ATTENTION - This game, engine and associated modding tools are incomplete and under constant iteration. Do not buy this game unless you are interested in supporting the work we are doing and are prepared to deal with all the flaws of an early alpha game.
User reviews: Mostly Positive (508 reviews)
Release Date: Mar 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

Approximately how long will this game be in Early Access?

“At the very least until all of our core systems are online. At that time, the tools and engine functionality will give the community a chance to build and modify whatever they like, beyond the scope of our own game's design.”

How is the full version planned to differ from the Early Access version?

“The final form of the game is ever evolving with the new features we discover our technology can do and the discussions we have with the community. The great thing about making an open world sandbox game is anything and everything is possible. The bad part about making an open world is... well, anything and everything is possible. The engine will also be much more stable and the community will be able to make amazing games, models, and maps of their own. When the game is complete, we will have a great deal of new features from physics based projectiles, to responsive water and in game logic systems.”

What is the current state of the Early Access version?

“Right now you are able to craft simple tools and weapons in survival. You can also explore a massive procedural generated world and modify it in either survival or creative mode. We also have a primitive form of a closed PvP map which we refer to as the Proving Grounds. For those that like to dig into things, you can also modify much of the world and game rules.”

Will the game be priced differently during and after Early Access?

“We will slightly increase the price with major milestones in the game and technology over time. Currently we are asking for a smaller amount of money in support of the game because we feel that the amount of work in justifies a small price this early. If anything were to happen to the game and for some reason it could not receive the support needed to be completed, we hope our community would not feel cheated, as opposed to paying 40 or 50 dollars for an unfinished project.”

How are you planning on involving the Community in your development process?

“We use a multitude of platforms to watch and create dialog with the players from live streams and videos from the community, to forum discussions and random twitter exchanges. We also look for insights all over the interwebs and encourage lots of conversation and debate between one another in the community.”
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Recent updates View all (31)

June 23

TUG Update Alpha 0.8.5 - 6/23/2015

Update Warning! Game saves from v0.8.4 will not load in v0.8.5 due to terrain tech updates.

Ahoy! This is a big tech update we have going on, as it's the benchmark for the team moving on to engine 2.0. The next several months will be spent building and porting systems over to openGL and making the game accessible to more and more players in the community. Not only do we expand the reach of the community, but we also get a chance to dramatically improve ALL the things for the game.

We have some REALLY exciting times ahead of us, as we prepare to grow our team and get a bit more aggressive on the things we create. As a lot of you know, we have always had a huge focus on modding, and much of that focus is actually going to start to shine within the next few months. While the DX11 engine may not expand much while we move over to openGL, we have some pretty rad stuff planned for the community and a lot of modders from the MC community. Its a great chance for us to really work out new systems we are introducing to make mod creation and discovery easier.

We will have a lot of fairly huge announcements on the future of TUG, within the next couple of months, so be sure to follow us @nerdkingdom

As per usual, report any bugs you run into, screenshots and videos are super helpful if you have the time. And if the game is not running for whatever reason, and it was, we are more likely going to see the report email before we see the review on steam… just sayin.

Cameron has been doing a LOT of streams on builds lately, so follow him @camfergusondfw

If you want Corey to hurry the H E double hockey sticks, up with openGL, harass him @CoreyClarkPhD

And if you want to send lavish gifts and cookie bouquets, feel free to get me @inoritewtf

of course, to track when indev and release builds arrive, follow @theuntiltledgame

This patch note is too long for a Steam announcement post so please check out our patch notes here ->>>

For full crafting recipe list ->>>

15 comments Read more

June 17

6/17/15 InDev Branch Update

Hey you guys!

The team has been super busy these past few weeks since we started playtesting/bug fixing. We hope to have a new build out within a week or two. We have pushed an InDev build for you all to give it a go. The build is fairly stable but please report any bugs you find. The patch notes are not done yet and they’re still growing. Here’s a quick breakdown.

  • Sky update
  • Biome update
  • Body morphing & growth
  • More crafting recipes
    • Clothing, work station, and a crude door!
  • Creative mode rework
  • Tons of minor optimizations, features, and fixes

Please be sure to send bug reports to or post on our TUG Steam forum. We’ll keep you guys updated as we make more progress.

Cambo (@TheCamboRambo)

7 comments Read more
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About This Game

Note: PLEASE be sure that your hardware is DX11 capable and not just your operating system. Intel graphics cards do not currently work for this game/tech. We will be lowering the hardware requirements with time, but no set date. Also some known issues with integrated intel graphics cards, so please be aware of that.

This is a fantasy based survival sandbox role playing game. The engine and game are a work in progress, so it does not perform as well as some games made on unity or other commercial engines, but it gets better with each iteration. To get a better feel for where the game is at, check for YouTube videos that were posted within the last month of your reading this. Its pretty tough to gauge what is appropriate to whom at what level of development, so we encourage doing some digging before dropping any money or supporting the project in any way.

While we are building a massive world to explore, a lot of this project is about building solid “cutting edge” tech, to allow people to create and collaborate on their own projects, as well. Modding is not just a part of TUG, its a fundamental consideration in everything we build.

Game Modes

  • Survival Mode: Find stuff, craft stuff, build stuff, beat stuff up, eat stuff, break stuff, break other people’s stuff (or don’t), don’t die. Ya know, survival stuff.
  • Creative Mode: Build stuff… creatively.

Game Features

  • Non blocky voxels: Explore and build in a not blocky voxel world
  • Crafting: Anything you find in game, can be crafted or created in some way
  • Modding: Pretty much anything we can do, you can do as well

System Requirements

    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Hard Drive: 10 GB available space
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
Helpful customer reviews
20 of 22 people (91%) found this review helpful
5.8 hrs on record
Posted: June 27
Early Access Review
Key supplied by developer for review.
The Untitled Game
Read on for the full review!


TUG is a good game with a lot of potential, but there's not quite enough to do yet. The devs are good, transparent and working hard. If you like supporting a worthwhile Early Access game, give this one a buy!


+Graphics: Good mix of cartoonish and realistic.
+Gameplay: Sparse but good, with tons of crafting recipes!
+Audio: Just enough sounds to be effective.
+Workflow: Intuitive crafting/inventory management.

-Gameplay: Only so much to do currently.
-Gameplay: Needs more things to hunt/enemies!
-Audio: Some actions are missing sounds.

+/- Crafting/inventory management can take some adjustment.
+/- It may not exactly be obvious how to do things at first.



TUG is one among many survival sandbox games. It features a fantasy setting and charming, cute, simple-yet-pretty graphics. In TUG, like many sandboxes, you will have to work your way through the tech tree from the ground up. TUG also has an amazingly upfront dev team whose main concern is their game and consumer. So what's it like?


The first time you start TUG you may be alarmed by the long load time, but don't worry, only the first will take that long. When you get into the game, you may find yourself wondering what to do or how to do it. A quick bit of information gathering will fix that.

The first thing you will want to do in TUG is gather objects for tools. To do this you have to tear down a sapling or small tree, leaving you with a wood handle. At this point you will need a properly shaped rock and some vines. Once you find said properly shaped rock laying around (usually near other, larger rocks) and some vines (easy to spot and abundant) you can put them all on the ground together and hit G to craft your first primitive tool!

Hooray! That wasn't so bad, was it? From here on out your imagination is the limit.

TUG, unlike many sandboxes, features a beautiful voxel terrain editor, allowing you to shape the earth pretty much however you see fit. Doing so is a quick and easy process, as you can use virtually any primitive tool. Filling the terrain in with wood or stone, however, is not nearly as quick. So for those of you who hate seeing servers on survival sandbox games where there are tons of halfbuilt or poorly built structures you can rest easy. You can also rest easy in knowing that your buildings will take work and will be an accomplishment.

This leads to a startling revelation: building is fun. building with friends is more fun. Aside from building, crafting, hunting, and farming, there isn't too much to do in the game's current state-but what is there is fun, with more on the way. There is, however, an absolutely EXTENSIVE amount of things to craft, so if you're into making things, you're in the right place.


The graphics in TUG are a treat. Again I will state that they are strangely pretty, considering their simplistic and cute nature. You will find that there are lush biomes filled with dense foliage, as many types of trees as you could ever want, and various bioluminescent plants and resources scattered about.

The colors are at times muted, and almost always earthy, but that won't stop you from finding sand or snowswept locales. As a man that appreciates variety, I was very pleased with both the amount and the look of the biomes available in TUG. Aside from biomes I want to take a moment to talk about the look of buildings. In TUG, when you place a wood block next to a cobblestone block, they will blend together, and this can make for both some pretty--and pretty interesting--ideas and aesthetics.

The presence of fog, various cloud types, sky colors, moon and sun, darkness, etc. make for an overall pleasing and immersive graphical experience that I'm sure you'll enjoy!


The audio in TUG is also a treat, albeit a sparse one, but this is a good thing. In a sandbox you don't want obnoxious music distracting you from you building, fighting, hunting, crafting. You want relaxing music with good atmospheric sounds, and audio cues that would be distinct a mile apart, and in TUG, you have that. The audio stays in the background until it needs to be in the foreground, and I appreciate that so much. While many games try to pull on your heartstrings too much with music and sound, TUG manages to make you feel things by playing the right sound at the right time. The sounds that are there serve their purposes well, although more sounds would be nice, for example, when swinging a weapon.


TUG is a great sandbox with a lot of potential. It already has solid building mechanics and tons of crafting recipes. If you are okay with supporting a vision, give it a buy!


If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
20.1 hrs on record
Posted: June 6
Early Access Review
This is one of the few early access games that I want published. I don't know why, EA games always make me want to gag with their stupid ways of getting money, but this one is diffrent. I recommend keeping an eye on The Unadulterated Gemstones.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
118.1 hrs on record
Posted: June 5
Early Access Review
In my opinion this game is one that is on its way to becoming the next big thing. It may be in early Alpha stage at this current time, but the developers are always in touch with me and I am just a lullabaloo player. They update often, the game seems to be coming to a big update soon, and will always be an enjoyable one to play!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
8.0 hrs on record
Posted: June 25
Early Access Review
Wish this game would get updated more often.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
1.7 hrs on record
Posted: June 10
Early Access Review
The gameplay is great as well as the colors adding to the mood, but one thing, if your going to add online play i would really like it on Mac and other platforms
Was this review helpful? Yes No Funny