Devil's Dare is bloody a smash up parody of everything from the 90s, pitting the manliest video game heroes against the badest monsters from your favorite horror movies. It's the final result of what would happen if everyone from that decade came together to create a baby, a baby that just so happens to grow up to be a beat'em up.
User reviews:
Mostly Positive (115 reviews) - 70% of the 115 user reviews for this game are positive.
Release Date: Oct 21, 2014

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“It channels the best memories of the past and puts them to work in its own ways. It is a beat ‘em up for the modern arcade.”
4/5 – Co-Optimus

“Secret Base has made a game that will surely hold its own among other beat ‘em ups, old and new.”

“Devil's Dare's graphics, music, and game feel make it a joy to play and replay, just for the heck of it”

About This Game

Devil's Dare is a 2D zombie beat'em up, supporting up to 4 players to co-op and fight together locally. Being the spritual successor to Bitejacker, Devil's Dare carries the same theme of parodies, pitting classic game heroes against monsters straight out of 90s horror movies.

Devil's Dare doesn't just relies on grinding and leveling up, but instead introduces permadeath to keep players on their toes. With every kill, the player makes some cash, which you can use to purchase upgrades or save it to revive when you're dead. When you run out of cash completely, you are dead for good and it's time to start over again. This is a mechanic inspired by the good old arcade days, where every death meant another penny wasted!

Our main influence were some of Capcom's classics like Alien vs. Predator, Battle Circuit, Final Fight as well as Sega's Streets of Rage Series. So if you were a fans of those, give it a shot. I'm sure you will find something to love in Devil's Dare.

Play as one of the 4 unique characters, each with their own unique roles and abilities. Every one of them has their pros and cons, so learn to understand your character and fight with your strength! The game also has a dynamic difficulty. This means that the bigger your party, the bigger the mess. More enemies, tougher monsters and most important of all, you share your loot!

Back in the good old arcade days, beat'em up were serious business! Every death is a penny wasted and every kill is a step closer to being the baddest ass in the neighbourhood with the highest score. Our permadeath mechanic is inspired by this very mechanic. Learn not just to kill, but kill with style. Perform a fatality to make more cash, which you can use to purchase upgrades or pay to revive when you are dead. And if you run out of cash to revive, you better hope you bought a soul token, because otherwise, it's game over. All the remaining cash is submitted as your score, and it's time to start all over.

Make no mistake. You are going to die, and you're going to die a lot. But death in Devil's Dare is meant to be savored and embraced! Play again and again as different characters and pick a different path each time. There's a different boss guarding each level, and the awaiting boss gets stronger and stronger based on your selected sequence. Remember, you haven't finish the game until you beat them all!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Storage: 700 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Someuser may require Microsoft Visual C++ 2010 Redistributable Package in order to run.
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Storage: 800 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Some users may require Microsoft Visual C++ 2010 Redistributable Package in order to run.
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Storage: 700 MB available space
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 3 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Storage: 800 MB available space
    • OS: Ubuntu 12.04 LTS (32bit)
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Storage: 700 MB available space
    • OS: Ubuntu 12.04 LTS or higher (32bit)
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Storage: 800 MB available space
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Mostly Positive (115 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: October 16
As much as I hate to say it, I cannot recommend this game.

I've actually had a chance to play it, and I loved it to death (when I was able to play it).
The graphics are amazing, the references are nostalgic and enjoyable, and the sound design is wonderful. It plays like an old-fashioned beat-em up, and I loved it.

However, recently the controls have become completely unusable. The escape key will bring up the key binding screen when you start the game, but any button pressed will result in the same result - Joypad up. I've tried multiple configurations, multiple controllers, and keyboard only. I've even unplugged all of my extra controllers, restarted my computer, and tried with the keyboard again. Nothing works, and that's up to and including uninstalling and re-installing the game itself.
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Most Helpful Reviews  Overall
61 of 91 people (67%) found this review helpful
1 person found this review funny
Not Recommended
9.1 hrs on record
Posted: July 8, 2015
A common phrase we use to describe a piece of media is that it is "more than the sum of its parts". One game that immediately comes to mind is Drakengard. This Square-Enix title manages to weave an absurdly dark storyline, chaotic music, and awful game-design into something incredible. Unfortunately, Devil's Dare is not a game that fits this description. While it does have numerous issues, it doesn't create the unique and fulfilling experience necessary for them to be overlooked.

Humanity is doomed again. This time around it's a zombie-apocalypse and-wait! Where are you going? Don't you want to know how a plucky group of convention-goers save the world? Yes, this is a story that we've heard a thousand times. However, since this game is a beatemup I see no reason to be concerned. This is a genre that flourished in the arcades, where stories consisted of a few screens and maybe a line of text. Anyway, there are six playable characters, each with their own weapons and abilities.

This game is divided into 10 stages among four selectable areas. Each area will have one more stage than the last, with the fourth area consisting of four stages and a unique final boss. It's a neat system that promotes replay value. The stages themselves are standard for the beatemup genre: move from left to right (sometimes vice-versa), beat up zombies, avoid obstacles, and fight the boss.

In beatemups that have multiple characters to choose from, there is usually one or two that stand out. In the case of Devil's Dare, Jonathon is just overpowered. He is an unlockable character and his weapon of choice is the shotgun. Aside from being great at crowd-control, he can drop bombs and roll-away. When the bombs are upgraded to land-mines, they become truly threatening. Basically, his strategy for beating bosses will involve hitting them with the shotgun, then setting a land-mine directly on top of them. I'm not sure how, but this causes the mine to do extreme amounts of damage, usually enough to kill. The bosses in Devil's Dare have a lot of HP, but this technique can wipe them out nearly instantly.

As for everyone else:
Queenie has healing and a fairly effective infinite with her ice-beam.
Axel is all-around good.
Kingston can do some decent damage, but his grab-special just doesn't work for this game.
Jack is fast, but most of his moves are really ineffective.
Anthony is the other secret character. He has range, but his machine-gun isn't good at handling crowds.

The key to surviving Devil's Dare is in "herding" your adversaries. When dealing with three or more enemies, you want them to group together. This involves manipulating their attack patterns. It's really easy to figure out, since enemies have certain moves depending on your character's proximity. Also, you have access to a dodge-roll, which makes herding even easier. Once everyone is close to one another, then you unleash combos and special-attacks to wipe them all out. With a bit of practice (and the right character) you can dominate every encounter.

This is the reason why I think the difficulty of this game is overstated. There are limited continues, and yes they have to be purchased with in-game money. However, you're given more than enough tools for not just beating the game, but also cheesing it. Defeating three or more enemies with special attacks causes food to drop. Certain characters (like Jonathon) can wipe out groups with ease and keep their health topped off. Certain bosses can be rough, due to the constant presence of minor zombies. However, it's all a matter of finding the exploit that works. Also, if you don't mind straight-up cheating, you can simply hit ALT-F4 when you die. The game saves the completion of each stage. So if you want, you can merely restart the stage instead of restarting the game.

After beating a stage, you're given a choice between various purchasable upgrades. A number of them - like the aforementioned land-mines - are definitely worth it. The others are broken. From my experience, the defense seed (boosts DEF) doesn't make a difference. The Piracy (free upgrades at the cost of HP) and Free cash ($250) upgrades don't work at all. In some cases the combo-extending upgrade...doesn't extend combos. One upgrade even allows the player to randomly kill an enemy instantly. This is far less useful than it sounds, and is even detrimental. Insta-kills don't get the bonus that comes from performing special-attack kills. Also it makes certain boss-fights absolutely painful, like the TMNT: Turtles in Time-inspired boss. For this fight you have to defeat Terminators, so that they fly into the screen and damage the boss. The problem is insta-kills cause the Terminators to simply explode, which doesn't affect the boss.

A number of other glitches can happen as well. There are female zombies that attack with what looks like a golf club. Their swing actually hits you a split-second before it's supposed to connect. Also, only certain attacks or specials can hurt them. Picking up cash instead of hitting the enemy was already mentioned in a review, but it goes further than that. If food and cash pick-ups overlap, you will ALWAYS pick up the cash first. This is immensely frustrating, since beatemups usually give you a half-second of invulnerability while you're picking something up. I've also gotten stuck in walls and hit by laser beams despite being far away.

Still, it's most important that we look at the bigger picture. Is Devil's Dare fun? Yes and no. This beatemup delivers on the basic thrill of clobbering enemies, but it doesn't get any deeper. All the expert mode really does is raise the costs of revival and spawn stun-immune monsters. The only real advantage the zombies have is numbers, but even that can be used against them, due to the food rewards for massive kills. Most of the playable characters are simply too strong, and not in a way that makes it entertaining. The combos are bland and rely on infinite spams or overpowered special moves.

There's also something to be said about all of the references. As you saw in the trailer, Devil's Dare loves their call-backs. Everything from Ghostbusters to Streets of Rage to Binding of Isaac gets some representation. How much is too much? When your game suffers from a complete lack of identity. I see a ton of stuff that reminds me of other games and movies. Listing them all would be too much for a 50-page review, let alone this one. Altogether these references make the game rather unremarkable. There's no subtlety, no real wit or creativity. It's just "Hey! listen! Doesn't this remind you of something awesome?" Sure it does, but I'd rather be shown something original, something that I might remember years from now.

Even if you can look past the flaws, you'll find that Devil's Dare doesn't do enough to stand-out. Rather, it allows itself to be buried by its influences. It's not a terribly-designed game, but it rarely does anything better than the titles it apes. Drakengard, for all its faults, is also distinct and memorable. This game goes too far in showing its love for the classics, even when it comes at the expense of an identity.

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42 of 60 people (70%) found this review helpful
11.6 hrs on record
Posted: October 21, 2014
Devil's Dare is one of those unexpected Gems. I've never been a huge fan of Beat em ups due to a few issues with the Genre but Devil's Dare does a great job at fixing some of these problems. It's easy to learn, hard to master and as a ton of reputability.

This game does use something like Perma-Death but it's more like perma-Game-Over. As long as you can revive you can keep going but once you hit the Game Over mark, you have to start from square one.

With 4 unique base characters as well as 2 unlockable characters and dynamic levels that change depending upon the order you choose to do them on, Devil's Dare offers a ton of replay-ability. I recommend checking this game out even if you arn't a beat em up fan.
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20 of 24 people (83%) found this review helpful
7.4 hrs on record
Posted: July 18, 2015
It’s been a hot second since the likes of Double Dragon made the rounds. The game and its predecessors, Kung-Fu Master and Renegade took arcades by storm in the mid and late 80s, exposing that generation’s teenagers to gratuitous violence. In these, a solid grip of mechanics, a penchant for avoiding damage and persistence in the form of a constant stream of quarters were the ingredients for a winning recipe. Devil’s Dare aims to recapture the genre’s pulpy stories and violence alongside the tension and frustration surrounding the inevitable game over.

In Devil’s Dare, you play as one of four convention-goers, magically transformed into their pop culture icon. Available are the girl in the mech, the sai-wielding youth who ducks and rolls like a Ninja Turtle, hookshot, a Master Sword and Triforce-emblazoned shield-wielding modern-day Link and a heavyset overall-wearing two-handed Axe-swinging man. Each has a unique skillset, including castable special abilities and varied playstyles.

One thing to be aware of, though: making progress in Devil’s Dare is hard. You’re tasked with clearing the world of a virus which turns normal people into mindless, dangerous zombies, which is an acceptably campy and cliché story for a game where the focus is on arcade-style combat. You’re able to choose which order you want to tackle each of the game’s four stages in, with each successive one being more difficult.

Combat is highly skill-dependent, and you’ll often find yourself incapacitated and overwhelmed when learning the ropes. Learning to balance character placement, crowd-control abilities and your special attacks to get maximum damage output while taking as little as possible is absolutely essential as you do not want to die. Enemies come in a variety of maddening flavors, and the bosses can and will destroy any semblance of hope you had on your first handful of runs.

Devil’s Dare is brutally unforgiving: if you can’t afford a continue when you die or haven’t purchased a rare Soul Token at the end of a level, your save is deleted and it’s back to square one. This pay-to-win mentality is a direct and painful hearkening back to you running out of quarters at the worst possible time.

The levels offer neat, diverse environments though the palette is exclusively muted shades of blue, gray, green and brown. A little disappointing as they tend to blend into one another as a result, but it does fit the apocalyptic feel. Fittingly retro video game music accompanies the onslaught, providing a pleasant backdrop for the cavalcade of blood and dismemberment.

Devil’s Dare is a dedicated return to arcade beat ‘em ups of ages past full of familiar-feeling characters, opponents and music. It provides difficult and skill-based combat and a constant stream of challenging encounters that will prevent you from losing interest. The lack of online multiplayer in favor of local co-op only, while authentic to the arcade experience, is a saddening exclusion. Still, it’s a rewarding, nostalgic and tough experience.
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17 of 19 people (89%) found this review helpful
7 people found this review funny
22.0 hrs on record
Posted: December 22, 2015
Devil's Dare is another sad story of a good game abandoned too soon.

The hit detection in this game has the consistency of spoiled milk. Certain moves just do not connect to enemies well, or have very little business being in this game due to the expectation of finishing enemies off in large groups. Pulling off an atomic buster should be an impressive feat of Russian, bear-crushing, strength, not a series of awkward gropes like you don’t know how to properly kiss a zombie. Because of the varying sizes/shapes of characters and enemies, judging where you need to position a character to pull off the right move is more trouble than it should be, and at times it feels too finicky to even try. The player is essentially fighting the angle of the game and the wonky hitboxes in addition to the enemies.

The combat system needs some tweaking. As it stands the reliance on special finishers (called fatalies here because that’s not copyrighted?) in order to gain ample money and health items takes some freedom away from the player and forces them to corral enemies to slaughter. Special moves require the player to use parts of their special meter that don’t recharge that quickly on their own. To exacerbate this problem, using a special move to escape enemies once they attack the player drains the special meter and puts it on a long cooldown. Because people mistakes and deserved to be punished? Enemies easily lock up and stun the player so death can happen fast without a special bar. On top of that there are some moves that are just plain bad at group kills, like the hookshot and throw moves.

It has so many references even the writers of the Big Bang Theory are throwing up. It would be fine to have Commander Video pop in for a special, Shovel Knight appear as a background prop, fight Jason Voorhees, play as a Tron Bonne clone, or perform a hadouken, but all together it is overkill. The amount of referenced material easily outweighs the original content. Instead of this saturation of other games’ materials, it would have been better to aim for substantial homages, chance encounters, or overall more original designs. Having one Shovel Knight statue hidden among many, having a dozen other attacks in addition to the referenced ones, fighting facehuggers among all kinds of other neat monsters, a chance for a Ninja Turtle zombie to spawn in the sewers, etc. The brown palette, though different, is not enough give the game a sense of its own style and falls under the weight of other games.

The mechanic of stage select with the order changing how the stage plays is great. One of the bigger flaws with most brawlers was their linear progression and lack of variety (though later era ones did break the mold), and Devil’s Dare directly addresses this issue. This helps keep the game interesting throughout different runs. Once you master one route, it’s entertaining to see how the final stages of each path playout. For the first few times, the bosses are a great surprise.

Aside from bugs and an economy that needs tweaking, the challenge in the game is fair. Figuring out attack patterns, hazards and strategies for different enemies feels good. The touting of permadeath is a neat compromise to bridge the gap between classic arcade experience and modern games: allowing the players to exit and return to the game is certainly more forgiving than the coin devouring behemoths that used to loom in dark areas, but it also is not so lenient as to allow the players to grind and continue infinitely. It can be a bit irksome to die against later enemies or bosses, as it will take time to reach them again in order to learn from them, but barring that Devil’s Dare is not that hard to pick up. The upgrades that the player gains allows them to continue through the coming nights, and often upgrading a special move increases the utility as well as the damage.

When it works, the combat is fun. Part of this comes from the characters. While it may have been common to slightly tweak stats, maybe one special move, and the appearance of characters before, Devil’s Dare puts a lot of effort into making each character stand out and it shows. Each character is designed to play their role, so coordinating attacks in battles can be frantic but it engaging. Each character feeling so different increases the games’ variety and is great response to a common issue that even successful modern brawlers still face (Scott Pilgrim and Castle Crashers come to mind). Mastering each character feels rewarding, and that is no small feat.

Devil’s Dare has some good ideas and is fun for a majority of the time. There are just a few issues and bugs that are holding. Seeing a good game suffer so much from some minor issues is worse than a game just being fundamentally bad. Knowing that it comes with its flaws, this is a game that could be great but is still enjoyable enough to be worth a look.

Edit: After playing it again with 3-4 people, I have to say that the money doesn't scale and it is pretty awful for any more than 2 people. Yet another issue that quick update could eliminate.
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13 of 13 people (100%) found this review helpful
8.4 hrs on record
Posted: December 2, 2014
Devil's Dare is a love letter to the 80's and 90's kids who grew up playing classic beat-em-ups like Final Fight, Double Dragon and Turtles in Time. The main twist to the formula is roguelike elements, but it doesn't feel as refined as other games in that genre. Players must acquire money from monsters, objects and kill bonuses, and said currency is used to purchase continues upon death, as well as upgrades at the end of a level. There are four stages to choose from, and the order they are completed in determines both their overall length and the boss fought at the end of the run.

The combat is standard beat-em-up fare with some modern additions. Each character has three special attacks that can be used as long as the SP meter is full, and the standard combo breaker move at the expense of a full SP bar. Dash attacks round out the moveset, and each special attack can be upgraded via post-level purchases. There is also a unique kill bonus mechanic where killing several enemies at once with an SP attack yields money and/or healing items. Mastery of this mechanic is probably what causes the discrepancy on this review page in terms of players saying that the game is too easy or too hard. A player who mastered older beat-em-ups will be able to use those old tactics here to get an abundance of money and healing items, while someone newer to the genre will struggle to get a run past the first level. The combat is nothing innovative for the genre, but all the systems work in conjuction with each other.

Sadly, the roguelike element of this game needs some work. Unlike other games in the genre, there are no unlockable items in this game; everything is unlocked at the start and there isn't a large selection to choose from either. This indirectly means that the game doesn't have as much replay value as the games it will be compred to. Character builds will always end up quite similar regardless of how many times you play through the game, and there's simply not much to do after unlocking both endings aside from achievements. I played this game for three hours and was able to learn the game, unlock both endings and fight all but two of the ending bosses, and there's not much else to see. I feel that it's best purchased during a sale where one wouldn't feel pressured to get tons of hours out of the game, but it's good for a couple runs. Each run is a little over an hour long, so it would probably only take 8-10 hours for the average player to see everything the game has to offer. Multiplayer runs apparently make the game harder since money management comes into play, but your mileage may vary with that as it's local only.

Overall, I don't regret my purchase, but I do wish the game had more to offer. I have already seen 80% of the game's content, and I've also tried out the majority of the items in just two full playthroughs. Check it out during a sale for sure, but don't expect to dump dozens of hours into this game like other roguelikes.
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22 of 32 people (69%) found this review helpful
13.3 hrs on record
Posted: October 22, 2014
Could be a bit more colorful, faster and little more polished, yet it's still a solid beat em up with nonlinear progress and lot of game/movie references. There is never enough classic beat em ups :)
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12 of 16 people (75%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: April 13, 2015
This game is a nice idea with a lot of charm, and I'd been looking forward to trying it for a while, but Devil's Dare has too many problems for me to recommend it.

First off, money is extremely important in the game but the only reliable way to get a lot of it is killing monsters with special moves, meaning combat is all about spamming them constantly. Feels restrictive, not to mention that some of them just aren't worth using, or can even miss, since two of them are used by holding a direction and pressing the button. If you die in a stage you can only come back if you spend money, and the cost goes up every time. Don't have enough or an item to save you, and your whole run is gone.

Compounding this is that everything about the game seems designed to punish you if you make any mistake. Get hit by an enemy, and you're stunlocked for a bunch of damage unless you use a move that drains your special bar, keeps you from using them until it completely recharges, and is pretty unresponsive. Die in a stage and you probably won't get a proper upgrade for it. Even helpful things can screw you over, as a lot of the time I got hit because my character decided to pick up money instead of attacking. It feels like they wanted to take everything from the old arcade beat-em-ups, even the frustrating parts that were products of the time.

It does have an easy mode, but even then the game doesn't really feel fun or satisfying to play. This review is done from the perspective of single player, granted, but it's probably not all that likely you'd play it with others, since there's no online co-op. If they added some, maybe it would be more fun, but as it is there are beat-em-ups on Steam already that do grant that option, like Castle Crashers or Double Dragon Neon. I'd try one of them before this game.
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12 of 16 people (75%) found this review helpful
3.5 hrs on record
Posted: October 23, 2014
A really well made, classic Beat em up! It takes me back to the days of Final Fight, Cadillacs and Dinosaurs, Alien vs Predator and even Streets of Rage. Yes the game resolution could have been better ( I think it's only 1024x768), but maybe they'll upgrade that at a later point. If you look in the leaderboards section - there is a coming soon part - for another game mode - updates will be coming our way!
The game is the story of a bunch of cosplayers at a gaming convention caught in a zombie apocalypse. You can choose between 4 characters + 2 unlockable ones ( I have no idea how to unlock them yet, probably need to beat the game or something). The characters are really different in what they offer in gameplay and combat style as each of them has really different "special moves". The special moves are the keystone of the game - to perform them you use a resource called SP (soul power or something) that's replenishing over time or you can gather it from the corpses of your victims ;)
Now the twist of the game is, that you only have one (1) life. When you die you're presented with a question - can I pay to be revived right here, right now or you could use a Soul Token (that you bought earlier), that will respawn you at the beginning of your current level. So money is really important - and you make it by killing stuff in style. Killing in style is achieved by vanquishing mobs with a special attack and is indicated with a satisfying Fatality banner on top of the victim's corpse. So you need to perform as much Fatalities as u can - hence the different playstyle with the characters and their different specials.
Managing your money is always important - once you complete a level your presented with a choice - do I buy a power up that will help me fight better, do I buy a Soul Token for a second chance, or do I keep the money so I can buyback right back into the action.
Once your out of money and out of Soul Tokens - you hear a very nice "Game Over" (for me this is a "Street Fighter - The Movie" game reference ) and your save game is deleted and you can start all over again.
The combat is really fluid and totally enjoyable. You should restrain yourself from key mashing and plan your moves ahead so you can stack the zombies and achieve greatness ;)
I can wholeheartedly recommend this game and can only imagine what fun is it to play it with a friend side by side - reliving the good old arcade days.

TL:DR or you want to see me and the game in action - check my first impressions video -
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11 of 15 people (73%) found this review helpful
1.0 hrs on record
Posted: October 25, 2014
Super fun, side-scrolling, beat'em-up! The nods to video games and horror are fantastic. The perma-death system is unique and really pushes you to play smart and not just rush in to the fight.

Definitely recommend this little gem!
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Recently Posted
7.9 hrs
Posted: August 12
Fun Beat Em Up game my little niece just smash the controllers and enjoyed the game a lot. Simple controls and combo system. The game does have a set amount of bugs including some achievement bugs. The game seems abandoned no updates/fixes at all.
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4.1 hrs
Posted: June 4
I really wanted to like this game, as I'm a huge fan of beat'em'up games.

Unfortunately... The game barely works for me. It freezes constantly - froze once right when I started the tutorial, then again when I tried to start the first level. And even when the game works, it still suffers from constant slowdowns for no reason at all (and I have a good PC, so it's not hardware issues).

I looked on the forums and among other reviews to see if I could find a solution to this problem. From what I've read around, not only did I not find anything, but it also seems the devs have abandoned the game. Hopefully this isn't true.

Still, a shame. The game had such potential.
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3.9 hrs
Posted: May 17
Glitchy as hell. Controller support is really bad and sometimes doesn't even work. Beat the game on Casual and was stuck in an endless loop. Still fun and even better with 3 friends. All of the classic homages are great.
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25.2 hrs
Posted: May 1
- graphic's nice
- some 90's reference if that's your thing
- a few characters to choose from with different move sets
- in-game voice acted and sound effect is nice
- there's this ninja kid with sai. he's pretty cool.

- control's stiff
I'm not sure if I just have bad fist impression because I used some girl in tank for my 1st playtrough, I tried playing ninja kid after beating the game with the girl and it did feel a bit better, but still doesn't feel street of rage remake tight.

-you get stunlocked pretty easily and some enemies don't get stunned by combo. and special doesn't give invincibility, nor do you have invincibility frame after getting up.

- pickups dissapear after few seconds
so you get pickup if you execute 3 or more mobs with special attack, which means bunch of pickup's gonna drop, and you can't get those without getting hit by remaining enemies because taking them takes quite a while, but you can't finish the remaining enemies first because pickups dissapear. not to mention with bunch of money pickups dropping on 1 spot, if there's HP recovery item in that stash, it's gonna be hell to try to pick it up.

-no jumping and no grabbing
for me thoe 2 are essential in beat em up games. even if there's no jumping AT LEAST I'd like some grab attacks. ninja kid has grab special attack but that's just his special attack, not a grab mechanic, so it doesn't count.

I had to close the game quite many times because I encounter bugs preventing me from going on, like dissapearing from screen or enemy being stuck on air (where it's supposed to fall off the map). a quick goole shows some, or an achievement is bugged too. not sure if they fixed it.

unfortunately for me, I can't get a refund because I left the game running when I went to watch avenger movie, and fell asleep when I got back. oh well.
I mean, it's not the end of the world, the game isn't ♥♥♥♥♥tain terrible and I DO get some enjoyement out of it, might even end up playing it again after I 100% it from time to time, but to recommend it.. I can't.

btw, sorry for my English, it isn't my first language.
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Огонь по готовнос
2.3 hrs
Posted: February 7
My keyboard never felt this ♥♥♥♥♥ in its lifetime
5/7 perfect gameplay
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2.0 hrs
Posted: January 27
Playing as the Ninja Turtle is kind of pointless. The Magitek Armor is my favourite.
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2.5 hrs
Pre-Release Review
Posted: January 11
I got a review copy of this game before it released, i felt really bad for not having the time to actually do my review on it, ive decided to pick up that little project again and do so when my new youtube channel launches sometime in the upcoming months, for now, this steam review will have to do. Devil's Dare is an arcade style beat-em up similar to older games like Double Dragon and that old arcade Shinobi game. Each character is based on different characters and series spanning other games likeThe Legend of ZELDA, Golden Axe, Ninja Gaiden, and some mech game that i dont understand the reference to. These pop culture type characters go up against olden day horror monsters of the silver screen with help from a loud mouthed Navi parody. Now gameplay wise it does have its flaws, but all the basics are here, amongst the mind numbing difficulty and permadeath. My one real complaint is the lack of online multiplayer, as i had nobody to play with locally, and actually doubt ill be able to find somebody to do so with anytime soon. This game is pretty solid for what its worth and i do reccomend it, although if you not good at this sort of game (like me) stay away, i could barely beat level 1! Enjoy
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9.0 hrs
Posted: January 6
Now thats what i call a beat em up!
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