2.6 hrs on record
Posted: February 26
If you like bullet hell games, this is for you.
You won't regret buying it.

The only downside is you won't get to see and hear cute girls talking.
10/10 would shoot again.
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1 of 1 people (100%) found this review helpful
9.0 hrs on record
Posted: February 24
The trick is to love the bullets while not letting them love you back. The bullet patterns and soundtrack are the main attraction here, everything else is merely decent. Still recommended.
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1 of 1 people (100%) found this review helpful
0.6 hrs on record
Posted: April 24
♥♥♥♥in' all my yes. Feels so damn good to dodge all of a bosses shots and leave them feeling horribly violated.

10/10 would rage at dying on a bosses last stage again.
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1 of 2 people (50%) found this review helpful
2.3 hrs on record
Posted: December 11, 2014
A bullet hell game with no anime ♥♥♥♥♥♥s?
A bullet hell game with a good soundtrack?
A good storyline?
Replayability???
A silent protagonist for once?
No dialogue?
Just you and the enemy?
Insanely hard?
....

10/10
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1 of 2 people (50%) found this review helpful
1.2 hrs on record
Posted: March 11
Danmaku Unlimited is a vertical style bullet hell with cool graphics, great controls and ranks up there as one of my favorite Shoot 'Em Ups. I like the vertical so much better than horizontal, like back in the old arcade days. 8/10
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10 of 20 people (50%) found this review helpful
1 person found this review funny
7.5 hrs on record
Posted: January 6
Given the high praise this game received, particularly as a smart phone game, I was curious to check it out on the PC. Sadly, I fell rather disappointed by this game, and consider it to be severely lacking. Even among independently developed games it can’t measure up.

The game itself seems okay at first sight. You get a modifiable fighter plane with weapons — straight shot, homing shot, wide shot — that you can mix and match. There are two scoring modes, Burst and Classic, and four difficulties each. Following STG convention, the game has five stages, with mid and end bosses, and if you finish the game on one credit on at least hard’, you’ll face a ‘true last boss’ as well. As a bonus, there is a boss rush mode, and a free play mode for those who like to credit feed through the game.

While Danmaku Unlimited 2 follows the STG formula in broad strokes, it sadly goes awry in many, many areas. Let me describe some of the problems I’ve had with it one by one:

1) The music is incredibly bland and does not synchronise with the action on screen at all.

2) There are very few sound effects, not even for basic actions like shooting.

3) The shield system is poorly thought out. If effectively acts as a life bar, meaning that you can take several hits. However, if you slip, you lose the ship. This seems needlessly punishing. As I'll describe later on, there are situations where it's easy to trip up due to design flaws of the game.

4) Bullet visibility is pretty poor. While you can tell bullets from the background, there is not enough contrast. Have you ever wondered why in Cave games the bullets have garish colours, while the backgrounds may even seem a bit washed out? Here, bullets and background are often in similar colors. This problem might have been prevented had there been actual background images instead of mostly static colors.

5) Further, I am not fond at all of how some of the bullets overlap. There are instances where smaller bullets move underneath larger ones, so while you focus on avoiding the larger ones, you may get hit by a small bullet that just emerged underneath it.

6) In many STGs, there is a dead zone around turrets, meaning that if you’re getting close, they won’t fire. In Danmaku Unlimited 2, this is not the case, which means that as you move past a large space ship, you may just get hit without expecting it.

7) What I also find very unfortunate is that smaller enemies don’t get invincibility frames. Particularly in stage 5 it may happen that you get hit because you didn’t memorise yet that you entered a part of the stage where a swarm of small enemies enters from the side. Those deaths through collision punish players who have not yet memorised a stage, and are a sign of poor game design, in my opinion. A good counter example on Steam is Crimzon Clover, by the way, where enemies that fly into the screen can’t hit you for a few frames.

8) Overall, the difficulty is really uneven. Some boss patterns in later levels are laughably easy, just to be followed by much trickier ones. In a carefully balanced STG I expect something different.

9) I strongly dislike that I have to unlock game features. This means that you start out with an underpowered fighter, and have to earn in-game currency (thankfully no IAP), to unlock more lives, continues, or more powerful weapons.

10) There seems to be a bug: When you 1cc the game, you end up at the title screen, but you don’t unlock any achievements, or get any of your in-game currency. However, if you then enter a new mode, and exit prematurely, then the game records your progress.

11) Minor quibble: I would have appreciated if the game let me skip the credits.

12) The high score boards are hacked, which is always unfortunate, as it shows a lack of support of the developer.

13) The scoring system is poorly thought out, since a few successful actions completely negate the entire rest of the game. Some people are upset because in Cave games it is often the case that you score more in stage 5 than in the entire rest of the game, even though stage 5 normally is a lot longer and has a lot more enemies, so it’s pretty much justified. In Danmaku Unlimited 2, though, your score depends on something like a minute or two of play time in total.

*** added ***
14) The achievements with point values seem broken. I just reached 1 billion in total, but it didn't activate.

15) Some bullets, like the hexagons, are incredibly poorly designed. Those only harm you if you get hit by the center, meaning that the hitbox of your ship can safely sit on a large part of the area of those bullets. Another example are the large bullets in the last phase of the stage 5 boss. However, those have no demarcated center. Just like with the other bullets, if you don't know this, then you think those boss patterns are a lot more difficult than they are.

16) The transition from iPhone to PC should have led to changes in the control setup. On the phone, the speed of the ship is relative to the speed of your finger. In this version the ship has a relatively high default speed, and to slow it down, you have to use the burst shot. This is fine in Classic mode, since that shot is available without limit. However, in Burst mode, you can only slow down by activating a burst shot with a separate gauge that has to be filled. If the gauge isn't high enough, the ship does nothing at all. This means that some boss fights, where you have to weave though tight patterns, are incredibly tedious, and take a lot longer than they otherwise would.

Considering all those issues, some minor, some large, I simply cannot recommend Danmaku Unlimited 2. There are other STGs of much higher quality available on Steam, or on consoles. My personal recommendation on Steam is Crimzon Clover: World Ignition, which is also independently produced, and one of if not the best STG around.

I'd recommend this game to people who think that touch screens are a superior input alternative for STGs, those who think that superplayers can dodge rain, and those who consider Touhou to be the pinnacle of this genre. Danmaku Unlimited 2 is not the bullet hell you need, but the one you deserve.

2/10
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166 of 197 people (84%) found this review helpful
1.5 hrs on record
Posted: March 18, 2014
It's like Touhou, though there are no waifus.

Oh, and, the soundtrack is great.
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43 of 45 people (96%) found this review helpful
9.3 hrs on record
Posted: March 18, 2014
I find the simple fact that this is on PC amazing. This game really manages to find the sweet spot in terms of difficulty and mechanics. It also feels really modern while staying true to the old school roots of the genre. The controls are super smooth and they really couldn't be more responsive. The graphics are also smooth and nothing ever feels confusing. I really like the simplicity of the art style as well. The soundtrack is awesome and very appropriate. Everything just blends really well with this game and feels refreshing. If I'd have to point out a downside it would be the tutorial which isn't necessarily the best. But the game gives you enough feedback for you to figure out all the details of what's going on. Finally, just check out the feature description, there seems to be something here for all sorts of fans of the genre. It really is glorious to see all this shmup greatness running at 60fps in HD. It would be a sin not to give this one a shot if you're into bullet-hell.
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40 of 42 people (95%) found this review helpful
1.5 hrs on record
Posted: October 13, 2014
Vertical Bullethell shooting games are a big thing. You've seen tons of them at the arcades, the japanese gaming industry pumping out thousands of them, even indie developers like ZUN making ENTIRE SERIES of them. The thing is, that's because they are brutally challenging, aesthetically pleasing, and reward high risk gameplay and daredevil flying, so a lot of skill and high reactions are required. Danmaku Unlimited 2 is perhaps one of the purest examples of such a thing. It's the Bullethell shooter genre distilled into a two-flavoured package.

I say that because DU2 actually has two modes of play. Both are exactly the same game, and the upgrades and progressing you unlock (oh yes there's that too) apply to both modes, but each mode changes the core mechanics of the gameplay.

It's not immediately obvious from the outset, so here's a rundown. You have Burst mode, and Classic mode to choose from when you start a game. Classic Mode is your average Bullet-hell style shooter. You have a ship that's pretty mobile, it has a tiny little hitbox (that nice glowing core on your ship, don't let bullets touch it!), and you can shoot your guns. Your primary fire (Z, or X on a 360 pad) is your wide area rapid fire shooting, and your secondary fire (X, or A on 360 pad) is your Focus ability, which most STG fans will know is where your fire goes to a narrow path straight ahead and is concentrated, all point items on screen are sucked towards you, and movement is slowed allowing for more precision movement. This allows you to weave in and out of the beautiful bullet patterns to "Graze" your ship along bullets. Grazing increases your score multiplier and also powers up your "Trance" ability (C, or Right Bumper on 360 pad), which is the same between both modes - a quick wipe of all bullets CURRENTLY on the screen, and your power is massively increased, allowing you to destroy enemies rapidly, also causing them to drop very high value point items... for a limited time of course. Once Trance runs out, it has to recharge. In Classic mode, it automatically recharges over time.

In BURST mode on the other hand, you still keep your regular primary fire as normal, but your Focus ability is changed to a "Beam" ability. It has all the benefits of the usual Focus mode, EXCEPT that you don't fire again until AFTER you release the button, and ONLY if your Beam gauge is full, sort of like a mini Trance power! The Beam power is STUPIDLY powerful, and wipes out bullets it shoots too, so FANTASTIC for getting out of a tight spot. However you can only actually fire with it if the gauge has enough power in it, and hte more power, the longer it fires for. How do you build up the guage for the beam? You collect point items! Simple yes? Trance is exactly the same in BURST mode, except that in THIS instance you can ONLY build your Trance gauge up if you graze bullets. It does not automatically refill this time. You actively have to put yourself at risk to get it back so you can save yourself in a pinch.

Here's where Danmaku Unlimited 2 really shines. At its core it's pretty bog-standard STG format, with a few little twists (like Burst Mode for example), but it is a game entirely built around risk and reward, ESPECIALLY with the Burst Mode. The closer you are to enemies when you destroy them, the more your multiplier is built up, and the higher value pointitems they drop. The more bullets you graze, the higher your score, the quicker you get back your Trance gauge. The better you do and the further you get, the more 'XP' you get, which grants you more points to spend on upgrades to make your ship ever more powerful.

It's devilishly hard, and a lot of fun... and that's not even mentioning the ASTOUNDING soundtrack by BLANKFIELD. Give it a listen, it's pulse-pounding, adrenaline-fuelled metal and it is GLORIOUS. It's just a terrible shame it's so pricey at $9.99!.. but then you do get the soundtrack for the previous game in the series, the sadly iPhone only "Storm Strikers". Oh well!

(I think there's a Danmaku Unlimited 1 as well, but that's again iPhone only... and may actually be Storm Strikers, I don't know. I can find VERY little details on both Storm Strikers and Danmaku Unlimited 1!)
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28 of 32 people (88%) found this review helpful
0.4 hrs on record
Posted: March 18, 2014
Danmaku Unlimited 2 is a fantastic game that has provided dozens of hours of enjoyment (prior to the Steam release) and which has acted to kindle a massive surge in my interest of the incredible shmup genre. In the course of gaming for nearly three decades, I've played many shmups since Space Invaders on the Atari, but have only begun to truly appreciate them in the last year - better late than never! With developers like Cave, Treasure, Raizing, Seibu Kaihatsu, and many more - there is an enormous wealth of quality titles to experience and yet, Danmaku Unlimited 2 holds an important position within the genre in my estimation as a relatively "new" player. While those many other games are awe-inspiring on a number of levels, they are largely geared toward the very practised player and require a level of skill that can be offputting to somebody who is trying to gauge their interest.

Danmaku 2 has the perfect balance of accessibility and ramping difficulty. The mechanics of the game are very clear, and the hitbox of the player ship is obvious and visible. The visuals are crisp, clean, and colourful, without creating any visual confusion, and the music is fanastic and sets a great atmosphere. I feel that Danmaku Unlimited 2 is the perfect "training course" to the greater arena of shmups, and by investing time into this game, my skill level has increased by leaps and bounds in the other games. Still, it's plenty challenging in its own right, and I've yet to 1-continue complete the game on any skill level above normal. I find it a sublime rush to play on the hardest difficulty - with the excellent soundtrack blaring on full blast through my headphones, the screen rotated vertically (Tate) and my arcade joystick sat on my desktop, I often experience a feeling while playing DmkU2 that may resemble so-called "battle calm" - a tranquil trance-like state of absolute focus and heightened response where time seems to slow down and greater reflexes allow dodging through seemingly impossible bullet-hell situations. I can't honestly say I've really experienced anything similar in other gaming genres, and it feels awesome - that's why I find myself becoming avid about shmups! Danmaku Unlimited 2 is a brilliant game, and it blows me away that it's developed by a one-man development studio - I recommend that you pick it up straight away!
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