OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind.
User reviews:
Overall:
Mostly Positive (685 reviews) - 79% of the 685 user reviews for this game are positive.
Release Date: Jul 22, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy OlliOlli

SUMMER SALE! Offer ends July 4

-75%
$12.99
$3.24

Buy Roll7 RETROspective BUNDLE (?)

Includes 3 items: OlliOlli, NOT A HERO: GLOBAL MEGALORD EDITION, OlliOlli2 RAD Edition

-25%
-81%
$52.97
$9.91
 

Reviews

“Satisfying arcade skate-'em-up that's fun from the off…”
82/100 – PC Gamer

“...OlliOlli is as good now as Tony Hawk's Pro Skater was fifteen years ago. It might even be better.”
9.5/10 – Destructoid

“Elegant, understated and yet with the capacity for wild showboating, OlliOlli is a twitch classic, a startling debut from a young British indie”
9/10 – Eurogamer

About This Game

OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind. Not enough for you? Complete all challenges to unlock the super skillful RAD Mode! Rack up the biggest and coolest combos along the way then time your landing to perfection to rule the leader-boards. Just don’t slam on your face*. Compete across the world in all modes to get the highest scores on every Level and Spot. Daily Grind gives you 24 hours to challenge the world at a randomly selected Spot. You can practice as many times as you like, but you only get one chance to set your score.

* You will slam on your face.

Quad Modal: Four Game Modes - Career, Spots, Daily Grind and RAD mode - will have you grinding for months to come

Press to Land: Perfect landing and grind mechanic that rewards you for timing tricks to perfection, lock this down and mainline your brain into skateboarding's rhythm.

Showboating: Battle online for the number one spot on every mode, squeeze in that one extra trick for world dominance.

Ride the World: Five different stages, each with their own unique levels and obstacles, grind over JCBs in the junkyard and heelflip over Dinosaurs in Neon!

Precision Fingering: Over 120 tricks and grinds, from boardslides to nosegrinds and kickflips to impossibles - your digits will never get bored!

Horizontally Challenged: An astounding 250 unique and cunning challenges, honing your skills, pushing you harder and harder - will you step up?

Silverware: Capture various gold, silver, and bronze to put on your digital mantlepiece for ultimate bragging rights.

Muzak: Sick hand-picked soundtrack including the Qemists, Dorian Concept and Flako. Who'd have thought jazz and skateboarding would go so damn well together?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: Windows 7
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Minimum:
    • OS: OSX 10.7 or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: OSX 10.9
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400m or equal AMD Video Card / Intel HD3000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M or equal AMD video card / Intel HD4000
    • Storage: 300 MB available space
    • Additional Notes: Microsoft Xbox 360 or Sony PS3 DualShock strongly recommended.
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (685 reviews)
Recently Posted
Swag of the Wild
( 1.7 hrs on record )
Posted: June 25
Pretty fun and addictive game, it does a bad job at telling you how the physics/mechanics work tho.
Helpful? Yes No Funny
Dongatello
( 1.6 hrs on record )
Posted: June 23
For the most part, this game is pretty good. The Music is godlike, graphics are pretty good, and the flow of game doesn't try to push itself too fast. The big problem I have with this game is the button layout and the button input with this game. I range from all skateboard games from the First Tony Hawk, to Grind Session (bonus points if you know what that game is) to Skate, so I can get accustomed with any button layout; however, I feel that this button layout is too minimum. Using the A button to both speed up and land properly is kinda odd. There were many times I would land with the A button, only to hold it for a few seconds because of the odditiy of it. Making the land button another button would not be more beneficial for they player. Another problem is the timing, the timing seems too precise at times. There were many times where I though I was ok for a grind (because my guy had enough air and could clearly land on it in enough time) but only to fall short cause I was a millisecond or two off. With that being said is the time for landing. My most anger from this game actually came from when I thought I was in OK range to land a trick, only to get a sloppy and me swearing saying "I had plenty of time to land it" or something along the line. They joystick for grinding and doing tricks is perfectly fine, I liked it in Skate and I like it here.

Overall the game gets a thumbs up for the Music, Animation and it is still a fun game to play casually. The only things I would change is the button for landing after tricks and to loosen up the time to land and to grind
Helpful? Yes No Funny
Cetais
( 0.7 hrs on record )
Posted: June 21
I've spent 30 minutes playing the tutorial and I'm still not sure how to play.
Helpful? Yes No Funny
Jeremy
( 4.3 hrs on record )
Posted: June 6
To hear to more of my thoughts on OlliOlli, listen to the episode on Game Hoard Podcast

Gameplay

In OlliOlli your primary goal is simply to ride your skateboard to the end of each obstacle-filled level without crashing. Crash and you have to restart the level. Essentially the game plays like a runner-style game with your character constantly moving forward, although the high level of precision needed for the later levels almost makes it feel like a rhythm game. Secondary to beating each level, you can focus on getting high scores and beating challenges for each level, such as scoring a certain combo or getting all the collectibles.

OlliOlli has a simple but unique control scheme where you perform tricks by holding and releasing the left control stick and pressing A to speed up and stick landings while your character continually moves forward. It definitely took me some time to get used to the fact that pressing A does not make jump while wiggling the control stick does but, once I got a hang of it, I found that this type of control offers up a lot of freedom and works quite well.

Overall, I enjoyed OlliOlli's gameplay a lot. It's a fast-paced steep challenge that I enjoyed as a fan of precision platforming

Art Direction

While I enjoyed the distinctness of OlliOlli's five worlds, Urban, Junkyard, Port, Base (soviet Russia), and Neon (retro-future Tokyo), and the crisp clean menus, I found the simple pixel graphics of OlliOlli during actual gameplay to be somewhat lackluster. They aren't bad but they also didn't stick with me and it was occasionally hard to distinguish what was purely an obstacle and what I may be able to grind, which was problematic.

Sound Design

OlliOlli is yet another indie title with a fantastic soundtrack. The music seems to take influence from a number of sources and has elements of electronic, jazz, and hip-hop. It's upbeat, catchy, and kept me going as I crashed over and over again.

The sound effects are fine but much less memorable.

Overview

OlliOlli is a fun runner-style sidescrolling game with a steep challenge that features a unique control scheme and a great soundtrack. You don't need to care for real life skateboarding at all to enjoy this one. I would recommend it to anyone looking for a high precision sidescroller to test their skills.
Helpful? Yes No Funny
Crepe Master
( 0.2 hrs on record )
Posted: May 26
Product received for free
I got this for free, honestly, couldn't get past the first jump. Hard, but I assume if you knew how to play it better it would be really fun. Look up some gameplay before you buy though.
Helpful? Yes No Funny
mousecop
( 0.1 hrs on record )
Posted: May 22
Select a level. Dude never gets on the skateboard no matter what I do. Eventually crashes from button mashing doing whatever I can to try to get the dude on his board.

Can't play the game, can't give it a positive review.

Helpful? Yes No Funny
vonnegut9137
( 0.2 hrs on record )
Posted: May 15
If you have any other way of playing OlliOlli, play it. The game is absolutely amazing. Sadly the steam version won't go farther then the Roll 7 logo before it blacks out and I have to resart my computer. 'Tis a pity...
Helpful? Yes No Funny
huenm
( 1.8 hrs on record )
Posted: May 15
OlliOlli is just too frustrating. Being a big fan of 'simple-to-play-difficult-to-master' types of games, OlliOlli looked to be right up my alley. After trying many many times to control the character with keyboard or gamepad, I just couldn't get the hang of it. There are two things holding me back: 1) Viewing or anticipating what's coming next, 2) Timing.

Yes this is a timing game but if I can't see what's coming next I cannot anticipate when to jump. The game forces you to memorize and replay, rather than stick to reflexes and hand/eye control. I wish the camera was zoomed out 10-20%. Also the controls are pretty brutal when it comes to succesfully landing a grind, rotation, or landing. I wish it was just a tad more forgiving as crash landing a 10 trick run is mostly due to missing it by a nanosecond. For some this is just right, for me it's too harsh.
Helpful? Yes No Funny
chilled.Pin
( 0.4 hrs on record )
Posted: May 15
Was playing OlliOlli 2 and thought i have to go back to clear OlliOlli. Just cleared the first level again, still fun.

The Neon Levels are brutal!

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
4.3 hrs on record
Posted: June 6
To hear to more of my thoughts on OlliOlli, listen to the episode on Game Hoard Podcast

Gameplay

In OlliOlli your primary goal is simply to ride your skateboard to the end of each obstacle-filled level without crashing. Crash and you have to restart the level. Essentially the game plays like a runner-style game with your character constantly moving forward, although the high level of precision needed for the later levels almost makes it feel like a rhythm game. Secondary to beating each level, you can focus on getting high scores and beating challenges for each level, such as scoring a certain combo or getting all the collectibles.

OlliOlli has a simple but unique control scheme where you perform tricks by holding and releasing the left control stick and pressing A to speed up and stick landings while your character continually moves forward. It definitely took me some time to get used to the fact that pressing A does not make jump while wiggling the control stick does but, once I got a hang of it, I found that this type of control offers up a lot of freedom and works quite well.

Overall, I enjoyed OlliOlli's gameplay a lot. It's a fast-paced steep challenge that I enjoyed as a fan of precision platforming

Art Direction

While I enjoyed the distinctness of OlliOlli's five worlds, Urban, Junkyard, Port, Base (soviet Russia), and Neon (retro-future Tokyo), and the crisp clean menus, I found the simple pixel graphics of OlliOlli during actual gameplay to be somewhat lackluster. They aren't bad but they also didn't stick with me and it was occasionally hard to distinguish what was purely an obstacle and what I may be able to grind, which was problematic.

Sound Design

OlliOlli is yet another indie title with a fantastic soundtrack. The music seems to take influence from a number of sources and has elements of electronic, jazz, and hip-hop. It's upbeat, catchy, and kept me going as I crashed over and over again.

The sound effects are fine but much less memorable.

Overview

OlliOlli is a fun runner-style sidescrolling game with a steep challenge that features a unique control scheme and a great soundtrack. You don't need to care for real life skateboarding at all to enjoy this one. I would recommend it to anyone looking for a high precision sidescroller to test their skills.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: June 21
I've spent 30 minutes playing the tutorial and I'm still not sure how to play.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
49 of 54 people (91%) found this review helpful
Recommended
15.4 hrs on record
Posted: October 18, 2014
It's been a long time since a game grabbed me like this. Very addictive. Hard but fair. Super frustrating when you can't hit something, but when you finally do, you feel like a god. Basically like Super Meat Boy but for skateboarding. Great fun.
Was this review helpful? Yes No Funny
136 of 190 people (72%) found this review helpful
13 people found this review funny
Recommended
7.9 hrs on record
Posted: July 26, 2014
Super meat skate.
Was this review helpful? Yes No Funny
70 of 99 people (71%) found this review helpful
Recommended
3.0 hrs on record
Posted: July 16, 2014
At first I thought this was going to be a game I wouldn't enjoy and I sort of maintained that mindset when I started playing but the more you play, the more the game feels fluid to you. I've slowly figured out how to get better combos and scores although I still don't think I'll be reaching the top of any of the leader-boards anytime soon (P.S Simon cheats).

I'd highly recommend using a controller for the game. After starting with keyboard controls and then migrating to my Xbox 360 controller, you'll see what I mean.

With changing daily levels and leader-boards, I think many people will come back every day to play the game. The music is also exceptionally awesome (although there is one track I don't really like but you can flick through all the tunes).
Was this review helpful? Yes No Funny
35 of 41 people (85%) found this review helpful
Recommended
21.1 hrs on record
Posted: July 24, 2014
At first blush, this may seem similar to titles from Armor Games, but this is much, much deeper and skill-oriented. Timing, variation, and eye-hand coordination are all a factor, particularly if you want to crush the built-in leaderboards. Great effort here and infinitely replayable.
Was this review helpful? Yes No Funny
24 of 26 people (92%) found this review helpful
Recommended
4.6 hrs on record
Posted: February 2, 2015
OlliOlli is a skill and timing based 2D side scrolling runner with a skateboarding theme. I say runner, because even though you're riding a skateboard, you can't stop. You're always moving to the right. Its an original take on the genre and a fresh skateboarder. I'm not sure this game is for everyone because of the genre and control scheme.

The goal is simple, make it to the end of each level without falling off your board. You'll grind, jump and ride your board to the end. Just you. Getting to the end unlocks the next level. Each career level has five optional goals. Things like get X score or X combo. Jump gaps, collect spray cans, do a kick flip, only use one push or grind everything that needs girding. When you accomplish all five goals in an amateur level, it unlocks a pro level. Not only do the goals keep you in the relatively short levels, but you're rewarded for playing completing them. Outside of the career half of the game there is a "spot" half, with 25 more armature levels. These spots require you to do one long trick combination to the end of the level. There are 25 pro spot levels to compliment the amateurs.

The challenge isn't avoiding obstacles, its the unique control scheme. To get speed, you need to push with the simple tap of a button. Two taps gets you up to top speed. Now for the tricky part. Instead of having a jump button, you use the analog stick to hold in one direction to charge the jump and release. So you flick the stick to jump. The direction you flick the stick determines the trick in the jump. There is a trictionary if you're looking for a specific trip, but I don't think it matters what trick you do. Your momentum determines the distance of the jump. You can even do quarter circles, half circles and so on to perform bigger tricks. Its elegant and simple yet complex and difficult to time because of how unique it is.

When you are about to land the jump, you need to hit the land button, which is the same as the push button. If you don't push the land button, you'll land a "sloppy" which briefly stuns your rider by making him unbalanced. Getting stunned makes you vulnerable to falling off your board because you can't jump. Hitting obstacles or falling down a flight of stairs sends your rider tumbling a comical distance. In a way its a funny bit to tell you that you've failed, but in another way its a time wasting punishment. There are several grades to your landing depending how close to the ground you hit the button. A sloppy landing can make 20 trick combination worthless for point value. The grade of your landing not only determines the score you get for the combination, but it changes your momentum. A sloppy landing slows you down while a perfect landing will make you speed up.

Outside of pushes, jumps and landings, there are grinds and twists. Twisting in air requires you to hold the button before you jump so your rider gets into position. I didn't find these necessary, but if you want a bigger score, you'll twist like its the 1950s. Twists are true risks and rewards, because you can fail the level if you mess up. Grinds are much easier. If there's a wall, railing or rooftop, just push the analog stick and hold it. Releasing it makes the rider jump as he normally would. Getting big combos relies on your ability to grind. Like with landings, you can score perfect grinds too, depending on how late you time your grind. Some of the later levels rely on your ability to make perfect grinds, because they keep your momentum going. Just know this is what you're getting yourself into.

There is an easy to use, optional tutorial that explains all the controls. Everything gets explained one by one before the game makes you do them.

There are five themes in OlliOlli each has its own color pallet. A grey urban, a brown pallet junkyard, a blue port, a snowy white base reminiscent of Rush'n Attack and finally the bright neon city. They are all beautiful, but they go by in an unnoticeable blur. I couldn't pay attention to anything other than was there a grind or a landing coming? As the levels get higher, the challenge grows. The base has safe pavement to land on, but a lot of it is snow that sends you tumbling. Its fun to grind over helicopter blades and statues instead of simple railings and walls. Neon city is mostly rooftops and railings to grind on, because the ground is either pink spikes or wide stairways.

To keep you in the game there are daily challenges that let you practice as much as you want, but you only have one real attempt. Each level has its own leader boards after every attempt. The game keeps track of your high score of each level and your best trick combination for that run. Truth be told, the game did freeze and twice crash in four hours after some completed runs. I assume because it was loading leader board standings and couldn't.

The soundtrack is also a real standout. The lo fi electronic beats fit the art style. For the most part it felt like all mellow songs, but there is an eclectic mix of tunes. No matter what the beat, nothing got in the way and just added to the feeling of zoning out that I had while playing. The game became all timing with no thought. I just knew from playing that was the millisecond I needed to do something. After spending 20 - 30 minutes on some of the later levels of the amateur career, I could might be able to do them blindfolded.

In the future I'd like to see different riders to unlock. Not that the rider was anything bad, but it was just him for the 4 hours I played. I am thankful for him having a red hat, otherwise he may have gotten lost in the blur of the background.

In conclusion, its a fantastic presentation and a test of skill, but I'm not sure how fun the game actually is. I found my mind not as engaged as my reflexes were. I wasn't having any joy going through the motions. Although I did get a few laughs seeing my rider tumble down flights of staircases and seeing just how many meters he could go. Its still a good game, but after going through the armature career and spots, I'm just not that willing to unlock all the pro levels.
Was this review helpful? Yes No Funny
42 of 57 people (74%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: August 2, 2014
Controls are not as responsive as they should be, especially in a game where timing and precision is key. This can often lead to frustrating gameplay where you feel like the game is difficult (not because of good level design but because of wonky controls). I wouldn't pick this up for full price.
Was this review helpful? Yes No Funny
35 of 46 people (76%) found this review helpful
Recommended
25.7 hrs on record
Posted: July 24, 2014
Played a lot on the Vita, but bought again to play on big screen (while waiting for the PS4 version!)

Controls might be a bit difficult at the beginning, specially if coming from Tony Hawk, but once learned they are perfect, and are deep enough to keep improving and getting better scores. This learning curve might also be tough for some players, because it involves practicing many combos (flick movement on the left stick) and learning which of them score bigger than others. But this is really the key to high scores, know what to do, with enough variety and safety (and just doing ollies all along a level is not half the fun)

On the downside, the Vita sticks are perfect for this game, small and short so flicks are super fast todo. While on the Xbox360 controller, the physical movement is longer (so slower to perform), and in my case as it is wireless it adds some lag, so have to press buttons earlier than on the Vita.
Was this review helpful? Yes No Funny
29 of 38 people (76%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: August 13, 2014
This game is, in the 1st view, awesome. Great universe, great music, great gameplay, all is very cool.

But more and more I go to the end (i am nearby the 100% of the game), the gameplay is very approximative. This is not very accurate.

The buttons for spin is the same to put another type of grind, and if you hit the stick with 2 milliseconds of latency with the trigger, it doesn't count and you loose.

When you begin the game it is cool, because it is easy, but when you make the final stages, the game is too imperfect, and if you win this is only because in this session the game didn't bug.

Too bad, i love this game but it's very frustrating (i miss 4 stars).
Was this review helpful? Yes No Funny