Firstly, I would like to applaud the developers at Nerd Kingdom on a great job in developing a terrific game so far. It must be, I’ve logged over 900 hours since purchasing the game in September 2014. Apparently, I don’t have a life. To put this into perspective, that’s about 6 hours of game playing per day over the past five months.
Like most people, I enjoy playing open world sandbox survival games, exploring, crafting, mining, but mostly building things. TUG offers all of these things, but with a very rich non-blocky interactive environment where you become immersed into your surroundings. The world ambient sounds seem to add to this immersion, leading you to start foraging for supplies right away to survive at least the first night. The environment sounds have you looking over your shoulder for critters that might be sneaking up on you or a sound that stops you in your tracks wondering what is that?, is it going to eat me?, do I run away?
Once you start the game, you immediately find yourself exploring or running away from a critter because you haven’t crafted a weapon yet and thinking that the rock in your hand doesn’t seem adequate enough to defend yourself, or just wanting to see what is over the next hill or to watch a spectacular sunrise or sunset. Once you feel safe you notice that you are now hungry so you begin foraging for food to eat. My mom always wanted me to be a vegetarian. You now notice that your backpack of many things is full containing mostly different types of rocks, a few sticks and some vines. You begin throwing these items onto the ground to see what can be crafted. Now that you are armed to the teeth with stone tools and weapons; including a hoe and shovel, you are more likely to begin building something such as a hole in the ground to hide in or experimenting with the various available building materials (limited at the moment) to construct your dream home-base to venture forth from into the world of TUG.
One thing I like about TUG so far is that there are no zombies, yet. I don’t like zombies as they sneak-up on you while you are busy doing something and scare the ___ out of you, much like the forest children do in this game, the kinokojin.
Although I have experienced many game crashes mostly with the indev version, lost files, and other game bugs, TUG is still a great game so far and knowing it will get even better with future updates.
Putting all that aside, the following are some suggestions that would be nice to see implemented into the game; however, some of these suggestions may not be possible:
1. Crafting a compass. This is not really necessary, but crafting a compass would be a cool way to explore the world of TUG for those who need one. Based on your compass marches or hikes, you could craft area maps. I found that knowing where the sun rises and sets in the game (east and west) and using landmarks, whether made or natural, you can navigate throughout the world quite reasonably.
2. Crafting a bow and arrows.
3. The gathering and or crafting of new building materials.
4. Doors, windows and furniture.
5. Adding a smaller block size in addition to the two we already have for adding building trim details.
6. Once water is introduced into the game, will seedlings be able to swim?
7. Crafting a boat to float down that lazy river or to see if you can survive boating over a waterfall or white water rafting.
8. Crafting a fishing rod to go fishing on that hot sunny afternoon. Crafting different types of lures or using different types of bait to attract different types of fish would be cool. Fishing could also be dependent on the time of day and the weather.
9. Climbing trees to get away from predators when all you have is a rock in your hand to defend yourself. The only problem with this type of defence is that the predator will not go away and you will eventually starve to death sitting in the tree, unless you can eat the tree leaves. Picture the scene from the Movie ‘Quest for Fire’.
10. Throw rocks, especially at tigers and the forest children.
11. Pets, a dog like creature, horse or riding type creature.
12. Other wildlife critters to hunt or to just watch, such as ungulates, birds and predator type creatures.
13. Different mystical biome creatures, one for each type of biome.
14. More world ambient sounds, such as a hooting owl in the haunted forest biome, howling critters when the moon rises, etc.
15. Weather systems such as rain, snow, thunder storms, tornados, etc.
16. More uses for critter hides other than leather strips.
17. Crafting implements of destruction such as a trebuchet or canon to silent that noisy forest child, just kidding.
In closing, all I can say about TUG is that it is an awesome game so far and has the potential of being one of the best open world sandbox survival games presently being developed.
All the best to the developers at Nerd Kingdom and keep up the great work.