Terrian Saga KR-17 is a mix of three genres which are action, platforming and puzzle solving. It starts off quite puzzle heavy but the later levels have a lot more action and platforming. Our protagonist is a robot that has gained sentience and goes off to take back a planet conquered by a terrorist. I learned the story via the Steam description, besides the intro the story in Terrian Saga is non existent. Accompanying you is a sentient missile which acts as your guide and is also briefly controllable when you summon him. All the dialogue is presented in text, there is no voice acting.
When you first gain control of your character one of the first things you will notice is that the game is locked at 30fps. That is not a deal breaker but it does affect the game negatively. Your KR-17 robot comes equipped with your basic blaster and a grenade launcher. The grenade launcher uses up energy but it is a very small amount and kills most enemies with one hit. That's the weapon to go with unless you are out of energy and have to resort to the blaster. Energy is recharged via stations scattered about the level and they are usually close enough that you will rarely run out. You can also summon your sentient missile friend but that does cost quite a chunk of energy.
The missile is controllable but once he starts moving he can't stop and if he crashes he will disappear causing you to waste more energy summoning him again. He is very useful to hit hard to reach enemies and is also used to go into places your character can't to destroy a certain object. These sections start off easy enough though they quickly become a pain as they demand further precision and add a lot of sharp turns. They are not short sections either, they take quite a while and simply scraping into something destroys you causing the missile to be summoned again from the start. Your hitbox being so large does not help either.
KR-17 controls much better though he does also suffer from having a large hitbox which an be a pain when forced to avoid insta-death obstacles tiny areas. The game does start off very easy and you may think it is much more of a puzzle game than anything else. You'd be dead wrong. It won't take long for this game to get very brutal and you will need fast reaction speeds. You will be facing much more dangerous and numerous enemies as well as tougher platforming. That is when the game truly gets fun and becomes something in the veins of Mega Man. Though no where near as brutal as that since you have infinite lives and save stations are usually scattered close together.
Certain levels sections do not have save stations and you have to beat it all in one go. One particularly troublesome section is one where you have to stand on a tiny log throughout a water filled level. The slightest touch of water will cause you to explode and that level dragged on far too long. Don't get me wrong it is fun but do not be expecting an easy laid back puzzle/platformer after the first couple of levels. One thing that is a problem though is that certain objects in the foreground can block view of your character which is problematic when facing enemies or jumping over hazards. It is not a common occurrence though. There are also some pads which will either drop down or bounce you up that probably will cause your death if you did not expect it. Changing the colors of the pad would have been an easy fix to be able to tell them apart.
Nothing about the environments feel felt memorable or unique, just random pieces of map sown together to form a level. The artstyle itself is very nice and is 32 bit instead of the usual 8 or 16 most indies use. Music is decent. Nothing special but it gets the job done. The hud is great and simple to understand though at times it can hide the view of enemies or obstacles and cause you to take damage due to it. You can take up to five hits from enemies or most obstacles and you refill it by finding a red floating crystal. Be careful though, the frames of invincibility after being hit are very few and you will likely get hit multiple times in succession if you are not able to escape after getting damaged.
Terrian Saga KR-17 was a nice surprise. I believe it to be a hidden gem that is rough around the edges. It really does feels like this would have been a classic game if this was released back in the day. The 30 FPS cap was an odd decision that took some enjoyment out of it and other problems do bring it down from being great. Overall this is definitely a title to check out if you like platformers, puzzles and the action genre. If you don't like even one of those this may not be the game for you. All three genres are mixed very well and persist throughout the entire game. For those of you that do enjoy all three, Terrian Saga KR-17 is definitely a title worth considering.