In this fully 3D, real-time space flight simulator, you will play a pivotal role in the war between the United Earth Alliance and a vicious alien threat known as the Revi. Strap into the cockpit, get your joystick ready, and join the fight in this retro space sim inspired by the games of the '90's.
User reviews:
Positive (27 reviews) - 88% of the 27 user reviews for this game are positive.
Release Date: Apr 15, 2014

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About This Game

Eterium is a space flight sim in the spirit of 90's games like Wing Commander and X-Wing. Developed by a two-man team, Eterium aims to bring the classic style of space combat games into the modern era. You play as a pilot serving aboard United Earth Alliance carrier Canopus during a war against an vicious alien race known as the Revi. Experience story-driven gameplay, advanced artificial intelligence, procedural missions and intense 3D space combat as you battle your way through over 50 missions of action-packed gameplay.

Gameplay Features:
  • Fully customizable joystick
  • Xbox 360 Controller and Mouse Support
  • Outstanding stereo 3D support (nVidia 3d Vision only)
  • Advanced Artificial Intelligence
  • Dynamic Difficulty
  • Advanced ship damage system
  • Fully 3D rendered cockpits
  • Asteroid and mine fields

System Requirements

    • OS: Windows Vista, 7, 8
    • Processor: Core 2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: Shader 3.0 or better
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Additional Notes: Does not work with most integrated graphics cards
    • OS: Windows 7, 8
    • Processor: Core 2 Quad or better
    • Memory: 2 GB RAM
    • Graphics: Geforce 570GT or better
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Additional Notes: Joystick or Xbox 360 Controller highly recommended.
Customer reviews
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Positive (27 reviews)
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23 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
52 of 63 people (83%) found this review helpful
3 people found this review funny
4.7 hrs on record
Posted: April 16, 2014
Forget the boring story and pretend it's Wing Commander. Ignore the terrible 2D drawings of your fellow pilots and don't bother trying to keep track of their 10,000 names. Then load up with FF missiles and go be the Red Baron in space for a few minutes. Gameplay is everything in this one, not the "story".

Also, yes there is a lot of flying to empty waypoints, but that's what autopilot is for. It may have been an annoying and boring part of the Wing Commander games, but it was something we all remember and by god it's in there. Use that time to have a sip of your beverage of choice.
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63 of 88 people (72%) found this review helpful
5.1 hrs on record
Posted: April 15, 2014
If you enjoyed Wing Commander, you'll enjoy this. It's fast-paced, fun and exciting to play. I've done a couple of videos of the game in action, but if you're a space fighter joystick jockey/addict like me, you'll want this game.
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32 of 38 people (84%) found this review helpful
1 person found this review funny
18.7 hrs on record
Posted: April 18, 2014

If you know where to look you can find a fair amount of recently released (in the last 5 years) space combat games about, but not many of them are actually any good. I'm pleased to say Eterium is not one of those and is a fun game which holds your interest long enough to get through the campaign, which would probably take up at least 8 hours of your time if you go through all the pilot dialogue's in between missions.

I was disappointed that I could not name my pilot, given that all dialogue is text based, they attempt to flesh out our character with a back story and is far from a silent protagonist. I was also surprised to see that you could not gain rank, after being demoted early on in the game I expected a way to actually recover and improve upon my rank during the campaign. I also found it hard to make my way up the kill board, may be my piloting skills were just not up to scratch and found myself consistently sitting at the bottom of the rankings.

Eterium supports Joystick, Xbox 360 Pad, and keyboard and mouse controls. I played with the 360 pad and found that all controls needed to play where accessible solely through the pad's buttons. The default layout worked well with the exception of the afterburner key, which to pop some enemies required you to after burn and fire at the same time and felt cumbersome - I'd recommend you reassign you afterburner key, which thankfully you can do. Controlling your ship with the pad is easy and some space vets will be pleased to know you can roll your ship.

If you have played Wing Commander 1, then it's a similar experience to how the game plays out. Before and in between missions you can go around the ship (between the bar and flight deck) where you can talk to some of the other pilots and crew which play out the story. You are given a fairly generic briefing each time you fly out, in a similar style to the Wing Commander: Prophecy briefing screen and are able to choose the load out for your ship before heading out.

There is Newtonian style physics at play. Fly forward at full speed, change direction and it will take several seconds for your ship to fly on the new intended course. This makes flying asteroid and mine fields a little challenging at times, which break up the: Fly to Nav. point, kill anything that moves, move to next; though they are not particularly exciting to fly though. You must be careful with mine fields as if you get hit the explosion force will change your trajectory and could push you in to another mine. Thankfully, they are easier to navigate than those found in Wing Commander!

Combat can be annoying early on when you are in the weaker starter ships and requires some practice to get the hand of lining up your guns to take out the enemy. Enemies are always faster than you, especially the light fighters (S'tra) which zip by before you can score enough hits to pop them. Thankfully they can be countered, wait till they attack then break off, on the break turn to face them and hit the afterburners, then blast them with your guns, as they generally fly straight for several seconds before re-engaging. If you don't after burn they leave your guns range very quickly, leaving the only other choice of head-to-head conflict. Missile's are more of the primary weapon hear, a bit like in aviation combat of today, which can either 1 hit kill lighter craft or soften up harder targets to be finished off with your main guns.

Take hull damage and your ships systems will start to fail, ranging from guns to engines. Your display screens will also shatter making it difficult or impossible to read them. Your ship has a repair system, which will slowly repair systems to a point. It does not appear to repair all damage, based on the overall damage amount, i.e. if you shield generator is damage by 26% if will only be repaired down to 20%. Take too much damage and key systems will barely function as they cannot be repaired enough to keep them functional.

The graphics are pretty basic, you could argue Starlancer/Freelancer have better graphics than this game and ship designs are hardly inspiring. Explosions appear generic and unexciting, mostly lots of smoke and no fireworks, and large ships disappear in a small explosion which disappoints when seen.

Character art is done well, though only the one stance/pose is provided for each character making them come across emotionless when paired up with their dialogue. It's anime but more western style than Japanese and feels a bit odd when they fit in backgrounds which have been pre-rendered in 3D.

Sound effects are plenty from your engines burning to the overzealous eject warning alarm. There is a dynamic music track, just like in Wing Commander, which changes based on events during flight. This varies based on enemies present, a friendly taking damage or returning from a successful mission. I also have to say, that in all the time I played the game didn't crash once and there are no game breaking bugs either!

Overall Eterium is a fun game and the worth picking up. The 8+ hours from the main campaign full justifies its price tag and is a well put together game. If the idea or reading lot's of dialogue does not appeal to you, skip it and jump straight in to the briefings, or just practice your skills in the simulator. Highly recommended if you enjoy similar games, otherwise try the demo first.
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16 of 17 people (94%) found this review helpful
2.2 hrs on record
Posted: November 18, 2014
Okay, so in my hundreds of hours spent gaming via Steam I have never felt the urge to write a review for anything I've bought, until now.

Basically I was playing TIE Fighter when I decided to go on the hunt for something a little more modern. A quick (and generally disappointing) search through steam and Eterium came up. I wasn't totally convinced but decided to gamble the ~$15 and am glad I did.

Right away controller support is excellent. With my Joystick and Throttle in storage I hooked up the xbox-esque controller and it recognized it right away and mapped out the crucial controls in a well thought out and useful manner. For saving me the time of figuring out important controls and experimenting with mapping them that's a major +1. This being said this game deserves to be used with joystick and throttle (and oculus!) and I can't wait to try it again with those.

Okay, so the simple graphics that make the interludes between missions is excessively basic and the story is pretty "blah" but the game picks up as soon as you're ready to fly. I love the fact they've included launch and recovery to be handflown. Okay, well, you can't really screw it up but the fact it's even there is great.

Combat is simple but addictive and so far the two different fighters I've used have distinctly different fighting styles and handling. The interface (while cartoony) is a throwback to Wing Commander and does it wonderfully, allowing for easy weapon selection and giving you the right amount of information that keeps your eyes moving around but not excessively so.

Is this the next great space flight sim? No, but it is highly entertaining and there is a lot of promise here and I can only hope they build and expand upon what they're offering now in the future. If you've got a spare $20 and loved TIE Fighter or Wing Commander you owe it to yourself to fire this one up.
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15 of 17 people (88%) found this review helpful
0.8 hrs on record
Posted: September 2, 2014
Eterium is a space combat sim in the vein of the old Wing Commander and Freespace games. The influence of Wing Commander is apparent from the get go with things such as speaking to crew members between missions, carrier landings, mission types etc.

For fans of Wing Commander, WC Saga, Diaspora, Freespace, X-Wing/Tie Fighter or space sims in general there is a lot to enjoy here. Functionally the game works very similar to those older classics in both controls and mission design.

Gameplay wise it is a solid sim with enough depth to keep it interesting without being overly complex or simple. You will fly a variety of craft each that feels and handles differently and be able to play around with various weapon loadouts. The dev's have included blackouts and redouts here when you perform heavy manuvers and I like this addition. Also your pilot's head sways when you turn which I think is a lovely touch.

Another excellent feature is that when you are escorting vessels the hud no only displays the vessel you are to protect but also highlights enemies that are attacking that target with a difference colour on the radar. This makes escort missions MUCH easier to handle and takes away alot of the frustation. Combine that with the easy Wingman controls allows you to respond to changing battlefield conditions very rapidly and allows you to focus fire on particular threats.

Your craft is a lot more "squishy" than in many games. This takes some adjusting to much makes the dogfights much more intense and rewarding.

This was the easiest game to setup my T.Hotas X for, the setup screen in the laucher is very helpful and you can see what imputs do what allowing you to quickly setup a control scheme that works for you.

Graphically the game is decent with a slight cartoonish feel yet this lends itself to the vibe of the game. Considering this was a part time project by a 3 man developement team I think the graphics are perfectly acceptable and the handling of the craft feels responsive and unique to each vessel you fly.

The AI is good, acting intelligently and scale up as does the difficulty. Your own wingmen work well and depending on the skill can be a major asset in battle, unlike some games where they are more of a hinderance than a help.

Out of the cockpit your home base and comrades are rendered in 2D, with the characters displaying clear eastern influences. When at base you can navigate to different areas and speak to different crewmen similar to Wing Commander.

There is no dialogue in the game, everything is written in text. While this is fine for out of combat socialising, in combat it makes it harder to determine messages during the heat of combat.

Storywise the game is ok but it throws alot of characters at you very quickly making things more confusing than they need to be, especially since some of them you appear to have a history with. Given the fact that the characters are practically thrown in your face it makes it harder to get to like them. I believe the game would have been better served providing a smaller, more flesh out cast but that is perhaps down to personal opinion.

I also do not like that you are given virtually zero backstory before being thrown into the main story. Combine this with the fact your character seems to have history within the way, where he serves and with certain other characters makes things more confusing than they need to be. An intro story, perhaps in the manual or somewhere giving some insight into the story, who you are fighting and why would be appreciated.

The story and dialogue is ok without standing out. Cookie cutter but enough to keep you engaged and in your cockpit.

Music is ok, does the job.

Overall I find Eterium to be a solid sim especially given it's three man dev crew who made it as a side project. That being said, Eterium holds up well in it's own right. It is not a big budget game but handles well, is fun to fly and is available at a modest budget.

I would recommend this to anybody who enjoys space flight sims.

Score: 7.5/10
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17 of 21 people (81%) found this review helpful
Not Recommended
4.5 hrs on record
Posted: December 24, 2014
Im really torn with how to reveiew Eterium

The gameplay is very very similiar to how I remember Wing Commander 1 and 2 playing, which is why I bought it.

However those games had conversations and stories that made the space between missions interesting and gave a solid context to the war being portrayed.

Eterium more or less nails the space fighter sim, but drops the ball completely when it comes to tieing the missions togather and providing context.. Thus it feels like playing one meaningless but fun simulator mission after another.
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25 of 37 people (68%) found this review helpful
3.2 hrs on record
Posted: April 15, 2014
Well, so far so good. Four missions in, this game's made a pretty good impression on me. Haven't got much backstory yet, as to who the enemy is and why we're fighting them, and the bits of information you get from the other pilots in the lounge and hangar (at least, so far) haven't shed too much light on it. As far as the actual combat goes, the fighters strike me as a little more fragile than you might be used to from other games, which adds a fair bit of intensity to the fighting. The feature of your targeting system being able to tell which enemies are attacking you and which are attacking the ship you're escorting is very nice, and makes the dreaded escort missions a little less horrible.

If you grew up playing old school space sims like I did, you're probably going to like this.
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11 of 12 people (92%) found this review helpful
16.2 hrs on record
Posted: May 3, 2014
Overall, Eterium was a pretty fun game to play. It definitely nails a lot of its design goals to bring back the feel of Space Combat games from the 90's and while some aspects of the game are off-putting to some (The horribly stock/generated looking Anime art) I don't think it really detracts from the overall experience; unless you personally have a stick up your ♥♥♥.

The combat is fast paced and exciting, and with the multitude of control options now available, people really have no excuse not to give the game a try. It can feel a little "stiff" at times, and it does seem like no matter what craft you fly, you might as well not have shields at all compared to the enemies, but it makes it all the more sweeter when you score that final kill to complete a mission in a banged up ship that is 1 hit away from exploding.

The story overall is certainly not unique in that it has been told countless times before, in many different forms, but I still think the story is passable and has some very interesting moments - this despite the bland and generic conversations between characters. My only real let down was that near the end the story wraps up too quickly, almost unexpectedly. They really could have gotten another 5 or 10 missions out of the final story-arc and it would have been great to see that fleshed out more.

For what the game costs, and what its stated goals are, I think the product delivers on every level. Wait for a sale if you must, but do not neglect this game if you are longing for that 90's space combat experience.
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25 of 38 people (66%) found this review helpful
3.0 hrs on record
Posted: April 15, 2014
So far the game has shown a lot of promise.

I will first start of with criticsms, and one of the first things you'll notice is the lack of voice acting, is kinda frustrating at times as such a tool can be used too great dramatic effect. I dont mind so much out of mission, but during one it could really add to the atmosphere and such. (IE: When I failed to protect a friendly carrier).

Sound otherwise in general is relatively good, its not AAA quality but who expects it too be? For the size of the team the sound effects are very good and manage to uphold a good feeling of being in a starfighter.

The game seems quite difficult so far, not overly impossible on Veteran which is good. However I recommend using an Xbox 360 controller or Joystick to get the best out of the game. In otherwords, it holds true to the quota set by X-wing games and Wing commander, forcing you too think and play strategically. I found that combat was a careful balance between matching the enemies speed, and making sure I didn't overshoot them, and then quickly increasing speed to evade enemy attacks behind me. This kind of careful combat where I had to keep tabs on how I was flying was a lot of fun and kept me thinking most of the time.

This game has a similar control scheme to X-wing most certainly, however as with the sound it misses a few things in the sense that you can't rotate shield power from the rear half to the front etc, and full energy management (IE: To the engines, to the shields and guns) ALA X-wing would make it brilliant, this being said it might be the case that this would overly complicate the game. I'm unsure, however it certainly isn't gamebreaking but is definately a feature on my wishlist.

The HUD system, is pretty well thought out. The Radar is simplistic, easy to use and efficient. It doesn't confuse me like some games do, and doesn't throw a thousand things at once all at me. The usage of targeting computers on the right, and status computers on the left are pretty cool too. I like having to flick through the different subsystems to see how much damage I've sustained, or how many missiles I have left or shields etc etc. The right hand side Targeting computer/Nav information is nice too, showing enemy shield status and if I'm not in combat, the distance to a nearby navigation beacon.

The graphics in general, are pretty as well. You don't have that Battlefield Sun glare, or Star Citizen Polygon count true, but the anime art style is enjoyable and the ships themselves look pretty damn fly (Pun intended). It has a certain charming nature about it, and graphically superior to a lotta indie games out there. Especially once you get into space.

Story wise, I find the characters somewhat forgettable, however I Kinda did skip a lot of cutscenes as I didn't want to spoil it (I was streaming during this initial playthrough). I'll be re-approaching it, and reading all of the writing next time however i feel its fully playable without having to do that. That being said, the overall feel of the game makes it clear that gameplay is the main focus, and damn is it good!

Bugwise and optimization...well...It runs beautifully, no lag even when streaming with all graphics turned right up but there are quite a few WTF bug at the moment. I'm sure the dev team will fix them though. The biggest and most noticeable one being that asteroids where not appearing for me. Total mind♥♥♥♥ed as it happened on my first playthrough. This is kinda chafing and for some may be gamebreaking. Although it was resolved when I rebooted the game.

In conclusion, if you miss X-wing and Wing commander, feel that sometimes the X3 series is too tiring and stressful with all its economy stuff, (Even if its a good game) and wished for a spacesim with a campaign and combat focus? Then this is the game for you

All in all, This game is pretty enjoyable, missing a few potential improvements but in no way missing the mark it intends to hit! Thanks for a game I've really been craving for awhile
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8 of 10 people (80%) found this review helpful
0.2 hrs on record
Posted: May 28, 2014
Now this is a nice suprise indeed. The space battles remind me very much of very good space combat (arcade style) simulators. like from Starwars Xwing, Tiefighter, Starlancer etc. The space missions just look superb. The sfx sounds (lasers, engines etc) are worth it. It is so much fun just to able to launched into space from a space battle ship carrier and fly towards unknown foes and battle it out in futuristic space ships. The models actually look acceptable nice. The game makers actually did a lot of good effort in making a nice cockpit view. It gives the player the nice suggestion of being actually in a cockpit in the thick of spacebattles. I just love that. Well done.

Only cons or critical remarks I can make is the game really laks large bombastic music and voice dialogues. Especially in the between scenes or cut scenes. So there is somekind awkward silence in those cutscenes. Music and dialogues is always difficult to make and it has to fit into the movies.

I must add that the gamemakers tried to make somekind of story that fits the spacecombat to give it some extra content. That's a good idea I must say. Only they used pictures and text to tell the story. Perhaps if they used a moving character (puppet) like in Xwing and add some voice overs the game would have (to me at least) a more professional look. I only talk about the cutscenes and not the spacecombat. The space combat looks very good and superb. But voice overs require some good voice acting and will add to the extra costs of producing this game. Also this game lacks multiplayer features. So you wont be able to fly with your online mates in the same game.

I have to add that I do realise that this game has a different budget then the big gaming companies like e.g. Lucas Arts Studios, Activision, EA etc. Despite the critical remarks I do like even love this game. It runs smooth and has joystick support. I could play this game very well with my Logitech 3D. I expect to fly more and more in this game and have some nice hours of spacecombat with this.

Very very good and well done most definitely worh the money. I do hope the gamemakers will get the chance to produce more games like these in the future. So if you like space combat and a good story then this is definitely a must have.
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Recently Posted
0.4 hrs
Posted: June 11
Bought the game to test my joystick and smashed into a planet for fun, would smash into the planet again :)
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1.3 hrs
Posted: April 16
Yes! Wing commander meets anime style cutscenes. So frickin fun. You guys could make 10 more of these and i will buy them all!
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3.0 hrs
Posted: June 13, 2015
This game is hard to review, I would give it a meh/10 if I could as its very strong in some areas and completly misses the mark in others.

Its a space combat game, so no rpg elements here which for me is a great thing. The fact that this works well with a xbox controler is also a strong plus.

Interesting combat, with lots of different missons and objectives. and the Damage model is awesome how you can get cracked displays and your guns become damaged.

Gameplay is like a solid 8/10 and well worth your time.

The negatives are the visuals, everything has this low resolution texture feel, with explosions looking particually poor which is contrasted with the amazing cockpit designs.

Also for some reason that I cant quite work out the story is told with these really wooden manga/visual novel style anime stills which look very out of place and really dont gel with the rest of the visual theme.

I picked this up in the summer sale for £3.59 and at that price its worth your time if you like things like starlancer or wing commander.

Its a little rough around the edges but the actual gameplay is solid. The dev's also kindly added a demo so because its a little rough I would try before you buy.

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1.3 hrs
Posted: February 6, 2015
Great game that will surprise you on a lot of the little details. You just have to get yourself past the anime characters
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0.4 hrs
Posted: January 24, 2015
The game is bloody frustrating.
It gives you mission instructions, and then contradicts them in the middle of the mission. You follow the contradiction, and you die.
You try to follow the mission briefing, you die.
It also fails to explain what buttons do what in any cogent fashion.
Basically, needs a huge brushing up on the UI/hotkey choices.
Or just give me afrigging manual so I can read what is supposed to do what and ignore the ♥♥♥♥ of a tutorial someone slopped together.
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11.7 hrs
Posted: January 8, 2015
I suppose I could be wrong about this, but "Eterium" bears very strong marks of being a direct homage to "Wing Commander." Pretty much every character and ship in the game seems to be an expy for something you might have encountered in adventures involving The Tiger's Claw, and the basic gameplay elements all seem to be the same.

In the same vein, you should be ready for some pretty challenging combat. A few good hits will do you in, so you can't be lazy. Part of the nostalgia baked into games like this is that they're rather less forgiving than modern titles, so the learning curve might be steeper than you're used to.

A fair amount of challenge also lies in the controls. They're pretty tough to truly master if you're a keyboard and mouse pilot - maybe they're better with a joystick or gamepad, but I wouldn't know. Getting enough cannon hits to take down an enemy can be a bit of a project.

"Eterium" is hardly original, but it seems to have been made with commendable care. If you like "Wing Commander," it's probably worth a try.
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0.2 hrs
Posted: December 18, 2014
Lots of fun, smooth, and interesting stuff, very Wing Commander-esque
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