Professional assassin turned amateur campaign manager Steve is charged with cleaning up the city by an anthropomorphic rabbit and mayoral candidate from the future named BunnyLord.
User reviews:
Very Positive (28 reviews) - 89% of the 28 user reviews in the last 30 days are positive.
Very Positive (1,046 reviews) - 87% of the 1,046 user reviews for this game are positive.
Release Date: May 14, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Not a Hero




Recent updates View all (4)

July 18


Our first EVER DLC is here and available right now on Steam!

ME, MYSELF & BUNNYLORD comes as part of the GLOBAL MEGALORD EDITION, and also available separately!
So, if you love NOT A HERO, now is the time to get back to sliding, shooting, killing bad guys and saving the future!

Watch the trailer here:

8 comments Read more


“Not a Hero is a raucous shower of joyful gore and pitch-perfect combat design.”
The Verge

“Not a Hero delivers a satisfyingly violent election campaign.”
4/5 – Digital Spy

“Not a Hero is a game about shooting criminals in the face.”

About This Game

Professional assassin turned amateur campaign manager Steve is charged with cleaning up the city by an anthropomorphic rabbit and mayoral candidate from the future named BunnyLord. Now Steve and his expanding roster of dubious heroes must wield their unique skills to shoot, slide, dive, and take cover behind a political platform built on ethics, accountability, and an inordinate amount of gunfire. Eliminate the criminal underworld of the city’s three major districts and persuade undecided voters to your cause, tackling the issues that matter by putting a gun in the mouth of those issues.

Through the power of ISO-Slant™ technology and a wasted youth, London-based developer Roll7 (OlliOlli) delivers the greatest 2¼D cover-based indie shooter of all-time, ever.

Next Level Shootouts – Use reasonable force unreasonably in a dynamic mix of run-and-gun gameplay and cover-based shootouts. The intuitive quick-snap cover system lets you slide, roll, and dive into cover, dodging enemy fire before fighting back with tackles, executions, and 100s of bullets.

Roster of Not Heroes - Select between 9 different heroes, each with their own distinct gameplay style and crime murdering abilities. Blast the city’s scum through doors with Cletus’ a shotgun, slice them in half with Kimmy’s katana dash, or simply bash crime in it’s terrible face with Ronald’s hammer.

Dynamic Missions – Go ham on primary objectives and (sometimes random) secondary goals but be prepared for unexpected mid-level events that turn the tables on the anti-heroes in an instant. SWAT teams, gun-toting elderly, helicopter gunships, pandas, pugs and suicidal samurais stand between you and victory.

Not A Hero: Global MegaLord Edition

The Not A Hero: Global MegaLord Edition comes with a digital artbook, exclusive behind the scenes documentary, and a collection of desktop background, sound and icons set found in the game's folder on your computer.


Developed over six years and $22.5 million, the revolutionary ISO-Slant™ technology enables game developers to reach the sweet spot between 2D and 2½D perspectives. Through the liberal, almost irresponsible use of ISO-Slant™, Not a Hero developer Roll7 is able to radically alter the standard 2D pixel art action game into an unbelievable 2¼D visual tour de force. For more information or to license ISO-Slant™ for your own purposes please contact the ISO-Slant™ team at or @ISOSlant on Twitter.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or later
    • Processor: Intel from 2GHz or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: 2GB Video Memory
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Additional Notes: Xbox 360/Xbox One controller recommended.
    • OS: Snow Leopard 10.6
    • Processor: 2.0GHz+ 64-bit
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    • Additional Notes: DualShock 3/4 controller recommended.
    • Processor: 2.0 GHz +
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (28 reviews)
Very Positive (1,046 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
716 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
39.2 hrs on record
Posted: October 9
Nice gameplay, nice levels, nice characters. Some of the levels are very creative especially the 3rd secret level. The characters are lively, they have unique abilities and style. It is also very challenging. I have replayed it many times!
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
9.2 hrs on record
Posted: October 18
NAH isn't very funny and even borders on racist in some ways, but the gameplay is as fun as the writing is obnoxious. They sort of balance out.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
3.9 hrs on record
Posted: October 8
This game is indeed quite amazing! The character designs as well as their dialogue is epic in itself.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
294 of 329 people (89%) found this review helpful
94 people found this review funny
13.1 hrs on record
Posted: May 17, 2015
When Broforce meets Hotline Miami with a bit of Battleblock Theater.
Was this review helpful? Yes No Funny
130 of 145 people (90%) found this review helpful
9 people found this review funny
20.6 hrs on record
Posted: March 1
NOT A HERO is a tactical shooter game developed by Roll7. The game was released on PC in May 2015. A PS4 version of the game was released in February 2016; unfortunately the PS Vita version was cancelled.

Gameplay in Not A Hero is focused quite heavily around cover based combat. Each level you are given a main objective which you must complete in order to finish the stage, but there are also three optional objectives which you can do to raise your score. These optional objectives can often be done at the same time as the regular main mission, but some of them you have to go out of your way for. Gameplay is done from a side scrolling view, and your character has a range weapon, but can also roll into enemies to knock them to the ground allowing you to execute them in one shot whilst they are stunned. You unlock new characters depending on how high your score is, all of the different characters have their own unique model, style of combat move set. The missions can vary from simply clearing a stage out of enemies right the way to escorting your aunt through an enemy gang headquarters. This game goes to the real extremes of the spectrum.

The graphics are the tried and testing pixel style, and whilst this form is becoming ever more popular, Not A Hero’s style just looks a lot cleaner and crisper than most pixel games. The simplistic character sprites are all really carefully put together and you are really able to get a feel for how the character should act just from the visuals from these pixelated avatars. Due to the game being based in UK, there are some absolutely brilliant stereotypical voice acting to be heard too; some of it had me in stiches with the accents and local slang being used.

Plot wise, I absolutely loved Not A Hero, a purple rabbit called BunnyLord has come back in time to be elected as mayor to save your world from an alien invasion. You follow BunnyLord on his campaign trail to try and persuade the public to elect him by cleaning up crime in the city under his name. BunnyLord hires assassin’s to do his dirty work whilst he reaps the rewards, you are the assassin.

This game is really hard and extremely unforgiving. There are a number of enemies that can kill you in one hit, and there are often at times more than a handful of enemies shooting at you from down a corridor you can’t often see down. You have to make real use of all the cover you can and time your movement and shots perfectly without getting you’re self-covered in bullet holes. The game has taken me just over twenty hours to complete the story; and I have only barely completed it too. You are able to get a higher score by the end of the game by also completing the optional objectives each mission has. The higher score you have, the more characters you can unlock. The game’s only replay ability factor will only be worthwhile for people who are focused on these high scores, your average joe will more than likely be happy with the one play through of this game. I personally don’t see myself playing it any more than I already have.

I only had one technical issue whilst playing; that was the game would not run in full screen mode. Whilst the game ran fine in windows mode, it was more of an annoyance that I couldn’t run it. I would strongly recommend anyone playing this game to use a controller though, the platforming nature and controls layout really gives you the advantage on a controller over a keyboard.

To sum up, NOT A HERO is a really good game. Whilst the game play ideas aren’t as original as I would have hoped, the rest of the production values are all very high quality. Fantastic voice acting and visually pleasing art style does this game massive favours. The comical value also holds massive positives for this release as well. This game would be even better if there was a local co-op mode included as it is a perfect format for it. The price point of £9,99 is really fair given the amount of content to get through as well. I would strongly recommend Not A Hero

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

If you found this review helpful, please give it a thumbs up. If you would also like to follow my reviews more easily, be sure to join my group by clicking here.

You may also be interested in checking out a PC gaming podcast, be sure to head here.
Was this review helpful? Yes No Funny
90 of 102 people (88%) found this review helpful
14 people found this review funny
3.7 hrs on record
Posted: May 14, 2015
Taking a break from skateboarding madness, OlliOlli series creators Roll7 have unleashed something new on the gaming world. With a premise which includes time-travel, British politics and an anthropomorphic purple rabbit, welcome to the world of Not a Hero.

The cover-based indie shooter takes place during a mayoral election where BunnyLord, the aforementioned rabbit, has travelled back in time from 2048 to save the world from total destruction and alien invasion. In a bid to become mayor he hires Steve, a professional assassin turned amateur campaign manager, to clean up the city by any means necessary.

With the help of similarly dubious “heroes”, Steve must utilise their unique skill sets and complete his mission, ensure BunnyLord is elected mayor and save the future of the world, so no pressure on Steve then.

Not a Hero‘s story is, quite frankly, insane, but in the best way possible. The narrative is intelligent, witty, incredibly funny and at no stage during your campaign run does it get boring. It tells the tale of a bunny man from the future on a quest to take Boris Johnson’s job in order to save the human race, what is not to love about that?

This bizarre tale plays out in-game through “BunnyLord’s Briefing Room” meetings prior to each level, followed by a post-carnage one to one in the local cafe when the mission is complete. It’s told extremely well with a dialog that you’ll find it hard pressed to make it through without the occasional laugh out loud moment.

The gameplay itself is extremely enjoyable, from the very beginning of the game when Steve is a lone warrior with his handgun, through to the conclusion of the story where nine different heroes are at your disposal, the game never drops in quality. Much like Roll7’s OlliOlli, the control layout is perfect, the mechanics are simple to master and so the game quickly becomes more about tactics and less about what buttons to press.

This intuitive control setup lets you quickly jump into the game and utilize everything on offer. The mixture of rampage and cover-based shootouts mean that sometimes it’s perfectly acceptable to go crazy while other times you’ll need a little tact. You have at your disposal a primary weapon, a collectible secondary weapon – grenades, turrets, that sort of thing – the ability to slide and knock enemies over as well as dodge and cover, all of which makes the gameplay exceptionally versatile.

One of the greatest design decisions in Not a Hero is the mass quantities of ammo, you do not need to go seeking a resupply mid-carnage, just simply reload. At the end of the day, this game isn’t going for total realism in any way and so taking away the distraction of finding ammo is a superb move which leaves you more time to mutilate your enemies.

Another interesting element is the dynamic mission risks, unexpected mid-level events that can beef up the difficulty considerably just when you think you’ve completed your mission with ease. These may be in the form of S.W.A.T. teams, trigger happy seniors, helicopter gunships, the occasional panda, or even a suicidal samurais. This accompanied by the fact that each level plays out slightly different depending on the character you play as means that yet again Roll7 have mastered the art of replayability.

The cast of characters themselves, while all controlled the same way, each have their own unique personalities, weapons and weaknesses. Cletus, for example, is a shotgun-toting hillbilly type who pretends to be Scottish. He will require a lot more reloads then Steve and given the time it takes to reload a weapon, this can be a significant problem when you’ve got a S.W.A.T. team closing in. That said he does have the ability to shoot open doors, which will definitely work in your favour.

Samantha, on the other hand, is a Welsh warrior, fast and agile, she is able to shoot while running and execute bad guys in a flash. As you progress through the game, the personalities and diverse skill sets increase significantly. Once you’ve unlocked them all, you’ll be able to smash bad guys to shreds with the hammer of Ronald, or slice your way through the crowd with Kimmy.

It’s not just the way the cast plays that is unique though, the voice-over work is hilarious, if a little bit adult-only. Our main hero Steve, for example, sounds like he belongs in a Guy Richie movie while Samantha wouldn’t look out of place in a twisted version of Gavin and Stacey. No word of a lie, this is some of the best voice-over work for an indie game I’ve ever had the pleasure of hearing despite the limited vocabulary.

Much like the OlliOlli series, Not a Hero is visually pleasing with a great deal work put into turning what could easily have been a bland simplistic environment into a colourful vibrant one. Roll7 have gone above and beyond in making this game look good. The animation in each of the characters fighting styles, the unique look of every character, good or bad, even the smooth flow of the gameplay, it’s all done to the highest standard.

In addition to the voice-over work which I’ve already praised, the soundtrack is brilliant. From the casual elevator music on the character select screen to the in-level fast pumping, ready for action music, it’s fit for purpose, adds to the overall experience and just works perfectly. Roll7 do of course have a reputation for awesome soundtracks as anyone that has played one of the OlliOlli games will agree.

Overall, I honestly can’t find a significant flaw with Not a Hero, it is a superb game. While the graphics may initially seem primitive, Roll7 have used their brilliant design skills to make every pixel count on screen. The cast of character is as diverse as it is extensive and the dynamic mission surprises mean that you’re never likely to get the same experience twice.

The story is a laugh to say the least and the gameplay is flawless, an all round great game. Long live the BunnyLord.
Was this review helpful? Yes No Funny
64 of 78 people (82%) found this review helpful
21 people found this review funny
5.7 hrs on record
Posted: July 22, 2015
Its like hotline miami and broforce combined!
Was this review helpful? Yes No Funny
71 of 89 people (80%) found this review helpful
80 people found this review funny
19.1 hrs on record
Posted: May 14, 2015
The entire premise of the game is essentially shoot baddies stylishly and see how many windows it takes to shatter your skull.

P.S: Lots of puns

P.P.S: I mean seriously they never end
Was this review helpful? Yes No Funny
87 of 119 people (73%) found this review helpful
7 people found this review funny
0.7 hrs on record
Posted: July 17, 2015
Preface: Notice my playtime. I have not finished the game yet, so this is based on my initial impressions. I will amend if need be later.

It would not be an unfair comparison to compare this game to Hotline Miami. It is similar in that it can be extremely fast paced and relies almost entirely on your skill and reaction times than anything else, yet it differs simply because a single mistake can be forgiven. Retries are also common per level, particularly if you are going for 100%.
The gameplay itself is very solid and each level has a set of challenges which are in fact challenging - something many games these days fail to offer. At its core I would say it is basically hotline miami as a cover shooter with optional cover and some leniency with getting hit.
It is very fun, and earns a solid A+ in the fun department, however I must say the game's sense of humor is what I would call "borderlands tier" - that is to say if you liked borderlands' sense of humor you will love this game's sense of humor, and if you did not you will seathe with hatred every time BunnyLord opens his mouth.

*Fast paced, hectic cover shooter gameplay
*Relies mostly on reaction speed, skill, and planning to do well
*Along with the above, skillful or perhaps cuhrayzee play is rewarded accordingly and allows you to progress much faster than treating the game like a cover shooter with optional objectives
*Excellent sound direction and music
*Nice pixel graphics and animations, simple as they are
*Good variety of characters who all feel, act, and play differently - no one is a direct upgrade to anyone else, and no one is awful
*Good variety of challenges per level which are actually challenging and introduce replay value
*Power-ups are actually very useful and feel powerful!
*Unlike Hotline Miami, the game features more than just "go here and clear out all the dudes" as a map objective
*Fairly clever level design, with a lot of cheekiness evident you won't notice until it's too late
*Escort missions aren't horrible exercises in patience!
*The voice acting is pretty damn good, way better than expected

*"Borderlands tier" sense of humor. That is to say the game's sense of humor revolves around what I'd describe as "lolsorandom", references to pop culture, and memes. If you like that, you'll love it. If not, you'll hate it.
*The enemies are kinda dumb and predictable. While this can be good for planning an optimal route and playstyle, it detracts from keeping the game interesting as they will always act the same and can be defeated via the same tactics every time

*If you don't like the game's sense of humor you're going to be aggravated the whole way through
*The game can fall into "distract 'em up" territory when there are numerous enemies present in a single area. That is to say it becomes too difficult to tell what is going on and how to react with so many bullets and debris flying around
*Making contact or even getting near an enemy results in immediate knockback with no windup on the enemy's part. This can also pass through slides or other actions, and is EXTREMELY irritating especially in levels where enemies can throw you off ledges away from missable objectives or to your death. IMO enemies should exibit some sort of windup to give you a chance to react, even if that chance is tiny.
*Player HP is very forgiving. For a good part of the game you could simply sit uncovered in a hallway and spam the fire key until everything is dead. I think the game would benefit from a "Hotline Miami mode" in which 1 hit equals death on both sides - though I haven't finished the game yet so I don't know if this is already a feature.

Final Comments:
I would definitely recommend this game on sale. Despite the fact the game's sense of humor did not stick with me, I found the gameplay extremely fun with mostly small annoyances. Would absolutely recommend if you can find it bundled or cheaper than its retail price.
Was this review helpful? Yes No Funny
33 of 36 people (92%) found this review helpful
5 people found this review funny
19.2 hrs on record
Posted: September 18, 2015
I wanted to be clever and call Not a Hero the British BroForce but apparently Kotaku already beat me to it. Specifically, Not a Hero is a pixelated shooter in the same vein as BroForce, replacing the jump button for a slide button and allowing your characters to hide behind the environment rather than blowing it all up to kingdom come. As such, you trade the visceral excitement of being super-Rambo extraordinaire in favor of a more intellectual approach to taking out a tenement full of skeezy lowlives.

It's funny how this game truly captures the essence of Call of Duty "shoot and cover" gameplay in a minimalist 8-bit package. Your slide button slips you into cover but also brings a certain factor of CQC into the mix, allowing executions on enemies reloading from cover. The graphics are dirt simple but it's the same gameplay principles as next-gen shooters, and that alone makes for a subtly enriching experience.

I really wish this game had better rewards. I've just completed level 13 War on Drugs with all challenges using... Clive. Clive is a reward character unlocked by completing all previous levels with all challenges, so he should be mega-badass, right? Wrong. I spent more than two hours on that stage and only managed to succeed thanks to some opportune weapon drops. There's a dearth of design space in this game, and the plethora of playable characters doesn't hide the fact that there's limited ways to play. There's only three buttons to this game in the first place, all the characters and the rewards only feel like a distraction!

I feel like this game went largely unnoticed because it doesn't have the camp and explosiveness of its immediate competitor and that this is to the gaming world's detriment. I blame marketing, mostly. The store page is rather misleading, with all the story elements glossing over the true nature of your purpose. The title explicitly states you are Not A Hero but no one ever tells you what you are. Turns out you are just as much of a deranged murdering psychopath as your enemies; basically the same as the protagonists from BroForce. In effect, Not A Hero is essentially funny accents over funny explosions. A puzzle game with guns. You end up blasting just as many hadjis as in that other game so no point being so ♥♥♥♥♥♥♥ cryptic about it! Just say what your game is about and people will appreciate the superior gameplay of your product and maybe even savor the minimalist duck and shoot experience.

ADDENDUM: Play with a gamepad, keyboard controls are unusable.

Was this review helpful? Yes No Funny
Recently Posted
Mr. Tumtum's Ki||er
9.3 hrs
Posted: October 21
not a hero? oh not not a wasd and mose game? in bunnylordish
xvx x xxxv c vx xvx xvx x vxvv xxx vvvx vvxx c

Helpful? Yes No Funny
Cobi Briant
2.3 hrs
Posted: October 19
Fkn so good. Love the characters and the simple gamestyle.
Helpful? Yes No Funny
4.0 hrs
Posted: October 18
well BunnyLord has my vote
Helpful? Yes No Funny
7.3 hrs
Posted: October 17
Great game for anyone who enjoyed Hotline Miami, though it suffers incredibly during the last third. Luckily, unlike Hotline Miami, the story is straightforward and entertaining, and hacking into god-status is only 1 text file away for when you need to do the last level.
Helpful? Yes No Funny
Toninas demented?
12.9 hrs
Posted: October 12
comenzare saying "wonder"
why?...Not a hero, is a work of art, which managed to combine everything the user needs, entertainment, good STO, perfect animation, variety of characters and an unusual story ..

animation/Art: 9/10
Soundtrack/Voice: 8/10
Gameplay: 9/10
characters: 8/10

guys is fun, it is 100% recommended, hours of fun and lots of laughter.
Helpful? Yes No Funny
dead inside.
1.2 hrs
Posted: October 11
i have osteoporosis.
Helpful? Yes No Funny
Scary Starman and Super Creeps
1.0 hrs
Posted: October 10
The one game where i can serve a homicidal rabbit man as a pelvic thrusting spaniard name jesus. My projection fantasy has been fulfilled.
Helpful? Yes No Funny
Ønę Nåmę
38.7 hrs
Posted: October 9
what playing this game got me
Helpful? Yes No Funny