KR-17 is a 32-bit, story-driven, side-scrolling action puzzle-platformer which follows the story of a military robot on a mission to subdue a rogue agent operating out of an installation on the planet Valiant. It will be the first in a multi-genre series of games centered around the story of Terrius, KR-17's home.
User reviews: Mostly Positive (30 reviews)
Release Date: Jul 9, 2014
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Recommended By Curators

"Look deeper than KR-17’s retro aesthetics and unearth a delightful platformer packed with unique flavour."
Read the full review here.

Recent updates View all (6)

November 18

Pull out your Tux, KR-17 Rolls onto Linux!



Let the chanting of Ubuntu begin! The critically acclaimed side scrolling platformer brings all its nostalgic love over to Linux. So all of you who have been "+1 if Linux", it's time to pull out the calculators and start adding up some highscores.

In addition to the newly launched Linux build, Update 1.5 has gone live which incorporates new Monthly Challenges completely with rewards for the top players! If you haven't picked up your controller in awhile NOW is the time to do it and show everyone just how great a legendary gamer you are.

You can access the Monthly Challenges right from the Main Menu. Play as many times as you want as it does not count against your overall performance.

We'll see you in the Leaderboards!

0 comments Read more

November 5

Challenger update!



Hello fellow players, it’s time for a BIG UPDATE OMFG! This time the update is bigger and better, and has fixed a LOT of issues we’ve been hearing about! Continue reading:

Our main goal with this update is to soften some rough edges and noob mistakes we made during development. This is not going to fix every problem because we are not perfect yet, but it will fix a lot of them! Another plan was to make the gameplay a little more fluid. here is what that means:
1. An arrow that points to the nearest mission object. No more fubling around like a dingbat trying to find that missing mission object. No more flying around in the jetpack looking for a sneaky little button, no more backtracking train tracks to find out there was never a button in that zone...now there is a fun little arrow that POINTS at the nearest mission object. Notice this will point to the NEAREST object, not necessarily the object you should be going for next.
2. A lot of instantkill challenges have been replaced with objects that just tick down your health instead. Introducing the E-Chippies...these are just like chippies except they’ll give you a little shock...draining a bit of your health! You’ll start seeing them all over.
3. If you are not connected to Steam, the Steam-only things (challenges, leaderboards) are not able to be selected - and are invisible. Just stay connected to Steam you elusive little nit.
4. The monthly challenge level is set up and working! http://wonderfling.com/monthly-challenge/
5. Added additional sassafras
6. Many parts of the game where the dash was disabled has been redesigned allowing dash to be used without breaking the challenge! NOW try that spider boss, see what I think.
7. Many healthpacks have been distributed throughout the first zone! That first zone is hard, I get it. Now you can do it even faster!
8. Many weapon recharge stations have been distributed throughout the first zone! Use those grenades you passivist!
9. Tile foreground/background differentiation! We’ve worked on it, it should definitely be easier to distinguish between what’s a platform and what’s a bottomless pit.
10. Some levels had little things that made them quirky and sometimes unplayable. We have fixed as many as we've seen talked about.
11. At the bottom left of the main menu is a version number to help troubleshoot. Right now it says “1.5” it used to say “1.4” and next update it will say “1.6”

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Reviews

“A must play for anyone looking for a new platformer.”
9/10 – Hooked Gamers

“I would certainly recommend this game. Its retro aesthetic and soundtrack will certainly entertain most.”
7.5/10 – We See In Pixels

“...look beneath the sugary-sweet retro veneer of Terrian Saga KR-17 and you'll observe the beating, savage heart of a brilliantly old-school platformer that'll provide hours of nostalgia-tinged entertainment...”
8.5/10 – Strategy Informer

Happy Holidays from the Terrius System!


Need a last minute gift or looking for that special present for yourself? Look no further!

NOW ON LINUX

About This Game

In Terrian Saga: KR-17 players take control of a misfit military drone as it gains sentience and grows a conscious after being activated for war. Players will use an assortment of upgradable weapons including a laser, grenades, and flame thrower along with their trusted friend and sidekick, an also sentient guided missile named J1M. Players must fight their way through hordes of varying enemy robots while exploring intricate levels to uncover their mysterious past and discover the true enemy.

Within the galaxy on the Carina arm live twin solar systems riddled with conflict: the Terrius system and his brother, the Cyrinus system. These two empires travel so closely together they share multiple planets within their gravitational complex. However, the Cyrians have become embroiled in an interplanetary conflict with the Glortac People’s Resistance. Terrius has begun building military installations in order to better help combat the threat of the GPR. One of these bases, built on the planet Valiant, has been sabotaged. A terrorist has released thousands of killer robots on the Valiant base, destroying all personnel. The Terrius military has determined that this terrorist may have contacts with the GPR. Due to the risk of one of their most powerful military installations and armory falling into the hands of the GPR, Terrius has sent a strike force of 100 advanced KR drones to destroy these evil robots and restore order to the base- all before Valiant makes it’s swing into the Cyrinus system.

Features

  • Adventure across 65 boards spread over 9 themed zones
  • Test your mettle against 8 deadly bosses
  • Fire and guide J1M to take out hard to reach enemies, blast open new passages and explore
  • Receive important updates and explore the relationship between KR-17 and J1M with in-level dialogue
  • Collect Gears, find hidden jetpacks, and race the clock to climb the Steam leaderboards
  • Experience varied level design: play through non-linear levels that encourage exploration, along with high intensity action platforming sequences
  • Earn Steam Achievements that unlock alterations to your character

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: 1.2GHz processor
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    Recommended:
    • OS: Microsoft® Windows® XP / 7
    • Processor: 1.4GHz processor or faster
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Additional Notes: Microsoft Xbox 360 Controller or XInput compatible controller recommended.
    Minimum:
    • OS: Ubuntu 12.04 and Newer
    • Processor: Intel Core 2 Duo 2.1 ghz or equivalent 
    • Memory: 1 GB RAM
    • Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
    • Hard Drive: 250 MB available space
Helpful customer reviews
23 of 27 people (85%) found this review helpful
2.0 hrs on record
Posted: July 10
Hah! This is a fun retro style platform game. I started having SEGA Genesis and Super Nintendo flashbacks! :O

This game rocks! It's fun! You scoot and dash around as a little robot, shoot and blast your way through enemies (you even get a user guided homing missile) and even fly around with a jetback.

One level I found the jetpack and just start flying non-stop up in the air... going and going... and I found coins! (or whatever they are) xD. Now I'm exploring everything. :D And the controls are awesome with the 360 controller.
The 16 Bit style characters, backgrounds and details look great and the 16-Bit chiptune music is awesome. It's not repetitive and mixes up really well.

If you like playing old school retro style shoot-em up platform games like back in the days of Super Nintendo, Sega Genesis and TurboGrafx-16, then you should get this game.
For the price it costs, it is more than worth it. :D
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11 of 14 people (79%) found this review helpful
1.1 hrs on record
Posted: July 9
KR-17 is pretty obviously a retro-style platformer that harkens back to the good old days of the SNES. It plays very similarly to the 2D Duke Nukem Games or Megaman, but with some different twists. Really, if you like games from this genre, at $4- you can't really go wrong here. It won't knock your socks off, but it'll be a pretty good nostalgia trip.

Features:
* Gameplay is pretty generic, jumping shooting are standard faire.
* You have 4 extra attacks, plus a guided missile, largely for enemy destruction, but sometimes for puzzle solving. They're largely unecessary, but can be useful in certain cases. The guided rocket is a bit OP if you can manage to control it properly.
* The soundtrack is pretty solid, and while the songs can get repetitive, you won't be around a level long enough for it to get annoying.
* Most levels are pretty simple: the only goal is to reach the exit. Unfortunately, most levels require you to flip a bunch of switches, and it's pretty easy to miss one or two. Doesn't take much time to go back and find them, but its still a bit annoying.
* The controls are weird. Especially with the jetpack (you have to hold up on the right stick, and move horizontally with the left stick, otherwise you'll stop flying and probably die). Once you get used to that, it's pretty smooth.
* The enemies feel more like traps/obstacles than proper opponents, which isn't bad, but it does make them feel a little slapped down on the levels.

Also, here are our thoughts in video form!
http://youtu.be/_JNoi7KA-As
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9 of 11 people (82%) found this review helpful
2.4 hrs on record
Posted: July 31
Addicted.
A fun hard-as-balls indie game that is not a Minecraft or a randomly procedurally generated rogue like MOBA thing.
Please make more games like this so I can scream at my computer
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10 of 13 people (77%) found this review helpful
2.6 hrs on record
Posted: July 9
Played through the first boss and a little bit more after. The game is somewhat charming, has a decent soundtrack, ok controls, and a few different attack types, plus a controlled companion rocket to blast enemies. While playing the game i was thinking it was going to be priced at 10 or 15 dollars, and so i thought it might be not worth it, but seeing as it's 5 dollars (and less with launch sale) I'm going to go ahead and say get it. It has a lot of levels to play through and objects to finish through them. But here's why i was think it wasn't worth it, for me atleast.
One is that the some of the boss fights (like the first one) is a sort of a race fight where you run from imminent death, dodging attacks and not falling, that's fine but the level wasn't a good design, so i found myself frustratingly dying because of it, and there isn't any check points durring these fights so you would restart it from the begging.
Another problem is one of the levels where you have to stand on a moving platform moving to the end of that level, you have to keep adjusting your movement on that platform so you won't fall (left and right arrow keys) and sometimes jump, now that's fine, but when the controls aren't as responsive as you need it to be, you will find yourselft not preforming these tasks the way you would expect, also when you double-hit left or right arrow keys fast you would dash in the direction you pressed them, and since you press them fast to keep your balance on the moving platform, you would accidentally dash away from the platform and die, and also there is not check point for those kinds of levels too.
So the gist of it is, some levels are badly designed, and controls aren't as tight as you want them to be. But make your choice, i was going to not recommend it but seeing as it's 5 dollars, i say get it why not, just remember that some levels will frustrate you.
I just hope the devs make a more tested, with more tight controls, and see things more clearly before they release their next platforming game if they ever make another one.
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8 of 11 people (73%) found this review helpful
0.2 hrs on record
Posted: July 9
RETRO IN THE XTREME
i remeber the day of playing games like this at arcades and over friends houses spending way to much money or time.
controls are simple and basic and make me wish i had decent game pad just for this.
the story is simple and light-hearted with sracasm and humor to start.
dont bug me about graphics kids this one is what a REAL game is ,was, and will be .
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4 of 4 people (100%) found this review helpful
1.3 hrs on record
Posted: November 19
It is flawed, but the devs are responsive and continue improving the game so hopefully the shortcomings can be fixed.
What needs more work is controller support (Logitech F310 doesnt work) and at times it is hard to tell background objects from foreground objects.


I've been playing the Linux version in beta, and it just got an official release.
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3 of 3 people (100%) found this review helpful
1.5 hrs on record
Posted: November 25
This is a pretty straightforward platformer with nothing really innovative going on. Controls are tight and responsive, but the dash is too easy to trigger when trying to make precise corrections, and the game sort of forces you into that kind of situation from time to time. In some places distinguishing between background and foreground tiles is impossible and you end up face-planting into a wall, which is frustrating.

Overall the game isn't really shaky, but it's still far from solid. I feel like someone decided to make a platformer, then at the 80% mark they said, "Ah, that's good enough."

It's not bad or anything, there's just nothing to recommend it when there's plenty of more polished platformers competing against it. If you're really hard up for a platformer then you may like it, otherwise you're probably better off looking for something else.
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3 of 3 people (100%) found this review helpful
9.7 hrs on record
Posted: September 16
recap the old days! this is game is hard even on easy, but you keep going for more, hard to put down.
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3 of 3 people (100%) found this review helpful
1.0 hrs on record
Posted: September 20
This game is just as fun as it looks! Sweet chip music? Check! Retro feel? Check! Awesomeness? Tons of it!
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
Posted: September 16
I'll admit I bought this game because I'm a fool for retro-ish commercials and it was only $1.69. I love the videos on the game's store page. It's like I'm back in the early 90s again. But I can't give a very in-depth review since I haven't played long but thought I'd give a small criticism since it's still fresh in my mind. One issue with this game and some retro-ish games is that the distinciton between passive/background elements and active/foreground elements isn't always very distinguished so sometimes when playing, as a new player, I don't always know what blocks or objects I can interact with and what I can't. But other than that, unless I edit this review later, I recommend this game if you're looking for a simple, fun, retro-style game and have a few bucks to spare.
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: November 22
At last a game that actually captures a true SNES/GEN retro felling! Easy to play, hard to master!

I would like to point out that the Logitech 310 controller does work with this game.
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4 of 7 people (57%) found this review helpful
2.4 hrs on record
Posted: July 11
Just watch the 90s Rap trailer.

If that doesn't make you want the game, then nothing I can say will change your mind.
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1 of 2 people (50%) found this review helpful
1.6 hrs on record
Posted: November 17
This is a pretty fun little mid-90's style retro platformer. If you like these kinds of games you'll probably really enjoy this one.
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2 of 4 people (50%) found this review helpful
6.1 hrs on record
Posted: November 17
When it works, the game is just okay. Music is catchy, although it gets repetitive. Some of the puzzles challenge you to explore the levels, which is nice. However, some the levels have weird design that make it difficult to figure out how to reach items or goals. Some levels demand precise control that frustrates without an good/accurate controller.

I would have been on the fence about recommending this, but then the bugs happened. A bug corrupted my save and after the bug was fixed (?) my save file was wiped out. Gear collection was resetting every time you closed the game. Developers sometimes did answer questions about these issues on the forum, but didn't end up responding to support emails.

Data loss is an instant turn off, and it just didn't seem worth it to start the game over again.
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3 of 6 people (50%) found this review helpful
6.9 hrs on record
Posted: September 19
Terrain Saga: KR-17 is a linear side-scroller featuring a torsoless blue robot and his sidekick, a mysteriously resurrecting missile with arms named "J1M" in their quest to quell the robotic rebellion on the planet Valiant. Graphically, the game does draw influence from blue robot games of greater repute, however, the similarities, more or less, end there.

KR-17 suffers from an overall lack of polish. Graphics I often found were stretch and scaled and sometimes it was difficult to tell which was foreground and which was background. The difficulty of the challenges seem to follow no particular pattern and much of the gameplay feels a bit like filler. The bosses I found to be incredibly weak and more than half of them involved running through a gauntlet of hazards while the boss destroys the level. The music, rather than employing catch chiptunes, assaults us with MIDI-esque synthesized music. Because of the overall lack of polish, rather than feeling like a classic, it feels like a bit like a b-list side-scroller downloaded from a BBS circa 1993. This game needs at least another 6 months in the oven before it's fully baked.

The game looks better than it actually is, however if you're a vintage gamer and in the mood for this sort of gameplay, dispite it's many flaws, it does offer some respectible challenges. If you're a particular fan of this genre, pick this game up, but don't expect anything life-chaning.

5.5/10
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5 of 11 people (45%) found this review helpful
2.3 hrs on record
Posted: July 18
Don't be fooled by the screenshots: This game is a nice 16-bit attempt but, unfortunately, it's incredibly amateur.

The game has way too much going on in the graphics front. Colors are mishmashed and thrown together (why are background objects as bright as foreground ones), the environments have WAY too much clutter, sometimes it's hard to tell what is a platform or ground from the background, and at too many times there is foreground foliage that blocks too much of your view (If this is unintentional it's an amateur mistake, if it's intentional it is neither fun nor challenging). The cutscenes look awful as well.

The controls are sometimes awkward and ANY area involving pushing moveable crates onto water is a headache. Why doesn't the robot simply move along with the crate? Why do I need to manually move him along with it? Again, this isn't fun and it's a terribly cheap challenge. There is a level in stage two where you need to do this for an extended amount of time without any checkpoints and it is unbelieveably frustrating (I have actually quit the game since this area and do not intend to come back).

Apparently no one tested the levels for collision either as far too many levels with the jetpack allow to move behind walls or enviromental objects you're not supposed to, some of which trap you or kill you or all around mislead you.

It doesn't help that certain enemies come in different sizes and are not easily destroyed by your guns. This is most noticeable in the spider boss level where you simply cannot shoot the green enemies blocking your path because they're at an awkward height. This would have been easily fixed simply by not having the grenade attack hurt you ala Metroid. And while you have multiple weapons at your disposal almost none of them are very useful outside of the grenade.

And speaking of the spider boss, why is the boss level in the MIDDLE of the world? Why did the world just end a couple levels later when I went down a random sewer pipe? The pacing is just bizarre.

I wanted to like the game, and I realize it's probably a first attempt at making a game, but this is just too unfinished and poorly thought out for me to enjoy. This could have easily used more time in the kitchen, first attempt or not.
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0 of 1 people (0%) found this review helpful
0.9 hrs on record
Posted: December 10
After playing this game for several levels I cannot say its all that great for a platformer. I found the game play dull and repetaive with little incentive to keep progressing the story line.
This maybe for people that love that old retro feel, however it just lacks in any kind of real oomph that keeps me enguaged.
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1 of 5 people (20%) found this review helpful
1.2 hrs on record
Posted: September 20
When you need his help, JUST GIVE A LITTLE WHISTLE!!!!!!!!!!!!!!!
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1 of 9 people (11%) found this review helpful
1.0 hrs on record
Posted: September 16
yeah, this would have been a good game but having to move with moving boxes while there are platforms you don't have to move with, feels absolutely terrible.

Fix that and maybe i'll actually reccommend this game.
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4 of 16 people (25%) found this review helpful
0.6 hrs on record
Posted: July 9
Better than canyon capers
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