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Making History - The Great War: Take control as leader of one of the Great Powers during the era of the First World War and make the tough calls on how to manage your nation’s financial, technological, political and military decisions.
Release Date: Apr 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to create a top-notch game for people who love strategy and anyone interested in this very unique time period. Please remember before purchasing that this is a beta version of the game. Your feedback will influence the final game, so please let us know what you think and what could be improved. Muzzy Lane has a great reputation for making improvements suggested by the community, so Early Access is a great opportunity for our players to help us shape the game.”

How long will this game be in Early Access?

“Since the game launched on April 4th, we have released a new update every two weeks. We plan to remain in Early Access until September 9th. Thanks for being part of the process!”

How is the full version planned to differ from the Early Access version?

“The full version will have an editor and multiplayer functionality, and a tutorial. We will continue to update the game regularly after release with additional content and bug fixes as needed, as well as continuing to fine-tune the game balance based on player feedback.”

What is the current state of the Early Access version?

“We have now entered beta. There is still some missing content, but the core game is feature complete!!! Updates will break saved games from earlier versions. A partial game manual has been posted and a quick guide for military units. All nations are now playable. Big fixes, content additions and game balancing are ongoing.”

Will the game be priced differently during and after Early Access?

The Initial Early Access pricing of $19.99, 50% off the launch price, has now ended The price increased to $29.99 on July 1st. When the game launches on September 9th, the price will be $39.99. Purchasing the game at any time during Early Access entitles you to all updates as well as the full release version at no additional cost.”

How are you planning on involving the Community in your development process?

“Since the game launched, we've maintained a running dialog with players both here in the Community Hub and at our own forums at making-history.com. We want to offer a sincere thank you to everyone who has joined the Early Access program to be part of the development of Making History: The Great War. We are overwhelmed by the response to the game we've received throughout the process. Because of the feedback from our community, we've been able to maintain our regular updates, and we are confident that we will continue to do so. Keep it coming!”
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Buy The Great War

$29.99

Recent updates View all (18)

The Great War update is live!

July 18th, 2014

Lots of improvements this week - AI, UI, content, and more. As usual saves will not be compatible so finish up your games before updating. Lots of new event content in this release - looking forward to your feedback as we move towards the finish line! Full release notes below:


New Features
- Updated engagement morale and AI retreating
- Added Peace treaty terms "White Peace" "Return Claimed regions"
- Added ability for treaty to represent whole alliance
- Canceling trade access with a nation now removes all trade access treaties with all nations in your empire and within the target nation
- Add ability to capture undefended equipment (artillery and air units)

Bug Fixes
- Fixed subordinates not leaving alliance with master
- Fix crash when a nation had no research options
- Reduce memory footprint
- Peace deals now will correctly Surrender Occupied Regions
- Fixed issue with newly formed colonies/puppets/protectorates not having trade access throughout the empire
- Improved accuracy of supply and demand predictions
- Fixed declaring war on a colony not properly setting up war

UI
- Sorted transit order regions
- Dismantle projects for cities and regions now use skull and crossbones icon
- Added Airship Counters to military panels
- Default Menu Item fixed for Calvary Charges and Trench Raids on Cities
- Lowering a trade agreement now shows trade status
- Rail and Road Movement for ALL rightclick menus are disabled and have tool tips when appropriate
- Rigid Airships now use the Blimp Icon
- Artillery Effectiveness now displays in all Artillery Group panels
- Target region for Artillery Units now in the Artillery Chart Group
- Fixed when buttons appear in the Wars chart
- Fixed dependencies appearing in alliance detail lists
- Allies Displays in the Government Panel now differentiates the nation leader from the rest of the members
- Completed Projects now use the green background
- Meter no longer visible when the project is completed
- Art Pass on Declare War Panel
- End Turn Methods disabled when the start screen is active or there are decision points to be made
- Clicking the crest flag in the government panel now selects the selected nation's capital
- Functionality Pass on the Domestic Programs UI
- Swapped Propaganda and Support State Religion Sliders
- Trade Order now defaults to the GovNation sending a resource to the player
- Added National Demographics Stability Tool Tip
- Encounters now have special Tool Tips that displays casualties
- Altered how War Weariness is displayed
- Added More Details to the Combat Encounter Tool Tips
- If you are trying to use your own shipping capacity for trade, you can no longer make a trade if you lack the shipping resources
- Fixed sorting issues in Demographics Panels
- Fixed Select All Regions in the Demographics panel being missing
- Added Nation Stats to the Transfer Governance panel
- Players now get option to call allies when being attacked
- Added Encyclopedia Layouts for City Buildings and Factories
- Building Encyclopedia buttons now work properly from City Selection Menu
- Added region-based Trade Tool Tips and info
- Added One-touch buttons to upgrade or dismantle specific city buildings
- Added Tool Tips to the Casualty Report
- Joining a war via a Call to Ally DP will now send a global War Declared notification for the master nation and any puppet states
- Added Gas Shells Tool Tip to Info Bar
- Added Fuel and Coal Usage to the Group Selection Panel
- Added Mountain Modifier value to the Unit Encyclopedia entries
- Move Order Tool Tips now display predicted Coal and Fuel Usage

AI
- Updated AI defend nation plan
- Made sure AI looked at their available trade capacity before accepting a trade deal
- AI now sends troops to defend lands across the seas
- Updated revolt risk and militia spawning on revolt
- AI now handles access and peace treaties
- AI colonies and protectorates don't raise their own taxes
- AI colonies and protectorates taxes now lowered if they are not profitable
- AI now asks for peace if it has achieved it’s goals
- AI will prioritize reclaiming claimed regions
- AI now will invade through sea zones
- AI now uses fleets to escort transports

Content
- Added New Notification Images
- Adjust build time of units
- Added new events
- Updated airbase/resources positions
- Fixed Colonial Ideology level error
- Added new Diplomatic Influence Modifiers
- Changed Atlantic Islander Nationality from Catholic to Protestant
- Fixed Anti-Air Unit Sub Branch association
- Renamed Salonika to Thessalonica
- Fixed missing projects in starting research projects
- Some Region ideology balancing
- Updated unit Encyclopedia descriptions
- Added historic unit names
- Added Danish West Indies
- Added Ukrainian and Belarusian to Russian Nationality
- Changed Confederate Culture to Southern
- Removed ElectricalTelegraph Research Project
- Edited Revolt Risk Templates
- New colonies/protectorates now use the master nation's color

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Making History: The Great War extends Early Access until September 9th

July 15th, 2014

July 15, 2014 --Newburyport, MA

Muzzy Lane Software announced today that their WWI grand strategy title Making History: The Great War will remain in development through August. The game will continue to be available to players at a discounted price as part of Steam’s Early Access program as well as at the company’s website http://making-history.com and at Gamer’s Gate. A new release date has been scheduled for September 9th.

We’ve been pushing very hard to meet the July 28th date for release,” says Muzzy Lane CEO Dave McCool, “But we also have committed ourselves from the start to not release the game unless we feel it’s ready to go. We feel TGW will benefit greatly from these additional weeks of polish and balancing, which are critical to getting the best player experience from a strategy title such as this.”

Muzzy Lane will continue to release regular updates throughout the extension, just as it has during the entire time the game has been in early access. The company feels confident players will support their decision. “Our community wants the same thing we do,” says McCool, “The best possible WWI strategy game. We believe this is the best choice we can make to be certain that happens.”

The current discounted price of $29.99 will remain until the time of the official release, after which the game will sell for $39.99. More information as well as community discussion of TGW is ongoing at the Steam community hub and at the game’s website. Media inquiries can be directed to chris@muzzylane.com

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What to expect from the most recent update:

  • ALL nations are now playable
  • Most sound and music are temporary
  • Multiplayer is not yet implemented
  • The editor is not yet in place
  • Some gameplay elements may not be correctly balanced
  • Integral tutorial and many tooltips are not yet implemented
  • Please note the update WILL BREAK YOUR SAVES from previous versions.
A complete list of Release Notes can be found here:
http://making-history.com/forum/thread/494206/1#494207

About the Game

Making History - The Great War: Take control as leader of one of the Great Powers during the era of the First World War and make the tough calls on how to manage your nation’s financial, technological, political and military decisions.

Will you spread your influence over the world, bolster your nation’s resources, or attempt to build a coalition of nations? See how your actions influence the rise and fall of empires in one of the most detailed WWI grand strategy games ever made.



  • Witness the Birth of Modern Industrialized Warfare: Race against other world powers to develop key new military technologies such as tanks, warplanes and submarines. See how these new weapons change the course of global power.
  • Make Friends and Use Foes: Create alliances and trade deals with friendly nations or threaten weaker neighbors with economic and political demands. You can also turn a defeated foe into a puppet state, giving them some level of independence in exchange for their support.
  • Rain Death from Above: Engage in region-to-region combat with our all-new artillery and gas attack options.
  • See the War from Every Angle: Play as any nation - big or small - in multiple scenarios that highlight key moments during the Great War. Make not only military decisions, but industrial and financial ones at both the city- and region-level.
  • Control the Seas: Create naval blockades to disrupt enemy supply lines and restrict troop movement or conduct unrestricted submarine warfare.
  • Online Multiplayer: Tired of showing the computerized leaders who’s boss? Link up with other armchair generals and play online with other members of the Making History community.
  • Make History: Create your very own customized “What if…” historical scenario with our detailed scenario editor. Created scenarios can be shared with others and played online.

PC System Requirements

    Minimum:
    • OS: Windows 8 / Windows 7 / Windows Vista / Windows XP with Service Pack 2
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c-Compliant, Shader 2.0 3D Video Card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Windows-Compliant Keyboard & Mouse

Mac System Requirements

    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo (PowerPC not supported)
    • Memory: 256 MB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
47 of 54 people (87%) found this review helpful
288 products in account
1 review
4.3 hrs on record
Early Access Review
This game is awesome, at the moment you can play as germany, France, and a few others. as it is now i have been playing for over a couple of hours and its really good. If you like the previous making history games you will love this one. The game has been running really smooth and I havent experienced any bugs yet. There area few thing that havent been finished like casualties in battles show up for me as "XX" but so far its running really smooth and is a lot of fun I think you will be pleasently surprised. The game is a hudge overall from the previous making history's. You can really see this in the recuritment and development of infurstructure. Overall as a early access i give it buy as it runs smooth and delivers on the prmoises the dev's gave. Like I said only a few countires are playable, but more will come. only other issue i have experienced is for some reason AH will not deploy their troops to the russian border even though they have lost two provicnes so far. Many of their larger armies stay stationed in the center of the country or on the allied western border. Not sure why as Italy has helped me with France to the point that mainland france is all but one provience away from being defeated.
Posted: April 4th, 2014
Was this review helpful? Yes No
32 of 38 people (84%) found this review helpful
190 products in account
1 review
77.3 hrs on record
Early Access Review
Great game that shows massive potential. Right now, it's clearly buggy at some parts but for a Early access I can live with it. Wars are breaking out all the time which is causing weird things but I like it. It still has a way to go, but this company is known to release updates for years so I hope they do the same here! 10 out of 10.
Posted: April 4th, 2014
Was this review helpful? Yes No
11 of 12 people (92%) found this review helpful
20 products in account
2 reviews
26.9 hrs on record
Early Access Review
10/10
Excellent Game.

To whom ever enjoys historical strategy, and wondered about "what if" alternate history, this is a game for you. I have been waiting for a WW1 game for a long time; I finally have one. It is very detailed and there is plenty of stats and data, i.e. Diplomacy, Research, Economy, Resources, Trade, Government, Military, and much more. Pretty much everything you would expect from such a game. But what i really like about this game is that its simple enough for new players to learn quickly, but not to simple that hardcore players will be bored or disapointed. The UI is clean and crisp, easy to read and to understand. Army managment is easy and streamlined compared to other games of this genre. A welcome improvement IMO.

Now of course this game is still early access so there is many features that are absent or not working as it should. The AI still needs improving and tweaking also. But that is to be expected with any beta. I am very much looking forward to the fully completed version of this game. IMO i like this game more then any of the Paradox games i have tried because the UI is beter organized and easier to interact.

Making History: The Great War has huge potential and will not disappoint when it becomes fully operational ;)
Posted: April 18th, 2014
Was this review helpful? Yes No
10 of 12 people (83%) found this review helpful
244 products in account
4 reviews
6.0 hrs on record
Early Access Review
A Solid game, and actually quite fun. If you're a fan of previous Making History games or a fan of Paradox Grand Strategies then you should enjoy this. Though it's no where near the complexity of a Paradox game, it is fun in it's respective elements. Yet the game is in it's early stages and there are many many bugs. If you think you can stand the bugs and still enjoy it then go right ahead and purchase it. But if you're one who is easily annoyed by bugs then i recommend holding off till later patches or maybe even release. Yet even though the numerous bugs show, I still can't help but enjoy this game.
Posted: April 7th, 2014
Was this review helpful? Yes No
9 of 11 people (82%) found this review helpful
77 products in account
16 reviews
3.8 hrs on record
Early Access Review
This game i've wanted for a long time now! It's a combination of civilization franchise and paradox interactives turnbased games such as european universalis and victoria games. This game is a turnbased game. The developer put alot of emphasis on diplomatic. This is a review on the early access. Will make a better one once the game have officially released.
Posted: May 4th, 2014
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