While we get closer to the release of TUG ver 2.0, we will be taking the project down from steam. Thank you to everyone that has helped us in play and testing for ver 1.0.
User reviews:
Mixed (633 reviews) - 68% of the 633 user reviews for this game are positive.
Release Date: Mar 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

Approximately how long will this game be in Early Access?

“Very difficult to say, since we are developing an engine, distribution platform for mods, data systems, and the game layer itself. The project is ever evolving, but its likely that the community will decide when they think its "feature complete" to bring it out of EA.”

How is the full version planned to differ from the Early Access version?

“Solely dependent on how far the community sees it going, before we can classify it out of early access. This is one of the biggest issues in developing what we are, vs a traditional game.”

What is the current state of the Early Access version?

“Unique terrain generation and manipulation, magic, crafting, cooking, building, farming, and some fairly dumb enemy AI. Only functional on DX11 machines (check graphics cards as well as OS). Also, not currently for sale, while we get closer to releasing openGL.”

Will the game be priced differently during and after Early Access?

“There is a lot of discussion among ourselves as devs, and the community. One idea that is currently being taken very seriously, is making the entire project free, and selling aesthetic goods, as a means to allow everyone to enjoy the project, but only getting financial support from people that truly believe in what we are doing.”

How are you planning on involving the Community in your development process?

“Data gives insights into what needs to be changed that already exists, however new systems and features can come from us, or be licensed from mods that the community has introduced, which proves valuable and fun to the community.”
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Recent updates View all (38)

February 8

Discussion Update - 2/8/201

Hey all, it seems that lots of people are taking bits and pieces of information from different places, so here is a breakdown of something with specifics, so there is not any hearsay involved. Please note, we will update this list as discussions advance a bit further as well.

  • Strongly considering giving TUG away for free, but don't know what that looks like yet
    • monetization for TUG is all about aesthetic, not gated content
    • design and experience are not changing with this consideration
    • game is playable offline and moddable, so not really something that allows for us to gate or control content, since you could just mod around it
    • discussion is needed with community over next year to figure it out.
    • focus on getting into as many hands as possible, both dev and player
  • Mod monetization/support
    • important to give modders a way to earn living from amazing work
    • quality control is first priority, not everyone can just monetize (skyrim fiasco)
    • empowering amazing modders = more amazing mods and support
    • (thoughts) would need to be proven modder, and proven content
    • (thoughts) near professional level quality to be considered
    • how it works unclear, community dialog needed, a year till decision, at least
    • doesn't mean people are paying for every mod
    • NK interested in licensing mods that make TUG better as an experience
    • monetized mods perhaps optional with some aesthetic reward
  • No updates to DX11 TUG, but new engine getting done fast important because...
    • DX11 is limiting who can play
    • OpenGL will be able to reach a great deal more gens of hardware and paves the way for Mac and Linux in the future
    • comes with better performance across the board
    • comes with “new” art style and awesome graphics improvements
    • comes with improvements to dev environment (faster content, better mods)
      • powerful behavior and analytics tools available to all players and modders
      • powerful distribution system to share and distribute work
      • new modding platform with real time debugging
      • new tooling platform with direct engine integration

We will share details of these things over the course of our development, and we are only a few months away from being able to show progress, which we will do as regularly as possible.

80 comments Read more

January 27

Help us improve TUG

Hey everyone, we are in the process of testing some data bits for TUG, it would be a huge help if you could help us out a bit by playing for a while.

Just install our VakariMod and play on our dedicated server. Server info is in step #3 just in case you miss it. http://devotus.github.io/TUG-VakariMod/.

7 comments Read more
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About This Game

Note: We have had a great deal of success from the 1.0 version, and the communities feedback has been invaluable. Putting full focus into the completion of ver 2.0, we are taking the project down from steam, until we are prepared for launch in Q4 2016 (winterish). We will be sharing progress of the new engine and TUG ver 2.0, as we get closer to release, so please feel free to follow @nerdkingdom for updates.

The new engine brings significant advances over the current 1.0 version, including:
- access to more generations of hardware,
- enhanced graphics
- super fancy new art
- flexible modding/dev environment
- pretty rad mod distribution system
- data/analytics systems for modders
- logic systems
- new terrain generation
- simplified user experience
- 71% less wtf.

Early versions of 2.0 will go to existing TUG users, who will later be able to invite their friends who do not currently have access.

System Requirements

    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Storage: 10 GB available space
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Helpful customer reviews
15 of 16 people (94%) found this review helpful
1 person found this review funny
25.4 hrs on record
Posted: April 12
Early Access Review
Nope, I would not buy it again.
I got it pretty long now, never played long because it wasn't realy finished. I was looking forward for the completed game and felt, the EA was a good investment for a good looking game with active people behind it.
Well now they are thinking about to make it F2P, so you could pay for stuff you like. *fake-cheer*

Where will it end? First you future-buy stuff EA, to support the newcomers and their good ideas. A load of it never proceed or pretty slow like TUG. Then they change it to F2P, so the income keeps going (instead of hurry and start the next project, like big companies, because they already got their money) and then, IF they complete it, TUG will become what... monthly payment and with real-cash-store? Pay-to-achieve-anything?

What was the kickstarter AND the EA for? Raising a budget to make a game, I thougt so at least. And now they can't complete it without a F2P System?
Guys don't invest in that Game. Trust me. I'm ♥♥♥♥♥♥: gameplay is naah, nothing special. There is after a long time still no danger in that game. Nothing that make the survival hard. You can just wander arround, eat nearly every plant you see and even if you see a big cat: run or kill. As soon as you got your first stone weapon it's easy.
And if you think it will come, remember: if it come, it's pretty sure F2P then.
Don't buy it.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
5 people found this review funny
3.8 hrs on record
Posted: April 14
Early Access Review
I figured out too late that the title could be a good indicator as to how much work will be put into a game.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: April 23
Early Access Review
No thank you
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
4 people found this review funny
21.3 hrs on record
Posted: April 5
Early Access Review
So after two years of trying to get this game to work on a computer that can run almost every triple-A game on ultra settings, I find out the game died long ago. GG
Was this review helpful? Yes No Funny
66 of 73 people (90%) found this review helpful
2 people found this review funny
9.3 hrs on record
Posted: March 22
Early Access Review
As others have stated, this game is dead.
What most annoys me though is that they play like they care, but they don't. I know it, and I will tell you how I know. When they started off, they had big ambitions, their intentions were great, but not over the top. The biggest thing was that they were going to make their own engine, for some reason. It made no sense because nothing they wanted to do couldn't have been done by unity or unreal. Their goals were way more reasonable than most kickstarters, and they got the money they asked for and more. It seemed like they had good heads on their shoulders.

When it came to realeasing the alpha, they had to push it back a few weeks, they apologized in a mass email and did it by a reasonable date. At this point, I would have believed anything, because most kickstarters don't get that far or have the respect for their patrons to apologize for something so small. After the alpha began, problems were fixed on a bi-mothly basis, most problems were in scripting, and we were essentially testing the game and submitting reports like paid gametesters would. But we didn't care, we backed and were helping because we believed in the project and the team.

Soon the updates slowed, and big breaks in between happened when the team needed a "vacation." No one complained, but it was like the calm before the storm. Soon, updates were rare and consisted almost exclusively of cosmetic objects, and most of them we couldn't even test because large portions of the game were not functional. The game had to go down a couple of times as they clearly were scrapping huge chunks because they were "making their own engine." They then started talking about releasing on steam, and for a while there was no new update. When they got on steam they celebrated like it was some great accomplishment, and started taking more people's money with the promise of something they had no intention to give. They then updated us that they needed new revenue, and had to cut a large portion of the team. Eventually they started talking about changing the game. making a pay to win or something. All the while, nothing of any value was happenning. They are still talking about it like it is ongoing, but it has been over 3 years and it is still in alpha.
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