Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels.
User reviews: Very Positive (191 reviews)
Release Date: Sep 11, 2012

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Recommended By Curators

"A roguelike inspired game somewhat similar to Binding of Isaac and Wizards Lizard. The art style could've been better, but the game mechanics are solid."
Read the full review here.

Recent updates View all (17)

November 18, 2014

Version 1.8.1 is Live!

Hi everyone,

This is a small update to fix a couple of teething problems with version 1.8, as well as a couple of other small changes.

Changelog:

  • A bug that showed an incorrect number of tokens required for a Green Chest respin has been fixed.
  • If the player has the Forget-Me-Not pickup, it will now show on the game over screen. For those times when you forget the Forget-Me-Not ;)
  • Zombie Chest boss description changed.

A couple of issues that were fixed in a recent stealth patch:

  • An occasional responsiveness issue when using a mouse to attack with the sword has been fixed. If you ever encountered a situation where a mouse button click didn't result in a sword swing; this was probably the cause.
  • The light beam now correctly aligns with the Searching Eye enemy on the Fading Light minigame menu screen at all resolutions.

2 comments Read more

November 8, 2014

Version 1.8 is Live!

Hi everyone,

Version 1.8 is finally here!

Changelog:

  • Fading Light - A new minigame that costs 10 tokens to unlock.
  • New enemy - Searching Eye.
  • The respin system for green chests has changed. Every respin will now guarantee a win. Each successive respin will require more tokens, to a maximum of 10 tokens (increase: 1, 3, 5, 10).
  • Double-spin spin attack. Pressing the attack button at the very end of a spin attack will activate a second spin for a potential of 10 points of damage.
  • Spin attack movement speed increased slightly.
  • Door key carry speed increase. Carrying a door key will increase the player's speed instead of slowing them down. I've received a lot of feedback regarding the tedious task of having to carry the key to the lock. Carrying the key will now be advantageous.
  • Move whilst attacking with the sword. The player is allowed a small amount of movement whilst attacking with the sword, as opposed to being fixed on the spot. Sword combat will feel more fluid.
  • You can now turn whilst attacking with the sword. Locking the player's direction whilst attacking led to some frustrating situations where they would be hit from behind, unable to turn and attack quick enough.
  • Player move speed has been increased slightly.
  • Keyhole colour has been changed from dull blue to a vibrant gold. This should make them much easier to spot.
  • Hitting a cannonball with the sword will now provide some satisfying feedback.
  • A new achievement for the Fading Light minigame.

A big thank you goes out to everyone that has helped support the game since its initial Steam release. Your feedback, suggestions and motivation have been invaluable.

7 comments Read more

Reviews

“There’s an awful lot here to like”
EDGE

About This Game



Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time.

Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious!

To aid you in your quest, you may be lucky enough to encounter one or more upgrades or new abilities scattered throughout the dungeon, or bump into the remnants of other players (Champions) via the unlockable 'Champion Mode'. Champions wander atop the dungeon walls, ready to unleash their souls upon passers by. Be careful though, as not all Champions are helpful.

A randomly generated dungeon is created every playthrough, with many secrets and multiple outcomes.

The game features a dynamic difficulty and ranking system - the better you do, the more challenging the game will become. Only the most skilled dungeon escapees will attain the highest ranks.

Do you have what it takes to survive the dungeon?

Minigames

  • Mayhem: You have 3 minutes to get a high score by any means necessary. Mayhem is easy to learn, but difficult to master.
  • Survival: An endless series of progressively harder dungeon rooms. Avoid receiving damage and clear rooms within the time limit for bonuses.
  • Fading Light: Destroy 10 pyramids as quickly as possible, whilst avoiding the gaze of the searching eyes, and the hordes of bloodthirsty zombies.

    Each minigame has a global leaderboard.

System Requirements

    Minimum:
    • OS: XP, Vista, Win 7, Win 8
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
Helpful customer reviews
37 of 40 people (93%) found this review helpful
39.3 hrs on record
Posted: December 25, 2014
Diehard Dungeon is a homage to the dungeon crawlers of old, mixed with some new, combined into a retro styled game that is not only aptly named but also a lot of fun to play.

Diehard Dungeon has you making your way though a series of dungeons, collecting gold keys and fighting various monsters and other enemies in an ultimate search for loot and glory. It has a surprisingly large amount of depth for a game with no story, and oddly enough, has a mini-game included that is almost worth the purchase price alone.

The game starts you off alone, in a dungeon with nothing. You quickly find your sword and a few stages later the Companion Chest. The Companion Chest stores your treasure (you never actually access it though) and will even help you fight your way through the dungeon. Upon your first boss battle you will also pick up a hand-cannon, which is literally, a handgun that shoots cannon balls. These make up your primary combat abilities in the game, with your sword being the focus ultimately. At the core, Diehard Dungeon is a hack and slash, but positioning yourself properly against certain foes is still important, as is proper use of the hand-cannon. As one might expect, with such a simple combat system the controls are also pretty simple.

Speaking of abilities, rather than leveling up and using experience points or any system like that; Diehard Dungeon simply has you find or win extra abilities. You can find them in chests that operate like slot machines, a mini “trap-door” game or just laying on the ground. These range from becoming fireproof, adding shrapnel to your hand-cannon or as suggested before, an ability that allows you to kill everything on screen in exchange for one heart of life by pressing B. These abilities are random and make all the difference in your ability to make it through the dungeon in one piece. This makes finding and collecting the abilities incredibly important, but also leads to one of the main downsides to the game.

While Diehard Dungeon is a blast to play, the name is very appropriate. The game uses a simple “heart” system of health, where each hit takes one away and you can add more (if you find some) along the way. That said, when you die, there is no check point; you don’t go back to the beginning of that dungeon room with all that you had when you got there; no, you go back, all the way back. To the beginning. With nothing. While this certainly makes death a big deal, it is frustrating when you seem to have a fairly decent start but then a really tough middle-range area in the game. Basically, if you get overwhelmed in a single room (which happened to me on a couple of occasions) you drop all of your progress from the last half hour and start over again; something made even more possible by the fact health can sometimes be quite rare. Does it add more weight to your death? Absolutely. Does it make you fight that much harder to not die? Of course. Does it make you absolutely want to stop playing the game for a few minutes after? You bet your ♥♥♥ it does.

Luckily the game does offer another mode of play to distract you for a bit while you let the anger inside you dissipate. The mini-game “Mayhem” is not only fun, it comes close to overshadowing the main game. Who would have guess that built within a dungeon crawler would be one of the better twin-stick shooters on the XBLIG service? Mayhem has you playing as the Companion Chest in a room that quickly fills with enemies. The goal is ultimately to get as high of a score as possible in only three minutes, but the “gimmick” is that your score multiplier only goes up if you don’t get hit. It is, simply put; a blast and you will strive to reach higher and higher on the leaderboard (I managed to take first place for an evening). The one downside to this mode is that quite often it seemed I was “being hit’ when there was no conceivable way that I actually was (unless the game punishes you for standing still). I was clearly not near any enemies (or crates) yet felt my controller vibrate like I was hit and saw that my multiplier had gone down as well. I’m assuming there was a reason for it that I just didn’t realize, but for the life of me I don’t know what it was.

Back to the main game, there is one other… issue that soured Diehard Dungeon’s experience. Despite playing through the game well (well? I kicked ♥♥♥) and killing everything in sight and breaking every crate open, I still made it to what I presume is the end of the game without enough golden keys to open the giant chest at the end; so I died and lost anyway. Looking at the developer’s website, “gold key rarity” is something that is planned to be patched in an updating coming any day now, so this is hopefully a non-issue going forward but it was incredibly frustrating to have gotten to the end and still lost because the game simply didn’t generate enough of a crucial item.

Death resetting everything is rough, but it is part of the game and what makes it work (even if you kind of hate it in the moment). A lack of a crucial item that makes an otherwise successful run a waste of time though is very, very close to being a deal breaker. Luckily for Diehard Dungeon, it was fun getting to that point and the mini-game Mayhem compensates for this oversight. Hopefully the patch will fix it, along with a lot of other changes coming soon as the patch is approved, but it is enough to take a great game and knock it down from where it should be; for now anyway.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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13 of 14 people (93%) found this review helpful
6 people found this review funny
3.8 hrs on record
Posted: November 23, 2014
This was fun, but it goes into the big bin of games that expect me to be way more awesome than I am.
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11 of 12 people (92%) found this review helpful
1.6 hrs on record
Posted: November 8, 2014
Transcript of my video review which is available here: https://www.youtube.com/watch?v=iopAUD_dhTw

--

“What would happen if The Legend of Zelda were to have randomly generated dungeons?”

This is certainly the question the man behind indie studio TrickTale must have asked himself many times before working on DieHard Dungeon. In this top-down 2D dungeon crawler, the main goal is to explore and survive a succession of randomly generated rooms populated by various enemies. Amassing gold, avoiding traps, and collecting golden keys are the things you will have to do to reach the end of each level, all the while fighting your way through the different rooms and trying to collect power-ups that are spread around.

In order to help you in this task, you are equipped with a sword which acts as a melee weapon, and a Hand Cannon which throws explosive projectiles. You will also be followed during your exploration by a magical chest, which acts as a companion and collects gold for you. After some time, it evolves and can become an active item, defending you throughout the levels.

The controls in DieHard Dungeon are fairly easy, and a simple tutorial will help you get the hang of things. The game is best played with a controller, as it was firstly meant to be played on the Xbox Live Indiegame Marketplace.

While it borrows most of its aesthetics from The Legend of Zelda, DieHard Dungeon is also inspired by another game that’s hugely popular in the rogue-like genre: The Binding of Isaac. Just like in Isaac, the player will be able to find special items that are spread around the levels. In DieHard Dungeon though, power-ups are available thanks to randomly placed chests that act as slot machines. If successful, the player is rewarded with a bonus, which he can accept, or refuse and reroll for a new chance at getting a better power-up. Some enemies will also drop tokens, which can be spent in a Token Well, giving the player another chance at getting better items.

Taking everything into account, DieHard Dungeon feels alive and responsive. The sense of progression is present throughout the different levels. The fact that the dificulty adjusts itself depending on the player’s performance gives him the feeling to be “fed” in a good way: the game grows with the player, and the challenge curve always feels right. The randomly generated levels make the game a new challenge to play each and every time. Unfortunately, unlike in The Binding of Isaac, you are not able at this time to input your own seed. “At this time”, because while the game has been released for over two years now, it is still in active development. TrickTale is constantly improving its creation by adding powerups, challenges, enemies, and by working on the game’s balance. One clever decision that has been made for example is switching the player’s speed from low to high when carrying a key. This change, which will certainly be available in the next patch will definitely help in the game’s dynamics by making the player’s escape a positive action instead of a struggle.

The main drawback with DieHard Dungeon though, is its lack of diversity in graphics. While trying a bit too hard to pay its respect to its elders, the game lacks creativity in getting a strong visual identity of its own, and therefore may look a bit bland for some people. This problem is felt up to some of the enemies’ patterns which act just like their grand-parents counterparts, or even the charge ability of the player’s sword. While it’s always a good thing to throw a wink at the games that made your childhood and help the player overcome enemies by putting him in a familiar place, it would have been appreciated to see a bit more diversity in this regard.

There are also a few points in which the game could benefit some tweaks, such as an in-game user interface showing your current collected gold, a timer that could certainly attract the speedrunning scene, or even simply an indicator showing the current level you’re exploring.

Despite these points, DieHard Dungeon feels really nice. The dungeon theme combined with the randomly generated levels, the variety in powerups, and the fact that the dificulty adjusts itself in real time makes it a game that is a real joy to play. The replay value is definitely great, and when you take into account the fact that the game is in active development, that it features a champion level (which is some kind of new game + once you’ve beaten the last boss), and even minigames, all that for a mearly $5, you get a game that not only is an excellent introduction to randomly generated dungeon crawlers, but can stand on its own with no problem whatsoever and definitely deserves your attention.
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10 of 11 people (91%) found this review helpful
20.1 hrs on record
Posted: October 30, 2014
Diehard dungeon is a rogue-like game in which you venture inside a dungeon and grab loot, upgrades and basically just slash your way through the monsters. You can choose your own path although some routes dont have that many differences. You will die A LOT in this game, trust me. It starts very slow and easy but it'll eventually get way harder and you'll rely on dodging and knowing your enemies to successfully beat a floor without losing any hearts. There are a few upgrades that upgrade your gun, sword or movement speed. The game is rather short BUT, like i said, you'll die A LOT so it'll provide you with a few hours of fun. If you decide to do the achievements the game gets even better although most of them unlock fairly easily if you keep playing.

I highly recommend this to any rogue-like fan. I enjoyed it a lot.
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17 of 26 people (65%) found this review helpful
0.8 hrs on record
Posted: November 4, 2014
Yeah this is a real good Rogue-like / Zelda / Dungeon Crawler type game !! This game is pretty darn good ! It has decent controlls and good Pixel gfx ! I think its pretty challenging also and has a Pro Mode ! It has pretty much has most of the game mechanics as Zelda,so its very familiar. I would recommend useing a Game Controller thoe! So give this one a shot if you are Zelda fan or a Rogue-like fan !!!
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6 of 7 people (86%) found this review helpful
6.1 hrs on record
Posted: November 1, 2014
I really like thgis game, it is a very good dungeon crawler and is really addictive.
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5 of 6 people (83%) found this review helpful
2 people found this review funny
7.2 hrs on record
Posted: December 9, 2014
You're a spineless, pale, pathetic lot,
And you haven't got a clue,
Somehow I'll make a man,
Out of you.

- Diehard Dungeon developers
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3 of 3 people (100%) found this review helpful
3.6 hrs on record
Posted: December 10, 2014
Really fun game that works well with both the keyboard + mouse and controller. It takes a bit to get used to the combat, such as when you attack, your movement become sreally slow, so you can't really run around swinging your blade. The cannon is really fun once you get used to aiming and shooting, and I like the little things like smashing a blue light gives you a small reward, and the token thingy and the chest spins.
The boss fights are really cool and your cannon (I've noticed from the way I play) is quite essential.
I haven't played much so far, but the time sure flew while I was playing, it is quite addictive and I can't wait to play some more!
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2 of 2 people (100%) found this review helpful
4.0 hrs on record
Posted: December 13, 2014
Game is good.
There is action and randomness and alot of monsters.
It requires some reaction, or else you will die a lot, because rooms are full of monsters, flying blades, projectiles and fire and traps... You've got the idea. Random is important part of the game, as you may get into a room, that is easier to complete, when you are low on health, therefore, surviving, or you may get a gamechanging skill... Or you may not. Quite a lot of different enemies. Some debuffs, which can't hurt you by itself, but if you happen to be debuffed while fighting...
Also, there is Champion mode - game becomes harder, there is new enemies - souls of diehards, they have a nicknames of players, who completed the game at least once and choosed to be a bad or good guy. Good guys - help, bad guys - hurt, therefore you can a bit affect the playthroughs of other peoples, by choosing between these 2.
The more succeseful you are at dungeoining, the higher you rank gets, the higher your rank - the harder game gets, like new monsters appear and stuff.
Has leaderboard (tho I am not into that kind of things).
Completing the game unlocks some new features, like perks and champion mode. (I can't remember any other, tho.)
Has potential, and looks like it has a good developer, who won't abandon his project and there is high probability of updates.
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4 of 6 people (67%) found this review helpful
0.5 hrs on record
Posted: February 9
It's Legend of Zelda, but as a roguelike. Very fun and addictive.
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2 of 3 people (67%) found this review helpful
1.3 hrs on record
Posted: November 12, 2014
It might feel like a ripoff of Binding of Issac to some but this game brings something aesthetically and gameplay wise to the table that sets it apart. Leaning more on the zelda influences, the game is fun, unique, and worth the few bucks it costs.
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3 of 5 people (60%) found this review helpful
1.1 hrs on record
Posted: November 3, 2014
Graphic takes some time to get used to.

Fun game, decent amount of content for the price.

Like Rogue-like/lite? Try this, it's cheap!
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3 of 5 people (60%) found this review helpful
1.4 hrs on record
Posted: November 23, 2014
This is a sort of weird Zelda-inspired dungeon crawler. You get a sword, a gun that shoots time-bombs, and a chest that follows you around. If you die you lose some of your stuff and have to start over, but since the dungeon seems to be more or less the same everywhere, this is not really a huge setback.

This is not a ♥♥♥♥ing rogue-like. You idiots need to stop slapping that tag on every ♥♥♥♥ing game on Steam. Go play Rogue so you can tell the difference, ffs.

Anyway, this is not a bad game. It's fun to play and it looks like there's still updates happening. My only real complaint is that it leaves too much debris everywhere, which detracts from the gratifyingly clean feeling that you get from clearing a room in Zelda. It would be nice to have an option to make the debris vanish after 5 seconds or something.
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3 of 5 people (60%) found this review helpful
0.4 hrs on record
Posted: November 26, 2014
This is sweet. The pain of dying in a roguelike is as ♥♥♥♥♥♥ as ever, but god if the gameplay doesn't keep you coming back for more. It's like a hyperspeed Zelda 1 combat-wise with Risk of Rain's difficulty and perks.
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3 of 5 people (60%) found this review helpful
0.6 hrs on record
Posted: November 28, 2014
Its a steal at this pirce,great fun to play i`d give it 10/10:-)))))))))))
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3 of 5 people (60%) found this review helpful
1.1 hrs on record
Posted: February 7
Sorry, I just found this to be boring as heck.

TL;DR: You run around repetitive, boring rooms, killing repetitive, boring monsters, with repetitive, boring weapons.

Graphics are '16 bit', but they are just dull and uninspired. Rooms all the same. Enemies are boring. Graphics that would have been dull in the 16 bit era. Secret of Mana this ain't.

You collect gold but what does it do? There's no shop.

You collect rings or something. But what do they do? They don't seem to do anything.

You've got a treasure chest that follows you around - and it can level up - but what's it do? What's the level up do? What's the point of the chest, except being able to hide in if you get a rare lucky roll? The chest seems like it's central to game's uniqueness, but it doesn't seem to do anything.

I beat the boss - but he was the same as an enemy I had already fought several times before, all he does is run at you, and then I went to the next set of levels - which was more or less just like the last set, except a bit harder.

Every time you die, you lose all the stuff you've been collecting, and it never seems to help you or do anything in any way.

All in all, I didn't want to get better at this game, I didn't want to explore to see what else the game had to offer, I didn't want to beat it - because everything about it was boring as spit.

I'm not sure what I paid for this, but whatever it was it was too much, because I've gotten vastly more enjoyment out of free flash games.

Sorry.
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2 of 4 people (50%) found this review helpful
0.9 hrs on record
Posted: April 11
Fun and challenging dungeon crawler.
It's retro and fresh at the same time. Addictive. 8,5/10.
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90 of 113 people (80%) found this review helpful
14.1 hrs on record
Posted: March 5, 2014
EDIT: I've changed review based on latest updates. If you have questions or remarks please leave a comment.
################################
What is a... DieHard Dungeon?

It's like a Zelda game. You collect stuff (gold, power ups , keys...) and kill the opponents. Pretty similar isn't it? Well yes but the difference is that It's a Rogue-Like game (perma-death and tough difficulty).


#Gameplay#
Game feels like Zelda, no doubts. You collect stuff and go deeper in the dungeon. The dungeons rooms are randomly generated, each run might be different.
Your companion is a Chest. Chest will help you in game ONLY if you feed it with gold.

There are secrets rooms in this game!

#Music#
Music isn't best side of this game. It's not the best but It's not the worst. It's in between.

#Difficulty#
Game difficulty on start is easy but later after several level-ups, game becomes tougher and tougher.
Each level up increases amount of opponents and reduces chance to obtain a perk.

To increase difficulty, you can always turn the Champion Mode ON.

#Cons#
Well I don't really see many cons in this game, except the fact that you can't rebind keys... YET.
Developer said that he is working on it. When It will be implemented? I don't know.


Developer is updating this game very frequently, so be sure that he will fix bugs and implements some ideas (Check discussion for more info).


Price of this game is very cheap. So why not give a try?

#####################################
Recommended to play on Xbox360 CONTROLLER!
#####################################
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39 of 44 people (89%) found this review helpful
17.3 hrs on record
Posted: March 5, 2014
A well made top down 16bit Zelda Roguelike with random pickups, bosses, hidden areas, minigames, and increasing difficulty with rank. I put a TON of time on the DRM Free version, and plan to add a ton more to the Steam version. At only $5, it's definitely worth the dough, especially if you like the old Gameboy or SNES Zeldas, Binding of Isaac, or just the newer "Rogue-like/lite" Genre in general. Really worth picking up!
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25 of 28 people (89%) found this review helpful
3.1 hrs on record
Posted: March 6, 2014
[Edit] An option was added by the devs to remove the flashing! Now i've gotta come up with other things to talk about in the Review :D

I'm a really big fan of action roguelikes, so I'm quite happy to see more coming out and I instantly wanted to give this a shot.

My first reaction to seeing the trailer was to think that the game may be too derivative of The Binding of Isaac, but luckily I tried out the game and saw how wrong I was.

This game has a striking resembalance to The Binding of Isaac, as they're both of the same genre and are both seemingly inspired by older entires in the Zelda franchise. The similarites don't go too far though, as it appears that Isaac was based off of the original Zelda, with every room having exactly the same dimensions, whereas Diehard has more similarities to Zelda: A Link to the Past. The result is a much more organic experience, and your adventure focuses more on each unique room, rather than dungeon floors made up of maze of bland square areas.

The combat mechanics are also more developed, with the delver having a Zeldaesque sword for his primary attack, and a very interesting gun for his secondary attack. This gun shoots bombs, which can cause damage to enemies on both impact and explosion, but cannot hurt the player directly. The explosions of bombs push back both enemies and the player, and with the bombs propensity to ricochet around a room, it can make using it effectively quite tricky. This results in deeper, trickier combat mechanics than one would expect, and adds a certain richness.

A final added bonus Diehard Dungeon has over BoI is that it doesn't rely on blood, poop, tears and gore to have an atmospheric experience.

Overall it was a good experience, and with the low price tag the devs seem to be selling themselves short, though it does certainly help spread the love faster :)

[Original Complaint]
While the gameplay was fairly enjoyable, the game overuses a visual effect which makes the entire screen flash white very quickly without warning. I play far too many videogames, and I'm virtually never affected by any kind of flashing lights(besides the seizure inducing flashes in Guacamelee!) but these flashes are definitely responsible for giving me a headache, and turning an entertaining experience into a negative one.

If this is patched out, I'd gladly give this game a thumbs up and would definitely give it another go, but at this point it's getting shelved after only a few runs.
[/original complaint]
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