User reviews: Mostly Positive (277 reviews)
Release Date: Mar 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

How long will this game be in Early Access?

“At the very least until all of our core systems are online. At that time, the tools and engine functionality will give the community a chance to build and modify whatever they like, beyond the scope of our own game's design.”

How is the full version planned to differ from the Early Access version?

“The final form of the game is ever evolving with the new features we discover our technology can do and the discussions we have with the community. The great thing about making an open world sandbox game is anything and everything is possible. The bad part about making an open world is... well, anything and everything is possible. The engine will also be much more stable and the community will be able to make amazing games, models, and maps of their own. When the game is complete, we will have a great deal of new features from physics based projectiles, to responsive water and in game logic systems.”

What is the current state of the Early Access version?

“Right now you are able to craft simple tools and weapons in survival. You can also explore a massive procedural generated world and modify it in either survival or creative mode. We also have a primitive form of a closed PvP map which we refer to as the Proving Grounds. For those that like to dig into things, you can also modify much of the world and game rules.”

Will the game be priced differently during and after Early Access?

“We will slightly increase the price with major milestones in the game and technology over time. Currently we are asking for a smaller amount of money in support of the game because we feel that the amount of work in justifies a small price this early. If anything were to happen to the game and for some reason it could not receive the support needed to be completed, we hope our community would not feel cheated, as opposed to paying 40 or 50 dollars for an unfinished project.”

How are you planning on involving the Community in your development process?

“We use a multitude of platforms to watch and create dialog with the players from live streams and videos from the community, to forum discussions and random twitter exchanges. We also look for insights all over the interwebs and encourage lots of conversation and debate between one another in the community.”
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Recommended By Curators

"The Ultimate Goat. It's Minecraft 2.0. It's going to be amazing."
Read the full review here.

Recent updates View all (21)

October 23

What to expect with TUG In Development

Welcome to TUG In Development! A lot of things are happening here at Nerd Kingdom and we want to share them with you even if they aren’t quite ready for release. The biggest thing you’ll find here is our new terrain generation. With this version we have moved all of our existing game features as well as anything in development over to function on the new terrain, so expect the same game play you can find in the public release now supported here on our new terrain generation.

Let’s start with what all you will find In Development. First off you’ll notice that the world looks much different. We have improved our lighting which reflects across all textures and models already in the game. With the new terrain engine we have also adjusted our terrain. You will find biomes that occur in round shapes making it much easier to find your way through the world. In addition to this change in biome shape, large mountain ranges can be found in the world to really help create large landmarks that you can also use to navigate the world.

New terrain also means new block shapes. Soils and soft materials like snow can be placed in spherical shapes, forming mounds when stacked. Dirt, vegetation and natural textures are placed in beveled cubes and manufactured materials like cobblestone and wood planks are placed in the standard cube shape that all of our blocks previously adhered to. As the game progresses players will encounter more of this separation between materials that are smooth and natural as well as manufactured hard lined shapes.

In addition to these placement changes, tools now follow a different shape pattern. Picks dig out in beveled cube shapes while shovels dig with a large spherical pattern. Using a shovel underground can make wonderful Hobbit holes! Hammers and axes are set to dig in a cube pattern but currently blocks still adhere to their placement rules when dug, so currently the cube digging will still only perform beveled cube cuts.

As for actual game play elements, this In Development branch supports crafting, farming, apothecary, hunting, building and the crude & bronze tiers of tools & weapons. Ores for the bronze tools occur at a layer of rock found beneath any of the biomes and are randomly found in this rock layer below the surface. Caverns and a true ore system will be available in an upcoming release.

Finally you will also find some of our new features that managed to make it into this version of the game as well. You will find a new predator, the first few elements of our alchemy system as well as a trap that can be created to capture critters!

To get into our in development branch of TUG, follow the instructions here on Steam.

If you have any questions or comments on the topic, or are generally concerned, you can ask me on twitter @X_Nekochu_X, or on the following reddit post and I will do my best to reply to everyone with valid inquiries or thoughts.

1 comments Read more

October 23

TUG InDev Update 10/23/2014

Ahoy, all! Our last update was a bit drab, but thankfully this update brings progress and signs of some potentially amazing news for our team and this project at large.

We are FINALLY getting new terrain into the in-dev branch release, and its got hawt digging action… with NOT SHARP EDGED SQUARE BLOCKS… OMG WE DID IT, ITS DONE, IM OUT *drops mic*... also, there is other stuff!

Its a fairly exciting milestone, being that the world is now more unique, and its a big step towards getting networking done. Actually, its the next step in getting networking done, which means multiplayer is almost here! Now you can help your friends, or steal stuff from them when they aren’t looking. Good times…

When we sent out the message/update/reddit/forum post to you all, we had OVERWHELMING positive feedback and many of you offering to give us more money to help us along… some even recommending another kickstarter. All awesome thoughts and really powerful things were said to us that helped inspire us to keep pushing on this. So thank you…

What was NOT expected, however, was a fist full of outside investors and gaming entities that were interested in stepping in to help us continue this project and help us keep our independence. Something we did NOT see coming, but was and has been very exciting. We are currently working on the details of one or two things, and its POSSIBLE we may have some good news soon. We cannot say for sure what will happen, but it's looking fairly positive so far.

Of course, since we are all about sharing bad news, we sure as heck are going to be sharing good news, as soon as it comes in.

Keep on tuggin! *cough*

- Ino

  • Lighting changes create more pronounced normal maps
  • Changes to shadows and light levels at night
  • Cabbage Trap can now be harvested to make an actual trap plant
  • Updated normal maps and texture fixes for trees and rocks
  • Updated several terrain textures
  • A new surprise!
  • Return stone

  • Alchemy table
  • Crystals and Spires now generate in the world and can be harvested
  • Several transmutation recipes have been added
  • The mushroom man’s spawn frequency has been adjust down slightly
  • The mushroom man’s sound effects should play less frequently
  • The mushroom man shouldn’t place multiple mushrooms in the same place anymore.
  • Bronze tools can now break Crafting Stones and Stumps
  • Adjusted resource density and frequency
  • New placement shapes for blocks; soft soils place in a sphere shape, natural blocks place in a rounded cube shape and refined materials place in a cube shape
  • Tools now carve differently; picks carve in a rounded cube shape, Hammers & Axes carve in a cube shape, Shovels carve in a sphere shape

  • Encumbrance
  • New Terrain engine
  • Increased visibility range

Known Issues
  • Proving Grounds has been temporarily disabled.
  • Multiplayer has been temporarily disabled while we continue to work on that whole system.
  • In the same game session, if you are in a world and you create a separate new world, loading back into the first world will corrupt the terrain data of that save
  • Sometimes after you are teleported (from death or using the return stone), if you are moving before the terrain loads, you will be trapped underneath terrain
  • For sharp edged cube voxels, any blocks that touch only on one edge will display large black-colored textures
  • Sometimes when placing the smallest voxel size, the voxel may appear off to the side of the intended target
  • Some shaped voxel “blocks” do not conform to the size and position of the preview box
  • The curved terrain can obscure the preview box
  • Placed voxel blocks have stretched textures
  • Placing and removing voxel blocks can cause seams to appear in the terrain
  • When digging into billboarded voxels (like grass), the billboards do not appear in the game sessions, but they will reappear when you reload the save
  • Encumbrance values transfer when you load between different save games
  • Cannot rotate objects when in the ‘Z’ placement mode
  • Many FX such as flames on torches can stop displaying
  • A multicolored outline can appear when loading into a game
  • Many objects are being placed slightly above and below the terrain
  • Hit detection with melee weapons against Predators and Prey can be off
  • Fruit dropped from trees are not despawning correctly which can lead to a over abundance of fruit
  • Fruits have durability bars
  • When a fruit is held in your hand, the voxel cube outline for a tool appears.
  • Thrown (not dropped) spears stuck in the world aren’t saving properly
  • Critters don’t save their positions between game sessions
  • Critters can still get stuck on the terrain and other objects.
  • The location to harvest Critter bodies tend to be slightly lower near their feet. When looking at the correct spot, the menu pop up will appear.
  • Can place items (right click or Q) through voxels if you are too close to the voxel.
  • When (right-click) placing a Vine Fence, it places inside of the player.
  • The game can crash on exit.
  • Sometimes when resuming the game, the same sounds will play
  • Weapon/Tools placed in the environment return to full durability between game sessions
  • When digging voxels, sometimes their collision will remain there.
  • Sometimes grass billboards can pop out of seemingly fully tilled dirt. This is due to an error with the blending; tilling each area around that billboard should remove the grass.
  • 3rd Person camera not fully functional; interactions are not working correctly; use only for viewing the seed.
  • The sprint key (Left Shift) cannot be rebound.
  • Can’t bind the Mouse 4 and Mouse 5 buttons

2 comments Read more
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About This Game

TUG sits at the crossroads where survival sandbox and multiplayer RPGs meet, offering both elegant simplicity and a world of complex secrets for those who desire to seek them out. The gameplay focuses on crafting, exploration, pvp, and role-playing, with an emphasis on immersion and player freedom.

Begin your journey as a Seedling, a race of humanoid beings with special crystals on their hands enabling them to interface with the strange energies and ancient secrets in the world around them. TUG offers a massive procedurally-generated world to explore, full of mystery and danger. How will you and your friends harness these powerful tools to build a new world?

Game Modes

We currently offer 3 game modes in our current alpha state. Currently, survival mode is our main development focus and we will be adding a lot of content and features in the upcoming months.

  • Survival Mode: This is our traditional survival mode which allows you to gather resources, build shelter, hunt, and farming. This is our current development focus as we plan to add many of the key features.
  • Creative Mode: This single and multiplayer mode gives you the freedom to build and manipulate the terrain, craft, break, and control all aspects of the world at your own pace.
  • Proving Grounds: Compete in limited PVP arena matches! Spawn as a helpless Seedling and collaborate or compete with others to gather resources and tools. Will you be the last Seed standing? (Under construction)

Key Features

We want TUG to immerse you in it’s world. We are dedicated to bringing you that experience even if we have to build an engine from the ground up.

  • Eternus Game Engine: We are building our very own game engine from the ground up. Are we crazy? Yes, but we feel that building an engine to support advanced terrain generation and modding support was very important to our vision.
  • Dynamic Crafting: TUG’s intuitive, crafting interface allows creation of a constantly expanding set of tools, weapons, and armor.
  • Biomes: Procedural generated biomes - Explore the biomes of TUG, from forests to deserts, including complex cave systems with many more to come.
  • Lore and Mythos: Uncover the secrets of TUG’s world through exploration and gameplay, including an entire original language to translate and decode.
  • Player-driven design: How you play will directly influence what Nerd Kingdom prioritizes in development.

Released & Testing Phase Features (Updated 9/16/2014)

These features have been updated into our game for you to play and provide feedback since our launch on Early Access. We will continue to improve these current features and implement new ones.

  • Projectile Weapons: Physics-based projectile weapons to throw at people's faces!
  • Prey Critters: Goats are are in and more are in the works.
  • Cooking: Create a fire pit and cook your goat meat.
  • Farming System: Craft a shovel and hoe to prepare your own farm. Gather fruits and vegetables, extract the seeds, and grow your way into a self-sustainable state. Build a fences to protect your food source.
  • Modding: Full Lua script integration for more robust modding.
  • Predator Critters: Hostile cats are in and more are in the works.
  • Apothecary: Early stages of apothecary are introduced with 5 potions for you to craft.
  • Crafting Refinement: Tools, items, and objects durability now take effect. For example, you can hit trees multiple time with a tiny sharp rock or craft a crude axe to increase gathering efficiency.
  • Metallurgy: Move forward into the Bronze Age with new tools and weapons. First iteration of mining is introduced to feed your digging addiction.

Upcoming Features

TUG have been in development for over a year and we realize that building our own game engine takes up a lot of time. We wish to implement these features before we launch TUG early next year in 2015. We decided to release this early because your feedback, ideas, and thoughts means everything to us in this early stage. We wouldn't be here without the community so please get involve and let us know how we can make TUG fun for you. We are committed to launching gameplay updates every 4-6 weeks and hotfix patches occasionally.

  • Alchemy System: Transmute item and sacrifice your energy for some sweet magic.
  • Higher Tier Recipes: More crafting and recipe variations, as well as traps and armor!
  • Multiplayer: Host your own dedicated server, or host a game session within the game itself. Only survival mode is single player and we are working on a new network code for better multiplayer experience. (Under construction)
  • Pets and Companions: A pet that follows roams the world with you. Golems you can build, find within the world, and program!
  • Terrain Generation v2: Our new generation will pave the way for more immersion with our biomes while allowing us to step away from block placements to smooth blocks.
  • Dynamic Voxel Manipulation: Voxel placement, block smoothing, and the ability to push and pull within them.
  • Sub-Biomes: A biome inception! Sub-biomes will allow larger biomes to be more immersive by allowing more variation.
  • Dynamic Character Progression: Characters that physically change and grow as a result of how you play them! Eat too much and become heavy, run great distances and become lean, or swing heavy weapons and watch your muscles grow over time!
  • Dynamic Skill Progression: Skill and health system based on your Seed’s actions. The more you do something, the better you’ll get at it.
  • Higher Tier Tools: More building tools, like terrain smoothing and shape variations.
  • Logic System: Programmable “magic” abilities and effects, traps, companions, and more!
  • Dynamic Combat: Advance combat mechanics inspired by such games as Monster Hunter and Skyrim. A system that requires proper timing and skills to delivery to death blows to your foes!
  • Unique Worship System: Perform tasks and rituals to gain blessings and boons from mysterious beings.
  • Official Dedicated Servers: Dedicated servers that is hosted by us for the players. You can still host your own and have full control over on your own server.
  • Water: It's hard to survive in a world without some H20!
  • More to be listed as we continue development

About Nerd Kingdom

We are a team of game designers, artists, programmers, and academic scientists--the game is intended to serve as a platform for social science research of player interactions within virtual worlds. This ongoing research will be used to continuously improve the game, as well as further our academic understanding of how people interact in online spaces. TUG is an experiment in collaborative game design.

System Requirements

    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Hard Drive: 10 GB available space
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
4.1 hrs on record
Early Access Review
Very cool game! Love the idea. A bit buggy, it crashed a few times, but that's to be expected. Really looking foreward to seeing how it progresses!

Would love to see a more clean cut presentation when building/mining. Was building my house with one big block of wood at a time, then half way through it decided to change to smaller blocks. Not too sure how to mine either. Wouldn't let me use the pick axe on surfaces other than boulders.

Love the vairety in flaura! I hope there's as much variety in fauna too.
Posted: October 2
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2 of 2 people (100%) found this review helpful
8.8 hrs on record
Early Access Review
For what it seems, Nerd Kingdom have made a rather fun game. Dispite my graphics card whining and complaining that Direct X 11 is a pain in its backside, the game chugs along at what appears to be similar to a similar pace to most survival games in the vein of Minecraft. You start with nothing, and you have to work your way up.

You'll need to build a place or make a base as quickly as possible, and not to survive the night. The cats come out to play and the suprise of the giggling children know as Kinokojin(Those things scared the everliving daylights out of me).

As the game progresses, you'll uncover methods of making the shiny new weapons that arrive to greet you only to introduce them to the wildlife (just cats right now) in the most unfriendly manor while trying to live.

Does it have potential? Yes, it definately does. Keep an eye on their Trello page for some interesting information as well as thier YouTube channel. Always intersting to see what they are going to add next.

Edit: I've re-written the review after a few more hours of gameplay.
Posted: October 18
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2 of 2 people (100%) found this review helpful
1.9 hrs on record
Early Access Review
Let me start by saying that this is a great game, Id give it a 9/10, but I was really ♥♥♥♥ed off when I first got it. It said on the store page "Co-op" and "Multiplayer" I bought it for those reasons, no review had said there wasnt any co-op or multiplayer. I bought 2 copies of the game for $10 each and thought itd be fun to play with my friend, but when we opened it, it said Multiplayer was "under construction" and the button was shaded and wouldnt do anything. That really ♥♥♥♥ed me off, as I had bought the game specifically for co-op. I just wanted to write this to tell others about that, and so no one wastes money on a game they probably wont play for a while.
Posted: October 19
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Early Access Review
I have only played about 3 hrs of it so far and i can say atm it is one of the best E/A games i have played, and i have played alot of E/A games, I wish all the best for the TUG team and keep up the awesome work guys loving your work!!
Posted: September 29
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1 of 1 people (100%) found this review helpful
6.2 hrs on record
Early Access Review
After playing for a few hours I think I'm ready to write this review.
First thing to take note of is that it's in early alpha, this means that everything could change. Another thing is that there WILL be glitches and crashes that you WILL experience throughout your playthrough. This game dips a bit into the minecraft environment but then goes into its own world.

Now let's talk about the actual game. When you first spawn in I had to look at the wiki. I had NO clue on how to get started, though once I found out what I was supposed to do I began to build up my resources. After getting mauled by Sabertooth Tigers I finally found my new home. At this point I was scared, always watching my back in case another Sabertooth Tiger was ready to pounce on me. Then above all that, I had little girls laughing at me, that's freakin' creepy man. To sum that up, I was REALLY feeling the intensity of the game, When I first heard the cave sounds I booked it out of there and never went back.

The crafting is actually a really nice idea, the fact that you're actually crafting on the ground, on flat rocks and then on workbenches (depending on the item your crafting) makes it more realistic. Another thing is that when you're actually looking at the recipe you can actually SEE how the cobination of these things will make the item you'll be crafting.

The building in the game is quite easy to do, the ability to see where a item will be placing is also a nice little extra for building. The blocks meld together which gives it a nice natural feel to your builds. Remember: If you have the materials, you can build anything you want.

Food is essential to survive, we all know that right? TUG allows players to plant crops varrying from pumpkins, gourds to cherry trees. Another thing you can eat is meat from goats. That’s all the food for now but I’m sure they’ll be adding lots more in the future.

The graphics are fine for the stage of development it’s in. Don’t expect some amazing top notch graphics from TUG, if you do that you have a high chance of being disapointed. Though, again this is in Early Alpha so everything COULD change.

There’s some things they’re working on like better terrain generation, alchemy, and different things of the sort.

Multiplayer will also help the game incredibly, once you bring in multiplayer the people who already have the game create a chain reaction. Player -) Friend -) Another Friend -) Another Friend -) ANOTHER FRIEND and so on.

Overall, I say buy it while it’s cheap.You get a game with a lot of potential and all of its updates for only $10 Once this game gets more and more features I can see it being sold for around $30-$45 easily.
Posted: October 2
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Early Access Review
Even at the earliest playable stages, TUG was something special. The crafting system is wonderfully direct, with the needed materials a logical part of the end product- you know what you need just from looking at it. Materials gathering is also inherently logical, and takes into account both the size & type of whatever you're harvesting from.

With the move away from cubic restrictions on digging and placing of resources, the game's just going to get better- and the modding api they're building into the game means if it doesn't get better in the way you want, you can do something about it.

I'd definitely put TUG on the list of games for people to keep an eye on or give a test run.
Posted: October 19
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1 of 1 people (100%) found this review helpful
47.8 hrs on record
Early Access Review
Great game, even from only being in the early stages. I enjoy it a lot. It has almost every element I want in a game and the future of it looks bright. Ive spent most of my time since buying it, playing and I dont regret it at all. Very promising future for this one! Keep up the good work <3
Posted: October 16
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Early Access Review
I adore this game. It definitely has issues. Issues that should be easily fixable, but are still present. That being said, this game is a perfect example of how a voxel-based(ish) survival game should be handled. The sociological component to how they are creating the game is fascinating, the shapeless, "live" crafting system is brilliant and the art style is truly delightful. No matter how much I want to hate early access games, TUG keeps me coming back with its pure spirit. A WONDERFUL 9 dollar investment. If you don't believe me, I've included a video to show you how it plays.
Posted: September 28
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1 of 1 people (100%) found this review helpful
7.3 hrs on record
Early Access Review
At the current moment TUG seems promising, an interesting crafting system, pretty good grafics, and it is enjoyable to play despite the fact that it is still in alpha. HOWEVER, I am a bit weary of the game. It could turn out to be something like "The Stomping Land" or "Starforge" where the devs screwed the community over. OR it could turn out like Mojang's "MineCraft." One can only hope for the latter. It seems to be leaning towards the way of Minecraft with involved devs and community created content. I recommend this game due to its potential, although I have no idea if it will live up to it.
Posted: October 6
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2 of 3 people (67%) found this review helpful
9.0 hrs on record
Early Access Review
TUG - The Ultimate Game
Posted: October 4
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2 of 3 people (67%) found this review helpful
23.7 hrs on record
Early Access Review
This is a really good game, I got pretty addicted to it (though I'm definitely a fan of the genre). I really like the vibe and the direction the devs are going. There are a few "early" elements, but I hope enough people get the game to give the devs the $ they'll probably need to take it over the finish line.

Environment is awesome - one of the most "lush" and varied games I've played - meaning, none of the biomes feel sparse, they feel very, very real, at least in terms of "real" for the games world (which is great as well, in terms of it's art style). Exploration is a blast. When I started finding new biomes I was really happy, and I don't think many of them are featured in the videos and some of them are breathtaking.

Crafting is amazing, though you pretty much have to depend on the wiki right now for recipes, unless you are willing to really experiment. There's no tutorial (yet? maybe there never will be, not sure). All of the recipes make sense, but for whatever reason I couldn't figure many of them out on my own - there's a lot of possible combinations. My only gripe right now with crafting is that it is "automatic", meaning, whatever ingredients you are experimenting with will become SOMETHING if it could be a combination, so you sometimes don't end up with what you want. In other words, if you are trying to create a crafting table which needs vines, branches and chopped wood, you might end up with a "vine club" if you don't have exactly the right amount of the various ingredients, and then you've wasted a vine and branch (at least until you DO get the table done, and then you can de-construct the club). Also, sometimes you've got stuff lying on the ground nearby that gets mixed into your attempts. The best "lore-friendly" suggestion I have is after you've made something once, maybe your character thinks "I already have an X" and you get a chance to proceed or not create the thing (wow I went into a ton of detail on that....)

Progression feels really good right now, going from crude stuff into bronze is fun.

Base building or just choosing a good base (like in a series of caves or something) is pretty good - I prefer caves or other already-existing structures since building an actual base is a little pointless right now (at least from what I've played) and slightly tedious.

Haven't messed with alchemy yet but I suspect it's fun.

Stuff that is kinda meh right now:

The interface/control feels funky in places and needs some work (if the devs read this, I posted one suggestion already on the forum [user 503geek] and probably will post a couple more)

The AI, particularly pathing, is not good right now, but I suspect this will be fixed. So, combat is not really much of the game yet. Getting prowled by or ambushed by a tiger IS exciting though, even in it's current state. And I did get killed once, so I guess it's not THAT bad ;)

No NPCs, also something that will probably be added.

No story/quests, also will probably be added.

In summary, I think this is a great game, I definitely hope people will buy it so the community grows and the devs can have more resources. After the recent announcement about how they had to reduce the size of the dev team, rather than thinking "uh oh, this game is sinking." I bought it. So hopefully more will do the same, because I do trust them when they say that they're going to finish it. Frankly I've already gotten my monies worth if you use the $1/hr valuation. Last thing: I think multiplayer is going to be really, really fun when it comes out.
Posted: October 10
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2 of 3 people (67%) found this review helpful
0.5 hrs on record
Early Access Review
Awesome cant wait for more updates.
Posted: October 9
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4 of 7 people (57%) found this review helpful
3.9 hrs on record
Early Access Review
Loving TUG, way more than I thought I would. I'm just getting into the building of my first base, and the voxels aren't really a turn off. With the direction this game is going, we could see something very originial in the coming months, despite the similarities to Minecraft. Well done!

I started doing a series on the game actually, and in the first episode I show off the crafting system, which you'll notice really stands out from other sandbox survival games.
Posted: September 30
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1 of 2 people (50%) found this review helpful
5.9 hrs on record
Early Access Review
Very early alpha. It crashes, its poorly optimised and the keybindings/controls are an obstacle to actually playing, Saying that, its easy to see its going to be fun when finished.

Its atmospheric, has an original crafting system and stylish looks when its stable and working.

Currently there is no multiplayer and any implementation of pvp. (next patch apparently) On top of this, just in the news it was announced that half the team has been made redundant. (apparently a deal fell thro, but they had a big team for an indie dev)

Seeing past the rough edges you can glimpse a gem in the working. As long as development continues I have no problem recommending this for its current price of approx £6. Time will tell.

Important note - The current price is about to triple when the next patch arrives so now would be a good time to invest for a decent future title. To be fair unlike a lot of early access games I think this was fairly priced for its current state. When the price does rise I will re-evaluate.

Posted: October 10
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1 of 2 people (50%) found this review helpful
101.8 hrs on record
Early Access Review
The game is in early development (as of October 2014), but if you are into modding and willing to take your time to learn the API, you should definitely get this game. The engine exposes most of the features and every other week more things are being added to the engine and the game. The best thing is that most of the logic is already written in LUA (scripting language) allowing for almost everything. While the game just added bronze age (September 2014), I was able to add automation (conveyor belts, sorters, automatic furnace, elevators) without any problems.
Posted: October 3
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1 of 2 people (50%) found this review helpful
0.4 hrs on record
Early Access Review
I bought the game to support the devs, liked the idea and the concept, lets see what they can do. Did not realy pleayed it than its not realy fnished. I hope to see in future some major updates.
Posted: October 20
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0 of 1 people (0%) found this review helpful
1.3 hrs on record
Early Access Review
This game.....Oh man its lags WAY to much,the "mining" is bad.Oh yeah did I mention they laid off half there team.I dont want to write a long review I thought this could soon be a game but NOPE!!!

I fixed lag and built houses a little diffrent and had to take a breake and let my pc rest if I fps drop. Overall I'd give it a 7/10.....for now......Although Im iffy on weather to recommend this
Posted: October 14
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1 of 4 people (25%) found this review helpful
0.8 hrs on record
Early Access Review

Posted: October 20
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0 of 10 people (0%) found this review helpful
0.5 hrs on record
Early Access Review
this game seemed promising but the game DOESN'T LOAD WORLDS. I use a pretty good gaming pc and it won't run. probably will not run on some windows computers. maybe later when THE ♥♥♥♥ING GAME RUNS
Posted: October 17
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1 of 13 people (8%) found this review helpful
1.0 hrs on record
Early Access Review
biggest waste of 10$ in the world....
Posted: September 30
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