ATTENTION - This game, engine and associated modding tools are incomplete and under constant iteration. Do not buy this game unless you are interested in supporting the work we are doing and are prepared to deal with all the flaws of an early alpha game.
User reviews: Mostly Positive (522 reviews)
Release Date: Mar 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

Approximately how long will this game be in Early Access?

“At the very least until all of our core systems are online. At that time, the tools and engine functionality will give the community a chance to build and modify whatever they like, beyond the scope of our own game's design.”

How is the full version planned to differ from the Early Access version?

“The final form of the game is ever evolving with the new features we discover our technology can do and the discussions we have with the community. The great thing about making an open world sandbox game is anything and everything is possible. The bad part about making an open world is... well, anything and everything is possible. The engine will also be much more stable and the community will be able to make amazing games, models, and maps of their own. When the game is complete, we will have a great deal of new features from physics based projectiles, to responsive water and in game logic systems.”

What is the current state of the Early Access version?

“Right now you are able to craft simple tools and weapons in survival. You can also explore a massive procedural generated world and modify it in either survival or creative mode. We also have a primitive form of a closed PvP map which we refer to as the Proving Grounds. For those that like to dig into things, you can also modify much of the world and game rules.”

Will the game be priced differently during and after Early Access?

“We will slightly increase the price with major milestones in the game and technology over time. Currently we are asking for a smaller amount of money in support of the game because we feel that the amount of work in justifies a small price this early. If anything were to happen to the game and for some reason it could not receive the support needed to be completed, we hope our community would not feel cheated, as opposed to paying 40 or 50 dollars for an unfinished project.”

How are you planning on involving the Community in your development process?

“We use a multitude of platforms to watch and create dialog with the players from live streams and videos from the community, to forum discussions and random twitter exchanges. We also look for insights all over the interwebs and encourage lots of conversation and debate between one another in the community.”
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Recent updates View all (31)

June 23

TUG Update Alpha 0.8.5 - 6/23/2015

Update Warning! Game saves from v0.8.4 will not load in v0.8.5 due to terrain tech updates.

Ahoy! This is a big tech update we have going on, as it's the benchmark for the team moving on to engine 2.0. The next several months will be spent building and porting systems over to openGL and making the game accessible to more and more players in the community. Not only do we expand the reach of the community, but we also get a chance to dramatically improve ALL the things for the game.

We have some REALLY exciting times ahead of us, as we prepare to grow our team and get a bit more aggressive on the things we create. As a lot of you know, we have always had a huge focus on modding, and much of that focus is actually going to start to shine within the next few months. While the DX11 engine may not expand much while we move over to openGL, we have some pretty rad stuff planned for the community and a lot of modders from the MC community. Its a great chance for us to really work out new systems we are introducing to make mod creation and discovery easier.

We will have a lot of fairly huge announcements on the future of TUG, within the next couple of months, so be sure to follow us @nerdkingdom

As per usual, report any bugs you run into, screenshots and videos are super helpful if you have the time. And if the game is not running for whatever reason, and it was, we are more likely going to see the report email before we see the review on steam… just sayin.

https://www.youtube.com/watch?v=NhMcBI7E6FA

Cameron has been doing a LOT of streams on builds lately, so follow him @camfergusondfw

If you want Corey to hurry the H E double hockey sticks, up with openGL, harass him @CoreyClarkPhD

And if you want to send lavish gifts and cookie bouquets, feel free to get me @inoritewtf

of course, to track when indev and release builds arrive, follow @theuntiltledgame

This patch note is too long for a Steam announcement post so please check out our patch notes here ->>> http://forum.nerdkingdom.com/discussion/2263/tug-alpha-0-8-5-patch-notes

For full crafting recipe list ->>> {LINK REMOVED}http://tug.ovh/crafting/tug-search.html

17 comments Read more

June 17

6/17/15 InDev Branch Update

Hey you guys!

The team has been super busy these past few weeks since we started playtesting/bug fixing. We hope to have a new build out within a week or two. We have pushed an InDev build for you all to give it a go. The build is fairly stable but please report any bugs you find. The patch notes are not done yet and they’re still growing. Here’s a quick breakdown.

  • Sky update
  • Biome update
  • Body morphing & growth
  • More crafting recipes
    • Clothing, work station, and a crude door!
  • Creative mode rework
  • Tons of minor optimizations, features, and fixes

Please be sure to send bug reports to support@nerdkingdom.com or post on our TUG Steam forum. We’ll keep you guys updated as we make more progress.

Cambo (@TheCamboRambo)

8 comments Read more
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About This Game

Note: PLEASE be sure that your hardware is DX11 capable and not just your operating system. Intel graphics cards do not currently work for this game/tech. We will be lowering the hardware requirements with time, but no set date. Also some known issues with integrated intel graphics cards, so please be aware of that.

This is a fantasy based survival sandbox role playing game. The engine and game are a work in progress, so it does not perform as well as some games made on unity or other commercial engines, but it gets better with each iteration. To get a better feel for where the game is at, check for YouTube videos that were posted within the last month of your reading this. Its pretty tough to gauge what is appropriate to whom at what level of development, so we encourage doing some digging before dropping any money or supporting the project in any way.

While we are building a massive world to explore, a lot of this project is about building solid “cutting edge” tech, to allow people to create and collaborate on their own projects, as well. Modding is not just a part of TUG, its a fundamental consideration in everything we build.

Game Modes


  • Survival Mode: Find stuff, craft stuff, build stuff, beat stuff up, eat stuff, break stuff, break other people’s stuff (or don’t), don’t die. Ya know, survival stuff.
  • Creative Mode: Build stuff… creatively.

Game Features


  • Non blocky voxels: Explore and build in a not blocky voxel world
  • Crafting: Anything you find in game, can be crafted or created in some way
  • Modding: Pretty much anything we can do, you can do as well

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Hard Drive: 10 GB available space
    Recommended:
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
21.0 hrs on record
Posted: July 20
Early Access Review
TUG or The Un-named Game is a Survival/Crafting game. You play as a Seed. Seeds have a blue gem embedded in the back of their left hand and are genderless. This later will be an important part of the game. In TUG you can craft an assortment of different items to aid you in everything from farming to combat and even using alchemy and magic.

Currently you have two status bars, Health and Energy. Doing various tasks will use up your energy and require you to eat to refill it. Health is lowered by creatures that attack you or eating poisen mushrooms.

You have the ability to sprint, although not unlimited. Sprinting lasts longer in TUG than most other games and the Sprint Meter refills at a very decent rate.

You can use such items as wood chips, mushrooms and bone meal among others, to brew potions.

The growth potion will allow you to grow crops faster and even turn a baby animal into an adult. (Both of these take time).

You can currently breed goats and cats and even breed them together to get the awesome cogat!

TUG features the unique ability for the character to age, get stronger, faster and even fatter. This is in the very early stages and needs more time before it is finished.

One of the more recent updates has improved biome generation greatly. Biomes feel real and authentic. There is a large assortment of plant life and natural resources.

The game is decently optimized but is lack luster in some areas. You may experience lag spikes or a constant low fps unless you have a decent computer. The devs are working on this and will hopefully have TUG ready for a wider range of computers soon.

Sound effects and graphics are fairly good and offers a unique experience. The higher the settings you can use, the better overall experience you'll have playing.

Currently TUG offers stone age to the bronze age but lacks in content. You'll find it hard to keep going after 15 hours or so, some never make it that far while others make it hundreds of hours.

I recommend purchasing on sale around $10 until more content and optimizations go into the game. Don't get me wrong, I like this game. I would even say I love it but if I'm going to be honest I have to tell both sides.

Watch some videos, check out some reviews and heck, even try purchasing the game and playing for an hour. Steam will refund no questions asked if you've not had the game longer than 14 days or played more than 2 hours.

If you're not comitted to playing an early access game with an prototype level of content and willing to deal with lost saves and bugs, I'd wait. Early Access after all is about helping guide the game to the finish line.

I'd rate the following:

Concept 10/10
Graphics 7/10
SFX 6/10
Content to Price Ratio 4/10
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
0.3 hrs on record
Posted: July 17
Early Access Review
not bad, not good but it will get better
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: July 6
Early Access Review
Today, I downloaded tug. I went into a hollow log, ate lots of orange mushrooms, and died. 10/10
Was this review helpful? Yes No Funny
107 of 123 people (87%) found this review helpful
2 people found this review funny
1,328.9 hrs on record
Posted: February 4
Early Access Review
Firstly, I would like to applaud the developers at Nerd Kingdom on a great job in developing a terrific game so far. It must be, I’ve logged over 900 hours since purchasing the game in September 2014. Apparently, I don’t have a life. To put this into perspective, that’s about 6 hours of game playing per day over the past five months.

Like most people, I enjoy playing open world sandbox survival games, exploring, crafting, mining, but mostly building things. TUG offers all of these things, but with a very rich non-blocky interactive environment where you become immersed into your surroundings. The world ambient sounds seem to add to this immersion, leading you to start foraging for supplies right away to survive at least the first night. The environment sounds have you looking over your shoulder for critters that might be sneaking up on you or a sound that stops you in your tracks wondering what is that?, is it going to eat me?, do I run away?

Once you start the game, you immediately find yourself exploring or running away from a critter because you haven’t crafted a weapon yet and thinking that the rock in your hand doesn’t seem adequate enough to defend yourself, or just wanting to see what is over the next hill or to watch a spectacular sunrise or sunset. Once you feel safe you notice that you are now hungry so you begin foraging for food to eat. My mom always wanted me to be a vegetarian. You now notice that your backpack of many things is full containing mostly different types of rocks, a few sticks and some vines. You begin throwing these items onto the ground to see what can be crafted. Now that you are armed to the teeth with stone tools and weapons; including a hoe and shovel, you are more likely to begin building something such as a hole in the ground to hide in or experimenting with the various available building materials (limited at the moment) to construct your dream home-base to venture forth from into the world of TUG.

One thing I like about TUG so far is that there are no zombies, yet. I don’t like zombies as they sneak-up on you while you are busy doing something and scare the ___ out of you, much like the forest children do in this game, the kinokojin.

Although I have experienced many game crashes mostly with the indev version, lost files, and other game bugs, TUG is still a great game so far and knowing it will get even better with future updates.

Putting all that aside, the following are some suggestions that would be nice to see implemented into the game; however, some of these suggestions may not be possible:

1. Crafting a compass. This is not really necessary, but crafting a compass would be a cool way to explore the world of TUG for those who need one. Based on your compass marches or hikes, you could craft area maps. I found that knowing where the sun rises and sets in the game (east and west) and using landmarks, whether made or natural, you can navigate throughout the world quite reasonably.

2. Crafting a bow and arrows.

3. The gathering and or crafting of new building materials.

4. Doors, windows and furniture.

5. Adding a smaller block size in addition to the two we already have for adding building trim details.

6. Once water is introduced into the game, will seedlings be able to swim?

7. Crafting a boat to float down that lazy river or to see if you can survive boating over a waterfall or white water rafting.

8. Crafting a fishing rod to go fishing on that hot sunny afternoon. Crafting different types of lures or using different types of bait to attract different types of fish would be cool. Fishing could also be dependent on the time of day and the weather.

9. Climbing trees to get away from predators when all you have is a rock in your hand to defend yourself. The only problem with this type of defence is that the predator will not go away and you will eventually starve to death sitting in the tree, unless you can eat the tree leaves. Picture the scene from the Movie ‘Quest for Fire’.

10. Throw rocks, especially at tigers and the forest children.

11. Pets, a dog like creature, horse or riding type creature.

12. Other wildlife critters to hunt or to just watch, such as ungulates, birds and predator type creatures.

13. Different mystical biome creatures, one for each type of biome.

14. More world ambient sounds, such as a hooting owl in the haunted forest biome, howling critters when the moon rises, etc.

15. Weather systems such as rain, snow, thunder storms, tornados, etc.

16. More uses for critter hides other than leather strips.

17. Crafting implements of destruction such as a trebuchet or canon to silent that noisy forest child, just kidding.

In closing, all I can say about TUG is that it is an awesome game so far and has the potential of being one of the best open world sandbox survival games presently being developed.

All the best to the developers at Nerd Kingdom and keep up the great work.
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34 of 39 people (87%) found this review helpful
5.8 hrs on record
Posted: June 27
Early Access Review
Key supplied by developer for review.
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The Untitled Game
Read on for the full review!
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TL;DR:

TUG is a good game with a lot of potential, but there's not quite enough to do yet. The devs are good, transparent and working hard. If you like supporting a worthwhile Early Access game, give this one a buy!

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Pros
+Graphics: Good mix of cartoonish and realistic.
+Gameplay: Sparse but good, with tons of crafting recipes!
+Audio: Just enough sounds to be effective.
+Workflow: Intuitive crafting/inventory management.

Cons
-Gameplay: Only so much to do currently.
-Gameplay: Needs more things to hunt/enemies!
-Audio: Some actions are missing sounds.

Neutral
+/- Crafting/inventory management can take some adjustment.
+/- It may not exactly be obvious how to do things at first.

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Introduction:

TUG is one among many survival sandbox games. It features a fantasy setting and charming, cute, simple-yet-pretty graphics. In TUG, like many sandboxes, you will have to work your way through the tech tree from the ground up. TUG also has an amazingly upfront dev team whose main concern is their game and consumer. So what's it like?

Gameplay:

The first time you start TUG you may be alarmed by the long load time, but don't worry, only the first will take that long. When you get into the game, you may find yourself wondering what to do or how to do it. A quick bit of information gathering will fix that.

The first thing you will want to do in TUG is gather objects for tools. To do this you have to tear down a sapling or small tree, leaving you with a wood handle. At this point you will need a properly shaped rock and some vines. Once you find said properly shaped rock laying around (usually near other, larger rocks) and some vines (easy to spot and abundant) you can put them all on the ground together and hit G to craft your first primitive tool!

Hooray! That wasn't so bad, was it? From here on out your imagination is the limit.

TUG, unlike many sandboxes, features a beautiful voxel terrain editor, allowing you to shape the earth pretty much however you see fit. Doing so is a quick and easy process, as you can use virtually any primitive tool. Filling the terrain in with wood or stone, however, is not nearly as quick. So for those of you who hate seeing servers on survival sandbox games where there are tons of halfbuilt or poorly built structures you can rest easy. You can also rest easy in knowing that your buildings will take work and will be an accomplishment.

This leads to a startling revelation: building is fun. building with friends is more fun. Aside from building, crafting, hunting, and farming, there isn't too much to do in the game's current state-but what is there is fun, with more on the way. There is, however, an absolutely EXTENSIVE amount of things to craft, so if you're into making things, you're in the right place.

Graphics:

The graphics in TUG are a treat. Again I will state that they are strangely pretty, considering their simplistic and cute nature. You will find that there are lush biomes filled with dense foliage, as many types of trees as you could ever want, and various bioluminescent plants and resources scattered about.

The colors are at times muted, and almost always earthy, but that won't stop you from finding sand or snowswept locales. As a man that appreciates variety, I was very pleased with both the amount and the look of the biomes available in TUG. Aside from biomes I want to take a moment to talk about the look of buildings. In TUG, when you place a wood block next to a cobblestone block, they will blend together, and this can make for both some pretty--and pretty interesting--ideas and aesthetics.

The presence of fog, various cloud types, sky colors, moon and sun, darkness, etc. make for an overall pleasing and immersive graphical experience that I'm sure you'll enjoy!

Audio:

The audio in TUG is also a treat, albeit a sparse one, but this is a good thing. In a sandbox you don't want obnoxious music distracting you from you building, fighting, hunting, crafting. You want relaxing music with good atmospheric sounds, and audio cues that would be distinct a mile apart, and in TUG, you have that. The audio stays in the background until it needs to be in the foreground, and I appreciate that so much. While many games try to pull on your heartstrings too much with music and sound, TUG manages to make you feel things by playing the right sound at the right time. The sounds that are there serve their purposes well, although more sounds would be nice, for example, when swinging a weapon.

Conclusion:

TUG is a great sandbox with a lot of potential. It already has solid building mechanics and tons of crafting recipes. If you are okay with supporting a vision, give it a buy!

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