TinyKeep, a top-down procedurally generated dungeon escape game with permadeath - you die and it's game over. Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance. There are many ways to survive in TinyKeep!
User reviews:
Overall:
Mixed (342 reviews) - 68% of the 342 user reviews for this game are positive.
Release Date: Sep 29, 2014

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Reviews

“Tough bosses, swarms of enemies, devious traps, and fickle environmental elements all conspire against you at every turn, making progress a thing of true difficulty, and turning every victory into a moment to savour”
4/5 – Twinfinite

“If the point to this game was to have a lot of fun, kill some things and jump with joy each time an enemy died and went BLEGH, then TinyKeep was a success!”
4.5/5 – Operation Rainfall

“Succeeding with the unorthodox combination of humour and frustration, TinyKeep is a game that will keep you panting all while pulling you in for one last escape.”
4/5 – Invision Community

About This Game

In TinyKeep players will embrace the role of a hopeless prisoner held deep in a forgotten dungeon who one day wakes up to find themselves mysteriously released. Their savior is nowhere to be seen, but the cell door is broken and ajar, tempting them with the sweet scent of freedom. With nothing but a flickering lantern and a strange letter left behind by their in-mate, they must venture into the darkness and escape TinyKeep!

Lure monsters into traps, knock over fire torches to set the dungeon alight and set prisoners free to help you on your way. Enemies will work together in groups to hunt you down, and some will flee from threats. You can also take advantage of monster rivalries and lead them against each other, while you wait behind a corner as the resulting chaos ensues. There are many ways to survive in TinyKeep.

Features

  • Procedurally generated random dungeons – no playthrough is ever the same!
  • Watch your step as it can be your last! Extremely challenging Permadeath gameplay
  • Explore a variety of beautiful but deadly environments. From the cold slimy walls of the dungeon to the hot fiery pits of hell, TinyKeep is a visual treat.
  • Battle a variety of intelligent enemies, each one determined to make your escape as difficult as possible. Creatures work together to chase you down, flee from threats and fight each other for dominance.
  • Use traps and environmental hazards to your advantage - fire, spike pits and rotating crushers hurt your enemies as well as you!
  • Collect coins from fallen foes to purchase random player-altering Buffs that just might give you the advantage you need to make it out alive.
  • Rescue other captives to fight along side you, but beware as you never know which ones have gone crazy trapped up in the Keep.
  • Experience 3 separate endings to the game, depending on how you play.
  • Hours of gameplay with Secrets that extend the experience – Discover items and weapons that can slow down time, render you invincible or provide secret saves.
  • New Game+ mode for players that prefer the extra challenge!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Minimum:
    • OS: OSX 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: OSX 10.8
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu Trusty Tahr 14.04 or equivalent
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu Trusty Tahr 14.04 or equivalent
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
Customer reviews
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Overall:
Mixed (342 reviews)
Recently Posted
Ishvii
1.2 hrs
Posted: August 21
Looked interesting from the screenshots, but it's horrible. Very clunky controls, shallow and frustrating gameplay.
Helpful? Yes No Funny
bigbeeftomatoes
0.5 hrs
Posted: July 22
I wanted to like this, and I tried, but the lack of environmental/enemy/gameplay variety, clunky controls, and general feel of the game put me off too much.

Another case for a "maybe" recommendation option.
Helpful? Yes No Funny
drone110266
0.2 hrs
Posted: July 10
Seems like it could be a fun game and I love the graphics, but the jerky controls and awkward camera angle made it difficult to enjoy. I can see some folks liking this game, I am just not one of them.
Helpful? Yes No Funny
Sterlander
0.4 hrs
Posted: July 8
There are no words for me to describe it. All I can say is:
It's ♥♥♥♥.
Helpful? Yes No Funny
xterminal86
2.3 hrs
Posted: July 7
Nice game for a coffee break.
Helpful? Yes No Funny
Robmachine
0.5 hrs
Posted: July 2
I didn't find it fun or interesting
Helpful? Yes No Funny
Aramax
1.6 hrs
Posted: June 25
This game could be better with more in depth level developement and a few tweek here and there (like the walls that should turn invisible when they block the field of view and a way to save progress in the game) but beside those minor details this game has lots to offer.
Helpful? Yes No Funny
⎛⎝Slingtwit⎠⎞
5.6 hrs
Posted: June 1
This game is brutal. And not brutal but fun, like Dark Souls. You die, you start over from the beginning.
Of the level? No, of the game!

And although the levels are randomly generated the story (and thus the objective of each level) remains the same and starts to get stale pretty quickly.

I\'ll readilly admit I couldn\'t do it, so I got a trainer and turned on god mode. I just wanted to see the end of this thing, so I kept hacking & slashing my way through. And what I saw was a cluster♥♥♥♥ of enemy humans, skeletons and an almost unending torrent of demons spawning into the later levels. If you can beat this game start to finish you are some kind of savant.

I eventually did manage to get to the end and got one-shot killed by the endboss, something even the trainer couldn\'t save me from.
At this point I\'d had enough.

If you are some kind of masochist feel free to jump into this game, otherwise I advise you to leave it be.
Helpful? Yes No Funny
Mr. Gentleman
7.5 hrs
Posted: May 30
This game hasn't been updated in so long. I bought this game when it first game out. It was very fun but it hasn't been worked on in forever. I wouldn't recommend buying it.
Helpful? Yes No Funny
Angelala
1.5 hrs
Posted: May 29
This game makes me rage Q_Q
Triggers my inner gaminazi, gives me the bad type of chills

It's enjoyable... If you don't die <3
Helpful? Yes No Funny
Most Helpful Reviews  Overall
330 of 387 people (85%) found this review helpful
4 people found this review funny
Not Recommended
2.5 hrs on record
Posted: September 29, 2014
TinyKeep is a (very) casual roguelike based, in part, around speed-running a scripted sequence of dungeon levels.

After completing the game you unlock an enhanced difficulty mode. Hardcore Steam achievements presumably add some additional, longer term play value.
 
The fact that this plays better as a speed-running game rather than a more traditional roguelike is obscured by the campaign scripting, which is written in a way that implies more story than is actually the case. Ultimately, the dialog is simply an excuse to provide some light direction to point the player towards what they need to do next.
 
Room layouts within a level are procedurally generated. The rest of the game is fully scripted, including the sequence of levels (including dungeon graphics and type of monster), event triggers and (very light) mini-puzzles.
 
There's no direct character leveling or stats, however there are altars scattered around which give you random, permanent boosts which accumulate, and therefore have the effect of making your character more powerful over time. As you might expect, some boosts are more powerful than others, meaning that the luck of the draw can play a part in the success of your run.
 
There is no inventory system and no loot, other than picking up a sword and shield on the first level. The sword and shield are not in your starting room and the game can be a bit confusing here as you can't damage the guards until you get the sword, and it turns out that you need to do a crazy sprint to find these while dodging the guards, setting the tone for the rest of the game, although this is not explained.
 
It is not possible to save your game, if you need to turn off your computer half way through you'll be starting again from scratch next time. (As of patch v1.2 you can, however, quit the game in the middle of a run and pick up from the start of your most recent level next time you play. Your save is still wiped, however, if you die.)
 
The game plays best when you sprint around the levels as it can feel quite slow if you're just wandering. Playing the game as a speed-run, however, creates a nice flow and manageable craziness that does effectively get the adrenalin flowing.
 
Combat is simple - attack with sword or block with the shield. The dev has suggested that timing hits is worthwhile, but I've not had any trouble just whacking away. Blocking seems kind of useless as successfully landing a hit creates a knock back that gives you enough time to launch the next attack. When mobbed there's even less incentive to block.

To add complexity to play, there are a number of ways to use the environment to your advantage, for example traps effect both you and the monsters, meaning you can kite monsters to their deaths, and fire pits can be tipped over to set adversaries on fire. Monster types will also sometimes fight each other.
 
The foundation of the game is incredibly solid. The graphics are evocative, gameplay is smooth, and I've found no noticeable bugs.
 
To my mind, unfortunately, the game suffers from a noticeable lack of variety. Each run the levels are basically the same, and the lack of inventory, drops or emergent events leaves no great incentive to explore.
 
This is a shame, as a ton of additional unscripted content would give the game a lot of potential staying power, particularly as a quick diversion.

As things stand, however, I've bounced off the game in less than three hours, and I suspect most others will find the same. There's simply not enough here to justify the investment.

Considering an alternative? I can highly recommend Full Mojo Rampage instead.
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149 of 180 people (83%) found this review helpful
3 people found this review funny
Not Recommended
3.4 hrs on record
Posted: January 21, 2015
"Tiny keep" is a treasure to behold and a somewhat interesting game to play. However, This game is lacking a variety of things to a rogue-like procedural death/dungeon crawler. Here is a small list: An inventory, Some sort of skill tree and leveling up system, new clothing/armor, and a variety of weapons. it does not provide neither a small nor large variety of weapons, only three.

Here is a list of a few obnoxious things that you're going to encounter, if you make the horrid mistake in purchasing this. Number one: the enemies bunch up and beat you to a pulp, even if you run they will FIND YOU; The dungeons have the same pattern, you beat two levels and then you move onto the horde stage where you must find the gem keys, unlock all the doors and unleash the horde, then you escape. They have you repeat the same mundane task over and over again. The voice acting is great while the fighting style is very repetitive and uninteresting. Sadly this is one of the worst rogue like game I have played. Fifteen bucks for a game like this is not worth it, I'd save my money for something of more value. Sadly it is a poorly executed game.
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63 of 77 people (82%) found this review helpful
1 person found this review funny
Not Recommended
2.7 hrs on record
Posted: February 18, 2015
This hack and slash suffers from a weak early game and a horribly created end boss. In the beginning you scramble for every gold coin to get upgrades. Once you get the majority of upgrades you actually start having some fun. Unfortunately, once you get to the end boss you have to rely on a time slow buff that zooms your view really far to dodge the one hit kill, but since you are zoomed in so far you can't see the boss coming. In addition, your character will get stuck on every ragdoll, object, or rock. Ultimately disappointed at what could have been a really great game.
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46 of 51 people (90%) found this review helpful
3 people found this review funny
Recommended
62.9 hrs on record
Posted: December 2, 2014
Fiendishly addictive. TinyKeep hearkens back to the method of gaming that started it all in the arcades. Permadeath. None of that pansy ♥♥♥♥♥ handholding and coddling that you find in so many modern games. This is pure, distilled challenge. Easy to learn, difficult to master. You can complete the game in a few hours... but you aren't likely to. You get one life, and have to bust out of a randomly generated dungeon. You encounter tougher and tougher enemies along the way. There's a real sense of accomplishment when you have a good run, even if you don't win. The game stays fresh due to the random level generation, and the fact that you're always finding quirky new ways to kill enemies or interact with the environment (my favorite is to get an enemy chasing me, then jump over a fire pit... knocking fire onto the ground, which the enemy runs into and burns to death). Lots of fun little details to discover.

The character design is charming as hell. And the audio and voice acting are all top notch. There is a lot of character and love put into this game. Sometimes the orcs dance when they're idle. Different types of enemies will often have conflicts and fight each other. What does that bubbling pot of green stuff do? (you'll find out eventually)

In short, I cannot recommend this game enough.
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51 of 61 people (84%) found this review helpful
1 person found this review funny
Recommended
14.4 hrs on record
Posted: March 30, 2015
Overhead dungeon crawler roguelike with some semblance of a story where you are trying to escape with your cellmate of 6 years and you can choose to help them or... not.

The combat feels a bit clunky at first but once you start upgrading and the game ups the difficulty on you throwing out mobs plus bosses it can get pretty hectic and a lot of fun as you learn to use the environmental hazards and traps to your favour in the heat of battle.

If you like hack and slash and action roguelikes... get this. It's good and not at all tiny considering the price.

EDIT: Game definitely has some cool boss fights and powerups. Final boss has insta death attacks so no matter how strong you get he will kill you if you don't learn his patterns.
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39 of 46 people (85%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: January 3, 2015
Controls feel sluggish and unresponsive. You press the button to attack, and then your attack happens half a second later. Movement is also slow and awkward.

Seems to be a design decision, so you can get bonuses that e.g. increase backwards movement speed, but I just really dislike the way the game feels.

The camera is also set up awkwardly. It's kind of a weird hybrid of over the shoulder and top-down.
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38 of 45 people (84%) found this review helpful
5 people found this review funny
Recommended
24.2 hrs on record
Posted: October 8, 2014
In this game you can:

- Strike your sword upon an enemy and he will fart.
- Release a prisoner who will try to kill you.
- Release a prisoner who will run away from you.
- Release a prisoner who will befriend you, but accidentally set you on fire.
- Watch enemies kill themselves in spike traps on the floors and walls.
- Die over and over and over until you get it right.

Permadeath, randomly generated maps, rogue-like, indie dev goodness right here. Highly impressed and is a complete steal at $15 ($9.89 right now.)

Gotta get back in game. Seems every run I make, there's something new to laugh at.
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30 of 35 people (86%) found this review helpful
1 person found this review funny
Recommended
10.3 hrs on record
Posted: October 1, 2014
TinyKeep

A bite sized snack of Roguelike frustration... Or is it?


Fine! i was thinking about doing a review from another game, but then i saw this and my ADD for roguelikes kicked in..

So what's TinyKeep? It says it is a roguelike and it is, to an extent. I'm now debating the way to aproach explaining the amount of valid critique i have for the game, for both i find it doing things right and at the same time having some features in it that also spoil some of those said good parts..

Let's list all the things that i found valid critigue for:

The game has a physics-engine, which to me feels a bit out of place in a roguelike. Although i can somewhat see the reason for it being there, giving more ways of trying to strategize your way through it. But i also found it.. Very annoying. Reason being, that gold usually gets buried under corpses or some of the fallen rubble and trying to get them from under the piles of death and crockery is really frustrating.

The Altars and the buffs they give is also something that i found.. Well, broken would be the best term. If you have the gold and just spam the cheapest altar, you can easily get enough buffs to become totally overpowered, which i did mind you. (About 2 dozen[12] buffs.) And with all of those, the game immediately turned from roguelike to Hack&Slash. This might be just a bug or something that the devs will correct at some point, but it really makes the game, (keep in mind, ROGUELIKE.) just way too damned easy.

And while i'm on the subject of mechanics, i must voice my disappointment towards the games option-screen. It is pretty non-existant, which cold be argued against with the games simplistic visual-design. However if the game does not have all the options visible on the main menu, (Most of the "resolution" and audio-options are only visible when the game has been started.) Will turn people of it. With the obvious quote of "mobile-port", which i kind of felt like using, but because i'm a nice guy i wont. It would be nice to set individual levels of detail, the game seems to have just presets and resolution options. Which is very bareboned..

Now, for a roguelike. Some people, like me. would welcome the option of saving the game, it seems to be totally absent from the game. It is annoying and kind of selfish from a game to, ask for complete interest for its duration. Even if the game is about 2h in length... Hang on, 2 hours.. Uhm..

With that i could also make a note of the price, 13€*. (Currently -34%, about 8,60€)*. It might seem a bit too much for most people, even if it's a roguelike with obvious re-playability value. It is still asking 13€* for, what i can see, only 2-3h of content.

And with all that. The game is very easy, if you use the "ÜberBuff" tactic. It is just way too simple, which is both its charm and curse at the same time..

Geez, this is hard.. I guess, there is an enjoyable roguelike game here to enjoy. However, the problems it has, need some massive correction work. Broken buff-system and the somewhat obnoxious physics with the corpses and the few bugs that i also managed to find during my short playtime. During which i got to the end boss-fight, which killed me instantly. Because my laptop hyperventilated, from all the crazy amount of stuff on screen just before that..

Anyway..

TinyKeep is a somewhat simplistic, but enjoyable roguelike. It has some features and issues that need repairing, badly.
But in its current state, i could recommend it. But not for 13€*, only when its on sale and the issues with it have been fixed.

Small edit:

It appears there is a hidden level where you can purchase a resurrection power, giving you the ability to respawn infinately.. I have nothing to say against that, besides that it completely breaks the idea of a roguelike..

Another small edit:

The games price has been lowered form 13€ to 10€.
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38 of 49 people (78%) found this review helpful
3 people found this review funny
Recommended
2.2 hrs on record
Posted: April 4, 2015
Block, move backwards, counter attack, repeat until dead or victorious. You get knocked out of attack animations by taking damage, and if you get swarmed by enemies - which happens every now and then - there’s not much you can do beyond take it and die. You can run away, but if you’re surrounded you’re going to be taking a lot of hits regardless. Also you inexplicably run at about half speed when you’re on fire.

It’s frustrating in more ways than Rogue-likes usually are. It’s fairly fun to play when the enemies are light and you can plan your routes, leading them onto traps and so on. But when melee combat is a necessity, things take a turn for the worse. You get stuck on objects that litter each room, which you then have to jump over, and you can’t block while jumping, obviously. It’s all just a bit of a hassle which, to be fair, I imagine escaping from a keep would be. That said, I like the style, and could potentially see TinyKeep as a light introduction to the genre but it is hard to recommend to veterans.
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31 of 40 people (78%) found this review helpful
3 people found this review funny
Recommended
5.6 hrs on record
Posted: September 29, 2014
TinyKeep is a third person dungeon crawler with procedurally generated maps and roguelike elements. You play as a prisoner trying to escape from a dungeon, fighting off guards, skeletons, orcs, demons and all manner of other things along the way.

The game is a roguelike in that permadeath is a thing - when you die (not if - when), you're starting over from the beginning. No 'rogue-lite' elements here. This may or may not be a plus depending on your personal preferences.

The maps follow the same series of tilesets and themes each time you play through the game (in the same vein as Spelunky, for instance) - you always start in a dungeon tileset for the first 3 floors, the next 3 are in a jungle-ruin-esque tileset, etc., and each level within the set has a set theme and a boss, but the randomization of each floor is very thorough, and the room layouts are interesting and varied. There's occasionally some weirdness with the layouts like traps at the end of dead-end hallways or rooms that clip into corridors slightly, but I found this sort of thing to add to the game, rather than detract - all of these little architectural quirks can be used to your advantage, and that's really an important factor in surviving the game.

There's numerous traps and environmental hazards which you can use to help you kill the enemies there (and the game actually recommends that you do so via loading screen tips occasionally). Additionally, enemies take friendly fire damage from each other, which creates some opportunities for tactical positioning or 'baiting' of attacks to eliminate other enemies - overall, the combat system, while simple, feels engaging and fluid, and the controls are quite tight.

The game supports an Xbox gamepad (probably others, too, though I can't personally verify that) out of the box with no configuration required, and plays very well with one, though it's not required to enjoy the game.

You become more powerful as you progress by way of randomized powerups that you buy for gold (looted from slain enemies and the environment), and these can be pretty major factors in how you play on any given run. For instance, on one run, I got a number of movement-enhancing effects, and on another I got a selection of damage-reducing / blocking effects, and the tactics needed in each case were vastly different. You'll need to adapt your playstyle to the bonuses you receive, creating a pretty dynamic feeling game.

The graphics are cute, and the models are fairly simple, but the lighting and textures fit perfectly - the graphical style fits the gameplay very well, in my opinion.

There are a few minor issues - environmental objects (boxes, vases, corpses, etc.) have volume in the world and inhibit movement (which in itself isn't bad - it's just something to take into consideration when navigating rooms), but occasionally through physics weirdness this can have undesireable effects - if you get boxed in by such objects, it's difficult to get out. Additionally, coins can occasionally fall in locations that are difficult or impossible to reach due to environmental obstructions, but neither of these issues really detract from the core gameplay.

In summary, Tinykeep is a fun dungeon crawler roguelike with action-oriented combat and a cute graphical style. If you enjoy games like Spelunky and Binding of Isaac, this is probably up your alley.

Alternate, more standard Steam review for the reading disinclined: RELEASED A PRISONER WHO KNOCKED OVER A BRAZIER AND SET ME ON FIRE, ENDING AN OTHERWISE AMAZING RUN. 11/10.
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