“Z”, the classic Real Time Strategy Game by the Bitmap Brothers. Fans of this classic strategy title are in for a real treat. Everything is in here from the terrific comedy cut scenes to the frantic game play making this is the definitive version of Z.
User reviews: Mostly Positive (335 reviews)
Release Date: Jul 4, 2014

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About This Game

“Z”, the classic Real Time Strategy Game by the Bitmap Brothers. Fans of this classic strategy title are in for a real treat. Everything is in here from the terrific comedy cut scenes to the frantic game play making this is the definitive version of Z.

• Z is a real time war game played in a totally free environment.
• A breathtaking race to capture territory and resources. Crush your enemy before they overpower you.
• Over thirty minutes of humorous movie sequences provide intros and outros for each level.
• Movie and in game voice overs are spoken in English, French, German, Italian or Spanish.
• Z has a conditional Music system, which reflects in real time the mood of the battle.
• Z has six types of Robot soldiers each with their own individual personalities. Will they carry out your orders and march into the jaws of hell? Or will they chicken and run?
• Robots perform up to 40 different actions, armed with rifles, machine guns and antitank missile launchers.
• Twenty challenging levels set on five planets each with a unique terrain ranging from Arctic waste to lands of fire and lava.
• In game world map and radar which can be displayed at any time.
• Lots of hardware for you and your soldiers to control, ranging from three types of tanks, jeeps, repair vehicles and armoured personal carriers to field guns and missile launchers.
• Robot leaders provide you with spoken alerts throughout the game.
• Capture and control installations including factories manufacturing robots and vehicles, radar and vehicle repair facilities.
• You choose what kind of robot or vehicle your factories manufacture.
• Z comes with pictorial player guide.

Z is... the fastest, funniest, most frantic, feature-packed action-strategy game you'll play this century!

System Requirements

    • OS: XP SP3, Vista SP1, 7 or 8
    • Processor: CPU : Intel P4 1.8 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 GeForce 7 Series Radeon X1000 series
    • Hard Drive: 400 MB available space
Helpful customer reviews
48 of 60 people (80%) found this review helpful
4.4 hrs on record
Posted: January 20
Unbelievable, this is worse than the old original!
Recently I am playing the original Zed + Russian patch in 2011 becouse my favorite game, especially some levels.
Then I played http://zod.sourceforge.net/ .

But the STEAM version is unsuccessful, poor quality, unfinished parody to Z.
Sound or Music. Just turn on or off. Nothing between (no volume control).
Set scroll speed - no exist (now its very, very, very sloooow for me).
The mouse cursor - changes to the after clicking, no after showing.
Blurry graphics.
What is really interesting - game usage processor more than World of Tanks, War Thunder. The original Zed functioned smoothly on a single core Pentium 200 MHz... But this bad imitation has a the problem with modern 3GHz+ Dual Core Pentium... Wow! it is said progress.
Worse in all parameters, 20 years later after the original.
Overall control of the game is changed. In this state, this game should never succeed even in 1965, in 2014/15, this looks like a scam.

Of course, no multiplayer, in 2014 while the original had it.
Less levels, although complete their latest Zed had more.

If in this state Zed was in times of my childhood, it would be a game that should not even one page of magazines.
It would be a bad joke.

I strongly hope, that we all will see a normal, modern versions Zed from another team on the level 21st Century, that it will be a game that will be here next 20 years as Red Alert http://cnc-comm.com/ or http://www.openra.net/, which are now free and alive.
By the way, version on STEAM looks like a dead game. Months there is no patch, no activity developers.
Take the money and disappear. As cheap low quality Chinese imitation for one season while people do not come out, it's a scam.

HUGE disappointment!

Thumbs down! While 80-90% is finished and good and open source on http://zod.sourceforge.net/ . It was enough just to negotiate and cooperate, it could now be RTS hit on STEAM. 2-4-8 players, new maps, workshop, vs. or co-op. The whole great environment, community support, new units, new look, charts,
new long life to the game. I still hope for new better old Zed game.
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13 of 16 people (81%) found this review helpful
60.7 hrs on record
Posted: January 26
I enjoyed this in the 90s and this is still a really good game but it has a few bugs which are somewhat hampering gameplay:

1. Units or vehicles get stuck behind rabbit holes or small obstacles which as far as I used to recall they used to go around or destroy.

2. Troops tend to be unwilling to get in APCs, which makes building those a huge gamble as you probably can't use them.

3. Pyros and toughs won't attack buildings as they used to, which is another tactical limitation.

4. vehicle route AI is pretty poor - part of the fun of the game was always the fact that troops and vehicles could be a bit dumb, but again this seems worse than previously.

5. Repair facilities don't seem to work.

It's still pretty good but I'm a bit disappointed by these shortcomings. I would be grateful if there is a patch that has been developed.

I am glad to be playing it again but I think a new player might find the bugs quite frustrating. If they were fixed I would have no hesitation at recommending this game.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: June 21
Z is a mobile version of a good game that was released in 1990's. After all,this one is a worser,dumbed down version of original Z. The screen is smaller than PC version,which suggests mobile version,the controls are even worser and gameplay is also worser than original one.
Is it worth it? Hardly. With all bad features,bugs and bad gameplay,this game ins't worth the money. And the fact its a mobile port of a good game. Even on sale i don't recommend it.
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9 of 15 people (60%) found this review helpful
3.9 hrs on record
Posted: May 6
Z was initially released by the Bitmap Brothers in 1996, and overshadowed by the titans from 1995, Command & Conquer and WarCraft II. Back at that time, Real-time Strategy games were still trying to break new ground and each was trying to innovate in its own way. Which meant exciting games with their own spin on the formula... but still a lack of an established "great user interface/RTS controls".

Z innovated with a map divided by areas to capture, and no base building. The unit factories are pre-determined on the territories, meaning that no two maps will play the same.
An usual RTS goes like this: gather ressources, build an army, conquer. In Z, the player has to start by quickly capturing territories and key vehicles around to provide the next reinforcements and establish dominance on the map, and be attentive to any hole in the enemy defenses. Some games can go very quickly with a Blitzkrieg leading to a snowballing advantage and victory within 5 minutes, while some games can lead to a standoff where both armies will have to build up some firepower.

The result is a very gripping and dynamic game, in which every single tactical decision counts. Without base building, the player is directly in the action.

There is not much of a story to talk about, but the atmosphere of the game is quite endearing with robots commenting on the action or talking to the player (also with each type of robot having their own AI, from stupid to clever, reflected in their in-game decisions), very nice and bright graphics, and many cutscenes.

Overall, Z is a unique and fun RTS, that only suffers from controls that are a little bit outdated. The interface is not great, and it can make the player feel like the computer has the advantage to be able to be everywhere at once.

However. As much as I like Z itself (and not the terrible sequel, Steel Soldiers), and being able to play it on modern systems with a high resolution, this port is technically bad and plagued with issues. The AI can be worse than the original with robots getting stuck in position (especially if a bridge is destroyed), the scroll speed is so slow that I ended up using only the minimap to navigate (WASD or arrow keys would have been my preference for movements in a specific area), the interface has not been improved (really a pain to scroll through all the available units that a factory can provide until choosing the one we want, there is no rally point for factories and no queue order whatsoever) and there are still the clunky old RTS controls that were so imperfect before StarCraft, the menus are terrible (don't forget to save when you start a mission, I was not able to scroll down in the mission select menu), there is no multiplayer (for multiplayer, check out the open source remake named Zod Engine). The only substantial addition, besides the resolution, is the possibility to select a difficulty level.

I find that Z is a great game that would have deserved a better port, and controls more suited to modern standards. I am very mixed on this recommendation...
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7 of 12 people (58%) found this review helpful
1.5 hrs on record
Posted: March 29
This game is a classic back from 1996. For me personally it brings back memories!

The objective of Z is to destroy your opponents Command Fort or killing all the enemy units. The Unique RTS style game is created because you build no actual buildings (you can place turrets around your zones). The game is focused on you capturing and holding zones down for unit production. The more zones, the faster each of your zone buildings will produce. Be carefull though as if the enemy capture before the unit is built they get to have it!

The game is fun to play put does have some pro's and cons from the original Z and from other RTS games.

- It is a classic!
- Easy game style
- Mission guides for the start of each mission
- Unique RTS
- End game progression steps up difficulty and adds more unit types
- Blowing grenade stacks up and seeing debris destroy stuff. more games need this!
- Difficulty settings can be increased to make it harder
- Achievements and badges

- The units seem to spread out way to much (over the original)
- Some units will just stop on a wall and not move till you redirect them
- Blowing bridges up and having a unit on the other side will glitch the CPU to have units on the other side of the bridge doing nothing. This also never happened in the original
- Units will travel by road even when it is not the fastest or most direct route
- Limited replayability
- Units can be stuck in the enemy fort and not blow it up
- Right click? what is this...
- No unit groupings via numbers you click and drag which auto groups units

Overall alot of the Negitives are because of the era this game was made verus the current RTS. I will continue to love the game and still play it!
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