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Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels.
Release Date: Sep 11, 2012
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Recent updates View all (6)

Version 1.4.9 is Live!

April 17th, 2014


  • Mouse & Keyboard key/button rebinding is now available from the options menu by selecting "Change Controls". There are two default control methods available: mouse & keyboard and keyboard (on its own). The mouse & keyboard method assumes you want to use the mouse to aim.
  • Sword spin attack. Hold the attack button down to charge, and release to perform the spin attack. All containers are destroyed with a single spin attack. There are a few more uses planned for the spin attack in future patches.
  • Minigame option added to main menu. Mayhem and all future minigames will be included here.
  • Looter ability description reworded.
  • Dungeon Master gold key bug fixed.
  • Becoming 'feared' switches the player animation to the default run animation (it used to look odd with some static animations i.e. aiming).

    As of this announcement, version 1.5 (extra content patch) is ~70% complete.

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Version is Live!

March 24th, 2014


  • Zombie Chest's difficulty reduced.
  • Spinning Blade Shooters shoot arrows at a slower rate, and will only shoot if they are near the player.
  • Show Exit option added to the options menu. Turn off to stop the camera focusing on the door when it opens.
  • Break/Destroy sounds for some containers have had the pitch reset to normal.
  • Enemies that are underground will no longer block enemies above ground.
  • The player will no longer become engulfed in fire if they take damage whilst on fire (this resulted in losing 2 hearts).
  • The Companion Chest will no longer collide with the player when not following.
  • Enemies with swords have had their attack range reduced.
  • Quitting a run will now result in an xp penalty (the same as dying).
  • Fixed a small chance that an exit key wouldn't drop in one of the tutorial rooms.

    I'm re-coding parts of the audio engine to fix the issue some are having with music overlaying.
    This will be released as a small patch soon.

    Thanks for the feedback everyone!

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“Diehard Dungeon is a patch or two shy of greatness, but there’s an awful lot here to like.”
7 – EDGE

FREE Additional Content!

Diehard Dungeon will receive free additional content patches.
Head on over to the Community Hub to view the development progress and get involved with the decision making process.

Happy Dungeoneering!

About the Game

Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time.

Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious!

To aid you in your quest, you may be lucky enough to encounter one or more upgrades, or new abilities scattered throughout the dungeon, or bump into the remnants of other players (Champions) via the unlockable 'Champion Mode'. Champions wander atop the dungeon walls, ready to unleash their souls upon passers by. Be careful though, as not all Champions are helpful.

A randomly generated dungeon is created every playthrough, with many secrets and multiple outcomes.

The game features a dynamic difficulty and ranking system - the better you do, the more challenging the game will become. Only the most skilled dungeon escapees will attain the highest ranks.

Do you have what it takes to survive the dungeon?

Have 3 minutes to burn?

Play the 'Mayhem' minigame and compete for a position at the top of the global leaderboard. Mayhem is Easy to learn, but difficult to master.

System Requirements

    • OS: XP
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 35 MB available space
Helpful customer reviews
46 of 65 people (71%) found this review helpful
169 products in account
60 reviews
13.9 hrs on record
EDIT: I've changed review based on latest updates. If you have questions or remarks please leave a comment.
What is a... DieHard Dungeon?

It's like a Zelda game. You collect stuff (gold, power ups , keys...) and kill the opponents. Pretty similar isn't it? Well yes but the difference is that It's a Rogue-Like game (perma-death and tough difficulty).

Game feels like Zelda, no doubts. You collect stuff and go deeper in the dungeon. The dungeons rooms are randomly generated, each run might be different.
Your companion is a Chest. Chest will help you in game ONLY if you feed it with gold.

There are secrets rooms in this game!

Music isn't best side of this game. It's not the best but It's not the worst. It's in between.

Game difficulty on start is easy but later after several level-ups, game becomes tougher and tougher.
Each level up increases amount of opponents and reduces chance to obtain a perk.

To increase difficulty, you can always turn the Champion Mode ON.

Well I don't really see many cons in this game, except the fact that you can't rebind keys... YET.
Developer said that he is working on it. When It will be implemented? I don't know.

Developer is updating this game very frequently, so be sure that he will fix bugs and implements some ideas (Check discussion for more info).

Price of this game is very cheap. So why not give a try?

Recommended to play on Xbox360 CONTROLLER!
Posted: March 5th, 2014
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19 of 22 people (86%) found this review helpful
474 products in account
2 reviews
13.9 hrs on record
A well made top down 16bit Zelda Roguelike with random pickups, bosses, hidden areas, minigames, and increasing difficulty with rank. I put a TON of time on the DRM Free version, and plan to add a ton more to the Steam version. At only $5, it's definitely worth the dough, especially if you like the old Gameboy or SNES Zeldas, Binding of Isaac, or just the newer "Rogue-like/lite" Genre in general. Really worth picking up!
Posted: March 5th, 2014
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9 of 9 people (100%) found this review helpful
117 products in account
2 reviews
4.2 hrs on record
A decent addition to the "fake roguelike" genre (a nice name for it might be rogue-like-like.) I would recommend it as it has most of the elements that fans of the genre like including permadeath, random upgrades, random dungeons, and a retro feel. The only problem that keeps me from loving this game is that it feels very slow, but only on the players end. The dungeons side on the other hand will seem very fast and can kill you in just seconds with the crazy amount of enemies on the screen (which is no problem at all of course.) The issue is that killing the enemies seems so slow sometimes with your cannon gun and tiny little dagger. Yes, you can upgrade both of those, but sometimes you wont get upgrades through out the dungeon if you are unlucky and it will just make things slower. One may argue "that's what rogue-likes are all about. They are going to be tough." This isn't really that kind of game. In this sort of game you want quick difficult gameplay where the upgrades make you feel like you are progressing even if the game is getting more tough. A few floors in and i'm doing the same damage. The only buffs I have make me immune to fire or that the chests wont be empty (yet you can still get unlucky and recieve nothing.) The game is fun. Just seems slow. I think it's safe to say that if you know what you are playing 5 dollars is a good price.

Posted: March 11th, 2014
Was this review helpful? Yes No
10 of 12 people (83%) found this review helpful
300 products in account
6 reviews
3.1 hrs on record
[Edit] An option was added by the devs to remove the flashing! Now i've gotta come up with other things to talk about in the Review :D

I'm a really big fan of action roguelikes, so I'm quite happy to see more coming out and I instantly wanted to give this a shot.

My first reaction to seeing the trailer was to think that the game may be too derivative of The Binding of Isaac, but luckily I tried out the game and saw how wrong I was.

This game has a striking resembalance to The Binding of Isaac, as they're both of the same genre and are both seemingly inspired by older entires in the Zelda franchise. The similarites don't go too far though, as it appears that Isaac was based off of the original Zelda, with every room having exactly the same dimensions, whereas Diehard has more similarities to Zelda: A Link to the Past. The result is a much more organic experience, and your adventure focuses more on each unique room, rather than dungeon floors made up of maze of bland square areas.

The combat mechanics are also more developed, with the delver having a Zeldaesque sword for his primary attack, and a very interesting gun for his secondary attack. This gun shoots bombs, which can cause damage to enemies on both impact and explosion, but cannot hurt the player directly. The explosions of bombs push back both enemies and the player, and with the bombs propensity to ricochet around a room, it can make using it effectively quite tricky. This results in deeper, trickier combat mechanics than one would expect, and adds a certain richness.

A final added bonus Diehard Dungeon has over BoI is that it doesn't rely on blood, poop, tears and gore to have an atmospheric experience.

Overall it was a good experience, and with the low price tag the devs seem to be selling themselves short, though it does certainly help spread the love faster :)

[Original Complaint]
While the gameplay was fairly enjoyable, the game overuses a visual effect which makes the entire screen flash white very quickly without warning. I play far too many videogames, and I'm virtually never affected by any kind of flashing lights(besides the seizure inducing flashes in Guacamelee!) but these flashes are definitely responsible for giving me a headache, and turning an entertaining experience into a negative one.

If this is patched out, I'd gladly give this game a thumbs up and would definitely give it another go, but at this point it's getting shelved after only a few runs.
[/original complaint]
Posted: March 6th, 2014
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13 of 18 people (72%) found this review helpful
822 products in account
5 reviews
1.3 hrs on record
After spending some time in the game and reading some reviews, here's my take. If you like rogue-likes and top down action games, you'll enjoy this. It's basically Zelda meets Binding of Isaac, and I would argue almost as good as Binding. I got this game in a bundle but could see myself dropping a few bucks on it. Worth the current $4 if you'd ask me.

Pros: Fun gameplay, solid controls, effective graphics, clever design and setup, lots of bonuses to work toward.

Cons: Requires an XBOX 360 controller to get full enjoyment, not enough variety in enemies/dungeon types, power-ups don't unlock quickly enough (but your treasure chest levels up quickly), your own bombs will kill you more than advancing enemies will.

Posted: March 5th, 2014
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