While we get closer to the release of TUG ver 2.0, we will be taking the project down from steam. Thank you to everyone that has helped us in play and testing for ver 1.0.
User reviews: Mostly Positive (593 reviews) - 72% of the 593 user reviews for this game are positive.
Release Date: Mar 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are an independent developer and being on Early Access allows us the chance to earn the trust and support of our community by sharing our progress, intentions, and ideas. Also equally important to us is that we are able to make a game and utilize new technology with and for the community and even other developers. We get the opportunity to create strong relationships with our players and get deeper insight into what they are doing and saying so that we can act on what things actually need to change and look at things from other perspectives.”

Approximately how long will this game be in Early Access?

“Very difficult to say, since we are developing an engine, distribution platform for mods, data systems, and the game layer itself. The project is ever evolving, but its likely that the community will decide when they think its "feature complete" to bring it out of EA.”

How is the full version planned to differ from the Early Access version?

“Solely dependent on how far the community sees it going, before we can classify it out of early access. This is one of the biggest issues in developing what we are, vs a traditional game.”

What is the current state of the Early Access version?

“Unique terrain generation and manipulation, magic, crafting, cooking, building, farming, and some fairly dumb enemy AI. Only functional on DX11 machines (check graphics cards as well as OS). Also, not currently for sale, while we get closer to releasing openGL.”

Will the game be priced differently during and after Early Access?

“There is a lot of discussion among ourselves as devs, and the community. One idea that is currently being taken very seriously, is making the entire project free, and selling aesthetic goods, as a means to allow everyone to enjoy the project, but only getting financial support from people that truly believe in what we are doing.”

How are you planning on involving the Community in your development process?

“Data gives insights into what needs to be changed that already exists, however new systems and features can come from us, or be licensed from mods that the community has introduced, which proves valuable and fun to the community.”
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Recent updates View all (38)

February 8

Discussion Update - 2/8/201

Hey all, it seems that lots of people are taking bits and pieces of information from different places, so here is a breakdown of something with specifics, so there is not any hearsay involved. Please note, we will update this list as discussions advance a bit further as well.

  • Strongly considering giving TUG away for free, but don't know what that looks like yet
    • monetization for TUG is all about aesthetic, not gated content
    • design and experience are not changing with this consideration
    • game is playable offline and moddable, so not really something that allows for us to gate or control content, since you could just mod around it
    • discussion is needed with community over next year to figure it out.
    • focus on getting into as many hands as possible, both dev and player
  • Mod monetization/support
    • important to give modders a way to earn living from amazing work
    • quality control is first priority, not everyone can just monetize (skyrim fiasco)
    • empowering amazing modders = more amazing mods and support
    • (thoughts) would need to be proven modder, and proven content
    • (thoughts) near professional level quality to be considered
    • how it works unclear, community dialog needed, a year till decision, at least
    • doesn't mean people are paying for every mod
    • NK interested in licensing mods that make TUG better as an experience
    • monetized mods perhaps optional with some aesthetic reward
  • No updates to DX11 TUG, but new engine getting done fast important because...
    • DX11 is limiting who can play
    • OpenGL will be able to reach a great deal more gens of hardware and paves the way for Mac and Linux in the future
    • comes with better performance across the board
    • comes with “new” art style and awesome graphics improvements
    • comes with improvements to dev environment (faster content, better mods)
      • powerful behavior and analytics tools available to all players and modders
      • powerful distribution system to share and distribute work
      • new modding platform with real time debugging
      • new tooling platform with direct engine integration

We will share details of these things over the course of our development, and we are only a few months away from being able to show progress, which we will do as regularly as possible.

20 comments Read more

January 27

Help us improve TUG

Hey everyone, we are in the process of testing some data bits for TUG, it would be a huge help if you could help us out a bit by playing for a while.

Just install our VakariMod and play on our dedicated server. Server info is in step #3 just in case you miss it. http://devotus.github.io/TUG-VakariMod/.

5 comments Read more
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About This Game

Note: We have had a great deal of success from the 1.0 version, and the communities feedback has been invaluable. Putting full focus into the completion of ver 2.0, we are taking the project down from steam, until we are prepared for launch in Q4 2016 (winterish). We will be sharing progress of the new engine and TUG ver 2.0, as we get closer to release, so please feel free to follow @nerdkingdom for updates.

The new engine brings significant advances over the current 1.0 version, including:
- access to more generations of hardware,
- enhanced graphics
- super fancy new art
- flexible modding/dev environment
- pretty rad mod distribution system
- data/analytics systems for modders
- logic systems
- new terrain generation
- simplified user experience
- 71% less wtf.

Early versions of 2.0 will go to existing TUG users, who will later be able to invite their friends who do not currently have access.

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8, 8.1
    • Processor: Quad-core Intel® or AMD® processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 7
    • Memory: 8 GB RAM
    • Graphics: DirectX® 11 compatible card with 3 GB of memory, nVidia® 7XX+/AMD® 7XXX+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Helpful customer reviews
28 of 32 people (88%) found this review helpful
25.1 hrs on record
Posted: January 17
Early Access Review
I'm one of the original backers from kickstarter. I've seen the entire process up to this point. Its been 3 years and this game is no more closer to completion than it was at the end of year one. Now the company is moving to change the engine and make the game free to play so more modders can have access to the game. Now they stated from the beggining the game was going to be modder friendly, but making the game free out in year 3 is simply because they cant just get up and finish the game themsleves. I love the idea of this game (thats why i backed it) however the company is clearly not capable of completeling the game.
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31 of 41 people (76%) found this review helpful
3 people found this review funny
14.2 hrs on record
Posted: January 16
Early Access Review
January 2016

A quote from yesterday's AMA on reddit https://www.reddit.com/r/tug/comments/414taf/tug_dev_ama/

"we so much dont want to get any new players, that we are going to stop selling TUG next week, and not give anyone new any access until 2.0 is ready."

Don't buy this version. They're ceasing development on it, and there's not much to hold your attention for long. Come back in a year and see if it's been fleshed out. Follow it if you're interested. But if you spend money on it now you'll regret it.
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6 of 7 people (86%) found this review helpful
26.1 hrs on record
Posted: February 3
Early Access Review
I would like to state right off the bat, that I do not hate this game at all. I was actually going to purchase a copy of the game for my wife today to play it together, found out it had been taken off the store, and read the AMA and related info.

This is a complicated game to review, but I felt I would share my thoughts so far. This game has has a lot of heart and love put into it so far, it's very obvious when playing it. It has a very immersive feel as well, via placing objects on the ground, instead of storing hordes of trash in numerous boxes. The feeling of digging out a mine, and having to dump the rock and dirt out the hole, is simple, but adds to that immersion. I also love the sound and effects at night time; That eerie wind and ambience is just mind blowing. Every update to this game, I update and play, as they had been adding tons of unique content.

However, I have to put emphasis on "had." They did work on new biome generation and terrain generation as of last year, which was a big task to do, but there wasn't much else added in. They had a good reputation for releasing small, but potent updates to the game frequently, and highlighting them on their youtube channel, which I would reccomend following if you're at all interested in the game. The youtube channel itself describes what I'm talking about. A lof of the updates come slower than the last, and several of the "in the works" projects being worked on never saw the light of day. The last major update involved adding a crafting journal, which was great, but those changes were far too small in the scope of what was supposed to be there. It was disappointing to constantly wait to see changes to this game, only to try it out again in a few months, and being disappointed, or bored after a couple hours. It just feels too "barren" for a game that has been in EA this long.

I felt like the game had an amazing direction, of molding your "seed" and it's appearance, which reminded me of Fable in a way. This awesome feeling of exploring a survival world, with less focus on survival, and more on exploring and progression in a sense and the players making their own "game" in a sense, by offering a diverse solid universe. It seems, and I may be wrong, that they focus more and more on the "pvp" community and pvp in general, rather than coop survival, which seemed like the original spirit of the game. This news comes on the heels of their announcment to make the game F2P, and nothing good rarely comes from a F2P model. While I have no doubt that they will do their best to make it a fair F2P model, if that is the route they choose, it doesn't seem like an idea that makes a whole ton of sense to me.

That being said, the devs are a great team of people, and I have a huge amount of respect for their vision for this game, and have given it nothing but praise up until this point. They are very active in discussions about it, and interacting with the community.I still have the best hopes for this game, and look forward to the final product. I still am in love with that original trailer, and what I imagined it could be. Even in it's current form, it is a good game, to be perfectly fair. In some senses, I don't feel the devs give themselves enough credit, and are too worried about failing. We just need to see content that changes the game, and adds to it drastically. More pets, more mounts, more weapons and armors, more enemies, boss monsters, and places to explore and learn more about the interesting story they've put behind this game. It should also go without mention to how amazing the art is for TUG.

The end note I guess is, that it's great they want to work in a new engine for the game, in a way. But it's a risky move, as we've seen what can happen with games like DayZ, wanting to 'redo' the entire game to make it better. I will still check out the updates from time to time, but it's sad to see that they almost seem to be damaging the game by taking it off the market, instead of trying to promote it more. I know these devs are a small team, and very talented, with a work load far above their numbers, but this just seems like a baffling move. I only wanted to write this because I had a lot of hope for this game. I wasn't a KS backer, but I did buy into EA very shortly after it came out on Steam.

TL;DR Wait until the finished product comes out, and see what they have. (Not that you have a choice now, at least for a year.) If things change for the better, and there's actually content that keeps me invested, my review would change to a positive in a second.
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8 of 15 people (53%) found this review helpful
4.3 hrs on record
Posted: January 23
Early Access Review
slow sluggish. unresponsive boring, poor crafting just all around bad.
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1 of 2 people (50%) found this review helpful
0.4 hrs on record
Posted: February 10
Early Access Review
TL;DR - NO.

After getting the game to support them, they go "we will now, after years of developing, go free to play and have a load of microtransations for visual mods...."

This is pay to mod.

Didn't they learn when Steam tried this concept? Treating a sandbox like League of Legends or DOTA 2? TF2 or CS:GO? Come on! IT'S A SANDBOX GAME! Imagine Minecraft going Pay-to-mod... No.
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