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KR-17 is a 32-bit, story-driven, side-scrolling action puzzle-platformer which follows the story of a military robot on a mission to subdue a rogue agent operating out of an installation on the planet Valiant. It will be the first in a multi-genre series of games centered around the story of Terrius, KR-17's home.
Release Date: Jul 9, 2014
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Buy KR-17

$4.99

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UPDATE 1.1 LIVE & KICKIN'

July 16th, 2014



Someone call Steven Jay Page, it’s been one week since release and it’s time for the WHOOPS UPDATE 1.1! In this update we address some issues players have had with saving, making needlessly difficult sections more understandable, and making those pesky controls less pesky! Conventional update numbering belongs elsewhere, let’s take a look at what’s going to be happening to your game files:

1. Mission Objects have tipped a bit elusive to some players requiring tedious and painstakingly long moments retracing their steps to find the button they forgot to press. Do not feel special ye button-missers, it happened to plenty of people. This is why we have decided to make those “you-must-do-this-because-it’s-the-mission-of-this-zone-and-carries-the-story-for-the-rest-of-the-saga” objects more noticeable!!

2. Save files have been something of great debate between KR-17 and computers. Neither of them really want to work together. But we’re not here to drop a non-working save system on your hard drive – that’s why we are introducing our updated save file system which will allow your saves going forward to not disappear!

3. Controls are, by no surprise, something impossible to get right. We took a poll of which keys people were rebinding KR-17′s to, and we had some fantastic returns! Here are some of our favorite keybindings we were told:

A. Q-Jump R-Laser V-J1M RShift-Secondary
B. T-Jump Y-Laser G-J1M H-Secondary
C. LShift-Jump 1-Laser G-J1M Num0-Secondary
D. CTRL-Jump Z-Laser Space-J1M V-Secondary

Everyone had different combinations, so that’s why we added the custom controls. Also, that’s why our default controls are set the way they are, because apparently there is no way in hell we are going to guess which controls you think are easiest! However, to settle the score, you will now be able to see which controls do what from the pause screen!


GENERAL FIXES:

  • Icarus unbeatable after dying during second wave
  • Devestape save not working halfway
  • Camera issues with J1M puzzle during trainyards
  • Save files becoming corrupt
  • Added additional Sassafras
  • Jetpack disabled while J1M is out
  • Some directional arrows added for navigation ease
Hope you guys are getting into the game, thanks for the reviews!

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20% DISCOUNT, FREE OST & TRADING CARDS ARE LIVE!

July 11th, 2014

To celebrate the launch of Terrian Saga: KR-17 there is a limited time 20% discount off of its $4.99 USD Suggested Retail Price. That's 65 hardcore retro-inspired levels through 9 themed zones for only $3.99 USD +AND+ the KR-17 OST for FREE (Download Link in the Forum and on the Store Page). Discount and Free OST offer ends July 16th 2014.

PLUS+++ KR-17 now comes with the great taste of TRADING CARDS! Collect Trainasaurus Wrecks, Devastape and other cool cards that feature some of the big bad bosses you must contend with throughout your adventure. Form those badges and show them off with pride!

Terrian Saga: KR-17 is a hardcore side-scrolling action platformer that celebrates the gameplay and aesthetics of games that once defined an industry. The game was developed by Wonderfling Studios, a Dallas based indie studio comprised of long-time friends that have combined their passion of video games to create fresh stories and new ideas through nostalgic presentation, solid controls, throwback graphics and retro sounds. KR-17 is the first in a planned series of games in the Terrian Saga.

...And for all you Mac gamers wondering if you will be able to get your hands on KR-17, the Mac version will be available July 29th!

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Reviews

“A must play for anyone looking for a new platformer.”
9/10 – Hooked Gamers

“I would certainly recommend this game. Its retro aesthetic and soundtrack will certainly entertain most.”
7.5/10 – We See In Pixels

“...look beneath the sugary-sweet retro veneer of Terrian Saga KR-17 and you'll observe the beating, savage heart of a brilliantly old-school platformer that'll provide hours of nostalgia-tinged entertainment...”
8.5/10 – Strategy Informer

About the Game

In Terrian Saga: KR-17 players take control of a misfit military drone as it gains sentience and grows a conscious after being activated for war. Players will use an assortment of upgradable weapons including a laser, grenades, and flame thrower along with their trusted friend and sidekick, an also sentient guided missile named J1M. Players must fight their way through hordes of varying enemy robots while exploring intricate levels to uncover their mysterious past and discover the true enemy.

Within the galaxy on the Carina arm live twin solar systems riddled with conflict: the Terrius system and his brother, the Cyrinus system. These two empires travel so closely together they share multiple planets within their gravitational complex. However, the Cyrians have become embroiled in an interplanetary conflict with the Glortac People’s Resistance. Terrius has begun building military installations in order to better help combat the threat of the GPR. One of these bases, built on the planet Valiant, has been sabotaged. A terrorist has released thousands of killer robots on the Valiant base, destroying all personnel. The Terrius military has determined that this terrorist may have contacts with the GPR. Due to the risk of one of their most powerful military installations and armory falling into the hands of the GPR, Terrius has sent a strike force of 100 advanced KR drones to destroy these evil robots and restore order to the base- all before Valiant makes it’s swing into the Cyrinus system.

Features

  • Adventure across 65 boards spread over 9 themed zones
  • Test your mettle against 8 deadly bosses
  • Fire and guide J1M to take out hard to reach enemies, blast open new passages and explore
  • Receive important updates and explore the relationship between KR-17 and J1M with in-level dialogue
  • Collect Gears, find hidden jetpacks, and race the clock to climb the Steam leaderboards
  • Experience varied level design: play through non-linear levels that encourage exploration, along with high intensity action platforming sequences
  • Earn Steam Achievements that unlock alterations to your character

System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: 1.2GHz processor
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    Recommended:
    • OS: Microsoft® Windows® XP / 7
    • Processor: 1.4GHz processor or faster
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Additional Notes: Microsoft Xbox 360 Controller or XInput compatible controller recommended.
Helpful customer reviews
14 of 17 people (82%) found this review helpful
3,225 products in account
29 reviews
0.6 hrs on record
Hah! This is a fun retro style platform game. I started having SEGA Genesis and Super Nintendo flashbacks! :O

This game rocks! It's fun! You scoot and dash around as a little robot, shoot and blast your way through enemies (you even get a user guided homing missile) and even fly around with a jetback.

One level I found the jetpack and just start flying non-stop up in the air... going and going... and I found coins! (or whatever they are) xD. Now I'm exploring everything. :D And the controls are awesome with the 360 controller.
The 16 Bit style characters, backgrounds and details look great and the 16-Bit chiptune music is awesome. It's not repetitive and mixes up really well.

If you like playing old school retro style shoot-em up platform games like back in the days of Super Nintendo, Sega Genesis and TurboGrafx-16, then you should get this game.
For the price it costs, it is more than worth it. :D
Posted: July 10th, 2014
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9 of 12 people (75%) found this review helpful
498 products in account
3 reviews
1.1 hrs on record
KR-17 is pretty obviously a retro-style platformer that harkens back to the good old days of the SNES. It plays very similarly to the 2D Duke Nukem Games or Megaman, but with some different twists. Really, if you like games from this genre, at $4- you can't really go wrong here. It won't knock your socks off, but it'll be a pretty good nostalgia trip.

Features:
* Gameplay is pretty generic, jumping shooting are standard faire.
* You have 4 extra attacks, plus a guided missile, largely for enemy destruction, but sometimes for puzzle solving. They're largely unecessary, but can be useful in certain cases. The guided rocket is a bit OP if you can manage to control it properly.
* The soundtrack is pretty solid, and while the songs can get repetitive, you won't be around a level long enough for it to get annoying.
* Most levels are pretty simple: the only goal is to reach the exit. Unfortunately, most levels require you to flip a bunch of switches, and it's pretty easy to miss one or two. Doesn't take much time to go back and find them, but its still a bit annoying.
* The controls are weird. Especially with the jetpack (you have to hold up on the right stick, and move horizontally with the left stick, otherwise you'll stop flying and probably die). Once you get used to that, it's pretty smooth.
* The enemies feel more like traps/obstacles than proper opponents, which isn't bad, but it does make them feel a little slapped down on the levels.

Also, here are our thoughts in video form!
http://youtu.be/_JNoi7KA-As
Posted: July 9th, 2014
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8 of 11 people (73%) found this review helpful
386 products in account
53 reviews
2.6 hrs on record
Played through the first boss and a little bit more after. The game is somewhat charming, has a decent soundtrack, ok controls, and a few different attack types, plus a controlled companion rocket to blast enemies. While playing the game i was thinking it was going to be priced at 10 or 15 dollars, and so i thought it might be not worth it, but seeing as it's 5 dollars (and less with launch sale) I'm going to go ahead and say get it. It has a lot of levels to play through and objects to finish through them. But here's why i was think it wasn't worth it, for me atleast.
One is that the some of the boss fights (like the first one) is a sort of a race fight where you run from imminent death, dodging attacks and not falling, that's fine but the level wasn't a good design, so i found myself frustratingly dying because of it, and there isn't any check points durring these fights so you would restart it from the begging.
Another problem is one of the levels where you have to stand on a moving platform moving to the end of that level, you have to keep adjusting your movement on that platform so you won't fall (left and right arrow keys) and sometimes jump, now that's fine, but when the controls aren't as responsive as you need it to be, you will find yourselft not preforming these tasks the way you would expect, also when you double-hit left or right arrow keys fast you would dash in the direction you pressed them, and since you press them fast to keep your balance on the moving platform, you would accidentally dash away from the platform and die, and also there is not check point for those kinds of levels too.
So the gist of it is, some levels are badly designed, and controls aren't as tight as you want them to be. But make your choice, i was going to not recommend it but seeing as it's 5 dollars, i say get it why not, just remember that some levels will frustrate you.
I just hope the devs make a more tested, with more tight controls, and see things more clearly before they release their next platforming game if they ever make another one.
Posted: July 9th, 2014
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7 of 10 people (70%) found this review helpful
95 products in account
4 reviews
0.2 hrs on record
RETRO IN THE XTREME
i remeber the day of playing games like this at arcades and over friends houses spending way to much money or time.
controls are simple and basic and make me wish i had decent game pad just for this.
the story is simple and light-hearted with sracasm and humor to start.
dont bug me about graphics kids this one is what a REAL game is ,was, and will be .
Posted: July 9th, 2014
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0 of 1 people (0%) found this review helpful
290 products in account
2 reviews
2.3 hrs on record
Don't be fooled by the screenshots: This game is a nice 16-bit attempt but, unfortunately, it's incredibly amateur.

The game has way too much going on in the graphics front. Colors are mishmashed and thrown together (why are background objects as bright as foreground ones), the environments have WAY too much clutter, sometimes it's hard to tell what is a platform or ground from the background, and at too many times there is foreground foliage that blocks too much of your view (If this is unintentional it's an amateur mistake, if it's intentional it is neither fun nor challenging). The cutscenes look awful as well.

The controls are sometimes awkward and ANY area involving pushing moveable crates onto water is a headache. Why doesn't the robot simply move along with the crate? Why do I need to manually move him along with it? Again, this isn't fun and it's a terribly cheap challenge. There is a level in stage two where you need to do this for an extended amount of time without any checkpoints and it is unbelieveably frustrating (I have actually quit the game since this area and do not intend to come back).

Apparently no one tested the levels for collision either as far too many levels with the jetpack allow to move behind walls or enviromental objects you're not supposed to, some of which trap you or kill you or all around mislead you.

It doesn't help that certain enemies come in different sizes and are not easily destroyed by your guns. This is most noticeable in the spider boss level where you simply cannot shoot the green enemies blocking your path because they're at an awkward height. This would have been easily fixed simply by not having the grenade attack hurt you ala Metroid. And while you have multiple weapons at your disposal almost none of them are very useful outside of the grenade.

And speaking of the spider boss, why is the boss level in the MIDDLE of the world? Why did the world just end a couple levels later when I went down a random sewer pipe? The pacing is just bizarre.

I wanted to like the game, and I realize it's probably a first attempt at making a game, but this is just too unfinished and poorly thought out for me to enjoy. This could have easily used more time in the kitchen, first attempt or not.
Posted: July 18th, 2014
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Awards

Voted one of IGN’s "5 indie games we loved” at the Screwattack Gaming Convention