KR-17 is a 32-bit, story-driven, side-scrolling action puzzle-platformer which follows the story of a military robot on a mission to subdue a rogue agent operating out of an installation on the planet Valiant. It will be the first in a multi-genre series of games centered around the story of Terrius, KR-17's home.
User reviews:
Mostly Positive (195 reviews) - 76% of the 195 user reviews for this game are positive.
Release Date: Jul 9, 2014

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“A must play for anyone looking for a new platformer.”
9/10 – Hooked Gamers

“I would certainly recommend this game. Its retro aesthetic and soundtrack will certainly entertain most.”
7.5/10 – We See In Pixels

“...look beneath the sugary-sweet retro veneer of Terrian Saga KR-17 and you'll observe the beating, savage heart of a brilliantly old-school platformer that'll provide hours of nostalgia-tinged entertainment...”
8.5/10 – Strategy Informer


About This Game

In Terrian Saga: KR-17 players take control of a misfit military drone as it gains sentience and grows a conscious after being activated for war. Players will use an assortment of upgradable weapons including a laser, grenades, and flame thrower along with their trusted friend and sidekick, an also sentient guided missile named J1M. Players must fight their way through hordes of varying enemy robots while exploring intricate levels to uncover their mysterious past and discover the true enemy.

Within the galaxy on the Carina arm live twin solar systems riddled with conflict: the Terrius system and his brother, the Cyrinus system. These two empires travel so closely together they share multiple planets within their gravitational complex. However, the Cyrians have become embroiled in an interplanetary conflict with the Glortac People’s Resistance. Terrius has begun building military installations in order to better help combat the threat of the GPR. One of these bases, built on the planet Valiant, has been sabotaged. A terrorist has released thousands of killer robots on the Valiant base, destroying all personnel. The Terrius military has determined that this terrorist may have contacts with the GPR. Due to the risk of one of their most powerful military installations and armory falling into the hands of the GPR, Terrius has sent a strike force of 100 advanced KR drones to destroy these evil robots and restore order to the base- all before Valiant makes it’s swing into the Cyrinus system.


  • Adventure across 65 boards spread over 9 themed zones
  • Test your mettle against 8 deadly bosses
  • Fire and guide J1M to take out hard to reach enemies, blast open new passages and explore
  • Receive important updates and explore the relationship between KR-17 and J1M with in-level dialogue
  • Collect Gears, find hidden jetpacks, and race the clock to climb the Steam leaderboards
  • Experience varied level design: play through non-linear levels that encourage exploration, along with high intensity action platforming sequences
  • Earn Steam Achievements that unlock alterations to your character

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: 1.2GHz processor
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • OS: Microsoft® Windows® XP / 7
    • Processor: 1.4GHz processor or faster
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Additional Notes: Microsoft Xbox 360 Controller or XInput compatible controller recommended.
    • OS: 10.6.3, 10.9
    • Processor: 2.5ghz processor
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Storage: 3000 MB available space
    • OS: Ubuntu 12.04 and Newer
    • Processor: Intel Core 2 Duo 2.1 ghz or equivalent 
    • Memory: 1 GB RAM
    • Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
    • Storage: 250 MB available space
Customer reviews
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Mostly Positive (195 reviews)
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Most Helpful Reviews  Overall
31 of 37 people (84%) found this review helpful
3 people found this review funny
2.0 hrs on record
Posted: July 10, 2014
Hah! This is a fun retro style platform game. I started having SEGA Genesis and Super Nintendo flashbacks! :O

This game rocks! It's fun! You scoot and dash around as a little robot, shoot and blast your way through enemies (you even get a user guided homing missile) and even fly around with a jetback.

One level I found the jetpack and just start flying non-stop up in the air... going and going... and I found coins! (or whatever they are) xD. Now I'm exploring everything. :D And the controls are awesome with the 360 controller.
The 16 Bit style characters, backgrounds and details look great and the 16-Bit chiptune music is awesome. It's not repetitive and mixes up really well.

If you like playing old school retro style shoot-em up platform games like back in the days of Super Nintendo, Sega Genesis and TurboGrafx-16, then you should get this game.
For the price it costs, it is more than worth it. :D
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14 of 16 people (88%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: June 25, 2015
Terrian Saga KR-17 is a mix of three genres which are action, platforming and puzzle solving. It starts off quite puzzle heavy but the later levels have a lot more action and platforming. Our protagonist is a robot that has gained sentience and goes off to take back a planet conquered by a terrorist. I learned the story via the Steam description, besides the intro the story in Terrian Saga is non existent. Accompanying you is a sentient missile which acts as your guide and is also briefly controllable when you summon him. All the dialogue is presented in text, there is no voice acting.

When you first gain control of your character one of the first things you will notice is that the game is locked at 30fps. That is not a deal breaker but it does affect the game negatively. Your KR-17 robot comes equipped with your basic blaster and a grenade launcher. The grenade launcher uses up energy but it is a very small amount and kills most enemies with one hit. That's the weapon to go with unless you are out of energy and have to resort to the blaster. Energy is recharged via stations scattered about the level and they are usually close enough that you will rarely run out. You can also summon your sentient missile friend but that does cost quite a chunk of energy.

The missile is controllable but once he starts moving he can't stop and if he crashes he will disappear causing you to waste more energy summoning him again. He is very useful to hit hard to reach enemies and is also used to go into places your character can't to destroy a certain object. These sections start off easy enough though they quickly become a pain as they demand further precision and add a lot of sharp turns. They are not short sections either, they take quite a while and simply scraping into something destroys you causing the missile to be summoned again from the start. Your hitbox being so large does not help either.

KR-17 controls much better though he does also suffer from having a large hitbox which an be a pain when forced to avoid insta-death obstacles tiny areas. The game does start off very easy and you may think it is much more of a puzzle game than anything else. You'd be dead wrong. It won't take long for this game to get very brutal and you will need fast reaction speeds. You will be facing much more dangerous and numerous enemies as well as tougher platforming. That is when the game truly gets fun and becomes something in the veins of Mega Man. Though no where near as brutal as that since you have infinite lives and save stations are usually scattered close together.

Certain levels sections do not have save stations and you have to beat it all in one go. One particularly troublesome section is one where you have to stand on a tiny log throughout a water filled level. The slightest touch of water will cause you to explode and that level dragged on far too long. Don't get me wrong it is fun but do not be expecting an easy laid back puzzle/platformer after the first couple of levels. One thing that is a problem though is that certain objects in the foreground can block view of your character which is problematic when facing enemies or jumping over hazards. It is not a common occurrence though. There are also some pads which will either drop down or bounce you up that probably will cause your death if you did not expect it. Changing the colors of the pad would have been an easy fix to be able to tell them apart.

Nothing about the environments feel felt memorable or unique, just random pieces of map sown together to form a level. The artstyle itself is very nice and is 32 bit instead of the usual 8 or 16 most indies use. Music is decent. Nothing special but it gets the job done. The hud is great and simple to understand though at times it can hide the view of enemies or obstacles and cause you to take damage due to it. You can take up to five hits from enemies or most obstacles and you refill it by finding a red floating crystal. Be careful though, the frames of invincibility after being hit are very few and you will likely get hit multiple times in succession if you are not able to escape after getting damaged.

Terrian Saga KR-17 was a nice surprise. I believe it to be a hidden gem that is rough around the edges. It really does feels like this would have been a classic game if this was released back in the day. The 30 FPS cap was an odd decision that took some enjoyment out of it and other problems do bring it down from being great. Overall this is definitely a title to check out if you like platformers, puzzles and the action genre. If you don't like even one of those this may not be the game for you. All three genres are mixed very well and persist throughout the entire game. For those of you that do enjoy all three, Terrian Saga KR-17 is definitely a title worth considering.
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19 of 27 people (70%) found this review helpful
1 person found this review funny
Not Recommended
2.3 hrs on record
Posted: July 18, 2014
Don't be fooled by the screenshots: This game is a nice 16-bit attempt but, unfortunately, it's incredibly amateur.

The game has way too much going on in the graphics front. Colors are mishmashed and thrown together (why are background objects as bright as foreground ones), the environments have WAY too much clutter, sometimes it's hard to tell what is a platform or ground from the background, and at too many times there is foreground foliage that blocks too much of your view (If this is unintentional it's an amateur mistake, if it's intentional it is neither fun nor challenging). The cutscenes look awful as well.

The controls are sometimes awkward and ANY area involving pushing moveable crates onto water is a headache. Why doesn't the robot simply move along with the crate? Why do I need to manually move him along with it? Again, this isn't fun and it's a terribly cheap challenge. There is a level in stage two where you need to do this for an extended amount of time without any checkpoints and it is unbelieveably frustrating (I have actually quit the game since this area and do not intend to come back).

Apparently no one tested the levels for collision either as far too many levels with the jetpack allow to move behind walls or enviromental objects you're not supposed to, some of which trap you or kill you or all around mislead you.

It doesn't help that certain enemies come in different sizes and are not easily destroyed by your guns. This is most noticeable in the spider boss level where you simply cannot shoot the green enemies blocking your path because they're at an awkward height. This would have been easily fixed simply by not having the grenade attack hurt you ala Metroid. And while you have multiple weapons at your disposal almost none of them are very useful outside of the grenade.

And speaking of the spider boss, why is the boss level in the MIDDLE of the world? Why did the world just end a couple levels later when I went down a random sewer pipe? The pacing is just bizarre.

I wanted to like the game, and I realize it's probably a first attempt at making a game, but this is just too unfinished and poorly thought out for me to enjoy. This could have easily used more time in the kitchen, first attempt or not.
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14 of 18 people (78%) found this review helpful
2 people found this review funny
1.1 hrs on record
Posted: July 9, 2014
KR-17 is pretty obviously a retro-style platformer that harkens back to the good old days of the SNES. It plays very similarly to the 2D Duke Nukem Games or Megaman, but with some different twists. Really, if you like games from this genre, at $4- you can't really go wrong here. It won't knock your socks off, but it'll be a pretty good nostalgia trip.

* Gameplay is pretty generic, jumping shooting are standard faire.
* You have 4 extra attacks, plus a guided missile, largely for enemy destruction, but sometimes for puzzle solving. They're largely unecessary, but can be useful in certain cases. The guided rocket is a bit OP if you can manage to control it properly.
* The soundtrack is pretty solid, and while the songs can get repetitive, you won't be around a level long enough for it to get annoying.
* Most levels are pretty simple: the only goal is to reach the exit. Unfortunately, most levels require you to flip a bunch of switches, and it's pretty easy to miss one or two. Doesn't take much time to go back and find them, but its still a bit annoying.
* The controls are weird. Especially with the jetpack (you have to hold up on the right stick, and move horizontally with the left stick, otherwise you'll stop flying and probably die). Once you get used to that, it's pretty smooth.
* The enemies feel more like traps/obstacles than proper opponents, which isn't bad, but it does make them feel a little slapped down on the levels.

Also, here are our thoughts in video form!
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10 of 11 people (91%) found this review helpful
2 people found this review funny
14.4 hrs on record
Posted: January 27, 2015
9/10. Retro, smart and simple. This game has a great difficutly, so if u want to take some hours doing something, playing this game will be a great idea.
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13 of 17 people (76%) found this review helpful
2 people found this review funny
2.6 hrs on record
Pre-Release Review
Posted: July 9, 2014
Played through the first boss and a little bit more after. The game is somewhat charming, has a decent soundtrack, ok controls, and a few different attack types, plus a controlled companion rocket to blast enemies. While playing the game i was thinking it was going to be priced at 10 or 15 dollars, and so i thought it might be not worth it, but seeing as it's 5 dollars (and less with launch sale) I'm going to go ahead and say get it. It has a lot of levels to play through and objects to finish through them. But here's why i was think it wasn't worth it, for me atleast.
One is that the some of the boss fights (like the first one) is a sort of a race fight where you run from imminent death, dodging attacks and not falling, that's fine but the level wasn't a good design, so i found myself frustratingly dying because of it, and there isn't any check points durring these fights so you would restart it from the begging.
Another problem is one of the levels where you have to stand on a moving platform moving to the end of that level, you have to keep adjusting your movement on that platform so you won't fall (left and right arrow keys) and sometimes jump, now that's fine, but when the controls aren't as responsive as you need it to be, you will find yourselft not preforming these tasks the way you would expect, also when you double-hit left or right arrow keys fast you would dash in the direction you pressed them, and since you press them fast to keep your balance on the moving platform, you would accidentally dash away from the platform and die, and also there is not check point for those kinds of levels too.
So the gist of it is, some levels are badly designed, and controls aren't as tight as you want them to be. But make your choice, i was going to not recommend it but seeing as it's 5 dollars, i say get it why not, just remember that some levels will frustrate you.
I just hope the devs make a more tested, with more tight controls, and see things more clearly before they release their next platforming game if they ever make another one.
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20 of 31 people (65%) found this review helpful
3 people found this review funny
0.9 hrs on record
Posted: March 1, 2015
I love this platfrom game! This one takes me back to my NES days.Not alot to it. Its just your stadard platfrom game but its done pretty well to have that old school feel to it.The controls are good once you have them configed to a controller.

<start of rant>If you dont know how to use either Logitech Profiler that came with your controller or how to use JoytoKey or any other program that lets you bind keyboard keys to your controller, then don't even bother ;) Hate when people give bad reviews when they dont know how to use there stuff(Remember you are on a PC not a Console)....Learn how to use and you can make ANY game work with a controller ;) <end of rant>

So if you love old school NES,Genesis platform games give this one a shot!
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13 of 19 people (68%) found this review helpful
3 people found this review funny
2.4 hrs on record
Posted: July 31, 2014
A fun hard-as-balls indie game that is not a Minecraft or a randomly procedurally generated rogue like MOBA thing.
Please make more games like this so I can scream at my computer
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7 of 8 people (88%) found this review helpful
1.3 hrs on record
Posted: February 18, 2015
An old style platformer that manages to capture the retro nostalgia feel at the same time as bringing something new to the table. The music is catchy, the gameplay is solid, and the art compliments the rest of the game. The developers even implemented some pretty useful tools and weapons the player can use at his or her disposal such as a guided misile, grenades, jetpacks, and a classic laser gun. This is one of the best experiences I've had gaming in ages.
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7 of 8 people (88%) found this review helpful
1.7 hrs on record
Posted: June 19, 2015
Never really played the Megaman games.
But this game is a fun challenging action platformer.
It plays like old nes and sega retro games with a fresh style and feel to it.
Best played with a game controller.
Well executed: 9/10.
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Recently Posted
4.7 hrs
Posted: August 31
It's just a really cool game - nothing more, nothing less. Is it different fro the other retro 2D platformers? - no, does it worth the money - YES!
Helpful? Yes No Funny
0.8 hrs
Posted: August 31
Once you get into the game it can be really fun!
Helpful? Yes No Funny
0.7 hrs
Posted: August 30
Plateforming Shooter Master Game. I cannot put into words of how incredible this game truly is. First off, I got this game for $0.49. 49 cents for a game that is breath taking. It can run on a potato computer. It has amazing graphics for a pixel plateformer, And for the price of $0.49 you can't complain whatsoever. Avalable on basicly all computers weather it's windows, mac or linux. Reminds me alot of the Super Nintendo and the SEGA Genisis. It's just a truly amazing game, even if it's not on sale go ahead and buy it because this is possibly one of the best plateformer I've ever played. It's got story, Characters, everything you want in a good game right here. Go on ahead and buy it!
Helpful? Yes No Funny
0.2 hrs
Posted: August 26
Awesome 2d game with some great features hat you dont see in any other games, this platformer game feels unique and has a great story line
Helpful? Yes No Funny
8.6 hrs
Posted: August 21
Holy wow, an amazing love letter to Commander Keen and other early PC platformers. Watch out, this game gets HARD towards the end!
Helpful? Yes No Funny
Denilson Sá
0.6 hrs
Posted: June 18
It could have been a good platformer, but the execution has too many mistakes:

- Locked at 30fps.
- Busy and confusing backgrounds. It is unclear what is background and what is a wall/platform.
- Foreground foliage obscuring collectible items.
- Very often I wished I could see more of the level at once (i.e. I wish the camera was more zoomed out).
- Sometimes you carry over the jetpack from the previous level, other times you don't (and for no reason).
- It is difficult to dash (double-tap a direction) when using the analog stick. Fortunately, it is also possible to use the digital one.
- No Steam Cloud.

I wanted to like this game, because I like platforming games and the screenshots looked very nice. However, I got bored very quickly, and got annoyed but those several issues.
Helpful? Yes No Funny
3.3 hrs
Posted: June 8
retro game.
Helpful? Yes No Funny
Szeth Son-Son-Vallano
12.8 hrs
Posted: April 21
it's gud 4real
Helpful? Yes No Funny
5.2 hrs
Posted: April 11
I just can't like this game. The controls are awkward; like who uses ASDF and not QWER? The jump is A not Up-key and the rocket boost is the Up-key, you only have half the time and lose without going into a new area in the same zone which is weird in itself, but is super annoying more then you would think. The game looks alright but so much of it blends together.
I have to say skip this one.
Helpful? Yes No Funny
10.5 hrs
Posted: April 4
This game reminds me so much of Commander Keen it's not even funny.

-Limited control set up
-Difficulty spikes
-Ability loss cliche
-Boss Fights are okay at best

-DOS level design (Haven't seen that in a while. It's refreshing.)
-Good platforming
-Good Puzzles
-Nice soundtrack
-J1M is the happiest missile in the world

Overall KR-17 is a good puzzle platformer. However it isn't perfect, If you can't stand difficulty spikes than I don't recommend it. But if you can over look that issue. Then I totally recommend it.
Helpful? Yes No Funny