Making History - The Great War: Write your own story and change the course of history as you lead of one of the Great Powers during the era of the First World War. Can you prevail as modern industrialized warfare changes the age of empires forever?
User reviews: Very Positive (91 reviews)
Release Date: Jan 29, 2015

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Buy Making History: The World Wars

Includes 2 items: Making History II: The War of the World, Making History: The Great War


Recommended By Curators

"Released from Early Access, good alternative to Paradox/other Grand Strat games. Some-what dated UI/Graphics but very indepth detail & scale."

Recent updates View all (48)

April 11

Making History: The Great War edge build posted

We have posted a new "edge" version of the game for testing - if you want to try it out right click on the game in your Library, select Properties and then Betas. The branch is "edge" and the code is "BleedingEdge". Full release notes:

New Features

- Leaving an alliance now cancels all military access agreements


- Improve use of new sub torpedo attack
- Improved handling of naval units


- Fixed wrapping ethnicities issue for the government panel
- Military Morale in the Military Panel and the Government panel should now be the same
- Added Scrolling to the alliance treaty and declare war windows in the government panels
- Fixed population growth tooltip to show actual population growth instead of MPU growth
- Art Pass on the Nation Start Screen
- Call Allies buttons when allies are available moved to the bottom in the Declare War Panel
- Art pass on the Government Summary Panel
- Fixed the MPU Growth showing 100 times more MPUs generated than actually added in the Government Summary Panel


- Added missing Anti-Sub Icon
- Updated Starting Diplomatic Influence
- Improved Baghdad to Berlin Event
- Updated Starting Trade deals
- Updated Austro-Hungarian Flag Decal Set

0 comments Read more

April 8

New Great War Features Added

The latest update adds a new Submarine Torpedo Attack order. Players can now use their wolf packs to sneak up on enemy naval groups, fire torpedoes and retreat. This type of attack can be countered with the presence of Destroyers who have a chance to detect the subs and shoot first. Grouping your naval units takes on greater importance as does the race to gain anti-submarine tech to defeat this lethal combat tactic.

As with land and air units, we've improved naval combat tooltips and group information. A new Out of Fuel Penalty has been added that reduces combat effectiveness when ships run out of Coal or Fuel. This will devalue parking ships in mid-ocean. Additionally, naval units without fuel cannot interdict trade.

We’re also looking at ways to improve player feedback. The Summary Panel now shows the progress of all your Recruitment and Construction projects. We have more plans to develop this area of the UI and we encourage your feedback and ideas.

More naval focused AI, UI enhancements and improvements are planned for the next update.

2 comments Read more


“Muzzy Lane has definitely developed a real winner here with Making History: The Great War”
RTS Guru

“Making History: The Great War is a game you have to try out if you’re a fan of the genre or not”

“Making History: The Great War is an exceptional title. It automatically will appeal to those gamers who know what they’re doing, as well as those willing/able to put the time in to learn.”
Just Press Start

What to expect from the most recent update:

  • The latest update adds a new Submarine Torpedo Attack order. Players can now use their wolf packs to sneak up on enemy naval groups, fire torpedos and retreat. This type of attack can be countered with the presence of Destroyers who have a chance to detect the subs and shoot first. Grouping your naval units will become more important as will gaining a tech advantage over this lethal combat tactic.

    As with land and air units, we’ve improved naval combat tooltips and group information. A new Out of Fuel Penalty has been added that reduces combat effectiveness when ships run out of Coal or Fuel. This will devalue parking ships in mid-ocean. Additionally, naval units without fuel cannot interdict trade.

    We’re also looking at ways to improve player feedback. The Summary Panel now shows the progress of all your Recruitment and Construction projects. We have more plans to develop this area of the UI and we encourage your feedback and ideas.

    More naval focused AI, UI enhancements and fixes are coming in the next update.
A complete list of Release Notes can be found here:

About This Game

Making History - The Great War: Write your own story and change the course of history as you lead of one of the Great Powers during the era of the First World War. Can you prevail as modern industrialized warfare changes the age of empires forever?

Your actions will influence world events as you navigate a path through shifting alliances, emerging technologies and self-serving nations who hold power over vast populations eager for war. Control industrial expansion, engage in trade, create alliances and lead your military forces in one of the most detailed WWI grand strategy games ever made.

GET THE FREE DEMO NOW. Click the DOWNLOAD DEMO button above.

  • Change the course of history: Begin at historical starting points then make your own decisions.
  • No two games are the same: Each of the great power nations has a unique character and situation that will require different strategies to succeed.
  • Experience an entire world going on around you: React to hundreds of possible historical world events from assassinations to the sinking of the Lusitania.
  • Immerse yourself in the historical era: Hundreds of nation specific ground, air and naval units as well as city architecture that reflects the time period and geographic location.
  • Mobilize your nation for war: Try to achieve victory before your treasury -- and your manpower -- are wiped out.
  • Control the Seas: Use your naval fleets to own the seas and blockade ports, or wage unrestricted submarine warfare and sink ships trading with your enemies.
  • Make strategic government choices: Establish colonies and puppet states to create buffer zones, win new allies or avoid rebellions.
  • Buy and sell in a global economy: Trade resources and manufactured goods on the world market or directly with other nations.
  • Build and improve transportation to grow your empire: Use rail to connect regions to increase trade, resource extraction, industrial expansion and troop movement.
  • Expand your sphere of influence: Use foreign aid to increase ties with other nations.
  • Use the “play anytime” cloud-based multiplayer service: Effortlessly play huge multiplayer games by taking your turn when you wish, even once a day. Role-play your historical counterpart in the diplomacy forum at the website.
  • Make History: Create and share your very own customized “What if…” historical scenario with our detailed scenario editor.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 8 / Windows 7 / Windows Vista / Windows XP with Service Pack 2
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c-Compliant, Shader 2.0 3D Video Card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Windows-Compliant Keyboard & Mouse
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo (PowerPC not supported)
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
23 of 27 people (85%) found this review helpful
1 person found this review funny
63.6 hrs on record
Posted: March 20
If you are a fan of Paradox Games, Imperial Glory, other Geo Political games such as Super Power 2 you will enjoy this game. The game can be a little overwhelming at first, There is a bit of a learning curve but can easily be learned even with out the tutorial if you have played similar games.

I love the amount of depth this game has, Although war is a major focus point it is far from being the only point. One thing i dislike in similar games is a vast amount of waiting around with nothing to do. This game has plenty to manage while you are waiting for troops to build. If i had to compare this game to another game Supreme Ruler comes to mind as far as what you can do micromanaging wise. As much as i love the Supreme Ruler series this is in my opinion a superior game for the sole reason that i find this game more of a joy to play.

If you are looking for a strictly historical game you may be a little off put as the game is guided towards world war 1 events however it is only a suggestion, I have yet to play a game that was the same, There were times that world war one happened without a hitch and i was fighting off Germans in Belgium, Other times I became the cause of a World War due to my military expansion of Romania. There were times that other conflicts would prevent world war one but start other conflicts around the globe such as Colonial territories rebelling against their owners. The randomness of this game can be a blast.

The game also comes with an Editor that anyone can use, This means that if you want to build a world war two scenario you can, Do you want to recreate the Roman Empire you can, Whatever your imagination can come up with. These scenarios can also be uploaded on the Making History website for all to download.

The Developers are extremely active and listen to the community, I have never experienced the amount of help that is given by the developers to the players than in this game. They have made it clear that this game will continue to be a major focus with continued updates and added features for the foreseeable future.

If you are looking for a game in which you will keep telling yourself one more turn and you realize that was the 30th time you said that then here is the game. Would highly recommend.
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17 of 19 people (89%) found this review helpful
1 person found this review funny
88.2 hrs on record
Posted: March 23
Making History II: The Great War is a grand strategy game set around the time of World War I (there are two starting scenarios, one starting in 1912 and another starting before the assassination at Sarajevo in 1914 going into the 1920s and the Soviet Revolution) This game consists of the entire world cut into small regions, accurately representing the borders and geography of all countries that existed at the time of your chosen scenario, with various populations, cities, and resources in each region. In this game (it is a turn based strategy game with each turn taking 1 week) you can choose any country in the entire world and lead that country, industrializing it, modernizing it, engaging in diplomacy with other countries, waging war, facing crisis such as rebellion, invasions, and famine. This game also implements an event system with some events that follow actual history such as the building of the Panama Canal, and others that will be triggered by drastically changing history such as the unification of Scandinavia or the resurrection of the Byzantine Empire. Another interesting thing is that at any time in the game you can save your game and then resume it playing as another country (even countries that didn't exist at the beginning of the scenario you are playing) Another thing that this game possesses is an internal editor that can be used to change many aspects of the game, from creating new countries to changing the values of regions such as nationality or religion. Using the editor you can create amazing new scenarios of alternate history that you can then play and publish to the main website. After about 70 hours of this game I can definitely recommend it,
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11 of 17 people (65%) found this review helpful
1 person found this review funny
66.8 hrs on record
Posted: March 31
I really want to likie this game. It has a very high level of economic detail. It is a micro-manager's paradise. The learning curve is sharp, and the game doesn't seem to try very hard to help you. There are a bazillion messages popping up on the screen after every turn, and you just cant read them all. They tell you trivial things, like unit recruitment, but not that your towns are not developing and such.

The real snag is the gameplay. This is such an old school interface that it seriously interferes with gameplay. You are constantly merging and reforming armies... armies that you can't even drag a box around!

Then the fighting... well it certainly captures the charnel house effect of the great war, but what it doesnt do, is readily identify the size of enemy forces roaming around. Some are a unit or two, and others are hundreds... this should be very obvious on the map. As for balance, it seems messy. France is easily defeated in Europe. Conversely, Russia feels conspicuously powerful.

But after a a healthy 40 hours of gameplay I have to conclude it is a bit lacking. Hopefully future patches will address some of these things.

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3 of 3 people (100%) found this review helpful
147.7 hrs on record
Posted: April 1

1. fairly simple in design but complex also.

2. tooltips are very handy as well as the encyclopida

3. each unit type has its own sprite, at least that I have seen and its not rinse and repeat...

4. TBS, not for RTS players, allows for more things to happen at once.

5. trade is well thought out and implemented(minuses coming in the negatives ;D)

6. economy is well thought out and balanced to a degree

Negatives(not many of them):

1. wish that there was more items to sell than arms, road capacity, rail capacity, ship capacity, food(generic), metals(generic), oil, fuel(generic), etc...

2. wish there were more units and more factory types/crop types/farm types

3. Wish there was more than one type of "product" that could be made as a primary and secondary products... IE like a steel mill... they made two different types of steel. One would be similar to wrought iron and the other would be hardened steel. for example that is.

4. population regain needs twecked or something... its rather sad that you only get .003 mpu back per a turn. for anything worth while.

Anyhow, those are my thoughts at this time...
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4 of 6 people (67%) found this review helpful
58.5 hrs on record
Posted: April 3
The short TLDR version: it's a great, strategy 'world game' with high production values, great MP play and covers the period perfectly. It's what RISK would be like if a group of Professors and history buffs modded the hell out of it and pumped it full of steroids. In fact, that's not far from the truth. Muzzy Lane are without doubt *the* academic game developers with an undeniable academic and gaming pedigree for historic sandbox strategy gaming. Their line-up includes MIT grads, noted world-famous academics and some of the best coders and designers around.
This is a well-researched, very well-constructed strategy game for thinking people and warlords alike.
While it's possible to go-for-broke and unleash the dogs of war from the start, you can also roleplay your nation historically (or ahistorically) and fulfil your desire for world domination, domination of a sphere, or run your empire or nation benevolently and attempt to prosper and grow. The game covers economic, scientific, diplomatic and military areas with detail and puts the controls of your nation at your fingertips.
Each power has it's own sphere of influence, and if you start becoming involved in areas of the globe in which they hold an interest, then you will be warned and war might even follow. It's a game where you cannot just bludgeon through without facing consequences. Armies must be supplied and also fed. Food plays a vital role (which is not covered in other games of Grand Strategy) and transport of that food is vital if you ship it from abroad. This is where control of vital areas comes into play, and also trade warfare such as unrestricted submarine warfare. You really have to think strategically in broad strokes to achieve your goals.
Also, the technology of the warfare of this period is unlike anything you may have been familiar with before. Warfare is in a new era that renders the old Victorian style of warfare (which didn't change much from Napoleonic times) obsolete. The machine gun changed all of this, making wars long, costly and with terrible attrition. A nation has it's War Weariness measured in the game, which affects the nation's will to fight. You can wrestle it out on long fronts, hoping for a breakthrough or you can try to end the deadlock by pouring troops into your meat-grinder and waging a war of attrition. Technology plays a vital role in gaining an edge, as new weapons and methods of waging war, like gas attacks, better artillery, assault troops and aircraft can turn the tide of battles. Eventually, one side will break and they will gain that extra territory. You need to make sure it's you.

There is also a wealth of demographic map overlays to satisfy the most obsessive map fiends. They cover amongst other things, religion, ethnicity, trade, infrastructure and so on. It's also worth noting that the economic and trade parts of the game are highly enjoyable and you can make a lot of money or gain precious resources this way. The market also reacts dynamically to supply and demand, so, you can do things like buy a lot of one resource on the market to drive the price up, and vice-versa. If you have the added privilege of owning major sources of that resource, then you can effectively destabilise other nation's economies without firing a shot.

The UI is typical for Muzzy Lane: uncluttered, easy to process, easy on the eye and with ease of access to all info in a very sleek and classy-looking way. You can go deep into the sub-menus for all kinds of interesting and vital info. The in-game encyclopedia is thankfully in-game and not online. This contains all info on unit stats, buildings, and everything else you would want to know. The manual also has extensive info on this and it's not a two-page leaflet with install instructions, a screenshot and key commands. It's a proper manual.

Finally, if you really want to create new scenarios, the editor will allow you to do this. You can recreate anything from the turn of the century to the inter-war period of the 1920's and early 1930's.
This period is very ripe for all kinds of alt-history scenarios and with bit of research you could make something really cool.
Or, you can cheat and give your nation a huge army, air force and navy, all available tech and then steamroller across the world if you like.
You can share the scenarios online through Muzzy Lane's website.

If you play global strategy games, then this is a game you must own.

I'll give it 9/10, one point off perfect, because I want to see them make a WW2 game like this.
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213 of 313 people (68%) found this review helpful
2 people found this review funny
35.5 hrs on record
Posted: November 23, 2014
I removed my previous review and I am completely refreshing this review. This is mainly to the Developers of MuzzyLane (( forgot your name sorry :/ )

I know you guys have been anxoiusly waiting for me to change me review to recommended. You have worked very hard to try to fix the problems & flaws in the game, and I recognize & respect that. But I am just voicing my honest opinions on The Great War and why I cannot change it to reccomended

Let's start with the less-major problems. It still lags when you move the map around. I recroded the frames, I get (with a limiter) 30 Solid frames, without 300-400 Frames whilst the camera is not moving. When I drag it around, it drops to 5-7 Frames. That gets really annoying. The turns still take a really long time to end. What I mean by this, is the time for the AI To process their turn. Not to process my own. It takes on average 34-36 Seconds early-mid game. Once you get later it bumps up severly. Same with the FPS On moving the map view/camera aroud. Later the game the more lag. The AI still isn't very militant at all. Other than WWI, I haven't much wars. A few rebellions being coiled here & there. But actual war-wise, nothing. Also, the AI seems to not like to build very large armies. I was on turn 100, as France. I had a huge army ready to fight Germany (WWI Was dodged, and I was preparing to declare war on Germany) They had at best 30-40 Units. And they were Militia and Infantry I. I had Marines, Inf II, and the whole 9 Yards. Almost to Tanks.

Not for the bigger problems. What really drive me away personally

The main problem for me is how long the fighting takes. I know you've tried to fix it, I recognize and, again, respect that. But it still isn't fixed. Little scraps against Bulgaria still take 10-15 Turns. On one land tile. Not to mention if I were fighting a large nation, like Russia, or the US. It takes forever. I understand you want to keep the realistic WWI Trench-Deadlock simulation going, but it, (for me atleast) ruins the game. I know that War isn't the only aspect, but it's my favorite, and my main aspect of any strategy game. I like feeling like the Emperor that created the (enter nationality name here) empire, and took on the masses and took over half the world in a matter of so and so days or months or years, w/e. You get the point. And the turns taking awhile, I know I mentioned it in the lesser problems, but it is still a big problem for me. If it takes 30-40 Seconds (On average for mid-late game) To end turn, imagine a battle that lasted 10 turns. That. Would. Be. Torture.

Anyway, I'm really sorry to not give you the rating you have been waiting for. I really don't like saying no you to guys, cause you're good guys and good developers, who are just trying to please everyone, I get that. And again, I'm sorry. But I just can't reccomend it. Yet. < Video on my main probem
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65 of 81 people (80%) found this review helpful
18 people found this review funny
26.8 hrs on record
Posted: January 29
A very... VERY detailed Geo-political simulator with a plethora of unit models, playable countries, and modability.
However, the UI is rather out of date and it is definitely a time sink. At first can be incredibly overwhelming, but the ability to completely control the economic and military power of your chosen country is hard to resist.

I'm about to spend a lot of time making my own history out of the Russian Empire >:)
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74 of 97 people (76%) found this review helpful
1 person found this review funny
22.5 hrs on record
Posted: March 2
Started off playing as USA and invaded Mexico taking their territorys and citys set up a blockade around puerto rico and then the allies alliance declared war on me I put up a good fight but forgot about the damn Canadians.
So after all this I joined the axis alliance and then russia declared war on me.Game Over
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125 of 181 people (69%) found this review helpful
1 person found this review funny
16.8 hrs on record
Posted: February 12
I recently posted a negative review of this game because the CD key didn't work - or so I thought. The company's tech support worked with me and determined that the fault was indeed mine, not the game's. I am hereby retracting my negative review and posting a positive one, with a public apology.
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22 of 28 people (79%) found this review helpful
1 person found this review funny
47.4 hrs on record
Posted: January 8
Early Access Review
This turn based strategy game takes on a very authentic early 20th century Europe.

Assume direct control of any country before the first world war, command its military, navy and air force.
The nation descriptions are accurate and give you a general idea of the situation that befalls you in the scenario that you choose.

Combat is simply moving grouped units through territories adding in factors such as trenches, artillery, terrain. It is done simply, but with stacked units. Battles can take weeks in game.

Armies have accurate sprites with superb uniforms/skins for each distinct nation, they can be moved by land via your nations veichle or the faster railway/railcart stockpile, or by sea via transport capacity.

Rescources like Arms, Fuel, Coal, Metal, Food, are nessecary for the survival of your Nations war machine.
Fund rebel insurgents or political factions in rival nations to ensue disorder and public unrest to the point of armed rebellion and even civil war.

Similar to the time, Alliances are made and broken easily. However do not expect Allies help if their borders are far from your own until they develop the technology/resources to send military intervention. (IE USA helping GB & France)

I recommend this game to anyone who enjoys the Making History series. Or anyone who is interested in first world war era.
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15 of 18 people (83%) found this review helpful
1 person found this review funny
115.9 hrs on record
Posted: January 31
The devs have done a lot to this game since beta, the release version is a good game now. A bit like Paradox's grand strategy games like Victoria 2 this strategy game is however tightly focused on the Great War, so you have observation planes, trenches, observation balloons, bombardment artillery, airships and even gas attacks.

It's got a lovely simple GUI, which for a game like this is very important. You need to be able to control all your production etc in one place. This game does that really well - one screen set to control production of factories, infrastructure and resources - its really easy.

Messages are well presented with popup screens and clear notification icons, you are given opportunities to make grand changes from these popups as well like when playing as the Austro Hungarian Empire you can choose to ask Serbia for harsh terms or go easy on them. Interesting diplomacy options then, but there could be more choices like being able to raise bad relationships or insult other countries, which would just add a bit more gameplay into the diplomacy.

Graphics wise lovely looking clean map, sprites all have authentic uniforms. Externally applied anti-aliasing works well here to improve the whole look of the game (but it should be made configurable from within the game I think).

AI seems pretty good but I am still assessing this. Certainly you can now get food and other resources that you need which is good, as that was a beta issue that has been resolved. Its taken me atwo years of gametime but my economy is nowe pretty sound! And dealing with that stuff is more fun than it sounds.

The AI though doesnt seem to defend that well, it doesnt seem to protect its high value provinces much - I walked straight into Constantinople without a fight. There are some other bugs (such as the AI cancelling trade agreements if you go even slightly over your transport capacity) but they are relatively minor. Combat seems to go on for ages but its still being balanced by the devs. It should be lengthy where trenches are utilised, but perhaps should be made quicker for small skirmishes in open ground.

I am playing AustroHungary and wouldnt even think of playing such a large country in Paradox's Victoria II but in this game its dead easy. I really got the game though to be able to play Great Britain which has so many colonies that in more complex games it looked a nightmare. In this game though I think it will be possible.

One point that is important - no excessive DLC (Paradox) or ridiculously overpriced DLC (AGEOD) for this game, you buy it you get the whole package.

Overall is a nice simple looking, but deceptively complex, game that is more immediate and less faff to play than Paradox's offerings, that is only going to get better over time as the devs tinker with it. I like it, nice to see a good WW1 game at last.

[Edit: my present game as AustriaHungary had me fighting the Ottomans (because I didnt like them bullying Albania), and I created the Turkish Protectorate as an ally out of that. But now Russia has declared war on the Ottomans (along with the UK and France etc) and its a sure bet Germany my ally will go to war with Russia. So I might get dragged into a war with the Ottomans as my allies after all that. So enjoyable watching how these sorts of things pan out, watching the Chinese Communists fight against the Nationalists, and watching small countires like Bulgaria, Greece and Montenegro band together against me. Best WW1 game out there by far]
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12 of 16 people (75%) found this review helpful
1 person found this review funny
8.1 hrs on record
Posted: February 1
Fun game, if your familiar with grand strategy games it should be easy to pick up and play. The one of the best WW1 gs ive played but theres not many out there. The only big issue I have with game(and the series) is that there is no repercussions for going to war (i.e USA can take over all of Central Amercia and South Amercia without any internetational intervention) they seemed to try to fix that for this game but it doesnt really work to well. The only other kinda big issue is the UI looks alittle wanky at the start. Overall if your into grand strategy/a history nerd like me id say buy it, but if your not you can pass on this one.
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16 of 24 people (67%) found this review helpful
3 people found this review funny
11.8 hrs on record
Posted: November 16, 2014
-Recommended Title-

MH:GTW, is a a fairly easy gs (grand strategy) title to get into. The graphics are fine, they have a dated look - which is great, because the look, fits the period.

The gameplay is easy to get into, and you can get immersed immediately into carving out your own history - indeed, making history.

More content is being continually added, with an additional scenario's having been included recently.

The dev's are engaging with the community with regular updates, and are very active on the forums, and on other social media platforms.

It's a different style to typical gs titles, to play - and I like that. But I still feel like I have control of most areas of my "Empire" . I have played as New Zealand, and attempted to conquer the world. I did get Australia to cede to NZ's greatness - which was pretty satisfying :P

At the end of the day, it depends on how passionate you are about period gs games and adopting early access in spending your dollars. But I think, participating in helping to get a Great War gs title released, just adds to the experience, which I enjoy :) As an RTM release, definately worth the money and a gret addition to the Making History series, and GS titles in your library.

The game is scalable , you can sit back and cruise as a smaller nation ( low ranked) or get "amongst the thick of it" as one of the top 15 nations .

Bear in mind, I've only played 5 hours so far, but I like what I see in the early access version.

There will be a tutorial included in the release. the current game manual, is quite extensive - and is being added to, continuously. **Update** Tutorial is now included, and is based on the start of WW1 with the Austro-Hungarian nation as the subject of the tutorial.

There have been reports of crashes with the game by other ea adopters. To date, I have not experienced any. Performance does need to be tweaked though, espc. during the AI moves. Otherwise the game runs fine on a Windows 8.1 laptop

Early Access Score: 8.75/10
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6 of 8 people (75%) found this review helpful
1 person found this review funny
53.2 hrs on record
Posted: February 3
This game is definitely better than previous Making history 2 and 1.

They added many things which I personaly missed in previous games like improved trading system which is pretty cool and improved government interface.
Propably the best improvement is that you are no more dependent on how many factories you have in each city like in previous games and you can build, produce and recruit at the same time which is also very cool.
Also you dont have to build new mines, you just expand it and prospect.
Also there is much more life in a game like some events and many wars without you starting them :)
Another thing is the fact that you cannot just simply occupy every small country next to you, becouse the other countries would crash you...
I find this game very challenging, becouse you will have difficoulties to get more resources to improve economy.

One thing I propably dislike are the reactions of other countries when you fight another country. I started as a Spain and invaded Portugal. After I took their provinces and started taking their colonies, every country next to the province a just took started to mobilize and one by one started declaring war on me... seriously? Some time later Britain, France, Belgium, and their allies were at war with me... and i only wanted to invade Portugal... realy frustrating

To sum up it is a great improvement in compare to previous Making history. Many things I disliked in previous games are gone. I realy enjoy playing it. Maybe the price could be a little cheaper... But I would definitely reccomand you this game.
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1 of 2 people (50%) found this review helpful
35.3 hrs on record
Posted: January 25
Early Access Review
Making History: The Great War is a fantastic edition to the Making History series. With tons of new options to allow a whole new gameplay experience, this game is the working itself out to be the best Making History yet - as well as one of my new favorite games. However, it should be dutifully noted that this game is still in a playable Beta stage. Most of the parks are working and mesh well together, but there are still some bugs and kinks to work out before the final version is released.

To be fair, the game will probably continue to be updated throughout the period of it's lifespan due to the forum community and the amount of time the Developers spend there. Unlike some larger game companies, Muzzy Lane actually takes its time to listen to their customers, their fanbase, and does their best to implement suggestions that are made by the community. Personally, I have paid tribute to several suggestions that I have made being directly implemented into the game, quite often within the next two updates (which are fairly frequent for such a small staff).

Needless to say, I believe this is the game that we all hoped Making History II would/should have been. Thankfully, Muzzy Lane is rather quick to realize what works and, quite often, what does not. A fresh UI that reflects the era, a more expanded diplomatic system, and even a brand new "claim" system should all help project The Great War into the top spot for 20th Century Strategy Games.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
18.4 hrs on record
Posted: January 27
Early Access Review
Making History: The Great War (TGW) is a deeply modified game in the series of Making History of whom I already had the previous two.
The idea is to go back in time, dress as one of those leaders and guide your nation through difficult times with the possibility to make different choices vs history.

The game has a level of depth that is complex enogh for making it interesting but not so much detailed that is like true life taking out fun.

One very interesting addendum to the game is the online gaming where a great community organized strategic playing (one turn per day) with 30-40 players per game with a gaming interaction but also a diplomatic side in the forum. Very compelling.

I fully reccommend this game as the previous one called MH II where we still play a lot online.

One good attitude of the publisher Muzzy Lane is to continue development and fixing years after the first release. That is real value and why I'm here making a review. They earned it.

Buy it, take some practice against the computer and then get online for your strategy master with us :-)
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11 of 22 people (50%) found this review helpful
8.3 hrs on record
Posted: December 16, 2014
Early Access Review
I didn't like this game. It had unclear and sloppy mechanics, much too macro- focused while having abstract controls over your nation at this level. Turns are slow. Historical events don't necessarily occur, and the stability of every nation seems to be incredibly unbalanced. Would not recommend, I regret this purchase.

I do however, applaud the developers for taking on the WWI-period in a strategy game as it is a historical period that is seldom focused on.
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7 of 14 people (50%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: February 18
Pre-Release Review
This game tries so hard to be a paradox game and at the same time feels so ... gamy. I really can't put my finger on it, but I have to say: I can't get 20 minutes into the game without getting frustrated. So ... no sorry.
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57 of 66 people (86%) found this review helpful
3 people found this review funny
152.8 hrs on record
Posted: April 4, 2014
Early Access Review
So when I initially wrote this review, I did so when the game was nothing but a few days old. Now that time has progressed, and I felt that this game has come a long way, I would like to update this to give possible buyers a better perspective of what they are getting themselves into.

One of my favorite things so far is the uniqueness you find among the buildable armies. Typically in strategy games such as this, you are often handed a few sprities for a variety of nations. This somewhat lessens the visual appeal of the game because how fun would it be when "everyone" looks like a german soldier. In TWG, the visuals are better such as when you play Japan, your troops look unique compared to what they would look like in Korea. They approach this in a cool way and while minor I think it goes a long way.

Next is the micromanaging and complexity. In previous MH games, players were able to research and produce one item per city which could be a soldier, tank, goods, and so forth. But in TGW, players can actually assign individual factories to produce goods, weapons, or tanks while also training your next batch of troops. Research is going on in the background while you focus building a nation or war machine. This expands the possiblities when it comes to determining how your nation will go but can be consuming to the average joe who just wants to build stuff and fight. Players also must also keep in mind the resources in which you must have to keep your factories turning out new stuff and goes into a new system of trading.

Overall, this game is headed in the right direction, and from a gamer whos been gaming for ages, and a long time MH fan, I feel this game can be the next great stepping stone for this company. The AI is getting better, and has at times made me bang my head because it actually out smarted me on several occasions. If you are into strategy and nation building games, TGW is for you.

In my opinion, it brings a new breath of fresh air to a genre i've long loved and has provided something new. Hopefully they continue on the path to success!
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58 of 68 people (85%) found this review helpful
5.1 hrs on record
Posted: April 4, 2014
Early Access Review
This game is awesome, at the moment you can play as germany, France, and a few others. as it is now i have been playing for over a couple of hours and its really good. If you like the previous making history games you will love this one. The game has been running really smooth and I havent experienced any bugs yet. There area few thing that havent been finished like casualties in battles show up for me as "XX" but so far its running really smooth and is a lot of fun I think you will be pleasently surprised. The game is a hudge overall from the previous making history's. You can really see this in the recuritment and development of infurstructure. Overall as a early access i give it buy as it runs smooth and delivers on the prmoises the dev's gave. Like I said only a few countires are playable, but more will come. only other issue i have experienced is for some reason AH will not deploy their troops to the russian border even though they have lost two provicnes so far. Many of their larger armies stay stationed in the center of the country or on the allied western border. Not sure why as Italy has helped me with France to the point that mainland france is all but one provience away from being defeated.
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