ATTENTION - This game, engine and associated modding tools are incomplete and under constant iteration. Do not buy this game unless you are interested in supporting the work we are doing and are prepared to deal with all the flaws of an early alpha game.
User reviews: Mostly Positive (567 reviews) - 73% of the 567 user reviews for this game are positive.
Release Date: Mar 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

Approximately how long will this game be in Early Access?

“At the very least until all of our core systems are online. At that time, the tools and engine functionality will give the community a chance to build and modify whatever they like, beyond the scope of our own game's design.”

How is the full version planned to differ from the Early Access version?

“The final form of the game is ever evolving with the new features we discover our technology can do and the discussions we have with the community. The great thing about making an open world sandbox game is anything and everything is possible. The bad part about making an open world is... well, anything and everything is possible. The engine will also be much more stable and the community will be able to make amazing games, models, and maps of their own. When the game is complete, we will have a great deal of new features from physics based projectiles, to responsive water and in game logic systems.”

What is the current state of the Early Access version?

“Right now you are able to craft simple tools and weapons in survival. You can also explore a massive procedural generated world and modify it in either survival or creative mode. We also have a primitive form of a closed PvP map which we refer to as the Proving Grounds. For those that like to dig into things, you can also modify much of the world and game rules.”

Will the game be priced differently during and after Early Access?

“We will slightly increase the price with major milestones in the game and technology over time. Currently we are asking for a smaller amount of money in support of the game because we feel that the amount of work in justifies a small price this early. If anything were to happen to the game and for some reason it could not receive the support needed to be completed, we hope our community would not feel cheated, as opposed to paying 40 or 50 dollars for an unfinished project.”

How are you planning on involving the Community in your development process?

“We use a multitude of platforms to watch and create dialog with the players from live streams and videos from the community, to forum discussions and random twitter exchanges. We also look for insights all over the interwebs and encourage lots of conversation and debate between one another in the community.”
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"The Ultimate Goat. It's Minecraft 2.0. It's going to be amazing."
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Recent updates View all (34)

November 17

Alpha Patch 0.8.8 [HOTFIX]

Hi everyone, this is just a small patch to address some feedback we’ve received from the last release. You can now drop full stacks of items when in z-placement, and we’ve addressed several stability issues that have been sporadically affecting users.


  • Updated z-placement so that holding the place key (default right mouse button) will place a full stack of whatever is in your hand.
  • Fixed a save corruption if the client closed (or crashed) the game while interacting with any type of container
  • Fixed an issue with containers being unloaded improperly
  • Fixed an issue with players leaving when holding an item that isn’t visible
  • Fixed a crash with players looking at invalid objects

1 comments Read more

November 4

TUG Update Alpha 0.8.7 - 11/4/2015


Another big update for TUG! Let’s get right into it! There are two big changes to look for with this update the first being the loot system. We are always on the lookout for areas where we can save on performance and help out the player.

In past versions of the game, drops from items and characters were physics enabled which meant they could get lost in the terrain, slide or bounce all over the place and otherwise be a nuisance to deal with on the server as well as for players. Now loot objects are much easier to see, interact with, and much more friendly on performance. Along with this change we have also separated how you pickup and place objects. Loot can be picked up using the F key and holding the key down will attempt to pick up all loot objects near the player. To quickly drop items out of your hand, use the Q key and holding this key will drop every item in a stack. So what does this mean for placing items? We have cleaned up the placement logic too. Using the Z key will take you into placement mode and you can rotate any item and place it in any position you want in this mode. But there’s more! Items you place are now locked into place! That means no more accidentally picking up the workbench you were just crafting on! To pick up one of these new locked items, simply press and hold the F key until the item is collected.

Our other big feature is the crafting journal. This is ideal for looking up recipes and discovering new crafts you never knew existed! Now we know some of you like to be surprised so we’ve kept the journal as a feature you can use or ignore. But if you’re ever curious, pressing the J key will open up the journal screen where you can see your progress on crafting recipes.

You’ll find lots of other very nice feature updates in this update, so have a look over the detailed notes below to find out more!

Follow us @nerdkingdom to keep up with our progress and announcements.
Also, make sure to let us know if you run into any bugs or other issues, and if you have trouble running the game, check out our Steam forums for more details.
Check out some live streaming from our lead coder @GhostfromTexas
If you want to know when indev and release builds arrive, follow @theuntiltledgame

Check out the full patch notes here

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About This Game

Note: PLEASE be sure that your hardware is DX11 capable and not just your operating system. Intel graphics cards do not currently work for this game/tech. We will be lowering the hardware requirements with time, but no set date. Also some known issues with integrated intel graphics cards, so please be aware of that.

This is a fantasy based survival sandbox role playing game. The engine and game are a work in progress, so it does not perform as well as some games made on unity or other commercial engines, but it gets better with each iteration. To get a better feel for where the game is at, check for YouTube videos that were posted within the last month of your reading this. Its pretty tough to gauge what is appropriate to whom at what level of development, so we encourage doing some digging before dropping any money or supporting the project in any way.

While we are building a massive world to explore, a lot of this project is about building solid “cutting edge” tech, to allow people to create and collaborate on their own projects, as well. Modding is not just a part of TUG, its a fundamental consideration in everything we build.

Game Modes

  • Survival Mode: Find stuff, craft stuff, build stuff, beat stuff up, eat stuff, break stuff, break other people’s stuff (or don’t), don’t die. Ya know, survival stuff.
  • Creative Mode: Build stuff… creatively.

Game Features

  • Non blocky voxels: Explore and build in a not blocky voxel world
  • Crafting: Anything you find in game, can be crafted or created in some way
  • Modding: Pretty much anything we can do, you can do as well

System Requirements

    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Storage: 10 GB available space
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
33.0 hrs on record
Posted: November 13
Early Access Review
It's one of these EA games that while delivering good fun make us wonder if that's worth it or not. Progress has been relatively slow and there's no guarantee that they will reach the end. They seem to be working on it seriously, it's not a scam. BUT they like others might be chewing more than they can bite.

- nice graphics
- some 'Minecraft feeling' where you can explore, dig, craft, farm...

- the world is a bit empty for the time being
- graphics aren't very well optimised so you might need a powerful PC
- after a few hours it starts to feel repetitive and there's not much to do

I was tempted to not recommend it, but I don't regret personally. It was fun.

But don't buy it if you're short on cash; wait for the final release. Only buy if you're happy to enjoy it as it is and don't expect more in the future.
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71 of 89 people (80%) found this review helpful
5.8 hrs on record
Posted: June 27
Early Access Review
Key supplied by developer for review.
The Untitled Game
Read on for the full review!


TUG is a good game with a lot of potential, but there's not quite enough to do yet. The devs are good, transparent and working hard. If you like supporting a worthwhile Early Access game, give this one a buy!


+Graphics: Good mix of cartoonish and realistic.
+Gameplay: Sparse but good, with tons of crafting recipes!
+Audio: Just enough sounds to be effective.
+Workflow: Intuitive crafting/inventory management.

-Gameplay: Only so much to do currently.
-Gameplay: Needs more things to hunt/enemies!
-Audio: Some actions are missing sounds.

+/- Crafting/inventory management can take some adjustment.
+/- It may not exactly be obvious how to do things at first.



TUG is one among many survival sandbox games. It features a fantasy setting and charming, cute, simple-yet-pretty graphics. In TUG, like many sandboxes, you will have to work your way through the tech tree from the ground up. TUG also has an amazingly upfront dev team whose main concern is their game and consumer. So what's it like?


The first time you start TUG you may be alarmed by the long load time, but don't worry, only the first will take that long. When you get into the game, you may find yourself wondering what to do or how to do it. A quick bit of information gathering will fix that.

The first thing you will want to do in TUG is gather objects for tools. To do this you have to tear down a sapling or small tree, leaving you with a wood handle. At this point you will need a properly shaped rock and some vines. Once you find said properly shaped rock laying around (usually near other, larger rocks) and some vines (easy to spot and abundant) you can put them all on the ground together and hit G to craft your first primitive tool!

Hooray! That wasn't so bad, was it? From here on out your imagination is the limit.

TUG, unlike many sandboxes, features a beautiful voxel terrain editor, allowing you to shape the earth pretty much however you see fit. Doing so is a quick and easy process, as you can use virtually any primitive tool. Filling the terrain in with wood or stone, however, is not nearly as quick. So for those of you who hate seeing servers on survival sandbox games where there are tons of halfbuilt or poorly built structures you can rest easy. You can also rest easy in knowing that your buildings will take work and will be an accomplishment.

This leads to a startling revelation: building is fun. building with friends is more fun. Aside from building, crafting, hunting, and farming, there isn't too much to do in the game's current state-but what is there is fun, with more on the way. There is, however, an absolutely EXTENSIVE amount of things to craft, so if you're into making things, you're in the right place.


The graphics in TUG are a treat. Again I will state that they are strangely pretty, considering their simplistic and cute nature. You will find that there are lush biomes filled with dense foliage, as many types of trees as you could ever want, and various bioluminescent plants and resources scattered about.

The colors are at times muted, and almost always earthy, but that won't stop you from finding sand or snowswept locales. As a man that appreciates variety, I was very pleased with both the amount and the look of the biomes available in TUG. Aside from biomes I want to take a moment to talk about the look of buildings. In TUG, when you place a wood block next to a cobblestone block, they will blend together, and this can make for both some pretty--and pretty interesting--ideas and aesthetics.

The presence of fog, various cloud types, sky colors, moon and sun, darkness, etc. make for an overall pleasing and immersive graphical experience that I'm sure you'll enjoy!


The audio in TUG is also a treat, albeit a sparse one, but this is a good thing. In a sandbox you don't want obnoxious music distracting you from you building, fighting, hunting, crafting. You want relaxing music with good atmospheric sounds, and audio cues that would be distinct a mile apart, and in TUG, you have that. The audio stays in the background until it needs to be in the foreground, and I appreciate that so much. While many games try to pull on your heartstrings too much with music and sound, TUG manages to make you feel things by playing the right sound at the right time. The sounds that are there serve their purposes well, although more sounds would be nice, for example, when swinging a weapon.


TUG is a great sandbox with a lot of potential. It already has solid building mechanics and tons of crafting recipes. If you are okay with supporting a vision, give it a buy!


If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
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36 of 39 people (92%) found this review helpful
22.1 hrs on record
Posted: July 20
Early Access Review
TUG or The Un-named Game is a Survival/Crafting game. You play as a Seed. Seeds have a blue gem embedded in the back of their left hand and are genderless. This later will be an important part of the game. In TUG you can craft an assortment of different items to aid you in everything from farming to combat and even using alchemy and magic.

Currently you have two status bars, Health and Energy. Doing various tasks will use up your energy and require you to eat to refill it. Health is lowered by creatures that attack you or eating poisen mushrooms.

You have the ability to sprint, although not unlimited. Sprinting lasts longer in TUG than most other games and the Sprint Meter refills at a very decent rate.

You can use such items as wood chips, mushrooms and bone meal among others, to brew potions.

The growth potion will allow you to grow crops faster and even turn a baby animal into an adult. (Both of these take time).

You can currently breed goats and cats and even breed them together to get the awesome cogat!

TUG features the unique ability for the character to age, get stronger, faster and even fatter. This is in the very early stages and needs more time before it is finished.

One of the more recent updates has improved biome generation greatly. Biomes feel real and authentic. There is a large assortment of plant life and natural resources.

The game is decently optimized but is lack luster in some areas. You may experience lag spikes or a constant low fps unless you have a decent computer. The devs are working on this and will hopefully have TUG ready for a wider range of computers soon.

Sound effects and graphics are fairly good and offers a unique experience. The higher the settings you can use, the better overall experience you'll have playing.

Currently TUG offers stone age to the bronze age but lacks in content. You'll find it hard to keep going after 15 hours or so, some never make it that far while others make it hundreds of hours.

I recommend purchasing on sale around $10 until more content and optimizations go into the game. Don't get me wrong, I like this game. I would even say I love it but if I'm going to be honest I have to tell both sides.

Watch some videos, check out some reviews and heck, even try purchasing the game and playing for an hour. Steam will refund no questions asked if you've not had the game longer than 14 days or played more than 2 hours.

If you're not comitted to playing an early access game with an prototype level of content and willing to deal with lost saves and bugs, I'd wait. Early Access after all is about helping guide the game to the finish line.

I'd rate the following:

Concept 10/10
Graphics 7/10
SFX 6/10
Content to Price Ratio 4/10
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11 of 12 people (92%) found this review helpful
6.5 hrs on record
Posted: August 13
Early Access Review
Tug offers the feel of Minecraft but in a more advanced way, by which i mean you build a house from microblocks , meaning it takes you most of your time to build a dirt shack. However i like the ability to somewhat evolve your character through the different ages, this i found enjoyable but time consuming, fun to play with friends and cant wait to see whats added at a later date..... the only thing to say is that if you wish to play this game you are going to need a lot of time .....No seriously ALOT!!!
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5 of 5 people (100%) found this review helpful
40.2 hrs on record
Posted: July 20
Early Access Review
So far I have about 20 hours in it and It's great. But be warned, it is alpha and could take a left turn at any time. Some of the negative reviews I have read have to do with the crafting system but I like it. You have to gather you items ang put them in front of you craft them by pressing the G key. To me it is more realistic. Some complain that if you are on a hill your things will roll down the hill. What do you think they would do for real.

Anyway, the days are to short and you have to eat and drink to often but it's not much of a problem. At the moment there is only one kind of enemy and they are large cats. And I like that right now. There are goats and mushroom men { that are kind of creepy}. I know it's not going to stay this way but I like the idea that you have this whole world to live in a this one rival out there ready to kill you at any time. it keeps me on my toes and looking around wathching for him. I'd rather do that than have zombies running all over the place.

They have a lot of things in store for the game, potions, magic religion, language, in depth crafting, mining, weather. I'm hoping for family, children and being able to carry on from one generation to another.

So far it is a great game and I would highly recomend it. Let's just hope thwy don't get to far off the path.
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