Can you take control of a mail distribution company where your business will need to adapt to a growing city? Will you be able to handle the pressure of new delivery opportunities or are other delivery businesses step in to pick up the slack and impact your profit margin.
User reviews: Mixed (69 reviews)
Release Date: Mar 7, 2014
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Buy Excalibur Sim Bundle

Includes 3 items: Post Master, Farming World, Zoo Park


About This Game

Can you take control of a mail distribution company where your business will need to adapt to a growing city? Will you be able to handle the pressure of new delivery opportunities or are other delivery businesses step in to pick up the slack and impact your profit margin.

In Excalibur’s Post Master you’ll start out with a single post office, supplying pick-up and delivery services for a small area of the city. To maintain an excellent service you’ll need to hire workers to sort mail, contract security guards to protect your offices from robberies while also purchasing new vehicles to pick up and deliver mail.

Once you’ve settled into your first office, you’ll need to look to the future of your company and determine the best plan of action to expand your services. Will you look to provide the best mail distribution system but supply a small area, or are you looking to conquer the city with several offices and a vast fleet of vehicles.

In order to maintain your claim on postal services for parts of the city, you’re going to need to remain competitive. With a rival business looking to take a cut of the services there are methods of attack to remain the superior mail distribution business. You can carefully plan your delivery routes to make your average delivery time faster than anyone else, or you could lower the prices of your services to remain the cheapest.

Features of Post Master:

  • An ever growing city that changes frequently
  • Hire staff and purchase personnel
  • Set the duties and route of each vehicle
  • Purchase objects for your garage and offices
  • Hire security guards to prevent post office robbery
  • Invest in new offices to expand the reach of your services
  • Adjust the prices of your services, do you want to charge a fortune or undercut your competitors?

System Requirements

    • OS: Windows XP (SP3)/Vista/7/8
    • Processor: Dual core CPU 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 256 MB memory
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9 compatible sound
    • OS: Mac Os 10.7
    • Processor: Dual core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 256 MB memory (GeForce 7600 GT-class equivalent or better)
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9 compatible sound
Helpful customer reviews
13 of 16 people (81%) found this review helpful
3.8 hrs on record
This game doesn't have complex systems as compared to most of the sims out there, so I'll say this is a beginner friendly for those who are new to simulation games. However, I would not recommend it to those who are looking for sim with complex and advance system like Cities in Motion series. If you getting this, you should really get it while it's on sale! Okay ._. enough of my boring talk, let's take a look at my review

Overall game play rating : 7.4/10 (average of whatever score i gave below)

Money Value : 4/10
For $14.99, I personally think it's a bit too high, so grab it while it's on sale! The game should be around $4.99 in my opinion. (YES, I'm cheapskate x_x) Again, grab it while it's on sale!

Graphic presentation : 10/10
Kinda old school isometric artwork, it's simple, it's clean, it's neat, it's beautiful.

BGM : 7/10
You don't get to choose your BGM, but the existing one is good enough for us to play with.

User Interface : 7/10
Everything is simple enough, it's easy to learn and easy to monitor, but there's no hot key binded to any of them.

Simplicity : 9/10
Yes, the game is really simple, you probably won't go bankrupt any time soon. But it's still fun!

- The game is slow... Even with the speed option, it's still slow at max speed... (might improve soon, because people are really complaining bout this).
- Though the game's graphic seems really simple, the recommended processor is at dual core 2.4 GHz, I'm running it on Core i5 1.6 GHz, living in warm climate (about 32 degree celcius outside at afternoon), it caused my laptop to overheat without proper air ventilation (fancy word for getting table fan and cooling pad to give my laptop a blow jo...b).

- The game is not dead! I mean, there's still update for improvement and bug fixes!
- The game is not complex! (for those who don't like complicated sims)
Posted: July 15
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9 of 12 people (75%) found this review helpful
7.3 hrs on record
Decent simulator. It lacks the depth of other games in the genre, but the gameplay in this title is straightforward and never feels clunky or unfair.
If you like the "tycoon" genre, this is a good, simple, variant.
Posted: June 18
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5 of 7 people (71%) found this review helpful
0.3 hrs on record

Post Master is a nice, casual post office “tycoon”.

The game looks nice, plays nice, and has some pretty nice music as well. This doesn’t come without a few flaws however. The game lacks the replayability that’s usually expected from tycoon games. Games like Zoo Tycoon and Roller Coaster Tycoon being two excellent examples. The game does a great job with the amount of statistics and graphs available to you, however, much more that I would have expected from a game of this genre.

The game does lack in a few features that I had originally expected, mainly keyboard shortcuts. Using keyboard shortcuts is a really nice feature, such a shame to see it not implemented. This, on top of other issues like the complete lack of content, really brings down what could have been a great tycoon game.

The game is decent, I’ll give it that. For that reason, I can recommend it, but it could have been much better.
Posted: April 27
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5 of 7 people (71%) found this review helpful
1.0 hrs on record
After a couple of hours of playing, all I can say is that the game looks like it has potential, but I kind of got the feeling that's all there is to it. Sure, I got my post office, I hired a couple of clerks, a couple of sorters, a few vehicles to collect and deliver letters, and I even got to buy another post office, linked them together and so on. So I switch to Fast Forward, watch as everything happens, and.... I'd say that's a nice start, but okay, what now?

Don't get me wrong, I'm not saying it's a bad game, and the mere couple of hours I spent playing are hardly a fair chance, but so far, this game seems like it could be great foundations for a better game, but I'm not sure it's worth much on its own.

I will update this review as I give this game at least another hour of playing before giving up, it's definitely worth at least that much. :)
Posted: June 20
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8 of 13 people (62%) found this review helpful
8.7 hrs on record
Okay. Where to start...

Graphics: Very simple, cartoony buildings and landscapes. The game almost looks like a slightly polished SimCity 2k, right down to the building models. It's uncanny. In the large post office garages, the vehicle interaction and information tabs actually go outside the border of the building screen, and can be hard to see with the city in the background.

Audio: Not a lot of variety in the background music loop. Note the singular noun there. It all sounds the same. Sound effects and incidentals are okay.

Control: Clickdrag to pan the window gets a little annoying at times. I'd also like the ability to zoom out further to save me the trouble.

Interface: Simple, but it works 95% of the time. An area I would suggest for polishing would be for changes in paths and other variables to go into effect while the game is paused instead of having to unpause the game, then pause it again to go back to what you were doing.

Gameplay: Incredibly uninspired. A sim junkie can figure out how to game the engine within the first hour or so. Get both your first and second post offices fully developed (which can take maybe two hours after you've taken the engine back behind the tool shed), and you can then just leave it running and walk away while the money pours in. On medium difficulty, I completed all of the "missions" and eliminated my AI competitor by day 45 or so using the walk-away method.

Bugs: Surprisingly few and far between. Kudos on this.

Final thoughts: This is a very shallow game across the board, definitely not worth the full $15.00 price tag. This game is categorized under the "casual games" category, and should have been priced as such (if this were maybe half the price, it'd be a little bit more reasonable and falls in line with the one-and-done depth). Save your money and spend it on something with a lot more teeth and replay value.
Posted: April 30
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50 of 54 people (93%) found this review helpful
4.9 hrs on record
I'm a huge fan of these type of games. I've spent hours and hours playing Transport Tycoon, Railroad Tycoon, Industry Giant, and city builders like SimCity, Caesar, and Pharaoh. Unfortunately, it's been quite a few years since a good one has come along, so I was happy to see Post Master and gave it a try!

I tried it for several hours, and although it is addictive, the game experience doesn't change. Basically, you're doing the same thing from the beginning. Yes you can buy new offices and expand your business, but running a 2-office business is the same as running 10 offices. You open the office, select your vehicles, plan their tasks and routes, and then try to keep an eye on volume of mail being handled.

This game has a lot of room for improvement, and I truly hope the developers will delve into it further to create a more in-depth experience. It's a nice game, but I do believe this has the potential to become more than that!

My suggestions:
-Allow to upgrade existing post offices.
-Allow to skip to end of day.
-Get a daily status report with details about income and expenses. How much money do you actually make from letters and packages? How much do you spend on maintenance, fuel, paychecks?
-Better and more detailed graphs. It is very hard to see the big picture here.
-Efficiency report for each vehicle, are they actually making money? Is the vehicle too big or too small for the actual volume of mail, or is it making too many or not enough trips to handle their cargo?
-The ability to upgrade a vehicle, to make it faster or expand the cargo space.
-Distribution centers where mail gets sorted.

And I'd love to see the game develop over time, like unlocking things, seeing the city expand, adding more elements to the game:
-Trains, airplanes and boats to deliver your mail
-Adding more different types of mail, unlocking over time, requiring to build specialty buildings and/or vehicles.
Examples: international letters and packages (in combination with trains and airplanes), magazines, advertisement, catalogs, extra heavy packages, fragile packages, and maybe even love letters, christmas cards, birthday cards, party invitations (Yes I know those are realisticly not treated as seperate mail, but I'd love to see more elements in this game)
-In-game companies that ship items using your (or the competitor's) services. For example bookstores, game stores, clothing shops. Business can expand, shrink, or even go broke depending on how their deliveries are being handled.
-A feature from Transport Tycoon: being able to donate funds to a city, so the city will expand, improve infrastructure, allow new businesses to develop etc.

And please, add a campaign or scenario maps!
Posted: March 16
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