While we get closer to the release of TUG ver 2.0, we will be taking the project down from steam. Thank you to everyone that has helped us in play and testing for ver 1.0.
User reviews:
Mostly Negative (14 reviews) - 28% of the 14 user reviews in the last 30 days are positive.
Mixed (660 reviews) - 62% of the 660 user reviews for this game are positive.
Release Date: Mar 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

Approximately how long will this game be in Early Access?

“Very difficult to say, since we are developing an engine, distribution platform for mods, data systems, and the game layer itself. The project is ever evolving, but its likely that the community will decide when they think its "feature complete" to bring it out of EA.”

How is the full version planned to differ from the Early Access version?

“Solely dependent on how far the community sees it going, before we can classify it out of early access. This is one of the biggest issues in developing what we are, vs a traditional game.”

What is the current state of the Early Access version?

“Unique terrain generation and manipulation, magic, crafting, cooking, building, farming, and some fairly dumb enemy AI. Only functional on DX11 machines (check graphics cards as well as OS). Also, not currently for sale, while we get closer to releasing openGL.”

Will the game be priced differently during and after Early Access?

“There is a lot of discussion among ourselves as devs, and the community. One idea that is currently being taken very seriously, is making the entire project free, and selling aesthetic goods, as a means to allow everyone to enjoy the project, but only getting financial support from people that truly believe in what we are doing.”

How are you planning on involving the Community in your development process?

“Data gives insights into what needs to be changed that already exists, however new systems and features can come from us, or be licensed from mods that the community has introduced, which proves valuable and fun to the community.”
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About This Game

Note: We have had a great deal of success from the 1.0 version, and the communities feedback has been invaluable. Putting full focus into the completion of ver 2.0, we are taking the project down from steam, until we are prepared for launch in Q4 2016 (winterish). We will be sharing progress of the new engine and TUG ver 2.0, as we get closer to release, so please feel free to follow @nerdkingdom for updates.

The new engine brings significant advances over the current 1.0 version, including:
- access to more generations of hardware,
- enhanced graphics
- super fancy new art
- flexible modding/dev environment
- pretty rad mod distribution system
- data/analytics systems for modders
- logic systems
- new terrain generation
- simplified user experience
- 71% less wtf.

Early versions of 2.0 will go to existing TUG users, who will later be able to invite their friends who do not currently have access.

System Requirements

    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Storage: 10 GB available space
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Negative (14 reviews)
Mixed (660 reviews)
Review Type

Purchase Type


Display As:
537 reviews match the filters above ( Mixed)
Recently Posted
11.9 hrs
Early Access Review
Posted: September 26
Last word from the dev team was 2/2016 - guessing development on this is dead. I wouldn't recommend this game until there's some confirmation that it's not vaporware.
Helpful? Yes No Funny
32.9 hrs
Early Access Review
Posted: September 25
Dead game don't bother. Could have been amazing
Helpful? Yes No Funny
5.5 hrs
Early Access Review
Posted: September 20
It was fun and inovative to some extend but dated quickly.

Thumbs up for version 2.0 IF it contains a modern game engine with features that apply to today's gaming world ie realtime content server / mod sharing / reliable networking / biomes / working elements (water/fire) / reasonable ai

pretty rad mod distribution system - is it realtime ?

Don't care that i paid for ver 1.0 or better grahics - Please give us a moddable multiplayer game engine that works.

Thumbs down for version 1.0 - sorry but you did promise innovation.
Helpful? Yes No Funny
0.7 hrs
Early Access Review
Posted: September 18
Too many other Survival / Crafting Games out there that out-do this one.
Can't seem to get into it versus the others.
Helpful? Yes No Funny
1.7 hrs
Early Access Review
Posted: September 13
Back in days it brought great promise. But... seems like its gone down to abandonware?
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 19 people (68%) found this review helpful
Not Recommended
4.3 hrs on record
Early Access Review
Posted: August 28
Unfinished for a veeerrryyyy long time, haven't seen any progress being made either, would /NOT/ recommend.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
0.9 hrs on record
Early Access Review
Posted: September 16
"Check this box if you received this product for free." Well ♥♥♥♥, I seriously wish I could check that box, but I can't. I got suckered into paying for this, oh well. You'd think I'd learn my lesson after Starforge and now this.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
1.0 hrs on record
Early Access Review
Posted: September 17
just no
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
0.2 hrs on record
Early Access Review
Posted: September 19
abandoned with no words from devs in over 6 months
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
1.7 hrs on record
Early Access Review
Posted: September 11
It appears all development of this game has halted leaving it in an unfinished buggy state.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Not Recommended
1.9 hrs on record
Early Access Review
Posted: September 9
Not happy with how long its taking to progress this game would not reccomend
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Most Helpful Reviews  Overall
207 of 259 people (80%) found this review helpful
10 people found this review funny
71.4 hrs on record
Early Access Review
Posted: July 2, 2014
This game is SUPER early... probably not a good idea to buy it if you are looking to get a clean smooth play experience. The game is in early access to ACTUALLY get feedback to not just help the game progress in design, but also to get some help troubleshooting/testing the engine to stabilize it.

Update to the 3rd Review 1/19/16: Now you take the game off of steam because you wanna make it better, and exclude others from buying to focus on building a new engine? Ridiculous, I paid good money for you to not let you let new people by things by letting them buy it but you aren't letting them. 1/5 would not let again... also, go play creativerse. Its way better than TUG (for serious though, go play it).

Oh yea, they did finally make that recipe book... maybe they need a recipe for not sucking... HEY-oh!

But I take all this back since that ino's beard is fantastic.

Update Update Review 5/12/15:

Game has not updated in like a month or something. The project must be dead, they totally arent working on engine systems that take longer than a couple weeks to build and test for a stable deployment for dedicated servers... jerks.

Updated Review:

- AI is CRAZY dumb
- Crafting is a bit clunky
- LOTS of performance issues
- WTF why do gourdes glow? Thats dumb.
- Needs more non blocks in terrain stuff for building
- I'd really like more mob variety
- where the caves at, yo?
- those little chuckling goblin things scare and annoy me to ♥♥♥♥
- needs more pewpew, less QQ

Another update review:

The nubs finally got multiplayer working... nubs.

ANOTHER update review:

- AI still lame
- multiplayer complicated to set up
- WTF, y no linux and mac support, yo?
- crafting still lame
- need tutorial
- Hey, make a recipe book or stop making games, cause you suck...

Well, better get back to fixing all these problems in the game so I can write a better review of it...

(anyone not reading into this clearly, im a dev on the game *high five*)
Was this review helpful? Yes No Funny
98 of 112 people (88%) found this review helpful
2 people found this review funny
Not Recommended
9.3 hrs on record
Early Access Review
Posted: March 22
As others have stated, this game is dead.
What most annoys me though is that they play like they care, but they don't. I know it, and I will tell you how I know. When they started off, they had big ambitions, their intentions were great, but not over the top. The biggest thing was that they were going to make their own engine, for some reason. It made no sense because nothing they wanted to do couldn't have been done by unity or unreal. Their goals were way more reasonable than most kickstarters, and they got the money they asked for and more. It seemed like they had good heads on their shoulders.

When it came to realeasing the alpha, they had to push it back a few weeks, they apologized in a mass email and did it by a reasonable date. At this point, I would have believed anything, because most kickstarters don't get that far or have the respect for their patrons to apologize for something so small. After the alpha began, problems were fixed on a bi-mothly basis, most problems were in scripting, and we were essentially testing the game and submitting reports like paid gametesters would. But we didn't care, we backed and were helping because we believed in the project and the team.

Soon the updates slowed, and big breaks in between happened when the team needed a "vacation." No one complained, but it was like the calm before the storm. Soon, updates were rare and consisted almost exclusively of cosmetic objects, and most of them we couldn't even test because large portions of the game were not functional. The game had to go down a couple of times as they clearly were scrapping huge chunks because they were "making their own engine." They then started talking about releasing on steam, and for a while there was no new update. When they got on steam they celebrated like it was some great accomplishment, and started taking more people's money with the promise of something they had no intention to give. They then updated us that they needed new revenue, and had to cut a large portion of the team. Eventually they started talking about changing the game. making a pay to win or something. All the while, nothing of any value was happenning. They are still talking about it like it is ongoing, but it has been over 3 years and it is still in alpha.
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112 of 134 people (84%) found this review helpful
16 people found this review funny
2,878.5 hrs on record
Early Access Review
Posted: February 4, 2015
Firstly, I would like to applaud the developers at Nerd Kingdom on a great job in developing a terrific game so far. It must be, I’ve logged over 900 hours since purchasing the game in September 2014. Apparently, I don’t have a life. To put this into perspective, that’s about 6 hours of game playing per day over the past five months.

Like most people, I enjoy playing open world sandbox survival games, exploring, crafting, mining, but mostly building things. TUG offers all of these things, but with a very rich non-blocky interactive environment where you become immersed into your surroundings. The world ambient sounds seem to add to this immersion, leading you to start foraging for supplies right away to survive at least the first night. The environment sounds have you looking over your shoulder for critters that might be sneaking up on you or a sound that stops you in your tracks wondering what is that?, is it going to eat me?, do I run away?

Once you start the game, you immediately find yourself exploring or running away from a critter because you haven’t crafted a weapon yet and thinking that the rock in your hand doesn’t seem adequate enough to defend yourself, or just wanting to see what is over the next hill or to watch a spectacular sunrise or sunset. Once you feel safe you notice that you are now hungry so you begin foraging for food to eat. My mom always wanted me to be a vegetarian. You now notice that your backpack of many things is full containing mostly different types of rocks, a few sticks and some vines. You begin throwing these items onto the ground to see what can be crafted. Now that you are armed to the teeth with stone tools and weapons; including a hoe and shovel, you are more likely to begin building something such as a hole in the ground to hide in or experimenting with the various available building materials (limited at the moment) to construct your dream home-base to venture forth from into the world of TUG.

One thing I like about TUG so far is that there are no zombies, yet. I don’t like zombies as they sneak-up on you while you are busy doing something and scare the ___ out of you, much like the forest children do in this game, the kinokojin.

Although I have experienced many game crashes mostly with the indev version, lost files, and other game bugs, TUG is still a great game so far and knowing it will get even better with future updates.

Putting all that aside, the following are some suggestions that would be nice to see implemented into the game; however, some of these suggestions may not be possible:

1. Crafting a compass. This is not really necessary, but crafting a compass would be a cool way to explore the world of TUG for those who need one. Based on your compass marches or hikes, you could craft area maps. I found that knowing where the sun rises and sets in the game (east and west) and using landmarks, whether made or natural, you can navigate throughout the world quite reasonably.

2. Crafting a bow and arrows.

3. The gathering and or crafting of new building materials.

4. Doors, windows and furniture.

5. Adding a smaller block size in addition to the two we already have for adding building trim details.

6. Once water is introduced into the game, will seedlings be able to swim?

7. Crafting a boat to float down that lazy river or to see if you can survive boating over a waterfall or white water rafting.

8. Crafting a fishing rod to go fishing on that hot sunny afternoon. Crafting different types of lures or using different types of bait to attract different types of fish would be cool. Fishing could also be dependent on the time of day and the weather.

9. Climbing trees to get away from predators when all you have is a rock in your hand to defend yourself. The only problem with this type of defence is that the predator will not go away and you will eventually starve to death sitting in the tree, unless you can eat the tree leaves. Picture the scene from the Movie ‘Quest for Fire’.

10. Throw rocks, especially at tigers and the forest children.

11. Pets, a dog like creature, horse or riding type creature.

12. Other wildlife critters to hunt or to just watch, such as ungulates, birds and predator type creatures.

13. Different mystical biome creatures, one for each type of biome.

14. More world ambient sounds, such as a hooting owl in the haunted forest biome, howling critters when the moon rises, etc.

15. Weather systems such as rain, snow, thunder storms, tornados, etc.

16. More uses for critter hides other than leather strips.

17. Crafting implements of destruction such as a trebuchet or canon to silent that noisy forest child, just kidding.

In closing, all I can say about TUG is that it is an awesome game so far and has the potential of being one of the best open world sandbox survival games presently being developed.

All the best to the developers at Nerd Kingdom and keep up the great work.
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220 of 309 people (71%) found this review helpful
0.3 hrs on record
Early Access Review
Posted: March 29, 2014
Make sure your Graphics Card is directx 11 compatible! I bought the game just assuming i could run it (didnt look very system heavy) but my graphics card is not compatible. Not really the developers fault i didnt read the reccomended requirements which is why i am not downvoting and the game from what i have seen does show a lot of potential and i hope that as they develop the game more they will optimize it and make it easier to run for those of us with older computers!
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