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TUG is a multiplayer, open-world, sandbox-RPG using social sciences to allow players to impact how the game evolves. TUG is about exploration, discovery, crafting, survival, role-playing, adventure, and science. We call it The Untitled Game because this is yours, and you have yet to name it.
Release Date: Mar 28, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

How long will this game be in Early Access?

“At the very least until all of our core systems are online. At that time, the tools and engine functionality will give the community a chance to build and modify whatever they like, beyond the scope of our own game's design.”

How is the full version planned to differ from the Early Access version?

“The final form of the game is ever evolving with the new features we discover our technology can do and the discussions we have with the community. The great thing about making an open world sandbox game is anything and everything is possible. The bad part about making an open world is... well, anything and everything is possible. The engine will also be much more stable and the community will be able to make amazing games, models, and maps of their own. When the game is complete, we will have a great deal of new features from physics based projectiles, to responsive water and in game logic systems.”

What is the current state of the Early Access version?

“Right now you are able to craft simple tools and weapons in survival. You can also explore a massive procedural generated world and modify it in either survival or creative mode. We also have a primitive form of a closed PvP map which we refer to as the Proving Grounds. For those that like to dig into things, you can also modify much of the world and game rules.”

Will the game be priced differently during and after Early Access?

“We will slightly increase the price with major milestones in the game and technology over time. Currently we are asking for a smaller amount of money in support of the game because we feel that the amount of work in justifies a small price this early. If anything were to happen to the game and for some reason it could not receive the support needed to be completed, we hope our community would not feel cheated, as opposed to paying 40 or 50 dollars for an unfinished project.”

How are you planning on involving the Community in your development process?

“We use a multitude of platforms to watch and create dialog with the players from live streams and videos from the community, to forum discussions and random twitter exchanges. We also look for insights all over the interwebs and encourage lots of conversation and debate between one another in the community.”
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Recent updates View all (13)

Special Announcement: FTB + Nerd Kingdom

August 18th, 2014

A message from Ino:

As many, or very few, of you may know, this project is all about modding. Even the start of this project was much less to do with Minecraft, and more to do with the amazing things people created, and giving them the power, and support needed to take things further. Our own game is built on the API that sits on the engine, utilizing this same tools that you all have access to (or at least will by this next update)… idk how much more modder friendly than that you can get… well, yea, actually I have a pretty solid idea how you can do that, you put the founder of Feed The Beast as the director of mods, on the project - *high five*

The value in community and integrity that FTB holds is astounding. Their very existence came from a desire to give recognition to modders in the community, while others did not even ask permission for things like map packs. This consideration of modders, as developers, has lead to a deep connection between player, developer and content creator; and everything learned from this is invaluable to us and this project as a whole.

While the founder of FTB, Slowpoke (@slowpoke101), will be a formal member of Nerd Kingdom, FTB will of COURSE remain independent and Nerd Kingdom will give no directive to how they do things. As a matter of fact, we will find ways to support and expand on their work, even for the Minecraft community. And the first major steps in doing this, is open dialog and discussion to get to the bottom of what people actually need to get things done on their own projects. We will be actively looking for ways to help support modders and their projects. We will share more details on the “how” in a later update.

On the game and tech side of things, we are in the bug squashing process, getting ready for another big update that will hit early next month. We will post some more videos on things to come on our youtube channel. And as always, if you are interested in keeping up with development, we post progress reports to our trello here

And you can see FTB official announce here

If you guys have any questions about stuff n things, hit me up @inoritewtf, or mod stuffs @Slowpoke101 or someone to yell at for things being late @BrennanPriest42 or general game updates @nerdkingdom @TheUntitledGame

2 comments Read more

TUG Update Alpha 0.6.3

July 15th, 2014

Hey guys,

We are getting pretty close to being able to call this thing an actual game, so this update is kinda a big deal. Lots of new systems have been put into the engine, which means more stuff to do in Survival, but more importantly, more stuff to mod. Unfortunately with this update we also had to put the kibosh on the Proving Grounds; it would have held everything up so we decided to put it under construction for now. But fret not, we will get it back and running as soon as we've had a chance to kick it and scream at it to get it working (as is typical of effective problem solving).

We still have a lot of stuff to do and another big update coming in very soon, so keep up to date with what's going on and maybe subscribe to our YouTube channel for WIP videos each week. Please also do keep in mind that bugs and performance issues should be expected and we really need you guys to let us know as it comes up. It’s a huge help to us and we really rely on you guys to inform us of what to improve on.

If you like what we have been doing so far, please consider sharing our project with your friends on the interwebs. Any support we get goes right back into development and helps keep us indie.

As usual, if you guys have any questions comments or concerns, feel free to yell at me @inoritewtf or our official twitter @nerdkingdom.

Peter - ino - Salinas

An update can't be without an update video right? BAM!:

Need a little help? Get started with the basics from Pamcakes who is one of our long time community members. Don't forget to give some love and subscribe to The Lonely Golem's YouTube channel:

A personal early access video about our project:

Patch Notes: 7.15.2014

  • New resources added: Raw Beef, Cooked Beef, Animal Hide, Animal Intestines
  • The goat has been added as a prey Critter
  • Leaf Sack added as a decor item
  • Crude Bed added to the game
  • Crude Workbench added to the game
  • Growing trees and vines added to the game
  • Updated Grass textures
  • Added Tilled Dirt texture
  • Added Chopped Wood object
  • Added Stacked Wood & Wood Plank objects
  • Added Cobblestone & Gravel objects
  • Added Cobblestone, Carved Stone, Chopped Wood, Clay Blocks, Thatch & Wood Log textures
  • Crude Shovel, Crude Hoe, Crude Knife objects added to the game
  • Vine Fence added to game
  • Texture adjustments made to Rocks, Crude Axe, Crude Hammer
  • Texture adjustments made to Crude Shovel, Crude Hoe
  • Reoriented and rendered several weapon and tool icons for better recognition
  • Fixed alpha channel bleeding that caused some trees to render with large seams
  • Added UI icon to distinguish game objects that can be placed as voxels
  • Fixed misaligned alphas on bamboo trees

  • Variations in recipes have been simplified to one type per recipe to fix some crafting issues
  • Resource drops have also been adjusted to match the recipe variation change
  • Farming added to the game. Certain fruit produce seeds when harvested that allow the growing of trees and vines
  • Growable objects set to obey rules of distance to other objects and amount of sunlight in an area
  • New tools added to the recipe list, Crude Knife, Crude Hoe, Crude Shovel
  • Prey AI added to the game; the goat
  • Hunting added to the game
  • New tables & table specific recipes added to the game; Fire Pit & Crude Workbench
  • Spears are now throwable in Survival Mode; T key toggles between melee and throwing modes
  • Stacking added to object inventory amounts in the player’s backpack
  • Cooking added to the game
  • Recipes cleaned up after resource variation changes and new recipes added for all new items as well as resource conversion and item recovery recipes
  • Vine Fence object placement refined so where the cursor is pointing, next object will be placed out from cursor and in the direction of the player
  • Crude Bed mechanic added to game; using the bed (with a right click) saves the player’s spawn position and causes time to pass in the world
  • Hunger levels adjusted to work with renewable food system

  • In Survival Mode, the “Z” key enters placement mode which allows for full rotation of objects when placing them.
  • Rudimentary pathing added for Critters
  • Hunger system added for Critters; system used to control and adjust AI behavior
  • Critter spawn system added to game
  • Critter death and loot drop system added to game
  • Critter alert/graze AI
  • Controllable Growth system added to game; trees & plants can use the grower script to grow over script controlled times as well as produce fruit and decay
  • Throwing system added for specific objects
  • Some objects can now pierce other objects when thrown
  • New animation pipeline in place to accommodate for looping animations
  • Fixed alpha channel shadow bug causing some objects to not render proper shadows
  • Model Viewer added(Currently 64-bit only)
  • Fixed numerous stablility issues
  • More functionality added to Modding API (See scripts in content folder for examples)
  • Cleaner Main Menu UI/UX
  • Numerous logic bugs fixed
  • Fixed sound not playing on breaking objects
  • Fixed sound not playing on breaking terrain
  • Fixed sounds not playing correctly on foot steps
  • Improved sound buffer logic
  • Improvements to the save system to account for objects having child objects

Known Issues
  • Current saves will no longer be valid
  • Proving Grounds has been temporarily disabled
  • Creative Mode server (and multiplayer) have known instabilities while we investigate improvements to networking
  • Some objects when placed inside of (or clipping into) the terrain can cause them to fall through the ground
  • Placing a torch pressed right up against a wall will an error pop up (which is recoverable), and the torch will be lost
  • Tools do not take durability damage from terrain interaction
  • Tool resource drops overlap
  • Tools overlap in functionality
  • Spears will stick if any portion of it hits
  • Mouse button 3-4 can’t be bound to actions
  • Fire Pit will light whenever a saved game is reloaded or if a player leaves a biome and returns
  • Using stacked objects in recipes can sometimes not allow the recipe to be crafted
  • Placing very large objects close to yourself can cause you to fall through the world
  • If you die in Survival Mode, the item in your hand does not drop
  • In Survival, Hunger, health, and stamina levels restore to full between game sessions
  • The shovel can only be picked up at the stone tip/head portion
  • Mushrooms and Crystals are displaying the wrong texture
  • Sometimes changes to a world do not load properly. Reloading the map should load the changes.
  • Stacked objects that are dropped using “Q” do not have a visual representation of the number of stacked items in the stack
  • Placing the Vine Fence using the right mouse button can sometimes cause the object to get stuck inside the player
  • Sprint cannot be currently remapped

17 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About the Game

TUG sits at the crossroads where survival sandbox and multiplayer RPGs meet, offering both elegant simplicity and a world of complex secrets for those who desire to seek them out. The gameplay focuses on crafting, exploration, pvp, and role-playing, with an emphasis on immersion and player freedom.

Begin your journey as a Seedling, a race of humanoid beings with special crystals on their hands enabling them to interface with the strange energies and ancient secrets in the world around them. TUG offers a massive procedurally-generated world to explore, full of mystery and danger. How will you and your friends harness these powerful tools to build a new world?

Game Modes

We currently offer 3 game modes in our current alpha state. Currently, survival mode is our main development focus and we will be adding a lot of content and features in the upcoming months.

  • Survival Mode: This is our traditional survival mode which allows you to gather resources, build shelter, hunt, and farming. This is our current development focus as we plan to add many of the key features.
  • Creative Mode: This single and multiplayer mode gives you the freedom to build and manipulate the terrain, craft, break, and control all aspects of the world at your own pace.
  • Proving Grounds: Compete in limited PVP arena matches! Spawn as a helpless Seedling and collaborate or compete with others to gather resources and tools. Will you be the last Seed standing? (Currently broken due to our focus on Survival mode)

Key Features

We want TUG to immerse you in it’s world. We are dedicated to bringing you that experience even if we have to build an engine from the ground up.

  • Eternus Game Engine: We are building our very own game engine from the ground up. Are we crazy? Yes, but we feel that building an engine to support advanced terrain generation and modding support was very important to our vision.
  • Dynamic Crafting: TUG’s intuitive, crafting interface allows creation of a constantly expanding set of tools, weapons, and armor.
  • Biomes: Procedural generated biomes - Explore the biomes of TUG, from forests to deserts, including complex cave systems with many more to come.
  • Lore and Mythos: Uncover the secrets of TUG’s world through exploration and gameplay, including an entire original language to translate and decode.
  • Player-driven design: How you play will directly influence what Nerd Kingdom prioritizes in development.

Released & Testing Phase Features (Updated 7/14/2014)

These features have been updated into our game for you to play and provide feedback since our launch on Early Access. We will continue to improve these current features and implement new ones.

  • Projectile Weapons: Physics-based projectile weapons to throw at people's faces!
  • Prey Critters: Creatures to hunt for resources and a nice juicy steak.
  • Farming System: Craft a shovel and hoe to prepare your own farm. Gather fruits and vegetables, extract the seeds, and grow your way into a self-sustainable state. Build a fences to protect your food source.
  • Modding: Full Lua script integration for more robust modding.
  • Multiplayer: Host your own dedicated server, or host a game session within the game itself. Only survival mode is single player and we are working on a new network code for better multiplayer experience. (Temporarily Broken)

Upcoming Features

TUG have been in development for over a year and we realize that building our own game engine takes up a lot of time. We wish to implement these features before we launch TUG early next year in 2015. We decided to release this early because your feedback, ideas, and thoughts means everything to us in this early stage. We wouldn't be here without the community so please get involve and let us know how we can make TUG fun for you. We are committed to launching gameplay updates every 4-6 weeks and hotfix patches occasionally.

  • Predator Critters: Roam around but be cautious of hostile creators that may take your head off. Shall you try to tame or die trying?
  • Dynamic Voxel Manipulation: Voxel placement, block smoothing, and the ability to push and pull within them.
  • Sub-Biomes: A biome inception! Sub-biomes will allow larger biomes to be more immersive by allowing more variation.
  • Pets and Companions: A pet that follows roams the world with you. Golems you can build, find within the world, and program!
  • Higher Tier Recipes: More crafting and recipe variations, as well as traps and armor!
  • Dynamic Character Progression: Characters that physically change and grow as a result of how you play them! Eat too much and become heavy, run great distances and become lean, or swing heavy weapons and watch your muscles grow over time!
  • Dynamic Skill Progression: Skill and health system based on your Seed’s actions. The more you do something, the better you’ll get at it.
  • Higher Tier Tools: More building tools, like terrain smoothing and shape variations.
  • Logic System: Programmable “magic” abilities and effects, traps, companions, and more!
  • Dynamic Combat: Advance combat mechanics inspired by such games as Monster Hunter and Skyrim. A system that requires proper timing and skills to delivery to death blows to your foes!
  • Unique Worship System: Perform tasks and rituals to gain blessings and boons from mysterious beings.
  • Official Dedicated Servers: Dedicated servers that is hosted by us for the players. You can still host your own and have full control over on your own server.
  • Water: It's hard to survive in a world without some H20!
  • More to be listed as we continue development

About Nerd Kingdom

We are a team of game designers, artists, programmers, and academic scientists--the game is intended to serve as a platform for social science research of player interactions within virtual worlds. This ongoing research will be used to continuously improve the game, as well as further our academic understanding of how people interact in online spaces. TUG is an experiment in collaborative game design.

System Requirements

    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Hard Drive: 10 GB available space
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
Helpful customer reviews
175 of 242 people (72%) found this review helpful
288 products in account
8 reviews
0.2 hrs on record
Early Access Review
Make sure your Graphics Card is directx 11 compatible! I bought the game just assuming i could run it (didnt look very system heavy) but my graphics card is not compatible. Not really the developers fault i didnt read the reccomended requirements which is why i am not downvoting and the game from what i have seen does show a lot of potential and i hope that as they develop the game more they will optimize it and make it easier to run for those of us with older computers!
Posted: March 29th, 2014
Was this review helpful? Yes No
42 of 54 people (78%) found this review helpful
4 products in account
1 review
54.5 hrs on record
Early Access Review
I'm Blown Away. First I want to say THANKYOU to Nerd Kingdom FOR MAKING THIS GAME, and for releasing this part of it though it isn't yet finished. I like minecraft alot, my son LOVES minecraft a whole lot. The graphics in MC just aren't my thing. I Love the TUG graphics. With everything that is on the list to come I think my son and I will both LOVE TUG a whole lot!
I'm perfectly happy to just build and get excited about every new little thing until January ;-)
I do hope that what I build now will still be around once the final game is done (Dev's, will it??)
And I'm truly hoping for a method for 3rd person POV; and by the videos, it looks like the PC's are individualized-- I'm assuming that there will be a character creation section for the game too? Or will there be skins? Just wondering.
I haven't been this excited about a game since Skyrim! Thanks again Nerd Kingdom!
Posted: April 7th, 2014
Was this review helpful? Yes No
30 of 38 people (79%) found this review helpful
220 products in account
1 review
24.7 hrs on record
Early Access Review
This game is SUPER early... probably not a good idea to buy it if you are looking to get a clean smooth play experience. The game is in early access to ACTUALLY get feedback to not just help the game progress in design, but also to get some help troubleshooting/testing the engine to stabilize it. Still, $10 is pretty cheap, considering all updates come for free and the game price will increase later when more stuff is polished. Also, all the money goes into making the game better, so that's pretty sweet too.

Just reviewed my own game... awesome.
Posted: July 2nd, 2014
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77 of 131 people (59%) found this review helpful
57 products in account
3 reviews
0.8 hrs on record
Early Access Review
Hi I've just downloaded the game and spent very little time on it so far. I am looking forward to putting in the time with this game tho. to start its in very early alpha, so. a couple of little things would help, to start maybe some kind of information regrading the items that are in your inventory straight away, what there for and there purpose. to start you are just plonked into a world and are given no hint as what to do, so you just dig and lay blocks. looking at the key bindings wasn't much help at the minute, its says craft but your left thinking "craft what". It looks as tho its going to be a great game in time, but for new players ie everyone I think a little help guid is needed for people to find there feet as it will get boring very quick wondering around a big world with no idea.
Posted: March 28th, 2014
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57 of 95 people (60%) found this review helpful
272 products in account
2 reviews
4.8 hrs on record
Early Access Review
TUG (Three Unruly Gorillas) Is tons of fun, its early access now so there are still lots of features to go in and performance issues to iron out but multiplayer survival mode with some friends is rockin!
Posted: March 29th, 2014
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