Making History - The Great War: Take control as leader of one of the Great Powers during the era of the First World War and make the tough calls on how to manage your nation’s financial, technological, political and military decisions.
User reviews: Positive (33 reviews)
Release Date: Apr 4, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to create a top-notch game for people who love strategy and anyone interested in this very unique time period. Please remember before purchasing that this is a beta version of the game. Your feedback will influence the final game, so please let us know what you think and what could be improved. Muzzy Lane has a great reputation for making improvements suggested by the community, so Early Access is a great opportunity for our players to help us shape the game.”

How long will this game be in Early Access?

“Since the game launched on April 4th, we have released a new update every two weeks. We plan to remain in Early Access until we are confident we have delivered the game we promised our fans. We are very close to release! Thanks for being part of the process!”

How is the full version planned to differ from the Early Access version?

“The full version will have an editor and multiplayer functionality, and a tutorial. We will continue to update the game regularly after release with additional content and bug fixes as needed, as well as continuing to fine-tune the game balance based on player feedback.”

What is the current state of the Early Access version?

“We have now entered beta. There is still some missing content, but the core game is feature complete!!! Updates will break saved games from earlier versions. A partial game manual has been posted and a quick guide for military units. All nations are now playable. Big fixes, content additions and game balancing are ongoing.”

Will the game be priced differently during and after Early Access?

The Initial Early Access pricing of $19.99, 50% off the launch price, has now ended The price increased to $29.99 on July 1st. When the game launches, the price will be $39.99. Purchasing the game at any time during Early Access entitles you to all updates as well as the full release version at no additional cost.”

How are you planning on involving the Community in your development process?

“Since the game launched, we've maintained a running dialog with players both here in the Community Hub and at our own forums at We want to offer a sincere thank you to everyone who has joined the Early Access program to be part of the development of Making History: The Great War. We are overwhelmed by the response to the game we've received throughout the process. Because of the feedback from our community, we've been able to maintain our regular updates, and we are confident that we will continue to do so. Keep it coming!”
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Recommended By Curators

"Soon to be released from Early Access, good alternative to Paradox/other Grand Strat games. Some-what dated UI/Graphics but very indepth detail & scale."

Recent updates View all (30)

October 16

New game update posted!

We have updated the game with new features, fixes, content balancing, and more! Your feedback has been instrumental is getting the game to this point, and we are steaming towards release! Full release notes below:

New Features
- Improved End of Turn performance
- Improved population growth algorithm
- Added Inra-Empire trade behaviors

Bug Fixes
- Fixed MPU distribution error when dismantling city buildings
- Fixed issue where MPU factory output templates weren't utilizing their production factor property
- Fixed an issue that could leave a region in the wrong control state
- Fixed bug that caused all artillery units to disappear when in combat

- Added the Resource and Region Infrastructure entries to the Encyclopedia Panel
- Multi-Select right click menus less wordy
- End of turn Flags for AI now shows the flag of a dependency's master
- Improve predicted income amounts
- Aid expense is now included with previous turn costs in the government economy tab
- If a port has ships, the icon on the City Chart changes and clicking the box will show that city's port contents
- Added MPU Growth Modifier Display
- Added Population Display of the Nation (in the main nation information panel) and Region (in the Region Status Popup)
- Displaying Factory Penalty if the region is lacking the MPUs for people to work in the factory
- Fixed tool tip not showing all the Region Population Stats properly
- Added Research Descriptions and Short City Building Descriptions to the Encyclopedia
- Added Global Resource Totals Chart to the Trade Panel
- Art Pass on the selected Region Panel and Nationality Charts
- When a region is unstable, the nationality panels shows the rebellion icon and colors

- Improved trade behavior
- Improved economic behavior
- Improved production decisions

- Removed research bonus from funding social welfare
- Added population growth bonus to funding social welfare
- Improved German and French translations
- Improved some unit models
- Improved economic balance

- Fixed Tool Tips for the country selection menu buttons
- Country selection "Next" button relabeled as "Play"
- LAN multiplayer server now sends extra nation attributes to LAN client

0 comments Read more

October 1

New game update includes many AI improvements, diplomacy updates, game balancing, nation descriptions, and much more.

Lots of improvements and additions throughout the game. Complete release notes listed below:

Launcher: 1.0.56066.40.s
Game: 1.0.56064.46

New Features
- Market orders now have a duration
- Added method to determine best religion for a new nation
- Added production bonus to turn based outputs from factories based on factory level
- Added ship repair boost to shipyards based on shipyard factory level
- Nations now cut diplomatic relations with new nations formed from that nation's rebelling regions
- Improved Diplomatic Influence behavor

Bug Fixes
- Fixed an issue where conquering a nation would orphan some regions
- Fixed issue in which nations were receiving multiple copies of the region changed control notification
- Fixed the trade path calculation to correctly handle port cities
- Fixed a number of region control issues
- Fixed some issues with MPU usage

- Updated national artillery tab to display artillery power and score
- Enabled map icons for trade interdiction
- Added Financial Aid Agreement list in the Diplomatic Relations panel
- Added aid revenue to income last turn on government economic panel
- The size of the summary panel is now dependent on the height of the screen
- Updated Trade Through Regions Tool Tips
- Added Economy Tab to the Other Nations Panel
- Fixed displayed resource amount on trade interdiction notifications and tooltips
- Added New Interdiction Column the trade chart in the Government Info Panel
- Groups that can potentially fight in a region all appear in the combat list
- Added Gas Shells Row to the Economy Stockpile panel
- Added Pie Chart to the Economy Panel
- Updated City Project Tool Tips to display Required Gold and Manpower for the projects
- Added Needed Gold and Manpower in building's encyclopedia page
- Added New Row for Food Production Cost in the spending panel
- Added the Shortage, Interdiction, Industrial and Military Demands to the Stockpile Spreadsheet
- Added idle factory costs to the City Maintenance column in the production panel

- Improved behavior when interacting with the market
- Improved behavior around region claims
- Improved decision making on city and region improvements
- Improved decision making on government spending
- Improved decision making on financial aid

- Fixed issues with Mexican Infantry models
- Reduced Range of Airship
- Removed Crete claim on Cyprus
- Made Alaska a US Territory
- Added diplomatic penalty for trading with or establishing relations with a nation's enemy
- Modified Research Categories
- Lots of economic balancing

- Added nation descriptions
- Added Worker and Construction Animation toggles in the Main Options panel

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“Muzzy Lane has definitely developed a real winner here with Making History: The Great War”
RTS Guru

What to expect from the most recent update:

  • ALL nations are now playable
  • Some sound and music is temporary
  • The editor is not yet in place
  • Some gameplay elements may not be correctly balanced
  • Integral tutorial and some tooltips are not yet implemented
A complete list of Release Notes can be found here:

About This Game

Making History - The Great War: Take control as leader of one of the Great Powers during the era of the First World War and make the tough calls on how to manage your nation’s financial, technological, political and military decisions.

Will you spread your influence over the world, bolster your nation’s resources, or attempt to build a coalition of nations? See how your actions influence the rise and fall of empires in one of the most detailed WWI grand strategy games ever made.

  • Witness the Birth of Modern Industrialized Warfare: Race against other world powers to develop key new military technologies such as tanks, warplanes and submarines. See how these new weapons change the course of global power.
  • Make Friends and Use Foes: Create alliances and trade deals with friendly nations or threaten weaker neighbors with economic and political demands. You can also turn a defeated foe into a puppet state, giving them some level of independence in exchange for their support.
  • Rain Death from Above: Engage in region-to-region combat with our all-new artillery and gas attack options.
  • See the War from Every Angle: Play as any nation - big or small - in multiple scenarios that highlight key moments during the Great War. Make not only military decisions, but industrial and financial ones at both the city- and region-level.
  • Control the Seas: Create naval blockades to disrupt enemy supply lines and restrict troop movement or conduct unrestricted submarine warfare.
  • Online Multiplayer: Tired of showing the computerized leaders who’s boss? Link up with other armchair generals and play online with other members of the Making History community.
  • Make History: Create your very own customized “What if…” historical scenario with our detailed scenario editor. Created scenarios can be shared with others and played online.

System Requirements

    • OS: Windows 8 / Windows 7 / Windows Vista / Windows XP with Service Pack 2
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c-Compliant, Shader 2.0 3D Video Card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Windows-Compliant Keyboard & Mouse
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo (PowerPC not supported)
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
16 of 18 people (89%) found this review helpful
12.8 hrs on record
Early Access Review
This game i've wanted for a long time now! It's a combination of civilization franchise and paradox interactives strategy games such as european universalis and victoria games. This game is a turnbased game. The developer put alot of emphasis on diplomatic. This is a review on the early access. Will make a better one once the game have officially released.
Posted: May 4
Was this review helpful? Yes No
31 of 45 people (69%) found this review helpful
33.5 hrs on record
Early Access Review
Can fund a JEWISH NAZI uprising in germany 10/10
Posted: June 16
Was this review helpful? Yes No
8 of 8 people (100%) found this review helpful
106.2 hrs on record
Early Access Review
This game is excellent. It has the perfect balance of being easy enough to pick up, but challenging and complex enough to keep players entertained for a long time. Developers seem very active, and friendly. If this game ends up like the previous installments, us players can expect to see developer support for a long time. 10/10 without a doubt.
Posted: May 16
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
0.8 hrs on record
Early Access Review
Great work guys. I cant wait to see future updates for this game. I wont lie i love these kinda games but i feel this game needs a tutorial. It was kinda mind blowing the amout of unites and resources to mange. but there was a menu that was easy to navagate interface. but i could not find out how to make alliances witch was a downfall. if you are going to buy this keep in mind its a time comsuming game with a small bug here or there. Its not a quick command and counqer game like i thought it was kinda going to be. by the way if you are a mac player this runs great on mac :)
Posted: June 3
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2 of 2 people (100%) found this review helpful
10.4 hrs on record
Early Access Review
Its a really good game for those who like turn based games. Resently a lot of new playable facions have come out and they are all really enjoyable to play. Even though the game is still in development it looks very promissing and i recommend you get it.
Posted: June 1
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56 of 63 people (89%) found this review helpful
4.8 hrs on record
Early Access Review
This game is awesome, at the moment you can play as germany, France, and a few others. as it is now i have been playing for over a couple of hours and its really good. If you like the previous making history games you will love this one. The game has been running really smooth and I havent experienced any bugs yet. There area few thing that havent been finished like casualties in battles show up for me as "XX" but so far its running really smooth and is a lot of fun I think you will be pleasently surprised. The game is a hudge overall from the previous making history's. You can really see this in the recuritment and development of infurstructure. Overall as a early access i give it buy as it runs smooth and delivers on the prmoises the dev's gave. Like I said only a few countires are playable, but more will come. only other issue i have experienced is for some reason AH will not deploy their troops to the russian border even though they have lost two provicnes so far. Many of their larger armies stay stationed in the center of the country or on the allied western border. Not sure why as Italy has helped me with France to the point that mainland france is all but one provience away from being defeated.
Posted: April 4
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