Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels.
User reviews: Very Positive (124 reviews)
Release Date: Sep 11, 2012

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Recommended By Curators

"A roguelike inspired game somewhat similar to Binding of Isaac and Wizards Lizard. The art style could've been better, but the game mechanics are solid."
Read the full review here.

Recent updates View all (15)

October 14

Version 1.7.6 is Live!

Hi everyone,

This is just a tiny update, but one that fixes a couple of potentially big issues.


  • The new enemy spawn system included in the previous patch, inadvertently led to the possibility of enemies (including bosses) that had the ability to teleport, teleporting outside of a boss room, becoming unreachable by the player. This has been fixed.
  • An issue with certain remapped keyboard/mouse controls not responding to the correct key/button press, or an incorrect image being shown has been fixed.
  • Player sword attack -> aim incorrect sprite bug fixed.

0 comments Read more

October 2

Version 1.7.5 is Live!

Hi everyone,

This patch addresses issues with difficulty, unfair/cheap deaths, Champion Mode improvements and much more. The changes should have a dramatic on how the game feels and plays, especially at higher ranks.


  • New chest: Yellow. Yellow chests only contain abilities. They are rarer than green chests and must be destroyed(they are bound in chains) in order to collect the ability.
  • Enemy collision response has been massively improved. The previous system had issues with enemies bouncing off of each other, or seemingly charging/popping instantaneously from one position to another (many times directly into the player). There were also issues with knocking enemies back, where enemies could block each other, forming an almost impenetrable wall. The new system fixes these issues.
  • Champion Mode has been improved. When a good champion wisp explodes, it will inflict the blind status effect on all susceptible enemies, as well as cause a large amount of damage in its explosion radius. Good champion heart drop chance has also been increased. Evil champion movement speed has been decreased. Good/evil champion ratio is now context sensitive; depending on the players current predicament, he/she will be more(or less) likely to encounter one type over the other. Champion spawning is now staggered, so they won't all appear on top of the walls at the same time.
  • Pro Mode option added to options screen. Turn on to disable all warning, ability and item popups. Good for players that already know the game well and want to avoid the interruptions from popups.
  • Arrow traps will no longer activate if the pressure pad is activated off-screen. This is to ensure that rogue projectiles do not appear from nowhere due to an enemy triggering the trap off-screen.
  • All enemy status effect immunities have been reevaluated. Most enemies are now much more susceptible.
  • Minimum room size increased. Rooms will feel more spacious at higher ranks, with more room to avoid enemies/traps.
  • Enemies will no longer spawn near the player when entering a new room.
  • Luck now lasts for 1 minute (used to be 30 seconds) and has been improved.
  • Mines dropped by Goblins are now bigger, so should be easier to spot.
  • Evil Chest teleport attack radius has been reduced.
  • Token wells now drop a necklace as well as gold when it spits out treasure. Treasure values are: gold 10, ring 25, necklace 100. This will be much more useful for leveling the Companion Chest quicker.
  • Spinning blade shooters will no longer shoot projectiles if they are off-screen.
  • Mini Lilly and Toadstool enemies will no longer shoot if they are taking damage. This prevents cheap/unfair deaths due to taking damage at point blank range whilst hitting them with the sword.
  • Spear thrower enemy range decreased slightly.
  • Eye enemy movement speed decreased slightly.
  • Arrow projectiles have had their speed decreased slightly.
  • All bosses that shoot projectiles have now had their projectiles reset properly when encountered again.
  • The shield HUD no longer obscures part of the second row of hearts.
  • Chest damage scale fixed. The accidental overwriting of a sprite caused chests to enlarge after too much damage.
  • Companion Chest Dash ability incorrect sprite fixed.

Thanks for playing!

6 comments Read more


“There’s an awful lot here to like”

FREE Additional Content!

Diehard Dungeon will receive free additional content patches.
Head on over to the Community Hub to view the development progress and get involved with the decision making process.

Happy Dungeoneering!

About This Game

Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time.

Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious!

To aid you in your quest, you may be lucky enough to encounter one or more upgrades, or new abilities scattered throughout the dungeon, or bump into the remnants of other players (Champions) via the unlockable 'Champion Mode'. Champions wander atop the dungeon walls, ready to unleash their souls upon passers by. Be careful though, as not all Champions are helpful.

A randomly generated dungeon is created every playthrough, with many secrets and multiple outcomes.

The game features a dynamic difficulty and ranking system - the better you do, the more challenging the game will become. Only the most skilled dungeon escapees will attain the highest ranks.

Do you have what it takes to survive the dungeon?


  • Mayhem: You have 3 minutes to get a high score by any means necessary. Mayhem is easy to learn, but difficult to master.
  • Survival: An endless series of progressively harder dungeon rooms. Avoid receiving damage and clear rooms within the time limit for bonuses.
  • Fading Light: Coming soon!

    Each minigame has a global leaderboard.

System Requirements

    • OS: XP, Vista, Win 7, Win 8
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
0.9 hrs on record
Posted: October 1
Top-notch dungeon crawler! Diehard Dungeon is, well, a dungeon where you die - hard.

It starts out easy, but as you progress and your rank increases, you get put into more difficult dungeons with chaos exponentially growing (hopefully with your skill also growing at the same rate). Along the way, you get power-ups which give you random bonuses (like extra life, firing three pellets from your gun, etc.) and, of course, some are much better than others.

Also, minigames - they're there! Along your trek, you will stumble upon little games that will give you fantastic items (like the Forget-me-Not) and will prolong the little game, which, at it's core, is basically you standing in the corner, firing your gun at the approaching enemies, and collecting LOTS of loot with your Companion Chest (who, in fact, is a GREAT companion)

It's repetitive in nature, but with all the content inside, it's difficult to get bored.

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3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: October 20
This is a breath of fresh air for roguelites. The controls work fine, and the combat really fun. Graphics are stylized well, very pretty lighting while keeping a retro look. Definitely worth a try if you like roguelike games or you want to get into them.
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2 of 2 people (100%) found this review helpful
10.1 hrs on record
Posted: September 30
Very abusive. A good one. Get it. You won't regret it.
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2 of 2 people (100%) found this review helpful
4.1 hrs on record
Posted: October 1
A nice little game on the roguelike genre.

While the combat is quite simple, the game makes a good job at keeping it interesting and rewarding, there are a good amount of powerups to collect, and bosses to fight, although the majority of these are pretty easy.

There are multiple environments, but they don't really have a lot of personality, it's just kind of a palette change and a little bit of enemy diversity.

You can finish the game quite fast, as the campaign is not very long, but you can always make it more challenging choosing the hard path.

As a great extra, there are a pair of minigames, one is a dual stick shooter where you have 3 minutes to try to beat you highscores, the other one is a room based survival game. Booth are good, and the developer is working on a third one.

It may not have the deep of other games of the genre, but I still think it's well done and deserves a recommendation.
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2 of 2 people (100%) found this review helpful
3.9 hrs on record
Posted: October 2
I have very much enjoyed my time playing diehard so far. At this point I have escaped the dungeon and unlocked the hard mode but have not started that yet. It was not too much trouble getting though the first difficulty after a little bit of practice. Part of me wishes items rolled over to your next death as they can be difficult to aquire right away, but the fact that they don't increases the difficulty a bit. All in all this is in my opion a worthwhile game that has a lot of good dodging and combat to entertain.
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2 of 2 people (100%) found this review helpful
5.5 hrs on record
Posted: October 2
This game amazing. Try it yourself.
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
Posted: October 4
Well, this is an all new record for me. I've played less than thirty minutes of this game and already love it. As you know me (if you have read past reviews of mine) I am a frugal gamer. Perhaps that should be my thing? Anyway, this game went on sale recently for $2.24 and couldn't resist. "Zelda" was in the description, so I threw my money at Steam.

So, like I said I love it. It'll probably get stale with time, but this is a great pickup-and-play-rogue-like adventure. The way it plays reminds me a lot of "Binding of Isaac". You go through various rooms picking up keys, hearts and power-ups. Every so often you enter a room with a big-ol' boss baddy you have to defeat. And just like "Binding of Isaac", the level layout is always changing so each time you die, the whole structure gets rearranged (thus my "rogue-like" description) and you lose your power-ups and have to start over again. This makes each time you play a bit unique and different. Any subtle hint of change always gives a game a bit more life to it so it doesn't become stale so easily.

Now, I'm going to say this and I'm sure many people will disagree, but I like this much better than "Binding of Isaac" (Sorry to keep comparing it to that, but it's the only relation I know as far as style and I know MANY people have played "BoI"). The main, and probably sole reason, I like this more than "BoI" is that it is much more forgiving. I'm not a great gamer, but I'm also no newbie. With that said, "BoI" is TOUGH for me. Bosses are tough to get through, and when I make it I'm shocked and awed. This does make it all the more rewarding, but like I mentioned before, when you die in "BoI", you lose everything and have to restart. Needless to say, I die a lot in that game, become discouraged after ten minutes of play, and don't touch it for four months. With "Diehard Dungeon" I feel like I can make it pretty far without dying. There's still a challenge, but I'm not getting slaughtered after only a handful of rooms. I also feel like they're a little more generous with the power-ups, which makes this a little more rewarding and fun.

Now, enough comparison. Overall this game is addictive and makes me want to go deeper and deeper into this dungeon. The style is very much in the vain of "Link to the Past" which is a lazy description I know, but it's the first thing that comes to mind. It's got that heavy pixelated look which has become ever so popular. As far as game play goes, yes it is like "BoI" (I swear that's the last time) BUT there are mini-games, too, with a global scoreboard, which definitely adds some replay value. If you have just a bit of hardcore gamer in you, but also just want a casual game to play, this will be a perfect game to fulfill that need. A great edition to any gamers' Steam library.
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2 of 2 people (100%) found this review helpful
11.8 hrs on record
Posted: October 8
If you liked ''The Binding of Isaac'', play this game x)
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2 of 2 people (100%) found this review helpful
1.6 hrs on record
Posted: October 19
Diehard Dungeon has all of the fun elements of a Rouge like. Lots of powerups, a smooth difficulty curve, and the enemies can hurt/be hurt by each other as well as the traps! Also theres several fun minigames you can unlock. I like the retro style and large sprites.
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4 of 6 people (67%) found this review helpful
3.4 hrs on record
Posted: October 5
Good concept, terrible controls. Average experience.

It works well as a coffeebreak game
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2 of 5 people (40%) found this review helpful
0.5 hrs on record
Posted: October 10
After not even having played 30 minutes, I am exasperated. I'm compelled to compare the combat and weapons of this game to the first Legend of Zelda. While the combat in Zelda is simple, it is polished and immersive on a level this game does not come close to matching. This is primarily due to Diehard Dungeon's combination of an ultimately unremarkable arsenal, boring enemies, and the mechanics that drive it all. Your primary weapon (as in Zelda) is a sword that is somewhat satisfying to use but is otherwise unremarkable. Your secondary weapon is a very strangely ineffective canon that fires weak, timed mortars that never go where you want them to. While you can get 'upgrades' that improve these weapons and that slightly alter their behavior, you're stuck with just these two. Meanwhile, in Zelda (and several other games you can draw comparisons to), you have a fairly broad array of secondary items to choose from.

It's no wonder I couldn't be bothered to delve deeper. The foundation of Diehard Dungeon is simply not fun from the get-go. The dull art style does not help either. Overall, the game is just a chaotic mish-mash of genres and is very unrewarding and uninspired.
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0 of 2 people (0%) found this review helpful
4.0 hrs on record
Posted: October 1
I'll admit, this game is O.K. Unfortunatlley, there are so many issues that are so easy to fix, but the dev couldn't bebothered. So I'm going to go over those first.

For one, every time you start up the game, it takes like 3 minutes to get through all the cutscenic crap, then when you die and restart, same thing.

That wouldn't be a complaint if you didn't die every 2 minutes.(Not joking or exagerating.) You get 5 HP that is quickly depleted from cheap enemies.

As far as I can tell, there is no level up or anything,(That's clear, there might be, but I've not noticed.) so you'll get much farther by avioding all enemies and getting the key.

It keeps showing me the same hints every playthrough, which is !@$%ing annoying.

You can't move and attack, making combat impossible. You can only attack the direction facing, which means turning and attacking or attacking and walking backward are impossible.

There is a difference between a game being difficult,(Risk of Rain, Vertical Drop Heroes, etc) and a game being unfair. This is not only unfair, but borderline ridicoulos. Risk Of Rain, gave you all the sufficient tools to have a good playthrough, this game says screw you. You can survive 4 attacks, and that's it. It is so extremly rare to find more health or extra slots, that it might as well not be there.

Then, on top of that, your rank drops from dying. But some attacks are simply inevideble. For example, sometimes if you open a crate, a giant spike comes out. There is no way to predict it, and no way to avoid it using melee attacks.


Well, there is as much here, unfortunatlley

The game is fun, once you get past all those issues. It will take a while to master the gun, becuase god knows you can't fight a boss with the sword.

The graphics are kind of cool, and it feels satifying to break a crate.

The sounds aren't too bad, I think the player hurt noise is stolen from Zelda, but overall the sound is pretty good.

But, as the final bad note, don't expect the bad to ever be fixed. I tried this so many times and the dev kept avoiding the question, so I made a raicy post that ended up getting me banned from the forum.
Here was the post:
After I went back and played Donkey Kong a while back, I realised that the game is very hard after stage 2...

And everyone who gave the game a down review has talked about the same issues that you seem to ignore. You can't honestly tell me that after playing 500+ builds of this game you didn't notice the issues everyone talks about.

I hear 'Ignore the haters.' alot now, but that is not something that you should do. And quite clearly you are. Alot of these 'haters' have valid reasons to hate, and smart devs listen to the haters and fix the problems. (Panic Arts for example)

So there are one of two things going on here.
You either know of these quite common problems, and ignore them,
or you have your head so far stuck up your ♥♥♥ that you can't see these problems.

The thing to consider is that I was arguing over these issues for a while previous. And then the dev said this to me before banning me.

Constructive criticism is greatly appreciated and welcomed, personal insults are not. I never thought I'd have to ban someone from this forum.

It's debateble weather what I said was a personal insult or not, In my opinion, it wasn't. I said that he either couldn't see these rather daunting problems because he has his head up his ***, or he ignores them.

So don't expect these issues fixed, but the game itself is O.K.
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0 of 3 people (0%) found this review helpful
0.8 hrs on record
Posted: October 15
Sadly, the most accurate words I can find to describe Diehard Dungeon are 'tedious' and 'clunky', which is a shame because this could have been a very fun game.

The second descriptor, clunky, is the easier to tackle so I'll go with that first. The controls in Diehard Dungeon are not particularly responsive and the combat mechanics make things awkward. Using a controller does help with some of the problems but even so, moving and turning in combat is generally bad.

As to the 'tedious' part; well, many of the game's mechanics seem to be based around wasting as much of the player's time as possible. Here are some examples of what I am trying to convey:

The majority of rooms can only be exited once a key has been placed in a lock. The key will be hidden somewhere in the room; perhaps in one of the many random objects in the room (every one of which takes multiple strikes to break open), perhaps on one of the hit-sponge enemies. There's no indication as to where the key will be and you will often spend fruitless minutes hacking away at boxes to find the key.

Little pixie type creatures will often appear (most of the time from one of the previously mentioned boxes you are hacking open in search of the key) and steal your companion chest. Well, not properly steal the chest, like take it away to be found later on; they just grab it and run to the other side of the room. You can't collect any treasure without the chest so you can't just leave it behind. What you must do instead is chase the pixies around the room, slashing at them with your sword until you've killed them all and can get your chest back. The problem here is that the pixies are fast and will continually move away from the player character, whilst the character cannot move while swinging his sword. And so a merry game of trying to manouvre the pixies into a corner ensues. And this will happen every few rooms. It's not that difficult to get the chest back, it's just tedious and annoying.

There are other exmples that I won't go into an extended explanation of as they all tend to end with the same reaction of 'Why am I doing this? What's the point?' and a feeling that your time has been wasted.

Other, although much less prominent, annoyances exist in the game, such as: parts of broken objects covering the trigger plates for traps so you can't even see them, enemy attacks that cause you to drop your only melee weapon so you have to go running around to find it again, status effects that make you run in random directions (usually straight at the nearest wall) for an intolerably long time and the fact that the bomb launcher (secondary weapon) is about as effective as launching an attack on a Tiger tank with firecrackers.

The final negatives about Diehard Dungeon are the bland graphics, uninspired dungeon design and the completely 'meh' soundtrack. Overall this is not a game I would recommend unless you have a whole load of time to waste on pointless tedium and absolutely nothing else to play.
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19 of 26 people (73%) found this review helpful
7.0 hrs on record
Posted: August 21
+ Cool concept
+ Tough but fair
+ Retro graphics
+ Procedurally generated dungeons = replayability

- Random crap on traps make them practically invisible
- There's also a bit of luck involved

[Rating: 75/100]
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9 of 9 people (100%) found this review helpful
29.3 hrs on record
Posted: June 22
Game is like Binding of Isaac meets Zelda(like a lot o previous reviewers has already pointed out). Can't say I had any big hopes but it's cheap and I thought what the hell. Now, I've played 10h plus and I'm still going. Everytime I enter the dungeon is different, all rooms are randomly generated and you'll never know what's behind that next door!

Personally I think the level up system is really cool; the better you get, the tougher the monsters get. That's what it's all about, eh? No being level. 100 and slaughtering small level. 1's.

Also, there are a lot of cool and useful perks/boosts that you can find while exploring the dungeon, wich adds to this great experience!

It's on sale for another week! Buy it!
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5 of 6 people (83%) found this review helpful
0.3 hrs on record
Posted: June 26
I love it. I suck at it, but it's a great game.

If you like Zelda: A Link To The Past and you wanted a game that was significantly harder and had randomized dungeons, this is for you.

I wonder if there is any sort of plot in the game, though. I can't get far enough into it without dying! :)
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6 of 9 people (67%) found this review helpful
0.7 hrs on record
Posted: June 20
If you like The Binding of Isaac and its crazy powerup slot machine approach to Zelda and Robotron, you'll probably like this.
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2 of 2 people (100%) found this review helpful
4.2 hrs on record
Posted: September 27
I only managed to slay the first boss so far, but as far as I can tell this is a very nice rougelike!

I usually rage quit after few runs but I look forward to rage quitting again in the future, hopefully dying a little further in the dungeon :)

I'm also impressed by devs improving the game long after release.
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3 of 4 people (75%) found this review helpful
6.8 hrs on record
Posted: August 31
If you're a Zelda fan, you owe it to yourself to buy this game.
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2 of 3 people (67%) found this review helpful
5.6 hrs on record
Posted: September 9

The mere concept of this game is magnificent, and all of the elements that make up the game are truly splendiferous.

If you want a good dungeon game, you're gonna wanna get this.

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