User reviews: Mostly Positive (427 reviews)
Release Date: Mar 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

Approximately how long will this game be in Early Access?

“At the very least until all of our core systems are online. At that time, the tools and engine functionality will give the community a chance to build and modify whatever they like, beyond the scope of our own game's design.”

How is the full version planned to differ from the Early Access version?

“The final form of the game is ever evolving with the new features we discover our technology can do and the discussions we have with the community. The great thing about making an open world sandbox game is anything and everything is possible. The bad part about making an open world is... well, anything and everything is possible. The engine will also be much more stable and the community will be able to make amazing games, models, and maps of their own. When the game is complete, we will have a great deal of new features from physics based projectiles, to responsive water and in game logic systems.”

What is the current state of the Early Access version?

“Right now you are able to craft simple tools and weapons in survival. You can also explore a massive procedural generated world and modify it in either survival or creative mode. We also have a primitive form of a closed PvP map which we refer to as the Proving Grounds. For those that like to dig into things, you can also modify much of the world and game rules.”

Will the game be priced differently during and after Early Access?

“We will slightly increase the price with major milestones in the game and technology over time. Currently we are asking for a smaller amount of money in support of the game because we feel that the amount of work in justifies a small price this early. If anything were to happen to the game and for some reason it could not receive the support needed to be completed, we hope our community would not feel cheated, as opposed to paying 40 or 50 dollars for an unfinished project.”

How are you planning on involving the Community in your development process?

“We use a multitude of platforms to watch and create dialog with the players from live streams and videos from the community, to forum discussions and random twitter exchanges. We also look for insights all over the interwebs and encourage lots of conversation and debate between one another in the community.”
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"The Ultimate Goat. It's Minecraft 2.0. It's going to be amazing."
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Recent updates View all (28)

March 11

TUG Update Alpha 0.8.3 - 3/11/2015

Ahoy! You know where you can cram it?!?!?! IN YOUR WORKING CHEST! Finally got around to getting storage containers working, along with equipables and a few other bits… not to mention my personal favorite, TRAPS! I think by now we all know, that any researcher has a little bit of troll in them, so things can start to get a little more fun. We are starting to get into some of the more “RPG”ish stuffs, so see plenty of other bits below.

Ghost and I got to spend a bit of time at PaxEast this past weekend, it was an absolute blast. We got to hang with the dudes from Forge, Mindcrack and ForgeCraft (so many forges!), and got lots of interesting insights about tools, maps and all things shameless minecraft clone. It was encouraging to also hear that the things that drove us with this project, are also things that are important to the dev community… so with that, expect some more mods along the way from a few modders you may recognize.

Speaking of modders! We are going to be starting a mod jam here in the next couple of months (TUG Jam?), so we can start showcasing some new tools, and offer up some gift cards/prizes to modders that could help them beef up their rigs in the process. Don’t have all the details, but working them out with Lex (Forge) and Pahimar (ForgeCraft) over the next couple of days and will announce that soonish, so be sure to troll me on the twitters for deets (cause I just deleted my Facebook, its true, the most epic unlike of all time).

As usual, if you run into any bugs, crashes, splosions, please leave it as a review for how terrible this game was and how much of a rip off it was… I mean… email support *cough* or post to the bugs forums. Your feedback helps us make better tech, which means better game, and even better mods, so be kind and leave feedback behind (T-Shirt!).

Follow updates to our Game & Tech here: @TheUntitledGame

Check out some concepts and random bits of stuff n things here: @Nerdkingdom

If you are tired of this DX11 limitation, spam this guy here: @CoreyClarkPhD

If you want 1980s style freeze frame jumping high fives, yo: @inoritewtf

New Features

  • Added the Bronze Cudgel and resources used for crafting it
  • Added the Poison Potion to apothecary
    Added several new traps: Pumpkin Trap, Spiked Trap, Leaf Canopy and Vine Fence Cage. They are activated by placing them and then right clicking them to activate.
  • Crude Slingshot now in game
  • Updates to all potions in apothecary
  • Crude Chest/Leaf Backpack can be used to store items
  • Crude equipment is now in the game; they are craftable and wearable. They can be equipped by dragging it into the appropriate slot or by equipping it in hand and left clicking. Backpacks are not yet wearable.
  • Crude equipment will save between game sessions
  • Bronze Plated Glove armor piece has been added to the game along with resources necessary to craft it
  • Several new cosmetic furniture: Lotus Chair, Bamboo Table, Bamboo Stool
  • Mushroom Bed
  • Updates to triggers on terrain objects
  • Bouncing on Double Mushroom Caps and Mushroom Bed
  • Updated the iconography of potions to get them more distinguishable by color blind players
  • Swords can be used to temporarily remove grass billboards
  • Added a Billboard Frequency slider to Video Options
  • All tables and large objects are placed facing the player with a set orientation
  • Clean up to the recipe crafts and added a priority system to help with overlapping recipe resources
  • Added new punch animation for the player
  • Fixes to the Cabbage Trap to get it working in multiplayer
  • Performance fix for object culling and view distance
  • Networking bandwidth optimizations
  • Fixed several missing sounds and sounds bugs
  • Improved physics performance and stability
  • Fix scaling issues for some UI elements
  • General animation cleanup and fixes
Known Issues
  • For any existing saves, the player’s inventory has been wiped. This is due to the gear/equipment updates
  • Player collision is slightly desync’d from their visual location. It is lagging slightly behind where a player has moved from
  • In Creative Mode, when clicking on the inventory UI, the player will also grab objects out of the world
  • Z Placement of large objects will orient the object in a static direction and not the camera
  • Player does not stay in throw mode for the poison potion
  • There is a potential crash when exiting TUG
  • There is a rare crash when first loading a world (or joining a server)

12 comments Read more

January 30

TUG Update Alpha 0.8.2 - 1/30/2015

Hello everyone! We’re back from PAX South and back to more frequent updates!

It was a blast getting to meet people at PAX South and the game played really well for everyone who stopped by the booth. We noticed a few nagging issues during the event that we wanted to get a patch out for and that’s what you’ll find in this update.

Now that we have the first phase of multiplayer out, we’ll be shifting back into more content creation. We can’t wait to get you even more things to do in TUG!

Check out the list below for all the fixes and additions you can expect in this update. If you run into any issues not mentioned below, feel free to let us know on our forums or contact us

If you feel the urge, send any best wishes, cyber hugs or well meanings to me on the twitters @X_Nekochu_X. Have fun and keep surviving out there on TUG!


  • Torches now have a limited number of uses to light a Fire Pit or Furnace
  • Gourd torch has been adjusted to work as a light source but not a fire based torch
  • Adjustments made to the stalker spawn and the player’s starting position
  • Crude tool repair recipe has been adjusted to work similar to the bronze tool repairs
  • Bamboo Shaft can now be used in any recipe that formerly only used the Wood Shaft
  • Small rocks no longer affect terrain
  • Removed spacing check on growing items; still have a radius check to plant the initial seed

  • The Esc key will now close the Inventory menu
  • Terrain should finish generation until before the loading bar fills
  • The sword applies a run speed buff again
  • Creative Mode UI was not disabling when the UI Toggle was used
  • Lua errors when a Client is in motion when a Server shuts down
  • Thrown and stuck spears not saving
  • Objects not being cleaned up properly when stacks were merged in the backpack
  • Damage States for weapons/tools not showing up
  • Gourd Torches making fire sounds
  • Layers of voxels were generating too many times below ground
  • Dropping a stack of seeds would consume a full stack of seeds for one plant
  • Damage taken when starving was interrupting the eat animation
  • Crude/Bronze Hoe were held too close to the head in first person view
  • Fixed known bug where cells were not being saved in certain situations
  • Addressed some saving corruption issues
  • Proper sounds now play when you eat something
  • Crude/Bronze Hoe now takes durability damage when farming
  • Cached physics collision meshes are cleaned up with each new engine release to a player, which fixes certain items having offset physics and graphics meshes
  • Tools and weapons now take damage from attacking other players
  • Removed the “reload assets” key (default F5). Lua scripts can now be reloaded by leaving the game and reloading it. This also addresses some occasional graphics glitches that could sometimes be experienced
  • Various minor fixes to the engine and gameplay have been addressed

Known Issues
  • If you are unable to change your brush/block size, tap the Caps Lock key once.
  • Any recipe crafted using the Bamboo Shaft in place of the wood shaft does not reflect the bamboo wood in the final result
  • Cabbage trap never opens after growing to full size and does not trap anything
  • Clients lose stamina while walking with a Sword in hand
  • When full screen the gems on the volume slider bars cannot be grabbed with the mouse cursor
  • Large items can get stuck in the player’s head when placed near a wall or in a low ceiling area

21 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

TUG sits at the crossroads where survival sandbox and multiplayer RPGs meet, offering both elegant simplicity and a world of complex secrets for those who desire to seek them out. The gameplay focuses on crafting, exploration, pvp, and role-playing, with an emphasis on immersion and player freedom.

Begin your journey as a Seedling, a race of humanoid beings with special crystals on their hands enabling them to interface with the strange energies and ancient secrets in the world around them. TUG offers a massive procedurally-generated world to explore, full of mystery and danger. How will you and your friends harness these powerful tools to build a new world?

Game Modes

We currently offer 3 game modes in our current alpha state. Currently, survival mode is our main development focus and we will be adding a lot of content and features in the upcoming months.

  • Survival Mode: This is our traditional survival mode which allows you to gather resources, build shelter, hunt, and farming. This is our current development focus as we plan to add many of the key features.
  • Creative Mode: This single and multiplayer mode gives you the freedom to build and manipulate the terrain, craft, break, and control all aspects of the world at your own pace.
  • Proving Grounds: Compete in limited PVP arena matches! Spawn as a helpless Seedling and collaborate or compete with others to gather resources and tools. Will you be the last Seed standing? (Under construction)

Key Features

We want TUG to immerse you in it’s world. We are dedicated to bringing you that experience even if we have to build an engine from the ground up.

  • Eternus Game Engine: We are building our very own game engine from the ground up. Are we crazy? Yes, but we feel that building an engine to support advanced terrain generation and modding support was very important to our vision.
  • Dynamic Crafting: TUG’s intuitive, crafting interface allows creation of a constantly expanding set of tools, weapons, and armor.
  • Biomes: Procedural generated biomes - Explore the biomes of TUG, from forests to deserts, including complex cave systems with many more to come.
  • Lore and Mythos: Uncover the secrets of TUG’s world through exploration and gameplay, including an entire original language to translate and decode.
  • Player-driven design: How you play will directly influence what Nerd Kingdom prioritizes in development.

Released & Testing Phase Features (Updated 9/16/2014)

These features have been updated into our game for you to play and provide feedback since our launch on Early Access. We will continue to improve these current features and implement new ones.

  • Projectile Weapons: Physics-based projectile weapons to throw at people's faces!
  • Prey Critters: Goats are are in and more are in the works.
  • Cooking: Create a fire pit and cook your goat meat.
  • Farming System: Craft a shovel and hoe to prepare your own farm. Gather fruits and vegetables, extract the seeds, and grow your way into a self-sustainable state. Build a fences to protect your food source.
  • Modding: Full Lua script integration for more robust modding.
  • Predator Critters: Hostile cats are in and more are in the works.
  • Apothecary: Early stages of apothecary are introduced with 5 potions for you to craft.
  • Crafting Refinement: Tools, items, and objects durability now take effect. For example, you can hit trees multiple time with a tiny sharp rock or craft a crude axe to increase gathering efficiency.
  • Metallurgy: Move forward into the Bronze Age with new tools and weapons. First iteration of mining is introduced to feed your digging addiction.

Upcoming Features

TUG have been in development for over a year and we realize that building our own game engine takes up a lot of time. We wish to implement these features before we launch TUG early next year in 2015. We decided to release this early because your feedback, ideas, and thoughts means everything to us in this early stage. We wouldn't be here without the community so please get involve and let us know how we can make TUG fun for you. We are committed to launching gameplay updates every 4-6 weeks and hotfix patches occasionally.

  • Alchemy System: Transmute item and sacrifice your energy for some sweet magic.
  • Higher Tier Recipes: More crafting and recipe variations, as well as traps and armor!
  • Multiplayer: Host your own dedicated server, or host a game session within the game itself. Only survival mode is single player and we are working on a new network code for better multiplayer experience. (Under construction)
  • Pets and Companions: A pet that follows roams the world with you. Golems you can build, find within the world, and program!
  • Terrain Generation v2: Our new generation will pave the way for more immersion with our biomes while allowing us to step away from block placements to smooth blocks.
  • Dynamic Voxel Manipulation: Voxel placement, block smoothing, and the ability to push and pull within them.
  • Sub-Biomes: A biome inception! Sub-biomes will allow larger biomes to be more immersive by allowing more variation.
  • Dynamic Character Progression: Characters that physically change and grow as a result of how you play them! Eat too much and become heavy, run great distances and become lean, or swing heavy weapons and watch your muscles grow over time!
  • Dynamic Skill Progression: Skill and health system based on your Seed’s actions. The more you do something, the better you’ll get at it.
  • Higher Tier Tools: More building tools, like terrain smoothing and shape variations.
  • Logic System: Programmable “magic” abilities and effects, traps, companions, and more!
  • Dynamic Combat: Advance combat mechanics inspired by such games as Monster Hunter and Skyrim. A system that requires proper timing and skills to delivery to death blows to your foes!
  • Unique Worship System: Perform tasks and rituals to gain blessings and boons from mysterious beings.
  • Official Dedicated Servers: Dedicated servers that is hosted by us for the players. You can still host your own and have full control over on your own server.
  • Water: It's hard to survive in a world without some H20!
  • More to be listed as we continue development

About Nerd Kingdom

We are a team of game designers, artists, programmers, and academic scientists--the game is intended to serve as a platform for social science research of player interactions within virtual worlds. This ongoing research will be used to continuously improve the game, as well as further our academic understanding of how people interact in online spaces. TUG is an experiment in collaborative game design.

System Requirements

    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Hard Drive: 10 GB available space
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
Helpful customer reviews
8 of 9 people (89%) found this review helpful
57.1 hrs on record
Posted: March 19
Early Access Review
Early Access. Alpha.

If you actually know what these means, then you know the caveats that apply. If you think it just means a finished, released game before the first patch, then move along.

Still here? The game is pretty, the potential is there. The devs are highly communicative with the play testers. They are clear where they are going, are open to feedback, and incorporate it.

So if you want a 3d sandbox building adventure game with a magical (alchemy, crystal and anima types) flavouring? If you want a say in how it developes? If you can tolerate the instability and impermanence of an early access ? This is worth looking into.

Otherwise, it's worth getting...eventually.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
22.6 hrs on record
Posted: March 26
Early Access Review
I really like this game. I hope to see it grow into somthing even more amazing. Dont ever get discuraged and keep up the good work. i cant wait to see what you guy's have coming up next. Thanks for a great game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
17.0 hrs on record
Posted: March 24
Early Access Review
This game...Is so much more then a game. It's the best game I have played yet and It's better than Minecraft!

It can be hard for a new player to get the hang of It like myself and It's a hard game for those new to It.

And to everyone with Intel Graphics. Don't worry as you can play this game I have Intel graphics at the moment and I can play the game

But It's the best game I have played and owned!
Was this review helpful? Yes No Funny
52 of 57 people (91%) found this review helpful
1 person found this review funny
15.0 hrs on record
Posted: October 26, 2014
Early Access Review
Tug, in it's really, really early stage in development, is already a really interesting game. Within a 1/2 hour of playing, you'll see how early in development the game is. The scenery is already very impressive, the quality in graphics is already really nice. The controls are easy and simple to work with and gameplay is pretty good as well. The AI is extremely basic right now though... it's easy to out maneuver the only enemy creatures out there, and they're also easy to kill once you have a weapon. There's a creature in the game in which is very creepy and can scare the pants off of anyone with their screams (I know this because it takes a lot to scare me even slightly), but they seem to be completely harmless. There isn't too much content yet to keep a person busy for a long time like other similar games which are further in development obviously, but there is enough to see and do to keep a person busy for about 10 hours or more depending on play style, and I'm sure as this very young game develops further, we'll see a lot more content making the game all that much better giving us hundreds more hours of content. There's plenty of glitches and occasional crashes here and there as well as the potential to corrupt the save file (unlikely though it did happen to me once while I suicided off a mountain clipping through the terrain upon death and spawning inside the terrain falling and dying again). The crashes are more than tolerable because the game automatically saves all the time and you can also manually save after doing something if you're nervous of a crash, though I kind of wish it had multi save files in case it corrupted itself again.

One thing I will say is you WILL get permanently lost a lot while exploring because there is no compass or map and the foliage and terrain is very thick and difficult to see at a decent range while in the forest. I recommend crafting a bed asap and build towers everywhere around your base to help prevent yourself from getting lost (though you'll likely still get lost anyways if your base is in the forest, lol). The best place to build a base would probably be at the edge of a forest biome near another biome so you have that edge to follow and isn't hidden inside the forest but is near the forest so you can collect all the trees needed.

I paid the full $11 for this game and I have zero regrets so far. The dev team seem honest and delivering updates regularly, the direction the game is going looks great so far, next big update potentially being multiplayer support. The only thing I can suggest is for ppl to research a little more into it before buying so that they're not surprised by how early in development the game is in.

Will update this review as I play it more. Current review is based off of v0.6.5
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54 of 63 people (86%) found this review helpful
1 person found this review funny
1,093.4 hrs on record
Posted: February 4
Early Access Review
Firstly, I would like to applaud the developers at Nerd Kingdom on a great job in developing a terrific game so far. It must be, I’ve logged over 900 hours since purchasing the game in September 2014. Apparently, I don’t have a life. To put this into perspective, that’s about 6 hours of game playing per day over the past five months.

Like most people, I enjoy playing open world sandbox survival games, exploring, crafting, mining, but mostly building things. TUG offers all of these things, but with a very rich non-blocky interactive environment where you become immersed into your surroundings. The world ambient sounds seem to add to this immersion, leading you to start foraging for supplies right away to survive at least the first night. The environment sounds have you looking over your shoulder for critters that might be sneaking up on you or a sound that stops you in your tracks wondering what is that?, is it going to eat me?, do I run away?

Once you start the game, you immediately find yourself exploring or running away from a critter because you haven’t crafted a weapon yet and thinking that the rock in your hand doesn’t seem adequate enough to defend yourself, or just wanting to see what is over the next hill or to watch a spectacular sunrise or sunset. Once you feel safe you notice that you are now hungry so you begin foraging for food to eat. My mom always wanted me to be a vegetarian. You now notice that your backpack of many things is full containing mostly different types of rocks, a few sticks and some vines. You begin throwing these items onto the ground to see what can be crafted. Now that you are armed to the teeth with stone tools and weapons; including a hoe and shovel, you are more likely to begin building something such as a hole in the ground to hide in or experimenting with the various available building materials (limited at the moment) to construct your dream home-base to venture forth from into the world of TUG.

One thing I like about TUG so far is that there are no zombies, yet. I don’t like zombies as they sneak-up on you while you are busy doing something and scare the ___ out of you, much like the forest children do in this game, the kinokojin.

Although I have experienced many game crashes mostly with the indev version, lost files, and other game bugs, TUG is still a great game so far and knowing it will get even better with future updates.

Putting all that aside, the following are some suggestions that would be nice to see implemented into the game; however, some of these suggestions may not be possible:

1. Crafting a compass. This is not really necessary, but crafting a compass would be a cool way to explore the world of TUG for those who need one. Based on your compass marches or hikes, you could craft area maps. I found that knowing where the sun rises and sets in the game (east and west) and using landmarks, whether made or natural, you can navigate throughout the world quite reasonably.

2. Crafting a bow and arrows.

3. The gathering and or crafting of new building materials.

4. Doors, windows and furniture.

5. Adding a smaller block size in addition to the two we already have for adding building trim details.

6. Once water is introduced into the game, will seedlings be able to swim?

7. Crafting a boat to float down that lazy river or to see if you can survive boating over a waterfall or white water rafting.

8. Crafting a fishing rod to go fishing on that hot sunny afternoon. Crafting different types of lures or using different types of bait to attract different types of fish would be cool. Fishing could also be dependent on the time of day and the weather.

9. Climbing trees to get away from predators when all you have is a rock in your hand to defend yourself. The only problem with this type of defence is that the predator will not go away and you will eventually starve to death sitting in the tree, unless you can eat the tree leaves. Picture the scene from the Movie ‘Quest for Fire’.

10. Throw rocks, especially at tigers and the forest children.

11. Pets, a dog like creature, horse or riding type creature.

12. Other wildlife critters to hunt or to just watch, such as ungulates, birds and predator type creatures.

13. Different mystical biome creatures, one for each type of biome.

14. More world ambient sounds, such as a hooting owl in the haunted forest biome, howling critters when the moon rises, etc.

15. Weather systems such as rain, snow, thunder storms, tornados, etc.

16. More uses for critter hides other than leather strips.

17. Crafting implements of destruction such as a trebuchet or canon to silent that noisy forest child, just kidding.

In closing, all I can say about TUG is that it is an awesome game so far and has the potential of being one of the best open world sandbox survival games presently being developed.

All the best to the developers at Nerd Kingdom and keep up the great work.
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27 of 31 people (87%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: January 11
Early Access Review
NOTE: this is my second review of this game - I originally had not recommended buying this game as it has some really interesting aspects to it but it just didn't seem finished enough to be playable and I was having some stability issues. I have to say since then I've continued to play the game and I've changed my mind, and yes, I do recommend this game. Here is why:

*IMPRESSIVE DEVELOPERS - every dollar in early access is going back into this game- the devs have claimed that they are listening to early access clients and this is true. Within hours of posting my previous review I got a very nice comment from a Cambo (developer) and he recommended I switch the game to the in- dev build (do this by opening your steam library, right click on the game, click properties, click betas, click in dev- very easy to do) as the new terrain generation in the in dev build has been solving a lot of stability issues. I'll tell you , this worked and I was very impressed by the quick response (could have been a prewritten letter for all I know- but still, great customer service in my opinion). And FYI, the in dev terrain build is pretty cool.
*GREAT ART STYLE - you can really see this game has potential and care put into from the art style of the game- almost sort of prehistoric sort of dark feeling to it.
*DETAILED CONSTRUCTION/ WILDERNESS The flora is quite detaled and interesting - lots of different trees, mushrooms, grasses etc to look at - once the crafting system is improved I imagine this will be all be used in interesting ways. The building is a refreshing update to the crafting/ survival game genre - the blocks tend to blend together in the order of how you place them which tends to make the structures very interesting looking. I'm hoping that they'll eventually put a structural integrity into the buildings like 7 days to die - but for now the building is keeping me amused.

Overall - I think this game really is worth purchasing and I would argue the current 10 dollar price is a good investment, the way I see it this game should be very interesting and fun when completed and likely will only get more expensive as it gets better - so why not try it out now? - Don't get me wrong - there is a bit to finish with this game still and if you don't like early access games I'm not sure if this would be for you - theres not much surviving going on in the game , mostly you can just build and explore at this point, and your options for building are still pretty limited. But if you do like crafting/ building and/ or the early access experience this game shouldn't dissapoint you.
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24 of 30 people (80%) found this review helpful
1 person found this review funny
49.7 hrs on record
Posted: November 26, 2014
Early Access Review
So here is how my experience has been so far. When I started the game, I first spawned in the desert. I had no clue what to do next. Some of the rocks were obvious they could be picked up and used and I liked when you hovered over it , you got a description. I had no clue what to do, there was no food, no trees. I think at some point of running around and not sure what to do, I went out of the game and tried to get some tips what to do, like what I could eat. Not much in the desert except the cactus, then I ran into a pumkin or the goard and ate those too.

So I took off running ( after I learned how to run ) and kept going till I got into the forest. Yay!!! trees and more food. Of course I heard those little fairies or sprites, cool sound effects but wasn't sure what to do. ( At some point in my adventure I chased one down with my sword and killed it only to have it turn mushroom chunks- is that it? ) I started wacking things with my stones till I got a tree down, and then tried a bunch of random things to see if I could craft something. Nope, I'm too dumb, so back out to the web to see what I missed. Again Yaa!, I only looked till I could see some of the basics- didn't want to spoil it too much. So back in the game I went.

I started gathering food, hunted some goats and got some meat and some hides, planting crops, building my shelter. ( What no doors, windows, bars no protection? If this was minecraft I would be toast. What if the tiger comes snooping around? Yes I saw a couple and even killed one with a spear. At this point in the game they seem to be easy ) Crap I can't make a fire and I can't make a bed. Back out to Steams discussion board to look up tips again. ( really could use in game references and tips ). So back in the game. Still other than stone I haven't started mining yet. A couple times I started to explore and I got lost, had to create some large stone pillars as a guide to get back. Okay now there are more things I want to craft and I can't remember how. Back out to the discussion board to look things up. (Awsome video tutorials BTW.. thanks for those Skaduush) I was thinking it would be easier going back out to the desert for mining. Okay where was the desert again?? More big pillars to lead me back home. I also learned from the videos I just have to dig down deep to mine. At least I can stay aroung my base camp for now.

Okay I learned a few more things on the main site. I am ready to craft more things and now start mining. See how good my memory is before I go back out to figure out the rest of the crafting.

I can deal with the game getting laggy after playing long periods. I can deal with some glitchy AI with the goats and tigers ( right now that seeems to be it ) who on occasion will merge with their environment or run in place ( go around things you silly animals, go around ) I might need more protagonists in this game, keep it challenging. The game has a prehistoric type feel to it, can we add dinosaurs?? Pretty please? Can I tame and ride one? What does the blue gem on my hand do? So many questions. How about laddders and bridges for being up in the trees. Some looked huge where you cannot cut them down, perfect for a treehouse.

I think once I am the master of my domain, I am gong to stock up on supplies and just head out exploring. ( Still haven't figured out how to make the backpack I crafted work so I can store more, the default inventory is small- unless you want to carry rocks, seems you can carry alot of cobblestone )

Oh and don't be surprised if you go to look at your seed ( character ) and you change sex and size..haha I was trying to make myself all muscular ( read if I carry heave loads my character will get bigger. I seeemed to be at a young man/boy stage, but when I jumped back in the game I was a young girl..funny.

At this point I am keeping my thumbs up as far as my review. Things are going good. I am learning the game, not finding too many faults. I do hope with some of the upcoming updates I can get an idea where the game is going.
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34 of 51 people (67%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: October 19, 2014
Early Access Review
Let me start by saying that this is a great game, Id give it a 9/10, but I was really pissed off when I first got it. It said on the store page "Co-op" and "Multiplayer" I bought it for those reasons, no review had said there wasnt any co-op or multiplayer. I bought 2 copies of the game for $10 each and thought itd be fun to play with my friend, but when we opened it, it said Multiplayer was "under construction" and the button was shaded and wouldnt do anything. That really pissed me off, as I had bought the game specifically for co-op. I just wanted to write this to tell others about that, and so no one wastes money on a game they probably wont play for a while.

EDIT: I know that the mp is working now, I give this game a 9.5/10 now, but its not perfect
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48 of 78 people (62%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: January 10
Early Access Review
While TUG seems to have some good ideas, I cannot recommend it at this point. It shows promise and may be worth taking a look at later on in development.

  • There really isn't a whole lot to do at this point. You can build, though there doesn't seem to be a wide range of blocks available just yet.
  • Also, while the texture blending on placed blocks is very nice in most cases, I'm not sure how suitable it is when building a house (ex: grass blending with wood or wood blending with cobblestone wall).
  • In my opinion, some of the tools should work a little bit faster. Ex: digging up an area can be long and tedious.

I've only seen two different sorts of mob so far, though there's supposed to be a third (some manner of predatory cat?). The giggles/growls of the little mushroom imp are irritating.

  • IMPORTANT: Software should almost never make choices for the user. In order to craft, we must throw our ingredients on the ground and press G. If the ingredients match any recipe, the item will be crafted. If the ingredients match multiple recipes, a random item will be crafted. No! Just, no! Take an example where I want to build two spears. I gather two shafts, two spear heads, and some vines, toss them on the floor, and hit G. Oops... I forgot that the vine wall takes two shafts and some vines... Instead, when there are multiple recipes available, pop up a small dialog which lists the available options. For any recipe that is unknown to the player (ie: player has never crafted it), provide the option with an "Unknown Recipe" label.
  • I'm a little worried that the current crafting implementation will result in a glut of crafting components. Compare to Minecraft where a grid defines the resulting item. Without the grid (or without the option above), we need to have specific items in order to decide what the recipe will result in as can be seen with the multiple tool heads that are required right now (axe, pick, hammer, sword). With a grid or the above method, we could simplify the recipe to "a handle + a stone". This means players need less storage space (ie: chests).
  • Items which are not implemented probably should have their recipe disabled. I was disappointed to craft the leaf backpack and find that it does nothing. I was about to craft a chest and read that it wasn't implemented either.

  • I find the inventory to be woefully small, but I understand that the character we're playing is a child with a tiny backpack. This could possibly be mitigated by bumping up stack sizes for some things (ie: I believe wooden shafts have a stack size of 2...? That seems fairly low)
  • I imagine those spaces at the bottom are some sort of hotbar, so I was frustrated to find that items get shuffled around and don't just stay put. In my mind, if I set items in a specific order in my hotbar, they should always be in that order.

Side-note/Request: I find the sound effect that gets played when the "TUG" splash is displayed during game load to be a little bit on the louder side. Would be nice if that could get toned down a bit or follow configured volume settings.
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15 of 19 people (79%) found this review helpful
18.9 hrs on record
Posted: January 22
Early Access Review
Minecraftesque Sandbox game, there is some survival, but its not very difficult yet.
Performance is great for an early alpha and so is the crafting.

No containers yet but things look so cool on the ground like chopped wood, i love stacking it one by one.

Great work on the most recent build, I was finally able to play multiplayer with friends for hours with no crashes, now that multiplayer is working this game will be getting hours of my time.
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14 of 20 people (70%) found this review helpful
22.1 hrs on record
Posted: November 2, 2014
Early Access Review
As of Alpha 0.6.5....
Somewhat unique crafting system (pro/con? Too early to tell if it will be vast and realistic, or hindered and backward thinking in hopes to keep item numbers or crafting recipes to a nominal amount (and/or to cater to simplicity). Depending on how high the tech tree can go will be how challenging it will be for the dev team to keep it realistic, genesis of bronze age for now. But with magic it can be forgiving.. It's kind of a writer's convenience in games anyway.

Character developement remeniscent of Fable series. If you spend a lot of time in the sun your hair blondes. If you spend most of your time mining your hair is darker. You sit around half the day messing with your base and overeating you become a fat slob. You have a balanced diet and spend a little time exploring you stay fit.

Excellent world gen., biomes transition fairly well

Overall Graphics are good.. If you can run them.

Not sure if this is out in the 0.6.5 build but you are(will be) able to place terrain in voxel or block shapes which makes a big difference when you're trying to make something look good.

Very demanding even with a high end pc. I've seen reviews of this with dream setups and their PCs just couldn't handle it at mid-high settings. Could be due to the new engine they are using and bugs need to be worked out. 2012 Asus Republic of Gamers laptop and it runs smooth for 10 out of every 30 seconds in game. Legacy as well as New Terrain Gen seem to be the culprit.

It's not done yet :). With the recent financial setbacks delaying TUG I find myself yanking more hair out than I can afford. Greatly anticipated this game nearly a year before Alpha release. As much as I hate to say it, I'd rather it take much longer to complete than anticipated and not compromise it.

It's just too early to tell and opinions should be taken with a grain of salt for now (especially this one O.o) Even if the crafting system is a flop its saving grace could be character developement. Who knows what direction they'll go. If I had it to do again I would wait on a purchase of this game until they move toward fine tuning that Eternus engine a bit to make it play nice with voxel, or whatever the issues are. For now their updates, as far as I can tell, are mostly new content. Wary but hopeful. I wish the entire team at Nerd Kingdom the best of luck with this monumental task.
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7 of 8 people (88%) found this review helpful
8.1 hrs on record
Posted: January 20
Early Access Review
After having problems the Devs contacted me as i put a neg review , due to them being so fast in helping i have now changed it to a positive one , today i can play the game , it is hard to work out how to do things , but most of all its fun learning , its a completely different game to most other survival/ build games , but thats a good thing :) looks like it will be good , and im impressed with the support ty.
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18 of 29 people (62%) found this review helpful
2 people found this review funny
8.3 hrs on record
Posted: December 27, 2014
Early Access Review
I have only played for 8 hours at the time of writing the review but I can already say that is game is really fun. No Regrets. I spawned into a world, picked up a rock, hit another rock with that rock, used that rock to cut a sapling down, used the stone as well as the vine and stick from the tree to make a crude axe, and continued harvesting trees and stones until I had all of the tools, plenty extra supplies and had found an orchard of orange trees. Made a home out of wood and cobble stone and set up shop with a camp fire, bed and a crude workbench, I also crafted some torches. TUG is quite the enjoyable and relaxing game and I can't wait to see what else is to come from this alpha game!
Gr8 B8 Nerd Kingdom, I R8 8/8 but seriously an excellent game.
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11 of 16 people (69%) found this review helpful
1 person found this review funny
34.6 hrs on record
Posted: October 18, 2014
Early Access Review
For what it seems, Nerd Kingdom have made a rather fun game. Dispite my graphics card whining and complaining that Direct X 11 is a pain in its backside, the game chugs along at what appears to be similar to a similar pace to most survival games in the vein of Minecraft. You start with nothing, and you have to work your way up.

You'll need to build a place or make a base as quickly as possible, and not to survive the night. The cats come out to play and the suprise of the giggling children know as Kinokojin(Those things scared the everliving daylights out of me).

As the game progresses, you'll uncover methods of making the shiny new weapons that arrive to greet you only to introduce them to the wildlife (just cats right now) in the most unfriendly manor while trying to live.

Does it have potential? Yes, it definately does. Keep an eye on their Trello page for some interesting information as well as thier YouTube channel. It is always intersting to see what they are going to add next.

Edit: I've re-written the review after a few more hours of gameplay.
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7 of 10 people (70%) found this review helpful
4.0 hrs on record
Posted: December 4, 2014
Early Access Review
I'm so in love with the developer's plans for this game. Six minutes into one youtube video and I was sold on it.

Like just the fact that you craft items by placing them on the ground, or in some cases on a crafting workspace, rather than it all happening in your inventory is charming. It's hardly revolutionary but design features like this (and future ones) are all oriented at providing a more immersive in-the-game rather than in-the-ui experience.

At the moment it's slightly bare. You can build well enough and the crafting and farming systems are good. The game looks gorgeous. If you enjoy games like minecraft just for the pleasure of building then you could already get a lot of satsifaction out of this game. Otherwise you might to hold off a little. The devs say multiplayer should arrive soon. And presently you can't customise your character at all. It just randomly changes every time you load the same game. Bit weird that. But their ultimate plans for character appearance customisation are very interesting.

So I'm very happy to recommend the game but it may not be for everyone in its current state.
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3 of 4 people (75%) found this review helpful
6.7 hrs on record
Posted: October 2, 2014
Early Access Review
After playing for a few hours I think I'm ready to write this review.
First thing to take note of is that it's in early alpha, this means that everything could change. Another thing is that there WILL be glitches and crashes that you WILL experience throughout your playthrough. This game dips a bit into the minecraft environment but then goes into its own world.

Now let's talk about the actual game. When you first spawn in I had to look at the wiki. I had NO clue on how to get started, though once I found out what I was supposed to do I began to build up my resources. After getting mauled by Sabertooth Tigers I finally found my new home. At this point I was scared, always watching my back in case another Sabertooth Tiger was ready to pounce on me. Then above all that, I had little girls laughing at me, that's freakin' creepy man. To sum that up, I was REALLY feeling the intensity of the game, When I first heard the cave sounds I booked it out of there and never went back.

The crafting is actually a really nice idea, the fact that you're actually crafting on the ground, on flat rocks and then on workbenches (depending on the item your crafting) makes it more realistic. Another thing is that when you're actually looking at the recipe you can actually SEE how the cobination of these things will make the item you'll be crafting.

The building in the game is quite easy to do, the ability to see where a item will be placing is also a nice little extra for building. The blocks meld together which gives it a nice natural feel to your builds. Remember: If you have the materials, you can build anything you want.

Food is essential to survive, we all know that right? TUG allows players to plant crops varrying from pumpkins, gourds to cherry trees. Another thing you can eat is meat from goats. That’s all the food for now but I’m sure they’ll be adding lots more in the future.

The graphics are fine for the stage of development it’s in. Don’t expect some amazing top notch graphics from TUG, if you do that you have a high chance of being disapointed. Though, again this is in Early Alpha so everything COULD change.

There’s some things they’re working on like better terrain generation, alchemy, and different things of the sort.

Multiplayer will also help the game incredibly, once you bring in multiplayer the people who already have the game create a chain reaction. Player -) Friend -) Another Friend -) Another Friend -) ANOTHER FRIEND and so on.

Overall, I say buy it while it’s cheap.You get a game with a lot of potential and all of its updates for only $10 Once this game gets more and more features I can see it being sold for around $30-$45 easily.
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3 of 4 people (75%) found this review helpful
4.7 hrs on record
Posted: November 16, 2014
Early Access Review
its a pretty good game. I think it still needs a purpose to it, as i often find myself just wondering around for a while looking for stuff but not really feeling a drive to do so. Great game though, I love how they added goats and tigers XD.
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4 of 6 people (67%) found this review helpful
25.0 hrs on record
Posted: October 10, 2014
Early Access Review
This is a really good game, I got pretty addicted to it (though I'm definitely a fan of the genre). I really like the vibe and the direction the devs are going. There are a few "early" elements, but I hope enough people get the game to give the devs the $ they'll probably need to take it over the finish line.

Environment is awesome - one of the most "lush" and varied games I've played - meaning, none of the biomes feel sparse, they feel very, very real, at least in terms of "real" for the games world (which is great as well, in terms of it's art style). Exploration is a blast. When I started finding new biomes I was really happy, and I don't think many of them are featured in the videos and some of them are breathtaking.

Crafting is amazing, though you pretty much have to depend on the wiki right now for recipes, unless you are willing to really experiment. There's no tutorial (yet? maybe there never will be, not sure). All of the recipes make sense, but for whatever reason I couldn't figure many of them out on my own - there's a lot of possible combinations. My only gripe right now with crafting is that it is "automatic", meaning, whatever ingredients you are experimenting with will become SOMETHING if it could be a combination, so you sometimes don't end up with what you want. In other words, if you are trying to create a crafting table which needs vines, branches and chopped wood, you might end up with a "vine club" if you don't have exactly the right amount of the various ingredients, and then you've wasted a vine and branch (at least until you DO get the table done, and then you can de-construct the club). Also, sometimes you've got stuff lying on the ground nearby that gets mixed into your attempts. The best "lore-friendly" suggestion I have is after you've made something once, maybe your character thinks "I already have an X" and you get a chance to proceed or not create the thing (wow I went into a ton of detail on that....)

Progression feels really good right now, going from crude stuff into bronze is fun.

Base building or just choosing a good base (like in a series of caves or something) is pretty good - I prefer caves or other already-existing structures since building an actual base is a little pointless right now (at least from what I've played) and slightly tedious.

Haven't messed with alchemy yet but I suspect it's fun.

Stuff that is kinda meh right now:

The interface/control feels funky in places and needs some work (if the devs read this, I posted one suggestion already on the forum [user 503geek] and probably will post a couple more)

The AI, particularly pathing, is not good right now, but I suspect this will be fixed. So, combat is not really much of the game yet. Getting prowled by or ambushed by a tiger IS exciting though, even in it's current state. And I did get killed once, so I guess it's not THAT bad ;)

No NPCs, also something that will probably be added.

No story/quests, also will probably be added.

In summary, I think this is a great game, I definitely hope people will buy it so the community grows and the devs can have more resources. After the recent announcement about how they had to reduce the size of the dev team, rather than thinking "uh oh, this game is sinking." I bought it. So hopefully more will do the same, because I do trust them when they say that they're going to finish it. Frankly I've already gotten my monies worth if you use the $1/hr valuation. Last thing: I think multiplayer is going to be really, really fun when it comes out.
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5 of 8 people (63%) found this review helpful
64.7 hrs on record
Posted: October 16, 2014
Early Access Review
Great game, even from only being in the early stages. I enjoy it a lot. It has almost every element I want in a game and the future of it looks bright. Ive spent most of my time since buying it, playing and I dont regret it at all. Very promising future for this one! Keep up the good work <3
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6 of 10 people (60%) found this review helpful
4.9 hrs on record
Posted: October 2, 2014
Early Access Review
Very cool game! Love the idea. A bit buggy, it crashed a few times, but that's to be expected. Really looking foreward to seeing how it progresses!

Would love to see a more clean cut presentation when building/mining. Was building my house with one big block of wood at a time, then half way through it decided to change to smaller blocks. Not too sure how to mine either. Wouldn't let me use the pick axe on surfaces other than boulders.

Love the vairety in flaura! I hope there's as much variety in fauna too.
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