While we get closer to the release of TUG ver 2.0, we will be taking the project down from steam. Thank you to everyone that has helped us in play and testing for ver 1.0.
User reviews:
Mostly Negative (12 reviews) - 33% of the 12 user reviews in the last 30 days are positive.
Mixed (657 reviews) - 62% of the 657 user reviews for this game are positive.
Release Date: Mar 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

Approximately how long will this game be in Early Access?

“Very difficult to say, since we are developing an engine, distribution platform for mods, data systems, and the game layer itself. The project is ever evolving, but its likely that the community will decide when they think its "feature complete" to bring it out of EA.”

How is the full version planned to differ from the Early Access version?

“Solely dependent on how far the community sees it going, before we can classify it out of early access. This is one of the biggest issues in developing what we are, vs a traditional game.”

What is the current state of the Early Access version?

“Unique terrain generation and manipulation, magic, crafting, cooking, building, farming, and some fairly dumb enemy AI. Only functional on DX11 machines (check graphics cards as well as OS). Also, not currently for sale, while we get closer to releasing openGL.”

Will the game be priced differently during and after Early Access?

“There is a lot of discussion among ourselves as devs, and the community. One idea that is currently being taken very seriously, is making the entire project free, and selling aesthetic goods, as a means to allow everyone to enjoy the project, but only getting financial support from people that truly believe in what we are doing.”

How are you planning on involving the Community in your development process?

“Data gives insights into what needs to be changed that already exists, however new systems and features can come from us, or be licensed from mods that the community has introduced, which proves valuable and fun to the community.”
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About This Game

Note: We have had a great deal of success from the 1.0 version, and the communities feedback has been invaluable. Putting full focus into the completion of ver 2.0, we are taking the project down from steam, until we are prepared for launch in Q4 2016 (winterish). We will be sharing progress of the new engine and TUG ver 2.0, as we get closer to release, so please feel free to follow @nerdkingdom for updates.

The new engine brings significant advances over the current 1.0 version, including:
- access to more generations of hardware,
- enhanced graphics
- super fancy new art
- flexible modding/dev environment
- pretty rad mod distribution system
- data/analytics systems for modders
- logic systems
- new terrain generation
- simplified user experience
- 71% less wtf.

Early versions of 2.0 will go to existing TUG users, who will later be able to invite their friends who do not currently have access.

System Requirements

    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Storage: 10 GB available space
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Negative (12 reviews)
Mixed (657 reviews)
Review Type

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535 reviews match the filters above ( Mixed)
Recently Posted
5.5 hrs
Early Access Review
Posted: September 20
It was fun and inovative to some extend but dated quickly.

Thumbs up for version 2.0 IF it contains a modern game engine with features that apply to today's gaming world ie realtime content server / mod sharing / reliable networking / biomes / working elements (water/fire) / reasonable ai

pretty rad mod distribution system - is it realtime ?

Don't care that i paid for ver 1.0 or better grahics - Please give us a moddable multiplayer game engine that works.

Thumbs down for version 1.0 - sorry but you did promise innovation.
Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: September 19
abandoned with no words from devs in over 6 months
Helpful? Yes No Funny
0.7 hrs
Early Access Review
Posted: September 18
Too many other Survival / Crafting Games out there that out-do this one.
Can't seem to get into it versus the others.
Helpful? Yes No Funny
1.0 hrs
Early Access Review
Posted: September 17
just no
Helpful? Yes No Funny
1.7 hrs
Early Access Review
Posted: September 13
Back in days it brought great promise. But... seems like its gone down to abandonware?
Helpful? Yes No Funny
1.7 hrs
Early Access Review
Posted: September 11
It appears all development of this game has halted leaving it in an unfinished buggy state.
Helpful? Yes No Funny
12.5 hrs
Early Access Review
Posted: September 8
I just wanted to post this review to counterbalance the negative ones from people who think the developers have given up on it. They haven't, and it's talked about here.


When I last played this game, it was coming along well, and as long as it's still being developed, I'd recommend it. It's another survival game, but they've done some things I've never seen in other survival games, so it's well worth looking at once it goes back on sale. Presumably when the next major update comes.
Helpful? Yes No Funny
2.2 hrs
Early Access Review
Posted: September 7
Back in the day, this game was sold with the promise of potential and the endorsement of tons of people. It had some bumps on the way but now its.... its dead, nevermind, they killed it, and I spent money on it, well ♥♥♥♥ man, these guys were supposed to make an actual game and now they killed it, great job guys.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 18 people (67%) found this review helpful
Not Recommended
4.3 hrs on record
Early Access Review
Posted: August 28
Unfinished for a veeerrryyyy long time, haven't seen any progress being made either, would /NOT/ recommend.
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2 of 3 people (67%) found this review helpful
Not Recommended
0.9 hrs on record
Early Access Review
Posted: September 16
"Check this box if you received this product for free." Well ♥♥♥♥, I seriously wish I could check that box, but I can't. I got suckered into paying for this, oh well. You'd think I'd learn my lesson after Starforge and now this.
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3 of 6 people (50%) found this review helpful
Not Recommended
1.9 hrs on record
Early Access Review
Posted: September 9
Not happy with how long its taking to progress this game would not reccomend
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Most Helpful Reviews  Overall
206 of 258 people (80%) found this review helpful
9 people found this review funny
71.4 hrs on record
Early Access Review
Posted: July 2, 2014
This game is SUPER early... probably not a good idea to buy it if you are looking to get a clean smooth play experience. The game is in early access to ACTUALLY get feedback to not just help the game progress in design, but also to get some help troubleshooting/testing the engine to stabilize it.

Update to the 3rd Review 1/19/16: Now you take the game off of steam because you wanna make it better, and exclude others from buying to focus on building a new engine? Ridiculous, I paid good money for you to not let you let new people by things by letting them buy it but you aren't letting them. 1/5 would not let again... also, go play creativerse. Its way better than TUG (for serious though, go play it).

Oh yea, they did finally make that recipe book... maybe they need a recipe for not sucking... HEY-oh!

But I take all this back since that ino's beard is fantastic.

Update Update Review 5/12/15:

Game has not updated in like a month or something. The project must be dead, they totally arent working on engine systems that take longer than a couple weeks to build and test for a stable deployment for dedicated servers... jerks.

Updated Review:

- AI is CRAZY dumb
- Crafting is a bit clunky
- LOTS of performance issues
- WTF why do gourdes glow? Thats dumb.
- Needs more non blocks in terrain stuff for building
- I'd really like more mob variety
- where the caves at, yo?
- those little chuckling goblin things scare and annoy me to ♥♥♥♥
- needs more pewpew, less QQ

Another update review:

The nubs finally got multiplayer working... nubs.

ANOTHER update review:

- AI still lame
- multiplayer complicated to set up
- WTF, y no linux and mac support, yo?
- crafting still lame
- need tutorial
- Hey, make a recipe book or stop making games, cause you suck...

Well, better get back to fixing all these problems in the game so I can write a better review of it...

(anyone not reading into this clearly, im a dev on the game *high five*)
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98 of 112 people (88%) found this review helpful
2 people found this review funny
Not Recommended
9.3 hrs on record
Early Access Review
Posted: March 22
As others have stated, this game is dead.
What most annoys me though is that they play like they care, but they don't. I know it, and I will tell you how I know. When they started off, they had big ambitions, their intentions were great, but not over the top. The biggest thing was that they were going to make their own engine, for some reason. It made no sense because nothing they wanted to do couldn't have been done by unity or unreal. Their goals were way more reasonable than most kickstarters, and they got the money they asked for and more. It seemed like they had good heads on their shoulders.

When it came to realeasing the alpha, they had to push it back a few weeks, they apologized in a mass email and did it by a reasonable date. At this point, I would have believed anything, because most kickstarters don't get that far or have the respect for their patrons to apologize for something so small. After the alpha began, problems were fixed on a bi-mothly basis, most problems were in scripting, and we were essentially testing the game and submitting reports like paid gametesters would. But we didn't care, we backed and were helping because we believed in the project and the team.

Soon the updates slowed, and big breaks in between happened when the team needed a "vacation." No one complained, but it was like the calm before the storm. Soon, updates were rare and consisted almost exclusively of cosmetic objects, and most of them we couldn't even test because large portions of the game were not functional. The game had to go down a couple of times as they clearly were scrapping huge chunks because they were "making their own engine." They then started talking about releasing on steam, and for a while there was no new update. When they got on steam they celebrated like it was some great accomplishment, and started taking more people's money with the promise of something they had no intention to give. They then updated us that they needed new revenue, and had to cut a large portion of the team. Eventually they started talking about changing the game. making a pay to win or something. All the while, nothing of any value was happenning. They are still talking about it like it is ongoing, but it has been over 3 years and it is still in alpha.
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112 of 134 people (84%) found this review helpful
16 people found this review funny
2,878.5 hrs on record
Early Access Review
Posted: February 4, 2015
Firstly, I would like to applaud the developers at Nerd Kingdom on a great job in developing a terrific game so far. It must be, I’ve logged over 900 hours since purchasing the game in September 2014. Apparently, I don’t have a life. To put this into perspective, that’s about 6 hours of game playing per day over the past five months.

Like most people, I enjoy playing open world sandbox survival games, exploring, crafting, mining, but mostly building things. TUG offers all of these things, but with a very rich non-blocky interactive environment where you become immersed into your surroundings. The world ambient sounds seem to add to this immersion, leading you to start foraging for supplies right away to survive at least the first night. The environment sounds have you looking over your shoulder for critters that might be sneaking up on you or a sound that stops you in your tracks wondering what is that?, is it going to eat me?, do I run away?

Once you start the game, you immediately find yourself exploring or running away from a critter because you haven’t crafted a weapon yet and thinking that the rock in your hand doesn’t seem adequate enough to defend yourself, or just wanting to see what is over the next hill or to watch a spectacular sunrise or sunset. Once you feel safe you notice that you are now hungry so you begin foraging for food to eat. My mom always wanted me to be a vegetarian. You now notice that your backpack of many things is full containing mostly different types of rocks, a few sticks and some vines. You begin throwing these items onto the ground to see what can be crafted. Now that you are armed to the teeth with stone tools and weapons; including a hoe and shovel, you are more likely to begin building something such as a hole in the ground to hide in or experimenting with the various available building materials (limited at the moment) to construct your dream home-base to venture forth from into the world of TUG.

One thing I like about TUG so far is that there are no zombies, yet. I don’t like zombies as they sneak-up on you while you are busy doing something and scare the ___ out of you, much like the forest children do in this game, the kinokojin.

Although I have experienced many game crashes mostly with the indev version, lost files, and other game bugs, TUG is still a great game so far and knowing it will get even better with future updates.

Putting all that aside, the following are some suggestions that would be nice to see implemented into the game; however, some of these suggestions may not be possible:

1. Crafting a compass. This is not really necessary, but crafting a compass would be a cool way to explore the world of TUG for those who need one. Based on your compass marches or hikes, you could craft area maps. I found that knowing where the sun rises and sets in the game (east and west) and using landmarks, whether made or natural, you can navigate throughout the world quite reasonably.

2. Crafting a bow and arrows.

3. The gathering and or crafting of new building materials.

4. Doors, windows and furniture.

5. Adding a smaller block size in addition to the two we already have for adding building trim details.

6. Once water is introduced into the game, will seedlings be able to swim?

7. Crafting a boat to float down that lazy river or to see if you can survive boating over a waterfall or white water rafting.

8. Crafting a fishing rod to go fishing on that hot sunny afternoon. Crafting different types of lures or using different types of bait to attract different types of fish would be cool. Fishing could also be dependent on the time of day and the weather.

9. Climbing trees to get away from predators when all you have is a rock in your hand to defend yourself. The only problem with this type of defence is that the predator will not go away and you will eventually starve to death sitting in the tree, unless you can eat the tree leaves. Picture the scene from the Movie ‘Quest for Fire’.

10. Throw rocks, especially at tigers and the forest children.

11. Pets, a dog like creature, horse or riding type creature.

12. Other wildlife critters to hunt or to just watch, such as ungulates, birds and predator type creatures.

13. Different mystical biome creatures, one for each type of biome.

14. More world ambient sounds, such as a hooting owl in the haunted forest biome, howling critters when the moon rises, etc.

15. Weather systems such as rain, snow, thunder storms, tornados, etc.

16. More uses for critter hides other than leather strips.

17. Crafting implements of destruction such as a trebuchet or canon to silent that noisy forest child, just kidding.

In closing, all I can say about TUG is that it is an awesome game so far and has the potential of being one of the best open world sandbox survival games presently being developed.

All the best to the developers at Nerd Kingdom and keep up the great work.
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220 of 309 people (71%) found this review helpful
0.3 hrs on record
Early Access Review
Posted: March 29, 2014
Make sure your Graphics Card is directx 11 compatible! I bought the game just assuming i could run it (didnt look very system heavy) but my graphics card is not compatible. Not really the developers fault i didnt read the reccomended requirements which is why i am not downvoting and the game from what i have seen does show a lot of potential and i hope that as they develop the game more they will optimize it and make it easier to run for those of us with older computers!
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56 of 63 people (89%) found this review helpful
Not Recommended
25.1 hrs on record
Early Access Review
Posted: January 17
I'm one of the original backers from kickstarter. I've seen the entire process up to this point. Its been 3 years and this game is no more closer to completion than it was at the end of year one. Now the company is moving to change the engine and make the game free to play so more modders can have access to the game. Now they stated from the beggining the game was going to be modder friendly, but making the game free out in year 3 is simply because they cant just get up and finish the game themsleves. I love the idea of this game (thats why i backed it) however the company is clearly not capable of completeling the game.
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52 of 61 people (85%) found this review helpful
1 person found this review funny
22.1 hrs on record
Early Access Review
Posted: July 20, 2015
TUG or The Un-named Game is a Survival/Crafting game. You play as a Seed. Seeds have a blue gem embedded in the back of their left hand and are genderless. This later will be an important part of the game. In TUG you can craft an assortment of different items to aid you in everything from farming to combat and even using alchemy and magic.

Currently you have two status bars, Health and Energy. Doing various tasks will use up your energy and require you to eat to refill it. Health is lowered by creatures that attack you or eating poisen mushrooms.

You have the ability to sprint, although not unlimited. Sprinting lasts longer in TUG than most other games and the Sprint Meter refills at a very decent rate.

You can use such items as wood chips, mushrooms and bone meal among others, to brew potions.

The growth potion will allow you to grow crops faster and even turn a baby animal into an adult. (Both of these take time).

You can currently breed goats and cats and even breed them together to get the awesome cogat!

TUG features the unique ability for the character to age, get stronger, faster and even fatter. This is in the very early stages and needs more time before it is finished.

One of the more recent updates has improved biome generation greatly. Biomes feel real and authentic. There is a large assortment of plant life and natural resources.

The game is decently optimized but is lack luster in some areas. You may experience lag spikes or a constant low fps unless you have a decent computer. The devs are working on this and will hopefully have TUG ready for a wider range of computers soon.

Sound effects and graphics are fairly good and offers a unique experience. The higher the settings you can use, the better overall experience you'll have playing.

Currently TUG offers stone age to the bronze age but lacks in content. You'll find it hard to keep going after 15 hours or so, some never make it that far while others make it hundreds of hours.

I recommend purchasing on sale around $10 until more content and optimizations go into the game. Don't get me wrong, I like this game. I would even say I love it but if I'm going to be honest I have to tell both sides.

Watch some videos, check out some reviews and heck, even try purchasing the game and playing for an hour. Steam will refund no questions asked if you've not had the game longer than 14 days or played more than 2 hours.

If you're not comitted to playing an early access game with an prototype level of content and willing to deal with lost saves and bugs, I'd wait. Early Access after all is about helping guide the game to the finish line.

I'd rate the following:

Concept 10/10
Graphics 7/10
SFX 6/10
Content to Price Ratio 4/10
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80 of 106 people (75%) found this review helpful
5.8 hrs on record
Early Access Review
Posted: June 27, 2015
Key supplied by developer for review.
The Untitled Game
Read on for the full review!


TUG is a good game with a lot of potential, but there's not quite enough to do yet. The devs are good, transparent and working hard. If you like supporting a worthwhile Early Access game, give this one a buy!


+Graphics: Good mix of cartoonish and realistic.
+Gameplay: Sparse but good, with tons of crafting recipes!
+Audio: Just enough sounds to be effective.
+Workflow: Intuitive crafting/inventory management.

-Gameplay: Only so much to do currently.
-Gameplay: Needs more things to hunt/enemies!
-Audio: Some actions are missing sounds.

+/- Crafting/inventory management can take some adjustment.
+/- It may not exactly be obvious how to do things at first.



TUG is one among many survival sandbox games. It features a fantasy setting and charming, cute, simple-yet-pretty graphics. In TUG, like many sandboxes, you will have to work your way through the tech tree from the ground up. TUG also has an amazingly upfront dev team whose main concern is their game and consumer. So what's it like?


The first time you start TUG you may be alarmed by the long load time, but don't worry, only the first will take that long. When you get into the game, you may find yourself wondering what to do or how to do it. A quick bit of information gathering will fix that.

The first thing you will want to do in TUG is gather objects for tools. To do this you have to tear down a sapling or small tree, leaving you with a wood handle. At this point you will need a properly shaped rock and some vines. Once you find said properly shaped rock laying around (usually near other, larger rocks) and some vines (easy to spot and abundant) you can put them all on the ground together and hit G to craft your first primitive tool!

Hooray! That wasn't so bad, was it? From here on out your imagination is the limit.

TUG, unlike many sandboxes, features a beautiful voxel terrain editor, allowing you to shape the earth pretty much however you see fit. Doing so is a quick and easy process, as you can use virtually any primitive tool. Filling the terrain in with wood or stone, however, is not nearly as quick. So for those of you who hate seeing servers on survival sandbox games where there are tons of halfbuilt or poorly built structures you can rest easy. You can also rest easy in knowing that your buildings will take work and will be an accomplishment.

This leads to a startling revelation: building is fun. building with friends is more fun. Aside from building, crafting, hunting, and farming, there isn't too much to do in the game's current state-but what is there is fun, with more on the way. There is, however, an absolutely EXTENSIVE amount of things to craft, so if you're into making things, you're in the right place.


The graphics in TUG are a treat. Again I will state that they are strangely pretty, considering their simplistic and cute nature. You will find that there are lush biomes filled with dense foliage, as many types of trees as you could ever want, and various bioluminescent plants and resources scattered about.

The colors are at times muted, and almost always earthy, but that won't stop you from finding sand or snowswept locales. As a man that appreciates variety, I was very pleased with both the amount and the look of the biomes available in TUG. Aside from biomes I want to take a moment to talk about the look of buildings. In TUG, when you place a wood block next to a cobblestone block, they will blend together, and this can make for both some pretty--and pretty interesting--ideas and aesthetics.

The presence of fog, various cloud types, sky colors, moon and sun, darkness, etc. make for an overall pleasing and immersive graphical experience that I'm sure you'll enjoy!


The audio in TUG is also a treat, albeit a sparse one, but this is a good thing. In a sandbox you don't want obnoxious music distracting you from you building, fighting, hunting, crafting. You want relaxing music with good atmospheric sounds, and audio cues that would be distinct a mile apart, and in TUG, you have that. The audio stays in the background until it needs to be in the foreground, and I appreciate that so much. While many games try to pull on your heartstrings too much with music and sound, TUG manages to make you feel things by playing the right sound at the right time. The sounds that are there serve their purposes well, although more sounds would be nice, for example, when swinging a weapon.


TUG is a great sandbox with a lot of potential. It already has solid building mechanics and tons of crafting recipes. If you are okay with supporting a vision, give it a buy!


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