Making History - The Great War: Write your own story and change the course of history as you lead of one of the Great Powers during the era of the First World War. Can you prevail as modern industrialized warfare changes the age of empires forever?
User reviews: Very Positive (162 reviews) - 80% of the 162 user reviews for this game are positive.
Release Date: Jan 29, 2015

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Buy Making History: The World Wars

Includes 2 items: Making History II: The War of the World, Making History: The Great War


Recommended By Curators

"Released from Early Access, good alternative to Paradox/other Grand Strat games. Some-what dated UI/Graphics but very indepth detail & scale."

Recent updates View all (61)

October 8

Making History: The Great War Editor News

We have recently made a number of updates to the Editor to support more varied mods. Modders now have full access to the scripted event system - we'd love for you to try this out and let us know if it works for you. Editing events can get pretty complicated and any feedback on making it easier would be much appreciated. We have also added 2 new features - the ability to set which nations are playable in your mod and the ability to set nation specific victory conditions. Used together these can allow different kinds of mods, such as ones focused on a single nation achieving a goal in a limited time frame, or a 2 player mod targeted at multiplayer between specific nations. We have posted an example mod on Steam Workshop called "For the Glory of Byzantium!". You play as Greece and have 20 turns to take and hold Constantinople. Give it a try and tell us what you think!

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October 2

Small update to Making History: The Great War

We released a small update today that fixed a few bugs and added an option to help with performance/memory. There is a new option on the in game Options menu called "Simple Cities" - selecting this will lower the game memory usage and increase the frame rate.

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“This game is a superlative experience in learning, creativity and entertainment.”
Armchair General

“Muzzy Lane has definitely developed a real winner here with Making History: The Great War”
RTS Guru

“Making History: The Great War is an exceptional title. It automatically will appeal to those gamers who know what they’re doing, as well as those willing/able to put the time in to learn.”
Just Press Start

What to expect from the most recent update:

    The last few weeks we’ve been quietly working on new models, features and fixing issues that have come to us from the community. We now have plans to release an extension product to the TGW series. More details and an official announcement will be made in the weeks ahead. In the meantime we are offering some of these new assets and game features to the current user base. This update gives you a new Hungarian Unit model set, Mexican revolutionary models for the Federales, Villistas and Zapatistas plus updated Chinese Units. As we go forward with this new project, regular updates and improvements will continue to be made on the current game. We see TGW as a platform to expand upon and evolve.

Release Notes listed here:

  • Added ability for specified nations to use their military models when recruiting troops from specified nationalities. For example, Polish, Czech, Slovak, etc. units in Austro-Hungarian Army use Austro-Hungarian Uniforms
  • Coastal batteries now fire at any adjacent enemy ship instead of just in response to coastal bombardment
  • Added content mechanic to reduce region MPUs at game start to simulate losses from ongoing wars
  • Revised access treaty so Military Access can be reduced from full Military Access to just Port Access
  • Set government type before independent status in subordinate revolt
  • Add a subordinate's controlled regions to their master's pre-war region list on subordinate revolt
  • Fixed a bug with the Turn Timer
  • Added Coastal Defense costs to Spending
  • Fixed bug where subordinates could annex a master's claim
  • Some System Cleanup to help reduce issues with older mods as the main game evolves
  • DirectX sound fix

  • Accept/Offer diplomatic relations AI now use the same evaluation
  • Revised establish relations AI
  • Added extra evaluation for military power for subordinate revolt and made subordinate revolts harder

    Scenario Content
  • New Mexican Revolution Models for Mexican Federales, Villistas and Zapatistas
  • Revised Chinese Militia and Assault Troops
  • New Hungarian Model Set
  • New event script: TriggerFormMilitaryAccessAgreement
  • New Belgian Liberation event

  • Fix some tooltip errors with building city buildings and factories
  • Fixed bug and MapView that could show nations as having port access when they don't

  • Add region totaled ideology objects to nations that don't have any
  • Fixed bug setting a nation's civilization template
  • Fixed bug editing nation research

About This Game

Making History - The Great War: Write your own story and change the course of history as you lead of one of the Great Powers during the era of the First World War. Can you prevail as modern industrialized warfare changes the age of empires forever?

Your actions will influence world events as you navigate a path through shifting alliances, emerging technologies and self-serving nations who hold power over vast populations eager for war. Control industrial expansion, engage in trade, create alliances and lead your military forces in the most in-depth WWI grand strategy game ever made.

GET THE FREE DEMO NOW. Click the DOWNLOAD DEMO button above.

  • Change the course of history: Begin at historical starting points then make your own decisions.
  • No two games are the same: Each of the great power nations has a unique character and situation that will require different strategies to succeed.
  • Experience an entire world going on around you: React to hundreds of possible historical world events from assassinations to the sinking of the Lusitania.
  • Immerse yourself in the historical era: Hundreds of nation specific ground, air and naval units as well as city architecture that reflects the time period and geographic location.
  • Mobilize your nation for war: Try to achieve victory before your treasury -- and your manpower -- are wiped out.
  • Control the Seas: Use your naval fleets to own the seas and blockade ports, or wage unrestricted submarine warfare and sink ships trading with your enemies.
  • Make strategic government choices: Establish colonies and puppet states to create buffer zones, win new allies or avoid rebellions.
  • Buy and sell in a global economy: Trade resources and manufactured goods on the world market or directly with other nations.
  • Build and improve transportation to grow your empire: Use rail to connect regions to increase trade, resource extraction, industrial expansion and troop movement.
  • Expand your sphere of influence: Use foreign aid to increase ties with other nations.
  • Use the “play anytime” cloud-based multiplayer service: Effortlessly play huge multiplayer games by taking your turn when you wish, even once a day. Role-play your historical counterpart in the diplomacy forum at the website.
  • Make History: Create and share your very own customized “What if…” historical scenario with our detailed scenario editor.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 8 / Windows 7 / Windows Vista / Windows XP with Service Pack 2
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c-Compliant, Shader 2.0 3D Video Card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Windows-Compliant Keyboard & Mouse
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo (PowerPC not supported)
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
156 of 182 people (86%) found this review helpful
1 person found this review funny
11.7 hrs on record
Posted: July 15
This game isn't terrible, but it has a few problems that makes it a terrible Great War simulator. Here is the run-down:

1. Allied forces are HEAVILY favored. What do I mean by that? Simple, all the units on the different sides of the conflict are equivalent. A German infantry is equal to that of a French or Russian infantry. The German military was the best trained, the best equipped, and the best supported army in the conflict. Some would even put this military on par with the greatest militaries of all time. Russia, on the other hand, was supposed to be slow to mobilize and ill-equipped. I played a game where AI Russia was in Berlin before the end of 1914. Because the units are equal in strength, the Allies, with huge size advantages, will likely always win.

2. Serbia is too weak. Historically, Serbia lasted a surprisingly long time. In this game, Serbia doesn't have even close to enough resources to supply its comparatively huge military. Austria-Hungary rolls them up as a matter of course, because the Serbians starve to death and run out of guns.

3. Belgium is too strong. I played a game where Belgium completely repelled Germany (one of the greatest militaries in history), and even took ground in Germany.

4. The Allied forces start with Great Britain already involved. GB wasn't keen on getting in on this war, and only planned on doing so if Belgium's neutrality was violated. GB also only had the expeditionary forces on hand to wage a land war, in this game they seem to have a pretty healthy army from the start.

5. Austria-Hungary is too good. The Great War is the tale about how Austria-Hungary constantly did the exact opposite of what Germany wanted, and as a result, they were getting pummelled by everyone, including the Kingdom of Serbia. The only force AH knows how to fight is Italy, which leads to the next point:

6. Italy is too strong. Historically, Italy failed to take the exact same river 9+ times against Austria. In this game, it's only a little harder than taking any other position.

I'm sure there are other problems, but let's move on to mechanics:

1. The Great War was insane. Battles went no where, and the defenders always had the advantage. Hence, both sides would put up trenches, and fortify, fortify, fortify. Attacks were suicidal. This game doesn't do trench warfare well because the units and regions are too large. These trenches were separated by only a few hundred yards, loaded with barbed wire, and supervised by machine guns and artillery. Units would stand at a stalemate for months at a time, with no progress being made, constantly under a hail of shells. In this game, you have to commit massive armies to an attack, and the attack lasts until one side loses. Smaller units or smaller regions would help solve this issue.

2. You can always see all the units of the enemy. Observation planes and observation balloons only give your artillery bonuses to hit (which they need, because they can barely ever hit). This is not a good feature for a game where air superiority meant you knew where your enemey was, and they didn't know where you were.

3. Big, important advances (such as metal helmets) aren't commented on in the game. You also can't upgrade units (as far as I can tell), which makes no sense, considering the only different based on technology would be equipment. Upgrading a units defense by giving them helmets sounds pretty easy to me.

4. Diplomacy is difficult to achieve, because it takes place over lengthy, incremental time periods. Far longer than the scope of the game. I tried playing the US in the 1912 campaign start, with the goal making a Western Hemisphere alliance, but for some reason only Nicaragua was interested. I offered aid to many countries, and every couple of turns, they cancel the aid (why give up free money, I ask). The AI just sells you stuff until they run out of stuff, and they buy stuff until they think they have enough stuff. There is not indication of a desire to reach sustainability. Aside from war, that is every diplomatic choice you really have with them, except for the absolutely pointless support factions options. I say it is pointless because I couldn't find a point. I couldn't see any change over time whatsoever.

This is just a short list of what I found disappointing about this game. What I wanted was an accurate, defensive shlog that would reflect the Great War. What I got was a game where offensive movement is far too easy to accomplish.
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17 of 17 people (100%) found this review helpful
1 person found this review funny
97.5 hrs on record
Posted: September 18
I start out my game as the Kingdom of Bulgaria, the year is 1914. For the past decade or more Europe has been increasing in tension and agressiveness. Germany Russia and France seem determined to drive the world to war and destruction. In the last two years Bulgaria has expanded its holdings in the Balkans to include the region of Thrace thus giving us access to the Aegean. However this is not enough, there must be more. Bulgaria shall be a great and respected power on the world stage once more, no matter how many of our neighbors will have to sacrifice themselves to attain our goals.

I begin by increasing our military training capabilities by construction many recruitment centers across the land. The Bulgarian people shall be trained in the ways of war and will never be compared to some lowly militia. However it will take several months before the army becomes a true war machine worthy of its name.

Yet it seems that fate has other plans. News reached Sofia early on the 29th of June that the heir to the throne of Austria-Hungary was assassinated by Serbian nationalists. The cabinet and several high profile generals were assembled quickly to decide what to do. It was soon declared that the military would move all forces to the Serbian border in case of war between Serbia and Austria.

Weeks pass and it seems that things have taken a turn for the worse. Austria is demanding terms that no leader of a respectable state would accept. And the Serbians have categorically refused to meet the Austrian terms. As many countries move to some state between war and peace Bulgaria call its reservists to their posts for an indefinite period of time.

The date is July 29th. News reached us that the Austrians have declared war with Serbia and are intent on making them pay for their crimes. Over the next few days Russia, Germany, France, England and all her subjects are at war. News has also reached us that Italy has abandoned her alliance with Germany and A-H. Japan has invaded Germany's Pacific holdings intent on claiming them for itself. As of now America. Romania, the Ottomans, and Spainards are neutral in the war. We are not sure whether or not any of these countries will intervene in the war.

It is now August 13th. Events have snowballed faster than we could have imagined. Germany and Austria have won astounding victories in the east over the Russians and Germany has completely taken over Belgium and Luxembourg and is now advancing into northern France. Germany offered us an alliance and a chance to form Greater Bulgaria out of the Balkans. We would not pass up the chance as we knew that Austria would soon swallow all of Serbia and might not stop there. We launched an invasion that had been planned many years ago. We sped into Vardar Barnovina and Morava. However it seems that we were too late and could not get any more of Serbia as our forces soon met with our Austrian allies.

A month passes. Our forces have smashed into Albania and taken the country by storm giving us access to the Adriatic Sea. However our forces were surprised and horrified to learn that the Russians had launched a naval invasion of eastern Bulgaria and had taken Southern Dobruja and Eastern Rumelia from us. They were marching on our capital and that would not be allowed. We used what little train rails in the region we could and sent our elite forces to create a wall 30km east of the capital. The rest of the army arrived as fast as they could. With our new artillery captured from the Serbians and Albanians we strike the Russian lines and push them back to the sea. Bulgaria is safe once more.

Several weeks later Bulgaria is better than ever. With the crushing defeat of the Russian invasion troop morale is higher than ever. The public is also happy as we have disbanded 15 divisions of farmers being held in reserve to go back to their farms and families. These men are being replaced by new Bulgarian Infantry being trained by German military advisors lent to us by the Kaiser.

It is now January of 1915. Under the cover of winter we have launched an invasion of Montenegro and captured the country. This mountainous land will be a good proving ground for our Alpine units. With this our Balkan aspirations are almost complete. Bulgaria is once more a great power on the world stage. Germany has pushed the French and English armies out of continental Europe. Their victories in the east have shaken the faith of the Russian people and many of their lands are in out right rebellion. The Uzbeks. The Kazaks. The Finns. The Armenians. The Germans have also granted the Poles a land of their own and have joined us in our fight against the encirclement of Europe.

In March the next phase of Bulgarian expansion is put into action. The invasion of Grecce has started. This will be the true test of our miliary skills. Even the Kaiser himself has travelled down here to observe the invasion in person. We start with a full out invasion of Macedonia complete with our entire artillery arsenal. However the real strike comes when our elite veterans smash into Epirus in western Greece. It works fantasically, the Greeks send the majority of their forces to Salonika while we head straight for Athens.

However, it seems that fate again would have other plans. The Greeks hold out much longer than expected in Macedonia, they are indeed worthy opponents. Our new young recruits are sent straight into the baptism of fire as soon as they have gotten a basic sense of survival on the battlefield. We are wearing them down, slowly ever so slowly. Word reaches us that the Greeks have crossed the Aegean and invaded Anatolia. It would also seems that because of agressive German submarine tactics America joined the war on the side of the Entente. It matters not they are an Ocean and three Seas away they can do no harm to Bulgaria.

It is now May of 1915. Events have taken a turn for the worse. In our brash rush to invade Greece we have overlooked our eastern territory. The English, it seems, have staged a massive landing in Gallipoli. However, most of the Turkish forces that would be guarding the capital are in Anatolia trying to establish a link with the rest of their empire in the east. The damned Brits quickly spread out their invasion reaching the Romanian border and linking up with the Greeks outside of Salonika. The Italians have also invaded Albania seeking to claim what they see as rightfully theirs. Our forces are spread too thinly across the land and we start to lose land.

Quickly our cavalry forces are pulled back from the siege of Athens and charge to Valona. However it seems that the Italians have already come and gone and word reaches us through the terrified civilian populace that they have headed north. For once in this campaign fate has smiled on us. The Austrians, sensing a larger Italian force coming shortly behind have sent troops to their southern border and help us reclaim our lands from the Italian.

Our brave soldiers have finally taken Greek Macedonia and the rich port will help to improve the Bulgarian economy. Our battered army heads eastward to confront the British menace. Though we have taken many a beating we still hold our heads up high as we have yet to lose a battle in the war so far. And we are right to be proud. Our brave young men destroy the English at the Second Battle of Plovdiv. We free Constantinople from dread Russian rule and return it to the Turks. We reclaim our coastline on the Black Sea and turn our heads east again, ready to finish the job of conquering Greece.

But it seems that fate has a cruel hatred of Bulgaria. The Greeks have pushed into Southern Bulgaria from their holdings at the south of the continent. The Italians have taken the Albanian coastline and have begun to march inland. The Romanians have launched a full invasion of our lands. All we have left is the land of Montenegro to hold out until the end....It is near.
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9 of 9 people (100%) found this review helpful
1 person found this review funny
69.5 hrs on record
Posted: April 28
The learning curve is a bit steep, however once you understand the mechanics of the game, it's really awesome. I liked the fact that it's not as complicated as Paradox's. I also like the fact that you can play as any nation. Trading simulation works really well. Interface is very clear and to the point, free of "decorations" (which I really dislike in other titles). For the ones who would like to get into this game, I strongly suggest doing the tutorial, reading steam discussion boards and watching you tube videos by CommisarBRO (that's what made me buy this game) to get some valuable information. What I would like to see improve is diplomacy. I've noticed that it's very hard to improve relations with other nations. Often they will refuse help if you're trying to send some, and there aren't really much other options. This is a first turn based grand startegy for me that I got into (I didn't have patience for HOI or EUIV which seemed overly complicated and I had no clue what I was doing even after watching extensive tutorials). Cheers
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10 of 12 people (83%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: June 20
Thoughts while playing:
lol wut?
what is that button? And this one?
How do I make soldiers???
wtf is going on?
Well, I thought this would be like a Paradox game....guess not
For folks who like strategy and micromanaging and ♥♥♥♥: 8/10
For folks who get confused by Age of Empires: 0/10
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
146.0 hrs on record
Posted: May 6
Usually I do not write reviews, (this being my first on steam) but two aspect of this game warrant praise. Not only is this game an incredible experiance and joy to play (for those who enjoy grand strategy/re-writing history games) but the support from the developers is unbeleivable. They even helped me with a buggy save game. There is nothing about Making History: The Great War that is dissapointing.
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