While we get closer to the release of TUG ver 2.0, we will be taking the project down from steam. Thank you to everyone that has helped us in play and testing for ver 1.0.
User reviews:
Mixed (21 reviews) - 42% of the 21 user reviews in the last 30 days are positive.
Mixed (676 reviews) - 61% of the 676 user reviews for this game are positive.
Release Date: Mar 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

Approximately how long will this game be in Early Access?

“Very difficult to say, since we are developing an engine, distribution platform for mods, data systems, and the game layer itself. The project is ever evolving, but its likely that the community will decide when they think its "feature complete" to bring it out of EA.”

How is the full version planned to differ from the Early Access version?

“Solely dependent on how far the community sees it going, before we can classify it out of early access. This is one of the biggest issues in developing what we are, vs a traditional game.”

What is the current state of the Early Access version?

“Unique terrain generation and manipulation, magic, crafting, cooking, building, farming, and some fairly dumb enemy AI. Only functional on DX11 machines (check graphics cards as well as OS). Also, not currently for sale, while we get closer to releasing openGL.”

Will the game be priced differently during and after Early Access?

“There is a lot of discussion among ourselves as devs, and the community. One idea that is currently being taken very seriously, is making the entire project free, and selling aesthetic goods, as a means to allow everyone to enjoy the project, but only getting financial support from people that truly believe in what we are doing.”

How are you planning on involving the Community in your development process?

“Data gives insights into what needs to be changed that already exists, however new systems and features can come from us, or be licensed from mods that the community has introduced, which proves valuable and fun to the community.”
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About This Game

Note: We have had a great deal of success from the 1.0 version, and the communities feedback has been invaluable. Putting full focus into the completion of ver 2.0, we are taking the project down from steam, until we are prepared for launch in Q4 2016 (winterish). We will be sharing progress of the new engine and TUG ver 2.0, as we get closer to release, so please feel free to follow @nerdkingdom for updates.

The new engine brings significant advances over the current 1.0 version, including:
- access to more generations of hardware,
- enhanced graphics
- super fancy new art
- flexible modding/dev environment
- pretty rad mod distribution system
- data/analytics systems for modders
- logic systems
- new terrain generation
- simplified user experience
- 71% less wtf.

Early versions of 2.0 will go to existing TUG users, who will later be able to invite their friends who do not currently have access.

System Requirements

    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Storage: 10 GB available space
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (21 reviews)
Mixed (676 reviews)
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552 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Not Recommended
0.2 hrs on record
Early Access Review
Posted: September 19
abandoned with no words from devs in over 6 months
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Not Recommended
32.9 hrs on record
Early Access Review
Posted: September 25
Dead game don't bother. Could have been amazing
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
11.9 hrs on record
Early Access Review
Posted: September 26
Last word from the dev team was 2/2016 - guessing development on this is dead. I wouldn't recommend this game until there's some confirmation that it's not vaporware.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
1.9 hrs on record
Early Access Review
Posted: October 1
Supposedly they are coming out with a version 2.0 someday, and it would appear they have completely abandoned this version. No news, no updates, nothing at all for almost a year.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.2 hrs on record
Early Access Review
Posted: October 2
Bought this game over two years ago and I'm still salty about it. The game had nothing from the video shown at the time.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
1.4 hrs on record
Early Access Review
Posted: October 1
not very deep yet
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
0.6 hrs on record
Early Access Review
Posted: September 29
another team of scumbag lieing band of thieves. This is just another reason why Early access should be removed from Steam. I honestly dont know what has to be done for Valve to recognize this just isnt working
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Most Helpful Reviews  Overall
207 of 259 people (80%) found this review helpful
10 people found this review funny
71.4 hrs on record
Early Access Review
Posted: July 2, 2014
This game is SUPER early... probably not a good idea to buy it if you are looking to get a clean smooth play experience. The game is in early access to ACTUALLY get feedback to not just help the game progress in design, but also to get some help troubleshooting/testing the engine to stabilize it.

Update to the 3rd Review 1/19/16: Now you take the game off of steam because you wanna make it better, and exclude others from buying to focus on building a new engine? Ridiculous, I paid good money for you to not let you let new people by things by letting them buy it but you aren't letting them. 1/5 would not let again... also, go play creativerse. Its way better than TUG (for serious though, go play it).

Oh yea, they did finally make that recipe book... maybe they need a recipe for not sucking... HEY-oh!

But I take all this back since that ino's beard is fantastic.

Update Update Review 5/12/15:

Game has not updated in like a month or something. The project must be dead, they totally arent working on engine systems that take longer than a couple weeks to build and test for a stable deployment for dedicated servers... jerks.

Updated Review:

- AI is CRAZY dumb
- Crafting is a bit clunky
- LOTS of performance issues
- WTF why do gourdes glow? Thats dumb.
- Needs more non blocks in terrain stuff for building
- I'd really like more mob variety
- where the caves at, yo?
- those little chuckling goblin things scare and annoy me to ♥♥♥♥
- needs more pewpew, less QQ

Another update review:

The nubs finally got multiplayer working... nubs.

ANOTHER update review:

- AI still lame
- multiplayer complicated to set up
- WTF, y no linux and mac support, yo?
- crafting still lame
- need tutorial
- Hey, make a recipe book or stop making games, cause you suck...

Well, better get back to fixing all these problems in the game so I can write a better review of it...

(anyone not reading into this clearly, im a dev on the game *high five*)
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98 of 112 people (88%) found this review helpful
2 people found this review funny
Not Recommended
9.3 hrs on record
Early Access Review
Posted: March 22
As others have stated, this game is dead.
What most annoys me though is that they play like they care, but they don't. I know it, and I will tell you how I know. When they started off, they had big ambitions, their intentions were great, but not over the top. The biggest thing was that they were going to make their own engine, for some reason. It made no sense because nothing they wanted to do couldn't have been done by unity or unreal. Their goals were way more reasonable than most kickstarters, and they got the money they asked for and more. It seemed like they had good heads on their shoulders.

When it came to realeasing the alpha, they had to push it back a few weeks, they apologized in a mass email and did it by a reasonable date. At this point, I would have believed anything, because most kickstarters don't get that far or have the respect for their patrons to apologize for something so small. After the alpha began, problems were fixed on a bi-mothly basis, most problems were in scripting, and we were essentially testing the game and submitting reports like paid gametesters would. But we didn't care, we backed and were helping because we believed in the project and the team.

Soon the updates slowed, and big breaks in between happened when the team needed a "vacation." No one complained, but it was like the calm before the storm. Soon, updates were rare and consisted almost exclusively of cosmetic objects, and most of them we couldn't even test because large portions of the game were not functional. The game had to go down a couple of times as they clearly were scrapping huge chunks because they were "making their own engine." They then started talking about releasing on steam, and for a while there was no new update. When they got on steam they celebrated like it was some great accomplishment, and started taking more people's money with the promise of something they had no intention to give. They then updated us that they needed new revenue, and had to cut a large portion of the team. Eventually they started talking about changing the game. making a pay to win or something. All the while, nothing of any value was happenning. They are still talking about it like it is ongoing, but it has been over 3 years and it is still in alpha.
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112 of 134 people (84%) found this review helpful
16 people found this review funny
2,879.5 hrs on record
Early Access Review
Posted: February 4, 2015
Firstly, I would like to applaud the developers at Nerd Kingdom on a great job in developing a terrific game so far. It must be, I’ve logged over 900 hours since purchasing the game in September 2014. Apparently, I don’t have a life. To put this into perspective, that’s about 6 hours of game playing per day over the past five months.

Like most people, I enjoy playing open world sandbox survival games, exploring, crafting, mining, but mostly building things. TUG offers all of these things, but with a very rich non-blocky interactive environment where you become immersed into your surroundings. The world ambient sounds seem to add to this immersion, leading you to start foraging for supplies right away to survive at least the first night. The environment sounds have you looking over your shoulder for critters that might be sneaking up on you or a sound that stops you in your tracks wondering what is that?, is it going to eat me?, do I run away?

Once you start the game, you immediately find yourself exploring or running away from a critter because you haven’t crafted a weapon yet and thinking that the rock in your hand doesn’t seem adequate enough to defend yourself, or just wanting to see what is over the next hill or to watch a spectacular sunrise or sunset. Once you feel safe you notice that you are now hungry so you begin foraging for food to eat. My mom always wanted me to be a vegetarian. You now notice that your backpack of many things is full containing mostly different types of rocks, a few sticks and some vines. You begin throwing these items onto the ground to see what can be crafted. Now that you are armed to the teeth with stone tools and weapons; including a hoe and shovel, you are more likely to begin building something such as a hole in the ground to hide in or experimenting with the various available building materials (limited at the moment) to construct your dream home-base to venture forth from into the world of TUG.

One thing I like about TUG so far is that there are no zombies, yet. I don’t like zombies as they sneak-up on you while you are busy doing something and scare the ___ out of you, much like the forest children do in this game, the kinokojin.

Although I have experienced many game crashes mostly with the indev version, lost files, and other game bugs, TUG is still a great game so far and knowing it will get even better with future updates.

Putting all that aside, the following are some suggestions that would be nice to see implemented into the game; however, some of these suggestions may not be possible:

1. Crafting a compass. This is not really necessary, but crafting a compass would be a cool way to explore the world of TUG for those who need one. Based on your compass marches or hikes, you could craft area maps. I found that knowing where the sun rises and sets in the game (east and west) and using landmarks, whether made or natural, you can navigate throughout the world quite reasonably.

2. Crafting a bow and arrows.

3. The gathering and or crafting of new building materials.

4. Doors, windows and furniture.

5. Adding a smaller block size in addition to the two we already have for adding building trim details.

6. Once water is introduced into the game, will seedlings be able to swim?

7. Crafting a boat to float down that lazy river or to see if you can survive boating over a waterfall or white water rafting.

8. Crafting a fishing rod to go fishing on that hot sunny afternoon. Crafting different types of lures or using different types of bait to attract different types of fish would be cool. Fishing could also be dependent on the time of day and the weather.

9. Climbing trees to get away from predators when all you have is a rock in your hand to defend yourself. The only problem with this type of defence is that the predator will not go away and you will eventually starve to death sitting in the tree, unless you can eat the tree leaves. Picture the scene from the Movie ‘Quest for Fire’.

10. Throw rocks, especially at tigers and the forest children.

11. Pets, a dog like creature, horse or riding type creature.

12. Other wildlife critters to hunt or to just watch, such as ungulates, birds and predator type creatures.

13. Different mystical biome creatures, one for each type of biome.

14. More world ambient sounds, such as a hooting owl in the haunted forest biome, howling critters when the moon rises, etc.

15. Weather systems such as rain, snow, thunder storms, tornados, etc.

16. More uses for critter hides other than leather strips.

17. Crafting implements of destruction such as a trebuchet or canon to silent that noisy forest child, just kidding.

In closing, all I can say about TUG is that it is an awesome game so far and has the potential of being one of the best open world sandbox survival games presently being developed.

All the best to the developers at Nerd Kingdom and keep up the great work.
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Recently Posted
35.3 hrs
Early Access Review
Posted: October 17
Although there's a few neg' commints to this game I guess everone forgot it was in apha Not been a update in abet from what i under stand there working on it.I still find this game a lot of fun to play, lot.s of exploring, crafting,gardening,building,Hunting not only can you build .There is tools you can shape the world with. Do not let the neg commints stop you if you Love sanbox type games this game is for you. If u can dream it you can build it still a A+ game
Helpful? Yes No Funny
Jim Kong Un
0.6 hrs
Early Access Review
Posted: October 15
Over 8 Months Like Did They Die Or Something?
Helpful? Yes No Funny
☭Luna Sylvarus☭
14.5 hrs
Early Access Review
Posted: October 15
So I got this game a while back when the building was still blocky like Minecraft. I took a bit of a break, a year or so, before jumping back in and now the game is even cuter than before. I love this game and once the devs finish the conversion to OpenGL I would recommend it to anyone who likes openworld creative games with cute atmosphere.

And for anyone doubting NK right now, which seems to be quite a lot right now, they are still working on it as is shown by this porum post on their main site.


Most of what is going on right now is some re-coding and conversions that doesn't give much to be discussed aside from some technical junk that most of us wouldn't be interested in. From my understanding they are reworking the entire game into a new generation of it. All they ask is patients. The game will come back and as they stated they are aiming for December of this year. They aren't doing like a certain other game company that was creating a survival crafting game with good graphics and aliens and guns that fall from the sky....While I agree they need to communicate more all of this hate needs to stop until we know for absolute certainty that they abandoned the game.

TUG is a great game with tons of potential. Honestly I look forward to the day it is comeplete and that I can share it with more of my friends. So be Patient, I have a good feeling about this.
Helpful? Yes No Funny
Dr. He
0.1 hrs
Early Access Review
Posted: October 14
I'll be honest, I've barely played this and I bought it over a year ago. However I went back to see if I should have a go at this just now to check up on it because I thought it was an interesting and semi-original concept in a very saturated genre. Devs have abandoned it, everyone hates it and I wish I never spent any money on it. ♥♥♥♥ the devs who have obviously given up on this and ♥♥♥♥ all the people trying to get the devs to come back. THEY AREN'T COMING BACK! You've been scammed, I've been scammed, we all have. I hate early access. Only game I've liked and still believe in early access is Squad. There must be higher barriers of entry to be allowed launch a game early access on Steam.
Helpful? Yes No Funny
Lemon Bear
2.6 hrs
Early Access Review
Posted: October 13
One of the reasons I don't use Kickstarter anymore
Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: October 13
I hope you guys do not give up. I believe in your vision. I believe in your team. And I won't ever regret getting this game because by supporting you guys, i help give you a *chance*. It is not a guarantee you will make it, and I understand that.

Your hearts are in Tug and to me that is what matters.

Good luck to the team in all you do, including finishing this project.

I recommend this game for support because if i were them, i would want that support, and more importantly, i would want to succeed, just like i know they do and was and is their intention.
Helpful? Yes No Funny
5.1 hrs
Early Access Review
Posted: October 12
Helpful? Yes No Funny
1.1 hrs
Early Access Review
Posted: October 12
Negative review until the devs come back

which probably won't happen
Helpful? Yes No Funny
10.9 hrs
Early Access Review
Posted: October 10
Great game, very uinque crafting system and even has working multiplayer, game is very unoptimized.
Helpful? Yes No Funny
0.6 hrs
Early Access Review
Posted: October 9
Blatant example why early access games got often a negative reputation.
A broken, unfinished piece of crap.
I am glad i didn't payed even more money on kickstarter for this scam.
No cent again for this "company".
Helpful? Yes No Funny